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About This File

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The mod is now known as "RPG mod", previously "Level Ups"

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To get the most out of the new updates, start a new world! <-----------------

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Hello, and welcome to my second mod: Level Ups!

Do you ever feel like endlessly killing hounds and spiders is a bit, well, unrewarding? Especially once you have three chests full of silk and teeth? Well, now you can add a bit of spice to combat!

When killing hounds, spiders, and most other monsters, now you have a chance of finding bonus loot: the "Xp Token!"

What's so special about the Xp Token is that when consumed, your character gain extra stats! Now, not only do you get chests and chests full of silk and teeth, but you become after finding these monsters!

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As of 2.4

-The class selection screen is now activated upon starting a new world.

-All classes now have passives. **(listed in the details)**

-Several custom recipes have been altered.

-A new class has been added.

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As of 2.3

-Xp Token drop rates have been slightly increased. *read near the bottom of the page

-The Mob Token drop rate system has been reworked. *read about it in the 2.2 notes

-Special Pigs can no longer be killed, and no longer despawn.

-Special Pigs now drop slightly more Exquisite Meat per quest completed.

-Xp Tokens can now be crafted into 6 class-specific ingredients, rather than 1.

-The baton (melee) is now only received from the Quest Pig, and its drop rate has been increased

-The baton (ranged) is now only received from the Hunter Pig, and its drop rate has been increased

-The baton (magic) is now only received from the Rogue Pig, and its drop rate has been increased

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As of 2.2

-The quest quest/task system has been reworked.

-New quests, mobs, setpieces, and items (some items are being kept for later use in future patches)!

=-=-=-=-=-=-=-=-=-=

You can now find 4 new setpieces upon generating a new world:

*Pig City

*Quest Pig Home

*Hunter Pig Home

*Rogue Pig Home

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You can now receive quests from special pigs:

-Mysterious Pigs:

*Quest Pig -- Upon approaching this pig, he will ask you to bring you a specific item. These will be listed at the bottom of the update. Upon completion, you will be rewarded with 2 slaba of "Exquisite Meat", which can be traded with other pigs.

*Hunter Pig -- Upon approaching this pig, he will ask you to bring a specific relic, dropped from a specific monster or animal. These will be lister at the bottom of the update. Upon completion, you will be rewarded with 3 slabs of "Exquisite Meat", which can be traded with other pigs.

*Rogue Pig -- Upon approaching this pig, he will ask you to bring a specific relic, dropped from a specific BOSS monster. These will be listed at the bottom of the update. Upon completion, you will be rewarded with 5 slabs of "Exquisite Meat", which can be traded with other pigs.

=-=-=-=-=-=-=-=-=-=

You can now purchase items from special trader pigs:

*The Butcher -- This pig will trade you random meats, from an assigned table, for a slab of "Exquisite Meat."

*The Farmer -- This pig will trade you random veggies, from an assigned table, for a slab of "Exquisite Meat."

*The Hunter -- This pig will trade you random monster/animal loot, from an assigned table, for a slab of "Exquisite Meat."

*The Jack-of-all-trades -- This pig will trade you random trinkets, from an assigned table, for a slab of "Exquisite Meat."

*The Jeweler -- This pig will trade you random gems, from an assigned table, for a slab of "Exquisite Meat."

=-=-=-=-=-=-=-=-=-=

New Items:

*Exquisite Meat - Used to trade with trader pigs.

*Mob-Specific Tokens - Dropped by various monsters, animals, and boss monsters, used to complete the Hunter and Rogue Pigs' tasks.

*Baton (Melee) - A sturdy, black baton. Deals moderately high damage.

*Baton (Ranged) - A sturdy, black baton. Deals slighty more damage. Launches a green projectile.

*Baton (Magic) - A sturdy, black baton. Deals even more damage. Launches a green projectile. Upon contact with a target, it will spawn a minion, which will follow you around and fight for you.

=-=-=-=-=-=-=-=-=-=

Minions!!

Minions are spawned through the use of the Baton (Magic). Minions will follow you around, as long as they live. You can spawn up to 6 minions at a time. They have a tiny damage output and a tiny amount of health, but will draw aggro from most monsters. They also do not scare away prey.

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Details!!!!

Possible Quest Pig requests --

Belt of Hunger, Spider Hat, Mosquito Sack, One Man Band, Snurtle Shell Armor, Tam o' Shanter, Turkey Dinner, Waffles, Pumpkin Lantern, Leafy Meat, Glow Berry, Divining Rod, Bat Bat, Tentacle Spots, Blue Gem, Red Gem, Purple Gem, Yellow Gem, Orange Gem, Green Gem

Possible Hunter Pig requests: Find the mob-specific token to the following monsters/animals --

Spider (plain), Spider Warrior, Hound (plain), Batilisk, Slurtle & Snurtle, Depths Worm, Koalefant (summer & winter), Krampus, Rabbit (plain or beardling), Bunnyman, Crow & Redbird & Snowbird, Gobbler, Tallbird, Tentacle (classic), Frog

***The drop rate of the mob-specific tokens starts at 65%, and decays by 2% each day up until day 25.

Possible Rogue Pig requests: Find the boss-specific token to the following bosses --

Deerclops, Ancient Guardian, Treeguard, Spider Queen

***The drop rate of the boss-specific tokens is 100%.

++++ Where to find the New Pigs? ++++

-You will find the Pig Town relatively close to your spawn point. If you are positive that the Pig Town did not spawn, please contact me.

-You will find the Quest Pig somewhere in the plains.

-You will find the Hunter Pig somewhere in the forest.

-You will find the Rogue Pig somewhere in a rocky terrain.

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As of 2.1:

-There is now a quest/task system in the game.

##########################################################

THE MAJORITY OF THIS PATCH'S CONTENT

HAS BEEN (REMOVED) AND REWORKED IN 2.2

##########################################################

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As of 2.0:

-There is a new "Class" system. Upon hitting level 2 starting a new game, you now are able to choose between the Classes: Chemist, Inventor, Warrior, Witch, and Vagabond. Upon choosing a class, you gain all the attributes of the class, which include:

Passive attribute, and Class-specific recipes.

-there is now a counter which displays your current level.

-there is now a counter which displays your current class.

-Class specific recipe prototypes are unlocked upon hitting a specified level, rather than using a Tech Machine.

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As of 1.3.0, you are now able to spend Xp Tokens to create new and improved items!

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As of 1.2.0, Xp Tokens also have a small chance of being dropped when harvesting resources ( such as stones and trees)!

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Details:

-Classes:

-Chemist:

  • Passive Attribute: Recipes do not require XP Tokens. Can only consume potions and XP Tokens.
  • Recipes:

  1. Minor Potion of (Revitalization, Saturation, Imagination): Provides a small amount of (health, hunger, sanity)
  2. Potion of (Revitalization, Saturation, Imagination): Provides a moderate amount of (health, hunger, sanity)
  3. Mighty Potion of (Revitalization, Saturation, Imagination): Provides a large amount of (health, hunger, sanity)
  4. Epic Potion of (Revitalization, Saturation, Imagination):Provides a huge amount of (health, hunger, sanity)

Inventor:

  • Passive Attribute: Has all science recipes unlocked. Cannot create any magic recipes. Cannot be resurrected. "Refine" recipes require one less ingredient, each.
  • Recipes:

  1. Better Torch: Last longer than a normal torch, and is immune to rain.
  2. Better Axe: Lasts longer than a normal axe, and deals more damage.
  3. Better Pickaxe: Lasts longer than a normal pickaxe, and deals more damage.
  4. Prototype (X, Y, Z, unknown): Blowdart - Deals more damage than a normal blowdart.
  5. Eclectic Apparatus: A shooting mechanism based off of gears and gunpowder.
  6. Electrical Surge Sender: A shooting mechanism based off of electricity.

Warrior:

  • Passive Attribute: Deals 20% more damage. All dealt damage deals additional area of effect damage. AoE damage hits for 20% of the attack. Has slower movement speed.
  • Recipes:

  1. Blade on a Stick: A very basic sword.
  2. Steel Sword: A more powerful sword.
  3. Pig Bane: A sword, full of hate towards pigs.
  4. Bunny Bane: A sword, full of hate towards rabbits.
  5. Dog Bane: A sword, full of hate towards hounds.
  6. Suit of Steel: A heavy, and very sturdy suit of armor.

Witch:

  • Passive Attribute: Can craft all amulets and staffs upon start. All amulets and staffs have modified recipes, which require MUCH less resources. Deals 33% less damage.
  • Recipes:

  1. Rabbit Soul: Create and contain the life essence of a rabbit.
  2. Spider Soul: Create and contain the life essence of a spider.
  3. Pig Soul: Create and contain the life essence of a pigman.
  4. Bunnyman Soul: Create and contain the life essence of a bunnyman.
  5. Ghost Soul: Create and contain the life essence of a ghost.

Vagabond:

  • Passive Attribute: Can only craft the starting recipes, along with a shovel. Unarmed attacks deal 50 damage, and scale with your level. Has a natural armor that absorbs 50% of all damage, scales very slowly with your level.
  • Recipes:

  1. Fire Kit: Works as a torch, and a huge fuel source. Can be used to rest (sleep).

- - - - - - - -

Resources (2% Xp Token drop):

-Evergreen

-Lumpy Evergreen

-Spiky Tree

-Living Tree

-Boulder

-Gold Vein

-Flintless

-Stalagmite

-Tall Stalagmite

-Spilagmite

Boss Monsters (100% Xp Token drop):

-Treeguard

-Spider Queen

-Deerclops

-Ancient Guardian

Easy Monsters (4% Xp Token drop):

-Spider

-Slurper

-Batilisk

Normal Monsters (6% Xp Token drop):

-Spider Warrior

-Cave Spider

-Spitter

-Hound

-Red Hound

-Blue Hound

-Clockwork Knight

-Damaged Knight

-Clockwork Bishop

-Damaged Bishop

-Clockwork Rook

-Damaged Rook

Hard Monsters (8% Xp Token drop):

-Dangling Depth Dweller

-Terrorbeak

-Crawling Horror

-Tentacle

-Depths Worm

Stat Gain

Consuming an Xp Token grants:

+5 Health

+5 Hunger

+5 Sanity

..along with minor heals to all stats!

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And that's all for the mod ( so far).

Special thanks to all the people who helped me along the way, notably squeek and ColeenMcCleod from the Don't Starve Forums.

Thanks, and enjoy!

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What's New in Version 2.4   See changelog

Released

  • Fixed a crash when selecting the warrior class.

User Feedback

Recommended Comments



The problem is actually only the warrior class. Even with every mod disabled and only this one enabled, you won't be able to become warrior. other classes are fine.

I don't know what the deal with RPG hud is, because I use both this and the hud and it works without any problems.

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The problem is actually only the warrior class. Even with every mod disabled and only this one enabled, you won't be able to become warrior. other classes are fine.

I don't know what the deal with RPG hud is, because I use both this and the hud and it works without any problems.

 

Ah, I know what the problem is. There was an extra line of code that I forgot to remove for the warrior class. I'm about to fix this and upload the next version.

 

Also, apparently RPG hud IS compatible. I assumed it wasn't when people said the game crashed, so I had to retest it now. I was a bit surprised because a few updates ago I did make a fix for it. 

 

Thanks!

-jimmeh57

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so i guess you don't need this anymore?

 

http://www.fileswap.com/dl/Gi6u5JhvEX/

 

Well, I'm not sure. Download the new version of my mod and tell me if it works. But I looked in your log file, and I found no instance of my mod. Make sure that you force a crash, and then exit the game and upload that log file.

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Even by itself this mod crashes when i generate a new world with it on. Do i need to have the DLC? I'm using standalone version by the way.

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Even by itself this mod crashes when i generate a new world with it on. Do i need to have the DLC? I'm using standalone version by the way.

 

I need to add this in the description of the mod, RPG Mod does NOT work with the standalone version of the game, UNLESS you follow these steps:

 

1. Go into the RPGmod file.

2. open up modinfo.lua

3. change this line: api_version = 5 to this: api_version = 4

4. save the file

5. reopen the game, and it should work.

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It's already at 4 so that doesn't work for me. Thought that was for if you didn't have DLC? Also worth noting that it crashes the game with no error if i try activating it and load a save. Any other ideas are appreciated, thank you.

 

edit: just tryed an older version of the mod to no avail as well

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It's already at 4 so that doesn't work for me. Thought that was for if you didn't have DLC? Also worth noting that it crashes the game with no error if i try activating it and load a save. Any other ideas are appreciated, thank you.

 

This mod runs on an api_version of 5. If you have the standalone version of the game, it is set to 4. You have to go into my mod's modinfo file and manually change the api_version of the mod for it to run correctly.

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Sorry what i meant was that I'd already changed the api version to 4 in the modinfo document. Thanks for quick replies btw :-)

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Sorry what i meant was that I'd already changed the api version to 4 in the modinfo document. Thanks for quick replies btw :-)

Hi. Since the mod doesn't seem to be working for you, I would like to take a look at your log file. This is the easiest method to do this:
 
1. Go to fileswap.com
2. Upload your log.txt file.
3. Send me the link you are provided.
 
Make sure that you force a game crash with my mod before uploading the log.
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Don't think i can send pms. Here's the link: http://www.fileswap.com/dl/Am7UuHM83a/

Also i looked at the file and saw the lines:

..\source\animlib\animmanager.cpp(401) :: Tried to add build [swap_blowdart] from file [anim/swap_blowdart.zip] but we've already added a build with that name!

at the bottom. Perhaps the cause?

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i have an older version of this and i think there is a bug, when wx the robot consumes gears its health goes back to normal without the xp bonus.this lasts until i exit the game. i m using also other mods dunno if it s because of that

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Don't think i can send pms. Here's the link: http://www.fileswap.com/dl/Am7UuHM83a/

Also i looked at the file and saw the lines:

..\source\animlib\animmanager.cpp(401) :: Tried to add build [swap_blowdart] from file [anim/swap_blowdart.zip] but we've already added a build with that name!

at the bottom. Perhaps the cause?

 

Sorry for the late reply, I have been looking into this, and I'm pretty sure it is THAT line that is crashing the game. Although, I don't know why it isn't working for you specifically. The steam version of the mod is exactly the same, it must be something to do with the fact that you are using the standalone version of the game.

 

I'll be thinking on how to fix this.

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Help?

 

Could you please tell me what caused the crash? Was it caused by you attacking the pig?

 

i have an older version of this and i think there is a bug, when wx the robot consumes gears its health goes back to normal without the xp bonus.this lasts until i exit the game. i m using also other mods dunno if it s because of that

 

This is the first time hearing this, I will definitely look into fixing this.

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I seem to have a problem.  I'm a lvl. 11 warrior and all i can craft is the sheet metal.  what are the levels at which i can craft other things?

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Got a mod conflict with the character mod Puppy Princess.  Don't know if it matters, but thought I'd post it. Probably has to do with the fact that the Puppy character also has levels.

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Please, Jimmeh, i downloaded the most recent version today and it crashes my game, i even tried with NO MODS other than this one and it still crash.

I had this mod a month ago and it was not working, but i tought it was not compatible with RoG, so when i saw this new version i was happy to finally play it but i can't...

Here's the bug repport.

 

Please help!

 

edit:http://s30.postimg.org/4eolzivn5/Untitled.jpg

 

 
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i have a problem when I find UFO with webber fatal mistake of the game this mod is compatible with Reign of Giants? or not.

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how do i attack unarmed as vagabond? when i m not holding smg i can only examine not attack. ok found it, it s with ctrl+click.could you make wigfrid consume XP?

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It seems a bit hard for them to only trade with those meats So maybe make an alternative to trading that's a bit cheaper than the meat, like coins and currency, or make a currency system where you can sell your item for that form of currency to buy other stuff.

Also, I hate the quest pig cause' I go all the trouble of getting an item and when I try to give it to him, he asks for another item.Maybe change this a lil' bit?

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Dear All :

 

1.wait for jimmeh57 updata..

 

2.RPGmod\scripts\prefabs\xptoken.lua

 

Find

    inst.components.edible.foodtype = "XPTOKEN"

 

Change

 

     inst.components.edible.foodtype = "VEGGIE"

 

 

 

 

Try it !

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