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1 Screenshot

About This File

Works with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)

This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.

This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.

Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.

Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!

Configuration options:

  • Temperature: Whether to show the temperature of the player. Defaults to Show.
  • Show World Temp: Whether to show the temperature of the world. Defaults to Hide.
  • Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show.
  • Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away.
  • Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now.
  • Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always.
  • Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes.
  • Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No.
  • Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely.
  • Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together, as  naughtiness is not available to clients. Defaults to Show.
  • Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always.
  • Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show.
  • Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always.
  • Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show.
  • HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.

What's New in Version 1.6.19   See changelog

Released

Fixed HUD Scale option not applying immediately

  • Like 23



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Hi,

I just updated my DS to the "Release the Quacken" update and whenever I try to create a new game, I keep getting this error. I don't have problem playing my old saved games in the new version with this mod. It only happens whenever I create a new game.

I tried to disable the mod and was able to create a new game but I still get the error when I turn on the mod and load the new game. This is the only mod that I am using.

I don't have any knowledge on this kinds of things so I was hoping you can help me. Thanks.

DS Error.jpg

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@WishIHadAFridge Predict Moon is a setting for DST. Because, technically, most of the time the moon phase information is only available on the server, if someone has a mod that changes it, it won't predict correctly. Clients only get the moon phase as night falls, but part of the mod is being able to see the moon phase during dusk or day if you set it to. Without prediction, it should show the previous night's phase.

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Season clock  in micro mode has some a little problem.

When start the new day. It not update to the current day (the current day is "day 7" but in the block of season micro is 6/20)

D8Ge2tm.png

 

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13 hours ago, TSGcb1010 said:

When start the new day. It not update to the current day (the current day is "day 7" but in the block of season micro is 6/20)

I tried to make this happen but couldn't, and I couldn't see any difference between the other modes and micro, so I'm assuming you ran into a bug with the game's own season management, which isn't that uncommon (seasons often have one more day than they should, and this is not intended by the developers and does not happen in DST).

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can someone please help me?? when i activate it then go back to the main menu and then go back to the mods it shows as it isnt enabled. 

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Is there a possibility of you making this also in a serversided mod? I'd love to be able to see the Naughtiness which as you've written would only be able with a serversided mod.

Edited by Nogare97

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No, I'm not going to make an all-clients version of this. The game already gives you extremely ample feedback on your naughtiness through the krampus hisses as you approach the threshold.

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Return error log: 

scripts/modindex.lua(206,1) Error loading mod: mod_publish_data_file (Combined Status)!
 api_version for mod_publish_data_file is in the future, please set to the current version. (api_version is version 6, game is version 5.)
    

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The 2016-11-24 update broke this (great) mod. The game hangs after waking up in a world or loading a savegame.

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@leoPLUS The easiest way would be to subscribe to it on Steam. Otherwise you download this, extract the zip, and then put the folder in the game's mods folder, then enable the mod on the in-game mods menu.

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I LOVE this mod!!!  My only complaint is that the information in the top left are a bit smaller than I'd like.  This is my favorite mod so far!

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On 1/30/2017 at 6:01 PM, DouglasTheAwesome said:

I LOVE this mod!!!  My only complaint is that the information in the top left are a bit smaller than I'd like.  This is my favorite mod so far!

I added a HUD scale option a while back that you can use to make things a bit bigger/smaller. Is that what you mean?

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Could someone tell me how to fix them saying "Crashed" when I start my game and "To Be Disabled" after I've tried to load them?.

I NEED SOME HELP HERE! And youtube's not any. So hopefully the makers OF the mods can assist me with these mods that are a pain in da ass :/

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18 hours ago, WilsonJr said:

Could someone tell me how to fix them saying "Crashed" when I start my game and "To Be Disabled" after I've tried to load them?.

I NEED SOME HELP HERE! And youtube's not any. So hopefully the makers OF the mods can assist me with these mods that are a pain in da ass :/

It sounds like you're not putting them in the mods folder correctly. If you can get a screenshot of the crash it would help me sort it out, but the mods folder structure should look like this (although with Don't Starve instead of DST if you're playing that):

ModsFolderExample.PNG

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rezecib,

There's a small bug in 1.6.16 hiding at modmain.lua:564 (was introduced in 1.6.13 to "catch potential future crash" ;-).

local moonphasechanged_fname = self.OnMoonPhaseChanged2 and "OnMoonPhaseChanged2" or self.OnMoonPhaseChanged

surely should be

local moonphasechanged_fname = self.OnMoonPhaseChanged2 and "OnMoonPhaseChanged2" or "OnMoonPhaseChanged"

Keep up good work, your mods are awesome!

  • Like 1

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I'm playing All's Well That Maxwell, and I put the mods into the MODS folder as I should, and it doesn't load them up, it keeps telling me "To Be Disabled" or "Crashed!" and nothing I do fixes it.

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On 2/6/2017 at 5:01 PM, baldr said:

rezecib,

There's a small bug in 1.6.16 hiding at modmain.lua:564 (was introduced in 1.6.13 to "catch potential future crash" ;-).


local moonphasechanged_fname = self.OnMoonPhaseChanged2 and "OnMoonPhaseChanged2" or self.OnMoonPhaseChanged

surely should be


local moonphasechanged_fname = self.OnMoonPhaseChanged2 and "OnMoonPhaseChanged2" or "OnMoonPhaseChanged"

Keep up good work, your mods are awesome!

Wow, nice catch. This isn't causing a problem anywhere yet, is it?

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i can't see players characters when i press "view players" button on server list, i see names, but not chars

after i disabled this mod i could see them again, after enabling it again i couldn't see chars too

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