By IpsquiggleThese are official sample mods developed by Klei. They are very small and barebones, in order to get you started with modding. These are meant to serve as a starting point only and are not complete mods on their own!
This mod demonstrates adding a new object to the world which can also be put in the player's inventory. For testing purposes, one is added to the player's pockets every time the game starts.
Use this as a starting place for your own characters! Contains template artwork for character animations, saveslot portraits, and more! Note: This will require TEX tools in order to create .tex files from the provided .png images.
Also note that the template for the bigportrait is in it's own zip file for download size reasons, but both samplecharacter.zip and samplecharacter_bigportrait.zip together make the Sample Character mod and templates.
A demonstration of very basic mod setup, including attaching a custom components and setting tuning variables.
A character mod template for Don't Starve and Don't Starve Together.
There are multiple versions.
V1.0.4 - Don't Starve and Don't Starve Reign of Giants
V188.8.131.52 - Don't Starve Together
V1.3.1 - Don't Starve Shipwrecked
The full tutorial can be found here.
Basic coding for a character mod All sprites and symbols to build a character Extended drawing areas for custom art Reign of Giants, Shipwrecked, and Don't Starve Together versions This requires Don't Starve Mod Tools to autocompile .png files that are modified.
The .scml is built in a way that you can use Spriter (included with Don't Starve Mod Tools) to preview the changes you make. The .scml file is not intended to be changed itself, and changes may not correctly reflect how it appears in-game.
A folder of cleared sprites has been included to easily remove unwanted parts from your character.
Also on Github
These are some super simple tools I made for Don't Starve years ago, recently updated and re-uploaded myself seeing how popular they were. I still believe you should use the official tools for texture creation, but for simply viewing and exploring assets this tool should work great for you.
Source code and latest releases are always available on GitHub.
By KuloslavIt's a very simple mod revealing the entire map in the game, regardless of the level at which we find ourselves. Despite the simplicity makes it easy modding or just makes the game lot easier.
Have a nice use.
Steam version: http://steamcommunity.com/sharedfiles/filedetails/?id=225675650&searchtext=
By NycidianN Tools adds six clickable button to the HUD for testing utility.
Moves the time of day/night one step.
Time Jump +
Move you forward five days time.
Starts or stops rain and snow.
Sets sanity to zero or full.
This button allows you to dig through the game variables and sort them by variable type as well as looking at each tables children. All of this in a visual UI.
This button allows you to grant items to your character for easier testing.
By IpsquiggleThis mod is made by Ipsquiggle at Klei to show off various features of the mod API.
This mod is not meant to be played. It is for scripting demonstration only.
I'll keep this up-to-date as I add functions to the API so you have an example of how they are used.
Updated for the Stuff of Nightmares release! Tonnes of new functions and examples to check out!
By zUsernameSteam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=596800985
Compatible with DS, ROG and SW.
Original link: https://steamcommunity.com/sharedfiles/filedetails/?id=222342168
Fixed by zUsername.
Created by Nadav.
By LeavenTEXTool v1.2 by Handsomematt
Converts Klei .tex files to .png
Re-uploading this because it seems to be unavailable. Hope it's ok and the original author did not want it taken off.
By simplexIMPORTANT: Starting with version 4.3.0, the Windows binary release requires Microsoft's Visual C++ 2013 Redistributable Package (previously, the 2010 one was required). See the bottom of this description for more information.
ktools is a set of cross-platform (Linux, Mac and Windows) modding tools for Don't Starve. It consists of the following command-line tools:
ktech: a bidirectional converter between TEX texture and PNG; krane: a anim.bin/build.bin decompiler, whose output is a Spriter project. More detailed information about these tools may be found in the README, in the project's GitHub repository.
ktools primary release format is as source code, compilable under every platform using CMake, as per the instructions in the README. A Windows binary release is also included (the ZIP ending with "-win32").
When compiling from source, if libzip is found then the ktools are compiled with zip support, so that zip archives may be given as input in the same way directories may. The binary Windows release does not have zip support.
If you have issues running the Windows binary release, make sure you have Microsoft's Visual C++ 2013 Redistributable Package (the 32 bit version, that is, download the file called vcredist_x86.exe). It's very likely already installed, but in case of any errors first make sure that is in fact the case.
Contenido de MOD´S
Always On Status
More Map Icons
El Paquete trata solo con unos cuantos mods que no alteran la
dificultad con del juego, si no solo cosas visuales que ayudan
de una manera sin afectar a el juego.
Los mods yo no los he creado, solo son una recopilación de ellos.
Echo por: OblanquitO
By CheerioThis is a template character for Don't Starve. Instructions on how to use this template can be found here.
By CheerioThis is an example of an equippable item made in Spriter. This example requires the pc version of the Steam Workshop 'Don't Starve Mod Tools' to be installed.
Big thanks to the Waverly Mod Team for letting me use their art!
By MalacathThis is a simple sample mod for adding your custom minimap icons. Nothing fancy, but the more samples the better.. I guess.
By DevilXDThis mod adds a Development Tool - It have been crated by Klei, to help with testing Don't Starve and RoG DLC. File "devtool.lua" can be found in vanilla game, in prefabs folder. This mod adds a remade version of it, that makes it possible to use in-game, along with couple of features.
- can be used as weapon (range: 20, about half of a screen; damage: 10000)
- can be used as axe, pick, shovel, hammer and net; every action is instant
- creates large light spot around a holder, or around lying spot
- provides health, hunger and sanity insta-regeneration
- provides heat in Winter and (if RoG is enabled) act as cooler in Summer
- act as Walking Cane, adding speed multiplier (about 2 times faster than normal)
- has built-in prototyper, so you can prototype stuff anywhere and anytime
- if you want to build anything, provides necessary resources
- act as blinkstaff (you can teleport to a chosen spot)
- almost every feature is configurable in mod configuration screen
I'm uploading it here as a mod, because it really helps testing mods. It doesn't have a crafting recipe (obviously), so, Here as a console command that you have to type in console to get it:
This mod is meant to be OP, because I made it to help testing mods...
Consider that before posting a comment...
Have fun with testing mods
By darkestaxeSave this html file to your desktop and open it in a browser. It will automatically generate a calendar of Don't Starves moon cycles going out to day 200. Input whatever day you want moon cycles calculated out to.
I don't actually care if you put the file on your desktop or not, just put it somewhere that you can find it and open it.
Pigs will turn into werepigs on a full moon. Werepigs are very bad piggies and will likely attack you and kill you for no reason. This is also when woody becomes the doom incarnate of all vegetation.
The latest day I tested successfully was day 50,000. It was a very long calendar and the scroll-bar thingy was very small. If you intend to not starve for longer then 50k days then you may need a longer calender.
This script won't hack anything at all actually. It's not a hack, it just makes a calendar. Just go ahead and hit "run script" or open it in Firefox instead.
While transformed into a werebeaver, you should refrain from eating the berry bushes you planted earlier that day. Bad Werebeaver! bad. bad. bad. You go back to the firepit and starve back into Woody right now!
Leave comments if there's some functionality you would like added to this calendar. Making it was kinda fun.
By danjelespShow all the values releated with weapons, armour, tools.
Make more or less the same that detailed tooltips and values plus
By IpsquiggleThis mod demonstrates how to set up a language pack to be compatible with the mod system and with Steam Workshop. Language packs distributed this way will be easier to everyone to install and update!
For more information on creating a language pack, please read this thread.
By CheerioThis is an example of how to create a custom character animation. Instructions on how to use this example can be found here:
Tutorial: Adding a Custom Idle Animation
By CheerioThis tutorial shows you how to create your very own mod!
Instructions on using the tutorial:
1. Download and extract the mod to your mods folder.
2. Open and follow the instructions in 'readme_tutorial_1.txt'.
By CheerioThis is an example of a hat. This example requires the PC version of the 'Don't Starve Mod Tools'.
By BigfootThis is Klei's internal tool for converting textures into our in-game format.
This tool comes with a big Buyer Beware! This is a development tool and not end user friendly. As you've discovered there is virtually no error checking because we use it in a very narrow set of circumstances and those are well debugged.
Also please note the game engine only supports ARGB/DXT1/3/5.
I see that many of you are looking to create .tex files for the game to load. I've discussed it with the team, and we're releasing our own Texture Converter for you to use.
Discuss this Mod
By futaradragonFor Don't Starve Modder Quick Build Xml from tex file for Don't Starve Update
FutaraDragon DS Tex To AtlasXml Converter V0.0.0.26
Create By FutaraDragon
when your download finish your must rename to the original file name.
example when your download finish the file name is "1704-fddstextoatlasxmlconverter.part1.rar " your must rename to "fddstextoatlasxmlconverter.part1.rar " and other part must rename before extract it
- Download All File and Extract by part 1
- None Install (Can use when unrar)
How To Use
1. Open Program.
2. Select Folder has tex file inside.
3. Press Convert Button
4. The Program Will Create xml for all of file name with format ".tex"
5. Start Write your code again -0- (I HAVE ALL XML FILE ALREADY!!)
For Build xml file only support for u1="0" u2="1" v1="0" v2="1" image picture
What I'm doing https://www.facebook.com/FutaraDragonSoftware
My FaceBook Here https://www.facebook.com/FutaraDragon
DiscussHere if found bug or talk about this tool >>
By CheerioThis tutorial shows you how to have your creature spawn throughout the world!
Instructions on using the tutorial:
1. Download and extract the mod to your mods folder.
2. Open and follow the instructions in 'readme_tutorial_8.txt'.
By CheerioThis script example makes all creatures you come across in the world follow you.