By MobbstarFeel almighty as you toggle the GUI at the push of a button.
Configurable in-game to set your own shortcut.
By simplexBased on this thread, I decided to write a version of require() for mods. The use() function works just like require(), but looks for files taking the (root) mod directory as a base and runs them inside the mod environment.
Feel free to just drop use.lua into your mods. Below is some documentation on its behaviour, and I attached a simple sample mod ("usage") to show how to use it in practice.
Why "use" and not "modrequire"?
A Don't Starve Together Mod. Add keybindings to use with tools, weapons, armor and much more.
Keybindings can be changed in the configuration:
Default Key Function G Equip best weapon by damage C Equip best armor V Equip best helmet 1 Equip best axe 2 Equip best pickaxe 3 Equip best shovel 4 Equip best scythe, requires scythes mod H Use best healing item J Eat food Also when unequiping the hand slot using the keybindings it automatically equips a cane if available
Download latest release from github
Don't Starve Mod Manager
(Originally Known as Don't Starve Mod Installer, But I Did a complete Rewrite)
Ladies and Gentle Starvers, I Present to You..
Cool logo and all, but what Does this do you say? Well...
Install Mod From .zip
Install Mod From Normal Folder
Uninstall Mod -- Currently Unavaliable
Check Mods are Compatible -- Currently Unavaliable
Run Don't Starve from Program
Open Don't Starve Forums in Default browser
(Only Compatible With Steam and Windows due to How Finding File Works and I have no idea if Visual Basic programs work on Linux or Mac.)
Is that all you say? Well for now yes. But Not forever. Some when I will be adding new features based on suggestions and feedback, so if you have any then I want it!!!
How To Use
The Layout of the program is pretty Simple (as shown in the spoiler)
Forum Thread Here >>
Provides an "english_master.lua" version of my "english.lua" template file based on the "strings.lua" organization with a lot more string settings listed for all characters.
This can be used as a starting point for creating speech mods without changing the game's "strings.lua" file and enables you to define more character specific speech than what is provided in the "strings.lua" file.
** This is now designed to use the new mod loading system without you needing to change your existing speech file based on my previous template.
** Refer to the "Speech Changes for DS Winter Update.txt" file for the new items you can copy/paste to your existing file in order to upgrade it for the Winter Update
See discussion thread below for more information.
* Complete list of all available speech settings for all characters.
( and you thought you had enough already! )
* A few "corrections" to some speech settings for consistency across all characters
* Comments in the file on how to add more pigman talk, tombstone epitaphs and pigman names
* Now includes speech from A Winter's Tale Update
Revision 73662 2013-02-26_10-21-53
Read top portion of the provided README, modmain.lua and english_master.lua files for current information.
In the file, remove the "--" comment characters in front of any speech setting you want to activate.
When you are done you might make a copy of the file for distribution and remove all of the commented out lines in it. That way other players can see what you have changed more easily.
Please revise the top comment block in the file to reflect your mod's information but do leave a credit to me and the version of my template you used for support purposes. Thanks!
Discuss this Mod
By MobbstarThis is a component for managing special mod music. Try to use it if you can. If you need a practical example, check out Soulful Alchemy.
Don't mind the DirectorNode stuff, I was just too lazy to remove it.
If you have any questions or concerns, tell me please!
By rons0nDownloads for the weapon tutorial