Jump to content
  • The forum downloads section will be removed on Jan 1st 2023. Players may still download mods that are currently hosted, but new submissions are no longer being accepted. Mod makers are advised to relocate their mods to alternative hosting solutions.

Modding Tools, Tutorials & Examples

88 files

  1. Wod Renamer

    There may be a lot of unforeseen bugs with this. I hope not, but if you want to use it to refactor a previously code-named character, please BACK EVERYTHING UP.
    The primary purpose of this tool is to rename all the character identifier WODs and wods in the sample character template to a codename picked by you. This isn't the descriptive name, just the identifier used to reference your character. Occasionally, if you discover your name isn't unique, you may need to use this to alter the internal codename to not interfere with another modder's mod.
    STEPS:
    1) Download the Sample Character ( I like to use the steam workshop version )
    2) rename (or copy-rename) the folder from workshop-169568662 to taste.
    3) run WodRenamer
    4a) "Open!" the modmain.lua within the previously renamed folder.
    4bOi) If you're not refactoring the character detected, and instead refactoring a different prefab: type the prefab's internal name into the lower inputbox.
    4bOii) In the case of item, uncheck "character prefab" and check "item prefab"
    4bOiii) Click "Override!" (Right side text dump should show what files fit the pattern.)
    4c) If it looks like it found the right files, Type the desired codename in the lower input box, and click "Rename!"
    Known issues:
    Issue that just occurred to me: When using override -> rename WodRenamer won't check the lua files that reference, but don't include the name submitted. I'll have to fix that.

    125 downloads

    0 comments

    Submitted

  2. Example: Follow the Leader

    This script example makes all creatures you come across in the world follow you.

    1537 downloads

    9 comments

    Updated

  3. Example: Code Tips and Tricks

    A working example of the tips/tricks detailed in this thread: http://forums.kleientertainment.com/index.php?/topic/29599-code-tips-and-tricks/

    524 downloads

    2 comments

    Updated

  4. Minimap Icon Sample

    This is a simple sample mod for adding your custom minimap icons. Nothing fancy, but the more samples the better.. I guess.

    3070 downloads

    6 comments

    Submitted

  5. Mod Testing Toolbox (RoG compatible)

    The mod formerly known as "simplex testing".
    Its goal is to aid in mod testing (being aimed at modders), focusing on being extensible through custom code to suit a particular purpose.
    To add custom code, place it in a file inside submodules/ and add that file's name (minus the ".lua" extension) to the Submodules.Include call in modmain.lua. Such code will have access to the variable imports performed in imports.lua and the conveniences defined in conveniences.lua, alongside the usual mod environment capabilities.
    The default submodules do (at least) the following:
    Enable debug keys.
    Add a new row of buttons to error screens, with a button for reloading the game state (like the previous mod) and another one for going straight to the main menu (without any saving).
    Run consolecommands.lua and export a few additional console utilities, listed below.
    Export an utility function called regen_level(), which regens the current level (erasing it).
    The additional console functions are:
    This mod will be listed as outdated in the Steam version. This is necessary to keep compatibility with standalone.

    1219 downloads

    5 comments

    Updated

  6. Sample Tech Branch (RoG compatible)

    Sample mod showing how to add a custom tech branch. In this example, the fire pit is used as the prototyper for a recipe of rocks (in the Magic tab).
    Due to a game change made to have recipes not requiring a prototyping structure cease to be prototypable (see this), unfortunately it was necessary to override the method Builder:KnowsRecipe() from the Builder component. More generally, the hardcoded logic in the Builder component prevented this implementation from being as clean and simple as I'd like. It is functional, nevertheless.
    Thanks to Heavenfall for originally looking into this.

    231 downloads

    7 comments

    Updated

  7. use(): a require() for mods

    Based on this thread, I decided to write a version of require() for mods. The use() function works just like require(), but looks for files taking the (root) mod directory as a base and runs them inside the mod environment.
    Feel free to just drop use.lua into your mods. Below is some documentation on its behaviour, and I attached a simple sample mod ("usage") to show how to use it in practice.
    Basic usage:
    Advanced usage:
    Why "use" and not "modrequire"?

    188 downloads

    0 comments

    Submitted

  8. FutaraDragon DS Tex To AtlasXml Converter

    For Don't Starve Modder Quick Build Xml from tex file for Don't Starve Update
    FutaraDragon DS Tex To AtlasXml Converter V0.0.0.26
    Create By FutaraDragon
    Installation
    when your download finish your must rename to the original file name.
    example when your download finish the file name is "1704-fddstextoatlasxmlconverter.part1.rar " your must rename to "fddstextoatlasxmlconverter.part1.rar " and other part must rename before extract it
    - Download All File and Extract by part 1
    - None Install (Can use when unrar)
    How To Use
    1. Open Program.
    2. Select Folder has tex file inside.
    3. Press Convert Button
    4. The Program Will Create xml for all of file name with format ".tex"
    5. Start Write your code again -0- (I HAVE ALL XML FILE ALREADY!!)
    AboutProgram
    For Build xml file only support for u1="0" u2="1" v1="0" v2="1" image picture
    What I'm doing https://www.facebook.com/FutaraDragonSoftware
    My FaceBook Here https://www.facebook.com/FutaraDragon
    DiscussHere if found bug or talk about this tool >>

    1560 downloads

    1 comment

    Updated

  9. Crock Pot for Modders

    From Modder for modders.
    With these files the food out of the crock pot will be visible in the game. It's probably enough for a description.
    Compatibility: there are no problems with the other mod
    Contents:
    files needed for the mod (catalogs)
    information on how to install (install_how_to.txt)
    guide on how to use (tutorial.pdf)

    I wish you all a great amount of mods. If you have any questions, please write to priv or leave comments.
    Guide is also available on forum: http://forums.kleien...l-modification/

    976 downloads

    6 comments

    Updated

  10. Speech Mod Template -- v1.3 -- WINTER UPDATE

    WrathOf
    Provides an "english_master.lua" version of my "english.lua" template file based on the "strings.lua" organization with a lot more string settings listed for all characters.
    This can be used as a starting point for creating speech mods without changing the game's "strings.lua" file and enables you to define more character specific speech than what is provided in the "strings.lua" file.
    Notes:
    ** This is now designed to use the new mod loading system without you needing to change your existing speech file based on my previous template.
    ** Refer to the "Speech Changes for DS Winter Update.txt" file for the new items you can copy/paste to your existing file in order to upgrade it for the Winter Update
    See discussion thread below for more information.

    Features:
    * Complete list of all available speech settings for all characters.
    ( and you thought you had enough already! )
    * A few "corrections" to some speech settings for consistency across all characters
    * Comments in the file on how to add more pigman talk, tombstone epitaphs and pigman names
    * Now includes speech from A Winter's Tale Update
    Game Version:
    Revision 73662 2013-02-26_10-21-53
    Use:
    Read top portion of the provided README, modmain.lua and english_master.lua files for current information.
    In the file, remove the "--" comment characters in front of any speech setting you want to activate.
    When you are done you might make a copy of the file for distribution and remove all of the commented out lines in it. That way other players can see what you have changed more easily.
    Please revise the top comment block in the file to reflect your mod's information but do leave a credit to me and the version of my template you used for support purposes. Thanks!
    Changelog:


    Support:
    Discuss this Mod

    142 downloads

    0 comments

    Submitted

  11. Animation Commandline Tool

    Tool to convert binary animation and build files to text and then back to binary again.
    Included:
    EXE command line program
    README explaining the format
    SampleAnimMod sample using custom files & raw files used to generate the sample
    Warnings:
    Not tested with every file
    Not tested on other computers
    Unlikely to work on non-windows machines
    Known Issues:
    The current sample_prefab build.bin (missing text name in build file)

    813 downloads

    8 comments

    Updated

  12. blow darts 50 remod

    this is a version remod of liao
    http://steamcommunity.com/profiles/76561198133238113/myworkshopfiles/?appid=322330

    814 downloads

    5 comments

    Submitted

  13. Example: Cookpot Fix

    This is obsolete! This mod's changes have been incorporated into Don't Starve as of the May 24th, 2014 patch (Rev. 102535)
    An example mod that implements a fix for modded crockpot recipe results being invisible.
    See this thread for more information.

    1053 downloads

    3 comments

    Updated

×
  • Create New...