By simplexBased on this thread, I decided to write a version of require() for mods. The use() function works just like require(), but looks for files taking the (root) mod directory as a base and runs them inside the mod environment.
Feel free to just drop use.lua into your mods. Below is some documentation on its behaviour, and I attached a simple sample mod ("usage") to show how to use it in practice.
Why "use" and not "modrequire"?
By futaradragonFor Don't Starve Modder Quick Build Xml from tex file for Don't Starve Update
FutaraDragon DS Tex To AtlasXml Converter V0.0.0.26
Create By FutaraDragon
when your download finish your must rename to the original file name.
example when your download finish the file name is "1704-fddstextoatlasxmlconverter.part1.rar " your must rename to "fddstextoatlasxmlconverter.part1.rar " and other part must rename before extract it
- Download All File and Extract by part 1
- None Install (Can use when unrar)
How To Use
1. Open Program.
2. Select Folder has tex file inside.
3. Press Convert Button
4. The Program Will Create xml for all of file name with format ".tex"
5. Start Write your code again -0- (I HAVE ALL XML FILE ALREADY!!)
For Build xml file only support for u1="0" u2="1" v1="0" v2="1" image picture
What I'm doing https://www.facebook.com/FutaraDragonSoftware
My FaceBook Here https://www.facebook.com/FutaraDragon
DiscussHere if found bug or talk about this tool >>
Don't Starve Mod Manager
(Originally Known as Don't Starve Mod Installer, But I Did a complete Rewrite)
Ladies and Gentle Starvers, I Present to You..
Cool logo and all, but what Does this do you say? Well...
Install Mod From .zip
Install Mod From Normal Folder
Uninstall Mod -- Currently Unavaliable
Check Mods are Compatible -- Currently Unavaliable
Run Don't Starve from Program
Open Don't Starve Forums in Default browser
(Only Compatible With Steam and Windows due to How Finding File Works and I have no idea if Visual Basic programs work on Linux or Mac.)
Is that all you say? Well for now yes. But Not forever. Some when I will be adding new features based on suggestions and feedback, so if you have any then I want it!!!
How To Use
The Layout of the program is pretty Simple (as shown in the spoiler)
Forum Thread Here >>
By KuloslavFrom Modder for modders.
With these files the food out of the crock pot will be visible in the game. It's probably enough for a description.
Compatibility: there are no problems with the other mod
files needed for the mod (catalogs)
information on how to install (install_how_to.txt)
guide on how to use (tutorial.pdf)
I wish you all a great amount of mods. If you have any questions, please write to priv or leave comments.
Guide is also available on forum: http://forums.kleien...l-modification/
Provides an "english_master.lua" version of my "english.lua" template file based on the "strings.lua" organization with a lot more string settings listed for all characters.
This can be used as a starting point for creating speech mods without changing the game's "strings.lua" file and enables you to define more character specific speech than what is provided in the "strings.lua" file.
** This is now designed to use the new mod loading system without you needing to change your existing speech file based on my previous template.
** Refer to the "Speech Changes for DS Winter Update.txt" file for the new items you can copy/paste to your existing file in order to upgrade it for the Winter Update
See discussion thread below for more information.
* Complete list of all available speech settings for all characters.
( and you thought you had enough already! )
* A few "corrections" to some speech settings for consistency across all characters
* Comments in the file on how to add more pigman talk, tombstone epitaphs and pigman names
* Now includes speech from A Winter's Tale Update
Revision 73662 2013-02-26_10-21-53
Read top portion of the provided README, modmain.lua and english_master.lua files for current information.
In the file, remove the "--" comment characters in front of any speech setting you want to activate.
When you are done you might make a copy of the file for distribution and remove all of the commented out lines in it. That way other players can see what you have changed more easily.
Please revise the top comment block in the file to reflect your mod's information but do leave a credit to me and the version of my template you used for support purposes. Thanks!
Discuss this Mod
Tool to convert binary animation and build files to text and then back to binary again.
EXE command line program
README explaining the format
SampleAnimMod sample using custom files & raw files used to generate the sample
Not tested with every file
Not tested on other computers
Unlikely to work on non-windows machines
The current sample_prefab build.bin (missing text name in build file)
By Hitohenzothis is a version remod of liao
By squeekThis is obsolete! This mod's changes have been incorporated into Don't Starve as of the May 24th, 2014 patch (Rev. 102535)
An example mod that implements a fix for modded crockpot recipe results being invisible.
See this thread for more information.