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Game Modifications

725 files

  1. Armor, Hats, Amulets Durability [x3]

    Hello!
    If You are bored of creating new armor/hat/amulet every few days in Don't Starve, if You think that items just disappears too fast, this mod is for You!
    This mod changes durability of all armors, hats and amulets in game.
    If You think that this mod is too OP, or it breaks game - just don't download it.
    But if You need less 'OP' version, You can easily configure it.
    Default multipliers are:
    Armors x3
    Amulets x3
    Hats x3
    To reconfigure it, after download open folder with mod and go to modmain.lua.
    Open it with notepad, look for local multiplier_amulet/hat/armor and change value after "=" to that what You want.
    Then just save it and it's ready for use.

    3271 downloads

    11 comments

    Submitted

  2. Pickle It

    Pickle your foods to make them last longer!
    The Don't Starve Together (DST) version of Pickle It: http://forums.kleientertainment.com/files/file/1123-pickle-it-dst-version/
    This mod is also available in the Steam Workshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=196051302
    Pickle Barrel:
    Allows pickling of food
    Craftable on the Science Machine
    Takes 1.5 days to fully pickle food
    Currently pickles: beet, berries, carrot, cabbage, corn, cucumber, eggplant, egg, fish, mushroom, onion, pigs foot, pumpkin, radish, watermelon

    New Vegetables:
    Added: beet, cabbage, cucumber, onion, potato, radish
    Grow on farms
    Have a random chance of growing from generic seeds (except potato)
    Can be fed to birds for veggie-specific seeds (except potato)
    Potatoes are grown on farms by planting potatoes (not seeds). Harvesting potatoes from a farm will yield 1-3 potatoes.
    Can be cooked on a fire for the cooked version of each veggie
    Beets, onions, potatoes, and radishes grow wild in the world (Pickle It needs to be active at world gen)
    Wild potatoes must be dug up with a Shovel

    New Items:
    Pigs feet: 1-2 dropped by pigs; can be cooked, dried, and pickled
    Pickle sword: craftable on the Science Machine in the Fight tab

    We aim to balance the Pickle Barrel so that it isn't overpowered. While it makes food last longer, there is a trade-off with the pickled versions of most foods.
    If you have any feedback or ideas, please leave a comment!

    14965 downloads

    33 comments

    Updated

  3. The Forge Battle Pack

    First: TFBP features require the «Green!». Spells will not work without it!
    Second: This mod is in development — issues are expected!

    Do you miss you favorite weapon or suit from The Forge event*? Then this is what you need!
    Almost all weapons (no Lucy); All hats and helms; 5 types of armor/clothes. All spells and item bonuses are implemented
    *Fossil effect replaced by freezing. Items, which shares sprites with skins, were recolored.
    All recipes require Prestihatitator (first magic tier).
    Steam version: Here

    1332 downloads

    1 comment

    Updated

  4. Easy Beefalo riding

    * Beefalo can always be saddled and ridden.
    * Beefalo don't buck players or throw their saddles.
    Thanks to @rezecib for the Upvalue Hacker.
    Compatible with all versions (DS, RoG, SW, HAM, DST).
    Steam Workshop (DS) & Steam Workshop (DST)

    1004 downloads

    2 comments

    Submitted

  5. Minimap HUD (FIX)

    Fix for the newest version of Don't Starve Together (It should work with all versions and DLC's)
    Pt-Br Translation (Not completed yet).
    Read all features of the mod here:
    http://steamcommunity.com/sharedfiles/filedetails/?id=369082786
    Sharing for everyone to use.
    All credits to squeek and pigshaam for marking this mod.

    2151 downloads

    4 comments

    Updated

  6. at last infinite tools is uptaded

    THIS MOD IS AN ORIGINAL CREATION OF tehMugwump HE DESERVES ALL THE CREDIT
    original mod trhead: http://forums.kleientertainment.com/files/file/64-infinite-tools/
    description: this mod is an uptaded version of the masterpiece "infinite tools" mod so that people can play it in reign of giants, it makes most of the tools of dont starve have infinite uses.
    items that are affected:
    axe
    bird trap
    boomerang
    bug net
    fishing rod
    hammer
    beefalo horn
    hight sword
    panflute
    pickaxe
    pitchfork
    shovel
    spear
    tentacle spike
    tooth trap
    umbrella
    bat bat
    pick/axe
    thulecite club
    furry bedroll
    wigfrid spear
    luxury fan
    old bell
    weather pain
    fire staff
    ice staff
    telelocator staff
    the lazy explorer
    star caller staff
    deconstruction staff
    Birds of the World
    applied horticulture
    sleepy time stories
    on tentacles
    the end is nigh
    golden axe
    golden pickaxe
    golden shovel
    torch
    tent
    sewing kit
    siesta-lean-to
    credits:
    really big thanks to tehMugwump
    for letting me uptade this mod
    and to -=|JFH|=-Destroyer47
    for making the request.

    3604 downloads

    9 comments

    Updated

  7. Tree grand privileged drops

    Any tree gives more log.
    small = 3
    medium = 5 
    big = 9
     
     
    ..."If they are not in there, where are they?",

    7029 downloads

    11 comments

    Updated

  8. Max Stacks

    Stack all items to 99.
    Make non-stackable items stackable.
    Install:
    Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
    Start game and enable mod on the mods screen.
    Discuss >>
    This is my first attempt at a mod, if you encounter a bug or I missed an item please contact me via the Forums

    101882 downloads

    37 comments

    Updated

  9. The Witcher 3 mainmenu soundtrack

    I guess there's a lot of peoples that they loves Witcher musics so i decided to create this mod.
    (This mod will adds some of the The Witcher 3: Wild Hunt soundtrack to the mainmenu)
    I don't know but, Maybe i will add more witcher musics of another series on my updates.
    But i know i will add more Witcher 3 soundtrack to the Worlds and Games not only main menu.
    Okey, here it is the mod playlist:
    Main menu: The trial, The song of the sword-dancer, Silver for monster, After the storm, Ladies of the woods, Geralt of rivia If you find any issues or you have suggestions let me know that to make this mod better.

    235 downloads

    4 comments

    Updated

  10. Mini Furniture

    Original mod Created by Shen Yi
    http://steamcommunity.com/sharedfiles/filedetails/?id=578820740
    Lets You Move Your Stuff just right click on the structures to convert them into items & pick them up.

    Comparing mine to the original by Shen Yi
    Shen Yi replaced a lot of default items. And even removed some features of them (Collision physics for example)
    My version, however, doesn't replace any Items. Implements Propper Collision physics. Fixes the Missing Features.
    And is completely compatible with DS, ROG and SW.
    This is my first Published mod, Hope you like it.

    1566 downloads

    4 comments

    Submitted

  11. Extended Map Icons

    Add a greater variety of icons to your map!
    Version 1.7
    ---
    Inspired by Where's My Beefalo but compatible with Vanilla, Reign of Giants, and Shipwrecked!
    Please leave icon requests in the comment section!
    The available icons are listed below, each are toggleable in the mod configuration options:
    Animal Tracks
    Baby Beefalo
    Baby Doydoys
    Bearger
    Beefalo
    Blue Mushrooms
    Bones
    Bottlenosed Ballphins
    Box Thing
    Carrots
    Chester's Eye Bone
    Clockwork Bishop
    Clockwork Knight
    Clockwork Rooks
    Crabbit Dens
    Crank Thing
    Deerclops
    Doydoys
    Dragonfly
    Flint
    Flotsams
    Green Mushrooms
    Hay Walls
    Limestone Walls
    Lumpy Treeguards
    Mandrakes
    Merm Heads
    Metal Potato Thing
    Molehills
    Goose/Goose
    Packim's Fishbone
    Palm Treeguards
    Pig Heads
    Pig Torches
    Quacken
    Rabbit Holes
    Red Mushrooms
    Ring Thing
    Rock Lobsters
    Sandbags
    Sealnado
    Skeletons
    Stone Walls
    Summer Koalefants
    Swordfish
    Tentacles
    Thulecite Walls
    Tiger Shark
    Treeguards
    Volt Goats
    Water Beefalo
    Wildbore Heads
    Winter Koalefants
    Wood Walls
    ---
    Full changelog: https://gitlab.com/star_lion/extended-map-icons/blob/master/CHANGELOG.md
    ---
    Source code available on gitlab: https://gitlab.com/star_lion/extended-map-icons/tree/master
     


    13603 downloads

    9 comments

    Updated

  12. Infinite Tools

    Hi, Original Creator: https://steamcommunity.com/sharedfiles/filedetails/?id=717953407&searchtext=
    Compatible with Everything 

    5403 downloads

    6 comments

    Updated

  13. Hamlet - Craftable Anti Venom

    Adds antivenom to the craft menu.

    560 downloads

    0 comments

    Submitted

  14. More Realistic Beehives

    For those who don't know:
    In nature, when a bee colony grows too large, or when the hive has two queen bees that won't fight to the death, the colony will divide in half and half of the bees will accompany the leaving queen to form a new hive some place nearby.
    What that means to this mod:
    When a hive grows old enough, it's bees will work together to form a new beehive somewhere close by. That's pretty much it. In a nutshell, this makes honeycomb a renewable resource.
    Recent Changes:
    -Killer Bee Hives can now also divide, optional, off by default.
    -Bee Boxes can now also create beehives, optional, off by default.

    1501 downloads

    8 comments

    Updated

  15. Extractable Roe

    Open that Fish, and Extract that Roe!

    Notes:
    Use the Obsidian-Golden-Machete on Tropical-Fish to get 1 Roe & 1 Raw Fish.
    (The Same Method Used to Open Coconuts)

    No need to wait for Cormorants Anymore!

    626 downloads

    1 comment

    Submitted

  16. Pack In Inventory

    Features:
    I hate dropping packs for armor and a personal backpack slot does not seem quite right to me. This mod lets you carry backpacks, piggybacks, insulated packs, and Krampus sacks in any inventory slot.
    Airing on the side of hardcore now by default Packs cannot be placed inside other packs, chest, or the Teleportato in Adventure Mode. This can be changed easily by going to the <Don't starve folder>modsPackInInventorymodmain.lua
    Just change false to true for the thing you want:

    ------config--------local packs_in_packs = false --set to true so you can put bags inside of other bags.local packs_in_chests = false --set to true so you can put bags inside of chests, this covers regular, pandora, skull, and minotaur as well.local packs_in_Teleportato = false --set to true so you can put bags inside the Teleportato in Adventure Mode.local packs_in_chester = false --set to true to allow Chester to hold bags.--------------------
    PIC With all the option set to true: http://i.imgur.com/MjKhy6r.jpg
    Discuss:
    Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am.
    You can talk to me about the mod, tell me how much you like it, or just say hi below.
    Also ratings do make me happy, especially the 5 star variety.
    Old Older versions / Change log:
    v1.2: add customization for placing packs inside other packs, chest and the Teleportato in Adventure Mode.
    v1.1 [Powers update]: made to work for powers update, given all the powers mod menu thingys.
    Pack In Inventory v1.0 [ROCK / Cave / LIVE update]: first release.
    Boring Legal Stuff:
    Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated.
    As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets.
    It sure has been a lot of fun!

    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    To Install:
    Just go to steamsteamappscommondont_starvemods and place the folder located in the .zip archive
    Start Don't Starve and go to the "Mods" menu and enable this mod.
    Support My Mods:
    If you would like to help me out, follow this adf.ly like link wait for 10 seconds and click the "Skip ad" at the top right of the page.

    6481 downloads

    13 comments

    Updated

  17. Storm Cellar

    -The Storm Cellar is a massive storage hole with 80 slots
    -The Storm Cellar is craftable under the Structures Tab
    -WARNING DO NOT USE SHIFT CLICK you may lost your items.Some people do some don't.Use at your own risk.
    -Recipe = 20 cut stone,20 wood flooring and 1 gold shovel
    -Note: For those that think this is unbalanced
    -9 Chest with 81 slots = 108 logs
    -1 Storm Cellar with 80 slots = 80 logs ,60 rocks ,4 twigs and 1 gold nugget
    -So the verdict is in, for convenience you must pay more
    -Besides all that BS, it's cool!

    33425 downloads

    23 comments

    Updated

  18. Tropical Vacation

    Ever tire of your dreary old life on the Island? It sounds like you need a vacation! Just hop in this convenient, totally not sinister Shadow Portal!
    Adds a craftable Shadow Portal in the Magic tab, made from 4 Living Logs, 4 Nightmare Fuel, and a Purple Gem. Using the portal will transport you between the Tropics and the Island (But beware! The portal is one way, and you will need to construct another to return.). The portal is also usable in other realms, and will always lead to the Tropics if not already in them.
    After a complete rework, version 2.0 is now available! The portal is now fully functional, and can even transport you across DLCs! Any items that cannot make the journey will be ejected before transport (see below). Using the portal in the Tropics will send you to the world you used to get there (caves, Adventure Mode, etc). Portals from Adventure Mode are disabled by default, so you can't bring things in from the Tropics, but this can be changed in the mod configuration.
    The portal only accepts items found in the base game (specifically those specified in 'prefablist.lua'), so items that are in both DLCs but are not in the base game cannot be transported (potential fix in future). There is a function for modders to whitelist items, look in 'itemfilter.lua'.
    DISCLAIMER: Credit to Klei Entertainment for all visual and auditory assets in this mod.

    5343 downloads

    12 comments

    Updated

  19. Industrial Resolution [discontinued]

    This mod introduces electricity and machinery to Don't Starve
    Do you want to fight Maxwell?
    Do you want to show the shadows who's boss?
    No revolution is complete without Coal and Electricity!
    If you agree with the above point, then this mod is like made for you. It introduces electricity and machinery to Don't Starve, without (wanting to) ignore its amazing feel of uncertainity and artistic developement.
    Modules

     
    Unlike most mods, this one is split up into several modules. As such, you can install the parts you want and don't need the rest! Furthermore, updating is easier. And of course this allows for third-party modules, the Treeslacoil by @Corrosive for instance.
    The following official modules are currently available:
    BASE brings electricity itself. This is the core mod, you need to install it. CRAFTWORKS allows advanced crafting. Being cheaper, but more complicated, this mod is ideal for whoever is concerned about resource management. UTILITY is tool- and survival-orientated. It offers electric alternatives for most basic elements needed to stay alive. MILITARY brings weapons, armour and miscellanious combat entities. This is what you want if you came here thinking of laser guns, power fists and electric fence. Robotics is not functional. Use at your sole discretion. Documentation

    If you install and enable Tomes of Knowledge, you can find or craft an in-game guide. It magically scientifically expands with updates. It should give you the idea, and is highly recommended. For more detailed information, read the changelogs or the source code.
    The old documentation thread is here. You might enjoy reading this story as well.
    Compatibility

    All modules are compatible with DS base and DS RoG. They are also compatible with ShipWrecked, though some things might not work, as this is not a high priority. DST support is possible in future but unlike as it stands.
    Industrial Resolution includes minor World Generation stuff and edits some game objects. In general, it should be 100% compatible with any other mod. If you notice problems in this regard, please do not hesitate to inform me!
    This modpack supports the following mods:
    Hack the Planet (options for electricitiy) Tomes of Knowledge (guide book) Steam Biome Up & Away (Storm Choke and Cloud Centrifuge become available, including ToK pages) If you want to see more cross-mod, tell me please!
    Credits

    I want to thank the following people for helping in the creation of Industrial Resolution:
    @Folthan for drawing the LED and giving me that software
    @NoobModder for drawing several IRM objects
    @Estel for praise and feedback
    @Mikeloeven for telling me to just do it and giving me that other software
    All users who suggested content or changes for their interest
    You for reading all of this and being (presumably) awesome

    60436 downloads

    77 comments

    Updated

  20. Miniature Yurt

    A yurt, for all those sleeping needs.
    DESCRIPTION:
    I wanted a more permanent solution than Bed Rolls or Tents. In the end I made this, a Yurt. It is a long-term structure for sleeping during dusk/night and the hunger lost is much more forgiving. However you still need at least have half full hunger before it can be used. The health and sanity gained to roughly in between a Fur Roll and a Tent.
    It was originally supposed to be much larger but I realized I should keep the ratio similar to structures in the game which is why I added "Miniature".
    Drew and animated it myself and tailored it to fit in with the Don't Starve drawing style.
    REQUIREMENTS: Requires: Alchemy Engine
    Tab: Survival
    - 12 Silk
    - 8 Log
    - 6 Rope
    CONTENT: - Dusk and night sleeping structure
    - Adds 50 Sanity
    - Adds 30 Health
    - Subtracts roughly around 1/4 of Hunger
    - 64 uses
    - Fully animated prefab
    - Minimap icon
    COMPATIBILITY: - Compatible with Shipwrecked and/or Reign of Giants
    - Incompatible with vanilla
      CONFIGURATION: - The Sanity Gained, Hunger Lost, Health Gained and number of uses can be adjusted through the configuration
    STEAM WORKSHOP
    - This mod is also available on the Steam Workshop: Link

    15105 downloads

    21 comments

    Updated

  21. Starticam

    Set the default angle for your server's camera.
    When starting a new world, or reloading an old one, it can often be annoying to need to shift the camera to your favorite camera angle and coordinate this with your teammates. This can especially be a nuisance for those who like to play with the camera squared up to the world grid with teammates who do not like to shift their camera after they start.
    With this mod, the camera default camera angle for the server may be specified in the configuration, thus streamlining this process. Upon entering the world, the camera will be set to the specified angle, after which time it operate as normal

    25 downloads

    0 comments

    Submitted

  22. Green!

    First: this mod doesn't have any gameplay content — it is the basis for other mods!
    Second: This mod is in development. Errors and issues are expected!

    Green! is a framework which improves magic in the game, adding a lot of roleplay features:
    Spells with skillshot-mechanic and cooldowns; Status effects (buffs and debuffs); Affixes (diablo-style modificators for items and creatures); More cool stuff like drinks, enchants, caster-creatures, etc.
    What can be done with this?
    The Forge-style weapon; Character with active spells (go away, boring passive perks!); Bleeding, deseases, poison and more dangerous (or useful) things; Spider-mages with meteors. Mods based on the Green!:
    Green World; The Forge Battle Pack. Steam vesrsion: here

    778 downloads

    1 comment

    Updated

  23. Monster Health Reduce

    Monster Health Reduce Mod
    include Klaus, Bee Queen, All Monsters, All Giants

    904 downloads

    1 comment

    Updated

  24. Craftable Touch Stones

    Adds recipes for the pig and merm heads, mounted on poles.
    4 Pig Skin + 4 Twigs = 1 Pig Head (Made in the Prestihatitator)
    4 Rot + 4 Twigs = 1 Merm Head (Made in the Prestihatitator)

    Also adds a recipe for a Touch Stone:
    4 Rocks + 4 Marble + 2 Nightmare Fuel = 1 Touch Stone (Made in the Shadow Manipulator)

    Touch Stones need to be activated before they can be used to resurrect ghosts. This is done by replicating the structure that Touch Stones are naturally found in.
    The ritual is activated as the full moon rises:
    The Touch Stone must be on Wooden Flooring.
    The Touch Stone must have at least four Pig Heads within a one turf radius of it.
    These Pig Heads must also be on Wooden Flooring.

    997 downloads

    3 comments

    Updated

  25. Wall Gates

    2.0 Changes:
    - new version of wall gates without recolor, they glow gold when you mouse over them
    - configuration options you can pick normal (default) or recolored version
    - you can pick recipe for wall gates, you can pick gears or electrical doodad (switched for more gold when RoG not enabled) or just gold for very cheap wall gates
    - you can open and close wooden and hay wall gate while holding a torch
    Different kind of walls, you can open and close them so they act like a doors. You can now close your base area and don't have to use hammer to get in/out and rebuild your walls.
    You can build Wall Gates using alchemy engine. To build one you need:
    1 wall segment, 2 gold nuggets and gears
    Wall Gates now drops gears when you hammer them.
    Build one Wall Gate and then repair it with it repair material (wall segments, stone, wood, cut grass) to get it higher.
    Now you can open/close up to 4 segments at once. Just make sure to use middle segments to open/close them.
    If you want multiply entrances/exits from your base make sure they are 2 normal wall segments away from each other so they wont be affected by other wall gates, as shown on screenshots.

    28612 downloads

    73 comments

    Updated

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