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Game Modifications

725 files

  1. RPG Mod

    **********************************************************
    The mod is now known as "RPG mod", previously "Level Ups"
    **********************************************************
    ##########################################################
    To get the most out of the new updates, start a new world! <-----------------
    ##########################################################
    Hello, and welcome to my second mod: Level Ups!
    Do you ever feel like endlessly killing hounds and spiders is a bit, well, unrewarding? Especially once you have three chests full of silk and teeth? Well, now you can add a bit of spice to combat!
    When killing hounds, spiders, and most other monsters, now you have a chance of finding bonus loot: the "Xp Token!"
    What's so special about the Xp Token is that when consumed, your character gain extra stats! Now, not only do you get chests and chests full of silk and teeth, but you become after finding these monsters!
    ----------------------------------------------------------
    As of 2.4
    -The class selection screen is now activated upon starting a new world.
    -All classes now have passives. **(listed in the details)**
    -Several custom recipes have been altered.
    -A new class has been added.
    ----------------------------------------------------------
    As of 2.3
    -Xp Token drop rates have been slightly increased. *read near the bottom of the page
    -The Mob Token drop rate system has been reworked. *read about it in the 2.2 notes
    -Special Pigs can no longer be killed, and no longer despawn.
    -Special Pigs now drop slightly more Exquisite Meat per quest completed.
    -Xp Tokens can now be crafted into 6 class-specific ingredients, rather than 1.
    -The baton (melee) is now only received from the Quest Pig, and its drop rate has been increased
    -The baton (ranged) is now only received from the Hunter Pig, and its drop rate has been increased
    -The baton (magic) is now only received from the Rogue Pig, and its drop rate has been increased
    ----------------------------------------------------------
    As of 2.2
    -The quest quest/task system has been reworked.
    -New quests, mobs, setpieces, and items (some items are being kept for later use in future patches)!
    =-=-=-=-=-=-=-=-=-=
    You can now find 4 new setpieces upon generating a new world:
    *Pig City
    *Quest Pig Home
    *Hunter Pig Home
    *Rogue Pig Home
    =-=-=-=-=-=-=-=-=-=
    You can now receive quests from special pigs:
    -Mysterious Pigs:
    *Quest Pig -- Upon approaching this pig, he will ask you to bring you a specific item. These will be listed at the bottom of the update. Upon completion, you will be rewarded with 2 slaba of "Exquisite Meat", which can be traded with other pigs.
    *Hunter Pig -- Upon approaching this pig, he will ask you to bring a specific relic, dropped from a specific monster or animal. These will be lister at the bottom of the update. Upon completion, you will be rewarded with 3 slabs of "Exquisite Meat", which can be traded with other pigs.
    *Rogue Pig -- Upon approaching this pig, he will ask you to bring a specific relic, dropped from a specific BOSS monster. These will be listed at the bottom of the update. Upon completion, you will be rewarded with 5 slabs of "Exquisite Meat", which can be traded with other pigs.
    =-=-=-=-=-=-=-=-=-=
    You can now purchase items from special trader pigs:
    *The Butcher -- This pig will trade you random meats, from an assigned table, for a slab of "Exquisite Meat."
    *The Farmer -- This pig will trade you random veggies, from an assigned table, for a slab of "Exquisite Meat."
    *The Hunter -- This pig will trade you random monster/animal loot, from an assigned table, for a slab of "Exquisite Meat."
    *The Jack-of-all-trades -- This pig will trade you random trinkets, from an assigned table, for a slab of "Exquisite Meat."
    *The Jeweler -- This pig will trade you random gems, from an assigned table, for a slab of "Exquisite Meat."
    =-=-=-=-=-=-=-=-=-=
    New Items:
    *Exquisite Meat - Used to trade with trader pigs.
    *Mob-Specific Tokens - Dropped by various monsters, animals, and boss monsters, used to complete the Hunter and Rogue Pigs' tasks.
    *Baton (Melee) - A sturdy, black baton. Deals moderately high damage.
    *Baton (Ranged) - A sturdy, black baton. Deals slighty more damage. Launches a green projectile.
    *Baton (Magic) - A sturdy, black baton. Deals even more damage. Launches a green projectile. Upon contact with a target, it will spawn a minion, which will follow you around and fight for you.
    =-=-=-=-=-=-=-=-=-=
    Minions!!
    Minions are spawned through the use of the Baton (Magic). Minions will follow you around, as long as they live. You can spawn up to 6 minions at a time. They have a tiny damage output and a tiny amount of health, but will draw aggro from most monsters. They also do not scare away prey.
    =-=-=-=-=-=-=-=-=-=
    Details!!!!
    Possible Quest Pig requests --
    Belt of Hunger, Spider Hat, Mosquito Sack, One Man Band, Snurtle Shell Armor, Tam o' Shanter, Turkey Dinner, Waffles, Pumpkin Lantern, Leafy Meat, Glow Berry, Divining Rod, Bat Bat, Tentacle Spots, Blue Gem, Red Gem, Purple Gem, Yellow Gem, Orange Gem, Green Gem
    Possible Hunter Pig requests: Find the mob-specific token to the following monsters/animals --
    Spider (plain), Spider Warrior, Hound (plain), Batilisk, Slurtle & Snurtle, Depths Worm, Koalefant (summer & winter), Krampus, Rabbit (plain or beardling), Bunnyman, Crow & Redbird & Snowbird, Gobbler, Tallbird, Tentacle (classic), Frog
    ***The drop rate of the mob-specific tokens starts at 65%, and decays by 2% each day up until day 25.
    Possible Rogue Pig requests: Find the boss-specific token to the following bosses --
    Deerclops, Ancient Guardian, Treeguard, Spider Queen
    ***The drop rate of the boss-specific tokens is 100%.
    ++++ Where to find the New Pigs? ++++
    -You will find the Pig Town relatively close to your spawn point. If you are positive that the Pig Town did not spawn, please contact me.
    -You will find the Quest Pig somewhere in the plains.
    -You will find the Hunter Pig somewhere in the forest.
    -You will find the Rogue Pig somewhere in a rocky terrain.
    ----------------------------------------------------------
    As of 2.1:
    -There is now a quest/task system in the game.
    ##########################################################
    THE MAJORITY OF THIS PATCH'S CONTENT
    HAS BEEN (REMOVED) AND REWORKED IN 2.2
    ##########################################################
    ----------------------------------------------------------
    As of 2.0:
    -There is a new "Class" system. Upon hitting level 2 starting a new game, you now are able to choose between the Classes: Chemist, Inventor, Warrior, Witch, and Vagabond. Upon choosing a class, you gain all the attributes of the class, which include:
    Passive attribute, and Class-specific recipes.
    -there is now a counter which displays your current level.
    -there is now a counter which displays your current class.
    -Class specific recipe prototypes are unlocked upon hitting a specified level, rather than using a Tech Machine.
    ----------------------------------------------------------
    As of 1.3.0, you are now able to spend Xp Tokens to create new and improved items!
    ----------------------------------------------------------
    As of 1.2.0, Xp Tokens also have a small chance of being dropped when harvesting resources ( such as stones and trees)!
    ----------------------------------------------------------
    Details:
    -Classes:
    -Chemist:
    Passive Attribute: Recipes do not require XP Tokens. Can only consume potions and XP Tokens.
    Recipes:

    Minor Potion of (Revitalization, Saturation, Imagination): Provides a small amount of (health, hunger, sanity)
    Potion of (Revitalization, Saturation, Imagination): Provides a moderate amount of (health, hunger, sanity)
    Mighty Potion of (Revitalization, Saturation, Imagination): Provides a large amount of (health, hunger, sanity)
    Epic Potion of (Revitalization, Saturation, Imagination):Provides a huge amount of (health, hunger, sanity)

    Inventor:
    Passive Attribute: Has all science recipes unlocked. Cannot create any magic recipes. Cannot be resurrected. "Refine" recipes require one less ingredient, each.
    Recipes:

    Better Torch: Last longer than a normal torch, and is immune to rain.
    Better Axe: Lasts longer than a normal axe, and deals more damage.
    Better Pickaxe: Lasts longer than a normal pickaxe, and deals more damage.
    Prototype (X, Y, Z, unknown): Blowdart - Deals more damage than a normal blowdart.
    Eclectic Apparatus: A shooting mechanism based off of gears and gunpowder.
    Electrical Surge Sender: A shooting mechanism based off of electricity.

    Warrior:
    Passive Attribute: Deals 20% more damage. All dealt damage deals additional area of effect damage. AoE damage hits for 20% of the attack. Has slower movement speed.
    Recipes:

    Blade on a Stick: A very basic sword.
    Steel Sword: A more powerful sword.
    Pig Bane: A sword, full of hate towards pigs.
    Bunny Bane: A sword, full of hate towards rabbits.
    Dog Bane: A sword, full of hate towards hounds.
    Suit of Steel: A heavy, and very sturdy suit of armor.

    Witch:
    Passive Attribute: Can craft all amulets and staffs upon start. All amulets and staffs have modified recipes, which require MUCH less resources. Deals 33% less damage.
    Recipes:

    Rabbit Soul: Create and contain the life essence of a rabbit.
    Spider Soul: Create and contain the life essence of a spider.
    Pig Soul: Create and contain the life essence of a pigman.
    Bunnyman Soul: Create and contain the life essence of a bunnyman.
    Ghost Soul: Create and contain the life essence of a ghost.

    Vagabond:
    Passive Attribute: Can only craft the starting recipes, along with a shovel. Unarmed attacks deal 50 damage, and scale with your level. Has a natural armor that absorbs 50% of all damage, scales very slowly with your level.
    Recipes:

    Fire Kit: Works as a torch, and a huge fuel source. Can be used to rest (sleep).

    - - - - - - - -
    Resources (2% Xp Token drop):
    -Evergreen
    -Lumpy Evergreen
    -Spiky Tree
    -Living Tree
    -Boulder
    -Gold Vein
    -Flintless
    -Stalagmite
    -Tall Stalagmite
    -Spilagmite
    Boss Monsters (100% Xp Token drop):
    -Treeguard
    -Spider Queen
    -Deerclops
    -Ancient Guardian
    Easy Monsters (4% Xp Token drop):
    -Spider
    -Slurper
    -Batilisk
    Normal Monsters (6% Xp Token drop):
    -Spider Warrior
    -Cave Spider
    -Spitter
    -Hound
    -Red Hound
    -Blue Hound
    -Clockwork Knight
    -Damaged Knight
    -Clockwork Bishop
    -Damaged Bishop
    -Clockwork Rook
    -Damaged Rook
    Hard Monsters (8% Xp Token drop):
    -Dangling Depth Dweller
    -Terrorbeak
    -Crawling Horror
    -Tentacle
    -Depths Worm
    Stat Gain
    Consuming an Xp Token grants:
    +5 Health
    +5 Hunger
    +5 Sanity
    ..along with minor heals to all stats!
    ----------------------------------------------------------
    And that's all for the mod ( so far).
    Special thanks to all the people who helped me along the way, notably squeek and ColeenMcCleod from the Don't Starve Forums.
    Thanks, and enjoy!
    ----------------------------------------------------------

    14054 downloads

    96 comments

    Updated

  2. Awesome Machete! Extra Hacking

    If you like this mod, please like and favorite it. It will help others find this mod as well. Thank you.
    Tired of taking forever picking your grass, reeds, spiky bushes and saplings by hand? No worries, cut them down fast today with your trusty machete! Works with all machetes. Should work with Shipwrecked and Hamlet compatibility enabled.

    Here's the link to the Steam Workshop page.
      Change Logs Version 1.7 changelog Added new config option for whether or not grass, twigs, and reeds will go directly into your inventory after hacking. The default option is No. Prepped for DST port. Version 1.6 Changelog Attempted bug fix for tall grass not growing again after shearing. Version 1.5.9 Changelog Fixed bug that happened when attempting to transplant grass that would become tall grass. (Hamlet Compatibility) Version 1.5.8 Changelog Fixed bug that happened when transplanting grass. Hack Grass, Saplings, Reeds and Spiky Bushes. When hacking, the resources dropped will now be added directly to your inventory if they are cut grass, twigs or cut reeds. Minor animation bug fixes.   This mod is recommended to be used with these Fast Equipment Revamped [BETA] ActionQueue Reborn  
     

    447 downloads

    1 comment

    Updated

  3. World and Room change example

    This is the modworldgenmain for our work-in-progress wheat mod. I'm sharing it as an example for altering rooms and worldgen stuff.

    31 downloads

    0 comments

    Updated

  4. Clock in caves (DST)

    The last recorded version of client-side mod "Clock in caves" for DST before it was deleted for some reason. I didn't create or modify this mod, I just managed to recover it from cached_mods (Full info here:
    and decided to share with others. Download and put the contents to your mods folder (which is usually full of folders called workshop-xxxxxxx).

    90 downloads

    0 comments

    Submitted

  5. Craftable Gears

    A simple mod that makes a big difference! Craftable Gears will enhance your Don't Starve experience, but is better suited to less experienced players.

    6876 downloads

    5 comments

    Submitted

  6. Wigfrid Survivalist Fixed

    This is an old mod that has had Wigfrid's damage resistance bugged since 2018. I simply changed a few lines to fix the mod so that her damage resistance now works correctly.
    All credit for mod creation goes to Elypsia, I just want to be able to play with this mod working correctly with my friends.
    Their original mod can be found here
    https://steamcommunity.com/sharedfiles/filedetails/?id=1423784577

    49 downloads

    0 comments

    Updated

  7. Up and Away

    Attention!
    We recommend that you also install the MemSpikeFix mod. This will lower the normally heavy memory load that occurs when you have multiple large mods activated, or many many small mods activated. If you are experiencing crashes or extremely long load times while having multiple mods activated, the MemSpikeFix mod may fix or alleviate these issues.
    The MemSpikeFix is available both as a forum download and as a Steam Workshop subscription.
     
     
    You know, you're a hard worker. Life in this desolate land is tough. You've got to fight to survive, scratching out a living in the dirt, clinging on by whatever means necessary. Just hoping that tomorrow will come.
    What if I told you there was more than this out there? That right above your head, up there in the sky there was a whole new world? A paradise unlike any other.
    Would you like to see it?
    I ask very little of you. For a small sum, a kingdom can be yours. The very land you tread is as soft as any mattress. There's food wherever you look. A veritable buffet of the sweetest treats you'll ever enjoy.
    Doesn't that sound good?
    Animals of all shapes and sizes will flock to you. Weird and wondrous sights a-plenty. What about a giant mushroom? What about a giant mushroom made entirely of jelly? There's all that and more.
    You don't have to stay here, jumping at shadows and living off bark. I shall wait for you on the road as rain falls. Come, come find me and I'll give you your freedom.
    Why not go Up and Away?
     
    Up and Away adds an entirely new world to explore. To get started, you must find the Shopkeeper, a suspicious fellow who will spawn along the brick road during the rain. Among the new content added, there is a new tech branch, new mechanics, and much more. For those in a rush, a preset has been added to simplify the process of gaining access to the land above.
    The mod is currently in alpha, and so there may exist bugs and incompatibilities with other mods. If you find any, do report it, as fixing any possible issues is a priority. Feedback is welcome and encouraged!

    38124 downloads

    228 comments

    Updated

  8. Allow Map Usage with Werebeaver and Iron Lord Forms

    If you like this mod, please like and favorite it. It will help others find this mod as well. Thank you.
    Allow map usage with WereWoodie and Iron Lord Forms.
    You will have to use the Open Map action bind though, as I can't figure out how to get the map button to show.
    Only tested with Hamlet compatibility.

    Here's the link to the Klei page[forums.kleientertainment.com].
      Change Logs Version 1.01 changelog Added Klei mod forum link. Version 1.0 changelog Map usage is allowed when in either Woodie Werebeaver or Iron Lord Form Only tested with Hamlet; Use at your own risk.   Check out my other mods! Fast Equipment Revamped Awesome Machete Crafting Paws (Pause, Hamlet Compatiblity) Allow Map Usage With Werewoodie and Iron Lord Forms This is also on the Steam Workshop page.

    81 downloads

    0 comments

    Updated

  9. [HAMLET] Daily PigShop Refresh

    Refreshes the items in the pig shops every day (including shelves).
     
     
     

    573 downloads

    1 comment

    Updated

  10. Fast Equipment Revamped

    If you like this mod, please like and favorite it. It will help others find this mod as well. Thank you.
    I wanted to have an easier time using my Awesome Machete! mod, so I decided to update the Fast Equipment mod to work with it.

    This mod is mostly updated for Hamlet now. Perhaps I'll add more user configuration settings later on as well.
      Change Logs Version 1.41 changelog Added hover description for the Halberd on Axe category. Prepped for DST port. Version 1.4 changelog Added config option to choose the Halberd to be under the Axe or Weapon category. Wagstaff exclusive gear has been added to the Light/Helmets category. Version 1.3.2 changelog Added Chinese Localization to mod configuration options. Credits to 途安. Version 1.3.1 changelog Added a list of canes to be supported for the Walking Cane section. All non-modded canes should be included in the binding now. Updated the default hotkey binds. Changed Walking Cane names to Canes in the configuration settings. Version 1.3 changelog Shears are now added under the Machete category. Halberds are now added under the Axe category, but it will only show if you do not have a dedicated axe as well. Still figuring out how to have the Halberd show up in the Weapons category if it is not being used for the Axe category. Any other Weapons, Armors and Helmets are added into their respective categories. Hambats will always be the Hotkey'd weapon as long as they are in your inventory. This is because Hambats don't have number of uses durability and as such is usually the preferred weapon when fresh. This may become a configurable option later on. The boat interface should now be working properly. I wasn't aware there were Nautical options in Hamlet, so I had missed that.
    This is a minor Hamlet update for the original mod; machetes will now be in the equip bar for Hamlet and RoG - Hamlet compatible worlds.

    All credit and rights for the original mod source code go to IceGrog. They are the one who created the majority of the mod; I've only slightly updated it for Hamlet. If they wish for this to be taken down, then I will gladly do so.

    Maybe later when I have time, I will add shears and other Hamlet related equipment as well. Still new to DS modding, so it will probably be much later and after I have more Hamlet gameplay experience myself. If someone else wants to improve this mod with those additions, feel free to do so. Just make sure to credit IceGrog and I in the mod.

    This is also on the Steam Workshop page.

    844 downloads

    0 comments

    Updated

  11. Rain and Snow Lag Fix - Together

    DON'T STARVE TOGETHER VERSION
    If you are running your game on a potato,like i do,this mod can be useful for you.
    Configurable to remove the rain drop effect on terrain and to limit rain and snow particles.
     
    STEAM WORKSHOP VERSION
    http://steamcommunity.com/sharedfiles/filedetails/?id=1234805513
     
     

    597 downloads

    7 comments

    Updated

  12. Nostalgic Mainscreen

    The first thing I thought when playing RoG was "I hate this purple!". Ten minutes coding and forty minutes assembling cool previews later (= time of writing), I have finished a lil' neat mod that changes the main screen's background colour!
    You can choose different styles in the mod config screen.

    1308 downloads

    8 comments

    Updated

  13. Magma!

    This is a quick mod that ports the magma pools found in DST to the base game. It also ports all of the other things found in the set piece that magma pools are in, including the set piece itself. Note that this set piece does not affect the Dragonfly in any way, and Lavae are not added.
    NOTE: Almost all content was taken from the game, not made by me!

    306 downloads

    4 comments

    Submitted

  14. Smarter Crock Pot

    Do you find yourself confused over the many recipes the crock pot offers?
    Do you need to check online before cooking?
    This mod alters to Crock Pot to show you what you're going to cook,
    without cooking it, saving you the time and from unfortunate mistakes.
    See upfront even the expected spoilage.
    in the game, when multiple recipes are available, the cooking product is chosen at random- now you can see every option before gambling.
    --odds display as percentages removed due to critical bugs.
    Compatible with DisplayFoodValues, for you to see the values of your cooking.

    68248 downloads

    39 comments

    Updated

  15. Twigs HD

    A graphical upgrade for the Twigs inventory icon from 64x64 DXT5 to 256x256 RGBA to keep up with modern visual standards

                                                                                         
    Also on the Steam Workshop!

    616 downloads

    3 comments

    Updated

  16. Wilson's House & Wilson's House With Light

    (Wilson's House)
    Wilson now has his very own Mud Hut.The hound attacks have slowed
    and Wilson has made the choice to use the resources around him to build himself
    well a Mud Hut. Working just like the Tent, but has many uses (500)
    The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf.
    (Wilson's House With Light)
    Sometime Wilson doesn't sleep much, and if warm out works at night cooking, crafting and so on.
    The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf.
    The hut now has a two way fireplace good for cooking and light.Smoke has been added also. The torch has been removed.

    101929 downloads

    109 comments

    Updated

  17. <default>'s item pack (DST) Fixed

    This mod is not mine, i only fixed the hunger icon that was dissapear with the update.
    original mod : https://steamcommunity.com/sharedfiles/filedetails/?id=436897772&searchtext=default+items+pack

    598 downloads

    0 comments

    Submitted

  18. BackpackAmulet [SW]

    BackPack And Amult Now for [sW]

    5211 downloads

    10 comments

    Submitted

  19. Army of Darkness

    If it's your favorite character Maxwell, now you have a big advantage, you can build an army of shadows to help you, not cost you anything.
    They are faster, stronger and resistant.
    If I like the mod, please share it, leave me a rating or any comments.
    If you have any problems please let me know and I will do my best to fix it as fast as possible.
    If you have any suggestions let me know it and takes it into account.
    Thanks for trying my mod, I hope you like.

    1551 downloads

    18 comments

    Submitted

  20. Auto Unequip on 1%

    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1581892848
    Client mod.
    Automatically unequips your magiluminescence upon reaching 1% durability to prevent it from breaking.
    Feature also applies to similar equippables such as eyebrellas, puffy vests, rain hats, etc.

    762 downloads

    4 comments

    Updated

  21. Flo's Tweaks Mod [DS, RoG, SW]

    This mod is simply a collection of minor gameplay/console tweaks that i use. Currently six tweaks are enabled, and i actively update the mod as i add others . All tweaks are togglable in the customisation menu.
    Compatible with Vanilla DS, RoG, and SW, and available on steam here
    #1: Machetes for faster picking/harvesting
    Adds machetes to vanilla/RoG games, crafted exactly the same as SW. if you pick something (like grass, reeds, berries, etc) you can slice it with the machete instead, dramatically decreasing the amount of time it takes. machetes in SW games also have this functionality added, however they otherwise behave exactly as normal. The animation for slicing is pretty rudimentary at the moment, and im planning to beautify it.
    Config: the amount of durability lost when slicing
     
    #2: Colder Snow Chester
    snow chester now chills enemies that attack him, slowly freezing them! this makes him tougher to kill, so you're less likely to need to get your hands on another 9 blue gems if something (probably giant related) goes wrong
    Config: The amount that chester freezes his attackers with each hit
     
    #3: Renewable fireflies
    Fireflies are now renewable! fireflies will munch on rotten meat left near them, and have a baby if it fills them up (no, this isn't at all how it works in nature). it's as easy as that!
    Config: The fertility of fireflies, i.e. how quickly they eat + how likely they are to reproduce after eating
     
    #4: Use spacebar on traps
    pressing the action button (spacebar) near sprung tooth traps now resets them! This tweak is made SIGNIFICANTLY more useful if you set "set trap collection" to deprioritise or disable (see tweak #4) - this makes the use and resetting of large fields of tooth traps much more streamlined, so you dont have to worry about RMB-ing every single trap
     
    #5: Spacebar avoids flowers (etc)
    Several items (currently normal/evil flowers, set traps, and lit lanterns. comment/pm me if you want others! theyre easy to add) now have the behaviour changed when you press space near them. instead of just picking them up as normal, they will either be picked up if there is nothing else the player can interact with around, or just be ignored entirely. this behaviour an be over-ridden at will by holding the CTRL key when pressing space
    Config: Each individual item can be set to be collected as usual by a spacebar press (Default), collected only if there is nothing else around (Deprioritise), or ignored entirely (Disable). these all default to deprioritise.
     
    #6: More console commands
    adds a bunch of console commands for if you want to cheat. theres nothing balanced about these, theyre just there for if you want to ruin the game for yourself. I know i sure sometimes do!
    documentation for added commands under the cut, or type c_flohelp() into the console
     
    I'm not great at art so none of these tweaks have visual components, but with that in mind, if you have a tweak or additional command you would like to see implemented comment below! i tried to keep things fairly balanced <3

    429 downloads

    21 comments

    Updated

  22. [DS/RoG/SW/HAM] Ganja Mod

    WARNING: If you are looking for the Multiplayer (DST) version, check here.

     
         
    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    --Bushes
       It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
       You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
       In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
       >Shipwrecked: Ganja bushes will spawn in the meadow biome. Also ganja and seeds might drop from the slot-machine and treasures.
    --Pipes
       Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
       Wooden have 4 uses, golden does a little more, both breaks after used.
       The Tusk pipe won't break and can be filled with ganja or hash.
    --Joint
       It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
    --Cigarette
       Simple cigarette rolls, will give you +2 sanity and -1 in life.
    --Hash Roll
       A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
    --Ganja
       Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
    --Hash
       Won't deteriorate and can be crafted in refine-tab to be used in a roll.
    --Seeds
       Will drop from bushes on every stage, although on full stage it may drop two.
       Use them do plant ganja saplings that further will grow to bushes and so on give buds.
    --Dryable
       Ganja must be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.
     
    ==== LATE HISTORY (post DST launch)
    A lot of good feedback was received, our mod ended to be a huge success with many likes
    and stars, a mountain of stoners use it. But many many requested a single-player version,
    one to work with base-game only, original Don't Starve, Reign of Giants and Shipwrecked.
    At this production time we couldn't put much effort to do so in lack of time for this project,
    we're catch by others things, and if not only by that we realized how hard it would be to port
    ir from DST to DS, we tought initially that would be peace of a cake (blame Klei for that --
    why the devided the game in the first place, DST should be an multiplayer option within DS --
    money, always money), ended to be a nightmare and so we had to cut one thing or two and devide in
    two ports; one for those who got DS only and one for those who got DS/RoG/SW or DS/RoG or DS/SW.
    Success, after many months we managed to do it! (Many thanks for Bush Doctor, who did most of the
    porting job, as I were very compromised with other things).
    We may had promised to present the 'Ganja Foods' set and the 'Weeder' character, believe or not it's
    actually almost done, both of them, but they might not hit road for good... maybe

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    The mod tools is terrible and useless!
    Programs:
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
     
    OS:
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    ==== KNOWN ISSUES
    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
     
    ==== TODO
    -Possibly rearrange the ganjabush prefabs into a single one again.
    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a litte.
    -Add a gnome easter egg
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.

    1854 downloads

    19 comments

    Updated

  23. Forge No Filter

    Removes the hotkey to change colourcubes in Forged Forge.

    33 downloads

    0 comments

    Submitted

  24. Recipe Book

    allows user to create dishes with out the cook pot. User can edit the modmain to adjust the recipes any way they wish

    5609 downloads

    8 comments

    Updated

  25. (Abandoned)Deluxe Campfires (remastered)

    Ok, i suscribe on the deluxecampfires mod in steam workshop,
    but when i load the game this say "RECYPE_GAME_TYPE" crash 
    ok i fixed the mod  and load here for the standalone gamers
    (I know what it feels to not download a mod when you're standalone )
    credits to the original author Mark Pick
    (Better to up the willow's sanity regen!! and winter)

    4802 downloads

    10 comments

    Updated

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