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Game Modifications

725 files

  1. [DST] Ganja Mod

    WARNING: If you are looking for the Single-Player (base-game DS/RoG/SW/HAM) version, check here.

    DOWNLOAD
     
    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    --Bushes
    It provides a ganja bush with 5 stages which takes about a season to end cicle.
    You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
    In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
    Also, in full stage you can use the razor to shave (trim) the bush, gives ganja and put the plant to old stage.
    The Silviculture book from Wickerbottom works too.
    Butterflies and bees are attracted and serve as a flower on certain stages.
    Ganja bushes left on the world will spread with time.
     
    --Pipes
    Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
    Wooden have 4 uses, golden does a little more, both breaks after used.
    The Tusk pipe won't break and can be filled with ganja or hash.
     
    --Joint
    It is used once, it's the most weed 'stoning' one, can be stacked and gives +35 sanity and -20 hunger!
    Pig king might like it too.
     
    --Cigarette
    Simple cigarette rolls, will give you +10 sanity and -10 in life.
     
    --Chillum
    One way to smoke hash, difficult to craft, it will give +100 on sanity and -30 in hunger as well it will put the player to sleep, and be groggy when woke for a little time.
     
    --Hash Roll
    A rolled smokeable hash cigarette, +60 on sanity and -15 to hunger.
     
    --Ganja
    Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
     
    --Hash
    Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum.
    Can also be traded for a good amount of gold from Pig King.
     
    --Seeds
    Will drop from bushes on every stage, although on full stage it may drop two.
    Use them do plant ganja saplings that further will grow to bushes and so on give buds.
     
    --Dryable
    Ganja can be dried in the Drying Rack
    Dried ganja can be traded for gold with the Pig King.
     
    -- Ganja can
    Find cans of ganja on the ocean!
    -- Ganja book
    Wickerbottom can craft a Ganja book to make some bushes appear around her.
    --Cook
    Cook with ganja! there are 5 recipes: Ganja Butter, Ganja-Banana Bread, Weez-Its, Ganja Brownie and Hash Cookies.


    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    **The mod tools is terrible and useless!
    Programs:
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
     
    OS:
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    ==== KNOWN ISSUES
    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
     
    ==== TODO

    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a little.
    -Add a gnome easter egg
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
     
    ==== CREDITS
    Mod Design: Ardokh, Bush Doctor
    Art: Ardokh
    Programming: Bush Doctor
    Programming Assistance: Ardokh

    1469 downloads

    37 comments

    Updated

  2. Prefab Counter

    Prefab Counter [DST]
    Easily count a configurable list of prefabs/items in a world, like walrus camps, amount of reeds, etc., to quickly check if a generated world is worth playing.

    Just run PC:Count() in the remote console to show a fresh count of the items in the current shard.
     
    Features and Usage
    The Prefab Counter mod is purely server-side, intended to be used by a server admin to get a quick overview over the generated Overworld and Caves to see at a glance if worlds have been generated with enough resources for the intended playstyle. Typically, one could be interested in the number of walrus camps, reeds, marble sources, or planted mandrakes, and if the world spawned with too little of a resource, a new chance is just a simple world regeneration away. Go ahead, whisk away the lives of every single soul inhabiting the constant, without a second thought.

    To count the configured items/prefabs in the shard you're currently in, simply run PC:Count() in the Remote Console as an admin, and the results will be printed to the chat and server log as a system message. After the results fade out, you can open the chat again (default key: Y) to see the text for as long as you need to ponder bringing armageddon upon the world. You monster.

    Certain items only ever spawn in the Caves, so if you're interested in those, you'll have to enter the Caves first and run the same command there to count again in that shard. The same applies to any other shards you may have set up in a multi-shard cluster.

    The mod can count the following items, prefab names given for reference:
    Ancient Statues ("ruins_statue_head", "ruins_statue_mage") Ancient Statues, No Gems ("ruins_statue_head_nogem", "ruins_statue_mage_nogem") Anememies ("trap_starfish") Beefalos ("beefalo") Beehives ("beehive") Berry Bushes ("berrybush", "berrybush2") Broken Clockworks ("chessjunk1", "chessjunk2", "chessjunk3") Clockworks ("knight", "bishop", "rook", "knight_nightmare", "bishop_nightmare", "rook_nightmare") Juicy Berry Bushes ("berrybush_juicy") Killer Beehives ("wasphive") Mandrakes ("mandrake_planted") Marble Pillars ("marblepillar") Marble Statues ("statue_marble", "statue_marble_muse", "statue_marble_pawn") Marble Trees ("marbletree") Maxwell Statues ("statuemaxwell") Merm Houses ("mermhouse") Monkey Huts/Pods ("monkeyhut"/"monkeybarrel") Pig Houses ("pighouse") Rabbit Hutches ("rabbithouse") Reeds ("reeds", "reeds_water") Saplings ("saplings") Spider Den 1/2/3/Queen/Eggs ("spiderden"/"spiderden_2"/"spiderden_3"/"spiderqueen"/"spidereggsack") Stone Fruit Bushes ("rock_avocado_bush") Volt Goats ("lightninggoat") Walrus Camps ("walrus_camp") Wormholes ("wormhole") Counting any of these items can be disabled in the configuration as required, all items are counted by default. You may also choose to not show any item with a zero count to reduce the amount of text to read. By default, however, all results will be shown.
     
    Documentation, Sources, Development This mod is developed on GitHub, where you can read the current documentation and installation instructions, as well as find the sources. If you encounter any issues, bugs, or have a feature request, please create an issue on GitHub, as all development is focused there. You may also find your issue already addressed in an existing issue.
    Sources: https://github.com/gyroplast/mod-dont-starve-prefab-counter
    Also available on the Steam Workshop with ID 2618765953.

    44 downloads

    0 comments

    Updated

  3. Won't Starve - The Modpack

    Presenting fellow users who manage to reach it here - The "Won't Starve" Modpack
          In this mopack, many additions and features make in-game experience more interesting and exciting without changing the game completely nor 
     losing the structure of the base game. As the title said, the mopack help you not starve to die a little.. So remember not to starve!!
          I made this in term of providing a better way of choosing and downloading mods, the neat of packed mods that are well-going together or already configured 
    which gives surprising moments when come into plays. Thus, It's better downloading modpacks than manually download each one oneself

    ---##########=====@---@=====###########---
         
        Before listing some of the features, I would like to give credits to all the mod makers who make such amazing works, fascinating mods
    that I use in this modpack with all the mods:

    0. Ash Fertilizer ( More Fertilizers ) by mouse 
    https://forums.kleientertainment.com/profile/239075-mouse/
    1. Advanced Farming by Afro1967 
    https://forums.kleientertainment.com/profile/224015-afro1967/
    2. Additional Structures by DownloadAlot
    https://forums.kleientertainment.com/profile/509776-downloadalot/
    3. Additional Equipments also by DownloadAlot
    4. Backpack and Amulet Slots also by afro1967
    5. Better Compass by GraySloth 
    https://forums.kleientertainment.com/profile/226068-graysloth/
    6. Best friend forever by Hunkinsland
    https://forums.kleientertainment.com/profile/334001-hunkinsland13/
    7. Combined Status by rezecib, Kiopho, Soilworker and hotmatrixx 
    https://forums.kleientertainment.com/profile/350174-rezecib/
    8. Compromising Survival by simplex
    https://forums.kleientertainment.com/profile/237781-simplex/
    9. Craftpot by IvanX
    10. Display Food Values by alks
    11. Detailed Tooltips Daynar
    12. Dusk and Night Musics by Dragon Wolf Leo
    https://forums.kleientertainment.com/profile/465133-dragon-wolf-leo/
    13. Dawn Break by HeavenFall 
    https://forums.kleientertainment.com/profile/213588-heavenfall/
    14. Extended Map Icon by StarLion
    https://forums.kleientertainment.com/profile/861241-star_lion/
    15. Fashion by _Q_
    https://forums.kleientertainment.com/profile/207353-_q_/
    16. Fast Travel by SoraYuki
    17. Fish Farm also by afro1967
    18. Geometric Placement by rezecib
    19. Golden Spear by _Q_
    20. Happy Flowers (Lite) by mouse
    21. Infinite Clothes also by tehmugwump
    https://forums.kleientertainment.com/profile/211489-tehmugwump/
    22. MemorySpikeFix also by simplex
    23. Minimap HUD by squeek
    https://forums.kleientertainment.com/profile/248660-squeek/
    24. More Map Icons by Michael
    https://forums.kleientertainment.com/profile/1129739-michael-name/
    25. More Plantables also by GraySloth
    26. OPcane -> Less OP Walking Cane ( Better WalkingCane ) also by tehmugwump
    27. Pig Shop by Flaky
    28. Painted Pig House by justjasper
    https://forums.kleientertainment.com/profile/340082-justjasper/
    29. Silkworm also by Afro1967
    30. Simple Health Bar by D.Y.C
    31. Sleep In Spider Den by Prince143
    https://forums.kleientertainment.com/profile/261813-prince143/
    32. Smart Minisign by MySora
    33. Throwable Rocks by Reinert
    https://forums.kleientertainment.com/profile/207980-reinert/
    34. Unlock All Released Characters also by heavenfall
    35. Useful Flooring by Nadevill
    https://forums.kleientertainment.com/profile/329398-nadevill/
    36. RainLagFix by Simsure
    https://forums.kleientertainment.com/profile/224102-simsure/
    37. Rare Items by infernalthing
    https://forums.kleientertainment.com/profile/216766-infernalthing/
    38. Wilson's House ( With Timed Light ) also by afro1967
    39. Wardrobe also by justjasper
    40. PlayerPooper by Plospo
    https://forums.kleientertainment.com/profile/206243-plospo/

    FEATUREs and mod COMBINATIONs:
     /== Known issue:
          For the now time, I am not a coder or proffessor in coding or something.
    This is just a project of mine and is expected to be buggy      

    To install the modpack:
    1. Simply download the file provided
    2. Extract the downloaded file into the mod folder of your Don't Starve folder
    3. Run the game.
    4. Check it in the mod menu of your save file
    Have FUNs and Enjoy!!!
    -==========--
     

    1962 downloads

    3 comments

    Updated

  4. pick up anything

    allows you to pick up anything!
    even bosses and structures!
     
    note:this mod was developed by pixelatedInadequacy,iam in no way associated with the mod dev,all i did is port it from steam workshop to the klei website,if for any reason the dev wants to take this down,i will do it.

    260 downloads

    0 comments

    Updated

  5. Geometric Placement

    This should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
    Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
    Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
    Description of the options:
    CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag.  Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Overlay Grid: Instead of letting points be hidden behind trees, beefalo, or the player, this makes them overlay on top so the full grid is visible.

    76866 downloads

    102 comments

    Updated

  6. [DST] Status Announcements

    Status Announcements is a mod that lets you alt+click various parts of the HUD to announce in chat things related to them. Controllers can announce stuff too, and the buttons for announcing show up on the HUD elements you would alt+click when in Inventory or Crafting mode. You can also find this mod on the Steam Workshop.
    Things you can announce:
    Current hunger/health/sanity/wetness/log/temperature status. Alt+clicking your health badge will announce "I'm in perfect health!" if your health is full, or "I'm mortally wounded!" if it's very low. Sanity and hunger have different announcements specific to them ("AAAH! Stay back, beasts of darkness!"). Announcing temperature requires Combined Status. Craftable items in the craft tabs. If you know how to build it and you have the supplies, it will announce that you'll make one. If you don't know how to build it, it will ask if someone can make you one (e.g. you have a Wickerbottom and no science machine yet, and you want her to make you a backpack). If you know how to make one, but don't have the supplies for it, it will say "We need more [craftable]s". You can also announce skins for items you have. Ingredients for crafted items. Let's say night is falling and you have two twigs and one grass. Alt+clicking the grass in the torch recipe will announce "I need 1 more cut grass for a torch.". Items in your inventory and backpack. Since alt+click already does something for these, you'll have to hold down shift as well. This will announce that you have the item, and how many: "I have 10 dragonpies." Items in chests or other containers. This works the same way as inventory ones, but will announce something like "We have 8 dragonpies here in this icebox". By default, these are all whispered-- only displayed over your head-- but holding control in addition to the other modifiers will enter it into global chat. For controllers, hold Menu Misc 3, which by default is left-stick-click.
    Character mods can add their own quotes if they want. You don't need to worry about mod load order, just add the quotes to GLOBAL.STRINGS._STATUS_ANNOUNCEMENTS. See announcestrings.lua in the files for this mod on the format of the announcement strings. Make sure that you check if the table exists, and if not, make an empty one before adding your strings.
    Thanks to everyone who helped me writing lines for this mod:
    Silentdarkness, SuperPsiPower, OSMRhodey, AceMurdock, and Lying Cake for writing character-specific strings for English Vinicius Araújo for translating to Brazilian Portuguese GoforDream and Shang for translating to Chinese Gum for translating to Spanish deshkas and Shiro for translating (partially) to Russian Redhead for translating to German AFS for translating to Korean

    12472 downloads

    29 comments

    Updated

  7. Combined Status

    Works with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
    This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
    This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
    Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
    Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
    Configuration options:
    Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together (unless the Insight mod is installed), as  naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.

    136092 downloads

    104 comments

    Updated

  8. Chat Announcements

    Chat Announcements
    Version 1.2.3, Workshop ID 2594707725
    Announce (boss) monster and player deaths on a server and/or Discord. Highly configurable.
    Features and Usage
    Have boss monster and player deaths announced as a server broadcast, and in a Discord server channel, optionally with a location (Overworld or Caves) and in-game time of death. Player deaths are credited to most recent attacker within the last 5 seconds, even if dying by fire, cold, over-aging, etc. No, PvP assists or "most damage dealt" is not implemented. Yet.
    Setup a Discord Webhook once with CASetDiscordURL("<URL>") in remote console on each shard (i. e. all running overworlds and caves), use CATest() to test, CAStatus() to view current settings.
    These monster deaths are currently announced, unless disabled in the config:
    Ancient Fuelweaver, Atrium/Forest Stalker
    Ancient Guardian
    Antlion
    Bearger
    Bee Queen
    Celestial Champion, all phases
    Crab King
    Deerclops
    Dragonfly
    Ewecus
    Eye of Terror
    Klaus
    Koalefant (Summer/Winter)
    Krampus
    Lord of the Fruit Flies
    MacTusk
    Malbatross
    Moose/Goose
    Retinazor (Twin of Terror)
    Shadow Chesspieces (rook, bishop, knight)
    Spazmatism (Twin of Terror)
    Spider Queen
    Toadstool, Misery Toadstool
    Treeguard variants
    Warg
    Documentation, Sources, Development
    This mod is developed on GitHub, where you can read the current documentation and installation instructions, as well as find the sources. If you encounter any issues, bugs, or have a feature request, please create an issue on GitHub, as all development is focused there. You may also find your issue already addressed in an existing issue.
    Also available on the Steam Workshop with ID 2594707725.

    15 downloads

    0 comments

    Updated

  9. CraftBlock - 3D Base Building

    FULL RELEASE! Posting standalone version for non-steam users. (I guess? Is there even a non-steam version of DST?)
    DST ONLY! (Not compatible with singleplayer version)
    Youtube trailer link: https://youtu.be/5WS0x8xm1mo
    Unlock the secrets of the third dimension with stacking, climbing, and jumping
    Stack Buildings Upwards!
    Placing a structure inside of another one will stack it on top Use the new Wooden Mallet tool to manually adjust height No more building placement restrictions! New Building Block Recipes!
    8 new crafting recipes in the Structures tab Cheap to craft in large quantities, but very flimsy Drops itself when destroyed for easy relocation Deconstructable with any tool (or fist) Jump with the spacebar!
    Press space while moving to jump (Changeable in mod config settings) Jump over walls, gaps, or on top of buildings Gravity now affects players (and monsters) Watch out for fall damage! New ways to traverse the Y axis!
    Build ladders to climb up and down Make stairways with Stepstools and Slabs that lift you up as you walk over them Watch out, other creatures can climb these too! NEW: Build Bouncepads to jump even higher! -Now Controller Compatible!
    -Also compatible with my First Person mod for a truly nauseating experience 
    https://steamcommunity.com/sharedfiles/filedetails/?id=1367276577

    Other gameplay changes:
    Removed the invisible walls preventing players from walking into the ocean. Don't fall in! (toggleable in mod settings) Falling into water very close to land will now only apply a small amount of wetness instead of drowning you. Increased the range for building placement, as well as a few other actions Walls can only be repaired with their base material instead of adding walls (so you can stack them) Standing under building blocks counts as shelter from rain and heat Fall damage can be reduced by landing in water or on hay walls Flying creatures can move vertically however they please Holding an umbrella/parasol while jumping will now slow your fall! The weregoose can fly. Have fun with that Language settings! 在设置中更改语言! Note: This mod disables lag compensation regardless of your game settings.

    343 downloads

    1 comment

    Updated

  10. Gemesis

    Gemesis
    Mod for Don't Starve (Together) to craft and split gems to/from their constituent colors.
    Compatible with Don't Starve Together, and all versions of Don't Starve, i. e. Shipwrecked, Hamlet, and Reign of Giants.
    Usage
    Refine green and orange gems by combining their respective primary color gems,
    just like purple gems. Cast the deconstructor staff on purple, green and orange
    gems to split them back into their primary colors.
    New recipes (Prestihatitator / Shadow Manipulator):
    1 Red Gem  + 1 Yellow Gem -> Orange Gem 1 Blue Gem + 1 Yellow Gem -> Green Gem Deconstructor Staff:
    Purple Gem -> 1 Red Gem  + 1 Blue Gem Orange Gem -> 1 Red Gem  + 1 Yellow Gem Green Gem  -> 1 Blue Gem + 1 Yellow Gem Please note that this mod does not add crafting recipes for gems, you'll still need to farm for gems! However, this mod takes a bit of tedium out of farming for specific "high tier" colors of gems, as you can now combine two "low-tier" gems into green and orange gems, and split up the higher tier gems for recombination if you happen to have a surplus of a specific color. No extra cost except for deconstructor staff charges are incurred. In my humble opinion, this mod doesn't affect balancing as much as most other gem crafting mods, and stays very close to the vanilla feeling while still removing the tedious gem farming bits.
    Installation
    Steam
    If you are running the Steam version of the game, install the most recent version of this mod by subscribing to it on the Steam Workshop, and it will automatically be available in game on the next start. Steam will also automatically take care of updating the mod if a newer version is released. Make sure to enable the mod if you want to use it.
    Steam Workshop page for Don't Starve
    Steam Workshop page for Don't Starve Together
    GOG.com or other standalone version
    If you're running a standalone version of Don't Starve, you can download a release from Github or from the Klei Game Modifications download page, and extract it into the mods directory of Don't Starve. Please refer to the instructions in the official Klei forum on how to install a mod manually.
    Dedicated Server
    Proper installation of mods on dedicated servers is a bit more involved, but in general it's enough to edit the file dedicated_server_mods_setup.lua in the mods directory of the dedicated server installation, and add ServerModSetup("2556417192") to it. The mod's Steam Workshop ID is 2556417192.

    210 downloads

    2 comments

    Updated

  11. Amulet Slots Fix

    Don't Starve only and only for mods with amulet slots.
     
      Live Giving Amulet resurrection fix.
    Construction Amulet recipe popup fix.

    233 downloads

    0 comments

    Updated

  12. Character Indicators | QoL

    This mod makes sure the indicators use proper skin

    What's New:
     
    Added Skinned indicators for everyone.
     
    Small Addition
      Added Option to remove indicator background and change scale of the character head
      Added Wimpy and Mighty versions of skins for wolfgang
      Added Powerup version of Wurt indicator
     
     
    Credits: Klei Entertainment

    Thanks for help mentos
    Modinfo Version: 2.0

    748 downloads

    0 comments

    Updated

  13. Craftable Killer Bee Hive

    Now you can craft Killer Bee Hive and place it anywhere you want!
    Compatible with base game and RoG, SW and Hamlet DLCs!
    Recipes:
    Easy
    killerbee 1 honeycomb 1 Normal
    killerbee 4 boards 2 honeycomb 1 Hard
    killerbee 6 boards 4 honeycomb 2 Sebakool's suggestion
    killerbee 4 honey 10 honeycomb 3  
    Special thanks to Sebakool who inspired me to make this mod! It began with simple attempt to help and I ended up with making the whole mod.

    180 downloads

    0 comments

    Updated

  14. Spider pool with katana & shield

    This is mod for Don`t starve. NOT FOR DST

    446 downloads

    0 comments

    Submitted

  15. Mod dla karota

    Nudziło mi się więc zrobiłem moda dla youtubera zwanego "karot" a mod muszą posiadać wszyscy na serwerze na którym jest mod, trzeba pobrać plik, rozpakować  i folder dać do folderu z modami w dont starve together i wlaczyc w modach serwerowych.

    4 downloads

    0 comments

    Submitted

  16. Lights Out Bug Fixes and Tweaks

    Bug Fixes:
    Fixes the transition to and from full moons while playing Always Night.  You will no longer need to save/reload or enter/exit an area to get the correct moon lighting.  
    Tweaks:  (disabled by default)
    Cavelight:  By default, cavelight is not affected by worldgen daylight settings (such as Always Night).  "Like Outside" will make cavelight match the outdoor lighting, including full moons.  Changing this setting while in an active game may require you to enter/exit the cave to update your lighting.

    16 downloads

    0 comments

    Updated

  17. [DST] Hounds-Tooth Spear

    A sharper spear for all your spear needs!
    (On Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1686956723 )
    Crafting it costs 2 Hound's Teeth, 1 Rope, and 2 Twigs. (This is configurable in the config options)

    It deals 45 damage and has 150 uses.

    Comparison:
    The Spear does 34 (150 uses)
    The Tentacle Spike does 51 (100 uses)
    The Dark Sword does 68 (100 uses)

    It's got the same durability as the Spear, AKA 50% more durability than the Tentacle Spike/Dark Sword.

    Just in case you're low on Nightmare Fuel for Dark Swords.

    Spear base and ropes belong to Klei and their Spear texture.
    Teeth texture used as the blades were made by me with reference to Klei's Hound's Tooth item texture for color.


    Has "Throwing Spear" mod support, even though the creator on the workshop says it's outdated and may be buggy. It still works.
    (This particular one https://steamcommunity.com/sharedfiles/filedetails/?id=354415247)

    309 downloads

    0 comments

    Updated

  18. Don't Starve Sea Sack, increase inventory slots mod.

    Simple mod that just add two inventory slots to sea sack. Requested mod.
    Similar mod for Insulated Pack - link

    238 downloads

    0 comments

    Updated

  19. Don't Starve Insulated Pack, increase inventory slots mod.

    Simple mod that just add two inventory slots to Insulated Pack, as it is in DST.
    Similar mod for Sea Sack - link

    453 downloads

    0 comments

    Updated

  20. Craftable Shelmet

    This mod adds a recipe for shelmet.
    You can change recipe in mod config:
    Easy - 6 broken shells, 4 slurtle slime in science machine;
    Default - 8 broken shells, 6 slurtle slime and 1 papyrus in alchemy engine;
    Hard - 10 broken shells, 8 slurtle slime and 2 papyrus in alchemy engine.

    100 downloads

    0 comments

    Updated

  21. Studio Ghibli Music Mod

    Changes most tracks to Studio Ghibli songs.
    If you like this, please leave a review/comment on the Workshop page.
    For Ella, with love. 
    Featuring:
    Howl’s Moving Castle Theme The Misty Land Arriety’s Song Dragon Boy The Crisis The Return The Bird Man Princess Monoke Fantasia Totoro Theme A Journey Path of The Wind The Road to the Valley Merry Go Round of Life Journey to The West Spirited Away Theme The Name of Life Cave of Mind Mononoke Theme One Summer’s Day Reprise Ashitaka and San The Wind Rises The Sixth Station With more to come.

    351 downloads

    0 comments

    Updated

  22. Won't Starve

    Give a man a fish, feed him for a day
    Teach a man to fish? Too hard.
    ---------------------------------------------------------------------
     
    Created by hrekin and Catten

    101 downloads

    3 comments

    Submitted

  23. [DST] Gesture Wheel

    Gesture wheel makes emotes a little easier by providing a custom interface for using them. Also available on the Steam Workshop.
    By default, the hotkey is set to G (but you can configure it in the mod config options). Holding G will bring up the gesture wheel, then moving your mouse in a particular direction will select a gesture. When you release G, your character will do the gesture.
    On controllers, pressing in the left stick activates the wheel, and selection is done with the left stick.
    I included several options that you might want to change:
    Toggle button: This defaults to G, but you can set it to any letter key. Hopefully when mods get proper controls options, this will be nicer to work with Wheel size: Sets how big the wheel is; defaults to 1, but can be set from 0.1 to 2. Center wheel: this determines whether the wheel comes up around your mouse or the center of the screen. Restore cursor position: "Relative", the default setting, moves it back where it was before, adding the extra movement you did for the gesture. "Absolute" sets it back where it was before without adding the extra movement, "Center" only moves the mouse to the center of the wheel when it's brought up, and "Off" doesn't move the mouse at all. If Center Wheel is disabled, only "Absolute" does anything. Show picture or text: You can have it show just the picture, just the text, or both. Controller stick: You can set it to use the left or the right stick to open the wheel. Limit to 8: Off (the default) uses all the emotes, but the wheel is getting pretty crowded (current at 12 emotes), so On limits the wheel to 8 emotes, which are chosen with the remaining options (Right Emote, Down-Left Emote, and so on).

    8922 downloads

    21 comments

    Updated

  24. World and Room change example

    This is the modworldgenmain for our work-in-progress wheat mod. I'm sharing it as an example for altering rooms and worldgen stuff.

    31 downloads

    0 comments

    Updated

  25. Clock in caves (DST)

    The last recorded version of client-side mod "Clock in caves" for DST before it was deleted for some reason. I didn't create or modify this mod, I just managed to recover it from cached_mods (Full info here:
    and decided to share with others. Download and put the contents to your mods folder (which is usually full of folders called workshop-xxxxxxx).

    90 downloads

    0 comments

    Submitted

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