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Game Modifications

725 files

  1. Nostalgic Mainscreen

    The first thing I thought when playing RoG was "I hate this purple!". Ten minutes coding and forty minutes assembling cool previews later (= time of writing), I have finished a lil' neat mod that changes the main screen's background colour!
    You can choose different styles in the mod config screen.

    1310 downloads

    8 comments

    Updated

  2. Better Crashes (RoG compatible)

    Improves the information shown in game crashes by displaying information about the entity that triggered it.
    Disclaimer: This mod is primarily meant for other modders. While its use is simple (since it simply needs to be enabled) and the information it presents might help tracking down the cause of bugs even in vanilla Don't Starve, the discussion below, explaining what the presented information means, assumes some level of familiarity with the inner workings of Don't Starve.
    Whenever a crash occurs, this mod will attempt to find the entity "responsible" for it and show a set of information about it, in order to help to track down the root cause of the issue. Scenarios where the entity is found include crashes triggered within prefab files, components, stategraphs and brains*.
    The following information about the entity is shown:
    Its number (its GUID) and its prefab name;
    Its variable name, within the function that triggered the crash (this may be an "indirect" variable name, such as self.inst);
    Whether the entity is valid;
    Whether the entity is in limbo (i.e., whether it was removed from the scene);
    Whether it's asleep (in the sense that it is not active);
    How long it's been alive (i.e., how long it has been since it was spawned, noting that reloading a save respawns all entities);
    Its position (as world coordinates);
    Its distance to the player.
    In the error screen, the entity information is presented on the right of the stack trace (hence dividing the usual text region into two columns). See the attached screenshot for an example (obtained by replicating this bug with the mod enabled). In the same example, the following is printed in log.txt:
    Note that, unfortunately, usage of this mod causes two "LUA ERROR stack traceback" blocks to be printed per error (the second being a "continuation" of the first). This happens because for the mod to work it needs to catch an error and then rethrow it.
    * The general condition is the following: the mod takes a look at the first parameter passed to the function that caused the crash (the "self" parameter, if any, counts as the first); if this parameter is an entity, this entity's information is displayed; otherwise, if this parameter is a table with an entity stored in its "inst" field, this entity's information is displayed. This convention is adopted because most (all?) function in the Don't Starve code that operate on an entity either receive that entity as its first argument, or receive a "self" first parameter which stores the entity in self.inst.

    1935 downloads

    4 comments

    Updated

  3. Wall Gates [DST]

    Different kind of walls, you can open and close them, so they act like a doors. You can now close your base area and don't have to use hammer to get in/out and rebuild your walls.
    You can repair Wall Gates with wall segemnts or materials they are build with.
    You can open/close up to 4 segments at once. Just make sure to use middle segments to open/close them.
    If you want multiply entrances/exits from your base make sure they are 2 normal wall segments away from each other so they wont be affected by other Wall Gates.
    Wall Gates and Wall Gates items have golden glow when you mouseover them.
    Locked Wall Gates and Locked Wall Gates Itmes have blue glow when you mouseover them.
    Locked versions behave like normal Wall Gates but only the person that build them can Lock/Unlock them.
    You can set recipe for Wall Gates in mod configuration options.
    Gears (DEFAULT): Wall Segment + 2 x Goldnugget + Gears
    Electrical Doodad: Wall Segment + 2 x Goldnugget + Electrical Doodad
    Gold: Wall Segment + 2 x Goldnugget

    6429 downloads

    5 comments

    Updated

  4. [MOD] Hero in the Dark


    “Hero in the Dark” – Is a traditional fantasy mod This mod will incorporate traditional fantasy elements and lore while retaining the artistic style and the survive or die elements of Don’t Starve. A large focus of the lore and design of the mod will be from D&D and other games/books within the genre. Barbarians, shadow knights, druids, Necromancers etc etc
    The goals of this mod are to make an alternate form of Don’t Starve, not to add on to its current game. We have added in creatures, events, more lvs, boss mobs, items, dungeons, unique leveling system, 12 playable character(not all characters are in yet)s, 100's of new recipes etc.
    Here is the first version of Beta. We are still looking for more artists coders and people to help with character scripts to join our team. We need things from Characters, items, monsters, terrain etc We are currently looking for 2 to 3 artists/animators and 1 to 2 people to help with character scripting. If you are interested please send me a pm.
    (Note: this is still in Beta, we are still missing some artwork and character scripts, I am not posting this to steam as of yet)
    (Note: if you are using a controller, you must disable spell books. To do this, hit the configure button on the mod page inside the game and turn off spell books)
    Please give feedback within this thread and bug reports here or in a PM to me. Don't forget to follow our mod and rate it!
    We now have our own sub forum here
    http://forums.kleientertainment.com/forum/64-mod-collaboration-hero-in-the-dark/
    http://forums.kleientertainment.com/topic/33476-mod-hero-in-the-dark/
    We now have our own Wiki !
    http://hero-in-the-dark.wikia.com/wiki/Hero_in_the_Dark_Wiki

    144229 downloads

    220 comments

    Updated

  5. Godly Fire

    GODLY FIRE v0.2
    *** Makes fire and light sources almost infinite-y ***
    --- For all those players that like to have some more breath and would like to focus on other aspects of the game ---
    *AND* for feeding that little pyromaniac that is within you, so...
    ...DON'T BE SHY, SET A FIRE!
    It scales up all maximum fueled lightsources durations so that a firepit lasts one season (12 default length days).
    Fire is also unaffected by the weather and is more likely to spread.
    FULL LIST OF CHANGES:
    (all durations take a default in-game day as reference):
    - All base and maximum (fueled) durations of fire/light sources have been proportionally scaled up so that a fire pit lasts one season (12 days) if not fueled, and a fire camp half this amount.
    - Fire duration is unaffected by the weather, in either negative or positive way.
    - There's a 50% and 25% chance of igniting a flammable object when hit by a torch or a lighter. If the object is not hittable or combustible, this has no effect.
    - The torch lasts a day and a half.
    - The pig torch lasts 7 days.
    - The Miner Hat and the Lantern last 7 days.
    - The Nightlight lasts 12 days, to a maximum of 48 when fueled (relatively more powerful than before)
    - The fueling power of all objects has been scaled up accordingly.
    COMPATIBILITY: should work with every mod that doesn't tweak the very same things.
    ON REQUEST: additions and tweaks (eg: even longer or shorter times)!

    864 downloads

    1 comment

    Updated

  6. MemSpikeFix

    Fixes the memory spike which happens when large mods are enabled, which happens due to all mod assets being loaded to RAM regardless of them being used or not.
    Most notably, this fixes the crash that may happen when large mods are enabled, due to the total RAM usage exceeding the available RAM (this is most notable in the Windows version of Don't Starve, since it is limited to using at most 2GB of RAM). This crash may present itself with one of the following errors (printed to log.txt):

    Error processing render buffer command GenerateMapor

    ERROR: HWTexture::DeserializeTexture failed on MinimapBG. glGetError returned 0x505or

    out of memorybut may also happen silently, with the game simply crashing with no meaningful information printed to log.txt.
    As a side effect, this fix also prevents the large slowdown in the game's startup time caused by having large mods enabled.

    12598 downloads

    58 comments

    Updated

  7. Endothermic Torch

    What The Endothermic Torch Does
    -Works only with the new DLC and RoG enabled.
    -Cools you down on the go.
    -Gives light at night.
    -Last 8 time segments witch = 1/2 day, see Tuning torch burn time in Windows below.
    -Chills your Thermal Stone/Heatrock to -10 or below if in your inventory.
    -Craftable under the LIGHT TAB
    -Has minimap icon
    -Recipe = 1 cut grass,1 nitre and 1 gold nugget
    -Tuning torch burn time in Windows =
    C:\Program Files (x86)\DontStarve\mods\ Endothermic Torch
    Open modmain with notepad or what have you.Change segment time to fit your needs.
    There are 16 segments in 1 full day.
    Tip: With Thermal Stone/Heatrock in your inventory,only equip torch till rock is cold. This will save torch life.Examine Thermal Stone/Heatrock.If Wilson, he says "That's a cold stone"
    Note: I created this to have on hand to save my @ss!
    Have fun! As always comments and suggestions are welcome.

    2632 downloads

    7 comments

    Updated

  8. Sticky Recipe

    Makes a recipe sticky to remind you what you are working on.
    Click the sticky button in the recipe popup and a windowless popup will appear on the right side from which you can also click build.
    Very useful to keep track of how much you've gathered and remind you what you're gathering for.
    Don't Starve: stickyrecipe-1.1.0.zip
    Don't Starve Together: stickyrecipe-dst-1.1.1.zip

    1632 downloads

    5 comments

    Updated

  9. The mod about buckets

    This mod adds a very useful bucket to the game ! It can be filled with water and used for a couple of stuff.
    Bucket is craftable with 2 boards and 1 rope. You can find it in the Survival tab.
    You can obtain water bucket by filling empty bucket from a pond. You can do this 2 times before drying up the pond. Pond refills itself after about half a day of rain. You can fish only from a full pond.
    Water bucket has durability (10 uses). With water bucket you can:
    - extinguish normal and wildfires (-1 use)
    - cool yourself down by spilling it's content on you (adds 10 wetness per use, returns empty bucket)
    - put in in the icebox and make ice ! (in about two days)
    You can obtain ice bucket by putting water bucket in the ice box and letting it to freeze.
    To get ice from the ice bucket, you have to break it with the hammer. Amount of yielded ice depends on percentage usage of water bucket used to make ice bucket.


    Mod is compatible with "Breakable Ice" mod:



    http://steamcommunity.com/sharedfiles/filedetails/?id=390488555


    Steam Workshop:



    http://steamcommunity.com/sharedfiles/filedetails/?id=292941815
    Credits:
    Thanks @Cacahuatoforo for the art, testing and ideas
    Thanks @_Q_ for helping me understand how actions works
    Have fun playing with my mod

    3493 downloads

    60 comments

    Updated

  10. Coordinate

    Tired of trying to describe that you just found beefalo south of the spawn, just to the east of that weird rock and those trees? Me too, so I created my first mod to show your coordinates.

    1499 downloads

    8 comments

    Updated

  11. CJBMods Cheats

    The mod contains the cheats below, to access these cheats, press the " i " key to open the cheats menu.
    - Infinite Health
    - Infinite Hunger
    - Infinite Sanity
    - Infinite Tool Uses (Axes, shovel, torches amulets never worn out)
    - Infinite HeatStone Warmth (Heatstone always stays warm)
    - Food Doesn't Perish
    - One Hit Kill (Kill everything in one hit, unless its invincible)
    - Infinite Armor
    - Infinite Campfire Fire
    - One Hit Break (Break rocks, trees etc... in one hit)
    - Reveal Map (Press CTRL+10)
    - Unlock All Recipes (Press CTRL+F11)
    - Free Crafting (Press CTRL+F12)

    15883 downloads

    37 comments

    Updated

  12. CJBMods QuickLoader

    Allows Quick Save and Quick Load in-game by pressing F5 (save) or F6 (load)

    5225 downloads

    9 comments

    Updated

  13. Fixed Tooth Traps

    Makes tooth traps as responsive as they were before the "All's Well that Maxwell" game update (2013-10-22), with a nearby target being checked for every 0.4 seconds, instead of the current 2 seconds. This prevents the rather common scenario of an enemy walking over a tooth trap without triggering it.
    Additionally, it makes tooth traps less CPU hungry by having they only check for targets every 15 seconds when they are offscreen by a significant distance*.
    * Put precisely, this conservative mode is enabled at the same conditions where the game freezes world activity due to the player being too far away.
    Both the target check delay for when a tooth trap is onscreen and for when it is not are configurable, via the options "Target Check Period" and "Offscr. Targ. Check Period". Setting the latter to "inf" will disable offscreen target checking.

    2676 downloads

    7 comments

    Submitted

  14. Archery Mod [DS]

    The Don't Starve version of my Archery Mod which can be found on the workshop.
    For the complete description, see
    http://steamcommunity.com/sharedfiles/filedetails/?id=497972651

    14383 downloads

    21 comments

    Updated

  15. Friendly Slurper

    Meet your own friendly Slurpers (updated to 1.5.4)!
    You can tame them by eyebones.
    They can speak! So the third creature in the game, what can speak.
    Also use the button "P" to Set Up your lickings!
    *And now with mod Settings on "Mod Page"
    "It's so hairy!" Have FUN!
    P.S. Compatiable with DLC
    ---------
    Originaly Licking:
    health: 600
    damage: 40
    attack speed: 3
    slots (number): yes (9)
    light at night: yes
    Ice Licking:
    health: 500
    damage: 0
    slots (number): yes (9) - only food
    light at night: yes
    Working like a good fridge.
    Epic Licking:
    health: 700
    damage: 60
    attack speed: 2
    slots (number): none
    light at night: yes
    Has a "beard": every 3 days add a 1 beardhair's stack (max 7). Need to be shaved by razor.
    You can craft "Licking eyebone" in Science tab by:
    goldnugget = 2
    boards = 2
    nightmarefuel = 2
    You can craft "Ice Licking eyebone" in Science tab by:
    goldnugget = 2
    boards = 2
    nightmarefuel = 2
    You can craft "Epic Licking eyebone" in Science tab by:
    goldnugget = 4
    boards = 4
    nightmarefuel = 3
    ---------
    For Developers:
    You can use the next tags for interaction with lickings:
    "licking_tribe" for all lickings.
    And mostly the name of prefab is a unique tag to interact with this type of lickings.

    4223 downloads

    21 comments

    Updated

  16. Archery Mod [DST Version]

    This is the DST version of my Archery Mod that can be found on the workshop.
    For the complete description, please see
    http://steamcommunity.com/sharedfiles/filedetails/?id=488009136

    7206 downloads

    6 comments

    Submitted

  17. Fishbrella

    Something like an umbrella. But from fish...
    Protects from rain and lightning like Umbrella (90%) (Rain Coat 100%)
    Delays overheating in Summer like Summer Frest (120) (Floral Shirt 240)
    It has 90 durability and absorbs 10% (can't be less) of physical damage. (Football Helmet 450/80%)
    Will be spoiled after 6 days like Garland
    Decreases sanity a little
    Can be eaten, but it is better not to do it...
    Download from Steam:
    DS/RoG
    DST

    990 downloads

    12 comments

    Updated

  18. Infinite Ice Fligomatic

    This mod make the Ice Flingomatic always work, and you just have to see it work, this work better if you activate the mod and after that you made your Ice Flingomatic, dont need fuel.
    Remember, this is just a beta cause I´m not sure if works fine.
    This only works with the DLC.

    975 downloads

    2 comments

    Submitted

  19. Miniature Tipi

    A tipi, for hot days.
    DESCRIPTION:
    A more permanent solution to using the Siesta Lean-to. Due it is being only useful during Summer and Autumn, I tuned the ingredients required and benefits gained from it. However this can be adjusted in the configurations.
    The reason it is called "Miniature" is because my previous mod has the prefix "Miniature".
    Drew and animated it myself and tailored it to fit in with the Don't Starve drawing style.
    REQUIREMENTS: Requires: Alchemy Engine
    Tab: Survival
    - 8 Silk
    - 10 Log
    - 4 Rope
    CONTENT: - Day sleeping structure
    - Adds 15 Sanity
    - Adds 20 Health
    - Subtracts roughly around 1/4 of Hunger
    - 16 uses
    - Fully animated prefab
    - Minimap icon
    COMPATIBILITY: - Compatible with Shipwrecked and/or Reign of Giants
    - Incompatible with vanilla
    CONFIGURATION: - The Sanity Gained, Hunger Lost, Health Gained and number of uses can be adjusted through the configuration
    STEAM WORKSHOP
    - This mod is also available on the Steam Workshop: Link

    6280 downloads

    8 comments

    Updated

  20. Longer days

    Purpose:
    Duration of a game day is extended to 20 minutes instead of 8 minutes.
    Nights and dusks are proportionally longer too.
    All time functions are consistent with the gameday's duration (autosaves included). Cycles take longer according to the duration of a gameday.
    Both parts are customisable by users.
    Read "modmain.lua" for more explanations.
    Install:
    Open the zip file. Drag and drop in your "..Dontstarvemods" folder
    Known issues:



    Compatibilities:



    Future plans:



    Changelog:



    Feel free to ask or to review or to fault.

    2790 downloads

    5 comments

    Updated

  21. Evergreens forever

    Purpose:
    Loops trees between stage 3 and 4 of their growth. It results in trees never become old & small trees again.
    You can now enjoin your teammates pigs to cut off your artificial forest and recolt maximum logs!
    Install:
    Open the zip file. Drag and drop in your "..Dontstarvemods" folder
    Known issues:



    Compatibilities:



    Future plans:



    Changelog:



    Feel free to ask or to review or to fault.

    908 downloads

    0 comments

    Updated

  22. Player Stats

    Base and RoG compatible
    Ever wanted to change your favorite character's hunger,health and sanity stats?
    Well with this mod you can change any standard issue DS character's stats.
    Wx78 is not included ,because I see no need for the options.
    Use configure mod option to work the magic.
    All character's have a clearly marked default setting.
    All characters have wide slection of options.
    All characters are unchanged and set to game default till you make the changes.
    Reset option will reset all characters.
    Make a wimp,ballanced or beast out of your favorite character.
    Stats range from 50 to 400
    Works with existing saved game as well as new.
    Have fun! As always comments and suggestions are welcome.

    4134 downloads

    8 comments

    Submitted

  23. Craftable Pig

    This mod allows you to create your pig(man), lol.
    Why not?
    SECTION:
    Magic
    CRAFTING:
    Mosquito Sack x3
    Spider Gland x1
    Pig Skin x1
    In Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=514797131
    Hf :3

    690 downloads

    3 comments

    Updated

  24. Melon on a Stick

    A Melon on a Stick!
    This mod will add a Melon on a Stick to your game!
    It is crafted with a stick and a watermelon at an alchemy engine.
    You can't attack with it, it won't protect you from the rain and it doesn't serve any
    purpose whatsoever but BRO, you've got a MELON on a STICK!
    Created for the almighty Melonlord T4T3RGR3N4D3R
    http://forums.kleientertainment.com/topic/55743-melon-on-a-stick
    I used this tutorial: http://forums.kleientertainment.com/topic/29427-tutorial-creating-a-handslot-equippable-item-from-scratch/
    Version 1.0

    372 downloads

    15 comments

    Submitted

  25. More Plants!

    Why am I putting up a file so incomplete and nonsensical? Why does the art suck? Why did I do what I did? Because I need your help to fix this crappy beta mod. Also, even though it is not finished, you can still have fun
    Report bugs and such to me. I accept some requests.

    973 downloads

    15 comments

    Submitted

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