By Neu7ralHe is Wissphar! an mod character, who has new weapons and an own armor! his strong feet and his resistance makes him an good combat character!
He is strong and resistant!
The strenght it's increased by (1.25 DST, 1.20 DS) and he can resist more damage because his armored feet protects him (0.15 DST, 0.10 DS, DS without RoG will don't have any special resistance)
Knows more magic and weaponry.
He has more advantage of crafting, he can do his own armor and helmet, also, new weapons and nightmare tools! He knows magic more fastly, having an 1 magic bonus builder, this means, you can craft prestihatitator items with science machine an shadow manipulator items with an prestihatitator
His sanity is low and his stomach consumes fastly.
Like wolfgang perk, his stomach consumption it's (1.20 DST, 1.30 DS)
Own durable armor.
The armor is the best part, he won't be able to use any armor, except his own, don't worry, his armor it's very durable (DST 4000, DS 2500) and resistant (DST 0.85, DS 0.80) now...
get out an enjoy him, if you wanna, read the changelog.
Reworked Throwing Axe and Possessed Throwing Axe (AKA PTA) textures. Reduced PTA projectile velocity from 35 to 20.
Added him, heh.
-Improved Wissphar hair color. (You can see it only ingame, i forget the portrait and the saveslots.) (Thank you Sep - The Cursed Leprachaun for the idea )
-Added his Speech
-Added Maxwell intro (on adventure too)
-Added Blue Gem and Red Gem Crafts
-Fist attacks now are faster
-Now starts with 1 Blue Gem
-Attacks with an weapon equiped will do the pickaxe animation.
Added him, heh.
By SafeyWalnut the opossum is very kinda hearted. She tries to see the good in everything and everyone.
Basic Information on Walnut:
-Has ~85% custom dialogue
-Night vision, and doesn't lose sanity in the dark
-Can eat stale/spoiled meats but NOT monster meat
-Will lose sanity in the rain, she absolutely hates it
-She will not lose sanity at night
-She is a bit faster than Wilson
-Her stats are as follows: 250 Health/100 Hunger/125 Sanity
-She uses Willow's sounds
Please notice: Walnut sincerely hates the rain, the straw hats or umbrellas will not help her.
Walnut was entirely designed, drawn, and coded by me, but special thanks to Dleowolf for the Extended Sample Character Mod. It wouldn't have been possible without you.
This is my first mod so any feedback would be great. I do plan on updating her in time, but for now I think she's good to go!
She is also available on the steam workshop!
By FoxraiWayrra the Arctic Fox - Don't Starve Together
Wayrra is a member of north fox tribe from far away lands. One feral day she get's dragged to Maxwell's world, during tribal event - Festival of Ancient Spirits, together with Wakkari the Red Fox of southern tribe.
Mod made by:
Base, graphics and general idea: Foxrai
Hard coding and bugs fixing: Ysovuka http://steamcommunity.com/id/kzisor/myworkshopfiles/?appid=322330
(If You want to enjoy Your game even more - visit Yvo's page for marvellous mods!)
Did you want version for DS or ROG?
*Freezes slower during winter
*Can eat monster meat and spoiled meat
*Can build create Sanity Orb, which increases sanity for fixed period of time
*Eats only meat
*Beefalos hate her
*Has her own weapon - Orb Staff
*Loves spiders... for dinner (gains a tiny amount of sanity by killing them)
LINKS you might like:
Wayrra the Arctic Fox DS,ROG: http://forums.kleientertainment.com/files/file/1095-wayrra-the-arctic-fox/
Wakkari the Red Fox DS,ROG: http://forums.kleientertainment.com/files/file/1072-wakkari-the-red-fox/
Wayrra the Arctic Fox DST: http://forums.kleientertainment.com/files/file/1103-wayrra-the-arctic-fox-dst/
Wakkari the Red Fox DST: http://forums.kleientertainment.com/files/file/1085-wakkari-the-red-fox-dst/
ALSO AVAILABLE THROUGH STEAM!
By WadyThis is a really really really really simple skin.
In this, white angel wing, black angel wing, black devil wing, red devil wing, tiny angel wing, butterfly wing, fairy wing.
* Installation path : C:Program Files (x86)SteamSteamAppscommondont_starvedataanim
This is Just backpack skin.
Authoring pane, Inventory On Backpack comes in the image.
In this mode as desired pick the various wings.
If you miss the old backpack if 'backupfile' files in the folder 'C: Program Files (x86) Steam SteamApps common dont_starve data anim' is inserted in the path.
By SenLI Am... Groot
"Groot from Guardians of the Galaxy by Marvel has joined Wilson.
He can only say 'I Am Groot'. He starts off very weak but will
gradually be one of strongest. He only eats wood-type but he is
able to craft his own food. Being a gentle creature, birds and
rabbits don't run away. He finds extra wood-stuff when chopping
tree, and he sheds random wood-stuff every morning in the summer.
Rain slowly heals his wounds. He comes with a normal axe, a
living log, a flint and his favorite food: the 'wood deluxe'."
Level: 0->100 (leveling gets progressively harder)
Health: 50 (up to 300 at max)
Hunger: 100 (up to 150 at max)
Sanity: 100 (up to 200 at max)
Speed: normal (fast at max)
Cold resist: tiny (medium at max)
Dapperness: tiny at lv50, small at max
HP regen: 1 per 10 sec at lv10, 3 per 10 sec at max
Dmg multiplier: 1.0 (up to 1.5 at max)
Can only say "I Am Groot"
Can only eat wood-type
Eating log, boards and pinecone will cause sanity loss
Can craft and consume his own and favorite "wood deluxe"
Effective at chopping trees (or not, configurable)
Chopping a tree generates an extra twig (configurable)
Birds don't run away (configurable)
Rabbits don't run away
Rain heals slowly (1 hp per 10 sec)
Sheds random wood-type every morning in summer
Butterfly (configurable) gives tiny (configurable) sanity
Have starting equipment (axe, flint, living log, wood deluxe)
How to level:
---Killing some innocent creatures will cause sanity loss
---Very little exp. Groot gains more exp by slaying enemies
Exp Needed For Level X:
Exp_needed = 25 * (new_level-1) * new_level + 1
How much exp is needed to reach level 10?
= 25 * (10-1) * 10 + 1
How much exp is needed to reach level 50?
= 25 * (50-1) * 50 + 1
How much exp is needed to reach level 100 (max)?
= 25 * (100-1) * 100 + 1
By NycidianThis mod introduces the character Weazely, a slightly stuffy, yet quite deranged, zombie manservant.
Weazely is undead, but only through the shear insane force of his willful ignorance of death. As his sanity grows the fact he should not be walking among the living becomes harder to ignore and his body attempts to be more alive, this causes Weazely to change depending on how sane he is at the moment.
Max Hunger: 300
Max Health: 200
Max Sanity: 150
Starting Sanity: 75
Health & Sanity
As Weazely walks around you may notice his heart beating. Every time Weazely's heart beats he will lose some sanity and health. This is fairly complicated but very simply if he has very high sanity and health his heart will beat every few seconds and he will loose 10 health for every beat of his heart. Unfortunately at high health he won't loose much if any sanity. Luckily as his health gets lower he starts loosing more and more sanity also as his health and sanity go down the duration between each heart beat is longer.
In short, it if you want to keep his health high, its better to have lower sanity.
Weazley also is much less afraid of the dark than other characters loosing no sanity except in the deep deep dark, however, due to it being harder for him to ignore his own death in the light during the day he loses sanity at a slow rate.
Damage & Speed
Weazely does from 1/2 to 2 times the damage of Wilson and moves at 1 & 1/2 to 1/2 the speed of Wilson. This changes depending on sanity where at zero sanity he has 2 times damage but only moves at half speed, this linearly scales until at full sanity he now does 1/2 damage but moves at 1 & 1/2 speed. Beware he may hit hard at low sanity but he won't be able to run away.
Weazley may start out with a large amount of hunger but his hunger like other things changes with his sanity. At full sanity Weazely has a normal human apatite but as his sanity goes down his hunger decreases faster. At zero sanity his hunger goes down at 3 times the speed that Wilson's hunger does.
Wacky & Wonky Food
In addition to the character Weazely, this mod introduces two new types of food, wacky and wonky. These foods use new ingredients such as; rocks, wet goop, rot, pig skins, ravens, Beefalo Wool, manure and guano. They of course also use the old ingredients as well.
Both foods, like Weazely, change depending on the sanity of the character eating them.
Wacky food is strange but not quite as disgusting as wonky food. Eating this food gives you sanity, however it gives you less sanity the more sanity you have. As for health and hunger, it gives more of each at high levels of sanity.
Candied Butterfly Wings
Black Bird Pie
Wonky Food does the opposite of wacky food removing sanity a great amounts at high sanity and not much at low sanity. Also wonky food gives health and hunger at greater levels when the characters sanity is low.
Jellied Beefalo Nose
Fair Warning: if you have a weak stomach, do not look up any food on the wonky list. Most are real foods (A few with names slightly changed to better fit the game), and they are all very wonky.
By Neu7ralWell, Thanks, Dragon Wolf Leo for the character template!
Now, He is Wissphar, You know it, I guess...
This version is more alpha than the Wissphar from DS/DST. This version has less content. because shipwrecked it's a new world and actually I didn't see a Marble or Tentacle Spots (for Marble Sword and TentaCaller NightSpear) But, I will add new ones! For the moment, his armor and helmet are removed, eventually will be added again. So...
Stronger than average, has an armored feet!
His strenght it's more mighty than the average. His feet will make him resist more too! but you will be a quite slower, just a little.
Stomach consumes more but his health worth!
He requires eat a bit more, his health it's 225!
Changed Wissphar texture and portrait.
Wissphar now starts with an Supreme Cutlass.
Strong feet removed. Insomnia removed.
I have even more to do.
Added Limestone Sword (Marble sword alternative)
-Coconut 1.0 : Spearjabbing Update!-
Added Spearjab animation (It's a bit buggy on the boat, but don't worry!)
All Spears now have an tag called "Spear" to do the specific spearjab animation
and his range is extended (1.10) but the attack has the same speed of the punch attack.
Added Long Spear. The craft are the double of the normal spear. More longer than the spear (1.30)
Re-Added the Natural Absorption (0.10)
-DS to SW-
Added him to Shipwrecked. Heh...
Removed PTA, Throwing Axe, Marble Sword, TentaCaller NightSpear
Will come back later, Wissphar Armor & Helmet, Nightmare tools
Added an cool bandana for compensate the lack of items. Haha.
Removed Armor Restriction.
New weapons! Yay! (yeah, more weapons than a simple spear )
By acemurdockBack to her Fiery Self
Still working on some things, like editing her description and selectscreen portait, but take her for now.
- Added fire damage resistance Back
- Made her lighter ifinite use
- She starts fires on low sanity
- normal Willow sanity gain/loss around sanity auras
By moxHunger - 130
Sanity - 120
Health - 50
High hunger rate.
Extra benefits from eating
Health improves over time with "healthy" lifestyle
By rons0nSomeone who couldn't download my character from the DST workshop asked me kindly to upload it here. So here it is!
By GalloVikingHello there!
I present to you my first mod ever: Sereina the Espeon. She is the main character of my fanfiction, and she managed to reach the Don't Starve's universe. She is an altruistic medic that hates violence, but she is determined to survive and has several abilities to do so. All of her quotes are personnal and Maxwell introductions for both Sandbox and Adventure Mode are unique as well.
-> Health: 80
-> Hunger: 120
-> Sanity: 120
-> She starts with her own bag.
-> She is hungry slower than usual.
-> She can make friends forever.
-> She runs faster during day.
-> She has a small sanity regen during day.
-> Her orb emits some light when her sanity is high.
-> She is more resistant to cold.
-> She isn't hurt by marsh bushes and cactuses.
-> Rabbits don't run away from her.
-> She isn't attacked on sight by guardians.
-> Bunnymen won't attack her is she has meat.
-> She is vegetarian, but she will eat leafy meat.
-> She runs slower at dusk and night.
-> She has a high sanity loss at dusk and night.
-> She has a higer sanity loss near monsters.
-> She has lower damage than usual.
-> Her attack speed is slower as well.
-> She loses sanity when she kills creatures that aren't monsters.
-> She is wet faster during rain.
-> She will dry slower than usual.
She comes with various custom items:
-> Her medical helmet is a strong head protection.
-> Her medical furnitures can heal up to 200 HP.
-> She can make a cyanide pill if she hates her life.
-> Her firatone pill can save your life in winter.
-> Her freezatone pill is the summer counterpart.
-> Her adrenaline injection increases moving and attacking speed for 30 seconds.
-> Her morphine injection reduces damage taken during 30 seconds.
-> She can make a powerfull drug that gives hallucinations during 30 seconds.
I've been working on her for a mounth and there may be bugs here and there. I need your help to find and fix them.
Huge thanks to: NoxuTheAutomaton for the art. Blueberrys and Jjmarco for their coding help.
This mode has been made using Dleowolf Extended Sample Character Template.
Link for RoG Steam version: http://steamcommunity.com/sharedfiles/filedetails/?id=398971768
Sereina has finally been ported to Don't Starve Together!
Link for the DST Steam version: http://steamcommunity.com/sharedfiles/filedetails/?id=413912882
By NergalJrHello, Klei Forums! I am a new, aspiring modder, and talented artist (from what people tell me), and a huge fan of Don't Starve. And I bring you, Endsville's very own Mandy.
Mandy is a grim, evil, hateful little girl, with nary a single ounce of fear in her entire body, and more hate in her pinky-finger than ****'s whole body. She in fact, owns the Grim Reaper himself, by earning his loyalty through a game in which she won.
Comes equipped with Dark Sword and Nightmare Amulet.
Regains sanity at night.
This is my first mod. Ever. So there may be a bug here, and a bug there. So, if your game crashes, it's Mandy's fault. But there most likely won't be crashes, since my mod does not override, or replace a single thing.
This is just a character mod. Plain and simple. She comes with her own artwork and her own spoken lines. Which is really awesome.
More to come in the near future, so expect updates or an overhaul of Mandy. So check by every few weeks.
None known at the moment.
Special thanks: Fidooop, for creating Wod Better, which helped me create this character when I had absolutely no idea what to do. I uploaded this the very same day I found Wod Better. Art including. (I'm a fast worker.)
Incompatibility: I am not checking every single file combination available to me for incompatibility issues, but below is a list of what this mod will not work with.
Fidooop's "Nightmares Tab"
By jimmeh57As my first ever mod, I bring you... Hed! The Bodyless Horseman!
Long since his last breath, he roams the world, inducing fear into those who cross his path. Hed, even though now simply a ghost, believes that he is still alive, and as he goes more and more insane, you will see certain changes in the way he looks.
Hed is, for the most part, weak when on high sanity. He has lower hunger, speed, and damage. What makes up for these hinderances is that his followers will be much more loyal, and quite a bit tougher. As Hed goes more and more crazy, he will also become stronger, and faster.
Starting health: 100
Starting hunger: 100
Starting Sanity: 100
Highly resistant to the undead - Takes 10% damage from ghosts.
Comforted by the dead - Sanity is unaffected by ghosts, and gains slight sanity when near headstones or skeletons.
Stronger, restless minions - Followers ( pigmen, bunnymen, and rock lobsters) deal double damage, and do not sleep while friendly towards Hed.
Many of Hed's attributes are affected by his sanity. When his sanity is 66 or greater, he keeps his default stats (first ones stated) and remains in his bodyless form. When his sanity drops below 66, he will acquire a ghostly body, and gain the secondary stats. And lastly, if his sanity goes below 33, the final stats will be gained.
And that's about it!
Special thanks to everyone who helped me along the way.
Thank you for reading, and I hope you enjoy!
By SketchiverseVisit the mod's official forum page here for all the details !
By MalacathDeep in the Marshs of this strange land lives a witch called Waverly. There are some mysteries about here you might want to lift.
This mod introduces:
-A new form of a tree that is unique in the whole world and will only be spawned in Survival Mode.
-A new character, Waverly, who is a close friend to said tree and needs to be unlocked first.
-A new system of magic which will allow you to equip different spells to a wand. Resources for that have to be found first.
-A current total of 21 different spells ranging from aggressive to simply funny.
A short "How-To":
Somewhere in the marshes (yes "somewhere", that means you have to find it first, on your one, no shortcuts) of a Don't Starve world you can find the cozy place of Waverly, the arguably most friendly witch you will meet in Don't Starve. She has a small rundown house, a few ponds with lovely frogs dancing around for her and a big tree that is just to curious about visitors. Problem is, Waverly is really shy so she won't leave her house when you're close unless you make her. Above all Waverly loves this tree that was earlier mentioned *hint hint*
Waverly is a subpar insane personality. She has basically no mutual interest with anyone else. Willow loves picking flowers, she hates it. Wilson really enjoys building new stuff, she hates. Woodie doesn't like to be around those old smelly petals, but Waverly feels rather good with them. And all of our firends hate all these monsters, spiders hissing in their strange ways, hounds barking like there was something to gain from it... but even though they all want to kill her, Waverly loves them... in her own way. Her love for spiders, hounds and merms grew so strong that she locked herself up in her basement for three straight days to do some "research". Today she is a proud owner of the only piece of wood that can summon creatures to her help, at a small expense of some health. And every now and then this lousy fellow Maxwell decides to put her 200 yards away from her doorstep and talk silly things... she's not impressed.
Note: Due to the fact that ALL functionality of this mod is strongly dependent on worldgeneration it is not possible to experience it on an existing save without using the Console.
Another Note: If you encounter any bug, crash or something doesn't work as expected please report in the dedicated discussion thread. thx
Visit us on the forums if you fancy that:
We appreciate any feedback ^^
By Lirachiu**CURRENTLY STILL A WIP.**
Use at your own discretion.
Still working on his dialogue, but everything else should be working and functional. I'll update with more preview pictures soon.
Kazuaki Nanaki, the Narcoleptic math teacher from the hit pigeon-themed game series Hatoful Boyfriend!
My first Don't Starve Mod! (Please be gentle)
It was a lot of work, but very fun. I will be working on the rest of the Hatoful Boyfriend crew as well, once I finish up all or most of Nanaki's dialogue. A little of his dialogue is spoilery for BBL and Holistar, so be aware. It's nothing too bad, I don't think.
Please report bugs and glitches, thanks!
By xxM0rtexxDoctor Wortey v1.2
Dr. Wortey has:
-Has his own chicken weapon
-Can make syringes
-Life regenerates slowly
-Lost his pants
HP Regen script:
Special thanks to:
Maker of this mod:
Put together by:
By SeppucrowThis is Incu. He is counterpart to Lillitu, Being her full-demon friend.
He has ridiculously overpowered health, because he is a full demon. He believes he is utterly useless however, and tends to prove it by being all around lazy. He's a couch potato, and it's up to you to make him get his excercise!
I'm pleased that you all enjoy my last mod, and i'm hoping this one is a little better, even. :
By mgodWiz The Dark Wizard! An original character I created initially for myself but am now sharing for everyone to use.
*Low Damage(Same as Wendy)
*Calm and Collected- Passively gains Sanity over time like Maxwell's Dapperness but not as much.
*Starts the game with a Nightmare Amulet, an Icestaff and 3 living logs.
This is the first mod I have made for Don't Starve(or any game for that matter)so if any problems arise please inform me. This mod is compatible with the base game. I do not know if it is 100% compatible with the Reign of Giants dlc as I do not own it and cannot test it
*Unique speech text
By LawrenceGoio's abilities:
- Big Hunger: he can eat grass, rocks, wood gold nuggets and the nightmarefuel
- Strange metabolism: if you eat too much strange things, Goio will turn into what he has eaten!
- Indigestion: if he eats too much in a short time, an "accident" will happen! (Go at the end if you wanna know what the "accident" is xD) To reset the "stomach value" and preventing the "accident" you just have to wait.
It is increased by 1 each time you eat, and decreases by 1 each 7 seconds.
If you eat the red pill, the value resets to 0.
Hunger rate: 1.2
Attack: normal (1)
Hunger rate: 0.9
- Vulnerable to fire
- Can build the Farmer Rod
Hunger rate: 0.5
- Vulnerable to fire
- A bit resistent to cold
- Can build the Emergency Pinecone Kit
Hunger rate: 1.5
- Resistent to fire
- A bit vulnerable to cold
- Can build the Rock Scepter
Hunger rate: 1.2
Attack: normal (1)
- Resistent to fire
- A bit vulnerable to cold
- Can build a Sort Of Philosopher's Stone
- Can build gold nuggets
- Cast light
- No sanity loss during night
- Less sanity loss when near negative auras
- 0.01 hunger loss
- not scared by enemies
- not scared by darkness
- can craft the shadow spear
- sanity goes down
- Farmer Rod: low attack, but can drop seeds when hit something. Can be built only in Grass State.
- Emergency Pinecone Kit: drops some pinecones in exchange of some hunger. Can be built and used only in Wood State.
- Rock Scepter: multitool: weapon, pickaxe, axe and hammer. Can be built only in rock state.
- A Sort Of Philosopher's Stone: Heal wounds, transforms rocks in gold nuggets. Can be built only in gold State.
- Shadow spear: drain enemies' health
- Blue pill: If Goio eats a blue pill, he changes back to the normal form.
- Red pill: calms the stomach, used to prevent "accidents".
"I've saved a friend from death, but at what cost? I can no longer be with him without endangering his life."
This mod adds Nedelya as a playable character for Reign of Giants, Shipwrecked, and Don't Starve Together. She has custom dialogue and a custom voice.
Version 1.3 for Don't Starve Reign of Giants and Shipwrecked.
Version 1.4 for Don't Starve Together.
- Hunger: 150
- Health: 200
- Sanity: 200
- Normal/Cold: 0.75
- Warm: 1.25
- Hot: 2
- Normal: 0.8x spear damage (x0.75 normal damage multiplier)
- Warm: 2x spear damage (x1.25 warm damage multiplier)
- Hot: 3x spear damage (x2 hot damage multiplier)
- Cold: 4x spear damage (x0.75 normal damage multiplier)
Nedelya is a wolf inflicted with a condition called "fireblood". She has an increased temperature (50 degrees higher), and can overheat in spring, summer, and autumn. This also prevents her from freezing in the winter.
Heat and cold sources affect Nedelya 50% more, and also insulation slows down Nedelya's temperature rate 50% longer. Additionally, she can cool down by expelling the fires from her body. This is done by either attacking with her fist or Conductor Blade, setting the target on fire. Also, being attacked while not wearing armor will work.
Rain is also helpful. Rain lowers Nedelya's temperature, and also gives summer insulation. She also doesn't lose sanity from wetness.
In Shipwrecked, the temperature rate has been slowed when sailing the seas. Boosting on waves will also decrease Nedelya's temperature. Wind will also lower her temperature.
Nedelya's damage multiplier changes with heat. She is strongest when she is hot.
The Conductor Blade is Nedelya's special weapon, which also gets stronger when hotter. When warm or hot, the blade provides light. It also sets the target on fire, which immediately cools Nedelya down. It also gets stronger when cold, which freezes its target.
This time I've given the character an actual story of how she ended up in the world of Don't Starve.
- If starting in spring, summer, or autumn, it's a good idea to craft a straw hat and pretty parasol as soon as possible.
- Players have extra summer insulation at dusk and night, and also extra insulation in caves. This is a normal Don't Starve mechanic.
- More tips on dealing with overheating: http://dont-starve-game.wikia.com/wiki/Overheating
By zUsername*** Snow Chester version Shipwrecked.
You'll need 9 blue gem for transform to Snow Packim. ( No need to wait for Full Moon come ).
Hope you guys enjoy it.
-- Packim Snow & Fire not eats your food anymore.
"I'm a squirrel! Just a normal, fluffy squirrel. But...why do I have these memories of being something else?"
Version 1.1 Don't Starve Vanilla, Reign of Giants, and Shipwrecked
Version 1.2 Don't Starve Together
This mod adds Ron as a playable character for Don't Starve and Don't Starve Together.
Hunger: 150 Health: 250 Health Absorption: 50% Sanity: 100 JINX
The mod adds a jinxing mechanic to the game, in which completing various tasks, such as mining a boulder or picking a berry bush, can trigger a hostile creature spawn, or even an ambush event. Most jinx effects will result in the player taking damage easier. However, Ron has increased health and defense to balance this out.
The jinx can also affect nearby players and entities that are not protected with luck-giving items. The jinx itself can be hindered if the victim is protected by luck.
The jinx also changes and adds new behaviors to the game. The most common effect is hostile mobs having a preference to the victim over other entities, along with having an increased targeting range. Spawners are also affected. For instance, spider dens have a tendency to spawn a tougher variant of the spider, the spider warrior. Also, meteors will target the victim, accompanied with aggressive frogs.
Ron can also build a doll of himself, called the Jinxed Doll, that retains his jinxing effects. Its usage includes being an alternative target for hostile mobs, or allowing characters other than Ron to experience the jinx's effects.
Clovers are the main way of combating Ron's jinx. Ron has an increased chance to find clovers over other characters, making him efficient at clover hunting.
A number of luck giving items have been added to the game, most, if not all, requiring clovers as crafting ingredients. These items have the ability to prevent the jinx.
Ron-specific recipe Recipe: Beefalo Wool x4, Catcoon Tail, Wet Goop x4 Gives bad luck when held in inventory. Prefered target to hostile mobs. Clover
Found randomly picking flowers, cave ferns, and tumble weeds, and chopping trees. Clover amulet increases chance of finding. Increased chance to be found by Ron. Increased chance to be picked in rain or spring. Increased chance to be picked every seventh day. Prevents jinx when held in inventory. Olives
Found randomly picking berry bushes and tumble weeds, and chopping trees. Clovers increase chance of finding. Increased chance to be found by Ron. Increased chance to be picked in summer. Potted Clover
Requires Science Machine Recipe: Cut Stone, Clover Protects an area from jinx. Marble Clover (Don't Starve)
Requires Alchemy Engine Recipe: Marble, Clover Protects an area from jinx. Fireproof. Obsidian Clover (Don't Starve Shipwrecked)
Requires Alchemy Engine Recipe: Obsidian x3, Clover Protects an area from jinx and volcanic meteors. Moonrock Clover (Don't Starve Together)
Requires Alchemy Engine Recipe: Moon Rock x3, Clover Protects an area from jinx and meteors. Clover Amulet
Requires Prestihatitor Recipe: Gold Nugget x3, Clover Prevents jinx when worn. Increases chance to find clovers and olives. Guardian Amulet
Requires Prestihatitor Recipe: Gold Nugget x3, Clover x3, Moon Rock Transfers damage of nearby players, followers, and companions to wearer. 40% damage absorption. Wearer becomes a prefered target to hostile mobs. Peace Amulet
Requires Prestihatitor Recipe: Gold Nugget x3, Clover x3, Olives x3 20% damage absorption. Wearer becomes less targeted by hostile mobs. Wearer's damage reduced by 50%. Leprechaun Hat
Requires Prestihatitor Recipe: Gold Nugget, Clover x4, Silk x4 Prevents jinx. Gives chance to randomly find gold nuggets.
By CheerioThis is a high resolution texture pack for Wilson. This mod also includes the original source art which you can be used in other mods.