Custom Character and Skins

435 files

  1. -The Tomahawk Men-

    Edgar & Cie for Don't Starve Together. 
    Skins compatible version. 
    • Edgar, the Poet 
    - Start with something to lay Poetry 
    - Have some knowledge 
    - Cannot sleep 

    • Ligeia, the Oblivion Bride 
    - Winter and darkness is my shroud 
    - Lost my appetite for eternity 
    - Femme Fatale 

    • Morgue, Person of the Forest 
    - Very strong but slow 
    - Swift harvester 
    - Friend of nature 

    • Pluto, the Black Catcoon 
    - Can see in darkness 
    - Hate water 
    - Does cat things 

    • The Raven 
    - Unbearable for others 
    - Give something when eating special dishes 
    - Friendly to other birds 
    Edgar was my first MOD, some users asked or suggested obvious things... 
    Instead of a major update on Edgar MOD, it was easier to start to something new. 
    Thanks to users to play, modders for pieces of code and Yanizmad for each character sound et testing.
    Thanks to Klei for this crazy game. 
    Have fun.




  2. "Hunger Pains" Character Pack, Part 1: Winnifred

    Your decent into madness begins with the "Hunger Pains" Character Pack, Part 1: Winnifred.
    For more information, visit my lovely forum post:




  3. (testing) Wurbert, The Magnificent Man of Snow!

    Fixed crash when magic hat breaks
    Changed appearance and voice
    Rocks now give 10 hunger instead of 1. - Now changed to 5.
    Reduced winter melee damage
    Fixed up some of his speech
    Fixed hunger draining too slow - now fixed it draining too fast
    A test of my WIP Christmas mod! There shouldn't be any crashes or that. His stats are still being worked on, and such.
    Current Stats:
    Unarmed hits are the same speed as other characters with weapons.
    He swings all weapons VERY slowly, dealing much less DPS than his unarmed attacks during winter. In the summer, the Bat Bat and Spear are useless. In winter, all weapons are.
    Needs lots to eat
    Can eat meat and rocks (flint, nitre, rocks, gems, cutstone)
    Eating rocks has a 0.018 chance to make Wurbert poop out a blue gem
    Looks happy when cold, looks sad and melty when warm.
    Talks to you when he's happy - because he has nothing better to do.
    Regenerates 1 health every 8 ticks when temperature is below 0, loses 1 health every 8 ticks when above 0.
    Can craft a hat to keep his temperature low and negate the constant sanity drain during summer.
    Faster than average running speed
    50 Damage per unarmed hit
    Passive sanity gain
    High sanity
    High health
    Slow running speed
    30 Damage per Unarmed hit
    Consant sanity loss
    Average sanity
    Average-low health
    Tell me what you think! And remember: Updates will happen often.
    Merry Christmas! Happy Holidays! Happy Hanukkah! Whatever you celebrate!




  4. [22.07.2013] Asfaloth, the gentle lady

    Includes: Custom skin, character selection and save images.
    Now also with changed stats and reactions to the environment!
    Constantly being updated!
    Attention! There has been a minor setback due to a bug in 1.3, please use this version instead!
    Changes in 1.2:
    Tekry generously coded a custom item - a infinite bug net - for me, with which she will now spawn, instead of the regular one. Have fun planting flowers!
    Thread about this mod:




  5. [Character Mod] William Carter

    William Carter during his old times as a stage perfomer was taken to the future by Maxwell to create a paradox but the plan went wrong. Now both are trapped in the seemingly endless prison.
    Meant as a nerfed Version of Maxwell without valuable starting items but more health in order to fit into Don't Starve Together. You can try him on DS and DS RoG from the workshop-page or click on download. To download the DST Version go to this workshop-page or click on download.
    Health: 120
    Hunger: 150
    Sanity: 200 -regenerates 10 per minute (Maxwell gets 20 per minute)
    Starts with a tophat and two rabbits.
    Stats are subject to change and open for suggestions within reason.
    How to install without workshop:
    Unzip the "william" folder and drag it into your mods folder: Done. For further instructions about implementing mods into servers please proceed to the forum.
    All art assets/artworks were taken from the game itself and edited by me. The Bigportrait of William Carter was taken from the first puzzle of the "William Carter Puzzles" which also belongs to the games creators.




  6. [Character] Lucario (Don't Starve Edition)

    The don't starve edition of my lucario mod for players that don't have access to the steam workshop.
    Install it like any other mod, drag the "Lucario (DS Edition)" folder located in the .rar into your don't starve\mods\ folder.
    It should look something like this [Install path]\Don't Starve\mods\Lucario (DS Edition)\[Mod files]
    Play as Lucario, the aura pokemon. Single Player!
    Steam Versions
    Don't Starve Version
    (RoG and SW Compatible):
    DST Version
    My Lucario Mod for DST finally makes its way to Don't Starve. (Fully RoG and Shipwrecked Compatible!) 
    Please report any bugs or suggestions in the comments here, or on the steam workshop page.
    -Unique Dialogue 
    -Custom Art (Duh) 
    -Cute and Cool Variants 
    -Clothing Compatible 
    -Grows a shaveable, scruffy winter coat using the beard system. (Cute Variant) 
    -Deals increased damage and loses sanity faster as health decreases. (Cool Variant) 
    -Loses sanity slower at night. 
    -Loses sanity when near any fire (based on proximity) 
    -Increased damage from fire. 
    -Can use aura spheres and Lucario themed melee weapons! 
    -Can extract aura from live rabbits for crafting or health/sanity. 
    -Can obtain bone shards from fish. 
    -Can be shiny! 
    -Moderate configuration options 
    -It's Lucario! 
    Health: 140 
    Hunger: 150 (Very slightly faster decay) 
    Sanity: 200 (Slower decay at night) 
    Damage: 1.2x 
    Aura Spheres:
    Infinitely reusable "ranged weapons" that cost sanity and hunger (Can be reduced in the mod configuration.) instead of durability. They give off a very small amount of light. 

    Blue: Standard Aura Sphere: Low damage, low sanity/hunger cost ranged weapon, good for pulling or keeping distance. 
    Yellow: Swift Sphere: Slightly more damage, higher sanity/hunger cost. Built in walking cane. 
    Green: Dream Sphere: No damage, High sanity/hunger cost. Can put enemies to sleep. (Uses endgame materials) 
    Orange: Solar Sphere: Moderate Damage, higher sanity/hunger cost than swift, creates a large amount of light. 
    Red: Violent Sphere: High damage, high sanity/health cost, endgame sphere. 
    Other Weapons:
    Bone Rush: Powerful melee weapon with high durability (Same power as the battle spear). Made from bone shards and aura bits (Live rabbits or crabbits). 
    Metal Claw: Cheap, high durability weapon intended to be an alternative to the spear. 
    Shadow Claw: Powerful endgame melee weapon, drains sanity while equipped. 
    Aura Guardian Staff: Similar to the Standard Aura Sphere, but costs no hunger or sanity. 
    Config Options!

    Aura sphere cost: 
    -Standard: My personal opinion on what is balanced 
    -Low: Cheaper aura spheres for people that prefer to use them as primary weapons 
    -Free: No hunger/health/sanity cost, recommended only for fun, not balanced. 
    Weapon Durability: 
    -Both aura spheres and the custom melee weapons can have their durability toggled on or off. Aura spheres could be free, but have durability, or you could just have infinite weapons for unbalanced fun, whatever the server host decides. 
    Bonerush Smashes Rocks: 
    -Exactly as it says, the Bonerush can smash rocks like a pickaxe. (Just for fun) 
    Hunger/Sanity Management (Seperate settings for both): 
    -Harder: Sanity or hunger drain much faster, for those who want more challenge 
    -Standard: The same hunger/sanity drain as the mod has always had (My recommendation) 
    -Easier: For players that want to worry less about their mind and stomach, but still want some management. 
    -Casual: Virtually no sanity/hunger drain, for extremely casual players or just for fun. 
    (Both "Easier" and "Casual" settings kind of ruin the point of the game, so I only recommend using them when messing around.)
    Custom Items: 
    -Enables/Disables crafting of custom items (For players who prefer not to have all the extra fluff) 




  7. [Character] Phillip - Space Funeral

    Phillip from Space Funeral.
    Phillip has:
    200 HP
    210 Hunger (depletes slightly faster than normal)
    80 Sanity
    -Hits slightly harder than average.
    -Loses sanity easily.
    -Custom sounds, lines and music.
    -Is slightly insulated. (20 inherent insulation PJs)
    Be sure to examine things, there might be some references to Space Funeral... But it is too late for you.
    If it's not too late for you then you can always throw in suggestions for unfilled dialogue lines.
    Known bugs:
    -Battle music doesn't stop on death and doesn't fade in/out.
    -Would be great to have his own map icon but I've never seen it done.
    -Maxwell intro speech not changed, I'm not sure how to do it for this version of Don't Starve, if anyone knows, by all means tell me and I'll change what he says at the start of the game.
    -If Phillips custom music plays when playing as other characters, please disable his mod for the time being.
    Extra info etc in readme file included, but it's too late for you!




  8. [Character] Shovel Knight: The Blue Burrower

    This is a mod which adds in Shovel Knight as a playable character, and is being developed by BLsquared and Jade_KnightBlazer.
    Shovel Knight's Stats:
    80 Health
    150 Hunger
    120 Sanity
    Can only use his own armor.
    Craft Meal Tickets and Mana Potions to upgrade his Health and Sanity, respectively.
    Craft upgrades to the Shovelblade!
    Craft new Armors and Relics that only Shovel Knight can use!
    Eat Turkey Dinners for an instant health and hunger refill!
    Currently WIP: The rest of his lines need to be finished, among a few large updates we realized we can do.
    0.19.2: Hotfix #2
    Compatible with new DST update.
    0.19.1: Relic Hotfix #1
    Fixed crash when Client uses a Relic.
    New in 0.19.0: The 2nd Relic Update
    Added the Troupple Chalices!
    Fixed the Ornate Plate crash.
    Fixed private crafting.
    Special thanks to Yacht Club Games for creating the original "Shovel Knight" character this is based upon, as well as to Ryuushu on the forums for help!
    GitHub Page:




  9. [Character] Weavile - Pokemon

    The Sharp Claw Pokemon, Weavile, joins the Brawl! (Or Don't Starve)
    Weavile is balanced to be like how he is in the games, a glass cannon, he can deal a lot of damage and move very fast but can't take many hits at all. Being a dark pokemon, he suffers less sanity loss from monsters and the darkness and being ice type he is immune to cold but takes extra burning damage.
    Weavile has:
    70 HP
    75 Hunger
    170 Sanity
    -Hits 3 times harder than average.
    -Moves twice as fast as Wilson.
    -Is immune to cold and freezing.
    -Loses less sanity to night and monsters.
    -Custom voice (filtered Wallace talk sfx).
    Known bugs:
    -Weavile can get kind of stuck trying to reach a point/put something down and go to and fro very fast, make him move somewhere else to fix this.
    Art courtesy of CatOfDoom
    Inspiration and dialouge by Xander3000
    I don't claim Weavile or Pokemon as my own, they belong to Nintendo/Gamefreak, this is just a non-profit fanwork.




  10. [CHARACTER] Zoidberg Mod

    Hello, guys! Bringing the v1.1.1 Update to the forums because of 5,000 Steam Subscribers. Yay!

    If you have no idea who Zoidberg is, I suggest you watch Futurama. It is highly entertaining, and lots of fun for everyone. WARNING: This mod does contain some foul language. There is no way to disable it as of now, so don't download it if you don't want it. If enough people request it I may look into making it configurable.

    Zoidberg - The Crab of Many Words
    "Why always the fighting?"
    *Yay, it's raining
    -- Zoidberg gains sanity and gains a slight regen while it rains. He is still prone to freezing, so rain still sucks.
    *He can make a slinky
    -- Zoidberg can craft pet slinkies, as well as begin with one. It gives him a slight sanity boost when in the inventory, which does not stack with other slinkies. However, these slinkies are very dangerous, and should only be held by Zoidberg or other human hands. Giving them to chests, Chester, or dropping it on the ground results poorly.
    *Hooray, he's useful
    -- This can mean multiple things, such as the fact that he has custom audio or the fact that he's got custom lines (both of which are WIP; more on the TO DO list). It could also reference the fact that his bare claw does 55 damage without a weapon. That said, he gains no bonus from weapons. Or that he runs fast. Various buffs.

    -- The slinkies are dangerous.
    -- He loses hunger 1.5 times faster (not tested, but SHOULD be in place).
    -- Has low stats overall.
    -- Starts with a slinky. This can be bad if you run out of inventory room. Or if you die, since your stuff is probably flammable. (That should give a hint on the stuff, for those of you who read everything.)

    Basic Stats:
    -- 130 Health
    -- 180 Hunger
    -- 100 Sanity

    Special thanks to sorachan8 to making the artwork, as well as DarkXero for a lot of help with the code! Couldn't have done all of this without you guys! Thanks, and I hope everyone enjoys!

    -- Kill Zoidberg.
    -- Add more custom lines, the zoidberg_speech.lua is about two thirds done. However, most of it is for cave stuff, so it's not actually that helpful right now. If anyone wants to help (for free) message me and I'll give it to someone who knows more about Zoidberg than I do.
    -- Add more audio files. Feel free to leave a comment about what Zoidberg moment you want to be made into a sound! Warning, I can only add Examine and Attack sounds. Possibly Death sounds if you want more variety.
    If the download on here stops working, you can find this on the Steam Workshop as well:

    If you want to check out another fine mod, and you're feeling futuristic, bite my shiny metal *** and check out Bender by Affenbauch, for Don't Starve Together!

    v1.0.1 Update: Added some more lines automatically, replacing things such as I with Zoidberg, my with Zoidberg's, etc. if anything doesn't come out right as correct English, let me know which line in particular and I can fix it! (N/A on Forums.)
    v1.0.2 Update: Fixed broken BURNT lines in the speech.lua. Thanks to Muche for bringing this to my attention about the missing commas. (N/A on Forums.)
    v1.1.0 Update: All characters should now have custom Inspect lines for the slinky! Even modded characters lines have been altered. Enjoy examining the slinky all you like. (N/A on Forums.)
    v1.1.1 Update: Apparently WILSON in the code is referred to as GENERIC, which was causing a crash. Rude. I feel bad for GENERIC ol' Wilson. Anyways, crash fixed.




  11. [DST] Coraline for Don't Starve Together

    Coraline is back for MORE PAIN in DST.
    Coraline is from the Neil Gaiman novella, Coraline; in which she meets a hellish world that is incognito as a desirable landscape. Read the book. Coraline is a black haired girl in the Dave Mckean depictions of Coraline.
    This mod is highly a work in progress. Right now she is only a character mod, but soon she'll be adding more to the game than just her beautiful looks and insanity.
    She is a little girl.
    --It takes her more chops to down a tree
    --It takes long to mine
    --She hits lighter
    --She has less health
    --She's hungrier
    --She's a bit peckish
    She loves to explore and sightsee
    --She walks slower to take in all of the sights
    --(Not at the moment)Not afraid of frogs or spiders
    She has small hands
    --Carries less things
    --Tends to crops better
    She comes from a Neil Gaiman Book
    --She's a bit insane
    --She has low sanity
    --She has nails, deal with it.
    --Can make Nightmare Fuel
    --(Not at the moment)Has some other sanity boosts based on environments in Neil Gaiman books




  12. [DST] Dib

    Dib is an eccentric young boy who possesses a fascination with unexplained paranormal phenomena, such as ghost hunting, Ufology, and cryptozoology, as well as with the supernatural and occult.
    standart stats:
    hunger: 200
    sanity: 100
    health: 150
    - slow sanity reg
    - If a ghost haunts him, it will get resurrected
    (if so h will get -40 hunger, -10 sanity, -20health(can be reduced by armor))
    - damagemultiplier (0.8)
    This mod is still in development, please let me know about balancing requests and other input / stuff
    If the game crashes when you try to select Dib you have to disable small textures in the options.




  13. [DST] Gaz

    Gaz is the menacing younger sister of Dib and one of the supporting characters of Invader Zim. Known for her dark, violent and antisocial personality, Gaz has frequently expressed her disdain for the rest of the human race, seeming to care about only two things in the world: Pizza and video games. Few have been known to get between her and those two things and walk away unscathed.
    standart stats:
    hunger: 200
    sanity: 200
    health: 100
    - can have up to 4 pig followers
    - damage multiplier 1.1
    - hunger multiplier 1.2
    This mod is still in development, please let me know about balancing requests and other input / stuff
    If the game crashes when you try to select Gaz you have to disable small textures in the options.




  14. [DST] GIR

    GIR is the insane, hyperactive robotic assistant of Zim and the closest thing the incompetent Irken has to a friend, having been constructed from scrap parts and given to Zim by the Almighty Tallest just before it was handed to Zim, instead of a regular SIR (Standard-issue Information Retrieval Unit). All rights about GIR as a character belongs to Jhonen Vasquez (inventor of "Invader Zim").
    standart stats:
    hunger: 100
    sanity: 100
    health: 150
    - lower hunger rate (0.9)
    - if over 85% sanity he will get into duty modus
    - press T for dog suit
    - gets more health and hunger by fishtacos
    - sanity loss all the time
    duty mode stats:
    hunger: 100
    sanity: 100
    health: 150
    duty mode perks:
    - increased walking speed (1.25)
    - increased damge (1.5)
    - lower hunger rate (0.5)
    duty mode cons:
    - more sanity loss all the time
    dog suit stats:
    hunger: 100
    sanity: 100
    health: 150
    dog suit perks:
    - no more sanity loss like in the other modes
    - while wearing the dog suit there are no effects from normal ore duty mode
    dog suit cons:
    - decreased damage (0.8)
    - increased hunger rate (1.7)
    This mod is still in development, please let me know about balancing requests and other input / stuff
    If the game crashes when you try to select GIR you have to disable small textures in the options.




  15. [DST] Glace - The Freezer

    [steam Workshop]
    Glace was born with a cold heart. His whole body is emitting an aura that slowly freezes
    everything around him.
    But his cold heart does not mean he has a cold heart (pun intended).
    In fact, he really likes to be among friends, but often, he gets rejected with his aura being the
    Health: 100
    Hunger: 65
    Sanity: 220
    --Has a cold heart--
    His body is like a fridge. Items in his inventory get cooled like in an icebox.
    He furthermore emits an aura which cools everything around him down.
    Butterflies really don't like this because they freeze when they get too close to him.
    He himself does not overheat, which is fine in summer, but...
    --Hates winter--
    He really really hates it. It's his least favorite time of the year.
    His body temperature will not rise beyond a certain point, so the thermic stone and campfires can only do so much and long travel will be certain death, because the cold hurts him really bad. He takes 2.5 times the damage and temperature changes double in speed for him. So prepare yourself.
    --Has a strong mind--
    Living alone most of the time helped him develope an immunity against the sickness called solitude.
    But he really hates dark places. When it gets dark, his strong mind means nothing! His sanity will drain 2.5 times as fast in those situations. If you don't do something you easily loose ~50 sanity per night.
    To counter this fear, he has only one solution...
    --Likes to be among friends--
    Despite his cold heart, he really is most comfortable among his friends. Even the night will mean nothing if he can feel the warmth of another persons heart. This feeling will quickly heal his mental scars.
    --Does not eat much--
    His metabolism is different from most species.
    This brings forth the problem that he often collects too much food which will later perish all at once or he forgets it entirely. This can be deadly during winter.
    --Is a fast runner--
    Glace is not much more than a twig when it comes to his weight.
    And if that was not enough, the ground freezes around him before he comes into contact with it.
    You could say that he slides through his life.
    He is 42 % faster than Wilson.
    [From the author]
    I tried to make it not too unbalanced, but not to the point where this character wouldn't be fun to play with.
    I used the Extended Character Template from Dleowolf for which i am quite grateful.
    If you find any misspelling or weird wording please let me know. English is not my first language but i try to improve whenever i can.
    And finally: Have fun playing!




  16. [DST] Groot

    I Am... Groot
    "Groot from Guardians of the Galaxy by Marvel has joined Wilson.
    He can only say 'I Am Groot'. He starts off very weak but will
    gradually be one of strongest. He only eats wood-type but he is
    able to craft his own food. Being a gentle creature, birds and
    rabbits don't run away. He finds extra wood-stuff when chopping
    tree, and he sheds random wood-stuff every morning in the summer.
    Rain slowly heals his wounds. He comes with a normal axe, a
    living log, a flint and his favorite food: the 'wood deluxe'."
    Level: 0->100 (leveling gets progressively harder)
    Health: 50 (up to 300 at max)
    Hunger: 100 (up to 150 at max)
    Sanity: 100 (up to 200 at max)
    Speed: normal (fast at max)
    Cold resist: tiny (medium at max)
    Dapperness: tiny at lv50, small at max
    HP regen: 1 per 10 sec at lv10, 3 per 10 sec at max
    Dmg multiplier: 1.0 (up to 1.5 at max)
    Can only say "I Am Groot"
    Can only eat wood-type
    Eating log, boards and pinecone will cause sanity loss
    Can craft and consume his own and favorite "wood deluxe"
    Effective at chopping trees (or not, configurable)
    Chopping a tree generates an extra twig (configurable)
    Birds don't run away (configurable)
    Rabbits don't run away
    Rain heals slowly (1 hp per 10 sec)
    Sheds random wood-type every morning in summer
    Butterfly (configurable) gives tiny (configurable) sanity
    Have starting equipment (axe, flint, living log, wood deluxe)
    How to level:
    Kill creatures
    ---Killing some innocent creatures will cause sanity loss
    Eat food
    ---Very little exp. Groot gains more exp by slaying enemies
    Exp Needed For Level X:
    Exp_needed = 25 * (new_level-1) * new_level + 1
    How much exp is needed to reach level 10?
    = 25 * (10-1) * 10 + 1
    = 2,251
    How much exp is needed to reach level 50?
    = 25 * (50-1) * 50 + 1
    = 61,251
    How much exp is needed to reach level 100 (max)?
    = 25 * (100-1) * 100 + 1
    = 247,501




  17. [DST] Wark the Chocobo

    This mod introduces Wark the Chocobo to Don't Starve Together! She is a chocobo from the Final Fantasy Fables series of games, the type of chocobo that is commonly refered to as the "chibi" chocobo!
    She comes with her own speech file, diet, art assets, and a neat little mechanic for those who can make it through winter!

    Health: 150
    Sanity: 120
    Hunger: 170Traits:
    *Eats like a bird.

    Wark is a primary herbivore, meaning that she mainly eats vegetation, like vegetables and cut grass; however she is secondarily omnivorous, capable of eating fish, eggs, and many other foods. However, do to her crop lacking the enzymes capable of breaking down red meat, she cannot eat nor digest meats other than fish. Rejoice; however, because she has both a crop and a stomach, she can hold a lot of food in her, and because she is a savanna bird, her digestive system is more efficient!*Runs like a bird.

    Chocobos are quick on their feet, her light frame and powerful legs allow her to maintain a sprint at around 50% the speed of an average human. However, this speed likely comes from a constant fear of being eaten; so unfortunately this begets a lower sanity.*Moults... like a bird.

    You'd think all those feathers would make her a little warmer in winter, but being an arid plains creature she prefers warmer and more temperate climates, so her plumage is thin to allow better temperature control. So in reality, her winter coat isn't that useful at all, but it still sheds it at the start of summer. Maybe that would be useful?Right now the mod is playable and very much balanced how I want her to be, so I am releasing it early because I will be gone for a few days and unable to do some of the final visual and gameplay tweaks before version 1.0. She is DST only because I started making her for DST long before it occurred to me that making a character backwards compatible would be a pain in the tail-feathers. I'd then have to do a lot of balancing and mechanicing for DS and ROG, so for now she will be DST only until I get better at this.
    To Do:
    Break out your Busdriver because I need to do my shout outs now:
    Thanks to @Dleowolf for the Character Template and helping solve Wark's tail.
    Thanks to @Mobbstar for putting up with my constant questions.
    Thanks to @Kzisor for helping with Wark's diet.
    and big Thanks to @rezecib for literally doing all the hard parts for me.
    Enjoy! PM me with any comments, issues, and suggestions if you really want me to read them, sigh exasperatedly, then bug everyone else on how to do cede to your demands.




  18. [DST] Wolfram, The Aristocrat

    2800 views and 400 Downloads! Cool, really cool!
    Wolfram The Aristocrat!
    This mod was created by Devil_saint, Ms Muzzles and Chromiumboy.
    Wolfram & Wolfgang art made by /FEZ\
    And ported by me!
    Health: 200
    Hunger: 200
    Sanity: 200
    Powerful if he's calm.
    He does a great damage only if you keep his sanity up!
    Beware don't lose much sanity. If you have low sanity.
    Go find something to get up!
    Detest all magic stuff.
    He cannot learn and use any magic stuff! Excepting the
    Life Giving Amulet and attune the Meat Effigy. and he will
    feel uncomfortable having nightmare fuel on his pockets
    Give it to another!
    Detest spoiled foodstuff.
    He doesn't like stale and spoiled food, he will have the
    Wickerbottom perk
    Struggles with luggage
    He will be a bit slower with a backpack, he doesn't like
    wear backpacks. Also he's a bit faster than average.
    The caves arrive.
    Update the speech.
    The ruins arrive.
    Update the speech.
    Change Log...
    V1 Mod Created
    V2 Bugfixes
    V3 A terrible bug in workshop.
    v3.1 Quotes redone!




  19. [DST] Zim

    Zim is a member of the alien Irken race, and a former Irken Invader. You can read all of his backround here:
    Thanks to Jhonen Vasquez for creating Invader Zim.
    Thanks to kdaesung, who made this mod for vanilla don't starve.
    Thanks to Dryicefox, cause i used coraline as template for zim.
    Thanks to Dleowulf, for his extended sample character.
    Hunger: 160
    Health: 150
    Sanity: 40
    - comes with his Irken PAK (costum backpack)
    Irken PAK Perks:
    - increased walking speed
    - can go into inventory
    - high sanity regeneration
    -gets damaged by rain
    If the game crashes when you try to select Zim you have to disable small textures in the options.




  20. [DST]Walnut the Opossum

    Walnut the opossum is very kinda hearted. She tries to see the good in everything and everyone.
    Basic Information on Walnut:
    -Has ~85% custom dialogue
    -Night vision, and doesn't lose sanity in the dark
    -Can eat stale/spoiled meats but NOT monster meat
    -Will lose sanity in the rain, she absolutely hates it
    -She will not lose sanity at night
    -She is a bit faster than Wilson
    -Her stats are as follows: 250 Health/100 Hunger/125 Sanity
    -She uses Willow's sounds
    Please notice: Walnut sincerely hates the rain, the straw hats or umbrellas will not help her.
    Walnut was entirely designed, drawn, and coded by me, but special thanks to Dleowolf for the Extended Sample Character Mod. It wouldn't have been possible without you.
    This is my first mod so any feedback would be great. I do plan on updating her in time, but for now I think she's good to go!
    She is also available on the steam workshop!




  21. [Fix] Beard Wilson Snowfallen

    This mod fixed the beard of Wilson Snow Fallen, the pattern is black and removes the mood of the skin. With the help of the forum and especially the user 6480, we managed to fix and leave it in the quality Klei.
    This mod itself, not from the Wilson skin to anyone, it only changes the beard. It only works in client mode.




  22. [Mod Released] Dolly, the Doughnut Lady

    Finally finished! I'm proud to present my latest mod in the making; Dolly the Doughnut Lady!
    The character itself belongs to me, and wasn't originally made for Don't Starve.
    Health: 130
    Hunger: 230
    Sanity: 200
    Hunger depletes 70% its normal speed.
    Only does 75% of average damage.
    Loses more sanity from rain than average.
    I'm a lot more proud of how this one came out, because technically it's an update.
    Tell me what you think! And enjoy~


    1 comment


  23. [Mod] Character Wenyu

    Steam Workshop:
    Steam Workshop (DST):
    Intro Contains a character Wenyu.
    He is a taoist.
      Stats Health: 150
    Hunger: 125
    Sanity: 225
      Description *Has a wooden sword
    *Is less afraid of monsters and their meats
    *Follows Taoistic disciplines

    See Items to get information about the wooden sword.
    All sanity reduction caused by monsters are halfed (include monster meats).
    Taoists doesn't eat beef, fishes and bird meat, so does Wenyu. Also, when he attacks or kills animals and birds, he will lose sanity. Taoists doesn't kill innocents. All hostiles aren't considered innocent.
    He has a new crafting tab "Taoism", in which his dedicated recipes are shown. Items                   Name Description   Wooden Sword * Wenyu starts with this item.
    * Has infinite durablity and deals less damage than a spear.
    * With a papyrus and two nitre items, the wooden sword can be activated (in "Taoism" tab). Wooden Sword
    (DST only) * Can be crafted.
    * Has finite durablity.
    * Deals less damage than the original wooden sword. Wooden Sword
    (Activated) * Has higher damage than original wooden sword.
    * Can be enchanted with eight different magic, which can be found in "Taoism" tab.
    * When enchanted, the sword will maintain the effect until the next day, and the effect is considered "enabled".
    * When new day comes, if there're enabled effects. One of them would be randomly chosen as this day's effect. For example, if "ice" and "flame" effects are enabled, there're 1/3 possibility that the sword has "ice" effect, so does "flame", and there're also 1/3 that it has no effect.
    * When all effects are enabled, there will be two daily effect.
    * Once per day, the wooden sword can be reactivated to change one of its effect to another enabled one randomly. This costs 35 sanity value. To reactivate, you should equip wooden sword and then hold Ctrl key and right click wooden sword in inventory.
    * (DST) The activated wooden sword can copy its effects to another wooden sword. This costs 15 sanity value. The copied effects lasts for 3 days.
    * (DST) It doesn't have any effects when the sword is held by other characters, while a crafted wooden sword has.   Eight effect of the sword                    Name Description Sky
    (Qian) * Double attack damage Earth
    (Kun) * Increase damage value
    * Sanity recovery up Flame
    (Li) * Ignite target (ignited enemy takes extra damage when attacked)
    * Absorb fire (absorbed fire increases damage of next attack) Ice
    (Kan) * Freeze target
    * Extinguish fire Thunder
    (Zhen) * Electric attack
    * Increase damage value Wind
    (Xun) * Speed up
    * Spawns tiny tornado when attack Mountain
    (Gen) * Multiple attack Swamp
    (Dui) * Poison attack
    * Sanity recovery up




  24. [NEZ] Dib for DST

    Dib the Paranormal Investigator from Invader Zim.
    Health 120
    Hunger 150
    Sanity 250
    *Likes ghosts
    : He dosen't lose sanity with ghosts.
    *Good at human crafting
    : He doesn't need science machine.
    *Has a big head
    : His head is big.
    Starts with a gear.
    Mod creator: Nez []
    Thanks to Ryuushu for helping his code!
    Special thanks to Cassie(Hideousblob) who wrote the speech lines for him!
    And my Yuzin(Kiwii_kr) to made it all happen.
    Good mods to use with:
    [NEZ] Zim
    Gesture Wheel
    I'd love to get feedbacks on comments or asks on tumblr




  25. [NEZ] Zim for DST

    Irken Invader Zim from Invader Zim.
    Health 150
    Hunger 200
    Sanity 120
    Damage Multiplier 1.25x
    *A trained Irken soldier
    : He does 25% more damage than other characters.
    *Covered in paste
    : He doesn't get hurt from rain.
    Starts with 3 taffies.
    Mod creator: Nez []
    Special thanks to Cassie(Hideousblob) who wrote the speech lines for him!
    And my Yuzin(Kiwii_kr) to made it all happen.
    Good mods to use with:
    [NEZ] Dib
    Gesture Wheel
    I'd love to get feedbacks on comments or asks on tumblr