Custom Character and Skins

435 files

  1. Puppy princess Musha [DS+DST]

    Single LINK (DS)
    Together LINK (DST)




  2. Warfarin, The Tricky Thief!

    Years ago, a moody teenager cobbled together a character mod that did fairly well up until it completely broke. Now, that teenager is back as a responsible adult with a 9-5 job to bring you...
    Warfarin: The Tricky Thief
    45 health
    100 hunger
    100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)
    Can dash!
    Hitting the Dash Key will sent Warfarin forwards in a quick dash that will dodge attacks, and Warfarin can dash into the ocean to reappear with a huge hit to their stats! Good for escapes, not so good for general exploring.
    Jumping over a wall will make Warfarin climb and vault over it, making the dash go considerably farther.
    Deals 75% default damage.
    Can pickpocket pigmen at dusk.
    Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.
    Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.
    Can hide in neutral treeguards for a mobile cover!
    Enemies will see you if they get too close. The distance depends on how much light is nearby.
    With a dagger equipped, you can ambush enemies while stealthed for massive damage! ambushing an enemy leaves them bleeding for a few seconds.
    Throwing knife:
    Long range
    Low damage
    1-use. Has a chance to survive and fall onto the ground where you can pick it back up.
    Get 2 per craft.
    The explosive throwing knife explodes for an extra 100 damage and ignites the target.
    Attack twice as fast as any other weapon.
    Allows ambushing!
    Flint Dagger:
    Low damage
    Plenty of uses
    Majestic Dagger:
    High damage
    Bit less uses
    Night Dagger:
    Vey High damage
    Few uses
    Ceremonial Dagger:
    High Damage
    Increases ambush range
    Multi-Colored Pestilence:
    Ship-wrecked only
    Not a dagger
    Moderate damage
    Poisons all nearby enemies upon striking.
    Not Very Short Bow:
    Opens up the 'arrow tab'. Plop an arrow in there and you can fire it by attacking!
    Require the bow to use!
    Long range.
    Normal Arrow:
    Very high damage
    15% for arrow to survive and be retrievable.
    Rock Arrow:
    Very low damage
    Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.
    Water Arrow:
    Extinguish things!
    No damage, ludicrous damage to the Dragonfly
    Makes you cold when you're holding it.
    Explosive Arrow:
    Moderate damage
    Ignites enemies
    Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby
    Makes you overheat when holding it.
    Pointy Arrow:
    High damage
    Makes enemies bleed
    Killing birds and rabbits gives twice the karma loss.
    Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!
    Smoke Bomb:
    Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.
    Hallowed Mask:
    Moderate armour
    Can be used to surround yourself with blood-sucking insects to steal health for you!
    Hidey Hood:
    Short duration
    Invisible while not performing actions. Can not ambush.




  3. Custom Character: Link

    Link, based visually on The Legend of Zelda: Wind Waker.
    Link comes equipped with a number of "Hero's" items. All of the Hero's items are unbreakable, and uncraftable. So don't lose 'em. Link is impervious to sanity loss, owing to his adventuring experience. He's seen things like you wouldn't believe. Link, as a seasoned adventurer, is stronger, faster, and tougher than average, with a strong stomach, but has a faster metabolism, and a smaller stomach, due to how consistently hard he pushes himself.
    Link is perhaps best at surviving through hunting and eating what he can kill.
    Keep an eye on that hunger gauge.
    Up-to-date Mediafire Link can always be found in the first post of the thread.




  4. Writhe, Maxwell's last friend

    My second ever mod character, brought back to be released! Also the inspiration for my now abandoned Wurbert character.
    Here's a video of an earlier version by the brilliant Jon from Jardev!
    Writhe is one of the shadow creatures, but he was mentally challenged, and could never fit in. So the others bullied him, trying to kill him off. Maxwell pitied Writhe, and defended him best he could. As he grew weaker, his last option was to send Writhe out into the open world, as far away from the other shadows as possible. Writhe sees Maxwell as his farther figure.
    -Health =120
    -Hunger = 180, and can only eat meat and nightmare fuel.
    -Sanity = 1, and constantly drains.
    - Short vision
    -Can't equip any hand-slot items due to him having blades for arms. Instead he has the armguards listed below.
    +Walks 1.2 times normal speed.
    +Teleports a short distance when attacked.
    +Attacks deal more damage over time. Instead of attacking once, he jumps into the air and wildly slashes at enemies. While he does more damage, this can not be interrupted and leaves him vulnerable. He also does lots of damage unarmed.
    Can examine shadow creatures!
    Eating nightmare fuel will give back:
    1 sanity
    34 health
    6 hunger
    Daddy's Spare coat: The dapper coat Maxwell wears in adventure mode! While wearing it, Writhe will stop losing and gain sanity during the day, and the sanity loss during night is slowed by a lot.
    Sack of Helpful goods: A sack that spawns next to him when a new game starts. Gives 3 charcoal, 2 meat, and the Divine-O-Pones in adventure.
    Divine-O-Phones: Headphones he only gets in adventure mode. Not only do they tell you where the things are, you can also make them play music by right-clicking on them while they're equipped.
    Rather Plain Armguards: Works as a mining pick and axe. Mines at 20% speed and chops at 30%. Very slow!
    Swiss Arm-y Guards: Works as a mining pick, axe, and shovel. Mines at 30% speed and chops at 40% normal. Gives an extra 12 damage to your attacks. Still very slow. Requires science machine.
    Kingly Armguards: Works as a mining pick, axe, hammer, and shovel. Mines at 50%, chops at 60%, hammers at 40%, and gives an extra 18 damage to your attacks. Requires Alchemy Engine
    Handy Man's Maces: Works as a mining pick, axe, shovel, and hammer. Mines at 70%, chops at 80%, and hammers at 60%. Gives and extra 24 damage, and also functions as a divining rod. Requires a repaired Pseudo Science Station to craft. So you need to go to the ruins!
    Flamey-Wamey Thingadoo: A long-lasting torch. Breaks after running out of fuel. You can also shoot fireballs at enemies to ignite them, but this uses a lot of fuel.
    Mole-Whacker Mollet: Acts as a very weak hammer. Can also be used to whack moleworms. and pick them up to make the rain hat. Only available with Reign of Giants.
    Sticky Snatchers: Act as a bugnet. Simple as that.
    Known issues: If you quit and rejoin a save while wearing the Divine-O-Phones, you have to take them off and put them back on for the music to work.




  5. Satori, The Mind Reader

    A character mod based on Satori Komeiji from Touhou Project.
    Satori is a mind reading youkai. Her ability made her hated by humans and other youkai who fear their secrets being exposed, but made her loved by the animals who normally can't be understood. After knowing that her little sister is lost somewhere in the island she decided to look for her to bring her back home.
    Character Abilities
    -Hunger: 150
    -Health: 100
    -Sanity: 250
    -Wendy's attack modifier
    -Can read the thoughts of the creatures around her.
    -Can tame pets by giving them food. Every pet has their specific taming item(s).
    -The animals don't fear her but she is not liked by humanoid creatures such as pigmen.
    -Has a high base sanity but loses it for hurting the animals who trust her.
    -Has a sanity bonus while she is in caves.
    Tameable Pets
    -Rabbit: Gives a sanity boost. Can be picked up.

    -Beefalo: Assists Satori in combat and protects her from any danger. Drops manure from time to time.

    -Koalefant: Defensive pet. Prevents freezing in winter. Drops manure from time to time.

    -Tallbird: Attack pet. Can be fed monster meat but doesn't like new pets.

    Mod's Features
    -Custom art, portraits and icons (including minimap and morgue ones).
    -Custom character strings.
    -Modified behaviour on several npcs.
    -Custom strings on several npcs (thoughts).
    -Custom battle AI for pets. They stop attacking their target if Satori runs away.
    -Hunger system for pets. You need to feed them or they'll leave her.
    -Custom sanity penalties.
    -Modified intro.
    -Custom music.
    Art: Shia
    Coding: Terri
    Satori's strings: Wally
    -Compatible with RoG but she doesn't have any special feature from the DLC yet.
    -The mod is tested without any other mod activated. If you have a mod that changes behaviours/creatures prefabs it might not work well.
    To do
    -Add more "thoughts" to npcs.
    -Add more tameable pets.
    -Add Koishi (Satori's little sister) as an unlockable character.
    -Rewrite/modify the game's ending.




  6. William J. Danninghar:

    Does not work with Reign of Giants DLC
    Steam workshop version working again. Get it at
    Check out the Deviantart account I made of William for weekly updates on his backstory and concept arts of his upcoming/current/past inventions or appearances!
    There's also a picture of him when he was in his early 30s or so, so check it out to see William with a small beard - AND A FULL, LUSHIOUS HEAD OF HAIR!
    Click the link to check out plans for future updates and feel free to vote for the stats you want to see one of the future items have!
    Take a look at this Mod Spotlight by a swell chap named Jon, of Jardev!

    New update (Alchemy 4 Dummies) now out, adding many new crafting recipes! Robots are now much harder to craft but they've been made much stronger as well!
    I'll be doing a comic-kind-of-thing bout William's past. I'll also be adding more to his speech that'll hint to his background.
    New HD textures for Wil, and has a new, much higher quality piano voice (played horribly by yours truly )!
    See STATS for info about the Wrenches, Potions, robot, and William himself!
    Fixed the Blueprints dissappearing without summoning a robot when the player doesn't have enough gears!
    I love making mods for Don't Starve. Mostly just testing out all the possible perks, stats, etc. So, here's one of my personal favorites!
    William J. Danninghar was an inventor - much like Wilson. But his interests were more into robots and mechanical stuff. He now finds himself in a strange, unfamiliar place full of creatures beyond his wildest imaginings.
    -Slower than most characters by just a small bit.
    -Is weaker than most characters.
    +Starts off with 5 gears and a cane
    Average hunger
    -Low health
    +Very high sanity
    +Already knows the Science machine recipes (like Wickerbottom)
    +Very slow passive health regen.
    +Has a 0.1x armour bonus
    +Enters Nightmare Form when sanity is below 45.
    Nightmare Form stats (that differ from normal William's)
    +150 health
    + Deals more damage
    +Replaces science bonus with magic bonus (Prestihatilator recipes become available)
    +Gets a cool new voice
    -Hunger depletes significantly faster.
    You need to craft mechanical what-not (a new item) and a shell for the specific robot to creat your robot. These pieces are found in the Refine tab!
    You can use a hammer or wrench to tell your companion to leave you alone and then feed them a carrot (seeds for reapers) or gears to heal them and make them follow you again!
    Mechanical Butler:
    Controlled by a rabbit
    +High health
    +Helps mind and chop trees.
    +Can heal with carrots
    +The controlling rabbit will run out of the robot when it dies
    +emits smoke
    +Acts as a container.
    -slowish movement speed
    +Becomes Nightmare Butler when player's sanity is below 100.
    Mechanical Reaper:
    Controlled by a crow
    +Teleports away from combat if attacked
    +Can heal with gears
    +The controlling crow will fly out of the robot when it dies
    +Very fast attack speed
    -Modertate-low health
    -Low-med damage
    Mechanical Brute:
    Controlled by a rabbit
    +Very high health
    +High damage
    +Can heal with gears
    +The controlling rabbit will run out of the robot when it dies
    -Very slow attack speed
    -Slow movement speed
    +Becomes Nightmare Brute when player's sanity is below 100.
    Craftable Wrenches! And special back-pack (which doesn't actually store things, it's armour)
    Pointy Wrench:
    Craftabe under science. Requires Alchemy Engine.
    Deals 51 damage.
    Has 150 uses.
    Can be used as mining pick.
    Nightmare Wrench:
    Craftable under Magic. Requires Prestihatilator.
    Deals 65 damage.
    150 uses.
    Can be used as mining pick.
    Drains sanity when equipped.
    Regain 2.5 sanity on hit.
    Mechanic's back-up:
    Blocks 75 damage
    1050 durability
    Can be activated to turn it into a shield via extending plates to block 100 damage (treeguards still do 1 damage)
    Has neat effects
    Concentrated Nightmare Fuel:
    Craftable under Magic. Requires Alchemy Engine.
    Instantly sets sanity to 0, activating William's Nightmare Form.
    Bottle of Happiness:
    Craftable under Magic. Requires Alchemy Engine.
    Regains a large amount of sanity.
    Elemental Mixererer is required for the De-life-inator (gun) and the Heart of Phlogiston (sword) It can be found in Refine!
    The flintlock mechanism can be found in refine.
    Flintlock pistol
    requires flintlock mechanism.
    High damage.
    Long range
    10 uses
    Requires Elemental mixererer
    Summons a stationary Terror Claw to fight the target if in-range
    50 uses
    Med range
    Med damage
    Heart of Phlogiston:
    Requires Elemental Mixererer
    Slow attack speed
    ignites targets
    Deals 72 damage and 77 to burnable targets
    HotHead's Braincase:
    High protection
    Has a chance to ignite attackers
    Pyromaniac's Evening Wear:
    High protection
    Wearer is almost immune to fire
    Very, very, very high insulation
    Works like the meat effigy, but takes less health from William. The normal meat effigy will leave William at full health when built, this will leave him with much more.
    When resurrected, player starts off with less sanity and hunger than the Meat effigy.
    His speech is currently a slightly modified Wickerbottom speech. This will be changed further in time.




  7. Seras Victoria, The Fledgling Vampire

    A version for Don't Starve Together now exists and can be downloaded via the steam page:
    Seras Victoria, The Fledgling Vampire
    "Seras was a member of the D11 elite police response unit, until she was mortally wounded by Alucard in his destruction of a vampire masquerading as a priest. On the verge of death, she chose to allow Alucard to turn her into a vampire. Serving beneath Alucard, she now works for the Hellsing Organization and deals with the consequences of her decision."
    Project background and goal
    I've always liked Seras character from the Hellsing Anime, and in a game like Don't Starve where all characters seem to be going off the edge in one way or another, Seras as a reluctant human-turned-blood-sucking-monster seemed oddly fitting. I will focus on making Seras fun to play more than "balanced", with this meaning that playing Seras should be a different experience from playing other characters in don't starve. Playing her meant to be challenging in its own way.
    Health: 260/60*
    Stomach: 150
    Sanity: 120
    Damage: x2.1/x0.4*
    *highest at night when full, lowest at day while starved.
    Green = Working feature
    Yellow = Partially implemented/semi-working
    Red = Not implemented
    Power changes day/night & full/starved.
    Character model changes depending on power (5 models)
    Regenerate hp at night (when not starved).
    Night vision.
    Sanity loss while starved.
    Cold resistant (insulation).
    Affected by full moon.
    Can only eat meat-type items. Partially meaty food such as meatballs have reduced effect.
    Takes no damage eating monster meat, but still loses sanity
    Unique speech text.
    Unique craftables.
    Tweaking, polishing and extra testing.

    The mod is in a stable state.
    Tips and tricks
    General survival
    1. Seras is very weak during the day, especially when hungry. Avoid all confrontation with enemies when possible during the day. Even a few frogs can be dangerous to a starved Seras during the day.
    2. Seras has night vision and she is extremely strong during the night as long as she is above 60 hunger. You can use this time to kill spiders, beefalo, werepigs and other dangerous opponents with relative ease.
    3. Caves are considered constant night, and since Seras excels at nightly adventures you should not hesitate to explore the lands underground.
    4. Seras unique weapon is quite affordable and has the same power as a tentacle spike it drains Seras own health when used. Using it during the day or when starved is not recommended
    5. You may want to sleep through the full moon.
    Dealing with hunger and health
    1. Seras cannot eat non-meat food, but this does not stop you from using this food as bait for tasty animals. It is a good idea to create a large number of traps with bait near rabbit holes to get a stable source of meat early on.
    2. Seras does not take health damage from eating damaging food. This means that spiders and the like are a passable source of meat. When you can create monster jerky and have some sanity improving clothes you can use monsters as your primary source of food.
    3. If Seras stomach is filled above 145 she will become somewhat more powerful but drain hunger quickly until she goes below 130. She drains hunger even faster during the day while in this state. An advantage is that she will slowly regenerate health during the evening and night while in this state.
    4. Seras slowly regenerates health at night while above 60 hunger. Since caves are considered constant night you can use caves to get your health up when no other health restoration is available.
    5. When cooking try to stick to cooking "meaty" recipes such as Meaty Stew, Honey Ham, Bacon & Eggs with the crock pot. Less meaty recipes have reduced effect on Seras.
    Version History
    Version v1.0
    This is the first public version
    Version v1.1
    Fixed head not showing when wearing a hat.
    Tweaked hunger (reduced to be less difficult)
    Fixed a minor texture error.
    Changed some speech lines.

    Version v1.2
    Completed speech text.

    Version v1.3
    Major visual upgrade

    Version v1.4
    New portrait for character selection
    Less meaty Crock pot recipes have been rebalanced to better suit Seras being a carnivore.

    Version v1.5
    New portraits for selection & save slots
    Now with better spelling!
    Fixed portrait compression error that was effecting some players

    Version v1.6
    New blood-fuelled unique weapon

    Version v1.7 (current, download via Klei)
    Added 5 new character appearances dependant on power
    Rebalanced hunger
    Increased night vision radius
    Added full moon effect.

    Special Thanks to:
    You guys helped make this mod possible!
    Forum Topic




  8. Wulfe

    *Hounds are neutral to her until provoked!
    *Pigmen and bunnymen are her natural enemies!
    *She's a bit stronger than most, is fast on her feet, and freezes more slowly in winter
    *Starts with 120 max hunger, 150 max sanity, and 150 max health
    *Will not lose sanity around monsters
    Wulfe is just about finished! I just need to figure out how to make it so hounds can be tamed with meat, like pigmen.
    ***IMPORTANT: There is a hounded.lua file in her folder you must move to a certain location, the README tells you what to do. If you don't she may get attacked by certain hounds.
    ***UPDATE: Those who had problems with her crashing on the character selection screen shouldn't have any issues with this version. Except I've heard that custom characters have been crashing when you examine walls lately..?




  9. Bellatrix The Realistic Vampire (Reworked Sunlight Damage)

    As you may have guessed this is a character mod and my first mod



    Bellatrix is a Vampire Character and i plan to follow the Cliché exactly with burning in sunlight to blood lust


    Character Information

    When introduced to the character you start at dusk that way you will not burn strait away

    Bellatrix does burn in sunlight but can see when there is little light

    ​so naturally she has night vision but not all the time on a new moon she looses her night vision ability


    she can move faster during the night

    all stats get a boost at night even more so on a new moon


    gains hunger by Attacking Living Enemy's or eating meat (monster meat included)

    (so for example no hunger will be rewarded for attacking a beehive)


    bats will protect her and attack whatever she's attacking, they tend not to follow you

    around so there not a follower


    you will not freeze for you are already dead



    Items List

    Grim Cloak

    Nightmare Blood -- refills your hunger and health at a high sanity cost


    Things i need to do!

    Fine tune Intro

    fine tune stat changes

    Add Vampire Hunting Pig-men that seek you out randomly

    and in caves it would be bunny-men

    Add Vampire like weapons that you craft and use

    (thanks to

    i could not figure out steam so there is no longer a steam link

    for some reason my mod did not appear in the mods page if someone subscribe to it.

    (i will figure it out at sometime)




  10. G's Mod

    My very first mod. I had been working on this for a month or 2 now. Playing around with this character will let you see how **** my personality can be. And yes, I did the fohkin' ****e art for this mod.
    A very nice and exquisite quote: "Punk-a-loid..."
    Health: 180 
    Hunger: 150 (Hunger Rate: 1.3)
    Sanity: 200
    Compatible w/: Vanilla/Reign of Giants/Shipwrecked
    Pros'n cons:
    *Able to sketch on papyrus to regain sanity
    *Can withstand winter, but despises summer
    *Not easily scared, though has nyctophobia (Nyctophobia = terrified of the dark)
    (Hits hard and has quite the endurance)
    (Slightly slower than other characters)
    (Starts off with a pencil and 10 papyrus to show the function of the pencil)
    (Is a feline, meaning he's related to catcoons and tigersharks)
    Custom voice: Alto Saxophone
    Please like, follow and comment on this if you will! Much will be appreciated! :3
    If there is any text that's Wilson's text or if he says "It's a... thing.", do tell me, I'd be more then happy to change it c:
    P.S. Special thanks to Deeyadee for shading my 'bigportraits' file and Dragon Wolf Leo for programming my pencil! Please, go 'watch' Deeyadee in DeviantArt and download Leo's mods! You won't regret it!
    Links here, please check'em out as a favour for me, yes? :
    (up for ART commissions, with pay tho) Deeyadee:
    (up for MOD commissions, also with pay) Dragon Wolf Leo:
     Also, please download my other mods if you like this one, please and thank you! :3




  11. Mystery Kids

    This is a collection of 'mystery kids' for Don't Starve. The download features all four characters made for this collection.
    Dipper Pines (Gravity Falls)
    Mabel Pines (Gravity Falls)
    Coraline Jones (Coraline)
    Norman Babcock (Paranorman)




  12. Charlie, a playable character mod (RoG and DST compatible!)

    Howdy! AmaLee here to present to you a playable character mod for Don't Starve and Don't Starve Together; Maxwell's assistant, Charlie!
    (If you're not sure who Charlie is, may I perhaps persuade you to take a look at the William Carter Puzzles?)
    This description is for all the basic stuff. I'll provide a few more tidbits on the forum thread you can find here.
    Currently, I have her uploaded to Steam Workshop here: (DS) (DST)
    How this mod was possible:
    Charlie was made with the Extended Sample Character Mod provided by Dleowolf!
    TheDanaAddams' tutorial was also a big help in some of the scripting processes that need to be done to get her perks to work.
    The text for her name in her big portrait for DST was graciously given by Jeff Agala over on tumblr, which may be found here!
    Thanks to The Noon Fish and Dryicefox for helping me out with her ghost and sounds!
    Basic information on the mod:
    Charlie's character design was based on the designs seen in 8th William Carter Puzzle. Currently, she has two different "perks": her sanity is drained at a higher rate (x1.25) and her damage updates depending on the time of day. Currently, the rates are as follows:
    Day: x1
    Dusk: x1.5
    Night: x2

    This should apply to all equippable weapons, as well as disarmed damage.
    Charlie has custom sounds available (meaning she gets her own voice!) in Don't Starve AND Don't Starve Together! Unfortunately, there is a problem with Steam Workshop where custom character mods with custom sound won't get added into the mod lists of players who are subscribed to said mod. So! Charlie with custom sound will only be available here. Please make sure when playing DST that all of your party has the same version of the mod! Sorry for the inconvenience!
    (Note: This character will be differentiated from the custom-soundless one as "Charlie (Sound)")
    Thank you for checking out my mod! May all of your adventures be gruesome, and if you have any suggestions, please visit the thread linked above!




  13. Waverly the Bewitched

    Deep in the Marshs of this strange land lives a witch called Waverly. There are some mysteries about here you might want to lift.
    This mod introduces:
    -A new form of a tree that is unique in the whole world and will only be spawned in Survival Mode.
    -A new character, Waverly, who is a close friend to said tree and needs to be unlocked first.
    -A new system of magic which will allow you to equip different spells to a wand. Resources for that have to be found first.
    -A current total of 21 different spells ranging from aggressive to simply funny.
    A short "How-To":
    Somewhere in the marshes (yes "somewhere", that means you have to find it first, on your one, no shortcuts) of a Don't Starve world you can find the cozy place of Waverly, the arguably most friendly witch you will meet in Don't Starve. She has a small rundown house, a few ponds with lovely frogs dancing around for her and a big tree that is just to curious about visitors. Problem is, Waverly is really shy so she won't leave her house when you're close unless you make her. Above all Waverly loves this tree that was earlier mentioned *hint hint*
    Waverly is a subpar insane personality. She has basically no mutual interest with anyone else. Willow loves picking flowers, she hates it. Wilson really enjoys building new stuff, she hates. Woodie doesn't like to be around those old smelly petals, but Waverly feels rather good with them. And all of our firends hate all these monsters, spiders hissing in their strange ways, hounds barking like there was something to gain from it... but even though they all want to kill her, Waverly loves them... in her own way. Her love for spiders, hounds and merms grew so strong that she locked herself up in her basement for three straight days to do some "research". Today she is a proud owner of the only piece of wood that can summon creatures to her help, at a small expense of some health. And every now and then this lousy fellow Maxwell decides to put her 200 yards away from her doorstep and talk silly things... she's not impressed.
    Note: Due to the fact that ALL functionality of this mod is strongly dependent on worldgeneration it is not possible to experience it on an existing save without using the Console.
    Another Note: If you encounter any bug, crash or something doesn't work as expected please report in the dedicated discussion thread. thx
    Visit us on the forums if you fancy that:
    We appreciate any feedback ^^




  14. Wisteria the Herbalist (BETA)

    Meet Wisteria the Herbalist!
    After much planning and many attempts at scripting and creating the sprite sheet, here is the fruit of my labor. It's a simple mod, but hopefully an enjoyable one.
    -She takes a 1.5 increase to damage and healing effects from edible items (Or in the very least, from food)
    -She also suffers from a decrease in sanity at the same rate as Wes.
    She has custom dialogue and everything seems to be working so far. Play around for a bit and let me know what you think! There will be more updates for her in the future. I've got some cool stuff planned.
    If you have any suggestions, feel free to share them!




  15. Wisp, Wynter and Wei.

    Three kitty character pack! RoG compatible! Adorable custom sounds!
    WISP: the Stray -
    Health - 100
    Hunger - 100 (drains somewhat slowly)
    Sanity - 150 (drains slow at night)
    She's a fighter and has the attack speed and damage to show for it! She's also not too picky about the food she eats and can eat monster meat no prob.
    WYNTER: the Longhair -
    Health - 250
    Hunger - 300
    Sanity - 100
    Slooow, but strong. Has a super thick coat of hair to keep her extra warm (with three sprites for each level of growth after shaven)
    WEI: the Housecat -
    Health - 75
    Hunger - 150
    Sanity - 25
    Has 'nightvision', so he's never REALLY in the dark, but is neurotic and paranoid, so he has pitiful sanity, anyway, but comes a little prepared for trouble. Weak but very fast. Can't stand stale food!
    - They all have a shavable coat of fur that grows back over time. Winter has loads of fur, Wisp has a good amount, Wei has basically nothing. Winter starts out with a full coat, Wisp and Wei still need to grow theirs out on new game start.
    - As cats, they're all supercarnivores, which means they eat almost solely meat. They'll eat cooked meals with meats and non-meats in them, but won't eat just berries or corn or things of the like, so get hunting!
    -Each have their own unique sounds and dialogue! Note: there are a couple of lines of dialogue that aren't meows (like when you click on a gravestone) because they simply weren't in the standard speech file and I need to go hunt for them to change them :U
    -Future plans will likely add a handful of craft-able items, most of which are to be determined.
    -If anyone has any thoughts or ideas on balancing or other additions, feel free to voice them! Irrelevant of whether or not I add any suggestions, I'll still take them into consideration and they may affect changes I add later
    -I've been told that eating monster meat without penalty simply doesn't work in the base game, only with RoG, but you can still eat stale food without problem with Wisp.
    -Sounds courtesy of
    -Super duper thanks to everyone that helped me find stupid errors and code that I didn't know. <3




  16. Webber Mod[WIP]Tweak-time!(crash fixed)

    Currently has 150 health
    150 sanity
    250 hunger
    One custom string(expect more soon)
    Spawns with spiderhat
    Spider brothers don't aggro on him unless they see him take his mother's head off his shoulders.
    Night vision+grueproofing-note:may ruin your cave experience.
    Carnivorous dieting-can eat monster meat
    I have currently discontinued this mod, partly because there is now a Webber character in the Don't Starve RoG DLC.




  17. Not quite Pyro

    Hi I would like to introduce mod that I make with Mr. Hastings - Not Quite Pyro. Mod adds to the Don't Starve a new character - Pyro It is of course modeled on TF2 character, but he's not identical.
    Pyro stats:
    - Hunger 120
    - Health 150
    - Sanity 180
    - Is completely resistant to soaking (costume and mask) so the spring will not be a problem
    - Inflicts greater damage: Damage Multiplier : 1,2
    - He has some own items:
    Fire Axe: multi tool – axe + hammer;
    Flare gun: It can serve as a weapon, or you can cause the fire with this;
    Endothermic Match: It can serve as a fire extinguisher and a source of light;
    Lolichop: great and so sweet weapon.
    - He can't met Chester
    - He doesn't wear armors and helmets (depending on the armor difficulty level)
    - Pyrovision - special trait allows him to see the world in its own way.
    Mod Configuration options:
    - Speaking model
    Normal: Pyro speaks in complete sentences.
    Simple: Mmmrrrrrrrppghhh!
    - Pyrovision: It can be turned on and off
    - Outfit Difficulty:
    Easy: Pyro can wear all armor and helmets (he still doesn't like waterproof items)
    Normal: Pyro can wear all helmets (he still doesn't like waterproof items)
    Insane!: Pyro doesn't wear any armor or helmets
    Other info:
    I have used graphics developed by Klei: large and small portrait of Pyro, map icon and weapon graphics.
    Character has custom sound (wyro sound - made by Klei)
    Character has all custom strings
    Mod authors:
    Kuloslav (code)
    Mr. Hastings (graphic)
    Q:Why Pyro don't talk "mmmmph and huddas"?
    A: He can say that from the update 1.2.2 (see configuration options).
    Q:Why Pyro can't wear armor?
    A: He can from the update 1.2.2 (see configuration options).
    Q: Why he has two „breathing filters” instead of one?
    A: There are many reasons and the most important is: it was easier
    Q:When Pryo will "shoot rainbows"?
    A:Probably never - I tried to enter, the effect was just ugly.
    Q:What is Pyrovision?
    A:Special trait allows him to see the world in its own way. Please read mod description carefully.
    Q:What Pyrovision changes in the game?
    A: Pyrovision changing the graphics objects in the game. However not affect their usefulness. Pyrovision work when the character has a lot of sanity points.
    Q:What exactly Pyrovision changes ?
    A: List of changed objects:
    all trees
    all surface rocks
    spider and spider warrior
    Q:Why Pyrovision don't change ground textures?
    A:Because after such a change, the game would be unplayable
    Q:Is your mod only unlocks game content or add something new?
    A:The only things mod "unlocks" is a graphic pyro on the world map, graphic in the selection, sounds and item graphics: lolichop, fire axe and flare gun. All code and Pyro animation is my work. Graphics for match and pyrovision objects is Mr. Hastings work.
    Q:Please add more Pyro for Pyro. He is not like TF2!!
    A:Mod called “Not quite Pyro” right? So he will be just such a "not quite"
    Q:When you add Balolonicorn Chester?
    A:His situation is not clear. Although I have finished texture Baloonicorn Chester, Pyro can't meet Chester now. So far i won't add Ballonicorn until I redefine Pyro's disadvantages.




  18. Drok the Caveman

    This mod is also on the Steam Workshop
    Steam Version (Single Player)
    Steam Version (Multiplayer)
    Meet Drok
    Drok is a simple minded caveman. Drok loves a good meal, he eats everything but he prefers meat over anything. Drok is also quite afraid of monster and evil things. He thinks they are connected with evil spirits.
    When the time passes, Drok will grow a head full of hair. This is helpful to keep him warm in the winter, but Drok can't stay in the blazing sun in the summer with a full head of hair so he prefers to shave it in the hot summer months. The longer Drok's hair is, the stronger he feels.
    Since Drok is a caveman and he always had to struggle to survive he became strong, so his attacks are quite powerful but then again, he feels stronger with longer hair. His survival skills allow him to create a useful weapon: the Throwing Spear.
    Drok likes to draw on rocks, we call them cave paintings.
    Meet Wigstan
    As you start your adventure with Drok, you will receive a Roundish Stone. Drok can use some berries, ashes and a normal stone to create some red dye. With this red dye and the roundish stone Drok will be able to paint a face on the stone, thus Wigstan is born. Wigstan has two stages, excluding the roundish stone. The further you upgrade Wigstan the more Drok will like Wigstan, increasing Drok's sanity when he is close.
    Drok has a large stomach.
    Drok grows hair that keeps him warm and makes him feel stronger, but overheat him faster in summers.
    Drok doesn't have a big brain (low sanity).
    Drok can create cave paintings.
    Drok can craft a throwing spear to use for hunting and fighting.
    Drok doesn't lose sanity inside caves when he is in dark places.
    Drok has completely customized speech, including Reign of Giants DLC.
    Where to find the items?
    Red Dye - Refine Tab
    Wigstan - Refine Tab
    Throwing Spear - Fight Tab
    Cave Paintings - Structures Tab
    Winter Fur - Dress Tab
    Remember that some items need to be crafted at a science machine or an alchemy engine.
    I hope you enjoy playing as Drok




  19. (testing) Wurbert, The Magnificent Man of Snow!

    Fixed crash when magic hat breaks
    Changed appearance and voice
    Rocks now give 10 hunger instead of 1. - Now changed to 5.
    Reduced winter melee damage
    Fixed up some of his speech
    Fixed hunger draining too slow - now fixed it draining too fast
    A test of my WIP Christmas mod! There shouldn't be any crashes or that. His stats are still being worked on, and such.
    Current Stats:
    Unarmed hits are the same speed as other characters with weapons.
    He swings all weapons VERY slowly, dealing much less DPS than his unarmed attacks during winter. In the summer, the Bat Bat and Spear are useless. In winter, all weapons are.
    Needs lots to eat
    Can eat meat and rocks (flint, nitre, rocks, gems, cutstone)
    Eating rocks has a 0.018 chance to make Wurbert poop out a blue gem
    Looks happy when cold, looks sad and melty when warm.
    Talks to you when he's happy - because he has nothing better to do.
    Regenerates 1 health every 8 ticks when temperature is below 0, loses 1 health every 8 ticks when above 0.
    Can craft a hat to keep his temperature low and negate the constant sanity drain during summer.
    Faster than average running speed
    50 Damage per unarmed hit
    Passive sanity gain
    High sanity
    High health
    Slow running speed
    30 Damage per Unarmed hit
    Consant sanity loss
    Average sanity
    Average-low health
    Tell me what you think! And remember: Updates will happen often.
    Merry Christmas! Happy Holidays! Happy Hanukkah! Whatever you celebrate!




  20. Minari

    First try at modding, so don't smack me too hard, please ^w^
    Ever wanted to play one of those creatures that hunt you when you're insane? Now you can. Once a servant of them, but not anymore, Minari now joins the fun. As he was banished from the realm of shadows for being a renegade, he can't now walk through any obstacles so easily and will be attacked by his once-fellows nightmares if met. Yet, he is stronger than any other character and is well-suited for long walks across the wasteland.
    *300 hunger with slower hunger-rate
    *100 health and sanity = easy to kill and to go back into realm of shadows
    *His name started with "M", as he is a renegade villain, just as Maxwel
    Unfortunaly has no custom dialogues, as I don't know english well enough to make jokes =(




  21. Wesna The Lost Student

    0.8.2: Fixed fire Choppy burning on death not droping necronomicon only ash
    0.8.1: Fixed mod crashing at savegame and sometimes start new game
    Keep in mind this mod is still in Beta, it works fine for all i tested but it needs more testing
    so i will keep it in beta till I'm sure it is ready
    Please... if you find some minor or even major bugs please let me know i will try to fix them
    This is my first mod.. like... ever, so bear with me
    Custom character Wesna and her companion hound Choppy
    Wesna: hp 150/ hunger 150/ sanity 200
    Starts with a unique item Necronomicon
    When reading necronomicon it turns into Choppy
    When Choppy dies necronomicon is droped
    Comes with own speech
    Choppy: hp 200/ dmg 20
    Follows you wherever you go
    Attacks what you attack, defends when you are attacked and when he is hit
    Upgradeable with a blue or red gem to a fire or ice Choppy
    Upgraded: hp 400/ dmg 40
    Fire version inflicts burn
    Ice version inflicts freeze
    I wish to hereby thank all these awesome people for guiding me and helping finish this
    as a new moder i started from scrach and needed the help
    Thank you Malacath, DannaAddams, Aredshroom and esspecialy Goldfish911
    And thank you the guy who made HF Summons it helped me not alot but ALOT
    I didnt know him i hear hes gone and said if someone can keep his mods up to date
    Well i hope this is one way to keep it atleast a little




  22. Renamon

    This is Renamon, a digimon from the show digimon tamers. This mod enables the character Renamon in "Don't starve."
    Renamon has unique quotes, is very nimble on its feet (fast), it has a very fast metabolism, petrified of the dark (EXTREME sanity loss). renamon has a second form and a little hat to help level out the game play.
    250 Hitpoints
    220 Sanity
    250 Hunger
    ADDED HEALTH REGEN rain decreases sanity hit damage increased High definition art New insane form Custom sounds.




  23. CHARACTER Elinor

    11 - 04 - 2014 TWISTED WORLD RESTORED
    Why it was deleted? Idk. Probably it's because I'm an as♥♥♥le. :/
    Anyway, thanks to crockpot to make me notice that...
    NOTE: the switch between sanity and insanity it's a bit slower than the first version, that's because I changed the way the sanity is checked.
    Review (from Jar Dev)
    Elinor has a Mental Disease, her sanity always goes down.
    She have two personalities: sane and insane.
    When SANE:
    - Animals are not scared by her;
    - She can kiss animals: each kiss result in a bit of sanity or an item drop;
    - She restore more hunger from vegetables;
    - Can build: Heart Shaped Gem, Heart Amulet, Love Staff, Bird Gun, Bouquet, Clothes (pink, silver, gold, wedding).
    When INSANE:
    - Animals are scared;
    - Cannot kiss animals;
    - She deals a bit more damage;
    - She's a bit slower;
    - She have more hallucinations;
    - She is chased by ghosts;
    - Can build: Tragical Mistery Tool, Pain Tripper, Slaugh Me Do, Here Comes The Gun, Ob La Di Ob La BURN, Revolution 8, Tomorrow Never Comes.
    Clothes: slows down the sanity loss.
    Heart Shaped Gem: Ingredient.
    Love Staff: stops enemies and occasionally make them drop an item;
    Heart Amulet: slows down hunger and influence kisses;
    Bouquet: boomerang weapon, if used against bees, it stops them and spawn a flower;
    Bird Gun: turns enemies into birds.
    Tragical Mistery Tool: corrupted research machine.
    Slaugh Me Do: A Chainsaw. Does heavy damage and can cut trees with only one hit;
    Here Comes The Gun: shotgun. Deals a big damage if the target is near. Need to reload after every attack (you can do it quick by unequip and equip again)
    Ob La Di Ob La BURN: Sniper, ignite the target when killed.
    Revolution 8: poisoned cake. Give it to a pig or a rabbit and see what happens.
    Tomorrow Never Comes: a blue candle that lights a wide area. Attract threats and can absorb the health of them.
    Medicine and Strong Medicine: Stops the sanity loss for a time;
    Wedding Memories: Only one suggestion: use it FAR from your CAMP!
    update 11 - 04 - 2014
    added prefab: antimedicine (just removes 50/70 sanity), for going crazy faster!
    Lawrence C.S.




  24. Character Mod: Mandy

    Hello, Klei Forums! I am a new, aspiring modder, and talented artist (from what people tell me), and a huge fan of Don't Starve. And I bring you, Endsville's very own Mandy.
    Mandy is a grim, evil, hateful little girl, with nary a single ounce of fear in her entire body, and more hate in her pinky-finger than ****'s whole body. She in fact, owns the Grim Reaper himself, by earning his loyalty through a game in which she won.
    Health: 200
    Hunger: 150
    Sanity: 350
    Comes equipped with Dark Sword and Nightmare Amulet.
    Regains sanity at night.
    None... Yet.
    This is my first mod. Ever. So there may be a bug here, and a bug there. So, if your game crashes, it's Mandy's fault. But there most likely won't be crashes, since my mod does not override, or replace a single thing.
    This is just a character mod. Plain and simple. She comes with her own artwork and her own spoken lines. Which is really awesome.

    More to come in the near future, so expect updates or an overhaul of Mandy. So check by every few weeks.
    Known bugs.
    None known at the moment.

    Special thanks: Fidooop, for creating Wod Better, which helped me create this character when I had absolutely no idea what to do. I uploaded this the very same day I found Wod Better. Art including. (I'm a fast worker.)
    Incompatibility: I am not checking every single file combination available to me for incompatibility issues, but below is a list of what this mod will not work with.

    Fidooop's "Nightmares Tab"




  25. Dr. Gordon Freeman + Combine invasion

    You can also subscribe this at Steam :
    - Compatible with:
    - Don't Starve
    - Don't Starve: Reign Of Giants
    - Alyx & Dog mod:
    - Stats
    He came from Half-Life series.
    health 200 / hunger 150 / sanity 200
    - grows lesser beard than wilson
    - can equip crowbar, HEV battery
    - delays hunger, hardly fear
    - never talks
    - The batteries are bodyslot item.(in Science tab, no needs any tech.)
    grants protection with high durability, quickness and damage multiplier,
    You must kill Combines to craft batteries.
    - Crowbar can do what hammer can do
    - Firearms Information

    0. General
    - All ammunitions are obtainable only.(Combine drop)
    1. Crossbow (craftable, obtainable)
    - Attack: high /- Rate: low /- Range: long /- Ammo(stack): Uranium rod(10)
    - Instant death to human-sized enemies. Ammo can be retrieved after kill the target.
    2. Shotgun (SPAS-12) (obtainable only)
    - Attack: medium-high /- Rate: medium /- Range: short-middle /- Ammo(stack): Shells(6)
    - Hit area. Damage is in inverse ratio to the range.(the closer, the stronger)
    3. Pulse rifle (AR2) (obtainable only)
    - Attack: low-very low /- Rate: very high /- Range: middle /- Ammo(stack): AR2 magazine (30)
    - Can Autofire(keep press 'F').
    - Enemy Information

    The hounds waves are replaced by Combines when you play Gordon
    1. Combine Civil Protector
    - Attack: medium-Low /- Range: melee /- Vital: low
    2. Combine Overwatch Soldier
    - Attack: medium-high /- Range: short /- Vital: medium
    - Uses shotgun. Deadly.
    3. Combine Overwatch Elite Soldier
    - Attack: medium-high /- Range: middle /- Vital: medium
    - Uses Pulse rifle. Rapid fire. Falls back against approaching.
    4. Combine Hunter
    - Attack: medium-high /- Range: middle /- Vital: high
    - Fire pulses.
    Special thanks to:
    Super Uber Turbo Cheater (Steam)