Single LINK (DS)
Together LINK (DST)
Link, based visually on The Legend of Zelda: Wind Waker.
Link comes equipped with a number of "Hero's" items. All of the Hero's items are unbreakable, and uncraftable. So don't lose 'em. Link is impervious to sanity loss, owing to his adventuring experience. He's seen things like you wouldn't believe. Link, as a seasoned adventurer, is stronger, faster, and tougher than average, with a strong stomach, but has a faster metabolism, and a smaller stomach, due to how consistently hard he pushes himself.
Link is perhaps best at surviving through hunting and eating what he can kill.
Keep an eye on that hunger gauge.
Up-to-date Mediafire Link can always be found in the first post of the thread.
By Mr. TiddlesRECENTLY: Made it work with Shipwrecked's new update.
A mod I thought would be a good balanced character. Warfarin is a twelve year old orphan of unknown gender, who also holds no value to human life. They kill who they must to survive and without question, they steal what they must. They are also mute.
100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)
Shows a heart above head when examining animals, and a broken heart at monsters. Anything else will just be '...'
Hitting the designated jump key will make Warfarin jump a considerable distance forwards. Good for evading! Hitting jump again in mid air will make Warfarin roll upon landing, rolling works the same as before. Just jumping costs no hunger, but rolling costs 0.50 hunger. Hitting jump key a second time in mid-air will cancel out the roll command.
Jumping over a wall will make Warfarin climb and vault over it, making the jump go considerably farther.
Can jump over gaps in terrain, up to about 2 tiles of water. Having a wall at the edge makes the jump go EVEN LONGER! Costs 1 hunger to go over water. If you miss and land in water, you'll be teleported in a random location preeeeeeety far away, with 5 health, 25 sanity, and 10 hunger taken away.
Jumping when real close to a tree will make you climb into the tree. In trees, you CAN be attacked, but not seen by unalerted hostiles - even if a lightsource is nearby. When in trees, clicking anywhere on the screen will make Warfarin face where you clicked. And the jump key will make Warfarin jump out of the tree in the direction clicked. When in trees, clicking on another tree will make Warfarin face that specific tree.
Clicking on an enemy and then jumping will make Warfarin leap out of the tree and stealth-attack! No more of that clunky roll stuff!
After jumping out of a tree, hitting the jump key when real close to another tree will make you quickly hop into that new tree.
Wearing the Hidey Hood or Hallowed Mask will augment your jumps!
When jumping with the hidey hood, you will drop a web trap behind you that will greatly slow enemies down or a short duration of time. But, in return, you'll take 60% extra damage for a few seconds.
Jumping with the Hallowed Mask on will envelop you in a brief cloud of 'Black Death' as you move, at the cost of sanity. Think of it as a combat charge, kinda.
Here's a demonstration video! ...I really need to buy Bandicam at some point.
Deals 75% default damage.
Runs slightly faster than default.
Can pickpocket pigmen at dusk.
Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.
Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.
Can hide in neutral treeguards for a mobile cover!
Enemies will see you if they get too close. You're easy to see in the day, hard to see at dusk, and are undetectable at night.
Being near light-sources (Save the moggles) will break stealth. You can be in the light of a fire, just not -too- close.
Can backstab unalerted enemies for 100% weapons damage, an extra 100 directly to their health, and make them bleed for 12 seconds. Must have a dagger equiped.
Get 2 per craft.
The explosive throwing knife explodes for an extra 100 damage and ignites the target.
Attack twice as fast as any other weapon.
Backstabbing deals 450 damage (+weapon) and makes enemies bleed for 6 damage every 2 seconds for 12 seconds.
High Damage- lessens as he durability lowers
Can right-click on enemies when hidden to teleport and backstab them at the cost of durability
Can be maintained with purple gems
Not a dagger
Poisons all nearby enemies upon striking.
Pretty Short Bow:
Opens up the 'arrow tab' above the middle of the inventory bar. Plop an arrow in there and you can fire it by attacking!
If you have a normal arrow in the bow, and 3 hounds teeth in your inventory, you can instantly convert them into a more powerful spikey arrow.
Require the bow to use!
Very long range.
Very high damage
15% for arrow to survive and be retrievable.
Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.
No damage, ludicrous damage to the Dragonfly
Makes you cold when you're holding it.
Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby
Makes you overheat when holding it.
Shooting them occasionally ignites you.
Makes enemies bleed for 6 damage every 2 seconds for 12 seconds.
Killing birds and rabbits gives twice the karma loss.
Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!
Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.
Special thanks to Jon from Jardev for the video and providing me with entertainment as I worked!
Can be used to blow a storm of 'Black Death' around you, syphoning health from enemies to heal yourself.
By RedMattisA version for Don't Starve Together now exists and can be downloaded via the steam page:
Seras Victoria, The Fledgling Vampire
"Seras was a member of the D11 elite police response unit, until she was mortally wounded by Alucard in his destruction of a vampire masquerading as a priest. On the verge of death, she chose to allow Alucard to turn her into a vampire. Serving beneath Alucard, she now works for the Hellsing Organization and deals with the consequences of her decision."
Project background and goal
I've always liked Seras character from the Hellsing Anime, and in a game like Don't Starve where all characters seem to be going off the edge in one way or another, Seras as a reluctant human-turned-blood-sucking-monster seemed oddly fitting. I will focus on making Seras fun to play more than "balanced", with this meaning that playing Seras should be a different experience from playing other characters in don't starve. Playing her meant to be challenging in its own way.
*highest at night when full, lowest at day while starved.
Green = Working feature
Yellow = Partially implemented/semi-working
Red = Not implemented
Power changes day/night & full/starved.
Character model changes depending on power (5 models)
Regenerate hp at night (when not starved).
Sanity loss while starved.
Cold resistant (insulation).
Affected by full moon.
Can only eat meat-type items. Partially meaty food such as meatballs have reduced effect.
Takes no damage eating monster meat, but still loses sanity
Unique speech text.
Tweaking, polishing and extra testing.
The mod is in a stable state.
Tips and tricks
1. Seras is very weak during the day, especially when hungry. Avoid all confrontation with enemies when possible during the day. Even a few frogs can be dangerous to a starved Seras during the day.
2. Seras has night vision and she is extremely strong during the night as long as she is above 60 hunger. You can use this time to kill spiders, beefalo, werepigs and other dangerous opponents with relative ease.
3. Caves are considered constant night, and since Seras excels at nightly adventures you should not hesitate to explore the lands underground.
4. Seras unique weapon is quite affordable and has the same power as a tentacle spike it drains Seras own health when used. Using it during the day or when starved is not recommended
5. You may want to sleep through the full moon.
Dealing with hunger and health
1. Seras cannot eat non-meat food, but this does not stop you from using this food as bait for tasty animals. It is a good idea to create a large number of traps with bait near rabbit holes to get a stable source of meat early on.
2. Seras does not take health damage from eating damaging food. This means that spiders and the like are a passable source of meat. When you can create monster jerky and have some sanity improving clothes you can use monsters as your primary source of food.
3. If Seras stomach is filled above 145 she will become somewhat more powerful but drain hunger quickly until she goes below 130. She drains hunger even faster during the day while in this state. An advantage is that she will slowly regenerate health during the evening and night while in this state.
4. Seras slowly regenerates health at night while above 60 hunger. Since caves are considered constant night you can use caves to get your health up when no other health restoration is available.
5. When cooking try to stick to cooking "meaty" recipes such as Meaty Stew, Honey Ham, Bacon & Eggs with the crock pot. Less meaty recipes have reduced effect on Seras.
This is the first public version
Fixed head not showing when wearing a hat.
Tweaked hunger (reduced to be less difficult)
Fixed a minor texture error.
Changed some speech lines.
Completed speech text.
Major visual upgrade
New portrait for character selection
Less meaty Crock pot recipes have been rebalanced to better suit Seras being a carnivore.
New portraits for selection & save slots
Now with better spelling!
Fixed portrait compression error that was effecting some players
New blood-fuelled unique weapon
Version v1.7 (current, download via Klei)
Added 5 new character appearances dependant on power
Increased night vision radius
Added full moon effect.
Special Thanks to:
You guys helped make this mod possible!
A character mod based on Satori Komeiji from Touhou Project.
Satori is a mind reading youkai. Her ability made her hated by humans and other youkai who fear their secrets being exposed, but made her loved by the animals who normally can't be understood. After knowing that her little sister is lost somewhere in the island she decided to look for her to bring her back home.
-Wendy's attack modifier
-Can read the thoughts of the creatures around her.
-Can tame pets by giving them food. Every pet has their specific taming item(s).
-The animals don't fear her but she is not liked by humanoid creatures such as pigmen.
-Has a high base sanity but loses it for hurting the animals who trust her.
-Has a sanity bonus while she is in caves.
-Rabbit: Gives a sanity boost. Can be picked up.
-Beefalo: Assists Satori in combat and protects her from any danger. Drops manure from time to time.
-Koalefant: Defensive pet. Prevents freezing in winter. Drops manure from time to time.
-Tallbird: Attack pet. Can be fed monster meat but doesn't like new pets.
-Custom art, portraits and icons (including minimap and morgue ones).
-Custom character strings.
-Modified behaviour on several npcs.
-Custom strings on several npcs (thoughts).
-Custom battle AI for pets. They stop attacking their target if Satori runs away.
-Hunger system for pets. You need to feed them or they'll leave her.
-Custom sanity penalties.
Satori's strings: Wally
-Compatible with RoG but she doesn't have any special feature from the DLC yet.
-The mod is tested without any other mod activated. If you have a mod that changes behaviours/creatures prefabs it might not work well.
-Add more "thoughts" to npcs.
-Add more tameable pets.
-Add Koishi (Satori's little sister) as an unlockable character.
-Rewrite/modify the game's ending.
By AmaLeeHowdy! AmaLee here to present to you a playable character mod for Don't Starve and Don't Starve Together; Maxwell's assistant, Charlie!
(If you're not sure who Charlie is, may I perhaps persuade you to take a look at the William Carter Puzzles?)
This description is for all the basic stuff. I'll provide a few more tidbits on the forum thread you can find here.
Currently, I have her uploaded to Steam Workshop here:
How this mod was possible:
Charlie was made with the Extended Sample Character Mod provided by Dleowolf!
TheDanaAddams' tutorial was also a big help in some of the scripting processes that need to be done to get her perks to work.
The text for her name in her big portrait for DST was graciously given by Jeff Agala over on tumblr, which may be found here!
Thanks to The Noon Fish and Dryicefox for helping me out with her ghost and sounds!
Basic information on the mod:
Charlie's character design was based on the designs seen in 8th William Carter Puzzle. Currently, she has two different "perks": her sanity is drained at a higher rate (x1.25) and her damage updates depending on the time of day. Currently, the rates are as follows:
This should apply to all equippable weapons, as well as disarmed damage.
Charlie has custom sounds available (meaning she gets her own voice!) in Don't Starve AND Don't Starve Together! Unfortunately, there is a problem with Steam Workshop where custom character mods with custom sound won't get added into the mod lists of players who are subscribed to said mod. So! Charlie with custom sound will only be available here. Please make sure when playing DST that all of your party has the same version of the mod! Sorry for the inconvenience!
(Note: This character will be differentiated from the custom-soundless one as "Charlie (Sound)")
Thank you for checking out my mod! May all of your adventures be gruesome, and if you have any suggestions, please visit the thread linked above!
By amziezelt*Hounds are neutral to her until provoked!
*Pigmen and bunnymen are her natural enemies!
*She's a bit stronger than most, is fast on her feet, and freezes more slowly in winter
*Starts with 120 max hunger, 150 max sanity, and 150 max health
*Will not lose sanity around monsters
Wulfe is just about finished! I just need to figure out how to make it so hounds can be tamed with meat, like pigmen.
***IMPORTANT: There is a hounded.lua file in her folder you must move to a certain location, the README tells you what to do. If you don't she may get attacked by certain hounds.
***UPDATE: Those who had problems with her crashing on the character selection screen shouldn't have any issues with this version. Except I've heard that custom characters have been crashing when you examine walls lately..?
By PsycosisThis is a collection of 'mystery kids' for Don't Starve. The download features all four characters made for this collection.
Dipper Pines (Gravity Falls)
Mabel Pines (Gravity Falls)
Coraline Jones (Coraline)
Norman Babcock (Paranorman)
By Mr. TiddlesMy second ever mod character, brought back to be released! Also the inspiration for my now abandoned Wurbert character.
Here's a video of an earlier version by the brilliant Jon from Jardev!
Writhe is one of the shadow creatures, but he was mentally challenged, and could never fit in. So the others bullied him, trying to kill him off. Maxwell pitied Writhe, and defended him best he could. As he grew weaker, his last option was to send Writhe out into the open world, as far away from the other shadows as possible. Writhe sees Maxwell as his farther figure.
-Hunger = 180, and can only eat meat and nightmare fuel.
-Sanity = 1, and constantly drains.
- Short vision
-Can't equip any hand-slot items due to him having blades for arms. Instead he has the armguards listed below.
+Walks 1.2 times normal speed.
+Teleports a short distance when attacked.
+Attacks deal more damage over time. Instead of attacking once, he jumps into the air and wildly slashes at enemies. While he does more damage, this can not be interrupted and leaves him vulnerable. He also does lots of damage unarmed.
Can examine shadow creatures!
Eating nightmare fuel will give back:
Daddy's Spare coat: The dapper coat Maxwell wears in adventure mode! While wearing it, Writhe will stop losing and gain sanity during the day, and the sanity loss during night is slowed by a lot.
Sack of Helpful goods: A sack that spawns next to him when a new game starts. Gives 3 charcoal, 2 meat, and the Divine-O-Pones in adventure.
Divine-O-Phones: Headphones he only gets in adventure mode. Not only do they tell you where the things are, you can also make them play music by right-clicking on them while they're equipped.
Rather Plain Armguards: Works as a mining pick and axe. Mines at 20% speed and chops at 30%. Very slow!
Swiss Arm-y Guards: Works as a mining pick, axe, and shovel. Mines at 30% speed and chops at 40% normal. Gives an extra 12 damage to your attacks. Still very slow. Requires science machine.
Kingly Armguards: Works as a mining pick, axe, hammer, and shovel. Mines at 50%, chops at 60%, hammers at 40%, and gives an extra 18 damage to your attacks. Requires Alchemy Engine
Handy Man's Maces: Works as a mining pick, axe, shovel, and hammer. Mines at 70%, chops at 80%, and hammers at 60%. Gives and extra 24 damage, and also functions as a divining rod. Requires a repaired Pseudo Science Station to craft. So you need to go to the ruins!
Flamey-Wamey Thingadoo: A long-lasting torch. Breaks after running out of fuel. You can also shoot fireballs at enemies to ignite them, but this uses a lot of fuel.
Mole-Whacker Mollet: Acts as a very weak hammer. Can also be used to whack moleworms. and pick them up to make the rain hat. Only available with Reign of Giants.
Sticky Snatchers: Act as a bugnet. Simple as that.
Known issues: If you quit and rejoin a save while wearing the Divine-O-Phones, you have to take them off and put them back on for the music to work.
By Mr. TiddlesDoes not work with Reign of Giants DLC
Steam workshop version working again. Get it at http://steamcommunity.com/sharedfiles/filedetails/?id=191575745
NEW ENTRY TO WILLIAM'S BACKSTORY!
Check out the Deviantart account I made of William for weekly updates on his backstory and concept arts of his upcoming/current/past inventions or appearances!
There's also a picture of him when he was in his early 30s or so, so check it out to see William with a small beard - AND A FULL, LUSHIOUS HEAD OF HAIR!
Click the link to check out plans for future updates and feel free to vote for the stats you want to see one of the future items have!
Take a look at this Mod Spotlight by a swell chap named Jon, of Jardev!
New update (Alchemy 4 Dummies) now out, adding many new crafting recipes! Robots are now much harder to craft but they've been made much stronger as well!
I'll be doing a comic-kind-of-thing bout William's past. I'll also be adding more to his speech that'll hint to his background.
New HD textures for Wil, and has a new, much higher quality piano voice (played horribly by yours truly )!
See STATS for info about the Wrenches, Potions, robot, and William himself!
Fixed the Blueprints dissappearing without summoning a robot when the player doesn't have enough gears!
I love making mods for Don't Starve. Mostly just testing out all the possible perks, stats, etc. So, here's one of my personal favorites!
William J. Danninghar was an inventor - much like Wilson. But his interests were more into robots and mechanical stuff. He now finds himself in a strange, unfamiliar place full of creatures beyond his wildest imaginings.
-Slower than most characters by just a small bit.
-Is weaker than most characters.
+Starts off with 5 gears and a cane
+Very high sanity
+Already knows the Science machine recipes (like Wickerbottom)
+Very slow passive health regen.
+Has a 0.1x armour bonus
+Enters Nightmare Form when sanity is below 45.
Nightmare Form stats (that differ from normal William's)
+ Deals more damage
+Replaces science bonus with magic bonus (Prestihatilator recipes become available)
+Gets a cool new voice
-Hunger depletes significantly faster.
You need to craft mechanical what-not (a new item) and a shell for the specific robot to creat your robot. These pieces are found in the Refine tab!
You can use a hammer or wrench to tell your companion to leave you alone and then feed them a carrot (seeds for reapers) or gears to heal them and make them follow you again!
Controlled by a rabbit
+Helps mind and chop trees.
+Can heal with carrots
+The controlling rabbit will run out of the robot when it dies
+Acts as a container.
-slowish movement speed
+Becomes Nightmare Butler when player's sanity is below 100.
Controlled by a crow
+Teleports away from combat if attacked
+Can heal with gears
+The controlling crow will fly out of the robot when it dies
+Very fast attack speed
Controlled by a rabbit
+Very high health
+Can heal with gears
+The controlling rabbit will run out of the robot when it dies
-Very slow attack speed
-Slow movement speed
+Becomes Nightmare Brute when player's sanity is below 100.
Craftable Wrenches! And special back-pack (which doesn't actually store things, it's armour)
Craftabe under science. Requires Alchemy Engine.
Deals 51 damage.
Has 150 uses.
Can be used as mining pick.
Craftable under Magic. Requires Prestihatilator.
Deals 65 damage.
Can be used as mining pick.
Drains sanity when equipped.
Regain 2.5 sanity on hit.
Blocks 75 damage
Can be activated to turn it into a shield via extending plates to block 100 damage (treeguards still do 1 damage)
Has neat effects
Concentrated Nightmare Fuel:
Craftable under Magic. Requires Alchemy Engine.
Instantly sets sanity to 0, activating William's Nightmare Form.
Bottle of Happiness:
Craftable under Magic. Requires Alchemy Engine.
Regains a large amount of sanity.
Elemental Mixererer is required for the De-life-inator (gun) and the Heart of Phlogiston (sword) It can be found in Refine!
The flintlock mechanism can be found in refine.
requires flintlock mechanism.
Requires Elemental mixererer
Summons a stationary Terror Claw to fight the target if in-range
Heart of Phlogiston:
Requires Elemental Mixererer
Slow attack speed
Deals 72 damage and 77 to burnable targets
Has a chance to ignite attackers
Pyromaniac's Evening Wear:
Wearer is almost immune to fire
Very, very, very high insulation
Works like the meat effigy, but takes less health from William. The normal meat effigy will leave William at full health when built, this will leave him with much more.
When resurrected, player starts off with less sanity and hunger than the Meat effigy.
His speech is currently a slightly modified Wickerbottom speech. This will be changed further in time.
Three kitty character pack! RoG compatible! Adorable custom sounds!
WISP: the Stray -
Health - 100
Hunger - 100 (drains somewhat slowly)
Sanity - 150 (drains slow at night)
She's a fighter and has the attack speed and damage to show for it! She's also not too picky about the food she eats and can eat monster meat no prob.
WYNTER: the Longhair -
Health - 250
Hunger - 300
Sanity - 100
Slooow, but strong. Has a super thick coat of hair to keep her extra warm (with three sprites for each level of growth after shaven)
WEI: the Housecat -
Health - 75
Hunger - 150
Sanity - 25
Has 'nightvision', so he's never REALLY in the dark, but is neurotic and paranoid, so he has pitiful sanity, anyway, but comes a little prepared for trouble. Weak but very fast. Can't stand stale food!
- They all have a shavable coat of fur that grows back over time. Winter has loads of fur, Wisp has a good amount, Wei has basically nothing. Winter starts out with a full coat, Wisp and Wei still need to grow theirs out on new game start.
- As cats, they're all supercarnivores, which means they eat almost solely meat. They'll eat cooked meals with meats and non-meats in them, but won't eat just berries or corn or things of the like, so get hunting!
-Each have their own unique sounds and dialogue! Note: there are a couple of lines of dialogue that aren't meows (like when you click on a gravestone) because they simply weren't in the standard speech file and I need to go hunt for them to change them :U
-Future plans will likely add a handful of craft-able items, most of which are to be determined.
-If anyone has any thoughts or ideas on balancing or other additions, feel free to voice them! Irrelevant of whether or not I add any suggestions, I'll still take them into consideration and they may affect changes I add later
-I've been told that eating monster meat without penalty simply doesn't work in the base game, only with RoG, but you can still eat stale food without problem with Wisp.
-Sounds courtesy of www.freesound.org
-Super duper thanks to everyone that helped me find stupid errors and code that I didn't know. <3
By GeturaFirst try at modding, so don't smack me too hard, please ^w^
Ever wanted to play one of those creatures that hunt you when you're insane? Now you can. Once a servant of them, but not anymore, Minari now joins the fun. As he was banished from the realm of shadows for being a renegade, he can't now walk through any obstacles so easily and will be attacked by his once-fellows nightmares if met. Yet, he is stronger than any other character and is well-suited for long walks across the wasteland.
*300 hunger with slower hunger-rate
*100 health and sanity = easy to kill and to go back into realm of shadows
*His name started with "M", as he is a renegade villain, just as Maxwel
Unfortunaly has no custom dialogues, as I don't know english well enough to make jokes =(
By GrifuzClementine from Telltale's The Walking Dead Game arrives to the Don't Starve universe!
If you like our mod please rate it!
This mod is also not complete yet! Why? More episodes of The Walking Dead Game are coming and more quotes and maybe a new weapon will be added to her. Nothing is assured.
*Clementine starts with three items:
·Her Hat: it's very useful, restores some sanity and also keeps you a
tiny little bit warm and dry
·Lantern: so she can travel at night or pick up resources.
·Backpack: gives a quick start with Bigger inventory
*She tolerates stale food
Living in the Walker apocalypse makes you less picky with food .
*Not afraid of monsters
Her sanity won't be as damaged when facing monsters.
*Does not hits very hard
She's brave, smart and maybe even sassy, but even Clem has her flaws.
You start with 115 health, less than the average, you can only survive 2 hits from a boss, tread carefully.
Please enjoy and Have fun! We worked really hard on this so please, leave a comment and a like!
Art by Nicolascagesempai
Coding by Grifuz (me)
By BLsquaredThis is a mod which adds in Shovel Knight as a playable character, and is being developed by BLsquared and Jade_KnightBlazer.
Shovel Knight's Stats:
Can only use his own armor.
Craft Meal Tickets and Mana Potions to upgrade his Health and Sanity, respectively.
Craft upgrades to the Shovelblade!
Craft new Armors and Relics that only Shovel Knight can use!
Eat Turkey Dinners for an instant health and hunger refill!
Currently WIP: The rest of his lines need to be finished, among a few large updates we realized we can do.
0.19.2: Hotfix #2
Compatible with new DST update.
0.19.1: Relic Hotfix #1
Fixed crash when Client uses a Relic.
New in 0.19.0: The 2nd Relic Update
Added the Troupple Chalices!
Fixed the Ornate Plate crash.
Fixed private crafting.
==READ THE README FOR INFO, STATS, AND PREFABS==
Special thanks to Yacht Club Games for creating the original "Shovel Knight" character this is based upon, as well as to Ryuushu on the forums for help!
GitHub Page: https://github.com/BLsquared/ShovelKnightDST
By K1NGT1GER609WARNING: This mod has a flashing cloak, if you have had a history of seizures DO NOT download this mod. You have been warned.
This character is based on the indie game: "Dust: An Elysian Tail". This mod was done in my spare time so give me the errors (via screenshot) and ill see what I can do.
Meet Dust the hero from falana after the events of his story (little spoilers), he wants to go back home to falana. As dust you must survive the don't starve universe if you ever wants to return home. Most of Dust's quotes will have some reference to his experiences at falana and discover that food isn't preserved. During the beginning of the game he's incredibly vulnerable and won't last long in fights, so avoid conflict until proper armor is available. Dust comes with custom sound from Abadis forest and Sorrowing Meadows sound track from the game itself.
Dust has never feared any foe big or small, and the same applies here. No sanity loss being next to most enemies.
Dust is comfortable with the darkness, sanity drain at 75%
Dust's secret makes him an assassin class that rely's on hit and run. 33% extra damage on most weapons.
Most Assassins were never meant to tank damage and rely on speed and the element of surprise. Explains the low health.
Robes of the mithrarin:
Dust's robes keep him from freezing in the winter.
Unfortunately his robes are flammable, 50% extra damage from fire.
Dust's Satget- Provides a small sanity recovery rate and covers most of dust's face just like ingame.
The Blade of Ahrah- The legendary Blade has joined Dust in his journey, Ahrah was created by the moonbloods to be unbreakable but without augments falls behind the dark sword's damage.
The Blade of Ahrah augmented- Upgrade ahrah to match the power of the dark sword. By adding a large amount of gold to ahrah dust's speed is decreased by 10%.
The robes of the mithrarin- Craft Dust's final tier armor that goes underneath his clothes just like in game. It provides a large amount of insulation that makes it a poor choice to use in the summer.
The ring of sight- provides an unlimited fuel source like a lantern.
The teleportation stone- similar to the teleport staff this stone doesn't cause lightning that leaves a burn on your world, not cause rain, doesn't drain sanity, and teleports directly to save points.
The pendant of wisdom- A fragile defensive necklace that heals the wearer 2 health per 120 seconds, this pendant can also be combined with the robes to double its durability and raise its protection, making dust tankable.
The battlemaster's pendant- A useful necklace that increases dust's damage output to 2x the damage instead of 1.33x and can be combined with the robes.
Flameless/Cirelian light: Acts as a portable lantern giving light when dropped, makes nights more pleasant than staring at a campfire. Theres no difference between the two besides your preference of looks and materials to make them.
Save point: Directs teleportation stones to it and resurrects dust when haunted/activated.
Dust's house: cut content no further information needed.
Magma mantle: Designed to withstand high temperatures and be fire resistant, this armor will reduce dust's flammability to 50% and keeps you cool in the summers.
Blue mushroom: Heals poison in shipwrecked, works as a non perishable food item for other game types.
Dustdst.rar is DST version
Dustds.rar is DS/DSROG version
Also checkout Mindmaster's mod:
All rights reserved to Dean Dodrill on this character, rights reserved to HyperDuck SoundWorks for dust's speech, credit to Deo Dragon Wolf leo for the template, credit to sw1tchbl4de for the artwork and credit to cheerio for the hat template.
By HaruVersion 1.10
(For Don't Starve Together (Beta)
The Cat Slap!
"I love Haruz as well as I love those fish!"
*eat fish level up (max30)
*have fishing rod
*run faster when morning
lv1 >> lv30
health 100 >>220
hunger 150 >>300
sanity 90 >>150
speed normal >> very fast
Thank you [Dryicefox] and [Abatrozz] for helping!
-fix scipt fish
steam workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=359479220
Visit me : https://www.facebook.com/HaruzFanpage
Art : https://www.facebook.com/SollyzSundyz?fref=ts
By HaruVersion 1.04
(For Don't Starve Together (Beta)
"The only thing that I don't scared ..is Sollyz"
*eat meat level up (max30)
*Haruz Lantern (Can Refuel with log, grass)
lv1 >> lv30
health 100 >>220
hunger 150 >>300
sanity 90 >>150
Thank you [Abatrozz] for helping!
and Bass Lantern Original by [Nik]
- new picture
--regen 1:1 >> 1:5
steam workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=359821133&result=1
Visit me : https://www.facebook.com/HaruzFanpage
By MalacathDeep in the Marshs of this strange land lives a witch called Waverly. There are some mysteries about here you might want to lift.
This mod introduces:
-A new form of a tree that is unique in the whole world and will only be spawned in Survival Mode.
-A new character, Waverly, who is a close friend to said tree and needs to be unlocked first.
-A new system of magic which will allow you to equip different spells to a wand. Resources for that have to be found first.
-A current total of 21 different spells ranging from aggressive to simply funny.
A short "How-To":
Somewhere in the marshes (yes "somewhere", that means you have to find it first, on your one, no shortcuts) of a Don't Starve world you can find the cozy place of Waverly, the arguably most friendly witch you will meet in Don't Starve. She has a small rundown house, a few ponds with lovely frogs dancing around for her and a big tree that is just to curious about visitors. Problem is, Waverly is really shy so she won't leave her house when you're close unless you make her. Above all Waverly loves this tree that was earlier mentioned *hint hint*
Waverly is a subpar insane personality. She has basically no mutual interest with anyone else. Willow loves picking flowers, she hates it. Wilson really enjoys building new stuff, she hates. Woodie doesn't like to be around those old smelly petals, but Waverly feels rather good with them. And all of our firends hate all these monsters, spiders hissing in their strange ways, hounds barking like there was something to gain from it... but even though they all want to kill her, Waverly loves them... in her own way. Her love for spiders, hounds and merms grew so strong that she locked herself up in her basement for three straight days to do some "research". Today she is a proud owner of the only piece of wood that can summon creatures to her help, at a small expense of some health. And every now and then this lousy fellow Maxwell decides to put her 200 yards away from her doorstep and talk silly things... she's not impressed.
Note: Due to the fact that ALL functionality of this mod is strongly dependent on worldgeneration it is not possible to experience it on an existing save without using the Console.
Another Note: If you encounter any bug, crash or something doesn't work as expected please report in the dedicated discussion thread. thx
Visit us on the forums if you fancy that:
We appreciate any feedback ^^
By KuloslavHi I would like to introduce mod that I make with Mr. Hastings - Not Quite Pyro. Mod adds to the Don't Starve a new character - Pyro It is of course modeled on TF2 character, but he's not identical.
- Hunger 120
- Health 150
- Sanity 180
- Is completely resistant to soaking (costume and mask) so the spring will not be a problem
- Inflicts greater damage: Damage Multiplier : 1,2
- He has some own items:
Fire Axe: multi tool – axe + hammer;
Flare gun: It can serve as a weapon, or you can cause the fire with this;
Endothermic Match: It can serve as a fire extinguisher and a source of light;
Lolichop: great and so sweet weapon.
- He can't met Chester
- He doesn't wear armors and helmets (depending on the armor difficulty level)
- Pyrovision - special trait allows him to see the world in its own way.
Mod Configuration options:
- Speaking model
Normal: Pyro speaks in complete sentences.
- Pyrovision: It can be turned on and off
- Outfit Difficulty:
Easy: Pyro can wear all armor and helmets (he still doesn't like waterproof items)
Normal: Pyro can wear all helmets (he still doesn't like waterproof items)
Insane!: Pyro doesn't wear any armor or helmets
I have used graphics developed by Klei: large and small portrait of Pyro, map icon and weapon graphics.
Character has custom sound (wyro sound - made by Klei)
Character has all custom strings
Mr. Hastings (graphic)
Q:Why Pyro don't talk "mmmmph and huddas"?
A: He can say that from the update 1.2.2 (see configuration options).
Q:Why Pyro can't wear armor?
A: He can from the update 1.2.2 (see configuration options).
Q: Why he has two „breathing filters” instead of one?
A: There are many reasons and the most important is: it was easier
Q:When Pryo will "shoot rainbows"?
A:Probably never - I tried to enter, the effect was just ugly.
Q:What is Pyrovision?
A:Special trait allows him to see the world in its own way. Please read mod description carefully.
Q:What Pyrovision changes in the game?
A: Pyrovision changing the graphics objects in the game. However not affect their usefulness. Pyrovision work when the character has a lot of sanity points.
Q:What exactly Pyrovision changes ?
A: List of changed objects:
all surface rocks
spider and spider warrior
Q:Why Pyrovision don't change ground textures?
A:Because after such a change, the game would be unplayable
Q:Is your mod only unlocks game content or add something new?
A:The only things mod "unlocks" is a graphic pyro on the world map, graphic in the selection, sounds and item graphics: lolichop, fire axe and flare gun. All code and Pyro animation is my work. Graphics for match and pyrovision objects is Mr. Hastings work.
Q:Please add more Pyro for Pyro. He is not like TF2!!
A:Mod called “Not quite Pyro” right? So he will be just such a "not quite"
Q:When you add Balolonicorn Chester?
A:His situation is not clear. Although I have finished texture Baloonicorn Chester, Pyro can't meet Chester now. So far i won't add Ballonicorn until I redefine Pyro's disadvantages.
Custom character from Marvel
Comes with one of his katanas (Can cut down trees)
Health = 150
Hunger = 120
Sanity = 15
Hunger Rate = 1.5 times Wilson's
Health Regen = 5hp every 3 seconds
Damage Multiplier = 1.2
Starting Inventory: Katana, Taco, Chimichanga
Can make a Tortilla, Taco, Chimichanga
Taco; 1 Shell, 1 Cooked Meat (10 Health, 10 Sanity, 75 Hunger)
Chimichanga; 1 Shell, 2 Cooked Meat, 1 Red Mushroom Cap (10 Health, 15 Sanity, 87 Hunger)
Was asked to post it on here from steam. Since this mod is close to almost being done, I figured why not.
Foxy from 5 nights at Freddy's
Since Foxy is in disrepair, he can easily die. He makes this up in speed and dealing lots of damage. He isn't afriad of the dark, and isn't a picky eater. He will start out with a hook, and patch, and is able to craft them. But beware of rain, Foxy will slowly take damage in rain. Foxy also slows down to wilsons speed in the winter, has a little bit of custom dialogue.
His stats are:
-Foxy now has a withered form when his sanity is under 30. Withered form can glow in the dark.
-Foxy's health is now increased to 90.
-Foxy now has a custom maxwell intro
-More custom dialogue added
-Foxy's lineart has been sharpened, and redone.
-Foxy's sanity increases very little at night
Possibly create custom sound
Re-edit more of custom texts to fit foxy
Possibly tweak difficulty to be easier or harder if requested
A kind and trusting monster-kid with a troubled past.
Update 11/28: Now with custom sound!
Health = 150
Hunger = 150
Sanity = 90
Is a weak hitter
Coming soon(eating monster meat, able to hit harder when insane, much much harder)
TO BE DONE SOON:
Flowey/Ghost animation and sprites
100% custom speech instead of 50%
Okay, here he finally is! After 4 very stressful days of trying to get this together and working, I can say it’s done.
This here is a character mod for the Steam game, Don’t Starve Together. You can play as the lovable goatson as you do your best to not die of the cold!
Over the course of the next week, I will be adding custom sound(which tbf is already done, just gotta figure out how to add it without crashing), a custom animation for death(i have him turning into Flowey instead of a ghost), and more!
I worked really hard on this, and I know there are problems, so let me know what you think okay friends?
UPDATED YET AGAIN, AGAIN! Re-download Weston if you downloaded him before 1/6/2015! (I gave him his own custom voice sounds!)
Adds Weston to the list of playable characters.
Weston is just a fun little character mod I thought of a while back, and wanted to see in the game. He was very close to being finished for the longest time, but I had to cease work on him due to certain circumstances (college work overload, Don't Starve deciding it doesn't want to run anymore, etc.). Since the quarter is finally over and Don't Starve is working again, I decided to finish him up and release him!
Weston's stats are as follows:
Here are Weston's perks:
+ Weston is COMPLETELY immune to overheating! Enjoy those summers without sweltering!
+ Weston is covered in sharp spines! This means that if you take damage as Weston, your attacker receives 15 damage back for hitting you! Your punches are also MUCH stronger than normal (but weapons and tools do normal damage, with the exception of one...)
- Weston may like the heat, but he does NOT like fire. He takes a whopping 3x normal damage from fire, so stay away from it at all times!
- Weston does not like the cold. Summers may be awesome, but winters will be brutal, because Weston freezes a lot faster than other characters. Watch out during the spring, as well--Don't let Weston get too wet, or he may start freezing.
- The flower on top of Weston's head attracts insects (Mostly bees and butterflies).
Cool stuff in this mod:
+ A whole new character to play as (obviously).
+ TONS of custom dialogue lines written just for Weston (For regular game AND RoG!)
+ High-Quality character art! (400 Resolution!)
+ A custom minimap icon!
+ (As of 1/6/2015) BRAND NEW TOTALLY-CUSTOM SPEECH SOUND!
Tips while playing as Weston:
<> STOCKPILE!: Weston is a unique character in the sense that he is 100% immue to overheating. Use this to your advantage. You will have a terrible time in winter, but you get THREE WHOLE SEASONS to gather supplies! Use your time wisely.
<> HUNT BUTTERFLIES!: That wasn't a joke. Weston has a unique quirk that no other character has at their disposal--being able to attract insects. Butterflies will come right to you when you're near, and you can swat them down for easy health and hunger points.
<> AVOID KILLER BEES!: This may seem like something that's obvious, but killer bees are a very real threat to Weston, ESPECIALLY in the spring. The killer bees have a MUCH larger detection range now that they're attracted to your flower. They'll come to pollinate... But will stay to sting you silly.
Supposedly, certain computers display black boxes as the player model instead of Weston's model, but I don't have any idea which computers this pertains to. These appear to be isolated incidents, and most of the time, the character should work normally.
If you DO have this issue, I recommend downloading the version that sacrifices some of the art quality for performance, which can be found on this page, along with this mod: http://forums.kleientertainment.com/topic/36119-weston-the-wandering-cactus-character-mod/?p=474253
Using Weston with the Reign of Giants DLC:
Weston was made with the Reign of Giants DLC in mind, thus he is perfectly compatible with it. Not only that, but he will work 100% with the regular game as well!
Thank you all so much for supporting me and my mods. This is probably the last Don't Starve mod that I will be doing for a while, as there is a ton of other things going on right now in my life that need to be taken care of. This probably won't be my last Don't Starve mod, but it will be a while before I do another, most likely.
Once again, I'd like to thank Mr. Tiddles for help with coding, as well as basically the entire Don't Starve modding community. I couldn't have done this without their help.
Thank you all, and have fun not starving!
-Spookers the Spoo (AKA: Thunder Volts)
HOW TO INSTALL:
- Download the file and unzip it.
- Go to Local Disk (C:)/Program Files (x86)/Steam/steamapps/common/dont_starve/mods
- If you are using the stand-alone version of Don't Starve instead of the Steam version, go to Local Disk (C:)/Program Files (x86)/DontStarve/mods
- Take the folder from the file you just unzipped and place it in the "mods" folder.
- Open the game, choose Weston from the mods list, activate, apply, and start a new game
Copyright 2014 Spookers the Spoo/Thunder Volts. This item is not authorized for posting on Steam, except under the Steam account named Thunder Volts (http://steamcommunity.com/id/thundervolts).
By debugman18Wilton, one of the hidden characters, is now playable, with his own special powers!
Wilton, one of the hidden characters, is now playable, with his own special powers!
Download below, or download either of 2 mirrors:
Mirror 1: This version of the mod includes HUNGER, unlike the normal version.
Mirror 2: WIP version for my own testing. Don't complain if this one doesn't work correctly.
Discuss here: http://forums.kleientertainment.com/...wers-Update%29
Has a whopping 35 (thirty-five) maximum health.
Tip: Avoid combat unless heavily armored.
Has a whopping 35 (thirty-five) maximum sanity.
Tip: Be sure to keep your sanity from dropping too low.
Does not starve, and cannot eat anything but flowers.
Tip: Don't eat anything else, it's as easy as that.
Respawns at a random skeleton on the map when he dies.
Tip: You never know how many lives you may have, so be careful.
Can dig up bones and occasionally skeletons from gravemounds.
Tip: Be careful digging graves, your sanity will drop quickly.
Has a cool boomerang.
Tip: Be sure to catch it, or you'll likely kill yourself!
Does not do well in the cold.
Tip: Stay close to home.
Spawns with an eyebone and his good friend Chester.
Tip: Store your spoils in Chester!
Changes in the works currently:
VERSION CHANGELOG1.6All bugs fixed! (That I am aware of.)Amulets/touchstones/effigies all work properly now, with any character!Wes no longer speaks because of the mod being active.There will no longer be duplicate eyebones and bone-a-rangs.1.5Wilton gets his boomerang and eyebone back when he respawns!Wilton can eat flowers to regain health, but they lower his sanity some.Wilton now has 35 health instead of 20. Same for sanity.Rain makes you go insane a little quicker than usual.1.4Wilton spawns with a special boomerang! It is currently bugged but usable.Wilton doesn't eat anymore. A spiffy respawn sound effect.Some compatibility issues fixed! For "Dem Bones", and theoretically other mods.A WIP character portrait.A special version of Wilton that actually eats and so forth can be found under 'mirrors'.1.3Dig up bones and skeletons from graves, and never worry about ghosts!Removed the hunger meter, since you don't go hungry. Relocated the insanity meter to where the hunger meter was.1.2Other characters no longer get Wilton's reanimation perk!Maximum health and sanity are now tuned at 20 each.Respawn from skeletons spread throughout the map!Winter is very dangerous for Wilton!Wilton now uses the proper strings!1.1Hunger no longer goes down.Wilton now has very little health and sanity.Wilton will no longer starve.Wilton will spawn with a friend.
By K1NGT1GER609Warning this mod uses strong language (bad words) and use of "alcohol", if you do not approve of this don't download and the saying goes "Get out of here stalker!".
If not " I said come in don't stand there!".
This mod was mainly made for dst since some the mechanics was made for dst by putting some challenge into cooperation.
This mod contains twenty-four playable stalkers that come from different factions: Loners, Duty, Freedom, clearsky, bandits, military, mercenary, ecologist and Monolith.Most of which contain a suit that is REPAIRABLE by GOLD NUGGETS. You can start off as the new recruit for your choosen faction, or become the dreadnought of the faction known as the exoskeleton or just play as your favorite suit. Read on about each factions advantages and disadvantages and decide which faction you feel comfortable to play as.
+90% negative sanity drain
-You're commonly targeted by the military and bandits and lose sanity being next to them
+75% negative sanity drain
+75% night sanity drain
-Your rival Freedom drains your sanity at a good rate being next to each other due to different ideology and your war with them.
-Your code is to protect the world from the mutants that threaten the outside world, making you uneasy in cooperating with pigmen, bunnymen, and the pig king as they drain your sanity (even if you befriend them!)
+Fighting mutants is your speciality so you get 10% extra damage against pigmen, bunnymen, giants, and other monsters.
+80% negative sanity drain
+10% faster movement than all the other factions
-10% faster hunger rate
-You fight for free access to the zone and conflict with the military and duty because of this. You lose sanity being next to military and duty.
+0% negative sanity drain
-100 max sanity making nights your main concern
+Ignore food spoilage and monster meat penalty
+Your mind is partially connected to the Noosphere thus being able to connect with spiders to fight with you
~You are also neutral to merms unless you provoke them
-Due to your stories told by stalkers about hostilility to all factions and your code to fight to the death, all nearby players will lose a lot of sanity being near you. This makes cooperation difficult without driving them mad.
-Your tagged as a monster, making catcoons, pigmen, and bunnymen target you for your reputation.
+75% negative sanity drain
+75% night sanity drain
-You've attacked stalkers that tried to enter the zone, you're peers low morale gives you a bad reputation amongst the stalkers and thus most stalkers lose sanity being near you. On the bright side your previous dealing with duty has earned you neutrality towards them, after all most of their equipment comes from you.
+90% negative sanity drain
-You're commonly targeted by the military and bandits and lose sanity being next to them
+Your unique suit was well designed and does the following: reduces building costs by 50%, 65% damage protection, medium rain protection and insulation that changes in the summers like the seva suits, 50% fire protection, and small sanity recovery.
-You rob everyone in the zone regardless of faction. You'll lose sanity to most factions. Working in the black market and underground world earns you neutrality towards the mercenaries
~Your jacket inherits 25% damage protection and a small amount of winter insulation. The suit how ever gives 30% damage protection and stacks with armor you wear over it.
-You're a thinker not a fighter, -20% damage and larger sanity pool.
+No radiation damage, you've had your fair share of artifact handling and research to find out how to by pass the radiation.
+Just like a seva suit but with nightvision and 50% building cost reduction
+You're neutral to most stalkers making it easy to cooperate with them.
+You can recruit most neutral stalkers besides clearsky companions.
-Monolith and bandit faction are your only enemies
+75% negative and night sanity drain, your exmilitary after all.
-Military and duty consider you a threat to their operations and drain your sanity being next to you
+gain sanity through killing enemies, the larger the kill the more sanity restored.
-lose sanity from: getting hit and miss hitting your target.
NOTE: Your suits can be destroyed and isn't replaceable thus keep your suits repaired at all times!
Do you have no friends loner? Then download the stalker loner edition today you AI buddies will follow you indefinitely and help out with combat, get out of sticky situations and follow you down in to the caves. The weapons and ammo is now available to purchase in the shop tab while standing next to the alchemy machine just know guns aren't cheap, same goes for the ammo.
Updates: just bug fixes and such.
Refer to the discussion threads for more info about the mod.
With all perks laid out will you cooperate with your rivals? Even though you'll be driving each other insane! Or will your ideologies and differences get the best of you?
You can configure this mod at the beginning to disable any of the factions you don't want available in your game and keep the ones you do want.
Will this mod be made for don't starve? Go check out the port it should work for the most part.
The Meaning of S.T.A.L.K.E.R:
Exoskeleton character guide:
SEVA and SSP guide:
Character expansion 3 guide:
Character expansion 4 guide:
Sunrise suit guide:
HOW TO DOWNLOAD DST VERSION:
Download stalker1 and stalker2 (same goes for loneredition(1-2)) and extract both of them. Place the anim file (from stalker2) into the stalker folder (from stalker1) and your set.
Special thanks to a Dragon wolf leo for the repairable armour and more, sw1tchbl4de once again for the artwork, Mindmaster for ai experimentation, youtuber ZoranAustralia(For Užičko Kolo video) for the bandit voice, and GSC game world for the character and their music that was used for their voices.