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Custom Characters

434 files

  1. Puppy princess Musha [DS+DST]

    Single LINK (DS)
    http://steamcommunity.com/sharedfiles/filedetails/?id=244600638
    Together LINK (DST)
    http://steamcommunity.com//sharedfiles/filedetails/?id=439115156
     

    136573 downloads

    288 comments

    Updated

  2. S.T.A.L.K.E.R. Faction pack

    Warning this mod uses strong language (bad words) and use of "alcohol", if you do not approve of this don't download and the saying goes "Get out of here stalker!".

    If not " I said come in don't stand there!".

    This mod was mainly made for dst since some the mechanics was made for dst by putting some challenge into cooperation.

    This mod contains twenty-four playable stalkers that come from different factions: Loners, Duty, Freedom, clearsky, bandits, military, mercenary, ecologist and Monolith.Most of which contain a suit that is REPAIRABLE by GOLD NUGGETS. You can start off as the new recruit for your choosen faction, or become the dreadnought of the faction known as the exoskeleton or just play as your favorite suit. Read on about each factions advantages and disadvantages and decide which faction you feel comfortable to play as.

    Loner:

    Zone experience:
    +90% negative sanity drain

    Prey:
    -You're commonly targeted by the military and bandits and lose sanity being next to them

    Duty:

    Military Trained:
    +75% negative sanity drain
    +75% night sanity drain

    Anti-freedom:
    -Your rival Freedom drains your sanity at a good rate being next to each other due to different ideology and your war with them.

    Anti-Mutant:
    -Your code is to protect the world from the mutants that threaten the outside world, making you uneasy in cooperating with pigmen, bunnymen, and the pig king as they drain your sanity (even if you befriend them!)
    +Fighting mutants is your speciality so you get 10% extra damage against pigmen, bunnymen, giants, and other monsters.

    Freedom:

    Zone Trained:
    +80% negative sanity drain

    Light Exoskeleton:
    +10% faster movement than all the other factions
    -10% faster hunger rate

    Anarchist:
    -You fight for free access to the zone and conflict with the military and duty because of this. You lose sanity being next to military and duty.

    Monolith:

    Decayed mind:
    +0% negative sanity drain
    -100 max sanity making nights your main concern
    +Ignore food spoilage and monster meat penalty

    Spider Allies:
    +Your mind is partially connected to the Noosphere thus being able to connect with spiders to fight with you
    ~You are also neutral to merms unless you provoke them

    Bad reputation:
    -Due to your stories told by stalkers about hostilility to all factions and your code to fight to the death, all nearby players will lose a lot of sanity being near you. This makes cooperation difficult without driving them mad.
    -Your tagged as a monster, making catcoons, pigmen, and bunnymen target you for your reputation.

    Military:

    Military Trained:
    +75% negative sanity drain
    +75% night sanity drain

    Corrupt:
    -You've attacked stalkers that tried to enter the zone, you're peers low morale gives you a bad reputation amongst the stalkers and thus most stalkers lose sanity being near you. On the bright side your previous dealing with duty has earned you neutrality towards them, after all most of their equipment comes from you.

    Clearsky:

    Zone experience:
    +90% negative sanity drain

    Prey:
    -You're commonly targeted by the military and bandits and lose sanity being next to them

    CS2:
    +Your unique suit was well designed and does the following: reduces building costs by 50%, 65% damage protection, medium rain protection and insulation that changes in the summers like the seva suits, 50% fire protection, and small sanity recovery.

    Bandits:
    Robber:
    -You rob everyone in the zone regardless of faction. You'll lose sanity to most factions. Working in the black market and underground world earns you neutrality towards the mercenaries

    Bandit jacket/suit:
    ~Your jacket inherits 25% damage protection and a small amount of winter insulation. The suit how ever gives 30% damage protection and stacks with armor you wear over it.

    Ecologist:
    Scientist:
    -You're a thinker not a fighter, -20% damage and larger sanity pool.
    +No radiation damage, you've had your fair share of artifact handling and research to find out how to by pass the radiation.

    Ssp suit:
    +Just like a seva suit but with nightvision and 50% building cost reduction

    Good reputation:
    +You're neutral to most stalkers making it easy to cooperate with them.
    +You can recruit most neutral stalkers besides clearsky companions.
    -Monolith and bandit faction are your only enemies

    Mercenaries:
    Military training:
    +75% negative and night sanity drain, your exmilitary after all.

    Unpredictable:
    -Military and duty consider you a threat to their operations and drain your sanity being next to you

    Killer:
    +gain sanity through killing enemies, the larger the kill the more sanity restored.
    -lose sanity from: getting hit and miss hitting your target.
    NOTE: Your suits can be destroyed and isn't replaceable thus keep your suits repaired at all times!
    Do you have no friends loner? Then download the stalker loner edition today you AI buddies will follow you indefinitely and help out with combat, get out of sticky situations and follow you down in to the caves. The weapons and ammo is now available to purchase in the shop tab while standing next to the alchemy machine just know guns aren't cheap, same goes for the ammo.
    Updates: just bug fixes and such.
    Refer to the discussion threads for more info about the mod.
    With all perks laid out will you cooperate with your rivals? Even though you'll be driving each other insane! Or will your ideologies and differences get the best of you?
    You can configure this mod at the beginning to disable any of the factions you don't want available in your game and keep the ones you do want.
    Will this mod be made for don't starve? Go check out the port it should work for the most part.
    The Meaning of S.T.A.L.K.E.R:
    Scavenger.Trespasser.Adventurer.Loner.Killer.Explorer.Robber
    Exoskeleton character guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/152390648098289899/
    Weapons guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/365163686037504929/
    AI guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/276237094316329266/
    SEVA and SSP guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/357284131786777612/
    Artifacts guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/451851477876528386/
    Character expansion 3 guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/152390648081951322/
    Character expansion 4 guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/2183537632750532617/
    Sunrise suit guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/2183537632750503727/
    Consumables guide:
    http://steamcommunity.com/workshop/filedetails/discussion/520571095/2549465882916894374/
     
    HOW TO DOWNLOAD DST VERSION:
    Download stalker1 and stalker2 (same goes for loneredition(1-2)) and extract both of them. Place the anim file (from stalker2) into the stalker folder (from stalker1) and your set.

    Special thanks to a Dragon wolf leo for the repairable armour and more, sw1tchbl4de once again for the artwork, Mindmaster for ai experimentation, youtuber ZoranAustralia(For Užičko Kolo video) for the bandit voice, and GSC game world for the character and their music that was used for their voices.

    2894 downloads

    7 comments

    Updated

  3. WOOD The Super Easy Mode Character

    WOOD
    *****Updated to Hungry for Hunger*****
    WOOD update to 2.0
    Added original treeguard skin ~looks amazing!
    Bigger character
    Added little speech (especially when he in combat)
    No need to create new character to use new woodgang, just replace the woodgang lumpy file with woodgang original, and you can switch back between this 2 skins
    Discuss him here <- this thread is abandoned because now download page and thread is merged
    My Thread
    Wolfgang is the strongest character? Not anymore.
    Wood is Super Easy Mode Character, Designed for people who really suck at survive in Don't Starve Wilderness
    Here we go the OverPower status:
    *Has 1500 Health Points. 1500!!!
    *Has 1500 Maximum Hunger. 1500 again!!!
    *Has Treeguard damage + Deerclops Area Damage, OH MY!
    *Clumpsy when using weapon (Regular Damage)
    *Hit Harder when unarmed (Treeguard and Deerclops damage)
    "Run! Run all the mob of DS World, The Woodgang is coming to town"
    HOW TO INSTALL :
    Extract woodgang.rar and put "woodgang" Folder into your Steamsteamappscommondont_starvemods folder

    8903 downloads

    8 comments

    Updated

  4. [W.I.P.] Wortox, the ****'s Sidekick

    This mod adds Wortox (the unimplemented character) as a playable character. In my mod he is based on Fagoth-Koroviev, Behemoth the Cat and Azazel, the characters from "the Master and Margarita", a novel by M.A. Bulgakov.This mod adds Wortox (the unimplemented character) as a playable character. In my mod he is based on Fagoth-Koroviev, Behemoth the Cat and Azazel, the characters from "the Master and Margarita", a novel by M.A. Bulgakov.
    Данная модификация добавляет Вортокса (Нереализованного персонажа), как играбельного. В моей модификации он основан на Фаготе-Коровьеве, коте Бегемоте и Азазелло, персонажах из "Мастера и Маргариты", романа М.А. Булгакова.

    3290 downloads

    5 comments

    Updated

  5. Chocola and Vanilla (DST)

    The cat maids from Nekopara in Don't Starve Together.

    Credits:
    Dragon Wolf Leo for Extended Sample Character
    NEKO WORKs for Nekopara and the creation of Chocola and Vanilla
    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1689653317
    Singleplayer: https://forums.kleientertainment.com/files/file/1951-chocola-and-vanilla-ds/

    697 downloads

    2 comments

    Updated

  6. Custom Character: Link

    TheDanaAddams
    Link, based visually on The Legend of Zelda: Wind Waker.
    Link comes equipped with a number of "Hero's" items. All of the Hero's items are unbreakable, and uncraftable. So don't lose 'em. Link is impervious to sanity loss, owing to his adventuring experience. He's seen things like you wouldn't believe. Link, as a seasoned adventurer, is stronger, faster, and tougher than average, with a strong stomach, but has a faster metabolism, and a smaller stomach, due to how consistently hard he pushes himself.
    Link is perhaps best at surviving through hunting and eating what he can kill.
    Keep an eye on that hunger gauge.
    http://forums.kleientertainment.com/...-Link-The-Hero
    Up-to-date Mediafire Link can always be found in the first post of the thread.

    81317 downloads

    114 comments

    Updated

  7. Warfarin, The Tricky Thief!

    Years ago, a moody teenager cobbled together a character mod that did fairly well up until it completely broke. Now, that teenager is back as a responsible adult with a 9-5 job to bring you...
     
    Warfarin: The Tricky Thief
    Stats:
    45 health
    100 hunger
    100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)
    Mute
    Can dash!
    Hitting the Dash Key will sent Warfarin forwards in a quick dash that will dodge attacks, and Warfarin can dash into the ocean to reappear with a huge hit to their stats! Good for escapes, not so good for general exploring.
    Jumping over a wall will make Warfarin climb and vault over it, making the dash go considerably farther.
    Deals 75% default damage.
    Can pickpocket pigmen at dusk.
    Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.
    Stealth:
    Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.
    Can hide in neutral treeguards for a mobile cover!
    Enemies will see you if they get too close. The distance depends on how much light is nearby.
    With a dagger equipped, you can ambush enemies while stealthed for massive damage! ambushing an enemy leaves them bleeding for a few seconds.
    Throwing knife:
    Long range
    Low damage
    1-use. Has a chance to survive and fall onto the ground where you can pick it back up.
    Get 2 per craft.
    The explosive throwing knife explodes for an extra 100 damage and ignites the target.
    Dagger:
    Attack twice as fast as any other weapon.
    Allows ambushing!
    Flint Dagger:
    Low damage
    Plenty of uses
    Majestic Dagger:
    High damage
    Bit less uses
    Night Dagger:
    Vey High damage
    Few uses
    Ceremonial Dagger:
    High Damage
    Increases ambush range
    Multi-Colored Pestilence:
    Ship-wrecked only
    Not a dagger
    Moderate damage
    Poisons all nearby enemies upon striking.
    Not Very Short Bow:
    Opens up the 'arrow tab'. Plop an arrow in there and you can fire it by attacking!
    Arrows:
    Require the bow to use!
    Long range.
    Normal Arrow:
    Very high damage
    15% for arrow to survive and be retrievable.
    Rock Arrow:
    Very low damage
    Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.
    Water Arrow:
    Extinguish things!
    No damage, ludicrous damage to the Dragonfly
    Makes you cold when you're holding it.
    Explosive Arrow:
    Moderate damage
    Ignites enemies
    Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby
    Makes you overheat when holding it.
    Pointy Arrow:
    High damage
    Makes enemies bleed
    Killing birds and rabbits gives twice the karma loss.
    Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!
    Smoke Bomb:
    Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.
    Hallowed Mask:
    Moderate armour
    Can be used to surround yourself with blood-sucking insects to steal health for you!
    Hidey Hood:
    Short duration
    Invisible while not performing actions. Can not ambush.

    65650 downloads

    278 comments

    Updated

  8. Devon

    Was asked to upload this here, was formerly only on Steam.
    NOW RoG COMPATIBLE!
    ABOUT-
    Devon is really just a character from a personal project that I like to make for most games. He's a fast and nimble, but he can't take a hit worth a damn. He's also fairly insane as it is, suffering from hallucinations of a near-death experience, so he fit pretty well into Don't Starve.
    DEVON -
    Health=50
    Hunger=100 (drains slowly)
    Sanity=50 (drains quickly at night)
    Devon is a greedy bastard and very specially trained as a thief and hunter - it's pretty much all he can do. He's extremely quick and lightfooted, but he's very weak and, honestly, stupid. During a robbery, he was near-fatally injured by a trap, which triggered a near-death experience involving an enormous endless, centipedal boar that crushed him in it's worm-like prehensile hairs. Since then, he has been plagued by hallucinations and paranoia of the memory. Funfact: Devon is also an elf, a HIGHLY misanthropic one. Wholly convinced that elves are totally worthless, he attempts to hide his race with concealing clothing, a specially implanted beard, and, during a drunken dispair, by cutting the ends of his ears off.
    BIRDY-
    Devon's specially trained pet that helps him steal **** and keeps him company. She is his best friend and he keeps her from any danger for fear of losing her. He never goes anywhere without his Birdy.
    She can be worn as a hat for a significant sanity boost. She also offers an even higher sanity boost when placed on the ground and stood near, but the radius is very small, so you need to cuddle up close. This most recent version has added a tiny warmth bonus from her fluffy bird butt when worn.
    Other art and comics and poop I have related to Devon:
    Devon's Pillow Book (A.K.A.: being exceptionally nerdy with Morrowind)
    Art blog / Art Site
    POSSIBLE BUGS/CRASH FIXES:
    -Possible bug related to small textures. If it's crashing to desktop and you have this on, you might want to try turning it off.
    -If playing just the base game and experiencing crashes, you might also want to try an older copy of the mod (it's functionally the same as V1.1.1, just not updated to API 4), some people have found it worked for them ¯\(°_o)/¯ :
    http://www.hypotheticrealist.com/DevonV101.rar

    6645 downloads

    13 comments

    Updated

  9. Seras Victoria, The Fledgling Vampire

    A version for Don't Starve Together now exists and can be downloaded via the steam page:
    http://steamcommunity.com/sharedfiles/filedetails/?id=360319890
    Seras Victoria, The Fledgling Vampire
    "Seras was a member of the D11 elite police response unit, until she was mortally wounded by Alucard in his destruction of a vampire masquerading as a priest. On the verge of death, she chose to allow Alucard to turn her into a vampire. Serving beneath Alucard, she now works for the Hellsing Organization and deals with the consequences of her decision."
    Project background and goal
    I've always liked Seras character from the Hellsing Anime, and in a game like Don't Starve where all characters seem to be going off the edge in one way or another, Seras as a reluctant human-turned-blood-sucking-monster seemed oddly fitting. I will focus on making Seras fun to play more than "balanced", with this meaning that playing Seras should be a different experience from playing other characters in don't starve. Playing her meant to be challenging in its own way.
    Attributes
    Health: 260/60*
    Stomach: 150
    Sanity: 120
    Damage: x2.1/x0.4*
    *highest at night when full, lowest at day while starved.
    Features
    Green = Working feature
    Yellow = Partially implemented/semi-working
    Red = Not implemented
    Power changes day/night & full/starved.
    Character model changes depending on power (5 models)
    Regenerate hp at night (when not starved).
    Night vision.
    Sanity loss while starved.
    Cold resistant (insulation).
    Affected by full moon.
    Can only eat meat-type items. Partially meaty food such as meatballs have reduced effect.
    Takes no damage eating monster meat, but still loses sanity
    Unique speech text.
    Unique craftables.
    Tweaking, polishing and extra testing.

    Status
    The mod is in a stable state.
    Tips and tricks
    General survival
    1. Seras is very weak during the day, especially when hungry. Avoid all confrontation with enemies when possible during the day. Even a few frogs can be dangerous to a starved Seras during the day.
    2. Seras has night vision and she is extremely strong during the night as long as she is above 60 hunger. You can use this time to kill spiders, beefalo, werepigs and other dangerous opponents with relative ease.
    3. Caves are considered constant night, and since Seras excels at nightly adventures you should not hesitate to explore the lands underground.
    4. Seras unique weapon is quite affordable and has the same power as a tentacle spike it drains Seras own health when used. Using it during the day or when starved is not recommended
    5. You may want to sleep through the full moon.
    Dealing with hunger and health
    1. Seras cannot eat non-meat food, but this does not stop you from using this food as bait for tasty animals. It is a good idea to create a large number of traps with bait near rabbit holes to get a stable source of meat early on.
    2. Seras does not take health damage from eating damaging food. This means that spiders and the like are a passable source of meat. When you can create monster jerky and have some sanity improving clothes you can use monsters as your primary source of food.
    3. If Seras stomach is filled above 145 she will become somewhat more powerful but drain hunger quickly until she goes below 130. She drains hunger even faster during the day while in this state. An advantage is that she will slowly regenerate health during the evening and night while in this state.
    4. Seras slowly regenerates health at night while above 60 hunger. Since caves are considered constant night you can use caves to get your health up when no other health restoration is available.
    5. When cooking try to stick to cooking "meaty" recipes such as Meaty Stew, Honey Ham, Bacon & Eggs with the crock pot. Less meaty recipes have reduced effect on Seras.
    Version History
    Version v1.0
    This is the first public version
    Version v1.1
    Fixed head not showing when wearing a hat.
    Tweaked hunger (reduced to be less difficult)
    Fixed a minor texture error.
    Changed some speech lines.

    Version v1.2
    Completed speech text.

    Version v1.3
    Major visual upgrade

    Version v1.4
    New portrait for character selection
    Less meaty Crock pot recipes have been rebalanced to better suit Seras being a carnivore.

    Version v1.5
    New portraits for selection & save slots
    Now with better spelling!
    Fixed portrait compression error that was effecting some players

    Version v1.6
    New blood-fuelled unique weapon

    Version v1.7 (current, download via Klei)
    Added 5 new character appearances dependant on power
    Rebalanced hunger
    Increased night vision radius
    Added full moon effect.

    Special Thanks to:
    Sukoushi
    TheDanaAddams
    debugman18
    Vazura
    You guys helped make this mod possible!
    Forum Topic
    http://forums.kleientertainment.com/index.php?/topic/26212-seras-victoria-the-fledgling-vampire/

    36936 downloads

    67 comments

    Updated

  10. Satori, The Mind Reader

    Description
    A character mod based on Satori Komeiji from Touhou Project.
    Satori is a mind reading youkai. Her ability made her hated by humans and other youkai who fear their secrets being exposed, but made her loved by the animals who normally can't be understood. After knowing that her little sister is lost somewhere in the island she decided to look for her to bring her back home.
    Character Abilities
    Stats
    -Hunger: 150
    -Health: 100
    -Sanity: 250
    -Wendy's attack modifier
    Perks
    -Can read the thoughts of the creatures around her.
    -Can tame pets by giving them food. Every pet has their specific taming item(s).
    -The animals don't fear her but she is not liked by humanoid creatures such as pigmen.
    -Has a high base sanity but loses it for hurting the animals who trust her.
    -Has a sanity bonus while she is in caves.
    Tameable Pets
    -Rabbit: Gives a sanity boost. Can be picked up.

    -Beefalo: Assists Satori in combat and protects her from any danger. Drops manure from time to time.

    -Koalefant: Defensive pet. Prevents freezing in winter. Drops manure from time to time.

    -Tallbird: Attack pet. Can be fed monster meat but doesn't like new pets.

    Mod's Features
    -Custom art, portraits and icons (including minimap and morgue ones).
    -Custom character strings.
    -Modified behaviour on several npcs.
    -Custom strings on several npcs (thoughts).
    -Custom battle AI for pets. They stop attacking their target if Satori runs away.
    -Hunger system for pets. You need to feed them or they'll leave her.
    -Custom sanity penalties.
    -Modified intro.
    -Custom music.
    Art: Shia
    Coding: Terri
    Satori's strings: Wally
    Notes
    -Compatible with RoG but she doesn't have any special feature from the DLC yet.
    -The mod is tested without any other mod activated. If you have a mod that changes behaviours/creatures prefabs it might not work well.
    To do
    -Add more "thoughts" to npcs.
    -Add more tameable pets.
    -Add Koishi (Satori's little sister) as an unlockable character.
    -Rewrite/modify the game's ending.

    47557 downloads

    82 comments

    Updated

  11. Charlie, a playable character mod (RoG and DST compatible!)

    Howdy! AmaLee here to present to you a playable character mod for Don't Starve and Don't Starve Together; Maxwell's assistant, Charlie!
    (If you're not sure who Charlie is, may I perhaps persuade you to take a look at the William Carter Puzzles?)
    This description is for all the basic stuff. I'll provide a few more tidbits on the forum thread you can find here.
    Currently, I have her uploaded to Steam Workshop here:
    http://steamcommunity.com/sharedfiles/filedetails/?id=395417557&tscn=1424403116 (DS)
    http://steamcommunity.com/sharedfiles/filedetails/?id=395420686 (DST)
    How this mod was possible:
    Charlie was made with the Extended Sample Character Mod provided by Dleowolf!
    TheDanaAddams' tutorial was also a big help in some of the scripting processes that need to be done to get her perks to work.
    The text for her name in her big portrait for DST was graciously given by Jeff Agala over on tumblr, which may be found here!
    Thanks to The Noon Fish and Dryicefox for helping me out with her ghost and sounds!
    Basic information on the mod:
    Charlie's character design was based on the designs seen in 8th William Carter Puzzle. Currently, she has two different "perks": her sanity is drained at a higher rate (x1.25) and her damage updates depending on the time of day. Currently, the rates are as follows:
    Day: x1
    Dusk: x1.5
    Night: x2

    This should apply to all equippable weapons, as well as disarmed damage.
    Sound
    Charlie has custom sounds available (meaning she gets her own voice!) in Don't Starve AND Don't Starve Together! Unfortunately, there is a problem with Steam Workshop where custom character mods with custom sound won't get added into the mod lists of players who are subscribed to said mod. So! Charlie with custom sound will only be available here. Please make sure when playing DST that all of your party has the same version of the mod! Sorry for the inconvenience!
    (Note: This character will be differentiated from the custom-soundless one as "Charlie (Sound)")
    Thank you for checking out my mod! May all of your adventures be gruesome, and if you have any suggestions, please visit the thread linked above!

    36146 downloads

    47 comments

    Updated

  12. Wulfe

    *Hounds are neutral to her until provoked!
    *Pigmen and bunnymen are her natural enemies!
    *She's a bit stronger than most, is fast on her feet, and freezes more slowly in winter
    *Starts with 120 max hunger, 150 max sanity, and 150 max health
    *Will not lose sanity around monsters
    Wulfe is just about finished! I just need to figure out how to make it so hounds can be tamed with meat, like pigmen.
    ***IMPORTANT: There is a hounded.lua file in her folder you must move to a certain location, the README tells you what to do. If you don't she may get attacked by certain hounds.
    ***UPDATE: Those who had problems with her crashing on the character selection screen shouldn't have any issues with this version. Except I've heard that custom characters have been crashing when you examine walls lately..?

    36922 downloads

    62 comments

    Updated

  13. Mystery Kids

    This is a collection of 'mystery kids' for Don't Starve. The download features all four characters made for this collection.
    Dipper Pines (Gravity Falls)
    Mabel Pines (Gravity Falls)
    Coraline Jones (Coraline)
    Norman Babcock (Paranorman)

    32556 downloads

    47 comments

    Updated

  14. Le Concombre Masqué

    Et voici... Le Concombre masqué !
    Le cucurbitacé philosophe s'est perdu dans les landes de DST.
    * Pas très efficace, mais prodigue en cuisine...
    C'est connu, le légume masqué n'est pas fait pour les basses tâches,
    comme couper du bois ou autre, toutefois c'est un cordon bleu original et efficace.
    * Caractère infernal, mais pas cannibal !
    Le concombre n'est pas réputé pour être une fleur,
    cependant ce n'est pas un monstre et ne mangera d'aucune façon ses congénères vétégaux.
    Sa santé mentale n'est pas son point fort...
    mais il a rarement faim et peut même se contenter de chair de monstres.
    * Héritage de Mémé : Pépin à pistons
    Bien plus qu'un simple parapluie, à vous de découvrir ses autres fonctions!
    ---------------------------------
    Behold ... The Masked Cucumber!
    The philosopher cucurbit got lost in the moors of DST.
    * Not very efficient but lavish in the kitchen ...
    It is known, the masked vegetable is not made for low duties
    as cutting wood or other, however, it is an original and effective 'cordon bleu'.
    * Infernal character, but not cannibal!
    The cucumber is not deemed to be a flower,
    However, this is not a monster nor eat any way plant congeners.
    His mental health is not his strong point ...
    but he rarely hungry and can even settle for monster flesh.
    * Legacy of Granny: PistonBrolly
    More than just a umbrella, let's discover its other functions!
    ---------------------------------
    tribute to Mandryka

    643 downloads

    4 comments

    Updated

  15. Tamamo

    !!! Code revamped edition!!! 1.2
    -The Transformation Key can be configured to whatever Key you want it to be! (Hover over the mod in the mod list)
    -The Tamamo Invisible Ghost Glitched has been fixed accordingly
    -The code has been changed to be much cleaner!
    Touch fluffy tail? Y/N?
    http://strawpoll.me/3746587
    No=
    Yes=
    One of the Four Heavenly Knights has come to don't starve together!
    Its TAMAMO! QUEEN OF THE KITSUNES!
    Yes, I did decide to bring over a character where there is lots of
    Why? Because shes cute AF. THATS THE REASON WHY.
    Tamamo is one of the Six Ancestors who specializes in Earth magic!
    Shes cute, fluffly, and has her own speech! What more can you want?
    Anyway, I'm not really into giving big description of characters. No one likes seeing a wall of text so heres the jist:
    Normal Form
    -Is relatively weak
    -Does not absorb much damage
    -Has decent insulation agaisnt the cold
    -Normal Walk/Run Speed
    -Is 1.5 Hungrier than usual
    Ball Form(Default Transformation is Z!)
    -150/150/150 Health/Sanity/Hunger
    -Is now more weaker
    -Is even more slower
    -Absorbs 80% damage(Can be stacked with armor)
    -Has higher-than-average insulation agaisnt the cold
    -Hunger rate is on par with default don't starve characters
    General Info
    -Can kill all small prey easily(Rabbits,Birds,Turkey, Etc...)
    -Gains sanity slightly faster than others
    -Can eat monstermeat without repercussions
    -Can eat spoiled meat without repercussions
    ALL ART IS DONE BY SILHH
    PLEASE GIVE HER THANKS FOR MAKING THIS ADORABLE THING!
    Like all my other characters, Suggestions and feedback and heavily welcomed!
    Problems
    -Try not to change into Ball form while in Ghost form. Makes you invisible. I'll see what I can do.
    Upcoming
    -Ball perks (I still don't know how to make this work)
    -Nerfs, the ability to kill innocent creatures gives her a bit of a head curve.
    -General nerfs, she needs nerfs.

    6469 downloads

    22 comments

    Updated

  16. Noz Character

    v1.01
    - Fix the bug where "Out of date" appears in the mod menu
    - Add the icon for mod menu
    This is my first time making mod for Don't Starve. I attempted to upload via Steam Workshop but for some reason, it's not listed in the workshop. The link is working though (If you want to have a look, click here http://steamcommunity.com/sharedfiles/filedetails/?id=212992764
    [Details]
    Noctacrozz (Noz) Character [Ver 1.0]
    Health : 150
    Sanity : 300
    Hunger : 125
    Speed : 1.5 times of Wilson
    Special :
    Has cool glasses (Yet to come, Coolness guaranteed)
    Science is on his side (Regen sanity when gets near labs)
    More to come
    I also put an easter egg (sort of) in this mod, dare you to find it. XD
    Visit me : www.facebook.com/AbatrozzArtspace
    Hope you like : D
    More to come!!
    ______________________
    Thanks,
    Abatrozz

    2443 downloads

    6 comments

    Updated

  17. Writhe, Maxwell's last friend

    My second ever mod character, brought back to be released! Also the inspiration for my now abandoned Wurbert character.
    Here's a video of an earlier version by the brilliant Jon from Jardev!
    Writhe is one of the shadow creatures, but he was mentally challenged, and could never fit in. So the others bullied him, trying to kill him off. Maxwell pitied Writhe, and defended him best he could. As he grew weaker, his last option was to send Writhe out into the open world, as far away from the other shadows as possible. Writhe sees Maxwell as his farther figure.
    STATS:
    -Health =120
    -Hunger = 180, and can only eat meat and nightmare fuel.
    -Sanity = 1, and constantly drains.
    - Short vision
    -Can't equip any hand-slot items due to him having blades for arms. Instead he has the armguards listed below.
    +Walks 1.2 times normal speed.
    +Teleports a short distance when attacked.
    +Attacks deal more damage over time. Instead of attacking once, he jumps into the air and wildly slashes at enemies. While he does more damage, this can not be interrupted and leaves him vulnerable. He also does lots of damage unarmed.
    Can examine shadow creatures!
    Eating nightmare fuel will give back:
    1 sanity
    34 health
    6 hunger
    Items:
    Daddy's Spare coat: The dapper coat Maxwell wears in adventure mode! While wearing it, Writhe will stop losing and gain sanity during the day, and the sanity loss during night is slowed by a lot.
    Sack of Helpful goods: A sack that spawns next to him when a new game starts. Gives 3 charcoal, 2 meat, and the Divine-O-Pones in adventure.
    Divine-O-Phones: Headphones he only gets in adventure mode. Not only do they tell you where the things are, you can also make them play music by right-clicking on them while they're equipped.
    Rather Plain Armguards: Works as a mining pick and axe. Mines at 20% speed and chops at 30%. Very slow!
    Swiss Arm-y Guards: Works as a mining pick, axe, and shovel. Mines at 30% speed and chops at 40% normal. Gives an extra 12 damage to your attacks. Still very slow. Requires science machine.
    Kingly Armguards: Works as a mining pick, axe, hammer, and shovel. Mines at 50%, chops at 60%, hammers at 40%, and gives an extra 18 damage to your attacks. Requires Alchemy Engine
    Handy Man's Maces: Works as a mining pick, axe, shovel, and hammer. Mines at 70%, chops at 80%, and hammers at 60%. Gives and extra 24 damage, and also functions as a divining rod. Requires a repaired Pseudo Science Station to craft. So you need to go to the ruins!
    Flamey-Wamey Thingadoo: A long-lasting torch. Breaks after running out of fuel. You can also shoot fireballs at enemies to ignite them, but this uses a lot of fuel.
    Mole-Whacker Mollet: Acts as a very weak hammer. Can also be used to whack moleworms. and pick them up to make the rain hat. Only available with Reign of Giants.
    Sticky Snatchers: Act as a bugnet. Simple as that.
    Known issues: If you quit and rejoin a save while wearing the Divine-O-Phones, you have to take them off and put them back on for the music to work.

    17113 downloads

    93 comments

    Updated

  18. warwick

    Warwick (BETA v1.0)
    "Minion of Darkness"
    Short Bio:
    Warwick is a man who tries to be evil even though he loves flowers and has a fragile mind at night. He does possess the gift although he is insane when those gifts are let loose.
    Stats
    Health: 100
    Hunger: 100
    Sanity: 80
    - Walk/Run speed is 1.2 times that of Wilson.
    - Hunger rate is 0.55 that of Wilson .
    - Sanity drains quicker at night.
    - Has magic bonus.
    When his Sanity lowers:
    - The more his sanity drains the slower he becomes.
    - He becomes stronger.
    - His hit and attack range is increased.
    Flowers:
    - Flowers heal his Sanity by 10 instead of the default 5.
    Accessories:
    - His "Undertaker" hat increases his daperness.
    - Reduces his temperature hurtrate.
    - Spawns with his hat and a backpack.
    TODO:
    - Fix the angle of his hat from the front.
    - Add better powers.
    - More features.
    - Learn to code better.
    Feel free to suggest things I could do with this character (features, extras etc.) or report any bugs.
    Thanks in advance.

    2193 downloads

    6 comments

    Submitted

  19. Playable Warg DST

    Have you ever went hunting? Did you ever find a big furry thing who started summoning hounds to kill you? If you did, you found a Wargimus Houndutimus, also known as a pain in the *** to find while hunting. Did you ever want to play as one? No? Well, too bad! This mod adds a playable Warg and everything that goes with it, such as:
    -Nice range
    -Summon hounds by interacting with some common pieces of nature. (EX: A sapling, flower, etc...)
    -Being a beast who's balanced when by himself, but OP when hounds get involved.
    -Adorable animations (Seriously, just start running and stop and tell me that isn't cute)
    -A beast of somewhat brute force
    Well, what are YOU waiting for? Go and play as a warg today!
    NOTED BUGS:
    None! Report it if you find one!

    695 downloads

    8 comments

    Updated

  20. Little Timmy Character

    Use customization options to decide character difficulty!
    If you find a bug let me know and I'll try to patch it as quick as possible
    Includes:
    >Timmy's toothpick.
    ==>an item that does 3400 damage flat.
    ==>two charges
    ==>recraftable
    >Timmy's toothpick UNBROKEN
    ==>an unbreakable toothpick with negative side effects.
    >Meh-n-Cheese
    ==>a helpful craftable food item
    and of course
    >Lil Timmy!
    ==>Allergic to sun (health and sanity go down in it!)
    ==>Loves rain(health and sanity rise in it!)
    GAME MECHANICS:

    664 downloads

    5 comments

    Updated

  21. Paul

    Paul is a gamer who somehow got lost in the dangerous world of Don't Starve.
    Has 150 Health, 200 Hunger, and 200 Sanity.
    Wears a jacket that keeps him a bit warmer in the Winter.
    Doesn't get hungry easily so he can last longer without food.
    Doesn't like to attack things so he won't do much damage.

    This is an unofficial character mod I made of myself so I could play as me in the world of Don't Starve. This is my first character mod so it might not be the best, but I put a lot of effort into it and I hope whoever downloads this mod enjoys it. I couldn't have made this mod without the Extended Sample Character Template, it was very helpful and this mod wouldn't exist without it. Please leave comments if you like it or think there's something I could improve. I'll be working on converting this into a Don't Starve Together mod so if you liked this, watch for that. Thanks, and enjoy.

    850 downloads

    0 comments

    Updated

  22. William J. Danninghar:

    Does not work with Reign of Giants DLC
    Steam workshop version working again. Get it at http://steamcommunity.com/sharedfiles/filedetails/?id=191575745
    NEW ENTRY TO WILLIAM'S BACKSTORY!
    Check out the Deviantart account I made of William for weekly updates on his backstory and concept arts of his upcoming/current/past inventions or appearances!
    There's also a picture of him when he was in his early 30s or so, so check it out to see William with a small beard - AND A FULL, LUSHIOUS HEAD OF HAIR!
    http://williamjdanningha.deviantart.com/
    Click the link to check out plans for future updates and feel free to vote for the stats you want to see one of the future items have!
    http://forums.kleientertainment.com/topic/30069-william-all-purpose-topic/#entry380060
    Take a look at this Mod Spotlight by a swell chap named Jon, of Jardev!

    New update (Alchemy 4 Dummies) now out, adding many new crafting recipes! Robots are now much harder to craft but they've been made much stronger as well!
    I'll be doing a comic-kind-of-thing bout William's past. I'll also be adding more to his speech that'll hint to his background.
    New HD textures for Wil, and has a new, much higher quality piano voice (played horribly by yours truly )!
    See STATS for info about the Wrenches, Potions, robot, and William himself!
    Fixed the Blueprints dissappearing without summoning a robot when the player doesn't have enough gears!
    I love making mods for Don't Starve. Mostly just testing out all the possible perks, stats, etc. So, here's one of my personal favorites!
    William J. Danninghar was an inventor - much like Wilson. But his interests were more into robots and mechanical stuff. He now finds himself in a strange, unfamiliar place full of creatures beyond his wildest imaginings.
    STATS:
    -Slower than most characters by just a small bit.
    -Is weaker than most characters.
    +Starts off with 5 gears and a cane
    Average hunger
    -Low health
    +Very high sanity
    +Already knows the Science machine recipes (like Wickerbottom)
    +Very slow passive health regen.
    +Has a 0.1x armour bonus
    +Enters Nightmare Form when sanity is below 45.
    Nightmare Form stats (that differ from normal William's)
    +150 health
    + Deals more damage
    +Replaces science bonus with magic bonus (Prestihatilator recipes become available)
    +Gets a cool new voice
    -Hunger depletes significantly faster.
    You need to craft mechanical what-not (a new item) and a shell for the specific robot to creat your robot. These pieces are found in the Refine tab!
    You can use a hammer or wrench to tell your companion to leave you alone and then feed them a carrot (seeds for reapers) or gears to heal them and make them follow you again!
    Mechanical Butler:
    Controlled by a rabbit
    +High health
    +Helps mind and chop trees.
    +Can heal with carrots
    +The controlling rabbit will run out of the robot when it dies
    +emits smoke
    +Acts as a container.
    -slowish movement speed
    +Becomes Nightmare Butler when player's sanity is below 100.
    Mechanical Reaper:
    Controlled by a crow
    +Teleports away from combat if attacked
    +Can heal with gears
    +The controlling crow will fly out of the robot when it dies
    +Very fast attack speed
    -Modertate-low health
    -Low-med damage
    Mechanical Brute:
    Controlled by a rabbit
    +Very high health
    +High damage
    +Can heal with gears
    +The controlling rabbit will run out of the robot when it dies
    -Very slow attack speed
    -Slow movement speed
    +Becomes Nightmare Brute when player's sanity is below 100.
    Craftable Wrenches! And special back-pack (which doesn't actually store things, it's armour)
    Pointy Wrench:
    Craftabe under science. Requires Alchemy Engine.
    Deals 51 damage.
    Has 150 uses.
    Can be used as mining pick.
    Nightmare Wrench:
    Craftable under Magic. Requires Prestihatilator.
    Deals 65 damage.
    150 uses.
    Can be used as mining pick.
    Drains sanity when equipped.
    Regain 2.5 sanity on hit.
    Mechanic's back-up:
    Blocks 75 damage
    1050 durability
    Can be activated to turn it into a shield via extending plates to block 100 damage (treeguards still do 1 damage)
    Has neat effects
    Potions:
    Concentrated Nightmare Fuel:
    Craftable under Magic. Requires Alchemy Engine.
    Instantly sets sanity to 0, activating William's Nightmare Form.
    Bottle of Happiness:
    Craftable under Magic. Requires Alchemy Engine.
    Regains a large amount of sanity.
    Elemental Mixererer is required for the De-life-inator (gun) and the Heart of Phlogiston (sword) It can be found in Refine!
    Guns:
    The flintlock mechanism can be found in refine.
    Flintlock pistol
    requires flintlock mechanism.
    High damage.
    Long range
    10 uses
    De-life-inator
    Requires Elemental mixererer
    Summons a stationary Terror Claw to fight the target if in-range
    50 uses
    Med range
    Med damage
    FIRE SET:
    Heart of Phlogiston:
    Requires Elemental Mixererer
    Slow attack speed
    ignites targets
    Deals 72 damage and 77 to burnable targets
    HotHead's Braincase:
    High protection
    Has a chance to ignite attackers
    Pyromaniac's Evening Wear:
    High protection
    Wearer is almost immune to fire
    Glowy
    Very, very, very high insulation
    BRINGY-BACKY-2-LIFE SYSTEM
    Works like the meat effigy, but takes less health from William. The normal meat effigy will leave William at full health when built, this will leave him with much more.
    When resurrected, player starts off with less sanity and hunger than the Meat effigy.
    His speech is currently a slightly modified Wickerbottom speech. This will be changed further in time.

    11815 downloads

    69 comments

    Updated

  23. Enoshima Junko

    Enoshima Junko from Danganronpa GONNA DO DESPAIR!
    By: Vicente Light
    Thats's my first character for DST
    I love Danganronpa and Enoshima Junko!
    Despair and Enjoy All!!
    If u want this for DS Single Player, say it!
    i hope u enjoy this:
    Stats:
    150 Hunger
    150 Health
    200 Sanity
    ---
    I don't want a OP Character and i want to do this for ''classic players'' who still enjoy Don't Starve!! This is my first mod ever so...i think isn't nice but i'm happy with this!
    Thx for subscribe!



    SteamWorkshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=439667277

    7130 downloads

    9 comments

    Updated

  24. Wisp, Wynter and Wei.

    Three kitty character pack! RoG compatible! Adorable custom sounds!
    WISP: the Stray -
    Health - 100
    Hunger - 100 (drains somewhat slowly)
    Sanity - 150 (drains slow at night)
    She's a fighter and has the attack speed and damage to show for it! She's also not too picky about the food she eats and can eat monster meat no prob.
    WYNTER: the Longhair -
    Health - 250
    Hunger - 300
    Sanity - 100
    Slooow, but strong. Has a super thick coat of hair to keep her extra warm (with three sprites for each level of growth after shaven)
    WEI: the Housecat -
    Health - 75
    Hunger - 150
    Sanity - 25
    Has 'nightvision', so he's never REALLY in the dark, but is neurotic and paranoid, so he has pitiful sanity, anyway, but comes a little prepared for trouble. Weak but very fast. Can't stand stale food!
    ALL CHARACTERS:
    - They all have a shavable coat of fur that grows back over time. Winter has loads of fur, Wisp has a good amount, Wei has basically nothing. Winter starts out with a full coat, Wisp and Wei still need to grow theirs out on new game start.
    - As cats, they're all supercarnivores, which means they eat almost solely meat. They'll eat cooked meals with meats and non-meats in them, but won't eat just berries or corn or things of the like, so get hunting!
    -Each have their own unique sounds and dialogue! Note: there are a couple of lines of dialogue that aren't meows (like when you click on a gravestone) because they simply weren't in the standard speech file and I need to go hunt for them to change them :U
    NOTES:
    -Future plans will likely add a handful of craft-able items, most of which are to be determined.
    -If anyone has any thoughts or ideas on balancing or other additions, feel free to voice them! Irrelevant of whether or not I add any suggestions, I'll still take them into consideration and they may affect changes I add later
    -I've been told that eating monster meat without penalty simply doesn't work in the base game, only with RoG, but you can still eat stale food without problem with Wisp.
    -Sounds courtesy of www.freesound.org
    -Super duper thanks to everyone that helped me find stupid errors and code that I didn't know. <3

    13473 downloads

    38 comments

    Updated

  25. Rakky the Kangarcoon

    This mod adds Rakky as a playable character for base Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together. He has custom dialogue and a custom voice.
    Version 1.4.2 is for Don't Starve
    Version 1.5.1 is for Don't Starve Together
    Stats:
    - Hunger: 200
    - Health: 150
    - Sanity: 200
    Rakky is an adventurous kangarcoon that is good with boomerangs. He is able to catch boomerangs automatically. He can also craft his own special boomerangs.
    Rakky's Boomerangs:
    Adventurang
    Recipe: Hound's Tooth x2, Log x3 Durability: 100 Rakky's basic boomerang. Does spear damage and last much longer than a regular boomerang. Featherang
    Requires Science Machine Recipe: Stinger x4, Crimson Feather x4, Jet Feather x4 Durability: 150 Faster than a regular boomerang. Carrotrang
    Requires Alchemy Engine Recipe: Carrot x4, Rope, Honey x4 Perish Time: 10 Days This boomerang has a perishing time instead of a durability. Slumberang
    Requires Prestihatitor Recipe: Azure Feather x4, Silk x4, Gold Nugget x2 Durability: 50 Makes targets fall asleep. Batarang
    Requires Shadow Manipulator Recipe (DS/RoG): Batwing x4, Living Log x2, Tentacle Spots Recipe (SW): Monster Jerky x4, Living Log x2, Snakeskin x2 Durability: 150 Absorbs health from targets. Catastrorang
    Requires Ancient Altar (DS/RoG); Requires Shadow Manipulator (SW) Recipe (DS/RoG): Thulecite Medalion, Walrus Tusk x2, Nightmare Fuel x4 Recipe (SW): Hound's Tooth x4, Purple Gem, Nightmare Fuel x4 Durability: 300 (DS/RoG); 150 (SW) Indicates when a hound or giant attack is about to happen. It is strongest in times of danger. Shipwrecked Boomerangs
    Flowerang
    Requires Science Machine Recipe: Bamboo x2, Petals x5, Palm Leaf x2 Perish Time: 4.5 Days Gives minor sanity increase, water resistance, and summer insulation. Brainerang
    Requires Alchemy Engine Recipe: Brainy Matter, Seashell x10, Electrical Doodad x3 Durability: 75 Hits multiple times automatically. ---------------------
    Rakky is part raccoon and prefers food stale for some reason. Fresh food is now considered unripe. Unripe food has stale food effects on hunger (66%) and health (33%), and spoiled food effects on sanity (-10 if sanity value > 0).
    Stale food has a 1.2x multiplier on hunger and 1.5x multiplier on health.
    ---------------------
    Rakky is too focused on adventure, so he is unobservant to incoming threats. Rakky will not get a warning of hounds, giants, krampus, or Charlie.
    ---------------------
    Tips:
    As Rakky, you'll likely will have prepare food ahead of time. Since Rakky doesn't gain sanity from eating unripe food, keeping sane could be a challenge. Sleeping becomes useful for recovering sanity if you have lots of food.
    Berries and vegetables spoil faster if cooked. Meats spoil faster when raw, though meats other than fish damage sanity when eaten raw. Raw fish is very useful (especially in Shipwrecked) since it spoils fast and is safe to eat. Additionally, food spoils faster when placed on the ground, though you would have to watch out for other mobs taking it.

    6702 downloads

    11 comments

    Updated

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