• Announcements

    • JoeW
    • JanH

      Rhymes with Play 152 - Oxygen Not Included: Outbreak Upgrade   08/17/2017

      Join us this Thursday, August 17th as we show off new features (and more) as well as discuss the upcoming Outbreak Upgrade for Oxygen Not Included. As always, the stream will be going live at 3:30 PM Pacific (10:30 PM UTC) only on the Rhymes with Play Dev Cast on Twitch. Where is it?
      On our official Twitch Channel: https://www.twitch.tv/kleientertainment When is it?
      Show date: Thursday, August 17, 2017 3:30 PM PDT (Pacific)
      10:30 PM UTC (Coordinated Universal Time) Here is a handy tool you can use to figure out what time that means for you. Check out the stream announce thread for discussions!

All Activity

This stream auto-updates     

  1. Past hour
  2. think dst was before sw so you guys like the point where you didn't know the game well? how's that? the joy of realizing that game has more to offer if you earn it?
  3. I would love to see this forum have more reaction buttons. Could use a "Wow",  "Daaaw" or "cringe".

  4. This track could work either in a chase scene or a exercise video. Love the beat. Makes me feel pumped up.
  5. Error E_STEAMID_IN_USE on DST

    I verified the game files and the files are all verified and true. Is it something else?
  6. Today
  7. Don't Starve: Resumptus

    Is that a peach tree behind her?
  8. Don't Starve: Resumptus

    Then he gets spanked He deserves that spank Real Hard
  9. Don't Starve: Resumptus

    And then he scrambles to find some way to fix it and fails miserably. Oh Wilson, it ain't easy trying to be evil.
  10. Don't Starve: Resumptus

    "Quick! Wilson! Surround it in dirt before you get dunked on!"
  11. Don't Starve: Resumptus

    Well, despite being accident and violence prone, at least he gave the old college try.
  12. Don't Starve: Resumptus

    Wilson, being a loyal servant to Queen Charlie, visits the Light domain to deliver a note to the Light Queen upon the Shadow Queen’s request (a note that had been written by Albert actually). Trying to prove he’s evil, he decides to crush a sun flower. A red sunflower.
  13. What's on your mind?

    Early? So... When is your birthday if you don't mind me asking?
  14. Unnatural Dev Log

    This looks like it's coming along nicely, I like the design for the nightmare axe.
  15. Making switchable weapon

    is it possible to make a item can switch lua files?
  16. I've made my own treasure mod, and I used maprevaelable components. But It shows icon to every player. local function SpawnChest(inst) local chest = SpawnPrefab("treasurechest") local fx = SpawnPrefab("maxwell_smoke") if chest ~= nil then chest:AddComponent("scenariorunner") chest.components.scenariorunner:SetScript("chest_treasures") chest.components.scenariorunner:Run() chest:AddComponent("timer") chest.components.timer:StartTimer("RemoveChest", TUNING.WHEN_REMOVE_CHEST*.5) chest:ListenForEvent("timerdone",function(inst) local oldonfinish = inst.components.workable.onfinish oldonfinish(inst) end) chest.Transform:SetPosition(inst.Transform:GetWorldPosition()) end if fx ~= nil then fx.Transform:SetPosition(inst.Transform:GetWorldPosition()) end inst:PushEvent("RemoveSpot") end local function OnDig(inst) local fx = SpawnPrefab("groundpound_fx") if fx ~= nil then fx.Transform:SetPosition(inst.Transform:GetWorldPosition()) fx.Transform:SetScale(.65, .65, .65) end end local function init(inst) if inst.icon == nil then inst.icon = SpawnPrefab("globalmapicon") --inst.icon.MiniMapEntity:SetIsFogRevealer(true) inst.icon:TrackEntity(inst) end end local function treaure_spot() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddMiniMapEntity() inst.entity:AddNetwork() inst.MiniMapEntity:SetIcon("treasure_cross.tex") inst.MiniMapEntity:SetCanUseCache(false) inst.MiniMapEntity:SetDrawOverFogOfWar(true) inst:AddTag("structure") inst:AddTag("maprevealer") inst.AnimState:SetBank("x_marks_spot") inst.AnimState:SetBuild("x_marks_spot") inst.AnimState:PlayAnimation("anim") inst.AnimState:SetLayer(LAYER_BACKGROUND) inst.AnimState:SetSortOrder(3) inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("inspectable") inst:AddComponent("workable") inst.components.workable:SetWorkAction(ACTIONS.DIG) inst.components.workable:SetWorkLeft(5) inst.components.workable:SetOnFinishCallback(SpawnChest) inst.components.workable:SetOnWorkCallback(OnDig) inst:DoTaskInTime(0, init) inst:ListenForEvent("RemoveSpot", function(inst) inst:Remove() if inst.icon ~= nil then inst.icon:Remove() inst.icon = nil end end) inst:ListenForEvent("timerdone", function(inst, data) if data and data.name == "RemoveSpot" then inst:Remove() if inst.icon ~= nil then inst.icon:Remove() inst.icon = nil end end end) return inst end
  17. Can someone explain me what "Vector3" is for? I see it like in lots of scripts, but I can't understand what it's for. I usually use local x,y,z = inst.Trasnform:GetWorldPosition()
  18. More Plants!

    Add Dragonfruit trees.
  19. Nice base! I really like your base especially the antlion part and the oasis part really nice. Are planning to put some houndius shootius near the spawn point of the antlion ? Like instead of the lazy deserter put the houndius. It could help to take down the antlion faster without wasting weapons.
  20. Wigfrid Players Wanted!!!

    Hey Don't Starve community, My two friends and I have made a world on Day 80 and we are looking for another player to join us. We can also start fresh if you want as well. We are looking for a Wigfrid player who is familiar with the character and is cool. We are just a bunch of students who consider ourselves better than average in the game, and hopefully you can join us!
  21. What's on your mind?

    I got an ionosphere as an early birthday present, and two nice buttons!
  22. Crash when entering caves

    You'll need the Skins API so the game doesn't crash from that. PVZCactus.zip
  23. Making switchable weapon

    Do you know how to make them in different lua? If yes does it matter so much to have them all in one file?
  24. Crash when entering caves

    Well I have no clue because these crash log are showing that everything is shutdown properly. Could you link your complete mod?
  25. Crash when entering caves

    It's the one from the Caves cluster. server_log.txt
  1. Load more activity