Game Updates

Showing updates posted in for the last 365 days.

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  1. Last week
  2. 394861

    Hey Grifters, Some of this went out in an unannounced hotfix yesterday, but the negotiation parasites are new! Added Negotiation parasite cards Slightly lowered Arint's melee attack damage on prestige Fixed crash in the Psimulacrum negotiation graft Balance pass on negotiation and battle grafts for both Rook and Sal Small changes to Arint's behaviour to make her more consistent and interesting Increased the damage from Arint's chemical cards and the amount she gives you
  3. 394616

    Low-Res texture mode works correctly once again. Those who have been experiencing out-of-memory crashes should make sure this is enabled, and those of you who previously enabled it will once again receive the benefit. (This is located in Options > Graphics > Low Resolution Textures)
  4. 394495

    Hey Grifters! ... and we're back with a new experimental build. The next update will add day 3 to Rook's story. The actual plot stuff isn't ready to show off quite yet, but we do have a new experiment for testing the new bosses. We're currently making a batch of new day 3 faction jobs, the first of which will be ready for testing sometime next week. Looking at the data for Eonwe fights, it turns out that she's a lot harder than Threekwa for non-experiment players. I think this might have to do with her "malfunctioning charge cell" mechanic being a bit opaque, and it being a hard-counter to high-charge decks. We've made some adjustments to the fight balance, and added some new UI to clarify the mechanic. We'll see if this brings her winrates into line with her counterpart! We're also working behind the scenes to prove out new card mechanics for the third character. That stuff isn't in the build yet, but I can't wait to show it off! Happy grifting! New experiment: Fight Arint and Flekfis! Added a bunch of new shared negotiation grafts The debuff from Hesh Boss is now timed (it doesn't always apply to you) The Hesh Boss' charged attacks buff can now provide overcharge instead of being limited to max charges Slightly reduced the damage per turn on the Laborers Adding in special domicile locations for the bog Added new rook quest: baron_hostage_situation Update UI art for hesh_boss sabotaged charge condition to make the source of the damage more clear Hook up special hit previews for malfunctioning charge cells Re-use hit preview widgets more than we were before, to stop them from flickering when damage numbers change Fixed bug where drawback would accumulate affected cards every time it was used instead of removing the old cards Slightly adjusted the max_xp of each graft rarity Hide Rook's pistols from being shown on the Day Over Screen Fix the hover and overlap of the fightscreen unitframes (that was making it hard to click on enemies) Improving the hover states on the unitframes so icons don't pop up/down Splintershot now applies 2 wound but is only triggered when you spend your LAST charge Stone Anchor incorrectly said Gain instead of Apply Changed all instances of "removed" and "destroyed" to "dismissed" when talking about negotiation arguments Twig now shows a hit reaction when triggered
  5. 394232

    Further fixes for the crash caused by duplicate pipes/wires on the same cell Fixed the main menu to show the message of the day and patch notes Updated main menu with a link to the NEW SOUNDTRACK
  6. Earlier
  7. 393722

    Hi friends! Just wanted to get this crash fix out before the weekend. Have a good one! Fix for crash when deconstruct occurs before a replacement build on the same cell
  8. 393281

    Fixed a crash when starting a Carrat race Adjusted Caroler's Coat texture outline Fixed a texture bug in Magmatic Winona’s head
  9. 393080

    Hey Grifters, Thanks for the bug reports! Here is the latest batch of experimental fixes: fix typo that was killing the post-fight Threekwa questions New dialog for Eonwe mark up some delivermoneys as shops, so that discounts properly apply Rook's parasites now have rarities to indicate their parasite tier Rework of Serrated Edge Upgrade. It now doubles both WOUND and CRIPPLE instead of giving triple WOUND. The dodgy scavenger who offers you items from a past life now uses random (low) prices, rather than trying to come up with a value for uniques Fixed the money indicator in the mainoverlay getting delayed updates Fixed a bug where unlocking all the compendium while a compendium popup was open broke the connection between the popup and the widget that was supposed to gain focus when the popup closed. Fixed arrows not working in the notifications Patch up some dialog in sal_story_capture_nadan, to allow for the chance the the player steals the pack oshnu Mark up a negotiation in rise_asset_liberation to be an intimidation if you aren't friends with the target
  10. 392977

    Hey Grifters, As promised last week, today was a day of bug fixing! Also, we added a new burr type and two new cards. This should be the last of the content for this week's update (minus some presentation things), so we'll be in bug-fix mode for the next couple of days. Added two new parasite cards for Rook Added a new grout burr type that gives you loot if you manage to kill it Fix negotiation modifiers in handler_spree_prisoner_exchange, so that turning in the criminal actually changes the negotiation difficulty Change the luminari's dialog in tunnel rats when you meet them after finding the way to the bandits Add some post-fight dialog to recon in force Fixed bug where the order of DELTA_STAT events would get reversed in PrepareAttackEvents() remove the oppo limit in wounded animals tune the encounter limiter a bit, to allow for more lopsided fights as the game progresses Fix the alignment of the selected characters on the new-game-screen Fix the arrows not working on the relationship screen Fix the upcoming damage alignment in battle hide non-player-party animals on screens that aren't your home base Bandit Captain's attack is now marked as a debuff fixed bug where Focused Assault would get stuck in it's "active" state dont use dead helpers/hinders in negotiation Set faction for hesh boss, clear out null voice actor Fixed missing tooltip on Bough Hesh Boss debuff now has damage preview Hesh Boss no longer applies the debuff if you dodge the attack Fixed bug where posture text wasn't calculating defend properly Give day 5 completion bonus on the win screen for beating Kashio Decrease the size of the prestige icons Respect the locked flag when showing card details, so that you can't upgrade cards mid-fight and crash the game Overhauled intent icons with animation Mark caffy as indoors, so no burs can attack Remove admiralty "bulwark" because it doesn't do anything Don't let the taskmaster reduce panic thresh to zero. The Hesh Boss no longer gives you overcharge, instead her attacks can at most bring you up to fully charged Fixed a bunch of typos.
  11. 392761

    Hey Grifters, This update enables (most of) the content for next week's release: Burrs (two varieties, more later) Parasite cards (a stem card and then one tier of cycling hatches, more later) The Hesh Boss The Burrs are meant to mix up fights in a somewhat chaotic way. The parasite cards are to slow down rook's deck a bit, and give you something that you have to play around. The higher tier cards are planned to be a bit more beneficial to the player, but they're all a bit weird and tradeoffy. This is all meant to make the Bog a stranger and more dangerous place. We're going to start in on the next day soon, which has you dealing more with the Bogger faction, and all of its weirdness. Next week, expect a round of fixes and tuning leading up to Thursday's release. Until then: Have you been to the Deep Bog? Changelist: Enabled the parasite cards - you get one in an early random event, and then it repeatedly hatches. (higher tier parasite cards will come later) removing parasites actually hurts your max health Burrs retract after a couple of turns, and explain themselves in a condition. Don't let the knuckle defend its team Hesh boss is in the actual game (with placeholder dialogue) Burrs get added in a much more determinisitc way Knuckle gets riposte when it defends don't show burr spawning 'graft' in graft list at end of day
  12. 392682

    Fixed Carrats being entered into a race when release from a bundle that is near a Starting Point Fixed Carrats disappearing from gyms Fixed a bug where day-only servers would not reset the race prize Roman Wood Armor skin now grants it’s skin to the Scalemail as well Fixed various typos and grammatical mistakes
  13. 392346

    Hey Grifters, There's something odd in the bog. Fight there enough, and you'll encounter Bog Burrs. They're probably not particularly well-tuned at the moment, and they are missing some animations (and thus turn red), but see what you can make of them! We also did some filtering on the rook test decks, because apparently high-prestige rook players LOVE mutators. Have fun! Enabled the first of the grout bog burrs. Fight outside as rook and see what happens (sometimes)! Improve the rook test decks: filter out the grafts that upgrade cards or add enemies, and decks that were made with mutators active. Optimized the card compendium screens.
  14. 1147

    Update 1.1.47 and 1.1.46 (Xbox One) 1.1.47 (1/29/2020) Prize holding Carrats that go into the backpack won’t eat the prize anymore. Carrats placed on a gym at night will sleep, resume training in the morning. Cave’s race prize resets properly now. Fixed the checkpoint minimap icon. Fixed a crash on Carrat Scale. Fixed a crash involving Beefalo Carrat spawning. Fixed the burnt state of the Carrat Shrine. Fixed Battle Spear inventory textures. The character won’t talk over themselves now if they try to start a race with no Carrats. Abigail no longer kills racing Carrats. Fixed the character repeating the start race dialogue. Fixed the Carrat Scale loot. Fixed various skins icons. Fixed some missing Year of the Carrat Collection tags. Fixed burnt animation symbols for Terracotta Cooking Pot and Home Sweet Home. Adjusted hat fitting for Wurt, The Triumphant. Fixed loss of skin information when digging up a Mini Sign. Fixed various string typos. 1.1.46 (1/23/2020) Start of Year of the Carrat. End of Winter's Feast. Toast emote now works while riding a beefalo. Fixed changing the "Distortion" setting during gameplay. Fixed a possible crash when boats sink with an anchor. Fixed a crash when the Gingerbread Varg does its icing attack. Fixed a crash when disconnecting while wearing the Bone Helm. Fixed Gingerbread Houses going invisible and having different art on clients. Fixed the amount of gold the Pig King gives for Freshwater Fish. Having the required materials for the Masonry Oven or Winter's Feast Table no longer makes the structures crafting tab indicate that something can be prototyped (it was showing the lightbulb icon). Fixed a bug where using a fish on the Pocket Scale would not reduce the scale’s durability, while using the Pocket Scale on a fish would. Increased art resolution for the Loyal Merm Guard when the King of the Merms is not present. Increased art resolution for Wade, Ignatius, Dmitri, and Sawyer.
  15. 172

    Don't Starve Together Patch 1.72 - 1/29/2020 (PlayStation 4) Prize holding Carrats that go into the backpack won’t eat the prize anymore. Carrats placed on a gym at night will sleep, resume training in the morning. Cave’s race prize resets properly now. Fixed the checkpoint minimap icon. Fixed a crash on Carrat Scale. Fixed a crash involving Beefalo Carrat spawning. Fixed the burnt state of the Carrat Shrine. Fixed Battle Spear inventory textures. The character won’t talk over themselves now if they try to start a race with no Carrats. Abigail no longer kills racing Carrats. Fixed the character repeating the start race dialogue. Fixed the Carrat Scale loot. Fixed various skins icons. Fixed some missing Year of the Carrat Collection tags. Fixed burnt animation symbols for Terracotta Cooking Pot and Home Sweet Home. Adjusted hat fitting for Wurt, The Triumphant. Fixed loss of skin information when digging up a Mini Sign. Fixed various string typos.
  16. 392118

    Rocket landing notification renamed, uses the correct rocket name, and dismisses itself shortly Fix for Sort IComparer crashes - this will also correct many instances of dupes fetching items of the incorrect priority Solar Panels removed from Power Station description. Doesn't change functionality as solar panels couldn't be tinkered before. Fix crash when objects in Incubators are destroyed. Fix crash when dupes with balloons enter rockets Adjust some inconsistent buttons orders on building status - Some buttons will move around, but Deconstruct will usually be in the top-left position
  17. 391887

    Bug Fixes: Prize holding Carrats that go into the backpack won’t eat the prize anymore Carrats placed on a gym at night will sleep, resume training in the morning Cave’s race prize resets properly now.
  18. 391870

    Hey Grifters, Here are some fixes for experimental. Some of these were already hotfixed into release, so this should put everyone into the same non-crashing state. New content for the next update will start coming soon (It's going to be gross!) Slight buff to baseline damage and defense of Hesh Boss Added prestige scaling to more of the Hesh Boss' attacks Slight behaviour and damage tuning on both Assassins Added prestige scaling to the Rentorian Boss Hesh Boss' first attack is now correctly marked as a debuff three_fingers_plus no longer adds additional hated people fix save game deletion in the game over screen Never show negative stacks. What even is that?! Kashio's clones now return to their position with slight delays to offset their idle anims New holo fx Limit the number of kashio holograms to the max team size, because having holograms in the reserve queue causes all kinds of problems Fix for crash when holograms try to run away
  19. 391555

    Bug Fixes: Fixed the checkpoint minimap icon Fixed a crash on Carrat Scale Fixed a crash involving Beefalo Carrat spawning. Fixed the burnt state of the Carrat Shrine. Fixed Battle Spear inventory textures. The character won’t talk over themselves now if they try to start a race with no Carrats. Abigail no longer kills racing Carrats. Fixed the character repeating the start race dialogue. Fixed the Carrat Scale loot Fixed various skins icons. Fixed some missing Year of the Carrat Collection tags. Fixed burnt animation symbols for Terracotta Cooking Pot and Home Sweet Home. Fixed mouse over bounding box for Nordic Shovel and Ornate Nordic Shovel. Adjusted hat fitting for Wurt, The Triumphant. Fixed loss of skin information when digging up a Mini Sign. Fixed various string typos.
  20. 391330

    Hello friends! Work continues on the hotfix. We've had to upgrade a few more components of the game engine in order to move forward with MacOS compatibility, as well as fixing an inconsistency introduced in the modding API by the new Unity version. If you run the game on MacOS (any version), we would really appreciate if you could give the test branch a play. Modders should try recompiling their mods against the new version (details below) as well. Thank you so much! Hotfix Changes: Updated .net Runtime and API to 4.X Remaining MacOS notarization issues have been resolved. Windows Vista will no longer be supported. MacOS builds now automatically choose between Metal and OpenGL graphics, this should prevent the fullscreen glitches on Catalina Fixed bug where wires could not be drawn starting over the ports on Transformers Fixed crash when multiple Pokeshells were looking for eggs to guard. Modding Changes From this point forward Mods will have to be compiled against the new libraries (adjusting the framework version to 4.0 in your project). Mods that have already been compiled and uploaded appear to be working correctly, though normal changes to the game may have broken some mods for normal reasons. What is open testing? "Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch. Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game. Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam. How do I play the open testing build? You can switch your branch on Steam using the instructions below:
  21. 391295

    Hey Grifters, This next update cycle is a bit shorter than usual. We're mainly going to focus on some Rook quality-of-life stuff while building up content for his next day (which will probably be the next update after that). To that end, we've added a new experiement to test out his alternate day 1 boss. Actually, the test gives you either the new or old boss randomly, because from our metrics it seems like he's a bit too easy, and we need to adjust both of their difficulties to a new, slightly higher level. Added a new boss test (day 1 Rook alt) (behind-the-scenes) Reexported all background and character art with a new tool that is much faster and more reliable. Hooked up a bunch of art for specific melee and gun items Cleaned up a lot of unused textures to bring the build size down slighlty. Fixed issue with the confirm button not showing up for people with the Confirm Card option enabled
  22. 171

    Don't Starve Together Patch 1.71 - 1/23/2020 (PlayStation 4) Start of Year of the Carrat. End of Winter's Feast. Toast emote now works while riding a Beefalo. Fixed changing the "Distortion" setting during gameplay. Fixed a possible crash when boats sink with an anchor. Fixed a crash when the Gingerbread Varg does its icing attack. Fixed a crash when disconnecting while wearing the Bone Helm. Fixed Gingerbread Houses going invisible and having different art on clients. Fixed the amount of gold the Pig King gives for Freshwater Fish. Having the required materials for the Masonry Oven or Winter's Feast Table no longer makes the structures crafting tab indicate that something can be prototyped (it was showing the lightbulb icon). Fixed a bug where using a fish on the Pocket Scale would not reduce the scale's durability, while using the Pocket Scale on a fish would. Increased art resolution for the Loyal Merm Guard when the King of the Merms is not present. Increased art resolution for Wade, Ignatius, Dmitri, and Sawyer. Check out the Year of the Carrat post for more details.
  23. 391133

    Annnnd away we go! The Year of the Carrat has begun! To celebrate the Year of the Carrat we have added a new activity in the game, a ton of new item drops, new streaming items, a new login item AND soon closer to Valentine's day a new telltale heart log-in item. Compete in the cut throat world of Carrat Racing to earn Lucky Gold Nuggets. Build Gyms to train prize Carrats. Construct longer and longer Carrat race courses to raise the stakes. Purchase old and new rewards from the Carrat Shrine, such as Red Firecrackers, Lucky Beast costumes, and the new Floating Lantern. We've also added a ton of new items to the game. As always, these items will be available as drops in game and are weaveable using spool. They can also be purchased in 3 different chests for various prices or together as a bundle for $15.99 usd. There's a lot of items here so for more info, check out the spoilers below. Fledgling Belongings Chest Survivalist Belongings Chest Builder's Belongings Chest The Glass Eyebrella will join the Crystaline collection. Check out the post for more details. We also have a new bonus login item. For a limited time players that login during the Year of the Carrat event will receive the Golden Carrat Torch when logging into the game for the first time during the event. This is a limited time item, don't miss out! Finally - be sure to stick around because for Valentine's Day this year we will be giving all players that login the "Stolen Heart" Telltale Heart item skin. "A heart, ripped out and offered to another." So romantic! You can look forward to that toward the end of the event. We'll be running this event till just after the middle of February. We'll have more details as we get closer to the end. That's all for now. On to the next thing! We'll have more information on what we're working on in the weeks following the Year of the Carrat event. Have fun out there! Year of the Carrat 391133 - 01/23/2020 Changes: End of Winter’s Feast. Start of Year of the Carrat. Added The Carrat Shrine. Added Carrat racing and Carrat training. Added a Floating Lantern to the shrine's craftables. Added Seed Packets to the shrine's craftables to help keep your racers alive and cheerful. Added a new Carrat Figure to sculpt
  24. 170

    Don't Starve Together Patch 1.70 - 1/21/2020 (PlayStation 4) Added Bolts of Cloth as an in-game currency. Characters and skins can now be purchased using Bolts, and Bolts can be purchased through the in-game store. Added PS4™Pro support. Gingerbread Pigs now correctly drop loot when killed by creatures. Fixed a bug where Gingerbread Pig Houses could spawn in the ocean. Fixed Gingerbread Pigs showing up on servers with special events disabled. Fixed the returned items when deconstructing the Royal Tapestry. The Attach Tackle action now works correctly while the tackle is inside a backpack or any other container. Fixed the missing name on clients for fishing bobbers that have been casted. Fixed the Gingerbread Pigs sometimes disappearing during their death animation. Fixed a bug where perishable items would have a too much perish time removed on their first update. This was most noticeable with fast perishing items like the Mushtree Spores. Fixed the number of Gold Nuggets that the Pig King tosses when given a Live Eel. Fixed a crash when trying to attach Berries or Seeds to the Sea Fishing Rod as they expire. While riding a Beefalo, players can now change the Sea Fishing Rod's tackle via the right-click action on the tackle item. Ocean Fish will no longer continue to eat food after it is picked up. Fixed a problem with the toast emote animation while an item is equipped Fixed a problem with things that can't be inked not being able to see. Adjusted Warly's Naval Uniform Pants layering.
  25. 390550

    Hey Grifters, This is our "candidate build" for this week's update. We've fixed all of the major bugs that have cropped up in testing so far, and I think that the balance for the final fight is in a pretty good place. Expect some more minor fixes (and some fight audio stuff that's coming in hot) over the next two days, and then Sal's story will be complete! Move the auction to a better place on the map Fixed oolo and nadan clone fx lagging bug, added hologram spawning fx into taunts Added the Kashio boss slide animation Added art for "call oolo" Kashio's summoned robot will give up if she dies or surrenders Kashio now plays an anim when spawning her holograms add unique, alias tags to kashio to prevent multi-kashio bugs Fix double kill of heckler in rise_worker_rally agent:GetName() will return the shorttitle if there is no name, so that calling code can assume that name returns *something* (this is for nameless people who you end up having relationships with) Fix for doubled agents in crew portrait list when loading a game Fixed bug where killing a hologram (not just hitting it) caused a crash Fix trip through back room resetting the auction lots (they wouldn't match, and Kashio would get a bonus pick) Kashio Grenades do slightly less damage Kashio's automech is now 1 combat strength weaker Macro rasp incepts 2 bleed cards instead of 3
  26. 390283

    Hey Grifters! This is a fun update - you can now play through the entirety of Sal's story! (I also added a way to skip ahead to the last day with a random deck in the experiments). Thanks for testing the auction over night! We've analyzed the results, and made some changes to the balance. Enabled Sal day 5 - you can now complete Sal's story with your own decks Added two new experiments that jump you to the start of day 5 (one for each partner faction). Added lots of new tooltips for the auction arguments If Nadan/Oolo is alive and doesn't hate you in the Kashio fight, they will help out (with a special summon card) The auctioneer gives you a "bid" card every turn, so that you can use your money in the auction. Auction items have significantly more resolve (and are tiered based on their power level) Kashio's holograms now dissipate when they take damage (not just on-hit)
  27. 390131

    Hey friends, just a few fixes on the Testing branch. Have a great weekend! Fix pips getting stuck when rummaging for seeds Updated strings for Korean and Russian Fix steam overlay on Catalina
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