Game Updates

Showing updates posted in for the last 365 days.

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  1. Last week
  2. 309354

    Added background art to all doors to indicate that they prevent gasses from leaking into space Fixed layering on gas rendering. Now all pipes and other background objects are partially covered by gasses, drywall and world background are fully covered. Fix for Dupes incorrectly binge-eating tiny amounts of food Duplicant Errand list correctly hides errands the Dupe would be unable to perform Clicking certain notifications no longer moves the camera to the top left of the world Remove redundant hotkeys in some tooltips Revised artwork for rocket towers Made several previously-untranslatable strings translatable Fetches for micro-amounts are forced to complete "Errands" tab shows on more than just buildings, e.g. digs, critters. Let us know if it's missing from anything still! Fixed more text layout/wrapping bugs Fix a crash when deleting a Duplicant or Critter with sandbox tools Adjust height of the Critter Lure so that it has room for the bait Proper fuel meter shows on the Liquid Fuel Tank Liquid Oxidizer tank meter no longer stays behind when the rocket launches Liquid/Gas/Solid cargo bay meters are hooked up. Adjusted wordings on Rocket checklist to make it more clear when there are problems Red Alert no longer prevents Emergency chores from being completed Fixed priority of Find Somewhere Safer chore Added tooltip for Emergency priority Added priority values into tooltips on the Priorities screen
  3. 309157

    Bug Fixe Fix assert on world customization screen for people who had presets derived from “Default Plus”
  4. 309027

    Balance/New feature Wormwood has an extra (short) anim when poop healing. Compost Wrap heals Wormwood for more now. Each world type (DS/ROG/SW/HAM) now has its own set of worldgen presets (to prevent incompatible presets from being applied) Bug Fixes Werewilba won’t be groggy in the humid season from her body hair anymore. Werewilba can now eat food by selecting it and clicking on Wilba with it Thunderbirds shouldn't unfairly target players anymore and ignore lightning rods at times. Uncatchable Glowflies fixed. Fix for the disappearing trawlnet (when full) in Shipwrecked Werewilba’s health gets properly set on load Werewilba can now Spelunk caves in Vanilla and RoG Wilba no longer turns into Werewilba when removing the Silver Necklace after a full moon Drying racks that burn will produced cooked versions of their item if they can cook, otherwise they will spawn a burning version of the item if they can burn. Walking sticks and stalks can burn now. Hammered dry racks will drop their item. It should not be possible anymore to generate a world without seasons. Wormwoods planted seeds will continue to grow after a load. Werewilba’s light won’t go out when she’s struck by lightning now. Falling things should not stay on top of a ruins fountain now. Cleaned up some decoration conflicts with pig ruins generation.
  5. 308684

    Fixed issue where pre-printing and post-death time logs were inaccurate Liquid Fuel Tank background now shows up Report Screen headers are now translatable Airflow Tiles and Mesh Tiles now block gasses and liquids from escaping into space All doors now prevent gasses and liquids from escaping into space (art coming soon!) Gasses render in front of background buildings like Drywall All doors can be walked on top of, in either orientation, open or closed. Hotkeys are explicitly inserted into many strings now instead of appended at the end (for Translators) Puzzle Cube artifact displays properly Conduits placed across multiple Hydroponic Farms should no longer block liquids from flowing down the pipe Emergency priority creates notifications to make it easier to find those Errands Games there were saved while a Care Package was in the process of being printed will no longer crash Fix several cases of Duplicants repeatedly picking up micrograms of ore Duplicants will prefer to run across the tops of ladders rather than climbing across them Bunker Doors should no longer animate while the game is paused Anti Entropy Thermal Nullifier no longer incorrectly gets "Too Cold" Fix a crash when trying to save invalid temperatures Updated artwork for many of the rocket module backgrounds Improved some logging for Errand errors to help us track down bugs
  6. 308440

    Bug Fixes Known seeds will now grant Wormwood sanity boost like random seeds Wormwood can only use Poop, Guano and Buckets-o-poop to heal. And the bucket gets more than one use. No more unintended Ash-strats. Fixed crash when trying to drop equipped item in zoomed interface with controller. Fix for potential crash when harvesting drying rack Wormwoods planted seeds won’t crash the game when hit by a ground pound Fix a rare assert when Wilba sometimes transformed back from wereform Fixed potential assert with rainbow jelly migration. Fixed the non random seed placer No more seeds will spawn at 0,0,0 when Wormwoods plants them Fixed a tuber tree crash Fixed tumbleweed disappearing at the world edge.
  7. Earlier
  8. 308103

    Bug Fixes Fix for being unable to bundle if the game had saved while bundling Wilba will now transform from her Werewilba form upon resurrecting Mini signs won’t fail to deploy if the mouse is on a object when the character goes to place it. Remapped controls should save properly again. Flytraps won’t crash the game for Wormwood now Flytraps won’t attack wormwood for carrying vegetables now. Werewilba can't equip a backpack now.
  9. 307940

    Bug Fixes Fixed two "random" crashes ( scheduler.lua and shelf_slot.lua)
  10. 307799

    Bug Fixes Stopped rare pig relics from moving around during a load Fixed broken interaction with items on shelves. Fixed graphical positioning of items when taken off shelves
  11. 307715

    The Character Update is now live! This update focuses on making our new Hamlet characters more interesting for you to play, particularly when playing outside of the Hamlet world. Wilba has inherited one of her father's more colourful characteristics, namely, she now carries the same curse that inflicts all of her father's family with dreaded werepigism. Also, all of pigkind from Hamlet's town pigs to those of ROG will now recognize her as the king's daughter, and pay her tribute in the form of gifts. We weren't very happy with how Warbucks was working out. While trying to find ways to make him work, we decided that he just wasn't as interesting as we would like, and so we've made the decision to start from scratch. You can still continue your Warbucks saves as his files will not be removed from the game, but he will no longer be in the official lineup of starting characters. Instead, we would like to introduce to you our new character, Wormwood! Who knows where this creature of nature came from, but he'll likely grow on you. Thank you for playing, and we look forward to hearing your feedback! New features Added options for disabling the decorative vines and the canopy shadow in Hamlet for lower-end hardware. Blooming Rainforest trees will drop burrs when chopped Bug Fixes Webber's disguise will show up if put on the ground now. Fixed random startup crash with blueprints in Hamlet compatible worlds. Fixed assert when trying to launch the game with The Screecher mod enabled. Lazy Forager doesn’t collect items off shelves anymore. Affected saves should be fixed Bundling wrap now works with controller. Zoomed inventory management (with controller) should now behave properly with shelves. Fixed "Text not found" in recipe popups when not near needed prototyping machine. Fixed an assert on load of some Hamlet compatible ShipWrecked worlds. Burned crops just produce burnt seeds unless fully mature
  12. 307409

    Bunker Doors now always animate, even if offscreen, to fix automation timing issues Made the "current chore" in the dupe list more prominent Ladders which have been "replaced" can now be used by Dupes Most frozen gasses are now categorized "Liquifiable" and can be stored. Fix word wrap on Vitals screen labels Fix duplicants trying to infinitely fetch to fabrication machines Rocket modules now have a non-interactive "background scaffold" so you know where the rocket goes even when it's in space
  13. 306910

    Duplicants should no longer get stuck in place if they have to hop down on to a horizontal door Text alignment/spacing fixes to the Pedestal screen, Jobs Screen dropdowns, Fix crash when spawning a new Care Package Pedestals correctly set decor on load Fix crash when Duplicants are thinking about their next errand Fix crash when clicking a care package and then a Duplicant on the Printer Pod screen Building errand list and Duplicant ToDo list now show available errands in realtime, along with better messages for why a dupe can't perform the errand at a building (instead of just being blank). Current errand on the ToDo list is shown at the top Fix cases where a Dupe would incorrectly pathfind or get stuck at a access controled door if they approached it from a diagonal. Ladders can now directly replace other ladders
  14. 306670

    Hey friends! Wanted to get out a fix for the med beds before the weekend. Have a good one! Fixed med bed errand priority to Personal Needs so bedridden dupes will actually get out of bed to pee. Some balance changes to the portal Care Packages Some portal Care Packages are now gated by discovery, others have had their minimum cycle altered
  15. 306581

    Deconstructing toilets and other assignables no longer crashes Fix door access controls not being loaded correctly or modifying the pathfinding correctly. Cleaned up tooltips for chores on the Duplicant ToDo list "Sleeping" status is properly bolded and first in the status screen Big change to the Duplicant Time reports on the reports screen: Shows as percentage of the day, time categories have been revised, a few new categories, and the whole screen has been better organized. Fix several overlapping or badly wrapping text problems -- thanks for pointing these out! Updated description for Smooth Hatch Clicking a Dupe on the building Errands tab will jump to that dupe Fix text styles being broken when game language is changed Added in "not existing" dupe time reporting for more accurate daily totals when a dupe is printed or dies Reduce the boldness of bolded text Add missing compostable string Correct Water Geyser typo More accurate Telescope description
  16. 306320

    Hello astro-friends! The Quality of Life Upgrades continue to roll out as our team scours their bug lists and reviews all the feedback you've given us here in the forums! We're also still working hard to improve game performance and systems. A high level of focus in QoL Mk 2 has been directed toward adding tools to help you understand what work your Duplicants are doing around the base and how they're moving through it. We've also added in Space Artifacts for you to display on your Pedestals, and some exciting new upgrades to the Printing Pod's capabilities. And of course, we've knocked out all kinds of bugs and crashes thanks to your reports! For those who missed it in the previous Upgrade: A public Testing Branch for this Upgrade will once again be available as they have been in the past, with the change that testing periods will now run for 3 weeks instead of the regular 2. Our intention is to provide additional time for your feedback to be heard before these changes go out to the world. (Please note that the Testing Branch will continue to have additional crash reporting enabled and will impact your game’s running performance. Finalized performance improvements won't be noticeable until the Upgrade releases to everyone.) We look forward to reading your thoughts and opinions on the Suggestions Forum. Thank-you! What does this testing branch contain so far? Here are the changes we've made so far in this Upgrade, loosely categorized: What is open testing? "Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the upgrade being released on February 19th, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch. Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game. Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Early Access branch until the QoL Upgrade Mk 2 releases in full on February 19th. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam. How do I play the open testing build? You can switch your branch on Steam using the instructions below: That's it! We hope you'll enjoy this taste of what's to come, and thank-you for your help testing out the new Upgrade!
  17. 1116

    1115 - Start of Year of the Pig. - End of Winter's Feast. - Fix not being able to scroll in the Ensemble Info panel (in the Curio Cabinet). 1116 - Fix a crash going into game after weaving an emote from the Forge Collection. - Fixed animation bug with Wigfrid’s Ultimate Spear skin turning invisible when dropped on the ground.
  18. 305738

    Just a small one this time, a fix of a fix. Bug Fix Fixed infinite loop when destroying a beehive in a world with bees set to ‘None’ for real this time
  19. 137

    Don't Starve Together Patch 1.37 - 1/25/2019 (PlayStation 4) - Fix a crash going into game after weaving an emote from the Forge Collection. - Fixed animation bug with Wigfrid’s Ultimate Spear skin turning invisible when dropped on the ground.
  20. 305507

    Bug Fixes Fixed a crash with prepared food Fixed a bug with the cookpot text Fixed a rare bug in the mainmenu Brambles won’t spawn in the lily pond biome now. Fixed the number of minisigns given for SW compatible worlds.
  21. 305472

    Fixed animation bug with Wigfrid’s Ultimate Spear skin turning invisible when dropped on the ground. Fixed crash in Shop Screen for some users with Steam Overlay disabled. Fixed some string issues.
  22. 305080

    The pigs of Hamlet are feeling festive, but they need incentive to throw a party. Incentive like surviving an Aporkalypse. So if you can survive several days of torment before you avert the cataclysm, the Pigs in towns all across Hamlet will throw a fiesta to celebrate life. Go join them in the fun. New Feature Pig towns will celebrate for a few days after an Aporkalypse Bug Fixes Fixed mouse over detection on new Hamlet prepared foods Fixed mouse over detection on new Hamlet turf Fixed assert when traveling to Hamlet wearing the cowl Fixed assert on world load when Beefalo Mating Season was set to ‘Often’ Fixed assert when unwrapping a bundle in a Vanilla world Fixed art problem with Woodie’s hair. Fixed a problem with the brush Fixed a typo in dungpile loot Fixed a tooltip on the Smelter Fixed crash when leaving interior with lazy explorer equipped Fixed smelter not working with controller/right mouse button Fixed infinite loop when destroying a beehive in a world with bees set to ‘None’
  23. 136

    Don't Starve Together Patch 1.36 - 1/24/2019 (PlayStation 4) There's a spring in the step of our survivors this season as the world of Don't Starve says goodbye to the Year of the Varg, and hello to the Year of the Pig King! Bring in the new year by testing your mettle against the King's elite warriors in the most honourable wrestling ring, then collect festive prizes with your lucky winnings. Changes - Start of Year of the Pig. - End of Winter's Feast. - Fix not being able to scroll in the Ensemble Info panel (in the Curio Cabinet).
  24. 304366

    There's a spring in the step of our survivors this season as the world of Don't Starve says goodbye to the Year of the Varg, and hello to the Year of the Pig King! Bring in the new year by testing your mettle against the King's elite warriors in the most honourable wrestling ring, then collect festive prizes with your lucky winnings. We have some special new skins available for everybody: the Year of the Pig King Collection. As always, you can either find them as drops in the game, weave them from spools, buy them directly ingame for yourself or head over to the steam store page to purchase them as gifts for friends! The Year of the Pig King Collection can be purchased for $5.99USD per playable character and contains 2 unique item skins based on that character, or $12.99USD for the entire collection. Players who log in before the end of the event will a special gift themed on this years event, so come check it out and get your gift!
  25. 303992

    Bug Fixes Fixed mousewheel scrolling in crafting tabs on OSX and Linux
  26. 303895

    Bug Fixes Fix Player house being locked again for some characters after obtaining deed Fixed crash when using crockpot in vanilla worlds
  27. 303707

    Change next update timer to reflect new dates Reduce the chance of an atlas overflow crash
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