Game Updates

Showing updates posted in for the last 365 days.

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  1. Last week
  2. 327766

    Bug Fixes: Fixed desync issues in Aporkalypse clock Aporkalypse clock now shows the proper animation when saved during aporkalypse You can't plant lureplant bulbs and jungle trees inside anymore Fixed an animation glitch when Wilba returns from werepigism. Beta specific fixes: 327761 Fixed Wagstaff and Wheeler’s art resolution Ancient Hulk’s defeat will re-robot the world correctly now. The Roc doesn’t like Wagstaff’s telebrella when he activates it. The new flooring and wallpapers are now also available outside Hamlet Fixed crash when planting a spiderden in an interior Wagstaff's armored visor now also shows the overlay on reload Fixed the potential massive slowdown when using rocks in the navigadget The navigadget now activates when it is equipped on load. The Parasol is always available to Wagstaff Roads now properly respond to Wagstaff's heat vision
  3. 143

    Don't Starve Together Patch 1.43 - 4/18/2019 (PlayStation 4) - Burnt gates and walls will no longer get tinted black. - Fixed various animation bugs. - Improved login flow. With this update, we have implemented some additional unique back-end tracking for each stage of the login connect process so that we're better able to narrow down where exactly the login is failing for certain people, and if it's even the same spot for everyone. If you are stuck logging/connecting in, please provide the following if possible: 1) A photo (even cellphone photo) of the whole screen where you are seeing the forever "Connecting..." message. Try to make the photo as clear as possible so we can see the whole screen and read all the onscreen text at the bottom of the screen. *Note* If you leave the "Connecting..." screen up for about five minutes, the game will try to connect one more time and indicate connection diagnostic info that should be of help for us. 2) Your PSN Region / Location this will help us identify any geographic patterns to the error. 3) Your KU ID - You can get that online here: https://accounts.klei.com/login and the ID looks like this: “KU_xXxXxxxxX”. You can submit this information either through a ticket on our support site or on our forums at the link below: https://forums.kleientertainment.com/klei-bug-tracker/ps4_dont-starve-together/game-won’t-load-in-on-ps4-oceania-r18187/
  4. 327401

    Medicine pack and medicine vial recipes are automatically unlocked at the apothecary when the matching doctor stations are researched Add some retries to mod db loading for cases where backup utilities or onedrive have locked a file Skill Scrubber will be correctly resumed on file load Updated artwork for Skill Scrubber Added sounds for various animated Artefacts Dupe hats work correctly on the Schedule screen dropdown Dupe hats work correctly on the assignment screens Various sick emotes (i.e. holding stomach and swaying) no longer cause chore interruption Tweaked frequency of sick emotes Dupe Germ Susceptibility attribute is now Germ Resistance. Traits, game setting, boosters, etc. affect a duplicant's Germ Resistance, and each disease has a certain negative resistance. The combination of the two becomes the chance to get sick, which gets close to but never reaches 0% or 100% (except with the custom game setting of course) Germ Exposure tooltips include a (small) clue as to where the germ was encountered It's a long weekend starting tomorrow up here in Canada, so have a good weekend everyone!
  5. 327257

    Greetings Survivors! We’re close to releasing Hamlet from Early Access. As we said in a recent roadmap post, we have been working on two new characters plus a new giant to battle with. Actually, we would like to have those tested a bit. So, once more, we invite you to the interior beta branch, this time to meet the newest “guests” of the Constant: Wagstaff and Wheeler. But with light comes shadow. An ancient and terrible metal hulk lies waiting to be discovered. A lonely sentinel still stuck in a long forgotten war. A big thank you to everyone who has tried out the beta branch so far. As always you’ve been tremendously helpful. There are still some issues with the interiors, particularly when used in worlds other than Hamlet, and we will be working to fix those up before we move everything to the main branch. We’re planning to go live with Hamlet 1.0 on May 14th. To access the beta branch: Go to the BETAS tab in the Don’t Starve Properties dialogue. Enter the code: dsinteriorbeta and press the CHECK CODE button. Select hamet_interors - Hamlet Interior upgrade beta from the drop down. Your game will then update to the new beta branch. This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave() Your save files will remain unchanged in your regular branch. You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs. Regular Change Notes: 327257 Bug Fixes: Fixed potential assert on earthquake in anthill. Fixed code that tried to place out of bounds blue sow and truffle back in its room Worldgen occasionally generates an unreachable area. It should now be accessible through a wormhole Fixed aporkalypse clock blocking interaction with suspicious crack on north wall It's now possible to drop items on carpets and the aporkalypse clock. Improved craft-tabs to more accurately chime and highlight to reflect changes Fixed glitch where aporkalypse clock was sometimes missing on the minimap Beta Change Notes: 327391 New Features for testing: Added Wheeler Added Wagstaff Added the Ancient Hulk Added some new wall and floor textures to the Renovate Tab. Bug Fixes: Fixed bug where anthills could end up without a way out.
  6. 326830

    Swapped in the new artwork for the Early Access message screen Mods can now overwrite all the remaining files in worldgen (biomes, features, subworlds, etc.) Hooked up proper animations for the Automatic Dispenser Fixed Duplicant scaling on the new game mode selection screen Dupes printed from the portal (not starter dupes) come with 1 skill point Tooltips on the skills screen should no longer go off the bottom of the screen Deprecated buildings can no longer be copied QOL2 saves which were upgraded to QOL3 will no longer show hearts on every skill Door state is copied when copying settings between doors Medical hat variants show correctly on the Skills screen Logic timing should scale properly with game speed now Skill Scrubber sounds added Sneezing no longer interrupts errands, they will resume after the sneeze completes. (A few more emotes are underway to be fixed too!) Duplicants who were in rockets in a QOL2 save will have their skill points properly upgraded. (If the colony has been loaded and saved in QOL3, the points can no longer be restored.) Highly germ-susceptible Duplicants will no longer get other Duplicants sick when they are exposed to germs. Selected hat displays correctly in the Skills screen
  7. 326399

    Just a quick hotfix: Fix for duplicant "Interests" getting erased when loading a save file from before QOL3. Please continue the discussion in the main thread. Thanks!
  8. Earlier
  9. 325192

    Bug Fixes Carpets should no longer block interactions with items placed upon them Fixed placers for interior objects when using controller Crafting menu now supports multiple active crafting stations Beta specific fixes: 325200 Fixed possible crash when trading with pigmen in worlds outside Hamlet Fixed interior decorating tab showing up at (0,0,0) Fixed typo causing a potential assert on load Improvements to the player house interior minimap
  10. 142

    Don't Starve Together Patch 1.42 - 4/11/2019 (PlayStation 4) - Don't show "Recent Discoveries" in the main menu until the daily gift box has been opened. We don't want to spoil the surprise! - Fixed a crash when creating or resuming worlds in Offline mode. - Fixed a hang when creating or loading a world. - Improved the damaged save data popup. - Armor will no longer take damage when evading an attack during Soul Hop. - Sand Spikes, Meat Bulbs, Relics, Balloons, and Nightmares will no longer spawn Souls. - Sand Spikes, Relics, and Balloons will no longer trigger Abigail or Wigrid’s Battleborn. - Fixed some typos in Wortox’s speech strings. - Fixed bug with controller targeting when using a Pitchfork as Wortox. - Fixed missing sounds for some of Wortox’s emotes. - Fixed the size of Equestrienne Headdress when dropped on the ground. - Fixed the oval portrait for Random Character in the Lobby’s Character Select. - Fixed bug where Fire Staff could be casted on a Night Light, resulting in a crash. - Fixed bug where murdering a stack of creatures only counted as one kill. - Fixed bug with burnt Deciduous Trees and stumps not decaying over time like other trees do. - Creatures that die in traps near Wortox will now spawn souls. - Fixed animation layering bugs during Soul Hop. - Fixed various Wortox skins bugs. - Fixed a bug where the player would disappear briefly when dropping something heavy while riding a beefalo.
  11. 324933

    Rocket Piloting ability is now correctly gained from the Rocket Piloting skill Second astronaut skill now called Rocket Navigation and increases the speed of space travel Deconstruct icon shows in the Shipping overlay Fix a crash in the assignment side screen Gassy Moo has it's own voice now Always show progress bar on Geysers once analysis has started Fix issue from trying to load ModLoader.dll multiple times Reinstall mod files if they have been deleted locally Fix a crash if multiple medicines are loaded in a doctor station Booster Pills now decrease the chance of contracting a disease Fix for skill screen experience tooltip miscalculation Fix Suit Checkpoints breaking waterlocks, tiles, etc. that were to the right of them. Duplicants can be rolled with the Allergies trait. Non-allergic duplicants get the "Smelled Flowers" stress bonus if they inhale Floral Scent germs Allergic dupes go in to an allergic sneezing fit if they inhale Floral Scent germs Allergy Medication can be produced at the Apothecary Clarify the messages and buttons on the Mods screen when a rweestart is required Enabling any mod in the mods/dev folder will put the mod system in Dev Mode, making the game more forgiving of mod crashes New Temp Art for the Doctor Station
  12. 324351

    Improved performance of the priority overlay Added Puft blinking and tail flapping sounds Slime Lung coughing once again produces actual germs Fix bug in AddBuildingToPlanScreen() preventing modders from adding buildings to the Base menu Roughed in The Spores sickness. Contracted from Sporechid germs, cured by Advanced Cure at the Advanced Doctoring Station. This sickness causes great weakness to the duplicant for almost 8 cycles Fix a crash in the skills screen Biohazardous and Germ Resistant traits modify the chance a duplicant will contract a disease
  13. 323841

    Updated Steam Turbine sounds All critters will land on horizontal open doors as if it was solid floor Dreckos can climb on doors set to "auto" or "lock", but not "open" Slicksters can hover over Pneumatic Doors Skills Screen horizontally scrolls Game restarts correctly if there are spaces in the file path Added sounds to the Conveyor Drop and Conveyor Shutoff Tweaked ore falling/landing sounds Fix crash when applying visual styles to dupes Duplicant heads correctly wear hats in the Schedule screen Big pass on new strings for this update Added interact sounds to the Skill Scrubber (formerly Respeccer) Icedro Fan renamed the Ice-E Fan Flying critters will no longer pass through "water locks" Fix Skill Screen crash when a dupe is in space Fix for a crash in the Materials Overlay Deprecated Hydrofan sounds no longer stay stuck on Fix for Modloader.dll coexisting with the internal mod loader New cough animation for Slime Lung Height of Ice Maker has been fixed to match the art New sounds for non-Duplicant printing pod deliveries Correct animation and power usage for Conveyor Shutoff Fixed arrow direction on Conveyor Shutoff Hooked up some missing sounds for Shove Vole's grooming and growing up animations Atmo Suits will now store all duplicant "emissions" and release them on unequipping. New "soiled suit" status effect if a suit ends up full of liquid Final Steam Turbine art Grooming Station now must be inside a ranch, as it says in the description Ranching attribute increases the duration of the Groomed effect by 10% per point Improved performance of the Materials overlay All contents of all mods are unzipped into the mods directory, so that e.g. config files can be edited by the end-user New side screen slider for the Med Bed allow setting the health threshold before duplicants come to get healed Ambient gas sounds are less monotonous Door sounds no longer get cut off Stubbed in "Floral Scents" germ. This is released by Buddy Buds, and Bristle Blossoms when the bloom. Effects are still WIP. Stubbed in the "Sporechid", a germ-producing plant that lives in the oil biome. Germs and effects are still WIP. New interact animation for the Advanced Doctoring Station
  14. 322786

    Beta Specific Fixes: Can trade with pigs in all worlds Ruin interiors should not be flipped on the horizontal axis anymore Fixed various issues related to player interior crafting Fixed a cause for mysterious cracks mysteriously opening themselves Hidden doors no longer reveal when an earthquake happens in another room Reminder, to enter the Beta Branch: Go to the BETAS tab in the Don’t Starve Properties dialogue. Enter the code: dsinteriorbeta and press the CHECK CODE button. Select hamet_interors - Hamlet Interior upgrade beta from the drop down. Your game will then update to the new beta branch.
  15. 322646

    Creatures that die in traps near Wortox will now spawn souls. Fixed animation layering bugs during Soul Hop. Fixed various Wortox skins bugs. Improved error dialog for deleted accounts.
  16. 321393

    New Plumber's Hat Remove queued recipes that have been removed from the game Fix texture resolution issue with potted plants Fix crash if opening the skill screen with no dupe selected Skills Station has a status item when there are points available for spending Dupes make a trip to the Skills Station after being awarded a new skill Temporary art for the Ore Drop Station Removed redundant global "Yellow Alert" notification because emergency chores now only trigger priority override for the attending duplicants. Command Module and Tourist Module use a more accurate check for whether the Gantry is extended Fix more crashes related to uncategorized objects The plumbing input and output icons have been rotated upside down Fix a crash when duplicants are unlocking new hats Restore experience when Duplicants return from space
  17. 321263

    Bug Fixes: Fixed armor sometimes getting stuck at 1% durability Can’t build city pig buildings inside interiors. Fixed Startup crash on Linux Vortex Cloak can be refueled in all worlds. Beta Specific Fixes: 321299 Weather won’t show indoors in ROG or SW worlds. Construction and Demolition permits now show up in interior crafting tab
  18. 320788

    Bug Fixes: Fixed the overspawning thunderbird_fx item. Fixed the odd drumstick art on the drying rack. Fixed missing worldgen customisation images when hopping from Shipwrecked to Hamlet. Splumonkey’s loot fixed Fixed the busted Seaworthy Flowers won’t grow indoors. Beta Specific Fixes: 320854 Fixed case where mining a pillar could cause crashes and other instability
  19. 320890

    Armor will no longer take damage when evading an attack during Soul Hop. Sand Spikes, Relics, Balloons, Meat Bulbs, and Nightmares will no longer spawn Souls. Sand Spikes, Relics, and Balloons will no longer trigger Abigail or Wigrid’s Battleborn. Minor fixes in Wortox’s speech strings. Minor fixes for Chinese translations.
  20. 320841

    Updated artwork for Conveyor Ore Dropper Updated artwork for Conveyor Shutoff Astronaut Training Center is being temporarily removed Skills screen button is unlocked by Skills Board building; appears in correct location in the menu bar Skills screen shows different colours for expectations of hovered skills Revisions to Steam Turbine Further updated artwork for Steam Turbine Status reflects partially blocked inputs All the status item texts have been cleaned up Minimum Steam pressure is now 1g Displays active Wattage and Heat Output Only Steam temperature is considered when evaluating input temperature Automated Ore Dropper renamed to Ore Dump Station It's now a ground building, and dispenses one tile to the right (or left). Swapped temporary artwork to reflect it being a ground building The port is now correctly an input port, to trigger dropping Hooked up new Ice Fan artwork Ice Fan actually consumes ice as it cools Respeccer is now an Industrial Building, and can't be assigned to a room Notification when a respec has been completed Dupes should no longer get cut off by the scrollbar on the skills screen Updated/Added hats for Medical skills Removed obsolete Pharma Chamber and pills Can once again right-click to close the various full-screen menus Doctoring stations now require the correct skills to operate Duplicants will not wait for care at a doctor station if there are no doctors in the base Germs no longer randomly appear in various Jungle areas Fix crash that could occur when connecting automation wires to a building Slimelung has a reduced infection duration, and it actually decreases all the time Fix crash if using a debug tool to set the temperature of a tile Updated the descriptions on the Med Bed to indicate that it's only for physical injuries Fix crash when selecting critters in the Database screen Reverted a fix which prevented dupes from getting stuck jumping on to horizontal doors. The fix was causing them to get stuck at all locked doors. We are investigating another fix for the horizontal door problem. Simplified Skills screen tooltips Logic connection points have been restored to their proper positions on many buildings
  21. 320567

    Bug Fixes: Fixed the hammered art of the City Hall Fixed a crash when loading some worlds.
  22. 320365

    Fixed bug with controller targeting when using a Pitchfork as Wortox. Fixed missing sounds for some of Wortox’s emotes. Fixed the size of Equestrienne Headdress when dropped on the ground. Fixed the oval portrait for Random Character in the Lobby’s Character Select.
  23. 319878

    Latest patch here with an invitation to beta test some new features. We’ve been working on improving performance and have a few changes that should make things better. This should particularly help with severe lag in interiors. But some of the backend changes are larger than we are comfortable to just deploy. We have set up a beta branch that people can go to and help us test out the changes. An added benefit of some of the changes, is that the interior system has opened up to the other worlds, not just Hamlet worlds. So if you bring the Key to the City, you can build a pig city in the forest or even on a tropical island. I’m sure there’s some interactions with all this stuff we haven’t predicted yet, so having some more people playing with it will be helpful. We’ve also put player craftable doors in the home decor tab. Once you’ve build a door in your house, you can use a Construction Permit on it to create an attached room. To access the beta branch: Go to the BETAS tab in the Don’t Starve Properties dialogue. Enter the code: dsinteriorbeta and press the CHECK CODE button. Select hamet_interors - Hamlet Interior upgrade beta from the drop down. Your game will then update to the new beta branch. This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave() Your save files will remain unchanged in your regular branch. You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs. Thank you in advance for everyone who heads in there to play. We plan to run the beta for 2 weeks if everything runs as planned. Regular Patch Notes: 319878 New Features: New craftable Vortex Cloak added. You'll need to find a blueprint. Tuning: Cost of Root Trunk change, + 1 Flytrap stalk. Bug Fixes: Houndius Shootius doesn't lose its base anymore when placed in an interior Spawn player skeleton in right interior when player dies and gets resurrected Jellyfish Jerky doesn’t show up as floating in water anymore when dropped on the ground Fixed Ball Pein Hammer durability loss inconsistency when using spacebar Fixed missing crafting description for The Sty Oddities Emporium Lily Pads now show the correct examination text The Collector Pig no longer accepts idols for trade. Florist does not ask for Plop anymore Fixed examination strings for Queen Malfalfa Fixed punctuation in Wormwood's character description Hammering a spoiled fish in inventory drops loot now Fixed a number of prefabs that were plantable on water where they shouldn’t Perishable items that rot in an interior now properly spawn rot in that interior Fixed multiple pig scepters showing up in the world. Added sounds to the Aporkalypse Clock All blueprints from the tinker shop can be learned in Hamlet
  24. 320240

    Fix crash when updating stress on status panel Bleachstone sound effects are quieter and quicker Fix a crash when Steam Turbine tries to display a status item Fix crash when hovering the ranching station Fixed required skill notification text Hats can be selected in the skills screen Hat selections properly save/load Updated Steam Turbine artwork indicates where foundation goes
  25. 320058

    Hi space-friends! As mentioned in the most recent roadmap post, this will be the third and final Quality of Life Upgrade before we prepare to launch the game! And we've got a few rather exciting improvements coming in to testing today: First off, the Disease system has had an overhaul. Our primary goal is to make disease care more of an infrastructural problem (regularly requiring pill production and doctor time) rather than a surprise, acute problem. This means making disease less devastating, more frequent, and for pills and doctoring to be the optimal solution rather than just waiting it out. We also wanted to simplify the internal complexity of duplicants catching sickness and being sick, so the immune system was removed entirely and disease contraction has been simplified. Second, we've been aware that the Jobs system no longer matched our original metaphor, and was really more like a skill tree for the duplicants. We have now rebranded Jobs as Skills, and are working through the UI and mechanics to make them feel more consistent and intentional. Overall the way you'll use the system and the benefits you get from it will feel familiar, but we also wanted to tweak the balance a bit to add a bit more meaningful choice in the order you take skills, as well as encouraging specialization a bit more. Finally, we've rebuilt the steam turbine. It should be more usable in typical gameplay without resorting to fancy tricks. Because it still fundamentally produces power from heat, it's a tricky building to balance, so we welcome your crazy builds and feedback! (Note that there is a new turbine building, so existing turbines will be left in saves and you'll have to construct the new one to try the new features.) And of course, there have been plenty of other improvements, bug fixes, and tweaks all over the game (be sure to check the full patch notes!). All of these are still work-in-progress and will be completed over the next 3 weeks, but we're excited to roll these out to you today! And as ever, we love getting your feedback and bug reports. Thank-you! What does this testing branch contain so far? Here are the changes we've made so far in this Upgrade, loosely categorized: What is open testing? "Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the upgrade being released on April 16th, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch. Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game. Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Early Access branch until the QoL Upgrade Mk 3 releases in full on April 16th. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam or Epic Games Store. How do I play the open testing build? You can switch your branch on Steam using the instructions below: That's it! We hope you'll enjoy this taste of what's to come, and thank-you for your help testing out the new Upgrade!
  26. 317411

    Bug Fix: Fixed potential crash when picking up poop
  27. 317319

    Bug Fixes: Fixed a crash when trading with the pig mechanic shop keeper Hounds tooth tradeable. For real.
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