Game Updates

Showing updates posted in for the last 365 days.

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  1. Today
  2. Hey everyone! Today's patch fixes several crashes and issues when playing the Base Game, so that should work much better now if you try it. There is a known issue that OSX versions of public_test crash if you have any mods subscribed. Take care and have a good weekend! New and Improved Added Starmap Interplanetary Payload inflight sound Base Game: All traits, including skill-granting traits, which aren't specific to Radiation or Multi-Asteroid space have been merged down to the Base Game Base Game: Radioactive Contaminants are no longer present in the base game Base Game: Rads tool is no longer available in the base game sandbox tools Increased the amount of Cobalt Ore in the Swamp Classic Style Terra Cluster’s second asteroid: Worldgen: Removed Jungle and added Forest. Worldgen: Moved starting location down so it doesn’t appear right below the crust. Bug Fixes Base Game: Removed a number of Spaced Out!-specific entries from the Codex Base Game: Storages no longer drop their contents when loading a base game save into the preview build. Base Game: Removed message saying 0 research modules installed on the base game starmap screen. Base Game: Suit durability is "Indestructible" by default in Base Game Base Game: Fix crash when building a Molecular Forge in Base Game Base Game: Remove Spaced Out! recipes from the various cooking stations, preventing crashes. Base Game: Removed the artifact analysis skill from the Aesthetic Design skill Base Game: Fixed issue causing some Spaced Out! content to show up in the codex when playing the base game Entombed Building Diagnostic now works Various typo fixes and description tweaks Performance Improved performance of opening the Load Game screen by 50% Fixed stutter at the Main Menu caused by the Resume Game button refreshing. Also improved its performance by 70% Fixed a performance issue with the Entombed Buildings Diagnostic
  3. Last week
  4. Hello everyone, today's update fixes a few more mergedown issues, as well as has an experimental change to the modding API, please see this thread for details. Thanks! Changes and Improvements Plug Slug codex Work-in-progress laser beam fx for Demolish tasks Bug Fixes Fixed an issue where loading a save file with a rocket with multiple Solar Panel Modules would not produce power. Made several more gravitas objects demolishable Several DLC-only diagnostics no longer show up in vanilla game Modding Experimental update to the mod API. Full details in the mod forum. This is work-in-progress and may change in the next couple days, feedback appreciated!
  5. Earlier
  6. Hi friends, we've got some updates to the Diamond Press as well as a couple crashfixes and restoring the missing valves. Another update to the modding system comes with this as well, I'll be updating the relevant posts shortly. Thanks and have a great weekend! Changes Increased Diamond Press recipe mass and work time leading to significantly more diamond throughput. Diamond press radbolt storage capacity adjusted to 2x diamond recipe radbolt requirement. Added Rover Codex entry Modding: Harmony dll now targets the 4.7.1 .net framework. Mod projects will have to be re-targeted to compile. Radbolt Engine and Diamond Press meters are more granular. Worldgen: Tuning changes to the Terra Cluster Spaced Out style (WIP) Added small number of Frozen biomes below the surface Added guaranteed Cool Salt Slush and Cool Slush geysers Increased amount of water in the starting biome Slightly increased starting biome size Decreased size of Barren biome Fixes Worldgen: Marshy Asteroid's Experiment 2B is now located further away from the surface. Meter Valves are now available in Spaced Out again. Fixed crash on Rocket landing with DLC disabled. Fixed issue preventing change of Duplicant selection in the skills screen. Update DLC toggle popup text as a download is no longer required. Game now properly restarts when toggling DLC from the main menu.
  7. Kevin

    467649

    Hey Grifters, Wow! that's a lot of feedback! We've been working on some fixes and improvements these past two weeks, and we're ready to share them with you in the experimental branch. The big points here are: Improved gamepad support. Better UI clarity in the scaled-up modes. Update translations for the in-progress languages. Fixing some edge cases in some quests. We'll be iterating a bit with this stuff on the experimental branch for the next couple days, and then pushing it onto the release branch as an update. Thanks for all of the F8s! UI fixes / improvements: ChooseCardsPopup: Fix the initial focus card not having the correct scale. ChooseCardsPopup: increase card size slightly, again, in Small/TV mode. ChooseCardsPopup: Fix various issues with inaccurate gamepad hints while toggling visibility of the panel. Include missing "View Options" gamepad control hint in battle, after hiding card choice popup. Set negotiation/graft icon limit to 6 on the topbar for all UI modes for better graft visibility. Clamp negotiation adaptive speed increases. Shrink padding between shop cards. Apply layout scale to combat speech bubbles. Also increase their size slightly. Hide unused nav tab in PeopleCompendiumDetails. Increase size on fonts in PeopleCompendiumDetails. Increase size of cards in ChooseCardsPopup for Big and Bigger UI scaling. Increase abridged tooltipped cards size slightly. Increase drafted card widget sizes slightly Make the title font on the WidePanel popup consistently sized across UI scales. Fixed movie scaling issue in Smith's intro. Fix locked perk descriptions not updating its required perk count when unlocking a new perk. Controller improvements: Reticule inspection support in negotiation / combat. Reticule support for tooltipping grafts on the top bar. In controller mode, show the quest log when you are inspecting the main overlay Fix cycling links in reverse on gamepad sometimes giving the wrong values. Improve focued card handling between turns. Remove tooltips on the argument wheels, they are confusing with the reticule and not that useful in general. Shrink the sensitive area on the travel map for the travel nodes when using the reticule. Fix flourish card targetting (eg. Rebuild) in negotiation when using a gamepad. Fix CardArrangement:ReNav not being called when a new card is created in hand. Fixes a bug where playing a card that draws another card sometimes prevents you from navigating to it directly. Change flourish button to indicate a %, in bigger font. Don't automatically focus the next card in hand in large UI modes. Quest fixes: Give the bilebroker plot armour until you talk to them on smith day 4 - this prevents soft locks if they are cast in something else and killed. Fix up some condition dialog logic in the take a sample conversation restrict the casting on event_jail_break.lua a bit more, to control difficulty, and prevent mullifee from getting cast Retire Mullifee if you betray her, to avoid awkwardly running into her at Moreef's later. Make oolo's merchant work at all times of day, so you can go shopping after turning in your quests In Smith's ending, don't show the solo mulliffe or theroux slides if we show the all siblings slides Fix potential crash with a day change while the sandwich event is active. Rook Brawl: disable campsite meditation if already at full resolve. Reduce severity of "Refused to Help" opinion event. New Deal, Same as... : Fix being recognized for rescuing the old supplier even if you didn't. Card / Gameplay fixes: Fix potential crash when upgrading a card as an extra quest reward during brawl. Cards that are duplicated now call on_duplicated if such a function exists. Fixed issue caused by beast_master interacting with the precision mutator Fixed bug caused by upgrading cards with charges via the mutator mutator Doze Bug now includes a line of dialogue stating its effect when triggered Mettle bounties no longer show up in NO_LOOT negotiations Wrath of Hesh now retargets properly when owned by the player Fixed bug where Rebounder would deal damage the first time your core was attacked rather than took damage. Shielded: only prevent targeting from attacks, as per the description. Battle Stein: will increment per Drink, instead of per Drink card. Luminitiate Coin: cap the amount of doubled damage to 9 times. Translations: Updated translations: FR, DE, KO, RU, JP PO, and BRPT
  8. Update 1.1.91.0 (Xbox One) Fixed a crash when using the Celestial Portal to change characters while the cawnival theme music is playing. Fixed a bug where the theme music (working, farming, cawnival, etc) might not turn back on after changing characters. Fixed a crash when a Scrambling Egg is tossed into the ocean as the game is ending. Fixed a crash when examining a Carrat on the Carrat Scale while the Year of the Carrat event is not active. Fixed a crash when a mast gets destroyed while being raised or lowered. Fixed a crash when placing Cawnival games with a specific camera rotation. Fixed a Chester bug when picking up the Eye Bone while on a boat. Fixed some bugs with summoning Corvus Goodfeather to the Carnival Trees. Carnival Trees will no longer attract Crow Kids in the caves. Crow Kids will no longer block the placement of structures.
  9. Don't Starve Together Patch 2.16 - 6/8/2021 (PlayStation 4) Fixed a crash when using the Celestial Portal to change characters while the cawnival theme music is playing. Fixed a bug where the theme music (working, farming, cawnival, etc) might not turn back on after changing characters. Fixed a crash when a Scrambling Egg is tossed into the ocean as the game is ending. Fixed a crash when examining a Carrat on the Carrat Scale while the Year of the Carrat event is not active. Fixed a crash when a mast gets destroyed while being raised or lowered. Fixed a crash when placing Cawnival games with a specific camera rotation. Fixed a Chester bug when picking up the Eye Bone while on a boat. Fixed some bugs with summoning Corvus Goodfeather to the Carnival Trees. Carnival Trees will no longer attract Crow Kids in the caves. Crow Kids will no longer block the placement of structures.
  10. Kevin

    466796

    Hey Grifters! It's been a heck of a week! We're working on addressing some of the feedback that we've been getting since launch, and getting more of translations up to the present. We'll be letting this stuff soak on testing until next Monday, and then hotfixing it into release. Updated German, Brazillian Portuguese, French, Korean translations Fix stage direction in smith_story_take_a_sample.lua Fixed Mullifees eye texture Fixed smith movie scaling issue Fix potential crash with a day change while the sandwich event is active. Rook Brawl: disable campsite meditation if already at full resolve. Shielded: only prevent targeting from attacks, as per the description. Fix locked perk descriptions not updating its required perk count when unlocking a new perk.
  11. Hello everyone! Today's Spaced Out patch includes a few fixes, including a crash on the Diagnostics screen that people were running into. Have a great week! Bug Fixes and Improvements Fixed issue where old saves would not have Space POIs added until unpaused. Refreshed "Mine The Gap" update name in main menu image header. Fixed bug where "Satellite Asteroid Field" space Point of Interest had invisible art. Fixed crash caused by searching diagnostic screen while looking at a rocket interior world. Updated Korean translations.
  12. Bug Fixes Fixed a crash when using the Celestial Portal to change characters while the cawnival theme music is playing. Fixed a bug where the theme music (working, farming, cawnival, etc) might not turn back on after changing characters. Fixed a crash when a Scrambling Egg is tossed into the ocean as the game is ending. Fixed a crash when examining a Carrat on the Carrat Scale while the Year of the Carrat event is not active. Fixed a Chester bug when picking up the Eye Bone while on a boat. Crow Kids will no longer block the placement of structures
  13. Bug Fixes Fixed some bugs with summoning the Corvus Goodfeather to the Carnival Trees. Fixed a bug where some items would not display their inventory icon while held with the mouse
  14. Bug Fixes Fixed a crash when placing cawnival games with a specific camera rotation.
  15. Update 1.1.90.0 (Xbox One) Don’t Starve Together is celebrating summer with the "Midsummer Cawnival!". Our survivors have been greeted by the enigmatic Corvus Goodfeather, who needs a bit of help preparing the festivities for his crow compatriots. Decorate, try your luck at the Cawnival games, and maybe even win some prizes! Event Ends June 24th. Patch Notes: Start of the annual Midsummer Cawnival event. The master of ceremonies, Corvus Goodfeather can be found near the Florid Postern. Buy the Cawnival Tree, games and Game Tokens from Corvus Goodfeather. Earn Prize Tickets from playing games and exchange them for decorations and other goods at the Prize Booth. Place decorations near the Cawnival Tree and more feathered spectators will come join the festivities. Fixes: Fixed not being able to build the Incomplete Experiment after reloading the game under some circumstances. Login Bonus For a limited time DST players will receive the Cawnival Endtable Free upon login of the game. Simply login to DST to claim! New Twitch Drop Campaign: We will begin a new twitch Drop Campaign for the Leviathan Chest starting June 3rd until June 24th (PDT). Streamers that will have drops available can be found in the spoiler below. Note that this will be the last campaign of this type, further campaigns will be done through our advocates program. Check out the original forum post for more details!
  16. Don't Starve Together Patch 2.15 - 6/3/2021 (PlayStation 4) Don’t Starve Together is celebrating summer with the "Midsummer Cawnival!". Our survivors have been greeted by the enigmatic Corvus Goodfeather, who needs a bit of help preparing the festivities for his crow compatriots. Decorate, try your luck at the Cawnival games, and maybe even win some prizes! Event Ends June 24th. Patch Notes: Start of the annual Midsummer Cawnival event. The master of ceremonies, Corvus Goodfeather can be found near the Florid Postern. Buy the Cawnival Tree, games and Game Tokens from Corvus Goodfeather. Earn Prize Tickets from playing games and exchange them for decorations and other goods at the Prize Booth. Place decorations near the Cawnival Tree and more feathered spectators will come join the festivities. Fixes: Fixed not being able to build the Incomplete Experiment after reloading the game under some circumstances. Login Bonus For a limited time DST players will receive the Cawnival Endtable Free upon login of the game. Simply login to DST to claim! New Twitch Drop Campaign: We will begin a new twitch Drop Campaign for the Leviathan Chest starting June 3rd until June 24th (PDT). Streamers that will have drops available can be found in the spoiler below. Note that this will be the last campaign of this type, further campaigns will be done through our advocates program. Check out the original forum post for more details!
  17. Hi friends! Welcome to the Mine The Gap Update for Spaced Out! This update brings increased resource renewability with the introduction of Space Points-Of-Interest! Equip a rocket with the new Drillcone and start dredging those interplanetary riches! While you're out there, keep your eyes open for artifacts! Yes, Gravitas artifacts are back! Collect them all from a number of new and updated points-of-interest. Once you're done gathering them, you can teach your Duplicants the "Demolition" Skill and wipe those Gravitas buildings off the map if you feel so inclined. (World regen is required for the new points-of-interest to show up.) We've also done some significant rebalancing of the tech tree as we work to optimally integrate new mechanics into existing gameplay. The Atomic Collider and Atomic Research Points are being redesigned as the Materials Study Terminal and Materials Science Research so they’re more thematically neutral for application across the tech tree. Techs have been shifted around and costs have been standardized (including moving all Orbital Research costs up one tier) to reduce the burden on unlocking tier 5 techs. Plus, we've made changes to the Radbolt Generators and adjusted the overall radiation balance. There is now increased control over Diagnostics criteria on the Diagnostics screen. Biome Codex entries have been finished up. And, some exciting new changes to bottled gasses and liquids: they can now liquify/solidify if they get cold enough! This update provides new sources of sustainability and a whole new layer of gameplay on the starmap. We welcome your feedback and bug reports! Once again, thanks so much for being with us through this DLC's Early Access period. What else is going on during Klei Fest? Don’t Starve Together is celebrating summer with the "Midsummer Cawnival!". Our survivors have been greeted by the enigmatic Corvus Goodfeather, who needs a bit of help preparing the festivities for his crow compatriots. Decorate, try your luck at the Cawnival games, and maybe even win some prizes! Check Out Don't Starve Together Now! Hot Lava is having a special Klei Fest Tournament - a new trial course which pits players against a diabolically Klei-swag-outfitted LORD SLUDGE! Check Out Hot Lava Now! Griftlands has left Early Access and the full campaign is now available! Play as Sal, Rook, or Smith. Three unique character campaigns with their own specialized decks, abilities and maps to explore. Griftlands launches with a 20% discount for Klei Fest. Check Out Griftlands Now! What's New And Improved? Features Added Space POI locations with renewable resources. Added Drillcone rocket module for harvesting space POIs. Added Diamond Press building for converting refined carbon to diamond. Restored artifacts to Spaced Out! and distributed them to new terrestrial POIs. Added Artifact transport module for moving artifacts between worlds. Added ability to toggle specific diagnostic criteria in the diagnostics screen. Add CustomGameSetting to toggle Teleporters. Added sounds to plant mutations. Added Botanical Analyzer sounds + duplicant interact sounds. Added sounds for second Spaced Out! main menu duplicant. Added Radbolt Rocket Engine Sound. Added sounds for Experiment 52B. Changes and Improvements Many POI buildings are now demolishable by skilled Duplicants. Bottled Gasses and Liquids can now condense/freeze. Ores and Bottles will now produce secondary elements during phase transitions, e.g. Bottles of polluted water will make both dirt and steam when heated. Foods in vacuum now use exclusively their internal temperature to decide if they are refrigerated or not. Replaced Atomic Collider with Materials Study Terminal. Tech tree changes including adding new categories, moving buildings, and adjusting tier costs so they scale better. Changed visual order of unlocked items within a research tech. Radbolt generators can be configured to emit at up to 500 particle intervals. Radbolt tuning changes to prevent obvious feedback loops. Some radiation is emitted in the form of fallout on impacts. Added meter to Radbolt Generator. Asteroid selector rows display a status item based on pertinent diagnostics. Added “remaining cargo capacity” status items to rockets in flight with cargo modules. Updated codex strings from several Biomes. Updated codex entries for several plants. Added additional codex lore entries. Updated Korean and Russian translations. Rocket visual takeoff speed is now based on rocket height rather than module count. Also re-tuned the takeoff acceleration curves. Small tweaks to rocket exhaust animations. Added a two second "landing cooldown" where rockets keep igniting while they're on the pad. Added rocket engine shutoff animations. Tuned Rocket Conduit Port audio mix, adjust timing of sound events. Tweaked the meter colours on some storage buildings to work when colourblind modes are turned on or off. Cost of first tech tier requiring Materials Science Research increased from 5 to 20 points. Bug Fixes Rocket window tiles are no longer replaceable. Duress to Impress effect is now applied when loading a save with an already stressed Duplicant. Sublimation Station no longer ignores gas pressure limit if a solid tile is built above it. Fixed issue causing Duplicants to sometimes leave rockets at launch. Fixed crash that could occur on rocket launch. Fixed crash that could occur when selecting the printing pod. Fixed crash when deconstructing Trailblazer Module. Downgraded possible crash when ores melt to a log warning. Crash Report Screen now uploads the correct save file automatically when you report the crash. Fixed crashes relating to missing UI icons - a default sprite is now substituted for missing UI icons. Fixed missing Beetiny hit sound. Fixed missing Beeta chew sound. Building complete sound no longer plays when Plug Slugs sleep. Fixed missing geyser sounds for new geysers/volcanos. Fixed main menu animation issue. Fix issue where rockets loaded in the takeoff or landing states would not animate their engines or release exhaust. Fixed a couple visual glitches with rockets taking off/landing and skipping around or disappearing. Fix rocket engine startup animations not playing sometimes. Fix issue where rockets would appear to be on the pad right after loading, even if they were in flight. Trailblazer Module no longer plays the landing animation when already landed. Fixed issue preventing codex from showing accurate plant and critter references in some biome pages. Fixed Experiment 52B description to say it emits Resin instead of Isoresin. Improvements to rules for generating Classic Style Terra to reduce worldgen failures. Fixed status pop text effects being visible across world boundaries. Fixed UI elements and overlay info being displayed across world boundaries. Diagnostic rows update when changing worlds with the screen open. Fixed issue sometimes causing erroneous diagnostic results. Diagnostic suggestions (such as rocket in space without destination) now show in white text instead of a nearly invisible grey. Fixed crash that could occur when switching worlds after an Atmo Suit was destroyed.
  18. Hi friends! Today's final Public Testing patch before tomorrow's update contains a feature which will upgrade existing saves with Space Points-of-Interest! There's also a number of crash fixes and general improvements. Enjoy! Features Added Gravitas Spacejunk Points of Interest to each cluster’s space map. Add CustomGameSetting to toggle Teleporters Space POIs are now added to legacy saves that do not have them. Changes Polished Material Study Terminal art. Fabricator recipe side screens now show the recipe's radbolt cost. Added "missing diamond" launch warning to Drillcone. Updated Nosh Bean Plant and Saturn Trap Plant codex entries. Added a two second "landing cooldown" where rockets keep igniting while they're on the pad. Small tweaks to rocket exhaust animations. Updated gravitas pedestal artwork Added artifact availability indicator to space POI info panel. Added Artifact Transport Module cargo info to selected rocket info panel. Disabled unnecessary "Rockets at this location" section of space POI info panel. POI Broken Elevator is now demolishable. Bugs Fixed issue causing diamond press work orders to stall. Fixed issue preventing Duplicants from easily delivering diamond to Drillcone while on adjacent ladders. Took liquid hydrogen and diamond out of the Space Resource POI descriptions. Fixed issue causing gathered resource quantity to change based on module count. Many POI items are now Demolishable at standard deconstruction range. Fixed missing geyser sounds for new geysers/volcanos. Fixed issue causing anim playback issue on solar panel module. Fixed Drillcone gear animation glitch Fixed crash when deconstructing Trailblazer Module. Trailblazer Module no longer plays the landing animation when already landed. Fixed crash when clicking on Unrefrigerated Food notification Fixed issue causing artifacts in transport modules to disappear on load Fixed crash that could occur when all artifacts were discovered
  19. Hey friends! Today's update includes some significant tuning to the Space POIs, as well a couple crash fixes and lots of polish and new sounds. Thanks for taking the time to check out these work-in-progress features and giving us your experiences, we really appreciate it! Features Added sounds to plant mutations. Added Botanical Analyzer sounds + duplicant interact sounds. Added sounds for second Spaced Out! main menu duplicant. Added Radbolt Rocket Engine Sound. Changes Added Space POI resource mass distribution values to details screen. Updated Diagnostic Screen criteria UI. Space POI resource tuning changes. Updates to material research center art. Added placeholder Gravitas pedestal art. New Harvestable Space POI artwork. New Harvestable Space POI descriptions Bugs Fixed typo in Materials Study Terminal. Fixed line drawing layout issue in research screen. Fixed issue causing drillcone to be functionally shorter than its artwork. Fixed issue allowing extra artifact harvesting from space POIs Fix rocket engine startup animations not playing sometimes. Fix another case where rockets would appear to be on the pad right after loading, even if they were in flight. Diagnostic suggestions (such as rocket in space without destination) now show in white text instead of a nearly invisible grey. A default sprite is now substituted for missing UI icons instead of crashing. Downgraded possible crash when ores melt to a log warning. Fixed crash that could occur when selecting the printing pod.
  20. Update 1.1.89.0 (Xbox One) Fixed an issue where some people would get stuck in permanent night after starting or stopping the moon storms. Fixed Walter's missing avatar icon. Fixed evergreens regrowing in summer ignoring the evergreen regrowth multiplier. Fixed moonstorm sometimes disappearing when reloading the world. Fixed the Enlightened Crown disappearing with low sanity. Enlightened Crown will now remember if it has been closed by the current wearer. Fixed a crash when it starts raining when fighting Antlion.
  21. Don't Starve Together Patch 2.14 - 5/20/2021 (PlayStation 4) Bolt packs are no longer missing from the shop. Fixed an issue where some people would get stuck in permanent night after starting or stopping the moon storms. Fixed Walter's missing avatar icon. Fixed evergreens regrowing in summer ignoring the evergreen regrowth multiplier. Fixed moonstorm sometimes disappearing when reloading the world. Fixed the Enlightened Crown disappearing with low sanity. Enlightened Crown will now remember if it has been closed by the current wearer. Fixed a crash when it starts raining when fighting antlion.
  22. Hi friends! This update to the testing branch brings increased resource renewability with the introduction of Space Points-Of-Interest! Equip a rocket with the new Drillcone and start dredging those interplanetary riches! This system is still pretty raw though, with lots of balance and UI changes coming. Let us know how it's working for you so far! We've also started putting artifacts back into the game, along with a number of new and updated points-of-interest to host them. And once you're done gathering them, you can teach your Duplicants the "Demolition" Skill and wipe those Gravitas buildings off the map (if you feel so inclined). (Please note that both these features require regenerating the world, and both are subject to more tuning, so if you're not comfortable with re-restarting, it's probably best to wait for a few more patches before starting a new game.) We're doing a rebalance of the tech tree, with two major parts. First, we'd always intended that the new research points were "Generic", but the Atomic Collider and Atomic Research Points made it seem overly specific. These are being rebranded as the Materials Study Terminal and Materials Science Research to make this more clear. Secondly, we're shifting around techs and costs (including moving all Orbital Research costs up one tier) to reduce the burden on unlocking tier 5 techs. We're still investigating further to try and balance the integration of the new mechanics nicely into existing gameplay. We've made changes to the Radbolt Generators and overall radiation balance. There is increased control over Diagnostics criteria on the Diagnostics screen. Biome Codex entries have been finished up. And, be aware of some changes to bottled gasses and liquids: they can now liquefy/solidify if they get cold enough! There's still more tuning and polish to come, but thanks in advance for checking out the test branch and letting us know how these changes are working out. And as always, please let us know if you find any bugs! What does this testing branch contain so far? Here are the changes we've made so far in this update, loosely categorized: What is open testing? "Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch. Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game. Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included plus the Spaced Out! DLC and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam. How do I play the open testing build? You can switch your branch on Steam using the instructions below:
  23. Hey everyone! Today's patch contains fixes for some common crashes that have cropped up, as well as fixing new seed delivery strangeness related to mutants. Take care! Changes Sublimation Station emission cell moved one space down to make it consistent with the Oxygen Diffuser and to prevent emissions from destroying solid cells above Fixes Worldgen: Fixed an issue preventing some POIs from being selected. Fix crash when two different mutations of Sleet Wheat or Nosh Bean land in the same spot Fix a case where plant mutations weren't being copied between seeds correctly. This was leading to weird behaviour and crashes in various places. Fixes duplicants dropping seeds when taking from a stack in a locker Prevent Duplicants from fetching multiple seeds of different mutant types. Fixes seeds being dropped if they were in a locker next to each other Fixed crash unpacking Interplanetary Payloads during or after landing
  24. David_B

    463617

    [SDK Hotfix] - 463617 Fix clicking "Add Game Mode" causes errors that lead to partially created game modes.
  25. Jason

    464183

    Bug Fixes: Fixed Walter’s missing avatar icon. Fixed evergreens regrowing in summer ignoring the evergreen regrowth multiplier. Fixed moonstorm sometimes disappearing when reloading the world. Fixed the Enlightened Crown disappearing with low sanity. Enlightened Crown will now remember if it has been closed by the current wearer. Fixed a crash when it starts raining when fighting antlion.
  26. David_B

    463980

    Fix Workshop Maps screen fails to load when the Mods folder is missing
  27. Hi friends! We've got a patch for Spaced Out! that enables mutations on Sleet Wheat, Nosh Sprouts, and Gas Grass. It also fixes a few crashes and other bugs. Enjoy, and have a great weekend! Changes Sleet Wheat and Nosh Sprouts now roll for mutations across their entire crop, rather than not at all Gas Grass is now a normal seed producer for Spaced Out Symbol tinting/scaling works for all plants now. This creates new visual differences for Bountiful, Exuberant, and Juicy Fruits mutations Revised Metallic biome icon Rocket Port building strings updated Updated Simplified Chinese strings Fixes Saturn Critter Trap no longer says it can mutate its seeds Hooked up missing Saturn Critter Trap Seed artwork Fix crash when toggling compost on mutant seeds Fix a case where multiple rockets launching on separate worlds could emit gasses into the wrong world or not at all Only play the "launch ignition" animation on rockets when taking off, not landing Fix case where rocket ports would appear to be offline even though they were loading or unloading a rocket Worldgen: Fixed border temperature gradient sometimes having its temperatures swapped Worldgen: Extreme temperature borders now have a less extreme temperature in the middle Pause screen now appears above other screens
  28. Update 1.1.88.0 (Xbox One) Added Moonstorm Event. Fixed a crash when using the virtual keyboard. Fixed a bug causing stuff to drop off boats during lag or an autosave. Lichen can now be fed to beefalo, pigs, ect. Fixed a bug causing the spawning time to not queue for a number of things (Wobster Den, Splumonkey Pods, ect) if they were offscreen when the spawn time finished. Fixed a bug causing the Celestial Sanctum to have no mini map icon. Improved performance for worlds with lots of lights in the world. Check out the original forum post for more details!
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