Game Updates

Showing updates posted in for the last 365 days.

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  1. Today
  2. PeterA

    437027

    Archive resonator is now workable Fixed multiple crashes with critters, pipspooks, woby, antlion, and shadow creatures. Fixed a crash on the world customization screen. Fixed being unable to repair objects.
  3. PeterA

    436978

    Fixed attack cooldowns getting improperly reset when getting hit while attacking something. Fixed a bug causing world settings to get removed from a world after it has been created. Fixed being unable to modify steam group settings. Fixed some crashes with Crabking. Fixed Crabkings health being inaccurate after reloading. Fixed being unable to place walls on the corners of tiles. Fixed being able to hop off a boat when walls are in the way. Fixed Dark Swords playing the wrong sound. Fix head texture bug with Wurt’s Little Sinker skin.
  4. Hey Grifters, Here we are... fix week! The Smith launch is a big deal for us, so we're taking some extra time to make sure that we make it go as smoothly as we can. Keep those F8s flowing! GAMEPLAY fix sequence break if you manage to do the "impossible" negotiation in side_smith_bounced_out.lua added the REQ_RENOWN requirement string Added death loot, boon and bane for Denikus and Bordenkra Fix missing reward in the wallet stolen event. Fix Fellemo hindering you in the expedition negotiation with workers if he doesn't like you. When you have a full team of battle reserves, any pets will be last in the queue to protect them from unnecessary danger. fix results of killing/beating the luminitiate in the ctenophorian heresy add some andwanette-specific dialog if you kill theroux make some player-character-specific dialog when eating noodles don't have an oppo limit in the big battle in side_smith_delicate_negotiations.lua Moreef gives you a graft after beating the first boss Typos typos typos... CARDS Fix Inflated capitlization of owner name. Fixed bug where Dominion didn't work with exactly 2 renown Mark Nine Nine now has a limit on when he can play Wound Up to avoid stacking too high Added the DEBUFF tag to Hemophiliac Added event priorities to sketchy_equipment and quality_materials Delay self damage floater if the fighter is busy. Not sure this always 'works' but the idea is to delay the viz a bit so it collides less with attack presentation.
  5. Update 1.1.68 (Xbox One) Return of Them: Forgotten Knowledge and Hallowed Nights Available Now! It seems that the chunk of moon that crashed into the ocean did more than create a new island, but broke through to the caves below as well, revealing previously sealed passageways that had sat undiscovered by our Survivors. What ancient secrets might be kept within? Added Return of Them: Forgotten Knowledge content: Lunar Grotto Biome Lunar Mush Trees Mush Gnomes Naked Mole Bats Bulbous Lightbugs Ancient Archive Biome You'll have to explore Hallowed Nights content returns: Halloween Trinkets Halloween Candies Mad Science Lab Fixed a bug allowing Woodie to stay in wereforms forever. Fixed misery Toadstool not dropping a figure sketch. Fixed a bug causing shadow creatures to stop spawning sometimes. Fixed rowing not consuming durability on the oar. Fixed animal tracks not spawning until the player kills the tracked animal Fixed bee boxes being able to produce honey in winter. Fixed bee boxes being able to produce honey without bees. Fixed a bug causing the clever disguise to allow Wurt to interact with pig king/pigs. Fixed a bug allowing Crabking to be fought without socketing any gems. Fixed an issue where a split screen game would get disconnected if the second player was idle for too long. Stopped Sharks from rotating the world. New skin (and some old) sets now available! We have also added a bunch of new items available as drops in-game or bundled in chests for purchase. Previous Costume Collection skins have been converted to Heirloom Quality items and will no longer drop after the end of the event. That's not all. During Hallowed Nights, we have increased the drop chance of Hallowed Nights items, so be on the look-out for these rare items and snag them all while you can! New Streaming Drops! We are adding the Terrible Ooze Machine to the Hallowed Nights collection. For more information on streaming drops and how to get them, check out our support topic here. New Login Bonus items! For a limited time, Log into DST and get the Ancient Stone Wall, Ancient Ornamental Wall and Monstrous Lantern skins for free! Simply make sure you have the game updated and log into the game with the update installed to get the items. Final Note We’re already hard at work on the next update. With the holiday event season starting up we have a lot to do, so the normal content and character refresh schedule is going to be a little out of whack for a bit. We have the beta for another content update coming in November followed by its release and Winter’s Feast in December. After a much-needed holiday break in December, we will bring you The Year of the Beefalo and then (hopefully) be back to our normal schedule. I have a new little teaser for you for the November beta update. This is a pretty big one, and something a bit different, but… I think you’re gonna like it. Free Spool: For those of you still paying attention. Here is some free spool: https://accounts.klei.com/link/forgottenspool Expires in 1 month. Thanks again for playing, have fun out there! Check out the original forum post for more details.
  6. Yesterday
  7. Don't Starve Together Patch 1.93 - 10/26/2020 (PlayStation 4) Return of Them: Forgotten Knowledge and Hallowed Nights Available Now! It seems that the chunk of moon that crashed into the ocean did more than create a new island, but broke through to the caves below as well, revealing previously sealed passageways that had sat undiscovered by our Survivors. What ancient secrets might be kept within? Added Return of Them: Forgotten Knowledge content: Lunar Grotto Biome Lunar Mush Trees Mush Gnomes Naked Mole Bats Bulbous Lightbugs Ancient Archive Biome You'll have to explore Hallowed Nights content returns: Halloween Trinkets Halloween Candies Mad Science Lab Fixed a bug allowing Woodie to stay in wereforms forever. Fixed misery Toadstool not dropping a figure sketch. Fixed a bug causing shadow creatures to stop spawning sometimes. Fixed rowing not consuming durability on the oar. Fixed animal tracks not spawning until the player kills the tracked animal Fixed bee boxes being able to produce honey in winter. Fixed bee boxes being able to produce honey without bees. Fixed a bug causing the clever disguise to allow Wurt to interact with pig king/pigs. Fixed a bug allowing Crabking to be fought without socketing any gems. Fixed an issue where a split screen game would get disconnected if the second player was idle for too long. Stopped Sharks from rotating the world. New skin (and some old) sets now available! We have also added a bunch of new items available as drops in-game or bundled in chests for purchase. Previous Costume Collection skins have been converted to Heirloom Quality items and will no longer drop after the end of the event. That's not all. During Hallowed Nights, we have increased the drop chance of Hallowed Nights items, so be on the look-out for these rare items and snag them all while you can! New Streaming Drops! We are adding the Terrible Ooze Machine to the Hallowed Nights collection. For more information on streaming drops and how to get them, check out our support topic here. New Login Bonus items! For a limited time, Log into DST and get the Ancient Stone Wall, Ancient Ornamental Wall and Monstrous Lantern skins for free! Simply make sure you have the game updated and log into the game with the update installed to get the items. Final Note We’re already hard at work on the next update. With the holiday event season starting up we have a lot to do, so the normal content and character refresh schedule is going to be a little out of whack for a bit. We have the beta for another content update coming in November followed by its release and Winter’s Feast in December. After a much-needed holiday break in December, we will bring you The Year of the Beefalo and then (hopefully) be back to our normal schedule. I have a new little teaser for you for the November beta update. This is a pretty big one, and something a bit different, but… I think you’re gonna like it. Free Spool: For those of you still paying attention. Here is some free spool: https://accounts.klei.com/link/forgottenspool Expires in 1 month. Thanks again for playing, have fun out there! Check out the original forum post for more details.
  8. Last week
  9. Jason

    436739

    Bug Fixes: Fixed another retrofitting crash that would occur if you lacked space to retrofit astral markers. Fixed up some resonator sounds.
  10. Hey Grifters, Lots of fixing today! We are moving into polish and fix mode for the next week, so keep those reports coming UI Allowing for a longer agent bio on the Relationship Screen Making the Target resolution options on the Options screen decrease quality from left to right, like all the other graphics options Adding number hotkeys to the Card and Graft draft screens Fix inconsistent 'killed by' character name in the run history screen. GAMEPLAY give relationship rewards if you manage to help the investigator capture/kill the assassin in smith_public_relations give your chosen suitor plot armour as you are working for them, so that you can't pay to improve your relationship with them suppress the suitor from participating in your negotiation to reconcile with theroux change the final fight of smith buyer_beware (it's only day 1!!) andwanette hangs out at her home during day 2 hook up rich houses in the pearl fix steven's portrait fix sequence break in side_smith_great_lumin_heist fix sequence break in smith_tei_ctenophorian_heresy if you skip ahead to the ritual Fix pledge amount for random tithing event. New Smith random event. Fix missing dialog when helping to haul a mech. Fixed bug where three twins would show up instead of 2 MISC fix lots of stage directions, typos, text transitions, and pronouns CARDS Increased cost of Double Down by 1 Added missing upgrade for Who? Fix yield warning when during negotiation/battle preview fade.
  11. Hey Grifters, This update adds the last quest that we have planned for Smith's launch. The full two days should be playable now, so if you see anything that looks completely not done, please f8 it! CARDS Fixed bug caused by predictive_blast Don't consume Tramautized if it isn't providing a damage bonus (eg. if it gets created during the ally phase) Fixed bug where Cavalcade was targeted Fixed incorrect desc on Initial Fallout Know A Guy now passes the card as the source of removal rather than the hidden argument it creates GAMEPLAY Added boons, banes and death loot for Denikus and Andwanette (Denikus missing loot for now) New Smith Quest: Buyer Beware Fix bad location name that was crashing a quest a pass at a poor merchant negotiation behaviour. Added combat behaviour for the poor merchants Fix GraftInstance:IsRemovable so that grafts are usually removable Hooked up two attacks and a skill for the poor merchants Fixed bug where the second twin boss wasn't showing up in smith_story_marriage_contract.lua UI Update battle/negotiation panel background fade to appear in front of any convo options
  12. Jason

    436236

    Return of Them: Forgotten Knowledge and Hallowed Nights Available Now! It seems that the chunk of moon that crashed into the ocean did more than create a new island, but broke through to the caves below as well, revealing previously sealed passageways that had sat undiscovered by our Survivors. What ancient secrets might be kept within? New Features: Lunar Grotto Biome Lunar Mush Trees Mush Gnomes Naked Mole Bats Bulbous Lightbugs Ancient Archive Biome You'll have to explore Improved Host Game Screen Unlimited save slots Retroactively enable caves! Hallowed Nights Halloween Trinkets return Halloween Candies return Mad Science Lab returns. New skin (and some old) sets now available! We have also added a bunch of new items available as drops in-game or bundled in chests for purchase. Previous Costume Collection skins have been converted to Heirloom Quality items and will no longer drop after the end of the event. That's not all. During Hallowed Nights, we have increased the drop chance of Hallowed Nights items, so be on the look-out for these rare items and snag them all while you can! The Hallowed Nights Survivors Chest, Part III, contains the Hallowed Nights skins for: Walter, Wolfgang, Wormwood, Woodie, and Wurt, for $9.99/16RMB. The Survivors Costume Chest contains skins for: Wigfrid, Maxwell, Webber, Wendy, Wes, Wickerbottom, Willow, Wilson, Winona, Wolfgang, Woodie, and WX-78, for $12.99/23RMB. The Costume Clothing Chest contains the complete Catty Costume, Cheeky Chester Costume, Glommy Guise, and Hutch Disguise, for $4.99/10RMB The Costume Belongings Chest contains Hallowed Light, Macabre Birdcage, Creepy Cauldron, and Vampire Batling, for $4.99/10RMB. The Complete Costume Chest contains the complete Costume Collection, for $14.99/27RMB. New Streaming Drops! We are adding the Terrible Ooze Machine to the Hallowed Nights collection. For more information on streaming drops and how to get them, check out our support topic here. New Login Bonus items! For a limited time, Log into DST and get the Ancient Stone Wall, Ancient Ornamental Wall and Monstrous Lantern skins for free! Simply make sure you have the game updated and log into the game with the update installed to get the items. Console We need to get the console version updated with fixes from to beta version so we expect this update to be available for console early next week. Of course, everything is taking a little extra time right now, so it may take longer than we think, but we'll post if we find out there has been a significant change in timing. Final Note We’re already hard at work on the next update. With the holiday event season starting up we have a lot to do, so the normal content and character refresh schedule is going to be a little out of whack for a bit. We have the beta for another content update coming in November followed by its release and Winter’s Feast in December. After a much-needed holiday break in December, we will bring you The Year of the Beefalo and then (hopefully) be back to our normal schedule. I have a new little teaser for you for the November beta update. This is a pretty big one, and something a bit different, but… I think you’re gonna like it. Update 436236 Bug Fixes: Fixed a bug allowing woodie to stay in wereforms forever. Fixed misery toadstool not dropping a figure sketch. Fixed a bug allowing players to attack much faster than intended. Fixed a bug causing shadow creatures to stop spawning sometimes. Fixed rowing with a controller not consuming durability on the oar. Fixed animal tracks not spawning until the player kills the tracked animal Fixed bee boxes being able to produce honey in winter. Fixed bee boxes being able to produce honey without bees. Fixed a bug causing inconsistent worldgen on Linux and Mac. Fixed a bug causing worldgen to generate differently on Windows, Mac, and Linux. Fixed a bug causing the clever disguise to allow wurt to interact with pig king/pigs. Fixed a bug allowing crabking to be fought without socketing any gems. Fixed a bug preventing modded cookbook recipes from getting learned sometimes... Fixed a bug causing certain world settings to not get applied. Fixed bugs with the Moose/Goose and Moslings that prevented them from leaving after the spring. Fixed a bug causing modded client rpcs to be invalid. Fixed a rare crash when the Crabby Hermit is done fishing. Fixed missing strings for moisture resistance wearing off Fixed missing filter string in the cookbook Roasted Birchnuts are now displayed properly in the cookbook recipes Changes: Added a cookbook filter to list all undiscovered and partially discovered foods Notes For Modders: Naughtiness values for krampus have been moved to constants for ease of access. Naughtiness can also now be a function which will get executed when that creature is killed by a player. Fixed a couple issues with the new RPCs causing them to not work as expected.
  13. Hey Grifters! Mostly stability, today. We're almost there! Keep on griftin' on! GAMEPLAY fix for spawning twin bosses like a normal boss (so that both show up) fix casting crash when casting Mark_nine_nine in the marriage quest. fix typo crash in smith's story Fix bodyguard casting, stage entrances for Theroux showdown. Smooth over first quest turn-in with Denikus. (remove duplicate "receive bonus shills" narration bubble) Added BOSS_FIGHT flag to Smith's day 1 boss fight Added a new condition for mark_ninenine.lua to round out its combat behaviour Added death loot for mark_ninenine.lua Removed Denikus from experiment_smith_twins.lua (he also doesn't help in the actual story) CARDS Fix Piece of the Pie sometimes not being received. Batter Up is now restrained Update Lumin Kunai, Twisted Figurine, Domain, to count from the cards_played list instead of managing their own count. This ensures they work if the card is dynamically added to your hand. Underdriver: Fix crash if no cards were previously played. Reworked Wild Rant Fix Brain Spur triggering for npc intents. evasion new effect wip, fixed bruts smash following dust, and idle sparks on humanoid UI Hooked up Smith's battle tutorial Fixing the bounding box of the Compendium filter, so their position doesn't change based on the ones that are focused (scaled) Track references to cards_played in both negotiation and battle, rather than just the total number.
  14. Earlier
  15. Hey Grifters, We've added some new fun cards to play with, fixed a lot of outstanding issues, and done some tuning of all three brawls. Have fun! GAMEPLAY New Smith random event Added a basic combat behaviour for Bordenkra Smith's brawl is unlockable by beating smith's extant story Shorten the brawls by a quest each day (brawls are supposed to be short and hard!) re-label smiths' brawl as his brawl, not his brawl preview add smith bosses to brawls, boss rush CARDS Tall Brag now has a max_persuasion of 5 Simmer can no longer pick 0-cost cards Fixed bug where unstable_drone wouldn't trigger its damage if you killed the drone before getting to 0 stacks Token of Hesh will try not to choose an argument that is already Shielded. Fixed missing Frenzy upgrade Fixed flavour text of Into the Night Fixed bug where Parvenu was affecting all cards in hand Added 1 damage to batter_up for better interactions with things like evade The Twin bosses' Retribution is now triggered by panic as well as death Racing Snails now use the trained and untrained_pet arguments as support Fixed bug where self-targeted skills removed power from Conditioning Fixed bug where Boosted All Out chose the wrong number of cards Implemented the new cards in smith_tei_ctenophorian_heresy.lua Fixed bug where battle cards with VARIABLE_COST were not shown as having a variable cost Stoke can no longer prevent you from playing Executes UI Making speech bubbles fade out when the negotiation/battle preview fades in Tint stage and bg when showing battle/negotiation preview panel. MISC Lots o' typo fixes
  16. Jason

    435626

    Bug Fixes: Fixed MacOS Catalina crashing on startup Bulbous Lightbugs will not try to return home if led far enough away. The wormholes used to link the retrofitted land will no longer cause a sanity drain. (This will only affect newly retrofitted worlds, worlds that have already been retrofitted will not have this change.) Adjusted the Bulbous Lightbug respawn time. Fixed a bug with the minimap icons for the Celestial Sanctum Icon and ward. Greater Gestalts will now play a death animation when killed and no longer drop souls for wortox. Mush Gnomes will no longer continue to spawn spores when it dies Fixed a worldgen bug with the archive that could place the Sealed Portal in other rooms. Traps can no longer be picked up while they are in the process of trapping something (this was causing a bug where the something would be lost) Fixed a mismatch in animation with the Ancient Moon Statues. Fixed invisible Sentrypede fire. Fixed retrofitted worlds Fountain’s of Knowledge Fixed a bug causing certain world settings to not get applied. Fixed bugs with the Moose/Goose and Moslings that prevented them from leaving after the spring. Fixed a bug causing modded client rpcs to be invalid. Fixed a rare crash when the Crabby Hermit is done fishing. Fixed missing strings for moisture resistance wearing off Fixed missing filter string in the cookbook Roasted Birchnuts are now displayed properly in the cookbook recipes Changes: The Distilled Knowledge will give blueprints when unlocked instead of auto granting the recipes. The Astral Detector won’t fold up when it no longer is required, it will wait to be folded up manually.
  17. Hey grifters, Here is today's update. There is one more tei quest coming next week, and then we're in to tuning and polishing territory. GAMEPLAY New quest - The Ctenophorian Heresy - it adds 4 new unique cards which are as of yet unimplemented (details in the code comments) Fix objective completion for the get_luminitiate objective of Three is a Party. Great Lumin Heist- Fix quest location name '{dignitary}'s Boat' Great Lumin Heist- End convo after letting insider off the hook. Add smith random event. Tune the money precondition for event_loan_shark which makes it really rare. CARDS Faster dropkicks. Redesign Braggart. Fix Magnetic Pulse not triggering when you Gamble. Fix potential crash with Magnetic Pulse if there are no valid targets. Fix crash using Domain. Crash fix for Wrist Rocket. Fix potential crash if certain Chain cards were returned from a Grout Loot Cluster. UI Adding color to the Relationship counters on the Run History screen Adding gamepad support to the Run History Screen MISC Fix fx not matching the play speed of the triggering anim. Fix the looping anim task not being triggered at the right time when play speed changes mid-anim. MODDING print errors loading local and dev mods into the log, in addition to showing the engine warning. wide strings are no longer considered 'plain' by serpent, and will get escaped and quoted when being serialized out by serpent.
  18. Jason

    435317

    Bug Fixes: Fixed being able to burn dust moth dens. Mush Gnomes will now spawn in retrofitted worlds Cave-ins in retrofitted Archives will no longer spawn falling objects Fixed a bug that prevents the Gestalts and Nightmare Creatures from spawning the to grotto once the power has been restored in the Archives. Fixed a save/load bug that would cause the Gestalt vs Nightmare Creature battle to restart every time the world was loaded, if the Archives were powered on. The excessive amount of fissures and nightmare fissures and Nightmare Rampart that spawned due to this have also been cleaned up. Fixed certain entities not dropping loot when killed by greater gesalts. Bulbous Lightbugs can no longer start moving while frozen or sleeping. Lunar Spores now display fire when burning. Astral Detector can find what it’s looking for in retrofitted worlds Sentrypedes shouldn’t despawn when killed.
  19. Jason

    435244

    Bug Fixes: Fixed a crash when deploying the Archive Resonator. Fixed a crash when blow darting the centipede. Fixed a missing sound for a retrofitted Grotto. Moon Shrooms can no longer be given to the Mushroom Planter. Fixed an issue causing players to not learn a recipe from the archive puzzle. Fixed a crash when viewing world details when browsing servers. Fixed Milkmade Hats having the wrong cookbook image. Fixed missing turf crafting strings. Nightmare fissures in Grotto use correct art. Fixed a crash when viewing snapshots on certain worlds. Fixed succulents spawning on top of objects in the oasis. Fixed missing Vitreoasis description strings. Changes: Reduced Bulbous Lightbug health. Naked Mole Bats are scary to prey. Milkmade Hats are now slightly easier to make.
  20. Hey Grifters, Today's update is mostly polish and small bugfixes. Things will slow down a bit in the next couple weeks as we really focus on getting Smith ready for his special day. UI Showing money earned on the Run History Screen Added run decks, grafts, perks and mutators to the Run History screen GAMEPLAY New Smith random event MISC Lots of dialog fixes CARDS Fix Pure Incredulous not being playable if you have renown. Fix potential crash with DELTA_RESOLVE handlers causing modifiers to be destroyed twice. (eg. with Crafty+ and Confrontational) MODDING Morning mail is now a global event so that it can be intercepted by more than just grafts.
  21. Hey Grifters! We have some good stuff for you today - lots of new (non-temp) dialogue, some new quests, translation stuff, new cards... It's been a busy day! Happy Canadian Thanksgiving to you all! GAMEPLAY Lots of new (good) dialogue! Added a basic behaviour for Mark Nine Nine and added it to the day2 boss experiment new Smith-Moreef quest: Bounced Out Added a Smith random event Moved Bordenkra to her own script and hooked up her anims MISC Added an (initial) Polish translation Update Japanese translation. CARDS Added new Smith negotiation cards Reworked Renown slightly so that it now decays by 1 every turn Fix "Singled Out" bonus damage being applied to allies. Fix for multiple shield generators not being consumed after the first. UI Fix HistoryScreen crash referencing killed_by agent. Add a floater for when Emergency Shield Generator activates. Showing the number of cards on the deck buttons
  22. Hey Grifters, Another day, another experimental update. Have at it! GAMEPLAY Denikus now uses bandit captain negotiation behaviour (temp) Fixed bug where Renown didn't show intents on its first turn Added a Boon for the Racing Oshnus New random Smith event. Fix lonely oshnu leaving like a mercenary. It might leave, but not for that reason. Added brut to smith_defend_bar_day_1.lua commented out negotiation_data on Andwanette and Denikus such that they use their inherited negotiation behaviour CARDS Fixed bug where Escalation affected damage from arguments Reworked Brag SINGLED_OUT is now marked as a debuff Fixed desc of rescind_plus2 stun_gun can no longer stun if evaded Added a taunt card for Mark Nine Nine Chemist: number of stacks of Distracted are calculated in the behaviour instead of the modifier itself. Fixes a crash if the argument is spawned by a player card. UI Adding relationships information to the Run History screen. Saving dead agents to run history Making the deck buttons on the New Game screen clearer Showing the feats on the run history screen. Saving more data to the run history when ending a run
  23. Hey Grifters, Just a couple of new things today- lots of stuff is in progress and not ready to show. More tomorrow! GAMEPLAY New smith random event Fixed incorrect feats in daily_boss_rush.lua Added boon, bane and death loot for Weezil Added a bane for Brut Added a boon and bane for the second twin boss UI Adding more data to the Run History screen Adding Twin bosses slide animation CARDS Update Mixology wording so it only refers to drinking that restores resolve.
  24. Hey Grifters, Some boss changes today, and some requested modding stuff. I've had my head in design-land working out our last suite of quests for the debut. I'm attaching my notes below, but I make no guarantees of legibility or the degree to which the finished quests will resemble the plans! GAMEPLAY Use oshnu wranglers instead of laborers in the snail racing quest Added death loot and a boon for Brut Added a boon and bane for twin_boss1 Updated Brut's behaviour Added a new experiment for Smith's day 1 bosses Disabled old experiments that were no longer in use Added death loot for the twin bosses CARDS Updated desc of CHASER to be more clear MODDING Default mod aliases to the mod ID if not specified, so that the paths in Content.PLAX_DATA are aliased. Clear Content.SORTED_PLAX_DATA when adding a new plax, so that it will be regenerated. Fix plax saving for mods; the installPaths are unaliased so the paths need to be handled differently than they were. Ensure new plaxes are associated with the same mod as the currently open plax by default (the combo box indicated as such, but the value wasn't being assigned if the combo box was left untouched)
  25. Hey Grifters, We're getting closer to having the full Smith debut in the game. Here's what we're currently missing: quest variety: (two more for tei, one more for moreef) boss alts (Brut and the robot bodyguard) additional smith negotiation cards (exact number t.b.d) possibly more events/oppos (need to do some testing to see how repetitive they currently are) This list isn't written in stone, and is subject to additions/removal. We need to make sure we leave enough time for testing/tuning/translating! Anywho, here are today's changes: CARDS Fixed bug where Squeeze didn't calculate the cost of drawn cards correctly Clarified description of the Grout Monster's Enrage condition Fixed rare crash caused by chaos_theory Reworded the description of Hubris to match its effect Fixed missing card art and target_mod for tidepool_pods Added the Retribution buff for the twin bosses GAMEPLAY New smith quest: side_smith_delicate_negotiations Simple oppo for any hesh friend. Fixed bug where event_stolen_wallet.lua would get stuck in a certain branch of the dialogue Fixed bug where the decks in Smith's day 2 boss experiment were not being applied Fixed bug where Animal Bond would heal just hovering over the convo option to eat fixed brenna skin Fssh now loves you by default Added a boon for Fssh and a bane for Kashio Fights in the boss rush daily now still give death loot but don't offer a draft UI Reserve overflow shown with a label instead of just a growing bar of portraits. MODDING Localize mod_option spinner value name strings. better type-checking when priority sorting the mods table. Move ally images into their respective CharacterDefs for better extensibility.
  26. Hey Grifters, We have some new NPC stuff, and a new boss fight experiment to try out! See if you can defeat... the twins! GAMEPLAY Added death loot for the Oshnu Wranglers Added and hooked up new boon and bane for the Oshnu Wranglers Added a basic behaviour for the twin bosses Added a new experiment to test the twin bosses (including harvested decks) Added death loot for the poor merchant Set up behaviour for the Oshnu Wranglers Added a new event for Smith Fixed bug where side_smith_great_lumin_heist.lua repeated the follow up step infinitely CARDS Fixed incorrect adrenaline gain on lean_green_plus GASEOUS_HERD now shows the tooltip for INFLATED as well POWER_LOSS now triggers a turn later for NPCs so that they get to use the power before it is removed Temporary parasite cards will now hatch. Beware, lest the bog take you! Default parasite hatch functions now pull from ALL defined cards flagged PARASITE. Fixed incorrect target_count on twin_1_punch Fixed bug where destroying multiple auction item arguments in Sal's auction didn't remove/give multiple cards/grafts Tweaked the upgrades for gunlsinger Stonewall: nil-check delta on MODIFIER_CHANGED handler, which can be nil. MODDING mods can specify a dependency order by specifying load_before/load_after tables. Thanks RageLeague! Default parasite hatch functions are exposed via Content.HatchNegotiationParasite and Content.HatchBattleParasite. Localize mod_option spinner value klname strings. UI Making the progress widget on the New Game screen wider, to accommodate other languages MISC Prevent Rook Day 3 Dead Drop crash by validating Flekfis' core argument before trying to add weaknesses. Prevent out-of-date save data from crashing when viewing Unknown Concoction Added missing title for Buleet
  27. Jason

    433231

    Bug Fixes: Stopped Sharks from rotating the world. Wigfird’s short linked in her compendium.
  28. Update 1.1.67 (Xbox One) The Wigfrid Deluxe Wardrobe and Wigfrid Winged Victory Chest will now contain the Winged Victory Belongings skins. People who previously purchased these chests will receive the items for free into their account in the next few days. Fixed string issue with inspecting Walter's tent. Wigfrid animation tweaks and fixes.
  29. Don't Starve Together Patch 1.92 - 10/01/2020 (PlayStation 4) The Wigfrid Deluxe Wardrobe and Wigfrid Winged Victory Chest will now contain the Winged Victory Belongings skins. People who previously purchased these chests will receive the items for free into their account in the next few days. Fixed string issue with inspecting Walter's tent. Wigfrid animation tweaks and fixes.
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