Mono path[0] = 'F:/steamlib/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'F:/steamlib/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'F:/steamlib/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from F:/steamlib/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55098 Multi-casting "[IP] 25.132.70.41 [Port] 55098 [Flags] 2 [Guid] 3414970852 [EditorId] 277962198 [Version] 1048832 [Id] WindowsPlayer(HEX) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [25.132.70.41:55098] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4007 MB Begin MonoManager ReloadAssembly Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.058 seconds Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 144Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 0.746297 ms {"OS":{"name":"Microsoft Windows 7 Home Premium ","version":"6.1.7601","architecture":"64-bit","platformSpecific":"SP 1.0"},"CPU":{"name":"Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":4,"clockSpeed":3401},"RAM":{"megsOfRam":16384},"GPU":{"name":"NVIDIA GeForce GTX 970","megsOfRam":4095,"driverVersion":"21.21.13.7557","driverDate":"20161018000000.000000-000","videoModeDescription":"1920 x 1080 x 4294967296 colors","refreshRate":144}} Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Logged into steam with ID: 76561197969822695 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:48) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:273) LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 48) Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) Got login for user KU_D0POkms4 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KleiAccount:OnReplyRecieved(WebResponse) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\KleiAccounts.cs:70) ThreadedHttps`1:Send(Byte[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:217) ThreadedHttps`1:SendData() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\kleiservices\ThreadedHttps.cs:344) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/kleiservices/KleiAccounts.cs Line: 70) UnloadTime: 0.950189 ms FMOD Studio: Creating runtime system instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialiase(Boolean) FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:78) FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:98) GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:20) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 78) System memory in use before: 92.1 MB. System memory in use after: 92.8 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14191. Total: 22.194983 ms (FindLiveObjects: 0.407181 ms CreateObjectMapping: 0.900496 ms MarkObjects: 20.858694 ms DeleteObjects: 0.024394 ms) File [C:\Users\Marc\Documents\Klei/OxygenNotIncluded\WorldGenSimSave.dat] not found UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) Klei.WorldGen:CanLoad(String) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:2292) OfflineWorldGen:CanLoadSave() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\OfflineWorldGen.cs:64) OfflineWorldGen:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\OfflineWorldGen.cs:72) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:95) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:357) MainMenu:NewGame() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\MainMenu.cs:105) KButton:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KButton.cs:103) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) World seed is 465522019 Room has no centerpoints. Terrain Cell [ shape: ShortWide size: 2.1106] [138 feature_Jungle_SmallRoom (148.2, 76.9)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Klei.TerrainCell:DigFeature(Shape, Single, List`1) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\TerrainCell.cs:192) Klei.TerrainCell:ApplyForeground(Chunk, SetValuesFunction, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\TerrainCell.cs:564) Klei.TerrainCell:DoProcess(Chunk, SetValuesFunction) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\TerrainCell.cs:872) Klei.TerrainCell:Process(Cell[], Single[], Chunk) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\TerrainCell.cs:899) Klei.WorldGen:ProcessByTerrainCell(Cell[], Single[], OfflineCallbackFunction) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:1661) Klei.WorldGen:RenderToMap(OfflineCallbackFunction, Cell[]&, Single[]&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:906) Klei.WorldGen:RenderOffline() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:616) Klei.WorldGen:RenderOfflineThreadFn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\worldgen\WorldGen.cs:601) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/worldgen/TerrainCell.cs Line: 192) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.803887 ms Missing audio config for element [Duplicant] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ElementLoader:SetOrCreateSubstanceForElement(SimHashes, Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:270) ElementLoader:ParseSolid(String[,], Hashtable&, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:607) ElementLoader:Load(Hashtable&, String, String, String, SubstanceTable) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Loaders\ElementLoader.cs:208) Assets:SubstanceListHookup() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:198) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:137) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Loaders/ElementLoader.cs Line: 270) Unassigned planorder for: Headquarters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BuildingTemplates:GetPlanCategory(String, String&, Single&) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:98) BuildingTemplates:CreateBuildingDef(String, Int32, Int32, String, Single, Single, Single[], String[], Single, BuildLocationRule, DecorValues, AttributeInfo[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\BuildingTemplates.cs:58) HeadquartersConfig:CreateBuildingDef() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\HeadquartersConfig.cs:7) BuildingConfigManager:RegisterBuilding(IBuildingConfig) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Buildings\BuildingConfigManager.cs:45) GeneratedBuildings:LoadGeneratedBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\GeneratedBuildings.cs:19) LegacyModMain:LoadBuildings() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:123) LegacyModMain:Load() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\Mods\LegacyModMain.cs:13) Assets:OnPrefabInit() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Assets.cs:191) KMonoBehaviour:InitializeComponent() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57) KMonoBehaviour:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268) SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48) SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263) SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/Mods/BuildingTemplates.cs Line: 98) System memory in use before: 97.3 MB. System memory in use after: 98.7 MB. Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 23427. Total: 34.192970 ms (FindLiveObjects: 0.869476 ms CreateObjectMapping: 0.811350 ms MarkObjects: 32.381439 ms DeleteObjects: 0.129804 ms) Attempt success UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveLoader:LoadFromWorldGen() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:564) SaveLoader:CheckForLoad() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:133) SaveLoader:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:89) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/SaveLoader.cs Line: 564) Shader warmup: 70 shaders 193 combinations 0.161s Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: F:\steamlib\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) ConsumeMouseScroll is true onMaterialSelectionPanel , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KScreen:OnSpawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KScreen.cs:85) KMonoBehaviour:Spawn() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:153) KMonoBehaviour:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:129) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Klei/ui/KScreen.cs Line: 85) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Ellie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) c__AnonStoreyE5:<>m__5AD() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:238) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) c__AnonStoreyE3:<>m__5AB() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\KIconButtonMenu.cs:173) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Ellie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:421) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:195) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:95) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Missing Mining sound for element [Carbon Dioxide] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MinionSounds:OnStartMiningSound(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\MinionSounds.cs:37) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) Instance:CreateHitEffect() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:102) MultitoolController:m__22D(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:35) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:436) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:195) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:95) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Minions/MinionSounds.cs Line: 37) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Ellie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Ellie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Camilla does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Ellie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Ellie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) Ellie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) Missing Mining sound for element [Oxygen] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MinionSounds:OnStartMiningSound(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Minions\MinionSounds.cs:37) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) Instance:CreateHitEffect() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:102) MultitoolController:m__22D(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\fx\MultitoolController.cs:35) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(Instance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) KBatchedAnimController:TriggerStop() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimController.cs:436) AnimEventManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\AnimEventManager.cs:195) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:95) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Minions/MinionSounds.cs Line: 37) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) Ellie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) unexpectedly large mass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:set_Mass(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:160) Substance:SpawnResource(Vector3, Single, Single, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Substances.cs:94) Game:StepTheSim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:606) Game:UnsafeUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:810) Game:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:805) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 64) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Camilla does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Camilla does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Hugh does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Hugh does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Hugh does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Hugh does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Hugh does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Hugh does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1215) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:242) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:196) c__AnonStorey115:<>m__62A() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:99) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/GameUtil.cs Line: 1215) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1215) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:242) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:196) c__AnonStorey115:<>m__62A() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:99) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/GameUtil.cs Line: 1215) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1215) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:242) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:196) c__AnonStorey115:<>m__62A() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:99) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/GameUtil.cs Line: 1215) Hugh does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Ellie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Ellie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) How did the thing that I am holding disappear? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StatesInstance:DeliverComplete() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:307) States:m__130(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\FetchAreaChore.cs:491) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:m__8(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:230) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/ai/chores/FetchAreaChore.cs Line: 307) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Controller Null for tracker UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) KBatchedAnimTracker:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimTracker.cs:60) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KBatchedAnimTracker.cs Line: 60) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Camilla does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Ellie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Hugh does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:305) Navigator:GoTo(KMonoBehaviour, CellOffset[], NavTactic) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:186) c__AnonStorey59`1:<>m__74(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1882) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Instance:StartSM() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:184) GenericInstance:StartSM() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:809) Chore:Begin(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\Chore.cs:450) WorkChore`1:Begin(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\chores\WorkChore.cs:150) StatesInstance:BeginChore() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:26) States:m__165(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:96) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Transition:Evaluate(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1068) Context:Set(Chore, StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1142) Parameter`1:Set(Chore, StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:1031) ChoreDriver:SetChore(Context) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\demands\ChoreDriver.cs:124) Brain:UpdateChores() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\Brain.cs:69) Brain:UpdateBrain() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\Brain.cs:54) BrainScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\BrainScheduler.cs:55) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Shannon does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Josie does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Hugh does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Hugh does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String[], PlayMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:572) Worker:StartWork(Workable, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:210) c__AnonStorey40`1:<>m__51(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1371) c__AnonStorey3F:<>m__4E(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1313) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:96) EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:104) c__AnonStorey5E:<>m__80(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:118) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:193) c__AnonStorey39:<>m__44(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1160) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:PushState(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:648) GenericInstance:GoTo(BaseState) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:923) Navigator:Stop(Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:331) Navigator:AdvancePath() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:216) TransitionDriver:UpdateTransition(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\TransitionDriver.cs:387) Navigator:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Navigator.cs:359) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) Controller Null for tracker UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) KBatchedAnimTracker:Start() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KBatchedAnimTracker.cs:60) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KBatchedAnimTracker.cs Line: 60) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) serializing very large ore mass... error? UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Output:LogWarningWithObj(Object, Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:64) PrimaryElement:OnSerializing() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PrimaryElement.cs:96) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) KSerialization.SerializationTemplate:SerializeData(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:1329) KSerialization.Serializer:SerializeTypeless(Object, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KSerializer.cs:775) SaveLoadRoot:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveLoadRoot.cs:84) SaveManager:Write(KeyValuePair`2, BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:172) SaveManager:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SaveManager.cs:144) SaveLoader:Save(BinaryWriter) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:242) SaveLoader:Save(String, Boolean, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SaveLoader.cs:383) c__Iterator4:MoveNext() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:1423) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) SoundTable does not contain sound named [priorities] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) OverlayScreen:ToggleOverlay(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:351) OverlayScreen:OnSelect(Int32, SimViewMode) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:345) OverlayScreen:OnEnableOverlay(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\OverlayScreen.cs:661) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) InterfaceTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:53) DragTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\DragTool.cs:60) PrioritizeTool:OnActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\PrioritizeTool.cs:35) InterfaceTool:ActivateTool() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:28) PlayerController:ActivateTool(InterfaceTool) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:121) ToolMenu:ChooseTool(ToolInfo) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:319) ToolMenu:ChooseCollection(ToolCollection, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:455) c__AnonStoreyE8:<>m__5B5() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\ToolMenu.cs:222) Util:Signal(Action) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:809) KToggle:Click() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:80) KToggle:OnPointerClick(PointerEventData) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\ui\KToggle.cs:93) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) GraveComplete does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) KAnimControllerBase:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:490) UnityEngine.GameObject:SetActive(Boolean) BuildingDef:Create(Vector3, Storage, Ingredient[], GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Defs\BuildingDef.cs:238) BuildingDef:Build(Int32, Orientation, Storage, IList`1, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Defs\BuildingDef.cs:253) Constructable:FinishConstruction(UtilityConnections) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Constructable.cs:140) Constructable:OnCompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Constructable.cs:125) Workable:CompleteWork(Worker) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Workable.cs:186) Worker:CompleteWork() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:62) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1333) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693) SoundTable does not contain sound named [ore_bump_] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Output:LogWarning(Object[]) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Output.cs:58) GlobalAssets:GetSound(String, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:85) Pickupable:OnLanded(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Pickupable.cs:640) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:33) GravityComponent:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:91) GravityComponents:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GravityComponents.cs:119) Comps:FixedUpdate(Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Comps.cs:50) Game:FixedUpdate() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Game.cs:740) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/Output.cs Line: 58) No keyword style for tag BasicPlantFood UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameUtil:GetKeywordStyle(Tag) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GameUtil.cs:1215) FabricatorSideScreen:GetIngredientDescriptions(Element[]) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:242) FabricatorSideScreen:ToggleClicked(KToggle, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:196) FabricatorSideScreen:Initialize(Fabricator) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:119) FabricatorSideScreen:SetTarget(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\SideScreens\FabricatorSideScreen.cs:62) DetailsScreen:m__5CE(SideScreenRef) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:305) System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361) DetailsScreen:Refresh(GameObject) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ui\DetailsScreen.cs:276) RootMenu:OnSelectObject(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\screens\RootMenu.cs:108) EventSystem:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\EventSystem.cs:167) KMonoBehaviour:Trigger(Int32, Object) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\KMonoBehaviour.cs:224) SelectTool:Select(KSelectable, Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:453) SelectTool:OnLeftClickDown(Vector3) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\InterfaceTools\SelectTool.cs:460) PlayerController:OnKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\PlayerController.cs:174) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:127) KInputHandler:HandleKeyDown(KButtonEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:133) KInputHandler:HandleEvent(KInputEvent) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputHandler.cs:115) KInputController:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputController.cs:314) KInputManager:Dispatch() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:49) KInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\KInputManager.cs:42) GameInputManager:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\input\GameInputManager.cs:55) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:93) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361) Tilly does not have an animation named [HashedString] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) KAnimControllerBase:StartQueuedAnim() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:693) KAnimControllerBase:Queue(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:612) KAnimControllerBase:Play(String, PlayMode, Single, Single) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\animation\KAnimControllerBase.cs:536) Worker:Work() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\Worker.cs:129) c__AnonStorey3F:<>m__4F(StatesInstance) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\GameStateMachine.cs:1330) GenericInstance:ExecuteActions(State, Action[], Boolean) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:715) GenericInstance:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:558) GenericInstance:m__9(Object) (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\ai\statemachine\StateMachine.cs:606) SystemScheduler:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\components\SystemScheduler.cs:87) Global:Update() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:94) (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/animation/KAnimControllerBase.cs Line: 693)