[00:00:00]: System Memory: Memory Load: 37% Available Physical Memory: 10151m/16256m Available Page File: 9294m/18688m Available Virtual Memory: 3977m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 28m Working Set Size: 28m Quota Peak Page Pool Usage: 224k Quota Page Pool Usage: 217k Quota Peak Non Paged Pool Usage:15k Quota Non Paged Pool Usage: 15k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_1/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 203787 [00:00:00]: Current time: Mon Feb 13 16:28:29 2017 [00:00:00]: Don't Starve Together: 203787 WIN32 [00:00:00]: Build Date: 1796 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 18048 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_1 -fo -ownernetid 76561198059296290 -backup_log_count 10 -shard Caves -sigprefix DST_Slave [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (1860) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:3.83 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application D:\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (15888) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:00]: Offline user ID: OU_76561198059296290 [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.14393 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz manufacturer GenuineIntel clockSpeed 2601 RAM megsOfRam 16384 GPU name NVIDIA GeForce GTX 960M driverDate 20161025000000.000000-000 megsOfRam 4095 refreshRate 0 videoModeDescription driverVersion 21.21.13.7570 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0) [00:00:01]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:03]: Load FE [00:00:04]: Load FE: done [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:04]: [IPC] Signal 'DST_Slave_Kill' opened #00000430 [00:00:04]: [IPC] Registering handler for signal #00000430 [00:00:04]: [IPC] Handle #00000430 added to the Eventhandles [00:00:04]: [IPC] Signal 'DST_Slave_Starting' opened #00000424 [00:00:04]: [IPC] Sending signal... #00000424 [00:00:04]: [200] Account Communication Success (6) [00:00:04]: Received (KU_Vcqlh1Au) from TokenPurpose [00:00:04]: Starting Dedicated Server Game [00:00:04]: Network tick rate: U=15(2), D=0 [00:00:04]: About to start a server with the following settings: [00:00:04]: Dedicated: true [00:00:04]: Online: true [00:00:04]: Passworded: true [00:00:04]: ServerPort: 10998 [00:00:04]: SteamAuthPort: 8767 [00:00:04]: SteamMasterServerPort: 27017 [00:00:04]: ClanID: false [00:00:04]: ClanOnly: false [00:00:04]: ClanAdmin: false [00:00:04]: LanOnly: false [00:00:04]: FriendsOnly: true [00:00:04]: EnableAutosaver: true [00:00:04]: PVP: false [00:00:04]: MaxPlayers: 6 [00:00:04]: GameMode: survival [00:00:04]: OverridenDNS: [00:00:04]: PauseWhenEmpty: true [00:00:04]: VoteEnabled: false [00:00:04]: InternetBroadcasting: true [00:00:04]: Intent: cooperative [00:00:04]: [Warning] Could not confirm port 10998 is open in the firewall. [00:00:04]: Online Server Started on port: 10998 [00:00:04]: Collecting garbage... [00:00:04]: lua_gc took 0.02 seconds [00:00:04]: ~ShardLuaProxy() [00:00:04]: ~ItemServerLuaProxy() [00:00:04]: ~InventoryLuaProxy() [00:00:04]: ~NetworkLuaProxy() [00:00:04]: ~SimLuaProxy() [00:00:04]: lua_close took 0.03 seconds [00:00:04]: ReleaseAll [00:00:04]: ReleaseAll Finished [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Unload FE [00:00:04]: Unload FE done [00:00:05]: LOAD BE [00:00:07]: LOAD BE: done [00:00:07]: Loading world: session/74551DABA31BAE79/0000000238 [00:00:07]: Save file is at version 4.5 [00:00:07]: Begin Session: 74551DABA31BAE79 [00:00:07]: saving to server_temp/server_save [00:00:07]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:08]: Loading Nav Grid [00:00:08]: setting summerlength 15 [00:00:08]: setting isnightmaredawn false [00:00:08]: setting elapseddaysinseason 12 [00:00:08]: setting isfullmoon false [00:00:08]: setting moisture 1801.0076904297 [00:00:08]: setting springlength 20 [00:00:08]: setting isnightmarewild true [00:00:08]: setting moonphase new [00:00:08]: setting precipitationrate 0 [00:00:08]: setting iswet false [00:00:08]: setting isnewmoon false [00:00:08]: setting iswinter false [00:00:08]: setting israining false [00:00:08]: setting isnightmarewarn false [00:00:08]: setting precipitation none [00:00:08]: setting cavephase day [00:00:08]: setting moistureceil 2701.5546875 [00:00:08]: setting isday false [00:00:08]: setting iscaveday true [00:00:08]: setting season summer [00:00:08]: setting timeinphase 0.010261535644531 [00:00:08]: setting temperature 45.12974977221 [00:00:08]: setting isnightmarecalm false [00:00:08]: setting isnight true [00:00:08]: setting isdusk false [00:00:08]: setting iscavedusk false [00:00:08]: setting isautumn false [00:00:08]: setting issnowing false [00:00:08]: setting iswaxingmoon true [00:00:08]: setting pop 0.62870795529088 [00:00:08]: setting snowlevel 0 [00:00:08]: setting issnowcovered false [00:00:08]: setting autumnlength 20 [00:00:08]: setting phase night [00:00:08]: setting nightmaretime 540.69454566058 [00:00:08]: setting winterlength 15 [00:00:08]: setting isspring false [00:00:08]: setting nightmarephase wild [00:00:08]: setting remainingdaysinseason 3 [00:00:08]: setting cycles 207 [00:00:08]: setting iscavenight false [00:00:08]: setting nightmaretimeinphase 0.60463030440385 [00:00:08]: setting wetness 0 [00:00:08]: setting time 0.006413459777832 [00:00:08]: setting issummer true [00:00:08]: [Shard] Slave is waiting for LUA... [00:00:11]: Reconstructing topology [00:00:11]: ...Sorting points [00:00:11]: ...Sorting edges [00:00:11]: ...Connecting nodes [00:00:11]: ...Validating connections [00:00:11]: ...Housekeeping [00:00:11]: ...Done! [00:00:11]: 1 uploads added to server. From server_temp [00:00:11]: About to start a shard with these settings: [00:00:11]: ShardName: Caves [00:00:11]: ShardID: 3707717807 [00:00:11]: ShardRole: SLAVE [00:00:11]: MasterHost: 127.0.0.1 [00:00:11]: MasterBind: (null) [00:00:11]: MasterPort: 10888 [00:00:11]: [Shard] Connecting to master... [00:00:11]: Telling Client our new session identifier: 74551DABA31BAE79 [00:00:11]: ModIndex: Load sequence finished successfully. [00:00:11]: Reset() returning [00:00:11]: [Steam] SteamGameServer_Init(8767, 10998, 27017) [00:00:12]: [Steam] SteamGameServer_Init success [00:00:12]: Validating portal[1] <-> 1[1] (inactive) [00:00:12]: Validating portal[2] <-> 1[2] (inactive) [00:00:12]: Validating portal[5] <-> 1[5] (inactive) [00:00:12]: Validating portal[10] <-> 1[10] (inactive) [00:00:12]: Validating portal[7] <-> 1[7] (inactive) [00:00:12]: Validating portal[4] <-> 1[4] (inactive) [00:00:12]: Validating portal[8] <-> 1[8] (inactive) [00:00:12]: Validating portal[9] <-> 1[9] (inactive) [00:00:12]: Validating portal[3] <-> 1[3] (inactive) [00:00:12]: Validating portal[6] <-> 1[6] (inactive) [00:00:13]: [Shard] Sending slave information to master... [00:00:14]: [Shard] Registering in lobby as a slave server... [00:00:15]: [Shard] Slave is now ready! [00:00:15]: World 1 is now connected [00:00:15]: Validating portal[1] <-> 1[1] (active) [00:00:15]: Validating portal[2] <-> 1[2] (active) [00:00:15]: Validating portal[5] <-> 1[5] (active) [00:00:15]: Validating portal[10] <-> 1[10] (active) [00:00:15]: Validating portal[7] <-> 1[7] (active) [00:00:15]: Validating portal[4] <-> 1[4] (active) [00:00:15]: Validating portal[8] <-> 1[8] (active) [00:00:15]: Validating portal[9] <-> 1[9] (active) [00:00:15]: Validating portal[3] <-> 1[3] (active) [00:00:15]: Validating portal[6] <-> 1[6] (active) [00:00:16]: [Shard] Slave LUA is now ready! [00:00:16]: [IPC] Signal 'DST_Slave_Ready' opened #0000053C [00:00:16]: [IPC] Sending signal... #0000053C [00:00:16]: Sim paused [00:00:17]: [Shard] We have been disconnected from the master. Waiting to reconnect... [00:00:18]: [IPC] Received shutdown signal. [00:00:18]: Serializing world: session/74551DABA31BAE79/0000000239 [00:00:18]: Truncating to snapshot #239... [00:00:18]: - session/74551DABA31BAE79/0000000233 [00:00:18]: 1 file(s) removed [00:00:18]: [Shard] Stopping shard mode [00:00:18]: Collecting garbage... [00:00:19]: lua_gc took 0.10 seconds [00:00:19]: ~ShardLuaProxy() [00:00:19]: ~ItemServerLuaProxy() [00:00:19]: ~InventoryLuaProxy() [00:00:19]: ~NetworkLuaProxy() [00:00:19]: ~SimLuaProxy() [00:00:19]: lua_close took 0.15 seconds [00:00:19]: Manager - ORPHANED UNKNOWN RESOURCES: [00:00:19]: shaders/ui_yuv.ksh - 1 [00:00:19]: CurlRequestManager::ClientThread::Main() complete [00:00:19]: HttpClient2 discarded 0 callbacks. [00:00:19]: Shutting down