[00:00:00]: PersistRootStorage is now /home/hazuez/.klei//DoNotStarveTogether/Cluster_5/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 203787 [00:00:00]: Current time: Sun Feb 12 01:22:43 2017 [00:00:00]: System Name: Linux [00:00:00]: Host Name: wonder [00:00:00]: Release(Kernel) Version: 4.6.3alien13 [00:00:00]: Kernel Build Timestamp: #6 SMP Sun Aug 7 02:42:47 EDT 2016 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 203787 LINUX [00:00:00]: Build Date: 1692 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 23154 -persistent_storage_root /home/hazuez/.klei/ -conf_dir DoNotStarveTogether -cluster Cluster_5 -fo -ownernetid 76561198018557405 -backup_log_count 10 -shard Caves -sigprefix DST_Slave [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: ProfileIndex:5.47 [00:00:00]: THREAD - started 'GAClient' (4113136448) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: THREAD - started 'ConsoleInput' (4106222400) [00:00:00]: OnLoadPermissionList: /home/hazuez/.klei//DoNotStarveTogether/client_save/blocklist.txt (Success) [00:00:00]: OnLoadPermissionList: /home/hazuez/.klei//DoNotStarveTogether/client_save/adminlist.txt (Success) [00:00:00]: OnLoadUserIdList: /home/hazuez/.klei//DoNotStarveTogether/client_save/whitelist.txt (Success) [00:00:00]: Offline user ID: OU_76561198018557405 [00:00:00]: Token retrieved from: /home/hazuez/.klei//DoNotStarveTogether/Cluster_5/cluster_token.txt [00:00:00]: Token retrieved from: /home/hazuez/.klei//DoNotStarveTogether/Cluster_5/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: running main.lua [00:00:00]: Could not load modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: modoverrides.lua enabling workshop-375859599 [00:00:00]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [00:00:00]: Could not load mod_config_data/modconfiguration_workshop-375859599_CLIENT [00:00:00]: applying configuration_options from modoverrides.lua to mod workshop-375859599 [00:00:00]: Overriding mod workshop-375859599's option random_range with value 0 [00:00:00]: Overriding mod workshop-375859599's option divider with value 5 [00:00:00]: Overriding mod workshop-375859599's option use_blacklist with value true [00:00:00]: Overriding mod workshop-375859599's option show_type with value 0 [00:00:00]: Overriding mod workshop-375859599's option unknwon_prefabs with value 1 [00:00:00]: Overriding mod workshop-375859599's option random_health_value with value 0 [00:00:00]: Loading mod: workshop-375859599 (Health Info) Version:2.1.5 [00:00:00]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [00:00:00]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [00:00:00]: Mod: workshop-375859599 (Health Info) Loading modmain.lua [00:00:00]: modimport: ../mods/workshop-375859599/black_white_lists.lua [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: LOADING LUA SUCCESS [00:00:00]: PlayerDeaths could not load morgue [00:00:00]: PlayerHistory could not load player_history [00:00:00]: bloom_enabled false [00:00:00]: Could not load saveindex [00:00:00]: OnFilesLoaded() [00:00:00]: OnUpdatePurchaseStateComplete [00:00:00]: Mod: workshop-375859599 (Health Info) Registering prefabs [00:00:00]: Mod: workshop-375859599 (Health Info) Registering default mod prefab [00:00:00]: Load FE [00:00:01]: Load FE: done [00:00:01]: ModIndex: Load sequence finished successfully. [00:00:01]: Reset() returning [00:00:01]: [IPC] Signal created '/DST_Slave_Kill' #0xf4d01000 [00:00:01]: [IPC] Registering handler for signal #0xf4d01000 [00:00:01]: [IPC] Signal created '/DST_Slave_Starting' #0xf4d00000 [00:00:01]: [IPC] Sending signal.... #0xf4d00000 [00:00:02]: [200] Account Communication Success (6) [00:00:02]: Received (KU_Xbzua2Bm) from TokenPurpose [00:00:02]: Starting Dedicated Server Game [00:00:02]: Network tick rate: U=15(2), D=0 [00:00:02]: About to start a server with the following settings: [00:00:02]: Dedicated: true [00:00:02]: Online: true [00:00:02]: Passworded: false [00:00:02]: ServerPort: 10998 [00:00:02]: SteamAuthPort: 8767 [00:00:02]: SteamMasterServerPort: 27017 [00:00:02]: ClanID: false [00:00:02]: ClanOnly: false [00:00:02]: ClanAdmin: false [00:00:02]: LanOnly: false [00:00:02]: FriendsOnly: true [00:00:02]: EnableAutosaver: true [00:00:02]: PVP: false [00:00:02]: MaxPlayers: 6 [00:00:02]: GameMode: survival [00:00:02]: OverridenDNS: [00:00:02]: PauseWhenEmpty: true [00:00:02]: VoteEnabled: false [00:00:02]: InternetBroadcasting: true [00:00:02]: Intent: cooperative [00:00:02]: [Shard] No shard id specified, generating a random one... [00:00:02]: Could not load mod_config_data/modconfiguration_workshop-375859599 [00:00:02]: Online Server Started on port: 10998 [00:00:02]: Found a level data override file with these contents: [00:00:02]: K: background_node_range V: table: 0xa266da0 [00:00:02]: K: 1 V: 0 [00:00:02]: K: 2 V: 1 [00:00:02]: K: desc V: Delve into the caves... together! [00:00:02]: K: hideminimap V: false [00:00:02]: K: id V: DST_CAVE [00:00:02]: K: location V: cave [00:00:02]: K: max_playlist_position V: 999 [00:00:02]: K: min_playlist_position V: 0 [00:00:02]: K: name V: The Caves [00:00:02]: K: numrandom_set_pieces V: 0 [00:00:02]: K: override_level_string V: false [00:00:02]: K: overrides V: table: 0xa2679d8 [00:00:02]: K: banana V: default [00:00:02]: K: bats V: default [00:00:02]: K: berrybush V: default [00:00:02]: K: boons V: default [00:00:02]: K: branching V: default [00:00:02]: K: bunnymen V: default [00:00:02]: K: cave_ponds V: default [00:00:02]: K: cave_spiders V: default [00:00:02]: K: cavelight V: default [00:00:02]: K: chess V: default [00:00:02]: K: disease_delay V: default [00:00:02]: K: earthquakes V: default [00:00:02]: K: fern V: default [00:00:02]: K: fissure V: default [00:00:02]: K: flint V: default [00:00:02]: K: flower_cave V: default [00:00:02]: K: grass V: default [00:00:02]: K: layout_mode V: RestrictNodesByKey [00:00:02]: K: lichen V: default [00:00:02]: K: liefs V: default [00:00:02]: K: loop V: default [00:00:02]: K: marshbush V: default [00:00:02]: K: monkey V: default [00:00:02]: K: mushroom V: default [00:00:02]: K: mushtree V: default [00:00:02]: K: petrification V: default [00:00:02]: K: prefabswaps_start V: default [00:00:02]: K: reeds V: default [00:00:02]: K: regrowth V: default [00:00:02]: K: roads V: never [00:00:02]: K: rock V: default [00:00:02]: K: rocky V: default [00:00:02]: K: sapling V: default [00:00:02]: K: season_start V: default [00:00:02]: K: slurper V: default [00:00:02]: K: slurtles V: default [00:00:02]: K: start_location V: caves [00:00:02]: K: task_set V: cave_default [00:00:02]: K: tentacles V: default [00:00:02]: K: touchstone V: default [00:00:02]: K: trees V: default [00:00:02]: K: weather V: default [00:00:02]: K: world_size V: default [00:00:02]: K: wormattacks V: default [00:00:02]: K: wormhole_prefab V: tentacle_pillar [00:00:02]: K: wormlights V: default [00:00:02]: K: worms V: default [00:00:02]: K: required_prefabs V: table: 0xa2681c0 [00:00:02]: K: 1 V: multiplayer_portal [00:00:02]: K: substitutes V: table: 0xa268310 [00:00:02]: K: version V: 3 [00:00:02]: Loaded and applied level data override from ../leveldataoverride.lua [00:00:02]: Overwriting savedata with level data file. [00:00:02]: Not applying world gen overrides. [00:00:02]: unloading prefabs for mod MOD_workshop-375859599 [00:00:02]: Collecting garbage... [00:00:02]: lua_gc took 0.02 seconds [00:00:02]: ~ShardLuaProxy() [00:00:02]: ~ItemServerLuaProxy() [00:00:02]: ~InventoryLuaProxy() [00:00:02]: ~NetworkLuaProxy() [00:00:02]: ~SimLuaProxy() [00:00:02]: lua_close took 0.03 seconds [00:00:02]: ReleaseAll [00:00:02]: ReleaseAll Finished [00:00:02]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: running main.lua [00:00:02]: loaded modindex [00:00:02]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:02]: modoverrides.lua enabling workshop-375859599 [00:00:02]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [00:00:02]: Could not load mod_config_data/modconfiguration_workshop-375859599 [00:00:02]: applying configuration_options from modoverrides.lua to mod workshop-375859599 [00:00:02]: Overriding mod workshop-375859599's option random_range with value 0 [00:00:02]: Overriding mod workshop-375859599's option divider with value 5 [00:00:02]: Overriding mod workshop-375859599's option use_blacklist with value true [00:00:02]: Overriding mod workshop-375859599's option show_type with value 0 [00:00:02]: Overriding mod workshop-375859599's option unknwon_prefabs with value 1 [00:00:02]: Overriding mod workshop-375859599's option random_health_value with value 0 [00:00:02]: Loading mod: workshop-375859599 (Health Info) Version:2.1.5 [00:00:02]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [00:00:02]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [00:00:02]: Mod: workshop-375859599 (Health Info) Loading modmain.lua [00:00:02]: modimport: ../mods/workshop-375859599/black_white_lists.lua [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history [00:00:02]: bloom_enabled false [00:00:02]: OnLoad slot 2 : World options was nil! Populating with default. [00:00:02]: OnLoad slot 3 : World options was nil! Populating with default. [00:00:02]: OnLoad slot 4 : World options was nil! Populating with default. [00:00:02]: OnLoad slot 5 : World options was nil! Populating with default. [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:02]: Load Slot: ... generating new world [00:00:02]: [IPC] Signal created '/DST_Slave_WorldGen' #0xf4d59000 [00:00:02]: [IPC] Sending signal.... #0xf4d59000 [00:00:02]: WorldSim::SimThread::SimThread() [00:00:02]: ABOUT TO INSTALL STACKTRACE [00:00:02]: DoLuaFile scripts/stacktrace.lua [00:00:02]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:02]: INSTALLED STACKTRACE [00:00:02]: WorldSim::SimThread::SimThread() complete [00:00:02]: THREAD - started 'WorldSim' (4038064960) [00:00:02]: WorldSim::SimThread::Main() [00:00:02]: DoLuaFile scripts/worldgen_main.lua [00:00:02]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:02]: ModIndex: Load sequence finished successfully. [00:00:02]: Reset() returning [00:00:02]: DLC enabled : false [00:00:02]: ModIndex:GetModsToLoad inserting modname, workshop-375859599 [00:00:02]: Loading mod: workshop-375859599 (Health Info) Version:2.1.5 [00:00:02]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [00:00:02]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [00:00:02]: running worldgen_main.lua [00:00:02]: SEED = 1486880565 [00:00:02]: Generating world with these parameters: [00:00:02]: level_type SURVIVAL [00:00:02]: level_data: [00:00:02]: K: 1 V: table: 0xeffc4b70 [00:00:02]: K: background_node_range V: table: 0xeffc4b98 [00:00:02]: K: 1 V: 0 [00:00:02]: K: 2 V: 1 [00:00:02]: K: desc V: Delve into the caves... together! [00:00:02]: K: hideminimap V: false [00:00:02]: K: id V: DST_CAVE [00:00:02]: K: location V: cave [00:00:02]: K: max_playlist_position V: 999 [00:00:02]: K: min_playlist_position V: 0 [00:00:02]: K: name V: The Caves [00:00:02]: K: numrandom_set_pieces V: 0 [00:00:02]: K: override_level_string V: false [00:00:02]: K: overrides V: table: 0xeffc5440 [00:00:02]: K: banana V: default [00:00:02]: K: bats V: default [00:00:02]: K: berrybush V: default [00:00:02]: K: boons V: default [00:00:02]: K: branching V: default [00:00:02]: K: bunnymen V: default [00:00:02]: K: cave_ponds V: default [00:00:02]: K: cave_spiders V: default [00:00:02]: K: cavelight V: default [00:00:02]: K: chess V: default [00:00:02]: K: disease_delay V: default [00:00:02]: K: earthquakes V: default [00:00:02]: K: fern V: default [00:00:02]: K: fissure V: default [00:00:02]: K: flint V: default [00:00:02]: K: flower_cave V: default [00:00:02]: K: grass V: default [00:00:02]: K: layout_mode V: RestrictNodesByKey [00:00:02]: K: lichen V: default [00:00:02]: K: liefs V: default [00:00:02]: K: loop V: default [00:00:02]: K: marshbush V: default [00:00:02]: K: monkey V: default [00:00:02]: K: mushroom V: default [00:00:02]: K: mushtree V: default [00:00:02]: K: petrification V: default [00:00:02]: K: prefabswaps_start V: default [00:00:02]: K: reeds V: default [00:00:02]: K: regrowth V: default [00:00:02]: K: roads V: never [00:00:02]: K: rock V: default [00:00:02]: K: rocky V: default [00:00:02]: K: sapling V: default [00:00:02]: K: season_start V: default [00:00:02]: K: slurper V: default [00:00:02]: K: slurtles V: default [00:00:02]: K: start_location V: caves [00:00:02]: K: task_set V: cave_default [00:00:02]: K: tentacles V: default [00:00:02]: K: touchstone V: default [00:00:02]: K: trees V: default [00:00:02]: K: weather V: default [00:00:02]: K: world_size V: default [00:00:02]: K: wormattacks V: default [00:00:02]: K: wormhole_prefab V: tentacle_pillar [00:00:02]: K: wormlights V: default [00:00:02]: K: worms V: default [00:00:02]: K: required_prefabs V: table: 0xeffc4ec0 [00:00:02]: K: 1 V: multiplayer_portal [00:00:02]: K: substitutes V: table: 0xeffcbdf8 [00:00:02]: K: version V: 3 [00:00:02]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:02]: Prefab Swap Selection: regular grass [00:00:02]: Prefab Swap Selection: twiggy trees [00:00:02]: Prefab Swap Selection: regular berries [00:00:02]: New size: 425 default [00:00:02]: Creating story... [00:00:02]: RestrictNodesByKey [00:00:02]: ##############################RestrictNodesByKey [00:00:02]: Finding valid start task... [00:00:02]: ...picked CaveExitTask5 [00:00:02]: Has start node GrasslandSinkhole [00:00:02]: Baking map... 425 [00:00:02]: [WorldSimActual::GenerateVoronoiMap] [00:00:02]: GenerateVoronoiMap [1]: [00:00:02]: ...Done. [00:00:02]: [AddEmptyNodes] [00:00:02]: GenerateVoronoiMap [100]: [00:00:04]: AddPortMapping(10998, 10998, 192.168.75.117) failed with code 718 (ConflictInMappingEntry) [00:00:05]: AddPortMapping(10998, 10998, 192.168.75.117) failed with code 718 (ConflictInMappingEntry) [00:00:05]: ...Done. [00:00:05]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:05]: [WorldSimActual::ConvertToTileMap] [00:00:05]: [ConvertToTileMap] [00:00:05]: [WorldSimActual::ConvertToTileMap] complete [00:00:05]: [WorldSimActual::SeparateIslands] [00:00:05]: [SeparateIslands] [00:00:05]: [WorldSimActual::SeparateIslands] complete [00:00:05]: Map Baked! [00:00:05]: [WorldSimActual::ForceConnectivity] [00:00:05]: [GenerateLandmasses] [00:00:05]: [MergeConnectedLandmasses] true [00:00:05]: [WorldSimActual::ForceConnectivity] complete [00:00:05]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:05]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:05]: [GetWormholesExtra] pushed 0 wormholes [00:00:05]: Encoding... [00:00:05]: Encoding... DONE [00:00:05]: Checking Tags [00:00:06]: Populating voronoi... [00:00:06]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:06]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:06]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:06]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:06]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:06]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:06]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:06]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:06]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:06]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:06]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:06]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:06]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:06]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:5:GrasslandSinkhole [00:00:06]: disconnected tiles... 60 [00:00:06]: TheLabyrinth:0:RuinedGuarden Didnt get enough points for all prefabs, got 12 need 20 [00:00:06]: Done cave map gen! [00:00:06]: Checking map... [00:00:06]: Generation complete [00:00:06]: WorldSim::SimThread::Main() complete [00:00:06]: Serializing world: session/CA660D685C27EDB9/0000000002 [00:00:06]: Unload FE [00:00:06]: Unload FE done [00:00:06]: Mod: workshop-375859599 (Health Info) Registering prefabs [00:00:06]: Mod: workshop-375859599 (Health Info) Registering default mod prefab [00:00:07]: LOAD BE [00:00:08]: LOAD BE: done [00:00:08]: Begin Session: CA660D685C27EDB9 [00:00:08]: saving to server_temp/server_save [00:00:09]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:09]: Loading Nav Grid [00:00:09]: [Shard] Slave is waiting for LUA... [00:00:12]: Reconstructing topology [00:00:12]: ...Sorting points [00:00:12]: ...Sorting edges [00:00:12]: ...Connecting nodes [00:00:12]: ...Validating connections [00:00:13]: ...Housekeeping [00:00:13]: ...Done! [00:00:13]: 1 uploads added to server. From server_temp [00:00:13]: About to start a shard with these settings: [00:00:13]: ShardName: Caves [00:00:13]: ShardID: 1542018620 [00:00:13]: ShardRole: SLAVE [00:00:13]: MasterHost: 127.0.0.1 [00:00:13]: MasterBind: (null) [00:00:13]: MasterPort: 10888 [00:00:13]: [Shard] Connecting to master... [00:00:13]: Telling Client our new session identifier: CA660D685C27EDB9 [00:00:13]: [Steam] SteamGameServer_Init(8767, 10998, 27017)