[00:00:00]: PersistRootStorage is now /home/hazuez/.klei//DoNotStarveTogether/Cluster_1/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 203787 [00:00:00]: Current time: Sat Jan 28 00:17:10 2017 [00:00:00]: System Name: Linux [00:00:00]: Host Name: faith [00:00:00]: Release(Kernel) Version: 4.6.3 [00:00:00]: Kernel Build Timestamp: #5 SMP Sun Aug 28 12:39:00 EDT 2016 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 203787 LINUX [00:00:00]: Build Date: 1692 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 8419 -persistent_storage_root /home/hazuez/.klei/ -conf_dir DoNotStarveTogether -cluster Cluster_1 -fo -ownernetid 76561198018557405 -backup_log_count 10 -shard Caves -sigprefix DST_Slave [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: THREAD - started 'GAClient' (4111846208) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:2.86 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: OnLoadPermissionList: /home/hazuez/.klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: /home/hazuez/.klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: /home/hazuez/.klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (4105173824) [00:00:00]: Offline user ID: OU_76561198018557405 [00:00:00]: Token retrieved from: /home/hazuez/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: /home/hazuez/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: LOADING LUA SUCCESS [00:00:00]: PlayerDeaths could not load morgue [00:00:00]: PlayerHistory could not load player_history [00:00:00]: bloom_enabled false [00:00:00]: loaded saveindex [00:00:00]: OnFilesLoaded() [00:00:00]: OnUpdatePurchaseStateComplete [00:00:00]: Load FE [00:00:01]: Load FE: done [00:00:01]: ModIndex: Load sequence finished successfully. [00:00:01]: Reset() returning [00:00:01]: [IPC] Signal created '/DST_Slave_Kill' #0xf4c0b000 [00:00:01]: [IPC] Registering handler for signal #0xf4c0b000 [00:00:01]: [IPC] Signal created '/DST_Slave_Starting' #0xf4c0a000 [00:00:01]: [IPC] Sending signal.... #0xf4c0a000 [00:00:01]: [200] Account Communication Success (6) [00:00:01]: Received (KU_Xbzua2Bm) from TokenPurpose [00:00:01]: Starting Dedicated Server Game [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: About to start a server with the following settings: [00:00:01]: Dedicated: true [00:00:01]: Online: true [00:00:01]: Passworded: true [00:00:01]: ServerPort: 10998 [00:00:01]: SteamAuthPort: 8767 [00:00:01]: SteamMasterServerPort: 27017 [00:00:01]: ClanID: false [00:00:01]: ClanOnly: false [00:00:01]: ClanAdmin: false [00:00:01]: LanOnly: false [00:00:01]: FriendsOnly: true [00:00:01]: EnableAutosaver: true [00:00:01]: PVP: false [00:00:01]: MaxPlayers: 6 [00:00:01]: GameMode: survival [00:00:01]: OverridenDNS: [00:00:01]: PauseWhenEmpty: true [00:00:01]: VoteEnabled: false [00:00:01]: InternetBroadcasting: true [00:00:01]: Intent: cooperative [00:00:01]: Online Server Started on port: 10998 [00:00:01]: Collecting garbage... [00:00:01]: lua_gc took 0.01 seconds [00:00:01]: ~ShardLuaProxy() [00:00:01]: ~ItemServerLuaProxy() [00:00:01]: ~InventoryLuaProxy() [00:00:01]: ~NetworkLuaProxy() [00:00:01]: ~SimLuaProxy() [00:00:01]: lua_close took 0.02 seconds [00:00:01]: ReleaseAll [00:00:01]: ReleaseAll Finished [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Unload FE [00:00:01]: Unload FE done [00:00:02]: LOAD BE [00:00:02]: LOAD BE: done [00:00:02]: Loading world: session/DEF895ABB018AC7E/0000000002 [00:00:03]: Save file is at version 4.5 [00:00:03]: Begin Session: DEF895ABB018AC7E [00:00:03]: saving to server_temp/server_save [00:00:03]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:03]: Loading Nav Grid [00:00:03]: [Shard] Slave is waiting for LUA... [00:00:05]: Reconstructing topology [00:00:05]: ...Sorting points [00:00:05]: ...Sorting edges [00:00:05]: ...Connecting nodes [00:00:05]: ...Validating connections [00:00:05]: ...Housekeeping [00:00:05]: ...Done! [00:00:05]: 1 uploads added to server. From server_temp [00:00:05]: About to start a shard with these settings: [00:00:05]: ShardName: Caves [00:00:05]: ShardID: 2951939070 [00:00:05]: ShardRole: SLAVE [00:00:05]: MasterHost: 127.0.0.1 [00:00:05]: MasterBind: (null) [00:00:05]: MasterPort: 10888 [00:00:05]: [Shard] Connecting to master... [00:00:05]: Telling Client our new session identifier: DEF895ABB018AC7E [00:00:05]: ModIndex: Load sequence finished successfully. [00:00:05]: Reset() returning [00:00:05]: [Steam] SteamGameServer_Init(8767, 10998, 27017)