[00:00:00]: System Memory: Memory Load: 38% Available Physical Memory: 10055m/16328m Available Page File: 8594m/16543m Available Virtual Memory: 3970m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 29m Working Set Size: 29m Quota Peak Page Pool Usage: 238k Quota Page Pool Usage: 231k Quota Peak Non Paged Pool Usage:17k Quota Non Paged Pool Usage: 16k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 198035 [00:00:00]: Current time: Thu Nov 24 17:55:25 2016 [00:00:00]: Don't Starve Together: 198035 WIN32_STEAM [00:00:00]: Build Date: 1459 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -threaded_render [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 1479764 [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (10544) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.09 [00:00:00]: THREAD - started 'SimUpdateThread' (11208) [00:00:00]: THREAD - started 'RenderThread' (5232) [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: THREAD - started 'ConsoleInput' (6812) [00:00:00]: loaded ping_cache [00:00:00]: Offline user ID: OU_76561198028751658 [00:00:00]: SteamID: 76561198028751658 [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.14393 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz manufacturer GenuineIntel clockSpeed 3501 RAM megsOfRam 16384 GPU name NVIDIA GeForce GTX 1070 driverDate 20161116000000.000000-000 megsOfRam 4095 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion 21.21.13.7595 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1920,1080 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 12 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:01]: WindowManager::SetFullscreen(0, 1920, 1080, 60) [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1070) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: THREAD - started 'WindowsInputManager' (8840) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:02]: GameSpecific initialize: Okay [00:00:02]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: running main.lua [00:00:02]: loaded modindex [00:00:02]: ModIndex: Beginning normal load sequence. [00:00:03]: LOADING LUA SUCCESS [00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history [00:00:03]: bloom_enabled true [00:00:03]: Could not load saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:05]: Load FE [00:00:05]: Load FE: done [00:00:05]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:05]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:05]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:05]: SimLuaProxy::QueryServer() [00:00:05]: ModIndex: Load sequence finished successfully. [00:00:05]: Reset() returning [00:00:43]: Profiler started. [00:00:44]: Profiler stopped - profile located at APP:Klei//DoNotStarveTogether/profile.json