[00:00:00]: System Memory: Memory Load: 29% Available Physical Memory: 22978m/32713m Available Page File: 25544m/37577m Available Virtual Memory: 3970m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 29m Working Set Size: 29m Quota Peak Page Pool Usage: 238k Quota Page Pool Usage: 231k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 16k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 196113 [00:00:00]: Current time: Sat Nov 19 23:13:20 2016 [00:00:00]: Don't Starve Together: 196113 WIN32_STEAM [00:00:00]: Build Date: 1366 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 1447343 [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (2244) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:3.77 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application D:\Games\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: could not load ping_cache [00:00:00]: THREAD - started 'ConsoleInput' (11964) [00:00:00]: Offline user ID: OU_76561197982415508 [00:00:00]: SteamID: 76561197982415508 [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.14393 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz manufacturer GenuineIntel clockSpeed 3500 RAM megsOfRam 32768 GPU name NVIDIA GeForce GTX 1070 driverDate 20161116000000.000000-000 megsOfRam 4095 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion 21.21.13.7595 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1920,1027 - 5/6/5 - -1/-1/-1 - 0 [00:00:00]: CreateEGLContext: 12 configs found [00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:00]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:00]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:00]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:00]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:00]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:00]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:00]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:00]: RestoreWindowPosition [00:00:00]: Saved Client Pos (0 x 23) [00:00:00]: Adjusted Window Pos (-8 x -8) [00:00:00]: EnsureWindowOnScreen [00:00:00]: All good. [00:00:00]: GLInfo [00:00:00]: ~~~~~~ [00:00:00]: GL_VENDOR: Google Inc. [00:00:00]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1070) [00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:00]: THREAD - started 'WindowsInputManager' (6404) [00:00:00]: OpenGL extensions (19, 19): [00:00:00]: GL_ANGLE_depth_texture [00:00:00]: GL_ANGLE_framebuffer_blit [00:00:00]: GL_ANGLE_framebuffer_multisample [00:00:00]: GL_ANGLE_instanced_arrays [00:00:00]: GL_ANGLE_pack_reverse_row_order [00:00:00]: GL_ANGLE_texture_compression_dxt3 [00:00:00]: GL_ANGLE_texture_compression_dxt5 [00:00:00]: GL_ANGLE_texture_usage [00:00:00]: GL_ANGLE_translated_shader_source [00:00:00]: GL_EXT_read_format_bgra [00:00:00]: GL_EXT_robustness [00:00:00]: GL_EXT_texture_compression_dxt1 [00:00:00]: GL_EXT_texture_format_BGRA8888 [00:00:00]: GL_EXT_texture_storage [00:00:00]: GL_OES_get_program_binary [00:00:00]: GL_OES_packed_depth_stencil [00:00:00]: GL_OES_rgb8_rgba8 [00:00:00]: GL_OES_standard_derivatives [00:00:00]: GL_OES_texture_npot [00:00:00]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:00]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:00]: GL_MAX_VARYING_VECTORS = 10 [00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:00]: 4 compressed texture formats [00:00:00]: texture format 0x83f0 [00:00:00]: texture format 0x83f1 [00:00:00]: texture format 0x83f2 [00:00:00]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence. [00:00:03]: LOADING LUA SUCCESS [00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history [00:00:03]: bloom_enabled false [00:00:03]: Could not load saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:05]: Load FE [00:00:06]: Load FE: done [00:00:06]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:06]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:06]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:06]: SimLuaProxy::QueryServer() [00:00:06]: ModIndex: Load sequence finished successfully. [00:00:06]: Reset() returning [00:00:08]: [Steam] Auth Session Ticket requested... [00:00:08]: [Steam] Got Auth Session Ticket [00:00:09]: [200] Account Communication Success (3) [00:00:09]: loaded inventory_cache [00:00:09]: Logging in as KU_NFh-nyvn [00:00:09]: loaded inventory_cache [00:00:12]: SimLuaProxy::QueryServer()