[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 191189 [00:00:00]: Current time: Sun Sep 25 18:10:29 2016 [00:00:00]: Don't Starve Together: 191189 WIN32_STEAM [00:00:00]: Build Date: 1139 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Initializing Steam [00:00:01]: Steam AppBuildID: 1352588 [00:00:01]: Steam BetaName(Branch): [] [00:00:01]: ....Done [00:00:01]: Fixing DPI [00:00:01]: ...Done [00:00:01]: THREAD - started 'GAClient' (7272) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:01]: ProfileIndex:10.15 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: Authorized application D:\SteamLibrary\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:01]: WindowsFirewall - Application already authorized [00:00:01]: could not load ping_cache [00:00:01]: THREAD - started 'ConsoleInput' (11120) [00:00:01]: Offline user ID: OU_76561198011052815 [00:00:01]: SteamID: 76561198011052815 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: CreateWindow: Requesting 1280,720 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 16 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:01]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:01]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:01]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:01]: SetCommonDefaultControlMapping [00:00:01]: X-pos and Y-pos available (Left Stick) [00:00:01]: Z-pos and Z-rot available (Right Stick) [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: THREAD - started 'WindowsInputManager' (2852) [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (AMD Radeon (TM) R9 390 Series) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:02]: GameSpecific initialize: Okay [00:00:02]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence. [00:01:13]: LOADING LUA SUCCESS [00:01:15]: PlayerDeaths could not load morgue [00:01:15]: PlayerHistory could not load player_history [00:01:15]: bloom_enabled false [00:01:15]: loaded saveindex [00:01:15]: OnFilesLoaded() [00:01:15]: OnUpdatePurchaseStateComplete [00:01:21]: Load FE [00:01:21]: Load FE: done [00:01:21]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:01:21]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:01:21]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:01:21]: SimLuaProxy::QueryServer() [00:01:21]: ModIndex: Load sequence finished successfully. [00:01:21]: Reset() returning [00:01:23]: [Steam] Auth Session Ticket requested... [00:01:24]: [Steam] Got Auth Session Ticket [00:01:24]: [200] Account Communication Success (3) [00:01:24]: loaded inventory_cache [00:01:24]: Logging in as KU_rMsQz5fL [00:01:25]: loaded inventory_cache [00:01:26]: SimLuaProxy::QueryServer() [00:01:26]: DownloadPublishedFileV2() [00:01:26]: OnDownloadPublishedFileResultV2 [00:01:26]: EResult 1, 288602101460363505 [00:01:26]: 245850, 12828, [mod_publish_data_file.zip], 76561197960431333 [00:01:26]: THREAD - started 'cUnpackModThread' (9276) [00:01:26]: DelDirectory [../mods/workshop-345692228] 2: FAILED [00:01:26]: cWorkshopMod::UnzipMod ../mods/workshop-345692228 [00:01:30]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:01:30]: Frontend-Unloading mod 'all'. [00:01:37]: Network tick rate: U=15(2), D=0 [00:01:37]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:01:37]: About to start a server with the following settings: [00:01:37]: Dedicated: false [00:01:37]: Online: true [00:01:37]: Passworded: true [00:01:37]: ServerPort: 10999 [00:01:37]: SteamAuthPort: 8766 [00:01:37]: SteamMasterServerPort: 27016 [00:01:37]: ClanID: false [00:01:37]: ClanOnly: false [00:01:37]: ClanAdmin: false [00:01:37]: LanOnly: false [00:01:37]: FriendsOnly: true [00:01:37]: EnableAutosaver: true [00:01:37]: PVP: false [00:01:37]: MaxPlayers: 2 [00:01:37]: GameMode: survival [00:01:37]: OverridenDNS: [00:01:37]: PauseWhenEmpty: true [00:01:37]: VoteEnabled: false [00:01:37]: InternetBroadcasting: true [00:01:37]: Intent: cooperative [00:01:37]: [Warning] Could not confirm port 10999 is open in the firewall. [00:01:37]: Online Server Started on port: 10999 [00:01:38]: Collecting garbage... [00:01:39]: lua_gc took 0.02 seconds [00:01:39]: ~ShardLuaProxy() [00:01:39]: ~ItemServerLuaProxy() [00:01:39]: ~InventoryLuaProxy() [00:01:39]: ~NetworkLuaProxy() [00:01:39]: ~SimLuaProxy() [00:01:39]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:01:39]: lua_close took 0.04 seconds [00:01:39]: ReleaseAll [00:01:39]: ReleaseAll Finished [00:01:39]: cGame::StartPlaying [00:01:39]: LOADING LUA [00:01:39]: DoLuaFile scripts/main.lua [00:01:39]: DoLuaFile loading buffer scripts/main.lua [00:01:39]: running main.lua [00:01:39]: loaded modindex [00:01:39]: ModIndex: Beginning normal load sequence. [00:01:39]: LOADING LUA SUCCESS [00:01:39]: PlayerDeaths could not load morgue [00:01:39]: PlayerHistory could not load player_history [00:01:39]: bloom_enabled false [00:01:39]: loaded saveindex [00:01:39]: OnFilesLoaded() [00:01:39]: OnUpdatePurchaseStateComplete [00:01:39]: Unload FE [00:01:39]: Unload FE done [00:01:39]: LOAD BE [00:01:41]: LOAD BE: done [00:01:41]: Loading world: session/1AD50F69FBAE35C7/0000000002 [00:01:41]: Save file is at version 3 [00:01:41]: Begin Session: 1AD50F69FBAE35C7 [00:01:41]: saving to server_temp/server_save [00:01:41]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:01:42]: Loading Nav Grid [00:01:44]: Reconstructing topology [00:01:44]: ...Sorting points [00:01:44]: ...Sorting edges [00:01:44]: ...Connecting nodes [00:01:44]: ...Validating connections [00:01:44]: ...Housekeeping [00:01:44]: ...Done! [00:01:44]: Truncating to snapshot #2... [00:01:44]: - session/1AD50F69FBAE35C7/KU_rMsQz5fL_/0000000003 [00:01:44]: 1 file(s) removed [00:01:44]: 1 uploads added to server. From server_temp [00:01:44]: Telling Client our new session identifier: 1AD50F69FBAE35C7 [00:01:44]: ModIndex: Load sequence finished successfully. [00:01:45]: Reset() returning [00:01:45]: Validating portal[1] <-> [1] (inactive) [00:01:45]: Validating portal[2] <-> [2] (inactive) [00:01:45]: Validating portal[3] <-> [3] (inactive) [00:01:45]: Validating portal[4] <-> [4] (inactive) [00:01:45]: Validating portal[5] <-> [5] (inactive) [00:01:45]: Validating portal[6] <-> [6] (inactive) [00:01:45]: Validating portal[7] <-> [7] (inactive) [00:01:45]: Validating portal[8] <-> [8] (inactive) [00:01:45]: Validating portal[9] <-> [9] (inactive) [00:01:45]: Validating portal[10] <-> [10] (inactive) [00:01:46]: Attempting to send resume request [00:01:46]: Resuming user: session/1AD50F69FBAE35C7/KU_rMsQz5fL_ [00:01:46]: ReceiveResumeNotification [00:01:46]: Deleting minimap: session/1AD50F69FBAE35C7/KU_rMsQz5fL_/minimap [00:01:46]: Deleting user: session/1AD50F69FBAE35C7/KU_rMsQz5fL_/0000000003 [00:02:12]: Spawn request: wx78 from [Host] Shinden [00:02:12]: Skin request: (wx78_none) () () (legs_checkered_pleats_blue_cornflower) () [00:02:12]: Spawning player at: [Fixed] (92.00, 0.00, 140.00) [00:02:12]: Serializing user: session/1AD50F69FBAE35C7/KU_rMsQz5fL_/0000000003 [00:02:12]: Loading minimap: session/1AD50F69FBAE35C7/KU_rMsQz5fL_/minimap [00:02:12]: Clearing minimap