[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 191189 [00:00:00]: Current time: Sat Sep 24 19:04:58 2016 [00:00:00]: Don't Starve Together: 191189 WIN32_STEAM [00:00:00]: Build Date: 1139 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Initializing Steam [00:00:00]: Steam AppBuildID: 1352588 [00:00:00]: Steam BetaName(Branch): [] [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (3876) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.29 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: could not load ping_cache [00:00:00]: THREAD - started 'ConsoleInput' (2560) [00:00:00]: Offline user ID: OU_76561198157534492 [00:00:00]: SteamID: 76561198157534492 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1920,1017 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 16 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:01]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:01]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:01]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:01]: RestoreWindowPosition [00:00:01]: Saved Client Pos (0 x 23) [00:00:01]: Adjusted Window Pos (-8 x -8) [00:00:01]: EnsureWindowOnScreen [00:00:01]: All good. [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (AMD Radeon R7 200 Series) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: THREAD - started 'WindowsInputManager' (7488) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:02]: GameSpecific initialize: Okay [00:00:02]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: running main.lua [00:00:02]: loaded modindex [00:00:02]: ModIndex: Beginning normal load sequence. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory loaded player_history 227 [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:06]: Load FE [00:00:06]: Load FE: done [00:00:06]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:06]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:06]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:06]: SimLuaProxy::QueryServer() [00:00:06]: ModIndex: Load sequence finished successfully. [00:00:06]: Reset() returning [00:01:22]: [Steam] Auth Session Ticket requested... [00:01:22]: [Steam] Got Auth Session Ticket [00:01:23]: [200] Account Communication Success (3) [00:01:23]: loaded inventory_cache [00:01:23]: Logging in as KU_mYbkUdA5 [00:01:24]: saved inventory_cache [00:01:24]: saved inventory_cache_sig [00:01:25]: SimLuaProxy::QueryServer()