[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 188821 [00:00:00]: Current time: Sun Sep 11 22:44:57 2016 [00:00:00]: Don't Starve Together: 188821 WIN32_STEAM [00:00:00]: Build Date: 1003 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Initializing Steam [00:00:01]: Steam AppBuildID: 1302773 [00:00:01]: Steam BetaName(Branch): [] [00:00:01]: ....Done [00:00:01]: Fixing DPI [00:00:01]: ...Done [00:00:01]: THREAD - started 'GAClient' (7616) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:01]: ProfileIndex:4.55 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: Authorized application D:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:01]: WindowsFirewall - Application already authorized [00:00:01]: THREAD - started 'ConsoleInput' (14616) [00:00:01]: loaded ping_cache [00:00:01]: Offline user ID: OU_76561198099683199 [00:00:01]: SteamID: 76561198099683199 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: CreateWindow: Requesting 3840,2160 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 12 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:01]: WindowManager::SetFullscreen(0, 3840, 2160, 60) [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: THREAD - started 'WindowsInputManager' (13600) [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1080) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:02]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:03]: cDontStarveGame::DoGameSpecificInitialize() [00:00:03]: GameSpecific initialize: Okay [00:00:03]: cGame::StartPlaying [00:00:03]: LOADING LUA [00:00:03]: DoLuaFile scripts/main.lua [00:00:03]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: running main.lua [00:00:04]: loaded modindex [00:00:08]: LOADING LUA SUCCESS [00:00:09]: PlayerDeaths loaded morgue 443 [00:00:09]: PlayerHistory loaded player_history 812 [00:00:09]: bloom_enabled false [00:00:10]: loaded saveindex [00:00:10]: OnFilesLoaded() [00:00:10]: OnUpdatePurchaseStateComplete [00:00:13]: Load FE [00:00:14]: Load FE: done [00:00:14]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:14]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:14]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:14]: SimLuaProxy::QueryServer() [00:00:14]: ModIndex: Load sequence finished successfully. [00:00:14]: Reset() returning [00:00:24]: [Steam] Auth Session Ticket requested... [00:00:24]: [Steam] Got Auth Session Ticket [00:00:25]: [200] Account Communication Success (3) [00:00:25]: loaded inventory_cache [00:00:25]: Logging in as KU_fizoAXaj [00:00:25]: loaded inventory_cache [00:00:26]: SimLuaProxy::QueryServer() [00:00:35]: Friends are currently playing in 0 games(s)! [00:00:35]: You belong to 3 clan(s)! [00:00:35]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:35]: Downloaded server listings - full: 2029 filtered: 1486 [00:00:48]: [Connect] Got new join server request from lua [00:00:48]: [Connect] Init client connection to (S) <4323533141950636754> [00:00:48]: [Connect] PendingConnection::Reset(true) [00:00:48]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:48]: [Connect] InternalInitClient <6932233507226119380> [00:00:48]: [Shard] Starting shard mode as player [00:00:48]: [Connect] Starting online connection to 67.188.192.220|10999 [00:00:48]: [Connect] Server name: [OhMy]TaLLLuDwiG718's World [00:00:49]: [200] Account Communication Success (13) [00:00:49]: [Connect] Sending ping(s)... [00:00:49]: [Connect] Ping 67.188.192.220|10999 [00:00:49]: [Connect] Ping response from 67.188.192.220|10999 [00:00:49]: [Connect] Joining server from ping response (silent)... [00:00:49]: [Connect] PendingConnectionDoConnect to 67.188.192.220|10999 [00:00:49]: [Connect] DirectConnect to 67.188.192.220|10999 [00:00:49]: Connection accepted to 67.188.192.220|10999 <4323533141950636754> [00:00:49]: Network external address discovered: 107.185.105.111|62322 [00:00:49]: SendClientHandShakePacket "rw^eyJVc2VySUQiOiJLVV9maXpvQVhhaiIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^y+apBcf6cLzNHK4b/rnXjcJV0xkmhNXg" to <4323533141950636754> [00:00:50]: DeserializeHandShakeServerListing [00:00:50]: Network tick rate: U=10(3), D=15 [00:00:50]: Version: 188821 [00:00:50]: SendClientInventoryHandShakePacket to <4323533141950636754> [00:00:50]: Begin Session: 450B324BAE0FC01F [00:00:51]: Done Downloading Client Object Data [00:00:51]: DownloadMods and temp disable [00:00:51]: Downloading [0] From: server_temp [00:00:51]: 0 (41%) 1/1 server_temp\server_save 114000b / 273799b [00:00:51]: 0 (82%) 1/1 server_temp\server_save 228000b / 273799b [00:00:51]: 0 (100%) 1/1 server_temp\server_save 273799b / 273799b [00:00:51]: Download complete[0] Files: 1 Size: 273799 [00:00:53]: Collecting garbage... [00:00:53]: lua_gc took 0.02 seconds [00:00:53]: ~ShardLuaProxy() [00:00:53]: ~ItemServerLuaProxy() [00:00:53]: ~InventoryLuaProxy() [00:00:53]: ~NetworkLuaProxy() [00:00:53]: ~SimLuaProxy() [00:00:53]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:53]: lua_close took 0.02 seconds [00:00:53]: ReleaseAll [00:00:53]: ReleaseAll Finished [00:00:53]: cGame::StartPlaying [00:00:53]: LOADING LUA [00:00:53]: DoLuaFile scripts/main.lua [00:00:53]: DoLuaFile loading buffer scripts/main.lua [00:00:53]: running main.lua [00:00:53]: loaded modindex [00:00:53]: ModIndex: Beginning normal load sequence. [00:00:53]: LOADING LUA SUCCESS [00:00:53]: PlayerDeaths loaded morgue 443 [00:00:53]: PlayerHistory loaded player_history 812 [00:00:53]: bloom_enabled false [00:00:53]: loaded saveindex [00:00:53]: OnFilesLoaded() [00:00:53]: OnUpdatePurchaseStateComplete [00:00:53]: Unload FE [00:00:53]: Unload FE done [00:00:54]: LOAD BE [00:01:01]: LOAD BE: done [00:01:01]: Loading world: client_temp/server_save [00:01:01]: Save file is at version 3 [00:01:01]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )