[00:00:00]: PersistRootStorage is now APP:Klei///DoNotStarveTogether/Cluster_2/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 181387 [00:00:00]: Current time: Thu Jun 16 12:22:05 2016 [00:00:00]: Don't Starve Together: 181387 WIN32 [00:00:00]: Build Date: 877 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 6076 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_2 -fo -ownernetid 76561198107000996 -backup_log_count 10 -shard Caves -sigprefix DST_Slave [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (8640) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:3.89 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall. [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall. [00:00:00]: OnLoadPermissionList: APP:Klei///DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (8644) [00:00:00]: OnLoadPermissionList: APP:Klei///DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei///DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:00]: Offline user ID: OU_76561198107000996 [00:00:00]: Token retrieved from: APP:Klei///DoNotStarveTogether/Cluster_2/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei///DoNotStarveTogether/Cluster_2/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: running main.lua [00:00:00]: Could not load modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: Could not load saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:02]: Load FE: done [00:00:02]: ModIndex: Load sequence finished successfully. [00:00:02]: Reset() returning [00:00:02]: [IPC] Signal 'DST_Slave_Kill' opened #000003A8 [00:00:02]: [IPC] Registering handler for signal #000003A8 [00:00:02]: [IPC] Handle #000003A8 added to the Eventhandles [00:00:02]: [IPC] Signal 'DST_Slave_Starting' opened #00000394 [00:00:02]: [IPC] Sending signal... #00000394 [00:00:03]: [200] Account Communication Success (6) [00:00:03]: Received (KU_0RDt2MO2) from TokenPurpose [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:04]: About to start a server with the following settings: [00:00:04]: Dedicated: true [00:00:04]: Online: true [00:00:04]: Passworded: false [00:00:04]: ServerPort: 10998 [00:00:04]: SteamAuthPort: 8767 [00:00:04]: SteamMasterServerPort: 27017 [00:00:04]: ClanID: false [00:00:04]: ClanOnly: false [00:00:04]: ClanAdmin: false [00:00:04]: LanOnly: false [00:00:04]: FriendsOnly: true [00:00:04]: EnableAutosaver: true [00:00:04]: PVP: false [00:00:04]: MaxPlayers: 6 [00:00:04]: GameMode: endless [00:00:04]: OverridenDNS: [00:00:04]: PauseWhenEmpty: true [00:00:04]: VoteEnabled: false [00:00:04]: InternetBroadcasting: true [00:00:04]: Intent: cooperative [00:00:04]: [Warning] Could not confirm port 10998 is open in the firewall. [00:00:04]: [Shard] No shard id specified, generating a random one... [00:00:04]: Online Server Started on port: 10998 [00:00:04]: Found a level data override file with these contents: [00:00:04]: K: background_node_range V: table: 0F4EC0D0 [00:00:04]: K: 1 V: 0 [00:00:04]: K: 2 V: 1 [00:00:04]: K: desc V: Delve into the caves... together! [00:00:04]: K: hideminimap V: false [00:00:04]: K: id V: DST_CAVE [00:00:04]: K: location V: cave [00:00:04]: K: max_playlist_position V: 999 [00:00:04]: K: min_playlist_position V: 0 [00:00:04]: K: name V: The Caves [00:00:04]: K: numrandom_set_pieces V: 0 [00:00:04]: K: override_level_string V: false [00:00:04]: K: overrides V: table: 0F4EC0A8 [00:00:04]: K: banana V: default [00:00:04]: K: bats V: default [00:00:04]: K: berrybush V: default [00:00:04]: K: boons V: default [00:00:04]: K: branching V: default [00:00:04]: K: bunnymen V: default [00:00:04]: K: cave_ponds V: default [00:00:04]: K: cave_spiders V: default [00:00:04]: K: cavelight V: default [00:00:04]: K: chess V: default [00:00:04]: K: earthquakes V: default [00:00:04]: K: fern V: default [00:00:04]: K: fissure V: default [00:00:04]: K: flint V: default [00:00:04]: K: flower_cave V: default [00:00:04]: K: grass V: default [00:00:04]: K: layout_mode V: RestrictNodesByKey [00:00:04]: K: lichen V: default [00:00:04]: K: liefs V: default [00:00:04]: K: loop V: default [00:00:04]: K: marshbush V: default [00:00:04]: K: monkey V: default [00:00:04]: K: mushroom V: default [00:00:04]: K: mushtree V: default [00:00:04]: K: prefabswaps V: default [00:00:04]: K: prefabswaps_start V: default [00:00:04]: K: reeds V: default [00:00:04]: K: regrowth V: default [00:00:04]: K: roads V: never [00:00:04]: K: rock V: default [00:00:04]: K: rocky V: default [00:00:04]: K: sapling V: default [00:00:04]: K: season_start V: default [00:00:04]: K: slurper V: default [00:00:04]: K: slurtles V: default [00:00:04]: K: start_location V: caves [00:00:04]: K: task_set V: cave_default [00:00:04]: K: tentacles V: default [00:00:04]: K: touchstone V: default [00:00:04]: K: trees V: default [00:00:04]: K: weather V: default [00:00:04]: K: world_size V: default [00:00:04]: K: wormhole_prefab V: tentacle_pillar [00:00:04]: K: wormlights V: default [00:00:04]: K: worms V: default [00:00:04]: K: required_prefabs V: table: 0F4EC148 [00:00:04]: K: 1 V: multiplayer_portal [00:00:04]: K: substitutes V: table: 0F4EC198 [00:00:04]: K: version V: 2 [00:00:04]: Loaded and applied level data override from ../leveldataoverride.lua [00:00:04]: Overwriting savedata with level data file. [00:00:04]: Not applying world gen overrides. [00:00:04]: Collecting garbage... [00:00:04]: lua_gc took 0.01 seconds [00:00:04]: ~ShardLuaProxy() [00:00:04]: ~ItemServerLuaProxy() [00:00:04]: ~InventoryLuaProxy() [00:00:04]: ~NetworkLuaProxy() [00:00:04]: ~SimLuaProxy() [00:00:04]: lua_close took 0.01 seconds [00:00:04]: ReleaseAll [00:00:04]: ReleaseAll Finished [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Load Slot: ... generating new world [00:00:04]: [IPC] Signal 'DST_Slave_WorldGen' opened #000004AC [00:00:04]: [IPC] Sending signal... #000004AC [00:00:04]: WorldSim::SimThread::SimThread() [00:00:04]: ABOUT TO INSTALL STACKTRACE [00:00:04]: DoLuaFile scripts/stacktrace.lua [00:00:04]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:04]: INSTALLED STACKTRACE [00:00:04]: WorldSim::SimThread::SimThread() complete [00:00:04]: THREAD - started 'WorldSim' (8760) [00:00:04]: WorldSim::SimThread::Main() [00:00:04]: DoLuaFile scripts/worldgen_main.lua [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:04]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:04]: DLC enabled : false [00:00:04]: running worldgen_main.lua [00:00:04]: SEED = 1466094129 [00:00:04]: Generating world with these parameters: [00:00:04]: level_type SURVIVAL [00:00:04]: level_data: [00:00:04]: K: 1 V: table: 0F995A50 [00:00:04]: K: background_node_range V: table: 0F995B68 [00:00:04]: K: 1 V: 0 [00:00:04]: K: 2 V: 1 [00:00:04]: K: desc V: Delve into the caves... together! [00:00:04]: K: hideminimap V: false [00:00:04]: K: id V: DST_CAVE [00:00:04]: K: location V: cave [00:00:04]: K: max_playlist_position V: 999 [00:00:04]: K: min_playlist_position V: 0 [00:00:04]: K: name V: The Caves [00:00:04]: K: numrandom_set_pieces V: 0 [00:00:04]: K: override_level_string V: false [00:00:04]: K: overrides V: table: 0F996018 [00:00:04]: K: banana V: default [00:00:04]: K: bats V: default [00:00:04]: K: berrybush V: default [00:00:04]: K: boons V: default [00:00:04]: K: branching V: default [00:00:04]: K: bunnymen V: default [00:00:04]: K: cave_ponds V: default [00:00:04]: K: cave_spiders V: default [00:00:04]: K: cavelight V: default [00:00:04]: K: chess V: default [00:00:04]: K: earthquakes V: default [00:00:04]: K: fern V: default [00:00:04]: K: fissure V: default [00:00:04]: K: flint V: default [00:00:04]: K: flower_cave V: default [00:00:04]: K: grass V: default [00:00:04]: K: layout_mode V: RestrictNodesByKey [00:00:04]: K: lichen V: default [00:00:04]: K: liefs V: default [00:00:04]: K: loop V: default [00:00:04]: K: marshbush V: default [00:00:04]: K: monkey V: default [00:00:04]: K: mushroom V: default [00:00:04]: K: mushtree V: default [00:00:04]: K: prefabswaps V: default [00:00:04]: K: prefabswaps_start V: default [00:00:04]: K: reeds V: default [00:00:04]: K: regrowth V: default [00:00:04]: K: roads V: never [00:00:04]: K: rock V: default [00:00:04]: K: rocky V: default [00:00:04]: K: sapling V: default [00:00:04]: K: season_start V: default [00:00:04]: K: slurper V: default [00:00:04]: K: slurtles V: default [00:00:04]: K: start_location V: caves [00:00:04]: K: task_set V: cave_default [00:00:04]: K: tentacles V: default [00:00:04]: K: touchstone V: default [00:00:04]: K: trees V: default [00:00:04]: K: weather V: default [00:00:04]: K: world_size V: default [00:00:04]: K: wormhole_prefab V: tentacle_pillar [00:00:04]: K: wormlights V: default [00:00:04]: K: worms V: default [00:00:04]: K: required_prefabs V: table: 0F995A78 [00:00:04]: K: 1 V: multiplayer_portal [00:00:04]: K: substitutes V: table: 0F997288 [00:00:04]: K: version V: 2 [00:00:04]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:06]: New size: 425 default [00:00:06]: Creating story... [00:00:07]: RestrictNodesByKey [00:00:07]: ##############################RestrictNodesByKey [00:00:07]: Finding valid start task... [00:00:07]: ...picked CaveExitTask3 [00:00:07]: Has start node RabbitTown [00:00:07]: Baking map... 425 [00:00:07]: [WorldSimActual::GenerateVoronoiMap] [00:00:07]: GenerateVoronoiMap [1]: [00:00:07]: ...Done. [00:00:07]: [AddEmptyNodes] [00:00:07]: GenerateVoronoiMap [100]: [00:00:10]: ...Done. [00:00:10]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:10]: [WorldSimActual::ConvertToTileMap] [00:00:10]: [ConvertToTileMap] [00:00:10]: [WorldSimActual::ConvertToTileMap] complete [00:00:10]: [WorldSimActual::SeparateIslands] [00:00:10]: [SeparateIslands] [00:00:10]: [WorldSimActual::SeparateIslands] complete [00:00:10]: Map Baked! [00:00:10]: [WorldSimActual::ForceConnectivity] [00:00:10]: [GenerateLandmasses] [00:00:10]: [MergeConnectedLandmasses] true [00:00:10]: [WorldSimActual::ForceConnectivity] complete [00:00:10]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:10]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:10]: [GetWormholesExtra] pushed 0 wormholes [00:00:10]: Encoding... [00:00:10]: Encoding... DONE [00:00:10]: Checking Tags [00:00:14]: Couldn't generate any points for maze. Aborting. [00:00:14]: Populating voronoi... [00:00:14]: Warning! Could not find a spot for RabbitTown in node RabbitCity:1:RabbitTown [00:00:14]: Warning! Could not find a spot for PondSinkhole in node CaveExitTask7:0:SinkholeOasis [00:00:14]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:00:14]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:00:14]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:14]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:14]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:14]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:00:14]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:14]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:14]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:14]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:14]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:14]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:14]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:14]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:14]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:14]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:14]: Warning! Could not find a spot for TentaclePillar in node SpiderLand:0:SpiderIncursion [00:00:14]: disconnected tiles... 165 [00:00:15]: PREFAB SWAP SELECTION: grass gekko [00:00:15]: PREFAB SWAP SELECTION: regular rocks [00:00:15]: PREFAB SWAP SELECTION: regular twigs [00:00:15]: PREFAB SWAP SELECTION: juicy berries [00:00:15]: Done cave map gen! [00:00:15]: Checking map... [00:00:15]: Generation complete [00:00:15]: WorldSim::SimThread::Main() complete [00:00:15]: Serializing world: session/3509292FCDA99E89/0000000002 [00:00:15]: Unload FE [00:00:15]: Unload FE done [00:00:15]: LOAD BE [00:00:31]: LOAD BE: done [00:00:31]: Begin Session: 3509292FCDA99E89 [00:00:31]: saving to server_temp/server_save [00:00:32]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:35]: Loading Nav Grid [00:00:35]: [Shard] Slave is waiting for LUA... [00:00:39]: Can't find prefab mushtree [00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:39]: Can't find prefab mushtree [00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:39]: Can't find prefab mushtree [00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:39]: Can't find prefab mushtree [00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:39]: Can't find prefab mushtree [00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:39]: Can't find prefab mushtree [00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:39]: Reconstructing topology [00:00:39]: ...Sorting points [00:00:39]: ...Sorting edges [00:00:39]: ...Connecting nodes [00:00:39]: ...Validating connections [00:00:39]: ...Housekeeping [00:00:39]: ...Done! [00:00:39]: 1 uploads added to server. From server_temp [00:00:39]: About to start a shard with these settings: [00:00:39]: ShardName: Caves [00:00:39]: ShardID: 3248281371 [00:00:39]: ShardRole: SLAVE [00:00:39]: MasterHost: 127.0.0.1 [00:00:39]: MasterBind: (null) [00:00:39]: MasterPort: 10888 [00:00:39]: [Shard] Connecting to master... [00:00:39]: Telling Client our new session identifier: 3509292FCDA99E89 [00:00:39]: [Steam] SteamGameServer_Init(8767, 10998, 27017) [00:00:40]: [Steam] SteamGameServer_Init success [00:00:40]: [Shard] Connection to master failed. Waiting to reconnect... [00:00:40]: Validating portal[1] <-> [1] (inactive) [00:00:40]: Validating portal[2] <-> [2] (inactive) [00:00:40]: Validating portal[3] <-> [3] (inactive) [00:00:40]: Validating portal[4] <-> [4] (inactive) [00:00:40]: Validating portal[5] <-> [5] (inactive) [00:00:40]: Validating portal[6] <-> [6] (inactive) [00:00:40]: Validating portal[7] <-> [7] (inactive) [00:00:40]: Validating portal[8] <-> [8] (inactive) [00:00:40]: Validating portal[9] <-> [9] (inactive) [00:00:40]: Validating portal[10] <-> [10] (inactive) [00:00:45]: About to start a shard with these settings: [00:00:45]: ShardName: Caves [00:00:45]: ShardID: 3248281371 [00:00:45]: ShardRole: SLAVE [00:00:45]: MasterHost: 127.0.0.1 [00:00:45]: MasterBind: (null) [00:00:45]: MasterPort: 10888 [00:00:45]: [Shard] Connecting to master... [00:00:45]: [Shard] Sending slave information to master... [00:00:45]: [Shard] Registering in lobby as a slave server... [00:00:45]: [Shard] Slave is now ready! [00:00:45]: World 1 is now connected [00:00:45]: Validating portal[1] <-> 1[1] (active) [00:00:45]: Validating portal[2] <-> 1[2] (active) [00:00:45]: Validating portal[3] <-> 1[3] (active) [00:00:45]: Validating portal[4] <-> 1[4] (active) [00:00:45]: Validating portal[5] <-> 1[5] (active) [00:00:45]: Validating portal[6] <-> 1[6] (active) [00:00:45]: Validating portal[7] <-> 1[7] (active) [00:00:45]: Validating portal[8] <-> 1[8] (active) [00:00:45]: Validating portal[9] <-> 1[9] (active) [00:00:45]: Validating portal[10] <-> 1[10] (active) [00:00:46]: [Shard] Slave LUA is now ready! [00:00:46]: [IPC] Signal 'DST_Slave_Ready' opened #00000480 [00:00:46]: [IPC] Sending signal... #00000480 [00:00:46]: Sim paused [00:01:08]: Sim unpaused [00:09:09]: Serializing world: session/3509292FCDA99E89/0000000003 [00:09:58]: [Shard] #1 -> session/3509292FCDA99E89/KU_9L0ZXrEf_/0000000004 [00:09:58]: [Shard] Received migration #1 data for (KU_9L0ZXrEf) [00:10:33]: [Shard] Migration by user ('KU_9L0ZXrEf') failed (177). [00:11:00]: [IPC] Received shutdown signal. [00:11:01]: Serializing world: session/3509292FCDA99E89/0000000004 [00:11:01]: Collecting garbage... [00:11:01]: lua_gc took 0.09 seconds [00:11:01]: ~ShardLuaProxy() [00:11:01]: ~ItemServerLuaProxy() [00:11:01]: ~InventoryLuaProxy() [00:11:01]: ~NetworkLuaProxy() [00:11:01]: ~SimLuaProxy() [00:11:01]: lua_close took 0.14 seconds [00:11:01]: Manager - ORPHANED UNKNOWN RESOURCES: [00:11:01]: shaders/ui_yuv.ksh - 1 [00:11:01]: CurlRequestManager::ClientThread::Main() complete [00:11:01]: HttpClient2 discarded 0 callbacks. [00:11:01]: Shutting down