[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 179016 [00:00:00]: Current time: Tue Jun 07 12:21:07 2016 [00:00:00]: Don't Starve Together: 179016 WIN32_STEAM [00:00:00]: Build Date: 661 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Initializing Steam [00:00:00]: Steam AppBuildID: 1149992 [00:00:00]: Steam BetaName(Branch): [] [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (1444) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:6.23 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Program Files\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: could not load ping_cache [00:00:00]: THREAD - started 'ConsoleInput' (3880) [00:00:00]: Offline user ID: OU_76561198167154353 [00:00:00]: SteamID: 76561198167154353 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1360,768 - 5/6/5 - -1/-1/-1 - 0 [00:00:00]: CreateEGLContext: 16 configs found [00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:00]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:00]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:00]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:00]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:00]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:00]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:00]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:00]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:00]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:00]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:00]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:00]: WindowManager::SetFullscreen(0, 1360, 768, 60) [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (ATI Radeon HD 5400 Series) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: THREAD - started 'WindowsInputManager' (3316) [00:00:01]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:03]: cDontStarveGame::DoGameSpecificInitialize() [00:00:03]: GameSpecific initialize: Okay [00:00:03]: cGame::StartPlaying [00:00:03]: LOADING LUA [00:00:03]: DoLuaFile scripts/main.lua [00:00:03]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: scripts/main.lua(162,1) running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence. [00:00:08]: LOADING LUA SUCCESS [00:00:10]: PlayerDeaths loaded morgue 728 [00:00:10]: PlayerHistory loaded player_history 871 [00:00:10]: [string "scripts/util.lua"]:688: TheSim:GetPersistentString profile --> Failed to scan constant from string ´ at starting position 1 LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/util.lua:688 in (field) tracked_assert (Lua) <686-689> pass = nil reason = Failed to scan constant from string ´ at starting position 1 scripts/json.lua:257 in () ? (Lua) <246-259> s = ´ startPos = 1 consts = table: 153C3F08 constNames = table: 153C3EE0 =(tail call):-1 in () (tail) <-1--1> scripts/util.lua:691 in (global) TrackedAssert (Lua) <684-696> tracking_data = TheSim:GetPersistentString profile function_ptr = function - scripts/json.lua:149 function_data = ´ scripts/playerprofile.lua:730 in (method) Set (Lua) <720-847> self = persistdata = table: 153C1398 dirty = false str = ´ callback = function - scripts/gamelogic.lua:958 scripts/playerprofile.lua:708 in () ? (Lua) <707-709> load_success = true str = ´ =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/playerprofile.lua:706 in (method) Load (Lua) <705-710> self = persistdata = table: 153C1398 dirty = false callback = function - scripts/gamelogic.lua:958 scripts/gamelogic.lua:958 in () ? (main) <0-0> Stats = table: 148FEE58 LOAD_UPFRONT_MODE = false MainScreen = table: 15365900 ModsScreen = table: 1935C428 WorldGenScreen = table: 13FEBD38 PauseScreen = table: 151B1A08 screen_fade_time = 0.25 start_game_time = nil DoAgeWorld = function - scripts/gamelogic.lua:79 KeepAlive = function - scripts/gamelogic.lua:97 LoadAssets = function - scripts/gamelogic.lua:129 deprecated = table: 15367458 replace = table: 153674A8 PopulateWorld = function - scripts/gamelogic.lua:244 DrawDebugGraph = function - scripts/gamelogic.lua:449 ActivateWorld = function - scripts/gamelogic.lua:495 OnPlayerActivated = function - scripts/gamelogic.lua:503 SendResumeRequestToServer = function - scripts/gamelogic.lua:517 OnPlayerDeactivated = function - scripts/gamelogic.lua:533 DoInitGame = function - scripts/gamelogic.lua:544 UpgradeSaveFile = function - scripts/gamelogic.lua:745 DoLoadWorldFile = function - scripts/gamelogic.lua:758 DoLoadWorld = function - scripts/gamelogic.lua:769 DoGenerateWorld = function - scripts/gamelogic.lua:780 LoadSlot = function - scripts/gamelogic.lua:813 DoResetAction = function - scripts/gamelogic.lua:828 OnUpdatePurchaseStateComplete = function - scripts/gamelogic.lua:911 OnFilesLoaded = function - scripts/gamelogic.lua:922 =[C]:-1 in (global) require (C) <-1--1> scripts/mainfunctions.lua:804 in () ? (Lua) <797-819> [00:00:10]: [string "scripts/util.lua"]:688: TheSim:GetPersistentString profile --> Failed to scan constant from string ´ at starting position 1 LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/util.lua:688 in (field) tracked_assert (Lua) <686-689> scripts/json.lua:257 in () ? (Lua) <246-259> =(tail call):-1 in () (tail) <-1--1> scripts/util.lua:691 in (global) TrackedAssert (Lua) <684-696> scripts/playerprofile.lua:730 in (method) Set (Lua) <720-847> scripts/playerprofile.lua:708 in () ? (Lua) <707-709> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/playerprofile.lua:706 in (method) Load (Lua) <705-710> scripts/gamelogic.lua:958 in () ? (main) <0-0> =[C]:-1 in (global) require (C) <-1--1> scripts/mainfunctions.lua:804 in () ? (Lua) <797-819> [00:00:10]: ModIndex: Load sequence finished successfully. [00:00:10]: Reset() returning [00:00:14]: Force aborting...