[00:00:00]: PersistRootStorage is now APP:Klei///DoNotStarveTogether/Cluster_1/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 165466 [00:00:00]: Current time: Sun Feb 07 20:34:59 2016 [00:00:00]: Don't Starve Together: 165466 WIN32 NNN Build Date: 122 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 8232 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_1 -ownernetid 76561198150497965 -shard Caves -sigprefix DST_Slave [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (8012) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:3.95 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application D:\GAMES\Steam\steamapps\common\Don't Starve Together Beta\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei///DoNotStarveTogether/Cluster_1/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: APP:Klei///DoNotStarveTogether/Cluster_1/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei///DoNotStarveTogether/Cluster_1/whitelist.txt (Failure) [00:00:00]: Offline user ID: OU_76561198150497965 [00:00:00]: Token retrieved from: APP:Klei///DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei///DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: scripts/main.lua(166,1) running main.lua [00:00:00]: Could not load modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history_staging [00:00:01]: bloom_enabled false [00:00:01]: Could not load saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:01]: Load FE: done [00:00:01]: ModIndex: Load sequence finished successfully. [00:00:01]: Reset() returning [00:00:01]: [IPC] Signal 'DST_Slave_Kill' opened #0000039C [00:00:01]: [IPC] Registering handler for signal #0000039C [00:00:01]: [IPC] Handle #39c added to the Eventhandles [00:00:01]: [IPC] Signal 'DST_Slave_Starting' opened #000003B8 [00:00:05]: [200] Account Communication Success (6) [00:00:05]: Received (KU_FwgOBXDf) from TokenPurpose [00:00:05]: Starting Dedicated Server Game [00:00:05]: Network tick rate: U=15(2), D=0 [00:00:05]: About to start a server with the following settings: [00:00:05]: Dedicated: true [00:00:05]: Online: true [00:00:05]: Passworded: false [00:00:05]: ServerPort: 10998 [00:00:05]: SteamAuthPort: 8767 [00:00:05]: SteamMasterServerPort: 27017 [00:00:05]: ClanID: false [00:00:05]: ClanOnly: false [00:00:05]: ClanAdmin: false [00:00:05]: LanOnly: false [00:00:05]: FriendsOnly: false [00:00:05]: EnablePunchthrough: false [00:00:05]: EnableAutosaver: false [00:00:05]: PVP: false [00:00:05]: MaxPlayers: 6 [00:00:05]: GameMode: survival [00:00:05]: OverridenDNS: [00:00:05]: PauseWhenEmpty: true [00:00:05]: InternetBroadcasting: true [00:00:05]: Intent: social [00:00:05]: [Warning] Could not confirm port 10998 is open in the firewall. [00:00:05]: [Shard] No shard id specified, generating a random one... [00:00:05]: Online Server Started on port: 10998 [00:00:05]: Collecting garbage... [00:00:05]: lua_gc took 0.01 seconds [00:00:05]: ~ShardLuaProxy() [00:00:05]: ~ItemServerLuaProxy() [00:00:05]: ~InventoryLuaProxy() [00:00:05]: ~NetworkLuaProxy() [00:00:05]: ~SimLuaProxy() [00:00:05]: lua_close took 0.01 seconds [00:00:05]: ReleaseAll [00:00:05]: ReleaseAll Finished [00:00:05]: cGame::StartPlaying [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: scripts/main.lua(166,1) running main.lua [00:00:05]: loaded modindex [00:00:05]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:05]: LOADING LUA SUCCESS [00:00:05]: PlayerDeaths could not load morgue [00:00:05]: PlayerHistory could not load player_history_staging [00:00:05]: bloom_enabled false [00:00:05]: Could not load saveindex [00:00:05]: OnFilesLoaded() [00:00:05]: OnUpdatePurchaseStateComplete [00:00:05]: Found a worldgen override file with these contents: [00:00:05]: K: preset V: CUSTOM_PRESET_1 [00:00:05]: K: override_enabled V: true [00:00:05]: Loaded and applied world gen overrides from ../worldgenoverride.lua [00:00:05]: [IPC] Signal 'DST_Slave_WorldGen' opened #00000348 [00:00:05]: WorldSim::SimThread::SimThread() [00:00:05]: ABOUT TO INSTALL STACKTRACE [00:00:05]: DoLuaFile scripts/stacktrace.lua [00:00:05]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:05]: INSTALLED STACKTRACE [00:00:05]: WorldSim::SimThread::SimThread() complete [00:00:05]: THREAD - started 'WorldSim' (3992) [00:00:05]: WorldSim::SimThread::Main() [00:00:05]: DoLuaFile scripts/worldgen_main.lua [00:00:05]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:05]: ModIndex: Load sequence finished successfully. [00:00:05]: Reset() returning [00:00:05]: DLC enabled : false [00:00:05]: scripts/worldgen_main.lua(80,1) running worldgen_main.lua [00:00:05]: scripts/worldgen_main.lua(82,1) SEED = 1454848504 [00:00:05]: scripts/worldgen_main.lua(439,1) Generating world with these parameters: [00:00:05]: scripts/worldgen_main.lua(440,1) level_type survival [00:00:05]: scripts/worldgen_main.lua(441,1) current_level 1 [00:00:05]: scripts/worldgen_main.lua(442,1) customizationpresets: [00:00:05]: scripts/worldgen_main.lua(444,1) worldgen_choices: [00:00:05]: K: actualpreset V: CUSTOM_PRESET_1 [00:00:05]: K: tweak V table: 0E956450 [00:00:05]: scripts/worldgen_main.lua(467,1) ####### # # Generating SURVIVAL Mode Level # ####### [00:00:05]: scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: CUSTOM_PRESET_1 [00:00:05]: scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: [00:00:05]: scripts/worldgen_main.lua(490,1) ####### # # Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER # ####### [00:00:05]: Chessy_2 added to Frogs and bugs [00:00:05]: ChessSpot2 added to Badlands [00:00:05]: Chessy_5 added to Forest hunters [00:00:05]: Maxwell5 added to Dig that rock [00:00:05]: Chessy_6 added to Beeeees! [00:00:05]: scripts/worldgen_main.lua(525,1) ***************************** [00:00:05]: scripts/worldgen_main.lua(526,1) Final Worldgen Choices: [00:00:05]: K: level_id V: 1 [00:00:05]: K: actualpreset V: CUSTOM_PRESET_1 [00:00:05]: K: preset V: CUSTOM_PRESET_1 [00:00:05]: K: finaltweak V table: 0E99DFC0 [00:00:05]: K: tweak V table: 0E956450 [00:00:05]: scripts/worldgen_main.lua(528,1) ***************************** [00:00:05]: Creating story... [00:00:05]: LinkNodesByKeys [00:00:05]: Finding valid start task... [00:00:05]: ...picked Make a pick [00:00:05]: Has start node Clearing [00:00:05]: Baking map... 350 [00:00:05]: [WorldSimActual::GenerateVoronoiMap] [00:00:05]: GenerateVoronoiMap [1]: [00:00:05]: ...Done. [00:00:05]: [AddEmptyNodes] [00:00:05]: GenerateVoronoiMap [100]: [00:00:07]: ...Done. [00:00:07]: [Forest hunters:0:ForestMole] poly.size() == 0 [00:00:07]: [!] edge == NULL [00:00:07]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:07]: [WorldSimActual::ConvertToTileMap] [00:00:07]: [ConvertToTileMap] [00:00:07]: [WorldSimActual::ConvertToTileMap] complete [00:00:07]: [WorldSimActual::SeparateIslands] [00:00:07]: [SeparateIslands] [00:00:07]: [WorldSimActual::SeparateIslands] complete [00:00:07]: Map Baked! [00:00:07]: [WorldSimActual::ForceConnectivity] [00:00:07]: [GenerateLandmasses] [00:00:07]: [MergeConnectedLandmasses] true [00:00:07]: [WorldSimActual::ForceConnectivity] complete [00:00:07]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:07]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:07]: [GetWormholesExtra] pushed 0 wormholes [00:00:07]: [WorldSimActual::DrawRoads] [00:00:07]: [DrawRoads] [00:00:07]: [WorldSimActual::DrawRoads] complete [00:00:07]: Encoding... [00:00:07]: Encoding... DONE [00:00:07]: Checking Tags [00:00:07]: Populating voronoi... [00:00:07]: Warning! Could not find a spot for Maxwell5 in node Dig that rock:0:Forest [00:00:07]: disconnected tiles... 0 [00:00:07]: Badlands:0:BuzzardyBadlands Cant process points [00:00:07]: Done forest map gen! [00:00:07]: scripts/worldgen_main.lua(248,1) Checking map... [00:00:07]: scripts/worldgen_main.lua(604,1) Generation complete [00:00:07]: WorldSim::SimThread::Main() complete [00:00:07]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_1/Caves/save/session/2FBB7355B82F17DF] failed, or directory already exist [00:00:07]: Serializing world: session/2FBB7355B82F17DF/0000000002 [00:00:07]: Unload FE [00:00:07]: Unload FE done [00:00:08]: LOAD BE [00:00:09]: LOAD BE: done [00:00:09]: Begin Session: 2FBB7355B82F17DF [00:00:09]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_1/Caves/save/server_temp] failed, or directory already exist [00:00:09]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_1/Caves/save/session/2FBB7355B82F17DF] failed, or directory already exist [00:00:09]: saving to server_temp/server_save [00:00:09]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:09]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:10]: Loading Nav Grid [00:00:10]: [Shard] Slave is waiting for LUA... [00:00:10]: Can't find prefab spawnpoint [00:00:10]: SpawnSaveRecord [nil, spawnpoint] FAILED [00:00:11]: Reconstructing topology [00:00:11]: ...Sorting points [00:00:11]: ...Sorting edges [00:00:11]: ...Connecting nodes [00:00:11]: ...Validating connections [00:00:11]: ...Housekeeping [00:00:11]: ...Done! [00:00:11]: 1 uploads added to server. From server_temp [00:00:11]: About to start a shard with these settings: [00:00:11]: ShardName: Caves [00:00:11]: ShardID: -1200502754 [00:00:11]: ShardRole: SLAVE [00:00:11]: MasterHost: 127.0.0.1 [00:00:11]: MasterBind: (null) [00:00:11]: MasterPort: 10888 [00:00:11]: [Shard] Connecting to master... [00:00:11]: Telling Client our new session identifier: 2FBB7355B82F17DF [00:00:11]: [Steam] SteamGameServer_Init(8767, 10998, 27017) [00:00:11]: [Steam] SteamGameServer_Init success [00:00:11]: [Shard] Sending slave information to master... [00:00:12]: Validating portal[1] <-> [1] (inactive) [00:00:12]: Validating portal[2] <-> [2] (inactive) [00:00:12]: Validating portal[3] <-> [3] (inactive) [00:00:12]: Validating portal[4] <-> [4] (inactive) [00:00:12]: Validating portal[5] <-> [5] (inactive) [00:00:12]: Validating portal[6] <-> [6] (inactive) [00:00:12]: Validating portal[7] <-> [7] (inactive) [00:00:12]: Validating portal[8] <-> [8] (inactive) [00:00:12]: Validating portal[9] <-> [9] (inactive) [00:00:12]: Validating portal[10] <-> [10] (inactive) [00:00:12]: [Shard] Registering in lobby as a slave server... [00:00:15]: [Shard] Slave is now ready! [00:00:15]: [Shard] Registering in lobby as a slave server... [00:00:15]: World 1 is now connected [00:00:15]: Validating portal[1] <-> 1[1] (disabled) [00:00:15]: Validating portal[2] <-> 1[2] (disabled) [00:00:15]: Validating portal[3] <-> 1[3] (disabled) [00:00:15]: Validating portal[4] <-> 1[4] (disabled) [00:00:15]: Validating portal[5] <-> 1[5] (disabled) [00:00:15]: Validating portal[6] <-> 1[6] (disabled) [00:00:15]: Validating portal[7] <-> 1[7] (disabled) [00:00:15]: Validating portal[8] <-> 1[8] (disabled) [00:00:15]: Validating portal[9] <-> 1[9] (disabled) [00:00:15]: Validating portal[10] <-> 1[10] (disabled) [00:00:15]: [Shard] Slave LUA is now ready! [00:00:15]: [IPC] Signal 'DST_Slave_Ready' opened #00000524 [00:00:15]: Sim paused [00:01:07]: Sim unpaused [00:01:24]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_1/Caves/save/session/2FBB7355B82F17DF/KU_FwgOBXDf_] failed, or directory already exist [00:01:24]: [Shard] #1 -> session/2FBB7355B82F17DF/KU_FwgOBXDf_/0000000003 [00:01:24]: [Shard] Received migration #1 data for (KU_FwgOBXDf) [00:01:27]: New incoming connection 127.0.0.1|62804 <6933620978261723703> [00:01:27]: Client connected from [LAN] 127.0.0.1|62804 <6933620978261723703> [00:01:27]: ValidateGameSessionToken rw^eyJVc2VySUQiOiJLVV9Gd2dPQlhEZiIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^uX1VPB7aLjXVYOKZ0rRb8Pg+6aMe3IzR for <6933620978261723703> [00:01:30]: Client authenticated: (KU_FwgOBXDf) Zillvr [00:01:30]: [Steam] Authenticated host '76561198150497965' [00:01:30]: [Shard] Completed incoming migration #1 for (KU_FwgOBXDf) [00:01:33]: Resuming user: session/2FBB7355B82F17DF/KU_FwgOBXDf_/0000000003 [00:01:34]: Player will spawn close to portal #5 [00:01:34]: Spawning player at: [Load] (167.99, 0.00, 17.54) [00:01:34]: Validating portal[5] <-> 1[5] (active) [00:01:39]: [Steam] SendUserDisconnect for '76561198150497965' [00:01:39]: [IPC] Received shutdown signal. [00:01:39]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_1/Caves/save/session/2FBB7355B82F17DF/KU_FwgOBXDf_] failed, or directory already exist [00:01:39]: Serializing minimap: session/2FBB7355B82F17DF/KU_FwgOBXDf_/minimap [00:01:39]: Serializing user: session/2FBB7355B82F17DF/KU_FwgOBXDf_/0000000003 [00:01:39]: Serializing world: session/2FBB7355B82F17DF/0000000003 [00:01:39]: Shutdown: shutting up talker [00:01:39]: Could not unload undefined prefab 0x1872ccf0 (FROMNUM) [00:01:40]: Collecting garbage... [00:01:40]: lua_gc took 0.10 seconds [00:01:40]: ~ShardLuaProxy() [00:01:40]: ~ItemServerLuaProxy() [00:01:40]: ~InventoryLuaProxy() [00:01:40]: ~NetworkLuaProxy() [00:01:40]: ~SimLuaProxy() [00:01:40]: lua_close took 0.13 seconds [00:01:40]: CurlRequestManager::ClientThread::Main() complete [00:01:40]: HttpClient2 discarded 0 callbacks. [00:01:40]: Shutting down