03:54:08: Logging to [C:\Users\Aki\AppData\Local\Oxygen Not Included Uploader\ModUploader.log] 03:54:08: UploaderApp::OnInit() 03:54:08: EnumerateUserCloudFiles 03:54:08: Cloud enabled? App: YES, Account: YES 03:54:08: Cloud quota bytes: 100000000000 total, 100000000000 remaining 03:54:08: 2 files in cloud storage. 03:54:08: 0. mod_publish_data_file.zip (3960771 bytes) 03:54:08: 1. mod_publish_preview.png (1096709 bytes) 03:54:08: RefreshPublishedModInfo 03:54:08: EnumerateUserPublishedFiles(0) 03:54:08: Progress: Updating Mod List... 03:54:09: OnEnumerateUserPublishedFiles 03:54:09: EResult 1, results 20/20 03:54:09: Complete 03:54:09: GetPublishedFileDetails(0) 03:54:09: Progress: Getting mod details... 03:54:09: OnPublishedFileDetailsResult 03:54:09: EResult 1, 2062451387 03:54:09: 0x0009B74E, 0x0006F9B4, [Asphalt Stairs], [UPDATED FOR SPACED OUT!! Add-on for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2012810337]Stairs mod by !-嘿嘿嘿-![/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1979475408]Asphalt Tiles by Aki.[/url] Adds Asphalt Stairs: a fusion of Stair's diagonal movement, with the speed bonus of Asphalt Tiles. Zoom around in 4 new directions! [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h1]Requirements:[/h1] [b]- Requires Stairs mod!! Will not work without. - Asphalt tiles strongly recommended, or any other mod that allows for bitumen production.[/b] Made with Bitumen and Metal, once Refined Object research is complete. Speed bonus is the same as Asphalt Tiles, including the configuration setting. (If Asphalt is not installed, it defaults to 200%) Asphalt scaffolding is not included and there are no plans to add it, regular scaffolding is already very powerful. With permission from Stairs author !-嘿嘿嘿-!. Includes Chinese localization. Huge thanks for Soundslikeanadverb from Reddit for the translation. [h2]Github[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods/tree/master/AsphaltStairs]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.1.0.0-asphalt-stairs]Direct Download[/url]], 0x190e0745d984c59c, 0x0e1dcbfe99e7460b, 76561198144093217, 0x5E97835F, 0x624BBFF5, 3, 0, [New Features,Base Game,Spaced Out!], 50, [mod_publish_data_file.zip], 115344, 233006, [], 0 03:54:09: GetPublishedFileDetails(1) 03:54:09: Progress: Getting mod details... 03:54:10: OnPublishedFileDetailsResult 03:54:10: EResult 1, 1979475408 03:54:10: 0x0009B74E, 0x0006F9B4, [Asphalt Tile], [Asphalt tiles give a significant +100% run speed bonus (configurable!), making it faster to travel than Metal Tiles. It however lacks the decor bonus of Metal Tiles. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] Built with 200kg of Bitumen. These tiles come with their very own, carefully made custom art assets. [h1]Bitumen[/h1]This material is a by-product of Petroleum production in the Oil Refinery. Now instead of half the mass of Crude Oil disappearing to the aether, it's converted into Bitumen. (Boiling Crude Oil into Petroleum will [b]not[/b] produce Bitumen.) [url=https://www.youtube.com/watch?v=2uSEqfJOzag&list=PLXrbeiUF83quDuF8ve94d6HEmknDhT1Mi&index=19][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/konny_video_thumb.png[/img][/url] [h1]Bug reports/Issues[/h1] [url=https://github.com/aki-art/ONI-Mods]Github [/url]| [url=https://github.com/aki-art/ONI-Mods/tree/master/Asphalt]Source code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v2.2.2.0-asphalt-tile]Direct Download[/url] [b]Known Issues[/b] - Speed slider does not make sound. I might fix this later but it's a lot of effort. [h1]Compatibility[/h1][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1970894610]Mineral Processing[/url]/[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2661907148]Chemical Processing[/url] [/b]the bitumen produced by it is compatible with this mod. [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2582905897]Baator:[/url][/b] Bitumen spawns naturally in this world. [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1717534457]Wallpapers:[/url][/b] bitumen is now a valid wallpaper material. [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2660131829]Decor Pack I:[/url][/b] Bitumen Stained Glass Tiles become available. Highly recommended mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2018291283]Mod Updater[/url], which will ensure you always have the latest version. [h1]Credits[/h1]Peter Haneve and Asquared for help with code, especially involving math. CynicalBusiness for the tile asset loading code. The entire Oxygen Not Included Discord Server and it's modding channels for the insane amount of help. Thank you everyone for your patience and support. This is my first ever mod for any game, so there were a lot of hiccups and had to update a lot in a short span of time. I will make sure to learn from this and do a lot better with my future projects.], 0x199e16511e446bb0, 0x18b1fb059721011c, 76561198144093217, 0x5E2D04DE, 0x633D8FA7, 0, 0, [New Features,Base Game,Spaced Out!], 51, [mod_publish_data_file.zip], 2840900, 252899, [], 0 03:54:10: GetPublishedFileDetails(2) 03:54:10: Progress: Getting mod details... 03:54:10: OnPublishedFileDetailsResult 03:54:10: EResult 1, 2921809973 03:54:10: 0x0009B74E, 0x0006F9B4, [Backwalls], [You can now build all tiles on the background layer. They provide +10 decor in a radius of 1. Once built, you can choose how you want it to look like. The visuals have no effect on decor or other functions, so just choose what you like. Use "Copy building settings" to quickly apply settings to many tiles at once. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h2]Variants[/h2] This mod adds 2 buildings, a Decorative and a Sealed Backwall, both in the Base menu: [table] [tr] [th][/th] [th]Decorative Backwall[/th] [th]Sealed Backwall[/th] [/tr] [tr] [td]Cost[/td] [td]10kg Raw Mineral[/td] [td]100kg Raw Mineral + 5kg Transparent[/td] [/tr] [tr] [td]Does it block air and liquid loss in space? (Space Exposure)[/td] [td]no[/td] [td]yes[/td] [/tr] [tr] [td]Research[/td] [td]-[/td] [td]Hazard Protection[/td] [/tr] [tr] [td]Decor[/td] [td]+10[/td] [td]+10[/td] [/tr] [/table] [h2]Mod Compatibility[/h2] - ✅ Tile adding mods: all tiles will be brought in automatically as options. (Wooden Set, Decor Pack I, Asphalt Tile, etc.) - ✅ Drywall Hides Pipes - ✅ Item Permeable Tiles: Amazing compatibility!!! These tiles, in their wall form, still retain their ability to let items fall through them. :> - ✅ True Tiles: all currently loaded textures are also an option (but not material dependent) - 🟡 Material Color/Material Color Tiles: the mods run together, but backwalls won’t be tinted by these mods. - 🟡 Blueprints: runs together, but blueprints cannot save or restore the colors and patterns. [b]Modders:[/b] “BW_NoBackwall” tag on a building complete prefab will be excluded. [h2]Thank you for beta testing[/h2] MilesObrienWasAUnionMan Sonia_k Pether [h2]Bugs & Direct Download[/h2] [b]ALWAYS SEND A LOG: [/b] https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] or [url=https://discord.gg/csCxzHus]Discord Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v4.2.0.0-backwalls]Direct Download[/url] [b] Known Issues [/b] [url=https://github.com/aki-art/ONI-Mods/issues/33]Mac crash[/url] Dev Tools crash if trying to inspect a backwall [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] [h2]Discord[/h2] Join to see new betas and previews. I also take issue reports here. https://discord.gg/NtrdDrQqyX], 0x2266408187ae2690, 0x1c6e1f0d17057462, 76561198144093217, 0x63CCF404, 0x65E62BF6, 0, 0, [New Features,Base Game,Spaced Out!], 53, [mod_publish_data_file.zip], 3960771, 573024, [], 0 03:54:10: GetPublishedFileDetails(3) 03:54:10: Progress: Getting mod details... 03:54:10: OnPublishedFileDetailsResult 03:54:10: EResult 1, 3047792822 03:54:10: 0x0009B74E, 0x0006F9B4, [Beached [ALPHA]], [i don't know how you got here you seem lost there is nothing here yet, check back later. the description is WIP for planned features. --- Beached is a DLC-sized asteroid mod that brings many new features to the game, all themed around the oceans and beaches! The mod aims to reintroduce the same feeling those first playthroughs had for long time players. [h3]Survivability: [b]Medium[/b][/h3] Most of the challenge lies in the unknown; with so many new critters and elements there is a lot to explore and figure out. There is also a new end-game challenge, one that will test your knowledge of the game’s workings and mechanics. [img]https://i.imgur.com/6FbXzKg.png[/img] [img]https://i.imgur.com/JyTizxV.png[/img] [img]https://i.imgur.com/4z9mdyY.png[/img] [img]https://i.imgur.com/ThrFbp6.png[/img] [img]https://i.imgur.com/kBW8sFj.png[/img] [img]https://i.imgur.com/M6EiQaY.png[/img] [h3]Highly Configurable![/h3] Don't want the feature to creep into your other saves,via prints or other means? Don't like the new shaders? You can disable and tweak most settings in the mods menu. [h3]But won't critters lag my game? 😨[/h3] This mod adds a few ways to deal with critter based late game problems. "Less is more" is the motto. With an overhauled Critter Morale system, and the new DNA editing mechanic, even in late game you can have very tiny, FPS friendly farms, where only a few super critters can sustain your production needs. Of course, it will take some work, fair balance and challenge is important for this mod. [h3]I just want X feature from this mod, but play on a different world[/h3] Make sure to check out the Mod Settings and enable the features you want in other asteroids. [h2]Requires Moonlet[/h2] Please make sure you enable [url=#]Moonlet[/url]. [h2]Try the modpack![/h2] A curated mod-pack that goes well with this mod. Not a requirement, feel free to ignore or modify! [url=#]Beached Modpack - Spaced Out![/url] [url=#]Beached Modpack - Vanilla[/url] [h2]DLC[/h2] This mod is mainly made for Spaced Out, but a lite version will load on base game. [h3]This mod brings[/h3] - 1 new Asteroid - 8 new biomes - 62 new elements - 8 new critters - 6 new critter morphs - 2 new duplicants - 4 new story traits - 15 new buildings - 12 new plants - 6 corals, with aquaculture! - 4 new mushrooms, and fungiculture! - 6 new crystal clusters, and crystallography! - genetic editing of critters - critter based automation - a new Life Goal trait type - new jewellery equippables - reworked meteor seasons - new liquid shaders - 4 new diseases - swimming! - a new skill tree: Mineralogy - new rocket modules [b]Space Out only[/b] - a new end game goal - 3 more duplicants - even more morphs Every new challenge or hard mechanic has a counter added.], 0x1d7a3463c6085a69, 0x1d7a3463c6085bc4, 76561198144093217, 0x6522CA03, 0x6522CA03, 2, 0, [tweaks,worldgen,New Features,Base Game,Spaced Out!], 62, [mod_publish_data_file.zip], 1097500, 1096709, [], 0 03:54:10: GetPublishedFileDetails(4) 03:54:10: Progress: Getting mod details... 03:54:11: OnPublishedFileDetailsResult 03:54:11: EResult 1, 2869608898 03:54:11: 0x0009B74E, 0x0006F9B4, [Bio-Inks: Rechargeable Printing Pod], [This mod lets you get a refund for rejected prints, and use it to get your next print sooner, or to print more specific care packages. Every time you reject a printing pod offer, you get 1kg Bio-Ink. Delivering 2kg of Bio-Ink to any printing pod will give you the option to get a new Print. (so for every 2 rejected offers, you get 1 free). [h1]Note about random dupes[/h1] This feature has been removed as of 1.5.2. Your rando dupes have been reverted to a basic duplicant personality. [quote]When i started this mod Raincheck has been out of date for a while. Since then SkyRunner has updated the mod. I did ask their permission to release this mod, and they approved.[/quote] [h2]Tampering with the Ink[/h2] You can inject some materials into the Bio-ink to customize it at the Crafting Station. If you disabled Care Packages, you only get default, Vacillating and Suspicious Ink options (which all prints dupes). [table] [tr] [td][img]https://i.imgur.com/dEJY5Lo.png[/img][/td] [td](default) Bio-Ink[/td] [td]Just starts a new Print, no changes here.[/td] [/tr] [tr] [td][img]https://i.imgur.com/NQJqvxT.png[/img][/td] [td]Eggy Bio-Ink[/td] [td]Critter Eggs, Baby Critters[/td] [/tr] [tr] [td][img]https://i.imgur.com/jPIS3Dm.png[/img][/td] [td]Seedy Bio-Ink[/td] [td]Seeds[/td] [/tr] [tr] [td][img]https://i.imgur.com/XWds2jT.png[/img][/td] [td]Metallic Bio-Ink[/td] [td]Ores or metals[/td] [/tr] [tr] [td][img]https://i.imgur.com/mosWTJ9.png[/img][/td] [td]Nutritious Bio-Ink[/td] [td]Food[/td] [/tr] [tr] [td][img]https://i.imgur.com/UvxPOpu.png[/img][/td] [td]Vacillating Bio-Ink[/td] [td]Better dupes, with a guaranteed Vacillator perk[/td] [/tr] [tr] [td][img]https://i.imgur.com/tzvOz1x.png[/img][/td] [td]Suspicious Bio-Ink[/td] [td]Very random duplicants[/td] [/tr] [tr] [td][img]https://i.imgur.com/RiGple1.png[/img][/td] [td]Medicinal Bio-Ink[/td] [td]Medicines and Medical Supplies. Only with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2627657947]Diseases Expanded[/url][/td] [/tr] [/table] When rejecting a tampered ink, you get 1000g of the matching ink back. [h2]Additional tweaks[/h2] In mod settings you can enable the random dupes to have a chance to generate anytime, even as starters. (Set it to 1.0 to always generate). settings.json is in Documents\Klei\OxygenNotIncluded\mods\config\PrintingPodRecharge\settings.json. You can also tweak the packs and recipes here. (delete a file to reset to defaults.) [h2]Can I safely remove this mod mid-game?[/h2] Yes. [h2]Mod Interactions[/h2] ✔️ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2856555858]Duplicant Count & Stat Selector[/url] - allows rolling Vacillator and Need traits as well ✔️ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2627657947]Diseases Expanded[/url] - Adds a new Medicinal Ink ✔️ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2537508393]Immigrants Reroll[/url] 🟠 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1838445101]DGSM - Duplicants Generation Settings Manager // by @Ony 👾[/url] Editing a duplicant with a Vacillator starting trait will crash. (i will try to fix) ✔️ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2455735197]Artifacts in Care Packages[/url]: Artifacts still appear in the default packages. Eggy packages can also contain an Egg artifact now. ✔️ Other mods that add care packages ℹ - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1872801058]Raincheck[/url] - Both mods will take effect. ℹ - Voiceroid Hairstyles and other dupe hair adding mods: the Suspicious Ink Dupes will not use custom hairs, but regular prints and Vacillating Ink will work fine with them. [h2]Bugs & Direct Download[/h2] Log is at C:\Users\%username%\AppData\LocalLow\Klei\Oxygen Not Included\Player.log [url=https://github.com/aki-art/ONI-Mods/issues]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.5.4.0-printing-pod-recharge]Direct Download[/url] [b]Known Issues[/b] - DGSM crashes if you get a starter random dupe with a vacillator perk, and then try to edit it. [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url]], 0x22664081863dc7f7, 0x193e15d27cda8db4, 76561198144093217, 0x63375933, 0x65E0FD39, 0, 0, [New Features,Base Game,Spaced Out!], 63, [mod_publish_data_file.zip], 7372767, 503738, [], 0 03:54:11: GetPublishedFileDetails(5) 03:54:11: Progress: Getting mod details... 03:54:11: OnPublishedFileDetailsResult 03:54:11: EResult 1, 2660131829 03:54:11: 0x0009B74E, 0x0006F9B4, [Decor Pack I - Classy Glass], [Adds 3 new decor buildings to decorate your base with. They each come with custom art assets. Due to the size of this mod, because of the tons of art, Steams takes a minute to update it. If you are trying to force update, give Mod Updater a little time. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h1]Glass Sculptures[/h1] [img]https://i.imgur.com/hcuWa1i.png[/img] Made of any transparent material. High end, high decor statues. (The Unicorn has a secret button!!) [h1]Mood Lamps[/h1] [img]https://i.imgur.com/C6uLkbd.png[/img] Comes in many different colors and shapes, these lamps give little light, but lots of charm! [h1]Stained Glass Tiles [/h1] [img]https://i.imgur.com/qlQfspt.png[/img] Special tiles which change their looks based on the materials used to build them. The base and the dye element will both affect thermal conductivity. (Can be disabled from config. Formula is sqrt(baseTC * dyeTC)) Features guest art from Pholith! (Algae and Rust) [h1]Aero Pot Skins[/h1] Visual variants for the glass hanging pot from the game. [img]https://i.imgur.com/UPTUY4G.png[/img] [h1]Configuration[/h1] No UI this time, but you have every value of all buildings exposed in settings.json. [h2]Bugs & Direct Download[/h2] [b]ALWAYS SEND A LOG: [/b] https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] or [url=https://discord.gg/csCxzHus]Discord Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.5.7.0-decorpacki]Direct Download[/url] [b]Known Issues[/b] - Reloading game duplicates particle selector row - Neutronium Alloy Tiles & Crude Oil don't have shine effect - Arrow and Big Bird lamps don't play nice with flipping [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] ], 0x2266408186378b0a, 0x1941fc38375913ee, 76561198144093217, 0x61999D92, 0x65E0E4FF, 0, 0, [New Features,Base Game,Spaced Out!], 75, [mod_publish_data_file.zip], 95637979, 386200, [], 0 03:54:11: GetPublishedFileDetails(6) 03:54:11: Progress: Getting mod details... 03:54:11: OnPublishedFileDetailsResult 03:54:11: EResult 1, 2983486194 03:54:11: 0x0009B74E, 0x0006F9B4, [Don't Hide Names], [Keeps name tags visible in Screenshot Mode. Toggle with Alt+Shift+S (configurable from Controls setting) Created for Luma Plays. Uses PLib for the keybind registration (only this way this mod is compatible with Blueprints and other keybind adding mods).], 0x1cae2a01dc02028f, 0x1cae2a01dc020326, 76561198144093217, 0x64788883, 0x64788883, 3, 0, [tweaks,Base Game,Spaced Out!], 82, [mod_publish_data_file.zip], 466453, 301635, [], 0 03:54:11: GetPublishedFileDetails(7) 03:54:11: Progress: Getting mod details... 03:54:12: OnPublishedFileDetailsResult 03:54:12: EResult 1, 2794010196 03:54:12: 0x0009B74E, 0x0006F9B4, [Dumping Sign], [[h1]Summary[/h1] Adds a new building that allows dupes to deliver sweep marked items to specific spots. This can be used for organized infinite storage if set up carefully. [h2]Supported Game Versions[/h2] [b]Vanilla[/b] [img]https://raw.githubusercontent.com/romen-h/ONI-Mods/master/docs/img/Yes_Vanilla.png[/img] [b]Spaced Out[/b] [img]https://raw.githubusercontent.com/romen-h/ONI-Mods/master/docs/img/Yes_SpacedOut.png[/img] [h2]Credits[/h2] The beautiful sign artwork in this mod was made by [b][url=https://steamcommunity.com/id/akisnothere/myworkshopfiles/]Aki[/url][/b]. Thanks Aki!!! [h2]Bug Reports / Suggestions[/h2] Please post any feedback or issues on my [url=https://github.com/romen-h/ONI-Mods/issues]GitHub[/url] © 2022 RomenH], 0x192216511fc7c328, 0x19d60d44d2398b5a, 76561197975629728, 0x62577D87, 0x63448797, 0, 0, [New Features,Base Game,Spaced Out!], 84, [mod_publish_data_file.zip], 1191435, 809500, [], 0 03:54:12: GetPublishedFileDetails(8) 03:54:12: Progress: Getting mod details... 03:54:12: OnPublishedFileDetailsResult 03:54:12: EResult 1, 2990227046 03:54:12: 0x0009B74E, 0x0006F9B4, [Extra Twitch Events], [Adds 19 new events to Twitch Integration. [b]Requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2983351482]Twitch Integration[/url].[/b] These events are in safe-medium risk category, and aim to be funny or wholesome, rather than destructive. [h2]Single Player Mode?[/h2] Check out https://github.com/aki-art/ONI-Mods/releases/tag/v1.0.0.0-twitch-events-timer For a description of each event, (spoilers), [url=https://github.com/aki-art/ONI-Mods/tree/master/AkisExtraTwitchEvents#events]see here[/url] [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h2]Github[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.12.0.0-extra-twitch-events]Direct Download[/url] [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] [img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/flags/germany-flag-icon-16.png[/img] German Translation by Sgt_Imalas], 0x201e3abcdd78fb94, 0x1c9e2b2901611faf, 76561198144093217, 0x648CABFC, 0x658EFCAA, 0, 0, [New Features,Base Game,Spaced Out!], 85, [mod_publish_data_file.zip], 50518377, 338705, [], 0 03:54:12: GetPublishedFileDetails(9) 03:54:12: Progress: Getting mod details... 03:54:12: OnPublishedFileDetailsResult 03:54:12: EResult 1, 2942005501 03:54:12: 0x0009B74E, 0x0006F9B4, [Gravitas Shipping Container], [Allows researching and building the large shipment container [spoiler]you rescue Jeorge from. [/spoiler] [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [spoiler]Jeorge's hut[/spoiler] must be analyzed for the recipe unlock [spoiler](making this building exclusive to worlds with Jeorge.)[/spoiler] The building costs 800kg of metal ore to construct, in the Base menu. Can store 250t by default, configurable from the Mod Menu. Comes with a few visual alternatives. [h2]Thank you for beta testing[/h2] SGT_Imalas [h2]Bugs & Direct Download[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] or [url=https://discord.gg/NtrdDrQqyX]Discord Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.1.0.0-gravitasbigstorage]Direct Download[/url] [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] [h2]Discord[/h2] Join to see new betas and previews. I also take issue reports here. https://discord.gg/NtrdDrQqyX], 0x1f5a37ef5fd52314, 0x1c822283651ff199, 76561198144093217, 0x64032B74, 0x65576B95, 0, 0, [New Features,Base Game,Spaced Out!], 93, [mod_publish_data_file.zip], 5578669, 407032, [], 0 03:54:12: GetPublishedFileDetails(10) 03:54:12: Progress: Getting mod details... 03:54:13: OnPublishedFileDetailsResult 03:54:13: EResult 1, 2837000215 03:54:13: 0x0009B74E, 0x0006F9B4, [Missing Element Textures], [Very tiny mod, simply adds textures to some elements that were missing one. This mod is purely visual, and does not affect gameplay. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] Makes Brine Ice visible on that one Spaced Out Asteroid. Also works very nicely with Baator worldgen, and other worldgens that use some exotic elements. Mostly useless on base game vanilla. There are a few very obscure elements that were not given textures, simply due to how unlikely it is they will be added even in a mod, such as "Cement Mix" and "Building Slab". No original Klei art was "reskinned", these are only elements that were reusing other art, or had nothing. Affected elements: [table] [tr] [th]Element[/th] [th]Previous Image[/th] [th]New look[/th] [/tr] [tr] [th]Brine Ice[/th] [th][img]https://i.imgur.com/Nbognwv.png[/img][/th] [th][img]https://i.imgur.com/S7rB3C2.png[/img][/th] [/tr] [tr] [th](refined) Cobalt[/th] [th][img]https://i.imgur.com/0W2Gg1M.png[/img][/th] [th][img]https://i.imgur.com/Dm7BDwp.png[/img][/th] [/tr] [tr] [th]Genetic Ooze[/th] [th][img]https://i.imgur.com/wSUw1hI.png[/img][/th] [th][img]https://i.imgur.com/G1OZCEq.png[/img][/th] [/tr] [tr] [th]Aerogel[/th] [th][img]https://i.imgur.com/wSUw1hI.png[/img][/th] [th][img]https://i.imgur.com/BwfVQFt.png[/img][/th] [/tr] [tr] [th]Carbon Fiber[/th] [th][img]https://i.imgur.com/5H4NcwQ.png[/img][/th] [th][img]https://i.imgur.com/5lg40ky.png[/img][/th] [/tr] [tr] [th]Bitumen[/th] [th][img]https://i.imgur.com/rn6JLL5.png[/img][/th] [th][img]https://i.imgur.com/aTiwdDa.png[/img][/th] [/tr] [tr] [th]Refined Carbon[/th] [th][img]https://i.imgur.com/rn6JLL5.png[/img][/th] [th][img]https://i.imgur.com/OmU7iE7.png[/img][/th] [/tr] [/table] [h2]Bugs & Direct Download[/h2] Log is at C:\Users\%username%\AppData\LocalLow\Klei\Oxygen Not Included\Player.log [url=https://github.com/aki-art/ONI-Mods/issues]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.0.0.0-missingelementtextures]Direct Download[/url] [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] If you are a modder and want to use any of these textures for a new element, go ahead and recolor/edit to your needs, just do credit. (except bitumen, that's just dark aluminum ore, not mine)], 0x1a020fe1a16be787, 0x1a020fe1a16be9ef, 76561198144093217, 0x62D58BE3, 0x62D58BE3, 0, 0, [tweaks,Base Game,Spaced Out!], 94, [mod_publish_data_file.zip], 5671156, 296572, [], 0 03:54:13: GetPublishedFileDetails(11) 03:54:13: Progress: Getting mod details... 03:54:13: OnPublishedFileDetailsResult 03:54:13: EResult 1, 2789182100 03:54:13: 0x0009B74E, 0x0006F9B4, [More Marble Sculptures], [Expands the Marble Sculpture lineup with 12 new, custom artworks. 10 are added to the Masterwork tier, and 1 to Abstract. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] Also puts the previously "Mediocre" Unicorn up to "Masterwork" quality, Mushroom up to "Mediocre", and adds a new silly "Abstract" tier that actually looks bad, unlike the Mushroom. Uses some artwork from the now deprecated Extra Marble Sculptures (with permission, those were originally my arts too). [b]"Can I safely remove this mod?"[/b] Only on version 1.3 and later [b]"Will you add more sculpture types?"[/b] Maybe later. I have plans for other mods at the moment. [h2]Bugs & Direct Download[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods/tree/master/MoreMarbleSculptures]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.3.2.0-moremarblesculptures]Direct Download[/url] [h2]Discord[/h2] I have a Discord now, where I will be posting updates, taking issues, or just chat if you want. https://discord.gg/NtrdDrQqyX [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url]], 0x1c9e2b2901151f4c, 0x190e06f56debb303, 76561198144093217, 0x624A3933, 0x648B50BD, 0, 0, [New Features,Base Game,Spaced Out!], 96, [mod_publish_data_file.zip], 10585989, 188138, [], 0 03:54:13: GetPublishedFileDetails(12) 03:54:13: Progress: Getting mod details... 03:54:13: OnPublishedFileDetailsResult 03:54:13: EResult 1, 2875363453 03:54:13: 0x0009B74E, 0x0006F9B4, [More Small Sculptures], [Expands the Small Sculpture (1x2) lineup with 18 new artworks. - 15 new Masterworks* - 1 new Mediocre tier - 2 new "Abstract" tier *Penrose triangle will be retired in the next update, as it coincides with planned Klei paid content. But i will make something else in it's place [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [b]"Can I safely remove this mod?"[/b] Yes. The new statues will be reverted to an unsculpted block. [b]"I don’t like ____ statue! >:("[/b] Get [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1918000273]Resculpt[/url]. [b]What is that tile/wallpaper?[/b] Tiles are carpets from True Tiles. Wallpapers are a sneak peek from something upcoming. [h2]Bugs & Direct Download[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] or [url=https://discord.gg/csCxzHus]Discord Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.2.2.0-moresmallsculptures]Direct Download[/url] [h2]Thank you for beta testing[/h2] SGT_Imalas [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] [h2]Discord[/h2] Join to see new betas and previews. I also take issue reports here. https://discord.gg/NtrdDrQqyX], 0x1c9e2b290114d5bc, 0x1abe17106d0c7d9e, 76561198144093217, 0x634A3F79, 0x648B4F81, 0, 0, [tweaks,Base Game,Spaced Out!], 97, [mod_publish_data_file.zip], 1828715, 528351, [], 0 03:54:13: GetPublishedFileDetails(13) 03:54:13: Progress: Getting mod details... 03:54:14: OnPublishedFileDetailsResult 03:54:14: EResult 1, 2556517152 03:54:14: 0x0009B74E, 0x0006F9B4, [Plastic Door], [[h1]Summary[/h1] Adds a thermally insulated, transparent plastic door. Research with Home Luxuries. Build with Plastics, Isoresin or Insulation. This door cannot be rotated or automated, but it lets Duplicants pass instantly. It is an air-tight but not liquid-tight door and will open temporarily when passed through. This allows gas to mix for a moment. [b]Read the Change Notes[/b], this door now behaves a little differently and has been rebalanced. [h2]Supported Game Versions[/h2] [b]Vanilla[/b] [img]https://raw.githubusercontent.com/romen-h/ONI-Mods/master/docs/img/Yes_Vanilla.png[/img] [b]Spaced Out[/b] [img]https://raw.githubusercontent.com/romen-h/ONI-Mods/master/docs/img/Yes_SpacedOut.png[/img] [h2]Thanks Aki![/h2] Thank you so much [url=https://steamcommunity.com/id/akisnothere/myworkshopfiles/?appid=457140]Aki[/url] for making this mod! He has granted me permission to take over maintaining this mod and to re-upload it to the workshop. [h2]Bug Reports[/h2] Please post any feedback or issues on my [url=https://github.com/romen-h/aki-art_ONI-Mods/issues]GitHub[/url]], 0x192216511fc9a0ce, 0x17a5f23ba15aaecd, 76561197975629728, 0x60FCC6A0, 0x63449012, 0, 0, [New Features,Base Game,Spaced Out!], 101, [mod_publish_data_file.zip], 796056, 27212, [], 0 03:54:14: GetPublishedFileDetails(14) 03:54:14: Progress: Getting mod details... 03:54:14: OnPublishedFileDetailsResult 03:54:14: EResult 1, 2732419691 03:54:14: 0x0009B74E, 0x0006F9B4, [Sealed Pump], [Adds a Sealed Pitcher Pump. Does not replace the original Pitcher Pump, this is a separate, new building. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] Sealed means it does not let liquids (or gases) flow through it. This can prevent those pesky duplicants from ruining your water reservoirs with their perfectly aimed "accidents". Build in Plumbing, requires no research. Takes twice the resources regular pitcher pump needs. Has basic json configuration. [h2]Github[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods/tree/master/SolidWaterPump]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.0.4.0-sealed-pump]Direct Download[/url] [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url]], 0x1b6219dc3e98f2e4, 0x191601a43c109c1e, 76561198144093217, 0x61F1929E, 0x637914E6, 0, 0, [New Features,Base Game,Spaced Out!], 103, [mod_publish_data_file.zip], 425808, 286582, [], 0 03:54:14: GetPublishedFileDetails(15) 03:54:14: Progress: Getting mod details... 03:54:14: OnPublishedFileDetailsResult 03:54:14: EResult 1, 2266608310 03:54:14: 0x0009B74E, 0x0006F9B4, [Spooky Pumpkin], [Happy SpoOks! Build this little Jack O' Lantern to give your asteroid some Halloween feels. (Find it in the Furniture tab) A friendly version which does not spook dupes is also available in the same menu. Adds the Pumpkin plant, the harvest is used to build the lantern and to bake delicious Pumpkin Pies, and a new ghostly friend! Also adds several new costumes, food items, and a new spice! [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h1]Ghastly Update released[/h1] [img]https://i.imgur.com/7IO8XPo.png[/img] [list][*] New Friendly Jack O' Lantern: same light and decor as the Spooky Jack O' lantern, but does not spook. [list][*]Comes with 8 visual variations [*]Recarveable with Resculpt[/list] [*] 3 new costumes at the Refashionator: dress your dupes as Skellington, a Scarecrow or a Vampire! [*] new Pumpkin Spice at the Spice Grinder: this spice takes effect only during night [list][*]+10% Work speed bonus [*]-5% Stress [/list] [*] Fixed: Jack O' Lantern is now quieter, and only plays the sound effect locally [*] Fixed: When eating a Pumpkin pie, the correct popup text shows up [*] Nerfed Pumpkin Pie care package from 12000KCal to 8000KCal [*] Spooks are a little less frequent, and the effect lasts longer instead.[/list] [url=https://www.youtube.com/watch?v=iJgq6idxoLY][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/luma_plays_showcase.png[/img][/url] [u]How to acquire seeds:[/u] [u]Spawn Suspicious Pip with a printing pod![/u] It seems he would love some sweets! His mood changes daily, so if you can't complete his order, try again next cycle. This little guy can be kept around as a no-maintanence pet, or shoo-d away to permanently disappear. Duplicants that pass by an active Jack O' Lantern may get spooked, this increases athletics and bladder fullness. Pumpkin Pies and Roasted Pumpkin Seed can be made at the Electric Grill. [img]https://i.imgur.com/21iX0tG.gif[/img] [h1]Bugs / Issues[/h1] [b]Please, please, please always send a log file with reports.[/b] [url=https://github.com/aki-art/ONI-Mods]Github [/url]| [url=https://github.com/aki-art/ONI-Mods/tree/master/SpookyPumpkinSO]Source code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v2.4.3.0-spookypumpkin]Direct Download[/url] [h1]Credits[/h1] Thanks to [url=https://steamcommunity.com/id/romenhurst/myworkshopfiles/?appid=457140]Romen[/url] for his Kanim Explorer Tool. Check out his mod for even more spooks, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2263530028]Festive Decor[/url]! Thanks to [url=https://steamcommunity.com/id/asquared31415/myworkshopfiles/?appid=457140]Asquared31415[/url] for his contribution to rotate thrown items.(very good feature, thanks! :3 ) Thanks to Elderwood Aatrix and CynicalBusiness for testing And the Oxygen Not Included Modding Discord, as always <3 [img]https://i.imgur.com/dWrxsYS.png[/img] [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url]], 0x22664081863b2685, 0x1775dbc162ba6718, 76561198144093217, 0x5F944E40, 0x65E0F2AD, 0, 0, [New Features,Base Game,Spaced Out!], 134, [mod_publish_data_file.zip], 10265008, 446724, [], 0 03:54:14: GetPublishedFileDetails(16) 03:54:14: Progress: Getting mod details... 03:54:15: OnPublishedFileDetailsResult 03:54:15: EResult 1, 2902115138 03:54:15: 0x0009B74E, 0x0006F9B4, [test], [ou can now build all tiles on the background layer. The tiles will [b]]not[/b] retain their original function if they had any. For example Bunker Tile walls won't do anything for you against meteors, (they will just provide a cool backdrop for your base getting blown up). Once built, you can choose how you want it to look like. The visuals have no effect on decor or other functions, so just choose what you like. Use "Copy building settings" to quickly apply settings to many tiles at once. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h2]Variants[/h2] This mod adds 2 buildings, a Decorative and a Sealed Plaster: [table] [tr] [th][/th] [th]Decorative Backwall[/th] [th]Sealed Backwall[/th] [/tr] [tr] [td]Cost[/td] [td]10kg Raw Mineral[/td] [td]100kg Raw Mineral + 5kg Transparent[/td] [/tr] [tr] [td]Does it block air and liquid loss in space? (Space Exposure)[/td] [td]no[/td] [td]yes[/td] [/tr] [tr] [td]Research[/td] [td]-[/td] [td]Hazard Protection[/td] [/tr] [tr] [td]Decor[/td] [td]+10[/td] [td]+10[/td] [/tr] [/table] [h2]Bugs & Direct Download[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] or [url=https://discord.gg/csCxzHus]Discord Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.1.0.0-backwalls]Direct Download[/url] [h2]Thank you for beta testing[/h2] MilesObrienWasAUnionMan [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] [h2]Discord[/h2] Join to see new betas and previews. I also take issue reports here. https://discord.gg/NtrdDrQqyX], 0x1c6e1f0d17c3662d, 0x1c0a1c3ff3840120, 76561198144093217, 0x639B4561, 0x63D0429C, 2, 0, [], 136, [mod_publish_data_file.zip], 24252, 23868, [], 0 03:54:15: GetPublishedFileDetails(17) 03:54:15: Progress: Getting mod details... 03:54:15: OnPublishedFileDetailsResult 03:54:15: EResult 1, 2787598894 03:54:15: 0x0009B74E, 0x0006F9B4, [The Golden Throne (Buffed gold lavatories)], [Lavatories built out of Gold Amalgam or Gold* now get a sparkly new coat of paint, and apply a bonus to duplicants who use it! (They get +2 morale and +5 decor for half a cycle!*). This does retroactively effect any existing lavatories. However, using this bathroom is so pleasant, duplicants will take an extra 20% time* finishing their business in there. *Configurable [url=https://aki-art.github.io/oni-ids/all_ids/Elements/]Elemend IDs[/url] [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [b]I don't like the mod taking away my hat choice, even temporarily! >:([/b] No worries, just turn "Custom Crown" off in the mod settings (in the Mods menu). [b]Can I safely remove this mod later?[/b] Yes. The gold lavatories will just turn back to their regular form. [b]This mod makes no sense!!![/b] Happy April 1st! :3 [h2]Github[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods/tree/master/GoldenThrone]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.2.0.0-goldenthrone]Direct Download[/url] [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url]], 0x196a0c04749139de, 0x190e06f56d92e510, 76561198144093217, 0x624679BB, 0x62974AE1, 0, 0, [tweaks,New Features,Base Game,Spaced Out!], 138, [mod_publish_data_file.zip], 1855033, 155787, [], 0 03:54:15: GetPublishedFileDetails(18) 03:54:15: Progress: Getting mod details... 03:54:15: OnPublishedFileDetailsResult 03:54:15: EResult 1, 2815406414 03:54:15: 0x0009B74E, 0x0006F9B4, [True Tiles (texture mod)], [Replaces tile artworks with material matching versions. This is only a cosmetic mod, gameplay is unaffected. Does not disable achievements (no mod does) [url=https://aki-art.github.io/mods-wiki/truetiles/default/]See all variations on my Mod Wiki[/url] [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h2]Texture Packs[/h2] In the mod settings, you have the ability to choose between a few packs. By default the "Default" pack will be enabled. [h3]Packs shipped with this mod[/h3] - [b]Default:[/b] The default look. - [b]Cutesy Carpets:[/b] Cuter carpets. - [b]Alt. Airflow:[/b] A different airflow tile design which resembles vanilla airflow more. Custom packs are not supported yet. That is something I will work on in the future. [b]Special thanks to my testers[/b] - Sonia_k - Fradow - AndromedaFallen - Storm-Engineer (Linux testing) - Anon - Anon [h2]Mod Compatibility[/h2] ✔️ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1739635014]Material Color[/url] / [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2694008506]Material Colored Tiles & more[/url]: The tiles will be tinted on top of the graphics. ✔️ [url=https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/]Fast Track[/url] ✔️ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1937854017]Clean Floors[/url]: Works together, the new floor designs won't have the top bits either. [h2]Bugs & Direct Download[/h2] Log is at C:\Users\%username%\AppData\LocalLow\Klei\Oxygen Not Included\Player.log [url=https://github.com/aki-art/ONI-Mods/issues]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods/tree/master/TrueTiles]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.2.0.0-true-tiles]Direct Download[/url] [b]Known Issues[/b] - Every now and then, replacing an airflow tile next to the same material will not connect up visually. For now you can deconstruct first, and then build, instead of replacing, if this really bothers any of you. (It is just a visual thing though, and it will be gone if the game is reloaded.) I will look into fixing this soon. [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] [h2]Discord[/h2] Join to see new betas and previews. I also take issue reports here. https://discord.gg/NtrdDrQqyX], 0x199e16511e0c6c1c, 0x196a0c04747b054a, 76561198144093217, 0x6296D738, 0x633C8324, 0, 0, [tweaks,Base Game,Spaced Out!], 139, [mod_publish_data_file.zip], 62088724, 447411, [], 0 03:54:15: GetPublishedFileDetails(19) 03:54:15: Progress: Getting mod details... 03:54:16: OnPublishedFileDetailsResult 03:54:16: EResult 1, 2185192990 03:54:16: 0x0009B74E, 0x0006F9B4, [[DEPRECATED]], [[h1]Please use the DLC adapted version by Romen, a better, updated version: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2556517152]Plastic Door [DLC + Vanilla][/url][/h1] ], 0x1711de73bcc97aae, 0x1481d4d90e9897c4, 76561198144093217, 0x5F26914C, 0x5FBF37C5, 3, 0, [New Features], 141, [mod_publish_data_file.zip], 269336, 429994, [], 0 03:54:16: EndProgress ok: Mod listing complete. 03:54:16: MainFrame::OnRefreshComplete ok: Mod listing complete. 03:55:14: Getting Mod Tag [new features] 03:55:14: Getting DLC Tag [Base Game] 03:55:14: Getting DLC Tag [Spaced Out!] 03:55:14: Progress: Updating... 03:55:14: BeginUpdating() 03:55:14: BeginUpdating 00000000ae274835 [Backwalls] 03:55:14: ShareDataFile [mod_publish_data_file.zip] ... 03:55:14: GenerateModPackage: [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\] 03:55:14: Progress: Generating mod data file... 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\] [] 03:55:14: [Backwalls.dll] 03:55:14: [mod.yaml] 03:55:14: [mod_info.yaml] 03:55:14: [readme.md] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\anim] [anim] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\anim\assets] [anim\assets] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\anim\assets\decorative_backwall] [anim\assets\decorative_backwall] 03:55:14: [anim\assets\decorative_backwall\walls.png] 03:55:14: [anim\assets\decorative_backwall\walls_anim.bytes] 03:55:14: [anim\assets\decorative_backwall\walls_build.bytes] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\anim\assets\sealed_backwall] [anim\assets\sealed_backwall] 03:55:14: [anim\assets\sealed_backwall\walls.png] 03:55:14: [anim\assets\sealed_backwall\walls_anim.bytes] 03:55:14: [anim\assets\sealed_backwall\walls_build.bytes] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions] [archived_versions] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629] [archived_versions\509629] 03:55:14: [archived_versions\509629\Backwalls.dll] 03:55:14: [archived_versions\509629\mod.yaml] 03:55:14: [archived_versions\509629\mod_info.yaml] 03:55:14: [archived_versions\509629\readme.md] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\anim] [archived_versions\509629\anim] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\anim\assets] [archived_versions\509629\anim\assets] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\anim\assets\decorative_backwall] [archived_versions\509629\anim\assets\decorative_backwall] 03:55:14: [archived_versions\509629\anim\assets\decorative_backwall\walls.png] 03:55:14: [archived_versions\509629\anim\assets\decorative_backwall\walls_anim.bytes] 03:55:14: [archived_versions\509629\anim\assets\decorative_backwall\walls_build.bytes] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\anim\assets\sealed_backwall] [archived_versions\509629\anim\assets\sealed_backwall] 03:55:14: [archived_versions\509629\anim\assets\sealed_backwall\walls.png] 03:55:14: [archived_versions\509629\anim\assets\sealed_backwall\walls_anim.bytes] 03:55:14: [archived_versions\509629\anim\assets\sealed_backwall\walls_build.bytes] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets] [archived_versions\509629\assets] 03:55:14: [archived_versions\509629\assets\blank_tile.png] 03:55:14: [archived_versions\509629\assets\cat.metadata.json] 03:55:14: [archived_versions\509629\assets\cat.png] 03:55:14: [archived_versions\509629\assets\test.png] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\custom_walls_do_not_edit_here] [archived_versions\509629\assets\custom_walls_do_not_edit_here] 03:55:14: [archived_versions\509629\assets\custom_walls_do_not_edit_here\dotty.metadata .json] 03:55:14: [archived_versions\509629\assets\custom_walls_do_not_edit_here\dotty.png] 03:55:14: [archived_versions\509629\assets\custom_walls_do_not_edit_here\puftiful_a.metadata.json] 03:55:14: [archived_versions\509629\assets\custom_walls_do_not_edit_here\puftiful_a.png] 03:55:14: [archived_versions\509629\assets\custom_walls_do_not_edit_here\puftiful_b.metadata.json] 03:55:14: [archived_versions\509629\assets\custom_walls_do_not_edit_here\puftiful_b.png] 03:55:14: [archived_versions\509629\assets\custom_walls_do_not_edit_here\README.md] 03:55:14: [archived_versions\509629\assets\custom_walls_do_not_edit_here\sepia_nonsense.metadata.json] 03:55:14: [archived_versions\509629\assets\custom_walls_do_not_edit_here\sepia_nonsense.png] 03:55:14: [archived_versions\509629\assets\custom_walls_do_not_edit_here\stripes.metadata.json] 03:55:14: [archived_versions\509629\assets\custom_walls_do_not_edit_here\stripes.png] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\linux] [archived_versions\509629\assets\linux] 03:55:14: [archived_versions\509629\assets\linux\backwallassets] 03:55:14: [archived_versions\509629\assets\linux\backwalls_tileshader] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\mac] [archived_versions\509629\assets\mac] 03:55:14: [archived_versions\509629\assets\mac\backwallassets] 03:55:14: [archived_versions\509629\assets\mac\backwalls_tileshader] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\windows] [archived_versions\509629\assets\windows] 03:55:14: [archived_versions\509629\assets\windows\backwallassets] 03:55:14: [archived_versions\509629\assets\windows\backwalls_tileshader] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets] [assets] 03:55:14: [assets\blank_tile.png] 03:55:14: [assets\cat.metadata.json] 03:55:14: [assets\cat.png] 03:55:14: [assets\test.png] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\custom_walls_do_not_edit_here] [assets\custom_walls_do_not_edit_here] 03:55:14: [assets\custom_walls_do_not_edit_here\dotty.metadata .json] 03:55:14: [assets\custom_walls_do_not_edit_here\dotty.png] 03:55:14: [assets\custom_walls_do_not_edit_here\puftiful_a.metadata.json] 03:55:14: [assets\custom_walls_do_not_edit_here\puftiful_a.png] 03:55:14: [assets\custom_walls_do_not_edit_here\puftiful_b.metadata.json] 03:55:14: [assets\custom_walls_do_not_edit_here\puftiful_b.png] 03:55:14: [assets\custom_walls_do_not_edit_here\README.md] 03:55:14: [assets\custom_walls_do_not_edit_here\sepia_nonsense.metadata.json] 03:55:14: [assets\custom_walls_do_not_edit_here\sepia_nonsense.png] 03:55:14: [assets\custom_walls_do_not_edit_here\stripes.metadata.json] 03:55:14: [assets\custom_walls_do_not_edit_here\stripes.png] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\linux] [assets\linux] 03:55:14: [assets\linux\backwallassets] 03:55:14: [assets\linux\backwalls_tileshader] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\mac] [assets\mac] 03:55:14: [assets\mac\backwallassets] 03:55:14: [assets\mac\backwalls_tileshader] 03:55:14: CollectFileNames [D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\windows] [assets\windows] 03:55:14: [assets\windows\backwallassets] 03:55:14: [assets\windows\backwalls_tileshader] 03:55:14: zipOpen(C:\Users\Aki\AppData\Local\Temp\mod8FE6.tmp) ok 03:55:14: zipOpenNewFileInZip(Backwalls.dll) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\Backwalls.dll) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(mod.yaml) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\mod.yaml) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(mod_info.yaml) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\mod_info.yaml) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(readme.md) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\readme.md) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(anim\assets\decorative_backwall\walls.png) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\anim\assets\decorative_backwall\walls.png) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(anim\assets\decorative_backwall\walls_anim.bytes) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\anim\assets\decorative_backwall\walls_anim.bytes) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(anim\assets\decorative_backwall\walls_build.bytes) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\anim\assets\decorative_backwall\walls_build.bytes) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(anim\assets\sealed_backwall\walls.png) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\anim\assets\sealed_backwall\walls.png) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(anim\assets\sealed_backwall\walls_anim.bytes) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\anim\assets\sealed_backwall\walls_anim.bytes) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(anim\assets\sealed_backwall\walls_build.bytes) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\anim\assets\sealed_backwall\walls_build.bytes) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\Backwalls.dll) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\Backwalls.dll) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\mod.yaml) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\mod.yaml) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\mod_info.yaml) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\mod_info.yaml) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\readme.md) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\readme.md) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\anim\assets\decorative_backwall\walls.png) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\anim\assets\decorative_backwall\walls.png) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\anim\assets\decorative_backwall\walls_anim.bytes) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\anim\assets\decorative_backwall\walls_anim.bytes) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\anim\assets\decorative_backwall\walls_build.bytes) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\anim\assets\decorative_backwall\walls_build.bytes) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\anim\assets\sealed_backwall\walls.png) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\anim\assets\sealed_backwall\walls.png) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\anim\assets\sealed_backwall\walls_anim.bytes) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\anim\assets\sealed_backwall\walls_anim.bytes) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\anim\assets\sealed_backwall\walls_build.bytes) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\anim\assets\sealed_backwall\walls_build.bytes) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\blank_tile.png) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\blank_tile.png) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\cat.metadata.json) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\cat.metadata.json) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\cat.png) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\cat.png) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\test.png) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\test.png) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\custom_walls_do_not_edit_here\dotty.metadata .json) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\custom_walls_do_not_edit_here\dotty.metadata .json) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\custom_walls_do_not_edit_here\dotty.png) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\custom_walls_do_not_edit_here\dotty.png) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\custom_walls_do_not_edit_here\puftiful_a.metadata.json) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\custom_walls_do_not_edit_here\puftiful_a.metadata.json) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\custom_walls_do_not_edit_here\puftiful_a.png) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\custom_walls_do_not_edit_here\puftiful_a.png) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\custom_walls_do_not_edit_here\puftiful_b.metadata.json) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\custom_walls_do_not_edit_here\puftiful_b.metadata.json) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\custom_walls_do_not_edit_here\puftiful_b.png) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\custom_walls_do_not_edit_here\puftiful_b.png) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\custom_walls_do_not_edit_here\README.md) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\custom_walls_do_not_edit_here\README.md) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\custom_walls_do_not_edit_here\sepia_nonsense.metadata.json) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\custom_walls_do_not_edit_here\sepia_nonsense.metadata.json) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\custom_walls_do_not_edit_here\sepia_nonsense.png) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\custom_walls_do_not_edit_here\sepia_nonsense.png) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\custom_walls_do_not_edit_here\stripes.metadata.json) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\custom_walls_do_not_edit_here\stripes.metadata.json) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\custom_walls_do_not_edit_here\stripes.png) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\custom_walls_do_not_edit_here\stripes.png) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\linux\backwallassets) ok 03:55:14: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\linux\backwallassets) ok: 0 03:55:14: zipWriteInFileInZip ok 03:55:14: zipOpenNewFileInZip(archived_versions\509629\assets\linux\backwalls_tileshader) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\linux\backwalls_tileshader) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(archived_versions\509629\assets\mac\backwallassets) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\mac\backwallassets) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(archived_versions\509629\assets\mac\backwalls_tileshader) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\mac\backwalls_tileshader) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(archived_versions\509629\assets\windows\backwallassets) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\windows\backwallassets) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(archived_versions\509629\assets\windows\backwalls_tileshader) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\archived_versions\509629\assets\windows\backwalls_tileshader) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\blank_tile.png) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\blank_tile.png) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\cat.metadata.json) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\cat.metadata.json) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\cat.png) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\cat.png) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\test.png) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\test.png) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\custom_walls_do_not_edit_here\dotty.metadata .json) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\custom_walls_do_not_edit_here\dotty.metadata .json) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\custom_walls_do_not_edit_here\dotty.png) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\custom_walls_do_not_edit_here\dotty.png) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\custom_walls_do_not_edit_here\puftiful_a.metadata.json) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\custom_walls_do_not_edit_here\puftiful_a.metadata.json) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\custom_walls_do_not_edit_here\puftiful_a.png) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\custom_walls_do_not_edit_here\puftiful_a.png) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\custom_walls_do_not_edit_here\puftiful_b.metadata.json) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\custom_walls_do_not_edit_here\puftiful_b.metadata.json) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\custom_walls_do_not_edit_here\puftiful_b.png) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\custom_walls_do_not_edit_here\puftiful_b.png) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\custom_walls_do_not_edit_here\README.md) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\custom_walls_do_not_edit_here\README.md) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\custom_walls_do_not_edit_here\sepia_nonsense.metadata.json) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\custom_walls_do_not_edit_here\sepia_nonsense.metadata.json) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\custom_walls_do_not_edit_here\sepia_nonsense.png) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\custom_walls_do_not_edit_here\sepia_nonsense.png) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\custom_walls_do_not_edit_here\stripes.metadata.json) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\custom_walls_do_not_edit_here\stripes.metadata.json) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\custom_walls_do_not_edit_here\stripes.png) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\custom_walls_do_not_edit_here\stripes.png) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\linux\backwallassets) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\linux\backwallassets) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\linux\backwalls_tileshader) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\linux\backwalls_tileshader) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\mac\backwallassets) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\mac\backwallassets) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\mac\backwalls_tileshader) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\mac\backwalls_tileshader) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\windows\backwallassets) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\windows\backwallassets) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: zipOpenNewFileInZip(assets\windows\backwalls_tileshader) ok 03:55:15: fopen(D:\Modding\OxygenNotIncluded\Release\Backwalls\v1.4.2\assets\windows\backwalls_tileshader) ok: 0 03:55:15: zipWriteInFileInZip ok 03:55:15: Progress: Writing mod data file... 03:55:15: WriteFileToCloud() Writing [C:\Users\Aki\AppData\Local\Temp\mod8FE6.tmp] to [mod_publish_data_file.zip] 03:55:15: Steam file exists. 03:55:15: Steam FileWrite ok. 03:55:15: Start FileShare [mod_publish_data_file.zip] ... 03:55:15: Progress: Uploading mod data file... 03:55:26: OnShareModFileResult 03:55:26: EResult 1, 230a4489f0469567 03:55:26: FinalizeUpdate() 03:55:26: Progress: Committing update... 03:55:27: OnUpdatePublishedFileResult 03:55:27: EResult 1, 00000000ae274835 03:55:27: EndProgress ok: Mod update completed. 03:55:27: MainFrame::OnUpdateComplete ok: Mod update completed. 03:55:34: RefreshPublishedModInfo 03:55:34: EnumerateUserPublishedFiles(0) 03:55:34: Progress: Updating Mod List... 03:55:35: OnEnumerateUserPublishedFiles 03:55:35: EResult 1, results 20/20 03:55:35: Complete 03:55:35: GetPublishedFileDetails(0) 03:55:35: Progress: Getting mod details... 03:55:35: OnPublishedFileDetailsResult 03:55:35: EResult 1, 2062451387 03:55:35: 0x0009B74E, 0x0006F9B4, [Asphalt Stairs], [UPDATED FOR SPACED OUT!! Add-on for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2012810337]Stairs mod by !-嘿嘿嘿-![/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1979475408]Asphalt Tiles by Aki.[/url] Adds Asphalt Stairs: a fusion of Stair's diagonal movement, with the speed bonus of Asphalt Tiles. Zoom around in 4 new directions! [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h1]Requirements:[/h1] [b]- Requires Stairs mod!! Will not work without. - Asphalt tiles strongly recommended, or any other mod that allows for bitumen production.[/b] Made with Bitumen and Metal, once Refined Object research is complete. Speed bonus is the same as Asphalt Tiles, including the configuration setting. (If Asphalt is not installed, it defaults to 200%) Asphalt scaffolding is not included and there are no plans to add it, regular scaffolding is already very powerful. With permission from Stairs author !-嘿嘿嘿-!. Includes Chinese localization. Huge thanks for Soundslikeanadverb from Reddit for the translation. [h2]Github[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods/tree/master/AsphaltStairs]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.1.0.0-asphalt-stairs]Direct Download[/url]], 0x190e0745d984c59c, 0x0e1dcbfe99e7460b, 76561198144093217, 0x5E97835F, 0x624BBFF5, 3, 0, [New Features,Base Game,Spaced Out!], 33, [mod_publish_data_file.zip], 115344, 233006, [], 0 03:55:35: GetPublishedFileDetails(1) 03:55:35: Progress: Getting mod details... 03:55:35: OnPublishedFileDetailsResult 03:55:35: EResult 1, 1979475408 03:55:35: 0x0009B74E, 0x0006F9B4, [Asphalt Tile], [Asphalt tiles give a significant +100% run speed bonus (configurable!), making it faster to travel than Metal Tiles. It however lacks the decor bonus of Metal Tiles. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] Built with 200kg of Bitumen. These tiles come with their very own, carefully made custom art assets. [h1]Bitumen[/h1]This material is a by-product of Petroleum production in the Oil Refinery. Now instead of half the mass of Crude Oil disappearing to the aether, it's converted into Bitumen. (Boiling Crude Oil into Petroleum will [b]not[/b] produce Bitumen.) [url=https://www.youtube.com/watch?v=2uSEqfJOzag&list=PLXrbeiUF83quDuF8ve94d6HEmknDhT1Mi&index=19][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/konny_video_thumb.png[/img][/url] [h1]Bug reports/Issues[/h1] [url=https://github.com/aki-art/ONI-Mods]Github [/url]| [url=https://github.com/aki-art/ONI-Mods/tree/master/Asphalt]Source code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v2.2.2.0-asphalt-tile]Direct Download[/url] [b]Known Issues[/b] - Speed slider does not make sound. I might fix this later but it's a lot of effort. [h1]Compatibility[/h1][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1970894610]Mineral Processing[/url]/[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2661907148]Chemical Processing[/url] [/b]the bitumen produced by it is compatible with this mod. [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2582905897]Baator:[/url][/b] Bitumen spawns naturally in this world. [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1717534457]Wallpapers:[/url][/b] bitumen is now a valid wallpaper material. [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2660131829]Decor Pack I:[/url][/b] Bitumen Stained Glass Tiles become available. Highly recommended mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2018291283]Mod Updater[/url], which will ensure you always have the latest version. [h1]Credits[/h1]Peter Haneve and Asquared for help with code, especially involving math. CynicalBusiness for the tile asset loading code. The entire Oxygen Not Included Discord Server and it's modding channels for the insane amount of help. Thank you everyone for your patience and support. This is my first ever mod for any game, so there were a lot of hiccups and had to update a lot in a short span of time. I will make sure to learn from this and do a lot better with my future projects.], 0x199e16511e446bb0, 0x18b1fb059721011c, 76561198144093217, 0x5E2D04DE, 0x633D8FA7, 0, 0, [New Features,Base Game,Spaced Out!], 34, [mod_publish_data_file.zip], 2840900, 252899, [], 0 03:55:35: GetPublishedFileDetails(2) 03:55:35: Progress: Getting mod details... 03:55:36: OnPublishedFileDetailsResult 03:55:36: EResult 1, 2921809973 03:55:36: 0x0009B74E, 0x0006F9B4, [Backwalls], [You can now build all tiles on the background layer. They provide +10 decor in a radius of 1. Once built, you can choose how you want it to look like. The visuals have no effect on decor or other functions, so just choose what you like. Use "Copy building settings" to quickly apply settings to many tiles at once. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h2]Variants[/h2] This mod adds 2 buildings, a Decorative and a Sealed Backwall, both in the Base menu: [table] [tr] [th][/th] [th]Decorative Backwall[/th] [th]Sealed Backwall[/th] [/tr] [tr] [td]Cost[/td] [td]10kg Raw Mineral[/td] [td]100kg Raw Mineral + 5kg Transparent[/td] [/tr] [tr] [td]Does it block air and liquid loss in space? (Space Exposure)[/td] [td]no[/td] [td]yes[/td] [/tr] [tr] [td]Research[/td] [td]-[/td] [td]Hazard Protection[/td] [/tr] [tr] [td]Decor[/td] [td]+10[/td] [td]+10[/td] [/tr] [/table] [h2]Mod Compatibility[/h2] - ✅ Tile adding mods: all tiles will be brought in automatically as options. (Wooden Set, Decor Pack I, Asphalt Tile, etc.) - ✅ Drywall Hides Pipes - ✅ Item Permeable Tiles: Amazing compatibility!!! These tiles, in their wall form, still retain their ability to let items fall through them. :> - ✅ True Tiles: all currently loaded textures are also an option (but not material dependent) - 🟡 Material Color/Material Color Tiles: the mods run together, but backwalls won’t be tinted by these mods. - 🟡 Blueprints: runs together, but blueprints cannot save or restore the colors and patterns. [b]Modders:[/b] “BW_NoBackwall” tag on a building complete prefab will be excluded. [h2]Thank you for beta testing[/h2] MilesObrienWasAUnionMan Sonia_k Pether [h2]Bugs & Direct Download[/h2] [b]ALWAYS SEND A LOG: [/b] https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] or [url=https://discord.gg/csCxzHus]Discord Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v4.2.0.0-backwalls]Direct Download[/url] [b] Known Issues [/b] [url=https://github.com/aki-art/ONI-Mods/issues/33]Mac crash[/url] Dev Tools crash if trying to inspect a backwall [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] [h2]Discord[/h2] Join to see new betas and previews. I also take issue reports here. https://discord.gg/NtrdDrQqyX], 0x230a4489f0469567, 0x1c6e1f0d17057462, 76561198144093217, 0x63CCF404, 0x6623208F, 0, 0, [New Features,Base Game,Spaced Out!], 42, [mod_publish_data_file.zip], 7923074, 573024, [], 0 03:55:36: GetPublishedFileDetails(3) 03:55:36: Progress: Getting mod details... 03:55:36: OnPublishedFileDetailsResult 03:55:36: EResult 1, 3047792822 03:55:36: 0x0009B74E, 0x0006F9B4, [Beached [ALPHA]], [i don't know how you got here you seem lost there is nothing here yet, check back later. the description is WIP for planned features. --- Beached is a DLC-sized asteroid mod that brings many new features to the game, all themed around the oceans and beaches! The mod aims to reintroduce the same feeling those first playthroughs had for long time players. [h3]Survivability: [b]Medium[/b][/h3] Most of the challenge lies in the unknown; with so many new critters and elements there is a lot to explore and figure out. There is also a new end-game challenge, one that will test your knowledge of the game’s workings and mechanics. [img]https://i.imgur.com/6FbXzKg.png[/img] [img]https://i.imgur.com/JyTizxV.png[/img] [img]https://i.imgur.com/4z9mdyY.png[/img] [img]https://i.imgur.com/ThrFbp6.png[/img] [img]https://i.imgur.com/kBW8sFj.png[/img] [img]https://i.imgur.com/M6EiQaY.png[/img] [h3]Highly Configurable![/h3] Don't want the feature to creep into your other saves,via prints or other means? Don't like the new shaders? You can disable and tweak most settings in the mods menu. [h3]But won't critters lag my game? 😨[/h3] This mod adds a few ways to deal with critter based late game problems. "Less is more" is the motto. With an overhauled Critter Morale system, and the new DNA editing mechanic, even in late game you can have very tiny, FPS friendly farms, where only a few super critters can sustain your production needs. Of course, it will take some work, fair balance and challenge is important for this mod. [h3]I just want X feature from this mod, but play on a different world[/h3] Make sure to check out the Mod Settings and enable the features you want in other asteroids. [h2]Requires Moonlet[/h2] Please make sure you enable [url=#]Moonlet[/url]. [h2]Try the modpack![/h2] A curated mod-pack that goes well with this mod. Not a requirement, feel free to ignore or modify! [url=#]Beached Modpack - Spaced Out![/url] [url=#]Beached Modpack - Vanilla[/url] [h2]DLC[/h2] This mod is mainly made for Spaced Out, but a lite version will load on base game. [h3]This mod brings[/h3] - 1 new Asteroid - 8 new biomes - 62 new elements - 8 new critters - 6 new critter morphs - 2 new duplicants - 4 new story traits - 15 new buildings - 12 new plants - 6 corals, with aquaculture! - 4 new mushrooms, and fungiculture! - 6 new crystal clusters, and crystallography! - genetic editing of critters - critter based automation - a new Life Goal trait type - new jewellery equippables - reworked meteor seasons - new liquid shaders - 4 new diseases - swimming! - a new skill tree: Mineralogy - new rocket modules [b]Space Out only[/b] - a new end game goal - 3 more duplicants - even more morphs Every new challenge or hard mechanic has a counter added.], 0x1d7a3463c6085a69, 0x1d7a3463c6085bc4, 76561198144093217, 0x6522CA03, 0x6522CA03, 2, 0, [tweaks,worldgen,New Features,Base Game,Spaced Out!], 44, [mod_publish_data_file.zip], 1097500, 1096709, [], 0 03:55:36: GetPublishedFileDetails(4) 03:55:36: Progress: Getting mod details... 03:55:36: OnPublishedFileDetailsResult 03:55:36: EResult 1, 2869608898 03:55:36: 0x0009B74E, 0x0006F9B4, [Bio-Inks: Rechargeable Printing Pod], [This mod lets you get a refund for rejected prints, and use it to get your next print sooner, or to print more specific care packages. Every time you reject a printing pod offer, you get 1kg Bio-Ink. Delivering 2kg of Bio-Ink to any printing pod will give you the option to get a new Print. (so for every 2 rejected offers, you get 1 free). [h1]Note about random dupes[/h1] This feature has been removed as of 1.5.2. Your rando dupes have been reverted to a basic duplicant personality. [quote]When i started this mod Raincheck has been out of date for a while. Since then SkyRunner has updated the mod. I did ask their permission to release this mod, and they approved.[/quote] [h2]Tampering with the Ink[/h2] You can inject some materials into the Bio-ink to customize it at the Crafting Station. If you disabled Care Packages, you only get default, Vacillating and Suspicious Ink options (which all prints dupes). [table] [tr] [td][img]https://i.imgur.com/dEJY5Lo.png[/img][/td] [td](default) Bio-Ink[/td] [td]Just starts a new Print, no changes here.[/td] [/tr] [tr] [td][img]https://i.imgur.com/NQJqvxT.png[/img][/td] [td]Eggy Bio-Ink[/td] [td]Critter Eggs, Baby Critters[/td] [/tr] [tr] [td][img]https://i.imgur.com/jPIS3Dm.png[/img][/td] [td]Seedy Bio-Ink[/td] [td]Seeds[/td] [/tr] [tr] [td][img]https://i.imgur.com/XWds2jT.png[/img][/td] [td]Metallic Bio-Ink[/td] [td]Ores or metals[/td] [/tr] [tr] [td][img]https://i.imgur.com/mosWTJ9.png[/img][/td] [td]Nutritious Bio-Ink[/td] [td]Food[/td] [/tr] [tr] [td][img]https://i.imgur.com/UvxPOpu.png[/img][/td] [td]Vacillating Bio-Ink[/td] [td]Better dupes, with a guaranteed Vacillator perk[/td] [/tr] [tr] [td][img]https://i.imgur.com/tzvOz1x.png[/img][/td] [td]Suspicious Bio-Ink[/td] [td]Very random duplicants[/td] [/tr] [tr] [td][img]https://i.imgur.com/RiGple1.png[/img][/td] [td]Medicinal Bio-Ink[/td] [td]Medicines and Medical Supplies. Only with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2627657947]Diseases Expanded[/url][/td] [/tr] [/table] When rejecting a tampered ink, you get 1000g of the matching ink back. [h2]Additional tweaks[/h2] In mod settings you can enable the random dupes to have a chance to generate anytime, even as starters. (Set it to 1.0 to always generate). settings.json is in Documents\Klei\OxygenNotIncluded\mods\config\PrintingPodRecharge\settings.json. You can also tweak the packs and recipes here. (delete a file to reset to defaults.) [h2]Can I safely remove this mod mid-game?[/h2] Yes. [h2]Mod Interactions[/h2] ✔️ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2856555858]Duplicant Count & Stat Selector[/url] - allows rolling Vacillator and Need traits as well ✔️ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2627657947]Diseases Expanded[/url] - Adds a new Medicinal Ink ✔️ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2537508393]Immigrants Reroll[/url] 🟠 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1838445101]DGSM - Duplicants Generation Settings Manager // by @Ony 👾[/url] Editing a duplicant with a Vacillator starting trait will crash. (i will try to fix) ✔️ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2455735197]Artifacts in Care Packages[/url]: Artifacts still appear in the default packages. Eggy packages can also contain an Egg artifact now. ✔️ Other mods that add care packages ℹ - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1872801058]Raincheck[/url] - Both mods will take effect. ℹ - Voiceroid Hairstyles and other dupe hair adding mods: the Suspicious Ink Dupes will not use custom hairs, but regular prints and Vacillating Ink will work fine with them. [h2]Bugs & Direct Download[/h2] Log is at C:\Users\%username%\AppData\LocalLow\Klei\Oxygen Not Included\Player.log [url=https://github.com/aki-art/ONI-Mods/issues]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.5.4.0-printing-pod-recharge]Direct Download[/url] [b]Known Issues[/b] - DGSM crashes if you get a starter random dupe with a vacillator perk, and then try to edit it. [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url]], 0x22664081863dc7f7, 0x193e15d27cda8db4, 76561198144093217, 0x63375933, 0x65E0FD39, 0, 0, [New Features,Base Game,Spaced Out!], 45, [mod_publish_data_file.zip], 7372767, 503738, [], 0 03:55:36: GetPublishedFileDetails(5) 03:55:36: Progress: Getting mod details... 03:55:37: OnPublishedFileDetailsResult 03:55:37: EResult 1, 2660131829 03:55:37: 0x0009B74E, 0x0006F9B4, [Decor Pack I - Classy Glass], [Adds 3 new decor buildings to decorate your base with. They each come with custom art assets. Due to the size of this mod, because of the tons of art, Steams takes a minute to update it. If you are trying to force update, give Mod Updater a little time. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h1]Glass Sculptures[/h1] [img]https://i.imgur.com/hcuWa1i.png[/img] Made of any transparent material. High end, high decor statues. (The Unicorn has a secret button!!) [h1]Mood Lamps[/h1] [img]https://i.imgur.com/C6uLkbd.png[/img] Comes in many different colors and shapes, these lamps give little light, but lots of charm! [h1]Stained Glass Tiles [/h1] [img]https://i.imgur.com/qlQfspt.png[/img] Special tiles which change their looks based on the materials used to build them. The base and the dye element will both affect thermal conductivity. (Can be disabled from config. Formula is sqrt(baseTC * dyeTC)) Features guest art from Pholith! (Algae and Rust) [h1]Aero Pot Skins[/h1] Visual variants for the glass hanging pot from the game. [img]https://i.imgur.com/UPTUY4G.png[/img] [h1]Configuration[/h1] No UI this time, but you have every value of all buildings exposed in settings.json. [h2]Bugs & Direct Download[/h2] [b]ALWAYS SEND A LOG: [/b] https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] or [url=https://discord.gg/csCxzHus]Discord Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.5.7.0-decorpacki]Direct Download[/url] [b]Known Issues[/b] - Reloading game duplicates particle selector row - Neutronium Alloy Tiles & Crude Oil don't have shine effect - Arrow and Big Bird lamps don't play nice with flipping [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] ], 0x2266408186378b0a, 0x1941fc38375913ee, 76561198144093217, 0x61999D92, 0x65E0E4FF, 0, 0, [New Features,Base Game,Spaced Out!], 47, [mod_publish_data_file.zip], 95637979, 386200, [], 0 03:55:37: GetPublishedFileDetails(6) 03:55:37: Progress: Getting mod details... 03:55:37: OnPublishedFileDetailsResult 03:55:37: EResult 1, 2983486194 03:55:37: 0x0009B74E, 0x0006F9B4, [Don't Hide Names], [Keeps name tags visible in Screenshot Mode. Toggle with Alt+Shift+S (configurable from Controls setting) Created for Luma Plays. Uses PLib for the keybind registration (only this way this mod is compatible with Blueprints and other keybind adding mods).], 0x1cae2a01dc02028f, 0x1cae2a01dc020326, 76561198144093217, 0x64788883, 0x64788883, 3, 0, [tweaks,Base Game,Spaced Out!], 49, [mod_publish_data_file.zip], 466453, 301635, [], 0 03:55:37: GetPublishedFileDetails(7) 03:55:37: Progress: Getting mod details... 03:55:37: OnPublishedFileDetailsResult 03:55:37: EResult 1, 2794010196 03:55:37: 0x0009B74E, 0x0006F9B4, [Dumping Sign], [[h1]Summary[/h1] Adds a new building that allows dupes to deliver sweep marked items to specific spots. This can be used for organized infinite storage if set up carefully. [h2]Supported Game Versions[/h2] [b]Vanilla[/b] [img]https://raw.githubusercontent.com/romen-h/ONI-Mods/master/docs/img/Yes_Vanilla.png[/img] [b]Spaced Out[/b] [img]https://raw.githubusercontent.com/romen-h/ONI-Mods/master/docs/img/Yes_SpacedOut.png[/img] [h2]Credits[/h2] The beautiful sign artwork in this mod was made by [b][url=https://steamcommunity.com/id/akisnothere/myworkshopfiles/]Aki[/url][/b]. Thanks Aki!!! [h2]Bug Reports / Suggestions[/h2] Please post any feedback or issues on my [url=https://github.com/romen-h/ONI-Mods/issues]GitHub[/url] © 2022 RomenH], 0x192216511fc7c328, 0x19d60d44d2398b5a, 76561197975629728, 0x62577D87, 0x63448797, 0, 0, [New Features,Base Game,Spaced Out!], 51, [mod_publish_data_file.zip], 1191435, 809500, [], 0 03:55:37: GetPublishedFileDetails(8) 03:55:37: Progress: Getting mod details... 03:55:38: OnPublishedFileDetailsResult 03:55:38: EResult 1, 2990227046 03:55:38: 0x0009B74E, 0x0006F9B4, [Extra Twitch Events], [Adds 19 new events to Twitch Integration. [b]Requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2983351482]Twitch Integration[/url].[/b] These events are in safe-medium risk category, and aim to be funny or wholesome, rather than destructive. [h2]Single Player Mode?[/h2] Check out https://github.com/aki-art/ONI-Mods/releases/tag/v1.0.0.0-twitch-events-timer For a description of each event, (spoilers), [url=https://github.com/aki-art/ONI-Mods/tree/master/AkisExtraTwitchEvents#events]see here[/url] [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h2]Github[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.12.0.0-extra-twitch-events]Direct Download[/url] [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] [img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/flags/germany-flag-icon-16.png[/img] German Translation by Sgt_Imalas], 0x201e3abcdd78fb94, 0x1c9e2b2901611faf, 76561198144093217, 0x648CABFC, 0x658EFCAA, 0, 0, [New Features,Base Game,Spaced Out!], 59, [mod_publish_data_file.zip], 50518377, 338705, [], 0 03:55:38: GetPublishedFileDetails(9) 03:55:38: Progress: Getting mod details... 03:55:38: OnPublishedFileDetailsResult 03:55:38: EResult 1, 2942005501 03:55:38: 0x0009B74E, 0x0006F9B4, [Gravitas Shipping Container], [Allows researching and building the large shipment container [spoiler]you rescue Jeorge from. [/spoiler] [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [spoiler]Jeorge's hut[/spoiler] must be analyzed for the recipe unlock [spoiler](making this building exclusive to worlds with Jeorge.)[/spoiler] The building costs 800kg of metal ore to construct, in the Base menu. Can store 250t by default, configurable from the Mod Menu. Comes with a few visual alternatives. [h2]Thank you for beta testing[/h2] SGT_Imalas [h2]Bugs & Direct Download[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] or [url=https://discord.gg/NtrdDrQqyX]Discord Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.1.0.0-gravitasbigstorage]Direct Download[/url] [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] [h2]Discord[/h2] Join to see new betas and previews. I also take issue reports here. https://discord.gg/NtrdDrQqyX], 0x1f5a37ef5fd52314, 0x1c822283651ff199, 76561198144093217, 0x64032B74, 0x65576B95, 0, 0, [New Features,Base Game,Spaced Out!], 60, [mod_publish_data_file.zip], 5578669, 407032, [], 0 03:55:38: GetPublishedFileDetails(10) 03:55:38: Progress: Getting mod details... 03:55:38: OnPublishedFileDetailsResult 03:55:38: EResult 1, 2837000215 03:55:38: 0x0009B74E, 0x0006F9B4, [Missing Element Textures], [Very tiny mod, simply adds textures to some elements that were missing one. This mod is purely visual, and does not affect gameplay. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] Makes Brine Ice visible on that one Spaced Out Asteroid. Also works very nicely with Baator worldgen, and other worldgens that use some exotic elements. Mostly useless on base game vanilla. There are a few very obscure elements that were not given textures, simply due to how unlikely it is they will be added even in a mod, such as "Cement Mix" and "Building Slab". No original Klei art was "reskinned", these are only elements that were reusing other art, or had nothing. Affected elements: [table] [tr] [th]Element[/th] [th]Previous Image[/th] [th]New look[/th] [/tr] [tr] [th]Brine Ice[/th] [th][img]https://i.imgur.com/Nbognwv.png[/img][/th] [th][img]https://i.imgur.com/S7rB3C2.png[/img][/th] [/tr] [tr] [th](refined) Cobalt[/th] [th][img]https://i.imgur.com/0W2Gg1M.png[/img][/th] [th][img]https://i.imgur.com/Dm7BDwp.png[/img][/th] [/tr] [tr] [th]Genetic Ooze[/th] [th][img]https://i.imgur.com/wSUw1hI.png[/img][/th] [th][img]https://i.imgur.com/G1OZCEq.png[/img][/th] [/tr] [tr] [th]Aerogel[/th] [th][img]https://i.imgur.com/wSUw1hI.png[/img][/th] [th][img]https://i.imgur.com/BwfVQFt.png[/img][/th] [/tr] [tr] [th]Carbon Fiber[/th] [th][img]https://i.imgur.com/5H4NcwQ.png[/img][/th] [th][img]https://i.imgur.com/5lg40ky.png[/img][/th] [/tr] [tr] [th]Bitumen[/th] [th][img]https://i.imgur.com/rn6JLL5.png[/img][/th] [th][img]https://i.imgur.com/aTiwdDa.png[/img][/th] [/tr] [tr] [th]Refined Carbon[/th] [th][img]https://i.imgur.com/rn6JLL5.png[/img][/th] [th][img]https://i.imgur.com/OmU7iE7.png[/img][/th] [/tr] [/table] [h2]Bugs & Direct Download[/h2] Log is at C:\Users\%username%\AppData\LocalLow\Klei\Oxygen Not Included\Player.log [url=https://github.com/aki-art/ONI-Mods/issues]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.0.0.0-missingelementtextures]Direct Download[/url] [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] If you are a modder and want to use any of these textures for a new element, go ahead and recolor/edit to your needs, just do credit. (except bitumen, that's just dark aluminum ore, not mine)], 0x1a020fe1a16be787, 0x1a020fe1a16be9ef, 76561198144093217, 0x62D58BE3, 0x62D58BE3, 0, 0, [tweaks,Base Game,Spaced Out!], 62, [mod_publish_data_file.zip], 5671156, 296572, [], 0 03:55:38: GetPublishedFileDetails(11) 03:55:38: Progress: Getting mod details... 03:55:39: OnPublishedFileDetailsResult 03:55:39: EResult 1, 2789182100 03:55:39: 0x0009B74E, 0x0006F9B4, [More Marble Sculptures], [Expands the Marble Sculpture lineup with 12 new, custom artworks. 10 are added to the Masterwork tier, and 1 to Abstract. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] Also puts the previously "Mediocre" Unicorn up to "Masterwork" quality, Mushroom up to "Mediocre", and adds a new silly "Abstract" tier that actually looks bad, unlike the Mushroom. Uses some artwork from the now deprecated Extra Marble Sculptures (with permission, those were originally my arts too). [b]"Can I safely remove this mod?"[/b] Only on version 1.3 and later [b]"Will you add more sculpture types?"[/b] Maybe later. I have plans for other mods at the moment. [h2]Bugs & Direct Download[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods/tree/master/MoreMarbleSculptures]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.3.2.0-moremarblesculptures]Direct Download[/url] [h2]Discord[/h2] I have a Discord now, where I will be posting updates, taking issues, or just chat if you want. https://discord.gg/NtrdDrQqyX [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url]], 0x1c9e2b2901151f4c, 0x190e06f56debb303, 76561198144093217, 0x624A3933, 0x648B50BD, 0, 0, [New Features,Base Game,Spaced Out!], 64, [mod_publish_data_file.zip], 10585989, 188138, [], 0 03:55:39: GetPublishedFileDetails(12) 03:55:39: Progress: Getting mod details... 03:55:39: OnPublishedFileDetailsResult 03:55:39: EResult 1, 2875363453 03:55:39: 0x0009B74E, 0x0006F9B4, [More Small Sculptures], [Expands the Small Sculpture (1x2) lineup with 18 new artworks. - 15 new Masterworks* - 1 new Mediocre tier - 2 new "Abstract" tier *Penrose triangle will be retired in the next update, as it coincides with planned Klei paid content. But i will make something else in it's place [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [b]"Can I safely remove this mod?"[/b] Yes. The new statues will be reverted to an unsculpted block. [b]"I don’t like ____ statue! >:("[/b] Get [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1918000273]Resculpt[/url]. [b]What is that tile/wallpaper?[/b] Tiles are carpets from True Tiles. Wallpapers are a sneak peek from something upcoming. [h2]Bugs & Direct Download[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] or [url=https://discord.gg/csCxzHus]Discord Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.2.2.0-moresmallsculptures]Direct Download[/url] [h2]Thank you for beta testing[/h2] SGT_Imalas [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] [h2]Discord[/h2] Join to see new betas and previews. I also take issue reports here. https://discord.gg/NtrdDrQqyX], 0x1c9e2b290114d5bc, 0x1abe17106d0c7d9e, 76561198144093217, 0x634A3F79, 0x648B4F81, 0, 0, [tweaks,Base Game,Spaced Out!], 65, [mod_publish_data_file.zip], 1828715, 528351, [], 0 03:55:39: GetPublishedFileDetails(13) 03:55:39: Progress: Getting mod details... 03:55:39: OnPublishedFileDetailsResult 03:55:39: EResult 1, 2556517152 03:55:39: 0x0009B74E, 0x0006F9B4, [Plastic Door], [[h1]Summary[/h1] Adds a thermally insulated, transparent plastic door. Research with Home Luxuries. Build with Plastics, Isoresin or Insulation. This door cannot be rotated or automated, but it lets Duplicants pass instantly. It is an air-tight but not liquid-tight door and will open temporarily when passed through. This allows gas to mix for a moment. [b]Read the Change Notes[/b], this door now behaves a little differently and has been rebalanced. [h2]Supported Game Versions[/h2] [b]Vanilla[/b] [img]https://raw.githubusercontent.com/romen-h/ONI-Mods/master/docs/img/Yes_Vanilla.png[/img] [b]Spaced Out[/b] [img]https://raw.githubusercontent.com/romen-h/ONI-Mods/master/docs/img/Yes_SpacedOut.png[/img] [h2]Thanks Aki![/h2] Thank you so much [url=https://steamcommunity.com/id/akisnothere/myworkshopfiles/?appid=457140]Aki[/url] for making this mod! He has granted me permission to take over maintaining this mod and to re-upload it to the workshop. [h2]Bug Reports[/h2] Please post any feedback or issues on my [url=https://github.com/romen-h/aki-art_ONI-Mods/issues]GitHub[/url]], 0x192216511fc9a0ce, 0x17a5f23ba15aaecd, 76561197975629728, 0x60FCC6A0, 0x63449012, 0, 0, [New Features,Base Game,Spaced Out!], 69, [mod_publish_data_file.zip], 796056, 27212, [], 0 03:55:39: GetPublishedFileDetails(14) 03:55:39: Progress: Getting mod details... 03:55:40: OnPublishedFileDetailsResult 03:55:40: EResult 1, 2732419691 03:55:40: 0x0009B74E, 0x0006F9B4, [Sealed Pump], [Adds a Sealed Pitcher Pump. Does not replace the original Pitcher Pump, this is a separate, new building. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] Sealed means it does not let liquids (or gases) flow through it. This can prevent those pesky duplicants from ruining your water reservoirs with their perfectly aimed "accidents". Build in Plumbing, requires no research. Takes twice the resources regular pitcher pump needs. Has basic json configuration. [h2]Github[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods/tree/master/SolidWaterPump]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.0.4.0-sealed-pump]Direct Download[/url] [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url]], 0x1b6219dc3e98f2e4, 0x191601a43c109c1e, 76561198144093217, 0x61F1929E, 0x637914E6, 0, 0, [New Features,Base Game,Spaced Out!], 76, [mod_publish_data_file.zip], 425808, 286582, [], 0 03:55:40: GetPublishedFileDetails(15) 03:55:40: Progress: Getting mod details... 03:55:40: OnPublishedFileDetailsResult 03:55:40: EResult 1, 2266608310 03:55:40: 0x0009B74E, 0x0006F9B4, [Spooky Pumpkin], [Happy SpoOks! Build this little Jack O' Lantern to give your asteroid some Halloween feels. (Find it in the Furniture tab) A friendly version which does not spook dupes is also available in the same menu. Adds the Pumpkin plant, the harvest is used to build the lantern and to bake delicious Pumpkin Pies, and a new ghostly friend! Also adds several new costumes, food items, and a new spice! [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h1]Ghastly Update released[/h1] [img]https://i.imgur.com/7IO8XPo.png[/img] [list][*] New Friendly Jack O' Lantern: same light and decor as the Spooky Jack O' lantern, but does not spook. [list][*]Comes with 8 visual variations [*]Recarveable with Resculpt[/list] [*] 3 new costumes at the Refashionator: dress your dupes as Skellington, a Scarecrow or a Vampire! [*] new Pumpkin Spice at the Spice Grinder: this spice takes effect only during night [list][*]+10% Work speed bonus [*]-5% Stress [/list] [*] Fixed: Jack O' Lantern is now quieter, and only plays the sound effect locally [*] Fixed: When eating a Pumpkin pie, the correct popup text shows up [*] Nerfed Pumpkin Pie care package from 12000KCal to 8000KCal [*] Spooks are a little less frequent, and the effect lasts longer instead.[/list] [url=https://www.youtube.com/watch?v=iJgq6idxoLY][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/luma_plays_showcase.png[/img][/url] [u]How to acquire seeds:[/u] [u]Spawn Suspicious Pip with a printing pod![/u] It seems he would love some sweets! His mood changes daily, so if you can't complete his order, try again next cycle. This little guy can be kept around as a no-maintanence pet, or shoo-d away to permanently disappear. Duplicants that pass by an active Jack O' Lantern may get spooked, this increases athletics and bladder fullness. Pumpkin Pies and Roasted Pumpkin Seed can be made at the Electric Grill. [img]https://i.imgur.com/21iX0tG.gif[/img] [h1]Bugs / Issues[/h1] [b]Please, please, please always send a log file with reports.[/b] [url=https://github.com/aki-art/ONI-Mods]Github [/url]| [url=https://github.com/aki-art/ONI-Mods/tree/master/SpookyPumpkinSO]Source code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v2.4.3.0-spookypumpkin]Direct Download[/url] [h1]Credits[/h1] Thanks to [url=https://steamcommunity.com/id/romenhurst/myworkshopfiles/?appid=457140]Romen[/url] for his Kanim Explorer Tool. Check out his mod for even more spooks, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2263530028]Festive Decor[/url]! Thanks to [url=https://steamcommunity.com/id/asquared31415/myworkshopfiles/?appid=457140]Asquared31415[/url] for his contribution to rotate thrown items.(very good feature, thanks! :3 ) Thanks to Elderwood Aatrix and CynicalBusiness for testing And the Oxygen Not Included Modding Discord, as always <3 [img]https://i.imgur.com/dWrxsYS.png[/img] [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url]], 0x22664081863b2685, 0x1775dbc162ba6718, 76561198144093217, 0x5F944E40, 0x65E0F2AD, 0, 0, [New Features,Base Game,Spaced Out!], 78, [mod_publish_data_file.zip], 10265008, 446724, [], 0 03:55:40: GetPublishedFileDetails(16) 03:55:40: Progress: Getting mod details... 03:55:40: OnPublishedFileDetailsResult 03:55:40: EResult 1, 2902115138 03:55:40: 0x0009B74E, 0x0006F9B4, [test], [ou can now build all tiles on the background layer. The tiles will [b]]not[/b] retain their original function if they had any. For example Bunker Tile walls won't do anything for you against meteors, (they will just provide a cool backdrop for your base getting blown up). Once built, you can choose how you want it to look like. The visuals have no effect on decor or other functions, so just choose what you like. Use "Copy building settings" to quickly apply settings to many tiles at once. [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h2]Variants[/h2] This mod adds 2 buildings, a Decorative and a Sealed Plaster: [table] [tr] [th][/th] [th]Decorative Backwall[/th] [th]Sealed Backwall[/th] [/tr] [tr] [td]Cost[/td] [td]10kg Raw Mineral[/td] [td]100kg Raw Mineral + 5kg Transparent[/td] [/tr] [tr] [td]Does it block air and liquid loss in space? (Space Exposure)[/td] [td]no[/td] [td]yes[/td] [/tr] [tr] [td]Research[/td] [td]-[/td] [td]Hazard Protection[/td] [/tr] [tr] [td]Decor[/td] [td]+10[/td] [td]+10[/td] [/tr] [/table] [h2]Bugs & Direct Download[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] or [url=https://discord.gg/csCxzHus]Discord Issues[/url] | [url=https://github.com/aki-art/ONI-Mods]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.1.0.0-backwalls]Direct Download[/url] [h2]Thank you for beta testing[/h2] MilesObrienWasAUnionMan [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] [h2]Discord[/h2] Join to see new betas and previews. I also take issue reports here. https://discord.gg/NtrdDrQqyX], 0x1c6e1f0d17c3662d, 0x1c0a1c3ff3840120, 76561198144093217, 0x639B4561, 0x63D0429C, 2, 0, [], 80, [mod_publish_data_file.zip], 24252, 23868, [], 0 03:55:40: GetPublishedFileDetails(17) 03:55:40: Progress: Getting mod details... 03:55:41: OnPublishedFileDetailsResult 03:55:41: EResult 1, 2787598894 03:55:41: 0x0009B74E, 0x0006F9B4, [The Golden Throne (Buffed gold lavatories)], [Lavatories built out of Gold Amalgam or Gold* now get a sparkly new coat of paint, and apply a bonus to duplicants who use it! (They get +2 morale and +5 decor for half a cycle!*). This does retroactively effect any existing lavatories. However, using this bathroom is so pleasant, duplicants will take an extra 20% time* finishing their business in there. *Configurable [url=https://aki-art.github.io/oni-ids/all_ids/Elements/]Elemend IDs[/url] [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [b]I don't like the mod taking away my hat choice, even temporarily! >:([/b] No worries, just turn "Custom Crown" off in the mod settings (in the Mods menu). [b]Can I safely remove this mod later?[/b] Yes. The gold lavatories will just turn back to their regular form. [b]This mod makes no sense!!![/b] Happy April 1st! :3 [h2]Github[/h2] [url=https://github.com/aki-art/ONI-Mods]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods/tree/master/GoldenThrone]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.2.0.0-goldenthrone]Direct Download[/url] [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url]], 0x196a0c04749139de, 0x190e06f56d92e510, 76561198144093217, 0x624679BB, 0x62974AE1, 0, 0, [tweaks,New Features,Base Game,Spaced Out!], 82, [mod_publish_data_file.zip], 1855033, 155787, [], 0 03:55:41: GetPublishedFileDetails(18) 03:55:41: Progress: Getting mod details... 03:55:41: OnPublishedFileDetailsResult 03:55:41: EResult 1, 2815406414 03:55:41: 0x0009B74E, 0x0006F9B4, [True Tiles (texture mod)], [Replaces tile artworks with material matching versions. This is only a cosmetic mod, gameplay is unaffected. Does not disable achievements (no mod does) [url=https://aki-art.github.io/mods-wiki/truetiles/default/]See all variations on my Mod Wiki[/url] [img]https://i.imgur.com/cnmXC1U.png[/img][img]https://i.imgur.com/9li0tsk.png[/img] [h2]Texture Packs[/h2] In the mod settings, you have the ability to choose between a few packs. By default the "Default" pack will be enabled. [h3]Packs shipped with this mod[/h3] - [b]Default:[/b] The default look. - [b]Cutesy Carpets:[/b] Cuter carpets. - [b]Alt. Airflow:[/b] A different airflow tile design which resembles vanilla airflow more. Custom packs are not supported yet. That is something I will work on in the future. [b]Special thanks to my testers[/b] - Sonia_k - Fradow - AndromedaFallen - Storm-Engineer (Linux testing) - Anon - Anon [h2]Mod Compatibility[/h2] ✔️ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1739635014]Material Color[/url] / [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2694008506]Material Colored Tiles & more[/url]: The tiles will be tinted on top of the graphics. ✔️ [url=https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/]Fast Track[/url] ✔️ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1937854017]Clean Floors[/url]: Works together, the new floor designs won't have the top bits either. [h2]Bugs & Direct Download[/h2] Log is at C:\Users\%username%\AppData\LocalLow\Klei\Oxygen Not Included\Player.log [url=https://github.com/aki-art/ONI-Mods/issues]Report Issues[/url] | [url=https://github.com/aki-art/ONI-Mods/tree/master/TrueTiles]Source Code[/url] | [url=https://github.com/aki-art/ONI-Mods/releases/tag/v1.2.0.0-true-tiles]Direct Download[/url] [b]Known Issues[/b] - Every now and then, replacing an airflow tile next to the same material will not connect up visually. For now you can deconstruct first, and then build, instead of replacing, if this really bothers any of you. (It is just a visual thing though, and it will be gone if the game is reloaded.) I will look into fixing this soon. [h2]Support[/h2] I have a ko-fi now. No rewards or anything special, i can't think of anything, but if you feel like supporting me it's very appreciated. [url=https://ko-fi.com/akisenkinn][img]https://raw.githubusercontent.com/aki-art/ONI-Mods/master/assets/pip-in-a-cup_b.png[/img][/url] [h2]Discord[/h2] Join to see new betas and previews. I also take issue reports here. https://discord.gg/NtrdDrQqyX], 0x199e16511e0c6c1c, 0x196a0c04747b054a, 76561198144093217, 0x6296D738, 0x633C8324, 0, 0, [tweaks,Base Game,Spaced Out!], 108, [mod_publish_data_file.zip], 62088724, 447411, [], 0 03:55:41: GetPublishedFileDetails(19) 03:55:41: Progress: Getting mod details... 03:55:41: OnPublishedFileDetailsResult 03:55:41: EResult 1, 2185192990 03:55:41: 0x0009B74E, 0x0006F9B4, [[DEPRECATED]], [[h1]Please use the DLC adapted version by Romen, a better, updated version: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2556517152]Plastic Door [DLC + Vanilla][/url][/h1] ], 0x1711de73bcc97aae, 0x1481d4d90e9897c4, 76561198144093217, 0x5F26914C, 0x5FBF37C5, 3, 0, [New Features], 116, [mod_publish_data_file.zip], 269336, 429994, [], 0 03:55:41: EndProgress ok: Mod listing complete. 03:55:41: MainFrame::OnRefreshComplete ok: Mod listing complete.