[00:00:00]: System Memory: Memory Load: 22% Available Physical Memory: 25215m/32679m Available Page File: 28382m/37543m Available Virtual Memory: 3902m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 38m Working Set Size: 38m Quota Peak Page Pool Usage: 285k Quota Page Pool Usage: 285k Quota Peak Non Paged Pool Usage:23k Quota Non Paged Pool Usage: 23k Page File Usage: 11m Peak Page File Usage: 11m [00:00:00]: Starting up [00:00:00]: Don't Starve: 578406 WIN32_STEAM Branch: release Build Date: 840 [00:00:00]: SteamID: 76561198030784380 [00:00:00]: THREAD - started 'GAClient' (5596) [00:00:00]: HttpClient::ClientThread::Main() [00:00:00]: SteamApps()->BIsSubscribedApp( 282470 ) -- Subscribed! [00:00:00]: SteamApps()->BIsDlcInstalled( 282470 ) -- Installed! [00:00:00]: SteamApps()->BIsSubscribedApp( 393010 ) -- Not Subscribed [00:00:00]: SteamApps()->BIsSubscribedApp( 712640 ) -- Not Subscribed [00:00:00]: Dynamic loading level: 0 [00:00:00]: Cloud enabled: true [00:00:00]: Enabled app: true Enabled account: true [00:00:00]: Num files: 8 [00:00:00]: Quota used: 0.325 Mbytes / 200.000 Mbytes [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.19045 architecture 64-bit platformSpecific SP 0.0 CPU numCores 6 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name AMD Ryzen 5 5600X 6-Core Processor manufacturer AuthenticAMD clockSpeed 3701 RAM megsOfRam 32768 GPU name NVIDIA GeForce GTX 980 Ti driverDate 20231109000000.000000-000 megsOfRam 4095 refreshRate 144 videoModeDescription 2560 x 1440 x 4294967296 colors driverVersion 31.0.15.4617 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 980 Ti) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: THREAD - started 'WindowsInputManager' (11476) [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: FMOD VERSION: 00044464 (00044464) [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:02]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: scripts/playerprofile.lua(702,1) loaded profile [00:00:02]: scripts/playerprofile.lua(398,1) FOUND THE NEW DATA true [00:00:02]: scripts/playerprofile.lua(398,1) FOUND THE NEW DATA true [00:00:02]: scripts/playerprofile.lua(398,1) FOUND THE NEW DATA true [00:00:02]: scripts/main.lua(241,1) running main.lua [00:00:02]: scripts/main.lua(248,1) Sim Seed = 1000 [00:00:02]: scripts/modindex.lua(336,1) loaded modindex [00:00:02]: scripts/modindex.lua(257,1) WARNING loading modinfo.lua: screecher does not specify if it is compatible with Hamlet. It may not work properly. [00:00:02]: scripts/modindex.lua(257,1) WARNING loading modinfo.lua: screecher does not specify if it is compatible with Hamlet. It may not work properly. [00:00:02]: ...m/steamapps/common/dont_starve/data/scripts/util.lua:388: Could not find an asset matching anim/scroll_arrow.zip in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert' G:/Steam/steamapps/common/dont_starve/data/scripts/util.lua(388,1) in function 'resolvefilepath' G:/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(61,1) in function 'RegisterPrefabs' G:/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(89,1) in function 'LoadPrefabFile' scripts/main.lua(317,1) in function 'ModSafeStartup' scripts/main.lua(357,1) in function 'callback' G:/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(65,1) =[C] in function 'GetPersistentString' G:/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(55,1) in function 'BeginStartupSequence' scripts/main.lua(356,1) in function 'callback' G:/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(350,1) =[C] in function 'GetPersistentString' G:/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(325,1) in function 'Load' scripts/main.lua(355,1) in main chunk [00:00:02]: Last called Lua: luacb(4) [00:00:02]: scripts/mainfunctions.lua(950,1) Error error! We tried displaying an error but TheFrontEnd isn't ready yet... [00:00:02]: LOADING LUA SUCCESS