Mono path[0] = '/home/cronq/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = '/home/cronq/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/MonoBleedingEdge/etc' Preloaded 'cimgui.so' Preloaded 'libSimDLL.so' Preloaded 'libfmodstudio.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsdkencryptedappticket.so' Preloaded 'libsteam_api.so' Display 0 'D24-20 24"': 1920x1080 (primary device). Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2020.3.30f1 (1fb1bf06830e) [Subsystems] Discovering subsystems at path /home/cronq/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: llvmpipe (LLVM 16.0.6, 256 bits) Vendor: Mesa Version: 4.5 (Core Profile) Mesa 23.3.3-arch1.1 GLES: 0 GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_A RB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL _ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_A RB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ATI_blend _equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_image_load_formatted GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_textu re_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_shader_atomic_float_minmax GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_float GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 61379728 Begin MonoManager ReloadAssembly - Completed reload, in 0.033 seconds Default vsync count 1 requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 0.249428 ms [22:18:00.173] [1] [INFO] KProfiler: Start [22:18:00.230] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [22:18:00.230] [1] [INFO] Low Res Textures? No [22:18:00.268] [1] [INFO] Current date: 01/29/2024 23:18:00 [22:18:00.268] [1] [INFO] release Build: ??-587362-? [22:18:00.269] [1] [INFO] Creating SteamManager. [S_API] SteamAPI_Init(): Loaded '/home/cronq/.local/share/Steam/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 457140 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198073120485 [API loaded no] [22:18:00.283] [1] [INFO] DistributionPlatform initialized. [22:18:00.284] [1] [INFO] release Build: U50-587362-V [22:18:00.284] [1] [INFO] EXPANSION1 installed: False active: False [22:18:01.144] [1] [INFO] Expansion1: False SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 6.7 Arch Linux 64bit OSversion=6.7.0.3 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=24 CPUtype=AMD Ryzen 9 7900 12-Core Processor SystemMemoryMegs=63442 GPUgraphicsDeviceID=0 GPUname=llvmpipe (LLVM 16.0.6, 256 bits) GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=Mesa GPUgraphicsDeviceVendorID=0 GPUgraphicsDeviceVersion=OpenGL 4.5 (Core Profile) Mesa 23.3.3-arch1.1 GPUmemoryMegs=512 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False GPUcopyTextureSupport=Basic, Copy3D, DifferentTypes, TextureToRT, RTToTexture System Language=English [22:18:01.247] [1] [INFO] Initializing at 2024-01-29 22:18:01.247 [22:18:01.247] [1] [INFO] Save path: /home/cronq/.config/unity3d/Klei/Oxygen Not Included [22:18:01.655] [1] [INFO] Using builtin mod system. [22:18:01.673] [1] [INFO] Localization.Initialize! [22:18:01.673] [1] [INFO] Localization Initialize... Preinstalled localization [22:18:01.673] [1] [INFO] -> ru_klei [22:18:01.699] [1] [INFO] -> Locale is now ru:Russian:LeftToRight:RobotoCondensed-Regular [22:18:02.090] [1] [INFO] TRANSLATION ERROR! The following have missing or mismatched parameters: STRINGS.UI.OVERLAYS.DISEASE.DISEASE_NAME_FORMAT STRINGS.UI.OVERLAYS.DISEASE.DISEASE_FORMAT STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.TOOLTIP STRINGS.ELEMENTS.BREATHABLEDESC STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.MESSAGEBODY STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.TOOLTIP STRINGS.WORLDS.SURVIVAL_CHANCE.TITLE [22:18:02.091] [1] [INFO] TRANSLATION ERROR! The following do not have the same amount of tags as the english string which can cause nested link errors: STRINGS.UI.BUILDCATEGORIES.PLUMBING.NAME [22:18:02.137] [1] [INFO] Data collection disabled, account will not be used. [22:18:03.036] [1] [WARNING] No lookup frames for [0xEEAC6C95] build: [painting_art_o] idx: [5] id: [texture] [22:18:03.534] [5] [INFO] World settings reload complete! [22:18:06.507] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: DebugPlacer [22:18:06.507] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: DebugPlacer [22:18:06.507] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: WaterExplode Unloading 5 Unused Serialized files (Serialized files now loaded: 0) requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 60 Hz Desktop is 1920 x 1080 @ 60 Hz Unloading 4368 unused Assets to reduce memory usage. Loaded Objects now: 56790. Total: 115.568826 ms (FindLiveObjects: 2.089428 ms CreateObjectMapping: 0.909095 ms MarkObjects: 108.022805 ms DeleteObjects: 4.547017 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.018997 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 60482. Total: 118.747356 ms (FindLiveObjects: 2.005421 ms CreateObjectMapping: 0.565891 ms MarkObjects: 116.111995 ms DeleteObjects: 0.063198 ms) [22:18:08.461] [1] [INFO] -- MAIN MENU -- [22:18:08.516] [1] [INFO] Checking which steam branch we're on. Got: [] [22:18:08.546] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True [22:18:09.019] [1] [WARNING] MOTD Error: couldn't fetch all web motd images [22:18:09.020] [1] [WARNING] MOTD Error: failed to get valid motd data, hiding ui. [22:18:09.031] [1] [WARNING] MOTD Error: couldn't fetch all web motd images [22:18:09.031] [1] [WARNING] MOTD Error: failed to get valid motd data, hiding ui. Setting up 6 worker threads for Enlighten. Thread -> id: 79ffcea006c0 -> priority: 1 Thread -> id: 79ffce0006c0 -> priority: 1 Thread -> id: 79ffcd6006c0 -> priority: 1 Thread -> id: 79ffccc006c0 -> priority: 1 Thread -> id: 79ffc7e006c0 -> priority: 1 Thread -> id: 79ffc74006c0 -> priority: 1