[00:00:00]: PersistRootStorage is now /home/senni/.klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 580433 [00:00:00]: Current time: Sun Dec 10 10:57:58 2023 [00:00:00]: System Name: Linux [00:00:00]: Host Name: santun-lappari [00:00:00]: Release(Kernel) Version: 6.5.6-76060506-generic [00:00:00]: Kernel Build Timestamp: #202310061235~1697396945~22.04~9283e32 SMP PREEMPT_DYNAMIC Sun O [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 580433 LINUX_STEAM [00:00:00]: Build Date: 2162 [00:00:00]: Mode: 64-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Steam AppBuildID: 12643860 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now /home/senni/.klei//DoNotStarveTogether/230142991/ [00:00:00]: THREAD - started 'GAClient' (140025452820032) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.47 [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: THREAD - started 'IC' (140025402496576) [00:00:01]: Texture Streaming: ENABLED [00:00:01]: Texture Streaming: DISABLED [00:00:01]: Threaded Renderer: DISABLED [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: Platform: 1 [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: THREAD - started 'StreamInput' (140025077429824) [00:00:01]: could not load ping_cache [00:00:01]: Offline user ID: OU_76561198190408719 [00:00:01]: Cached userid loaded: [00:00:01]: SteamID: 76561198190408719 [00:00:01]: THREAD - started 'AsynTextureLoadthread' (140025400395328) [00:00:01]: THREAD - started 'AsynTextureLoadthread' (140024859326016) [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: Creating window with size 1920x1080 at 320x217 [00:00:01]: THREAD - started 'SDLInputManager' (140025069037120) [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Intel [00:00:01]: GL_RENDERER: Mesa Intel(R) HD Graphics 520 (SKL GT2) [00:00:01]: GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.2.1-1pop0~1699535617~22.04~6cd9a72 [00:00:01]: GL_SHADING_LANGUAGE_VERSION: 4.60 [00:00:01]: OpenGL 3.0 present, detecting extensions the new way [00:00:01]: OpenGL extensions (308, 308): [00:00:01]: GL_3DFX_texture_compression_FXT1 [00:00:01]: GL_AMD_conservative_depth [00:00:01]: GL_AMD_depth_clamp_separate [00:00:01]: GL_AMD_draw_buffers_blend [00:00:01]: GL_AMD_multi_draw_indirect [00:00:01]: GL_AMD_performance_monitor [00:00:01]: GL_AMD_pinned_memory [00:00:01]: GL_AMD_query_buffer_object [00:00:01]: GL_AMD_seamless_cubemap_per_texture [00:00:01]: GL_AMD_shader_stencil_export [00:00:01]: GL_AMD_shader_trinary_minmax [00:00:01]: GL_AMD_texture_texture4 [00:00:01]: GL_AMD_vertex_shader_layer [00:00:01]: GL_AMD_vertex_shader_viewport_index [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_APPLE_packed_pixels [00:00:01]: GL_ARB_ES2_compatibility [00:00:01]: GL_ARB_ES3_1_compatibility [00:00:01]: GL_ARB_ES3_2_compatibility [00:00:01]: GL_ARB_ES3_compatibility [00:00:01]: GL_ARB_arrays_of_arrays [00:00:01]: GL_ARB_base_instance [00:00:01]: GL_ARB_blend_func_extended [00:00:01]: GL_ARB_buffer_storage [00:00:01]: GL_ARB_clear_buffer_object [00:00:01]: GL_ARB_clear_texture [00:00:01]: GL_ARB_clip_control [00:00:01]: GL_ARB_color_buffer_float [00:00:01]: GL_ARB_compatibility [00:00:01]: GL_ARB_compressed_texture_pixel_storage [00:00:01]: GL_ARB_compute_shader [00:00:01]: GL_ARB_compute_variable_group_size [00:00:01]: GL_ARB_conditional_render_inverted [00:00:01]: GL_ARB_conservative_depth [00:00:01]: GL_ARB_copy_buffer [00:00:01]: GL_ARB_copy_image [00:00:01]: GL_ARB_cull_distance [00:00:01]: GL_ARB_debug_output [00:00:01]: GL_ARB_depth_buffer_float [00:00:01]: GL_ARB_depth_clamp [00:00:01]: GL_ARB_depth_texture [00:00:01]: GL_ARB_derivative_control [00:00:01]: GL_ARB_direct_state_access [00:00:01]: GL_ARB_draw_buffers [00:00:01]: GL_ARB_draw_buffers_blend [00:00:01]: GL_ARB_draw_elements_base_vertex [00:00:01]: GL_ARB_draw_indirect [00:00:01]: GL_ARB_draw_instanced [00:00:01]: GL_ARB_enhanced_layouts [00:00:01]: GL_ARB_explicit_attrib_location [00:00:01]: GL_ARB_explicit_uniform_location [00:00:01]: GL_ARB_fragment_coord_conventions [00:00:01]: GL_ARB_fragment_layer_viewport [00:00:01]: GL_ARB_fragment_program [00:00:01]: GL_ARB_fragment_program_shadow [00:00:01]: GL_ARB_fragment_shader [00:00:01]: GL_ARB_fragment_shader_interlock [00:00:01]: GL_ARB_framebuffer_no_attachments [00:00:01]: GL_ARB_framebuffer_object [00:00:01]: GL_ARB_framebuffer_sRGB [00:00:01]: GL_ARB_get_program_binary [00:00:01]: GL_ARB_get_texture_sub_image [00:00:01]: GL_ARB_gl_spirv [00:00:01]: GL_ARB_gpu_shader5 [00:00:01]: GL_ARB_gpu_shader_fp64 [00:00:01]: GL_ARB_gpu_shader_int64 [00:00:01]: GL_ARB_half_float_pixel [00:00:01]: GL_ARB_half_float_vertex [00:00:01]: GL_ARB_indirect_parameters [00:00:01]: GL_ARB_instanced_arrays [00:00:01]: GL_ARB_internalformat_query [00:00:01]: GL_ARB_internalformat_query2 [00:00:01]: GL_ARB_invalidate_subdata [00:00:01]: GL_ARB_map_buffer_alignment [00:00:01]: GL_ARB_map_buffer_range [00:00:01]: GL_ARB_multi_bind [00:00:01]: GL_ARB_multi_draw_indirect [00:00:01]: GL_ARB_multisample [00:00:01]: GL_ARB_multitexture [00:00:01]: GL_ARB_occlusion_query [00:00:01]: GL_ARB_occlusion_query2 [00:00:01]: GL_ARB_parallel_shader_compile [00:00:01]: GL_ARB_pipeline_statistics_query [00:00:01]: GL_ARB_pixel_buffer_object [00:00:01]: GL_ARB_point_parameters [00:00:01]: GL_ARB_point_sprite [00:00:01]: GL_ARB_polygon_offset_clamp [00:00:01]: GL_ARB_post_depth_coverage [00:00:01]: GL_ARB_program_interface_query [00:00:01]: GL_ARB_provoking_vertex [00:00:01]: GL_ARB_query_buffer_object [00:00:01]: GL_ARB_robust_buffer_access_behavior [00:00:01]: GL_ARB_robustness [00:00:01]: GL_ARB_sample_shading [00:00:01]: GL_ARB_sampler_objects [00:00:01]: GL_ARB_seamless_cube_map [00:00:01]: GL_ARB_seamless_cubemap_per_texture [00:00:01]: GL_ARB_separate_shader_objects [00:00:01]: GL_ARB_shader_atomic_counter_ops [00:00:01]: GL_ARB_shader_atomic_counters [00:00:01]: GL_ARB_shader_ballot [00:00:01]: GL_ARB_shader_bit_encoding [00:00:01]: GL_ARB_shader_clock [00:00:01]: GL_ARB_shader_draw_parameters [00:00:01]: GL_ARB_shader_group_vote [00:00:01]: GL_ARB_shader_image_load_store [00:00:01]: GL_ARB_shader_image_size [00:00:01]: GL_ARB_shader_objects [00:00:01]: GL_ARB_shader_precision [00:00:01]: GL_ARB_shader_stencil_export [00:00:01]: GL_ARB_shader_storage_buffer_object [00:00:01]: GL_ARB_shader_subroutine [00:00:01]: GL_ARB_shader_texture_image_samples [00:00:01]: GL_ARB_shader_texture_lod [00:00:01]: GL_ARB_shader_viewport_layer_array [00:00:01]: GL_ARB_shading_language_100 [00:00:01]: GL_ARB_shading_language_420pack [00:00:01]: GL_ARB_shading_language_include [00:00:01]: GL_ARB_shading_language_packing [00:00:01]: GL_ARB_shadow [00:00:01]: GL_ARB_spirv_extensions [00:00:01]: GL_ARB_stencil_texturing [00:00:01]: GL_ARB_sync [00:00:01]: GL_ARB_tessellation_shader [00:00:01]: GL_ARB_texture_barrier [00:00:01]: GL_ARB_texture_border_clamp [00:00:01]: GL_ARB_texture_buffer_object [00:00:01]: GL_ARB_texture_buffer_object_rgb32 [00:00:01]: GL_ARB_texture_buffer_range [00:00:01]: GL_ARB_texture_compression [00:00:01]: GL_ARB_texture_compression_bptc [00:00:01]: GL_ARB_texture_compression_rgtc [00:00:01]: GL_ARB_texture_cube_map [00:00:01]: GL_ARB_texture_cube_map_array [00:00:01]: GL_ARB_texture_env_add [00:00:01]: GL_ARB_texture_env_combine [00:00:01]: GL_ARB_texture_env_crossbar [00:00:01]: GL_ARB_texture_env_dot3 [00:00:01]: GL_ARB_texture_filter_anisotropic [00:00:01]: GL_ARB_texture_float [00:00:01]: GL_ARB_texture_gather [00:00:01]: GL_ARB_texture_mirror_clamp_to_edge [00:00:01]: GL_ARB_texture_mirrored_repeat [00:00:01]: GL_ARB_texture_multisample [00:00:01]: GL_ARB_texture_non_power_of_two [00:00:01]: GL_ARB_texture_query_levels [00:00:01]: GL_ARB_texture_query_lod [00:00:01]: GL_ARB_texture_rectangle [00:00:01]: GL_ARB_texture_rg [00:00:01]: GL_ARB_texture_rgb10_a2ui [00:00:01]: GL_ARB_texture_stencil8 [00:00:01]: GL_ARB_texture_storage [00:00:01]: GL_ARB_texture_storage_multisample [00:00:01]: GL_ARB_texture_swizzle [00:00:01]: GL_ARB_texture_view [00:00:01]: GL_ARB_timer_query [00:00:01]: GL_ARB_transform_feedback2 [00:00:01]: GL_ARB_transform_feedback3 [00:00:01]: GL_ARB_transform_feedback_instanced [00:00:01]: GL_ARB_transform_feedback_overflow_query [00:00:01]: GL_ARB_transpose_matrix [00:00:01]: GL_ARB_uniform_buffer_object [00:00:01]: GL_ARB_vertex_array_bgra [00:00:01]: GL_ARB_vertex_array_object [00:00:01]: GL_ARB_vertex_attrib_64bit [00:00:01]: GL_ARB_vertex_attrib_binding [00:00:01]: GL_ARB_vertex_buffer_object [00:00:01]: GL_ARB_vertex_program [00:00:01]: GL_ARB_vertex_shader [00:00:01]: GL_ARB_vertex_type_10f_11f_11f_rev [00:00:01]: GL_ARB_vertex_type_2_10_10_10_rev [00:00:01]: GL_ARB_viewport_array [00:00:01]: GL_ARB_window_pos [00:00:01]: GL_ATI_blend_equation_separate [00:00:01]: GL_ATI_draw_buffers [00:00:01]: GL_ATI_fragment_shader [00:00:01]: GL_ATI_separate_stencil [00:00:01]: GL_ATI_texture_compression_3dc [00:00:01]: GL_ATI_texture_env_combine3 [00:00:01]: GL_ATI_texture_float [00:00:01]: GL_EXT_EGL_image_storage [00:00:01]: GL_EXT_EGL_sync [00:00:01]: GL_EXT_abgr [00:00:01]: GL_EXT_bgra [00:00:01]: GL_EXT_blend_color [00:00:01]: GL_EXT_blend_equation_separate [00:00:01]: GL_EXT_blend_func_separate [00:00:01]: GL_EXT_blend_minmax [00:00:01]: GL_EXT_blend_subtract [00:00:01]: GL_EXT_compiled_vertex_array [00:00:01]: GL_EXT_copy_texture [00:00:01]: GL_EXT_debug_label [00:00:01]: GL_EXT_demote_to_helper_invocation [00:00:01]: GL_EXT_direct_state_access [00:00:01]: GL_EXT_draw_buffers2 [00:00:01]: GL_EXT_draw_instanced [00:00:01]: GL_EXT_draw_range_elements [00:00:01]: GL_EXT_fog_coord [00:00:01]: GL_EXT_framebuffer_blit [00:00:01]: GL_EXT_framebuffer_multisample [00:00:01]: GL_EXT_framebuffer_multisample_blit_scaled [00:00:01]: GL_EXT_framebuffer_object [00:00:01]: GL_EXT_framebuffer_sRGB [00:00:01]: GL_EXT_gpu_program_parameters [00:00:01]: GL_EXT_gpu_shader4 [00:00:01]: GL_EXT_memory_object [00:00:01]: GL_EXT_memory_object_fd [00:00:01]: GL_EXT_multi_draw_arrays [00:00:01]: GL_EXT_packed_depth_stencil [00:00:01]: GL_EXT_packed_float [00:00:01]: GL_EXT_packed_pixels [00:00:01]: GL_EXT_pixel_buffer_object [00:00:01]: GL_EXT_point_parameters [00:00:01]: GL_EXT_polygon_offset_clamp [00:00:01]: GL_EXT_provoking_vertex [00:00:01]: GL_EXT_rescale_normal [00:00:01]: GL_EXT_secondary_color [00:00:01]: GL_EXT_semaphore [00:00:01]: GL_EXT_semaphore_fd [00:00:01]: GL_EXT_separate_specular_color [00:00:01]: GL_EXT_shader_framebuffer_fetch [00:00:01]: GL_EXT_shader_framebuffer_fetch_non_coherent [00:00:01]: GL_EXT_shader_integer_mix [00:00:01]: GL_EXT_shader_samples_identical [00:00:01]: GL_EXT_shadow_funcs [00:00:01]: GL_EXT_stencil_two_side [00:00:01]: GL_EXT_stencil_wrap [00:00:01]: GL_EXT_subtexture [00:00:01]: GL_EXT_texture [00:00:01]: GL_EXT_texture3D [00:00:01]: GL_EXT_texture_array [00:00:01]: GL_EXT_texture_buffer_object [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_compression_latc [00:00:01]: GL_EXT_texture_compression_rgtc [00:00:01]: GL_EXT_texture_compression_s3tc [00:00:01]: GL_EXT_texture_cube_map [00:00:01]: GL_EXT_texture_edge_clamp [00:00:01]: GL_EXT_texture_env_add [00:00:01]: GL_EXT_texture_env_combine [00:00:01]: GL_EXT_texture_env_dot3 [00:00:01]: GL_EXT_texture_filter_anisotropic [00:00:01]: GL_EXT_texture_integer [00:00:01]: GL_EXT_texture_lod_bias [00:00:01]: GL_EXT_texture_object [00:00:01]: GL_EXT_texture_rectangle [00:00:01]: GL_EXT_texture_sRGB [00:00:01]: GL_EXT_texture_sRGB_R8 [00:00:01]: GL_EXT_texture_sRGB_decode [00:00:01]: GL_EXT_texture_shadow_lod [00:00:01]: GL_EXT_texture_shared_exponent [00:00:01]: GL_EXT_texture_snorm [00:00:01]: GL_EXT_texture_swizzle [00:00:01]: GL_EXT_timer_query [00:00:01]: GL_EXT_transform_feedback [00:00:01]: GL_EXT_vertex_array [00:00:01]: GL_EXT_vertex_array_bgra [00:00:01]: GL_EXT_vertex_attrib_64bit [00:00:01]: GL_IBM_multimode_draw_arrays [00:00:01]: GL_IBM_rasterpos_clip [00:00:01]: GL_IBM_texture_mirrored_repeat [00:00:01]: GL_INGR_blend_func_separate [00:00:01]: GL_INTEL_blackhole_render [00:00:01]: GL_INTEL_performance_query [00:00:01]: GL_INTEL_shader_atomic_float_minmax [00:00:01]: GL_INTEL_shader_integer_functions2 [00:00:01]: GL_KHR_blend_equation_advanced [00:00:01]: GL_KHR_blend_equation_advanced_coherent [00:00:01]: GL_KHR_context_flush_control [00:00:01]: GL_KHR_debug [00:00:01]: GL_KHR_no_error [00:00:01]: GL_KHR_parallel_shader_compile [00:00:01]: GL_KHR_robust_buffer_access_behavior [00:00:01]: GL_KHR_robustness [00:00:01]: GL_KHR_texture_compression_astc_ldr [00:00:01]: GL_KHR_texture_compression_astc_sliced_3d [00:00:01]: GL_MESA_framebuffer_flip_y [00:00:01]: GL_MESA_pack_invert [00:00:01]: GL_MESA_shader_integer_functions [00:00:01]: GL_MESA_texture_signed_rgba [00:00:01]: GL_MESA_window_pos [00:00:01]: GL_NV_ES1_1_compatibility [00:00:01]: GL_NV_alpha_to_coverage_dither_control [00:00:01]: GL_NV_blend_square [00:00:01]: GL_NV_compute_shader_derivatives [00:00:01]: GL_NV_conditional_render [00:00:01]: GL_NV_copy_depth_to_color [00:00:01]: GL_NV_copy_image [00:00:01]: GL_NV_depth_clamp [00:00:01]: GL_NV_fog_distance [00:00:01]: GL_NV_fragment_shader_interlock [00:00:01]: GL_NV_half_float [00:00:01]: GL_NV_light_max_exponent [00:00:01]: GL_NV_packed_depth_stencil [00:00:01]: GL_NV_primitive_restart [00:00:01]: GL_NV_texgen_reflection [00:00:01]: GL_NV_texture_barrier [00:00:01]: GL_NV_texture_env_combine4 [00:00:01]: GL_NV_texture_rectangle [00:00:01]: GL_OES_EGL_image [00:00:01]: GL_OES_read_format [00:00:01]: GL_S3_s3tc [00:00:01]: GL_SGIS_generate_mipmap [00:00:01]: GL_SGIS_texture_border_clamp [00:00:01]: GL_SGIS_texture_edge_clamp [00:00:01]: GL_SGIS_texture_lod [00:00:01]: GL_SUN_multi_draw_arrays [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 32 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 32 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 4096 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 4096 [00:00:01]: 12 compressed texture formats [00:00:01]: texture format 0x86b0 [00:00:01]: texture format 0x86b1 [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: texture format 0x9274 [00:00:01]: texture format 0x9278 [00:00:01]: texture format 0x9270 [00:00:01]: texture format 0x9272 [00:00:01]: texture format 0x9271 [00:00:01]: texture format 0x9273 [00:00:01]: texture format 0x9276 [00:00:01]: Num Joysticks detected: 0 [00:00:02]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:02]: GameSpecific initialize: Okay [00:00:02]: cGame::StartPlaying [00:00:02]: AppVersion::GetArchitecture() x64 [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: taskgrouplist: default Together [00:00:03]: taskgrouplist: classic Classic [00:00:03]: taskgrouplist: cave_default Underground [00:00:03]: taskgrouplist: lavaarena_taskset The Forge [00:00:03]: taskgrouplist: quagmire_taskset The Gorge [00:00:03]: Running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence. [00:00:03]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:12]: LOADING LUA SUCCESS [00:00:13]: PlayerDeaths could not load morgue [00:00:13]: PlayerHistory could not load player_history [00:00:13]: ServerPreferences could not load server_preferences [00:00:13]: ConsoleScreenSettings could not load consolescreen [00:00:13]: bloom_enabled true [00:00:13]: EnableShadeRenderer: true [00:00:13]: loaded shardsaveindex [00:00:13]: OnFilesLoaded() [00:00:13]: OnUpdatePurchaseStateComplete [00:00:13]: Klump load on boot started. [00:00:13]: Klump files loaded: 0 [00:00:16]: Load FE [00:00:18]: Load FE: done [00:00:18]: OnLoadPermissionList: /home/senni/.klei//DoNotStarveTogether/230142991/client_save/blocklist.txt (Failure) [00:00:18]: OnLoadPermissionList: /home/senni/.klei//DoNotStarveTogether/230142991/client_save/adminlist.txt (Failure) [00:00:18]: OnLoadUserIdList: /home/senni/.klei//DoNotStarveTogether/230142991/client_save/whitelist.txt (Failure) [00:00:18]: THREAD - started 'FilesExistAsyncThread' (140023784064576) [00:00:18]: FilesExistAsyncThread started (23573 files)... [00:00:18]: [MOTD] Downloading info from https://motd.klei.com/motd.json/?game=dst&platform=STEAM&locale=FI&lang=english&version=580433 [00:00:18]: Check for write access: TRUE [00:00:18]: Check for read access: TRUE [00:00:18]: Available disk space for save files: 160931 MB [00:00:18]: ModIndex: Load sequence finished successfully. [00:00:18]: Reset() returning [00:00:18]: Do AutoLogin [00:00:18]: [Steam] Auth Session Ticket requested... [00:00:19]: [Steam] Got Auth Session Ticket [00:00:19]: [MOTD] Done Loading. [00:00:20]: [200] Account Communication Success (3) [00:00:20]: Logging in as KU_84Tfu5ol [00:00:21]: There is no active event to get the status of. [00:00:22]: could not load pending_keyvalues_prod [00:00:22]: focus gained [00:00:22]: loaded inventory_cache_prod [00:00:22]: using inventory state token from cached file [00:00:22]: saved /home/senni/.klei//DoNotStarveTogether/230142991/client_save/inventory_cache_prod [00:00:22]: saved /home/senni/.klei//DoNotStarveTogether/230142991/client_save/inventory_cache_prod_sig [00:00:23]: ... FilesExistAsyncThread complete [00:00:23]: Could not find anim build FROMNUM [00:00:23]: Could not find anim bank [FROMNUM] [00:00:23]: [Workshop] ItemQuery got this many results: 2, matching: 2 [00:00:23]: [Workshop] ModQuery got 2 results [00:00:23]: [Workshop] ModQuery queued to download IDs: 351325790 345692228 [00:00:23]: [Workshop] ItemQuery finished all queries, moving to download phase [00:00:23]: [Workshop] ItemQuery finished downloading everything [00:00:29]: [Workshop] ItemQuery got this many results: 2, matching: 2 [00:00:29]: [Workshop] ModQuery got 2 results [00:00:29]: [Workshop] ModQuery queued to download IDs: 351325790 345692228 [00:00:29]: [Workshop] ItemQuery finished all queries, moving to download phase [00:00:29]: [Workshop] ItemQuery finished downloading everything [00:05:32]: [Connect] OnDirectJoinRequested( '', '-', '90178584855839772' ) [00:05:32]: [Connect] PendingConnection::Reset(true) [00:05:32]: [Connect] PendingConnection::Reset(true) [00:05:32]: [Workshop] CancelDownloads for all pending downloads [00:05:32]: [Connect] InternalInitClient <7627932583184879956> [00:05:32]: [Shard] Starting shard mode as player [00:05:32]: [Connect] No server listing found for [00:05:32]: [Connect] Sending ping(s)... [00:05:32]: [P2P] Create session: 23.96.28.49|1 '90178584855839772' [00:05:32]: [Connect] Punchthrough address is 23.96.28.49|1. [00:05:32]: [Connect] Punchthrough Ping 23.96.28.49|1 [00:05:32]: [P2P] Sent to 23.96.28.49|1 '90178584855839772' [00:05:33]: [Connect] Punchthrough Ping 23.96.28.49|1 [00:05:33]: [Connect] Punchthrough Ping 23.96.28.49|1 [00:05:33]: [Connect] Punchthrough Ping 23.96.28.49|1 [00:05:33]: [Connect] Punchthrough Ping 23.96.28.49|1 [00:05:33]: [Connect] Punchthrough Ping 23.96.28.49|1 [00:05:33]: [Connect] Punchthrough Ping 23.96.28.49|1 [00:05:34]: [Connect] Punchthrough Ping 23.96.28.49|1 [00:05:34]: [Connect] Punchthrough Ping 23.96.28.49|1 [00:05:47]: [P2P] Connection failed for '90178584855839772' [00:05:52]: [Connect] PendingConnection::Reset(true) [00:05:52]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_ATTEMPT_FAILED", reset: true [00:05:52]: Details: Direct connection timed out [00:05:52]: [Shard] Stopping shard mode [00:05:52]: [Workshop] CancelDownloads for all pending downloads [00:06:27]: [Workshop] CancelDownloads for all pending downloads [00:06:27]: [Workshop] ItemQuery got this many results: 2, matching: 2 [00:06:27]: [Workshop] ModQuery got 2 results [00:06:27]: [Workshop] ModQuery queued to download IDs: 351325790 345692228 [00:06:27]: [Workshop] ItemQuery finished all queries, moving to download phase [00:06:27]: [Workshop] ItemQuery finished downloading everything [00:06:54]: focus lost [00:08:43]: focus gained [00:08:51]: [Workshop] ItemQuery got this many results: 2, matching: 2 [00:08:51]: [Workshop] ModQuery got 2 results [00:08:51]: [Workshop] ModQuery queued to download IDs: 351325790 345692228 [00:08:51]: [Workshop] ItemQuery finished all queries, moving to download phase [00:08:51]: [Workshop] ItemQuery finished downloading everything [00:08:51]: [Workshop] CancelDownloads for all pending downloads [00:08:52]: Friends are currently playing in 0 games(s)! [00:08:52]: You belong to 0 clan(s)! [00:08:52]: Downloaded server listings - chunk 4 (us-east-1): 898 filtered completed: 618 [00:08:53]: Downloaded server listings - chunk 3 (ap-east-1): 5543 filtered completed: 3885 [00:08:54]: Downloaded server listings - chunk 2 (eu-central-1): 10035 filtered completed: 11697 [00:08:54]: Downloaded server listings - chunk 1 (ap-southeast-1): 5611 filtered completed: 15832 [00:09:12]: Friends are currently playing in 0 games(s)! [00:09:12]: You belong to 0 clan(s)! [00:09:12]: Downloaded server listings - chunk 4 (us-east-1): 896 filtered completed: 618 [00:09:13]: Downloaded server listings - chunk 3 (ap-east-1): 5536 filtered completed: 3882 [00:09:14]: Downloaded server listings - chunk 2 (eu-central-1): 10051 filtered completed: 11704 [00:09:14]: Downloaded server listings - chunk 1 (ap-southeast-1): 5600 filtered completed: 15829 [00:10:16]: Friends are currently playing in 2 games(s)! [00:10:16]: You belong to 0 clan(s)! [00:10:16]: Downloaded server listings - chunk 4 (us-east-1): 897 filtered completed: 618 [00:10:16]: Downloaded server listings - chunk 3 (ap-southeast-1): 5588 filtered completed: 4736 [00:10:17]: Downloaded server listings - chunk 2 (eu-central-1): 10043 filtered completed: 12554 [00:10:18]: Downloaded server listings - chunk 1 (ap-east-1): 5514 filtered completed: 15810 [00:10:43]: [Connect] Got new join server request from lua [00:10:43]: [Connect] Init client connection to (S) <4857457864649866613> [00:10:43]: [Connect] PendingConnection::Reset(true) [00:10:43]: [Workshop] CancelDownloads for all pending downloads [00:10:43]: [Connect] InternalInitClient <16712750276757149921> [00:10:43]: [Shard] Starting shard mode as player [00:10:43]: [Connect] Starting online connection to 91.155.242.107|10999 [00:10:43]: [Connect] Server name: Santun ja Sennin maailma [00:10:44]: [200] Account Communication Success (13) [00:10:44]: [Connect] Sending ping(s)... [00:10:44]: [Connect] DirectConnect Ping 91.155.242.107|10999 [00:10:45]: [P2P] Create session: 23.96.28.50|1 '90178584857824284' [00:10:45]: [Connect] Punchthrough address is 23.96.28.50|1. [00:10:45]: [Connect] DirectConnect Ping 91.155.242.107|10999 [00:10:45]: [Connect] Punchthrough Ping 23.96.28.50|1 [00:10:45]: [P2P] Sent to 23.96.28.50|1 '90178584857824284' [00:10:45]: [Connect] DirectConnect Ping 91.155.242.107|10999 [00:10:45]: [Connect] Punchthrough Ping 23.96.28.50|1 [00:10:45]: [Connect] DirectConnect Ping 91.155.242.107|10999 [00:10:45]: [Connect] Punchthrough Ping 23.96.28.50|1 [00:10:45]: [Connect] DirectConnect Ping 91.155.242.107|10999 [00:10:45]: [Connect] Punchthrough Ping 23.96.28.50|1 [00:10:45]: [Connect] DirectConnect Ping 91.155.242.107|10999 [00:10:45]: [Connect] Punchthrough Ping 23.96.28.50|1 [00:10:46]: [Connect] DirectConnect Ping 91.155.242.107|10999 [00:10:46]: [Connect] Punchthrough Ping 23.96.28.50|1 [00:10:46]: [Connect] DirectConnect Ping 91.155.242.107|10999 [00:10:46]: [Connect] Punchthrough Ping 23.96.28.50|1 [00:10:46]: [Connect] DirectConnect Ping 91.155.242.107|10999 [00:10:46]: [Connect] Punchthrough Ping 23.96.28.50|1 [00:10:46]: [Connect] DirectConnect Ping 91.155.242.107|10999 [00:10:46]: [Connect] Punchthrough Ping 23.96.28.50|1 [00:11:00]: [P2P] Connection failed for '90178584857824284' [00:11:04]: [Connect] PendingConnection::Reset(true) [00:11:04]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_ATTEMPT_FAILED", reset: true [00:11:04]: Details: Direct connection timed out [00:11:04]: [Shard] Stopping shard mode [00:11:04]: [Workshop] CancelDownloads for all pending downloads [00:11:09]: [Workshop] CancelDownloads for all pending downloads [00:11:14]: [Workshop] CancelDownloads for all pending downloads [00:11:15]: Friends are currently playing in 0 games(s)! [00:11:15]: You belong to 0 clan(s)! [00:11:15]: Downloaded server listings - chunk 4 (ap-southeast-1): 5581 filtered completed: 4115 [00:11:15]: Downloaded server listings - chunk 3 (us-east-1): 895 filtered completed: 4733 [00:11:16]: Downloaded server listings - chunk 2 (eu-central-1): 10020 filtered completed: 12538 [00:11:17]: Downloaded server listings - chunk 1 (ap-east-1): 5517 filtered completed: 15786 [00:11:20]: [Workshop] ItemQuery got this many results: 2, matching: 2 [00:11:20]: [Workshop] ModQuery got 2 results [00:11:20]: [Workshop] ModQuery queued to download IDs: 351325790 345692228 [00:11:20]: [Workshop] ItemQuery finished all queries, moving to download phase [00:11:20]: [Workshop] ItemQuery finished downloading everything [00:11:26]: [Workshop] CancelDownloads for all pending downloads [00:11:26]: Collecting garbage... [00:11:26]: lua_gc took 0.11 seconds [00:11:26]: ~ShardLuaProxy() [00:11:26]: ~cEventLeaderboardProxy() [00:11:26]: ~ItemServerLuaProxy() [00:11:26]: ~InventoryLuaProxy() [00:11:26]: ~NetworkLuaProxy() [00:11:26]: ~SimLuaProxy() [00:11:26]: [Workshop] CancelDownloads for all pending downloads [00:11:26]: lua_close took 0.12 seconds [00:11:26]: [Workshop] CancelDownloads for all pending downloads [00:11:26]: saved ping_cache [00:11:26]: [Steam] Auth ticket cancelled [00:11:27]: CurlRequestManager::ClientThread::Main() complete [00:11:27]: HttpClient2 discarded 0 callbacks. [00:11:27]: Shutting down