Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' Initialize engine version: 2020.3.30f1 (1fb1bf06830e) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3090 (ID=0x2204) Vendor: VRAM: 24348 MB Driver: 30.0.14.9729 Begin MonoManager ReloadAssembly - Completed reload, in 0.064 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.413900 ms [01:47:00.484] [1] [INFO] KProfiler: Start [01:47:00.549] [1] [INFO] Applying resolution 2560x1440 @59hz (fullscreen: True) [01:47:00.549] [1] [INFO] Low Res Textures? No [01:47:00.559] [1] [INFO] Current date: 11/16/2023 20:47:00 [01:47:00.559] [1] [INFO] release Build: ??-581698-? [01:47:00.560] [1] [INFO] Creating SteamManager. [01:47:00.652] [1] [INFO] DistributionPlatform initialized. [01:47:00.653] [1] [INFO] release Build: U50-581698-S [01:47:00.653] [1] [INFO] EXPANSION1 installed: True active: True [01:47:02.216] [1] [INFO] Expansion1: True [01:47:02.216] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 11 (10.0.22621) 64bit OSversion=10.0.22621.0 CPUmodel=System Product Name (ASUS) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=24 CPUtype=12th Gen Intel(R) Core(TM) i9-12900K SystemMemoryMegs=32509 GPUgraphicsDeviceID=8708 GPUname=NVIDIA GeForce RTX 3090 GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=24348 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True GPUcopyTextureSupport=Basic, Copy3D, DifferentTypes, TextureToRT, RTToTexture System Language=English [01:47:05.169] [1] [INFO] Initializing at 2023-11-17 01:47:05.169 [01:47:05.169] [1] [INFO] Save path: C:\Users\Glyn\Documents\Klei\OxygenNotIncluded [01:47:05.462] [1] [INFO] Using builtin mod system. [01:47:05.481] [1] [INFO] Localization.Initialize! [01:47:05.484] [1] [INFO] Test Data Location / docs / C:\Users\Glyn\Documents\Klei\OxygenNotIncluded [01:47:05.484] [1] [INFO] Test Data Location / local / C:\Users\Glyn\AppData\Local\Klei\OxygenNotIncluded [01:47:05.485] [1] [INFO] Test Data Locations / C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\test / write True / read True / removed True [01:47:05.485] [1] [INFO] Test Data Locations / C:\Users\Glyn\AppData\Local\Klei\OxygenNotIncluded\test / write True / read True / removed True [01:47:05.487] [1] [INFO] Logged into Steam with ID:76561198164876793, NAME:Tigin [01:47:05.488] [1] [INFO] [Account] Requesting auth ticket from Steam [01:47:06.137] [4] [INFO] [Account] Got login for user KU_LbGXpoks [01:47:06.366] [1] [WARNING] No lookup frames for [0xEEAC6C95] build: [painting_art_o] idx: [5] id: [texture] [01:47:08.230] [6] [INFO] World settings reload complete! [01:47:08.248] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: DebugPlacer [01:47:08.248] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: DebugPlacer [01:47:08.248] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: WaterExplode Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Unloading 5043 unused Assets to reduce memory usage. Loaded Objects now: 66135. Total: 86.585700 ms (FindLiveObjects: 2.379600 ms CreateObjectMapping: 1.527900 ms MarkObjects: 81.032900 ms DeleteObjects: 1.644900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.883700 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 69749. Total: 94.957000 ms (FindLiveObjects: 1.958500 ms CreateObjectMapping: 0.921900 ms MarkObjects: 91.963500 ms DeleteObjects: 0.112700 ms) [01:47:10.897] [1] [WARNING] MOTD Error: couldn't fetch all web motd images [01:47:10.897] [1] [WARNING] MOTD Error: failed to get valid motd data, hiding ui. [01:47:10.907] [1] [WARNING] MOTD Error: couldn't fetch all web motd images [01:47:10.907] [1] [WARNING] MOTD Error: failed to get valid motd data, hiding ui. [01:47:11.428] [1] [INFO] -- MAIN MENU -- [01:47:11.515] [1] [INFO] Checking which steam branch we're on. Got: [] [01:47:11.558] [1] [INFO] Screen resolution updated, saving values to prefs: 2560x1440 @ 59, fullscreen: True Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved. Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved. [01:47:39.696] [1] [INFO] Cheat Detected - enabling Debug Mode [01:47:39.696] [1] [INFO] Checking which steam branch we're on. Got: [] Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 69828. Total: 98.582100 ms (FindLiveObjects: 2.645400 ms CreateObjectMapping: 0.996800 ms MarkObjects: 94.811400 ms DeleteObjects: 0.128100 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.490200 ms Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 89010. Total: 129.310400 ms (FindLiveObjects: 2.676800 ms CreateObjectMapping: 2.037100 ms MarkObjects: 124.455600 ms DeleteObjects: 0.140600 ms) [01:47:42.846] [1] [INFO] Loading save file: C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198164876793\Greenland\auto_save\U50-Monument2 Cycle 10831.sav headerVersion:1, buildVersion:581698, headerSize:353, IsCompressed:True [01:47:42.846] [1] [INFO] GameInfo loaded from save header: numberOfCycles:10830, numberOfDuplicants:16, baseName:Greenland, isAutoSave:True, originalSaveName:U50-Monument2.sav, clusterId:expansion1::clusters/VanillaSandstoneFrozenCluster, worldTraits:none, colonyGuid:0beec3f0-c7f7-4154-b616-20ef59e64be2, saveVersion:7.33 [01:47:44.984] [1] [INFO] Mod Footprint (0): [01:47:44.984] [1] [INFO] Active Mods (0: [01:47:45.041] [1] [INFO] 47.76774 Level Loaded.... backend Shader warmup: 72 shaders 323 combinations 0.027s [01:48:06.378] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:06.379] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:06.380] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:06.383] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:06.385] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:06.385] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:08.829] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.830] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.830] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.831] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.831] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.832] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.832] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.833] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.833] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.833] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.834] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.834] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.835] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.835] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.836] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.836] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.837] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.837] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.838] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.838] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.839] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.839] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.839] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.840] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.840] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.841] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.841] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.841] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.843] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.843] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.844] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.844] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.845] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.845] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.846] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.846] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.846] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.847] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.847] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.848] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.848] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.849] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.849] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.850] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.850] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.851] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.851] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.852] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.852] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.852] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.853] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.853] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.853] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.854] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.854] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.855] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.855] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.856] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.856] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.857] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.857] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.857] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.858] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.858] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.859] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.859] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.860] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.860] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:08.861] [1] [WARNING] SpiceVine Missing modifier: Illumination [01:48:09.057] [1] [WARNING] BasicSingleHarvestPlantSeed Missing modifier: Illumination [01:48:09.060] [1] [WARNING] BasicSingleHarvestPlantSeed Missing modifier: Illumination [01:48:09.181] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.182] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.183] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.183] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.183] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.184] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.184] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.185] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.185] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.186] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.186] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.186] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.187] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.187] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.188] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.188] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.188] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.189] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.189] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.190] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.190] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.191] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.191] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.191] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.191] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.193] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.193] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.194] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.194] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:09.194] [1] [WARNING] BasicFabricPlant Missing modifier: Illumination [01:48:12.105] [1] [WARNING] SpiceVineSeed Missing modifier: Illumination [01:48:12.106] [1] [WARNING] SpiceVineSeed Missing modifier: Illumination [01:48:12.108] [1] [WARNING] SpiceVineSeed Missing modifier: Illumination [01:48:12.109] [1] [WARNING] SpiceVineSeed Missing modifier: Illumination [01:48:12.111] [1] [WARNING] SpiceVineSeed Missing modifier: Illumination [01:48:12.530] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:16.753] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:16.754] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:16.757] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:16.758] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:16.758] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:16.809] [1] [WARNING] ColdWheatSeed Missing modifier: Illumination [01:48:19.874] [1] [WARNING] SeaLettuceSeed Missing modifier: Illumination [01:48:19.895] [1] [WARNING] SpiceVineSeed Missing modifier: Illumination [01:48:19.910] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:20.006] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:20.956] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:20.958] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:20.960] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:20.961] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:20.963] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:20.964] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:20.964] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:20.965] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:20.968] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:27.055] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.055] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.056] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.056] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.057] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.057] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.058] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.058] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.059] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.059] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.060] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.060] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.060] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.061] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.061] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.062] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.062] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.063] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.063] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.063] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.063] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.064] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.064] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.065] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.065] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.066] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.066] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.067] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.067] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.068] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.068] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.069] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.069] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.069] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.070] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.070] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.071] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.071] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.071] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.073] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.073] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.074] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.074] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.074] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.075] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.075] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.076] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.076] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.077] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.077] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.078] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.078] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.078] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.079] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.079] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.080] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.080] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.081] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.081] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.082] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.082] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.083] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.083] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.084] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.084] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.085] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.085] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.085] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.086] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.086] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.087] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.087] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.088] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.088] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.089] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.089] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.090] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.090] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.091] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.091] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.091] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.092] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.092] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.093] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.093] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.093] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.094] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.094] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.095] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.095] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.095] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.096] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.096] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.097] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.097] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.098] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.098] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.099] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.099] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.100] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.100] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.100] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.101] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.101] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.102] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.102] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.103] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.103] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.103] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.104] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.104] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.105] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.105] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.106] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.106] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.143] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.143] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.144] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.144] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.144] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.145] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.145] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.146] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.146] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.147] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.147] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.148] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.148] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.148] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.149] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.149] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.150] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.150] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.151] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.151] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.151] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.153] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.153] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.153] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.154] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.154] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.155] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.155] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.156] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.156] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.157] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.157] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.157] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.158] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.159] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.159] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.159] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.160] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.160] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.161] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.161] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.162] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.162] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.163] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.163] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.163] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.163] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.164] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.164] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.165] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.165] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.166] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.166] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.166] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.167] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.167] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.168] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.168] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.169] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.169] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.169] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.170] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.170] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.171] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.171] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.171] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.173] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.173] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.174] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.174] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.175] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.175] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.176] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.176] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.176] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.177] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.177] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.178] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.178] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.179] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.179] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.180] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.180] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.180] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.181] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.181] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.181] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.182] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.182] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.183] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.183] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.183] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.184] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.184] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.185] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.185] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.186] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.186] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.186] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.187] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.187] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.188] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.188] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.189] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.189] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.190] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.190] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.191] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.191] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.192] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.192] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.192] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.194] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.194] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.195] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.195] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.196] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.196] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.196] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.197] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.197] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.198] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.198] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.199] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.199] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.199] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.200] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.200] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.201] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.201] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.202] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.202] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.202] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.203] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.203] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.203] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.204] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.204] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.205] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.205] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.206] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.206] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.206] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.208] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.208] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.209] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.209] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.210] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.210] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.211] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.211] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.212] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.212] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.213] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.213] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.213] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.213] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.214] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.214] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.215] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.215] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.216] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.216] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.217] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.217] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.218] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.218] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.219] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.219] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.220] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.220] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.221] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.221] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.222] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.222] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.222] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.223] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.223] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.224] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.224] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.225] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.225] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.226] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.226] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.226] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.227] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.227] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.228] [1] [WARNING] ColdWheat Missing modifier: Illumination [01:48:27.242] [1] [WARNING] WormPlantSeed Missing modifier: Illumination [01:48:27.264] [1] [WARNING] ColdWheatSeed Missing modifier: Illumination [01:48:27.264] [1] [WARNING] ColdWheatSeed Missing modifier: Illumination [01:48:27.268] [1] [WARNING] ColdWheatSeed Missing modifier: Illumination [01:48:27.269] [1] [WARNING] ColdWheatSeed Missing modifier: Illumination [01:48:29.573] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:30.431] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.432] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.433] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.434] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.434] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.434] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.435] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.435] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.436] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.436] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.437] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.437] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.438] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.438] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.439] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.439] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.440] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.440] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.441] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.441] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.441] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.442] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.442] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.442] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.443] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.443] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.444] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.444] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.445] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.445] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.446] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.446] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.447] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.447] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.448] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.448] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.449] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.449] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.450] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.450] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.451] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.451] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.452] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.453] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.453] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.453] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.454] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.454] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.455] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.455] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.456] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.456] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.457] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.457] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.458] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.458] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.459] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.459] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.459] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.460] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.460] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.461] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.461] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.461] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.463] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.463] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.463] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.463] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.464] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.464] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.465] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.465] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.466] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.466] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.467] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.467] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.468] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.468] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.468] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.470] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.470] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.470] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.470] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.471] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.471] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.472] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.473] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.473] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.473] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.474] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.474] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.475] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.475] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.476] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.476] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.477] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.477] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.478] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.478] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.479] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.479] [1] [WARNING] SeaLettuce Missing modifier: Illumination [01:48:30.487] [1] [WARNING] SeaLettuceSeed Missing modifier: Illumination [01:48:30.491] [1] [WARNING] SeaLettuceSeed Missing modifier: Illumination [01:48:30.496] [1] [WARNING] SeaLettuceSeed Missing modifier: Illumination [01:48:30.496] [1] [WARNING] SeaLettuceSeed Missing modifier: Illumination [01:48:31.111] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.112] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.112] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.113] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.113] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.114] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.114] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.114] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.115] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.115] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.116] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.116] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.116] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.117] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.117] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.118] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.118] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.118] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.119] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.119] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.120] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.120] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.121] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.121] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.121] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.122] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.123] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.123] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.123] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.124] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.124] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.125] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.125] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.125] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.126] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.126] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.127] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.127] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.127] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.128] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.128] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.129] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.129] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.129] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.130] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.130] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.131] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.131] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.131] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.131] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.132] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.132] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.133] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.133] [1] [WARNING] BasicSingleHarvestPlant Missing modifier: Illumination [01:48:31.759] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.760] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.760] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.761] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.761] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.761] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.762] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.762] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.762] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.763] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.763] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.764] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.764] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.765] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.765] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.766] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.766] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.767] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.767] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.768] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.768] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.769] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.769] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.770] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.770] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.771] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.771] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.771] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.773] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.773] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.773] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.774] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.774] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.775] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.775] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.776] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.776] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.777] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.777] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.778] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.778] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.779] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.779] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.779] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.780] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.780] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.781] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.781] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.781] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.782] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.782] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.783] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.783] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.784] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.784] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.785] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.785] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.786] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.786] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.787] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.787] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.788] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.788] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.789] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.789] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.790] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.790] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.790] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.791] [1] [WARNING] BeanPlant Missing modifier: Illumination [01:48:31.795] [1] [WARNING] BeanPlantSeed Missing modifier: Illumination [01:48:31.797] [1] [WARNING] BeanPlantSeed Missing modifier: Illumination [01:48:31.797] [1] [WARNING] BeanPlantSeed Missing modifier: Illumination [01:48:31.843] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:31.854] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:31.858] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:31.862] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:31.864] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:31.866] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:31.867] [1] [WARNING] MushroomSeed Missing modifier: Illumination [01:48:32.260] [1] [WARNING] GasGrassSeed Missing modifier: Illumination [01:48:32.261] [1] [WARNING] GasGrassSeed Missing modifier: Illumination [01:48:32.261] [1] [WARNING] GasGrassSeed Missing modifier: Illumination [01:48:32.261] [1] [WARNING] GasGrassSeed Missing modifier: Illumination [01:48:32.262] [1] [WARNING] GasGrassSeed Missing modifier: Illumination [01:48:32.286] [1] [WARNING] BasicFabricMaterialPlantSeed Missing modifier: Illumination [01:48:32.591] [1] [INFO] SAVEINFO [01:48:32.591] [1] [INFO] - Generated: Monday, 24 July 2023 03:17:39 [01:48:32.591] [1] [INFO] - Played on: 562984, 568201, 575720, 577063, 581003, 581337, 581698 [01:48:32.591] [1] [INFO] - Debug was used: True [01:48:32.591] [1] [INFO] Custom Settings: ClusterLayout=expansion1::clusters/VanillaSandstoneFrozenCluster,WorldgenSeed=2073147115,ImmuneSystem=Default,CalorieBurn=Default,Morale=Default,Durability=Default,MeteorShowers=Default,Radiation=Default,Stress=Default,StressBreaks=Default,CarePackages=Enabled,SandboxMode=Disabled,FastWorkersMode=Disabled,SaveToCloud=Enabled,Teleporters=Enabled, [01:48:32.591] [1] [INFO] Story Settings: MegaBrainTank=Disabled,CreatureManipulator=Disabled,LonelyMinion=Disabled,FossilHunt=Disabled,MorbRoverMaker=Disabled, [01:48:33.103] [1] [INFO] Loaded [C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198164876793\Greenland\auto_save\U50-Monument2 Cycle 10831.sav] [01:48:33.103] [1] [INFO] World Seeds [2073147122/2073147122/2073147122/2073147122] [01:48:33.659] [1] [INFO] -- GAME -- [01:48:33.659] [1] [INFO] [InterfaceTool] Initializing configs with values of DefaultKey: Invalid Configs: 3 [01:48:33.661] [1] [INFO] [InterfaceTool] Pushing config with key: Invalid [01:48:34.021] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty Unloading 1 Unused Serialized files (Serialized files now loaded: 1) [01:48:35.139] [1] [INFO] Checking which steam branch we're on. Got: [] [01:48:36.006] [1] [WARNING] world Asteroid has invalid season VanillaSandstoneFrozenMeteorShowers [01:48:36.007] [1] [WARNING] world Asteroid has invalid season MediumSwampyMeteorShowers [01:48:47.867] [1] [WARNING] Devon is already in the process of changing equipment (equip) [01:48:47.867] [1] [WARNING] Ruby is already in the process of changing equipment (equip) [01:48:47.868] [1] [WARNING] Marie is already in the process of changing equipment (equip) [01:48:47.871] [1] [WARNING] Turner is already in the process of changing equipment (equip) [01:48:49.378] [1] [WARNING] Cell 13238 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:48:49.379] [1] [WARNING] Cell 8785 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:48:49.383] [1] [WARNING] Cell 13306 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:48:49.383] [1] [WARNING] Cell 8853 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:48:50.775] [1] [WARNING] Cell 13905 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:48:50.775] [1] [WARNING] Cell 8181 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:48:50.785] [1] [WARNING] Cell 13973 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:48:50.785] [1] [WARNING] Cell 8249 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:48:53.847] [1] [WARNING] artifacts_kanim ui placeSymbol [ ui ] is missing [01:48:56.241] [1] [INFO] Screen resolution updated, saving values to prefs: 2560x1440 @ 59, fullscreen: True Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1987105. Total: 3946.915100 ms (FindLiveObjects: 79.473200 ms CreateObjectMapping: 31.547200 ms MarkObjects: 3833.041500 ms DeleteObjects: 2.852300 ms) [01:49:31.533] [1] [WARNING] Banhi is already in the process of changing equipment (equip) [01:49:34.594] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:49:34.598] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:49:34.598] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:49:55.213] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:49:55.214] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:49:57.716] [1] [WARNING] Atlas overflow: (startIndex=2) 2: body_swap_0 3: atmo_belt_puft_0 4: atmo_shoes_puft_0 5: atmosuit_puft_0 6: atmo_gloves_puft_0 7: hair_swap_0 8: head_swap_0 9: atmo_helmet_puft_0 10: anim_mouth_flap_0 11: anim_blinks_0 12: hat_swap_0 13: anim_interacts_rancherstation_0 [01:50:01.178] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:50:01.178] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:50:15.683] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [01:50:15.829] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:50:15.830] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:50:25.939] [1] [WARNING] World has been destroyed before prioritizable Gold Amalgam [01:50:25.940] [1] [WARNING] World has been destroyed before prioritizable Gold Amalgam [01:50:27.725] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:50:27.727] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:50:32.156] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:50:32.156] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:50:48.384] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:50:48.384] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:50:55.420] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:50:55.424] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:50:56.740] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [01:51:02.268] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:51:02.269] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:51:33.773] [1] [INFO] [InterfaceTool] Pushing config with key: DebugInstantBuildMode [01:51:38.102] [1] [INFO] Saving screenshot to C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\RetiredColonies\Greenland\00000\Coldilios [01:52:51.946] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:52:51.946] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:53:02.512] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:53:02.512] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:53:20.952] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:53:20.953] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:53:22.225] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:53:22.225] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:53:31.747] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:53:31.748] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:53:31.751] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:53:31.752] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:53:31.752] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:53:34.423] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:53:34.423] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:53:41.657] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:53:41.657] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:53:55.424] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:53:55.425] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:54:07.700] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:54:07.700] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:54:10.456] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [01:54:11.595] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [01:54:17.709] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [01:54:20.118] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:54:20.118] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:54:20.119] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:54:20.119] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:54:25.454] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:54:25.454] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:54:29.607] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [01:54:38.960] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:54:38.960] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:54:44.691] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.525879E-05 more. [01:54:52.865] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:54:52.866] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:55:00.027] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [01:55:00.270] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [01:55:07.920] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:55:07.920] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:55:14.080] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [01:55:21.506] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:55:21.506] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:55:31.420] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:55:31.420] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:55:37.993] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:55:47.858] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:55:47.858] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:56:15.857] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:56:15.857] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:56:15.858] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:56:15.861] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:56:15.862] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:56:29.687] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:56:29.688] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:56:49.639] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:56:49.639] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:56:53.711] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 3.814697E-05 more. [01:57:01.893] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:57:01.893] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:57:17.121] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:57:17.121] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:57:22.186] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 4.577637E-05 more. [01:57:27.835] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:57:27.835] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:57:42.877] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:57:42.877] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:57:48.299] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 3.814697E-05 more. [01:57:49.641] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:57:49.643] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:57:49.647] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:57:53.768] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:57:53.771] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:57:56.769] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:57:56.770] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:57:58.579] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Carbon but still needed 1.525879E-05 more. [01:57:59.936] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [01:58:13.008] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:58:13.008] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:58:20.270] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 4.577637E-05 more. [01:58:28.111] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:58:28.111] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:58:34.553] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:58:34.555] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:58:34.556] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:58:41.017] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:58:41.017] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:58:47.928] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 3.814697E-05 more. [01:58:55.532] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:58:55.532] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:58:59.665] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:58:59.667] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:58:59.667] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:59:12.836] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:59:17.877] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:59:17.878] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:59:17.878] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:59:17.879] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:59:17.879] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:59:36.750] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:59:36.750] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:59:36.751] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:59:36.751] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [01:59:55.175] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [01:59:55.175] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:00:06.969] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:00:06.969] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:00:06.970] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:00:06.971] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:00:07.018] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:00:07.018] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:00:12.174] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:00:12.175] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:00:35.542] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:00:35.542] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:00:54.811] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:00:54.811] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:01:04.203] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:01:04.203] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:01:13.369] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:01:15.330] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [02:01:18.701] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.907349E-06 more. [02:01:24.572] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:01:24.572] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:01:32.236] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [02:01:33.453] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:01:33.453] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:01:44.509] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:01:45.709] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:01:45.709] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:01:56.345] [1] [WARNING] Chore FabricateFetch is requesting Salt 1.907349E-06 to RockCrusherComplete [02:02:04.933] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:02:04.933] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:02:13.159] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:02:13.159] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:02:33.374] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:02:33.374] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:02:38.909] [1] [WARNING] Chore FabricateFetch is requesting Salt 2.384186E-07 to RockCrusherComplete [02:02:42.707] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:02:42.707] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:02:50.417] [1] [WARNING] Chore StorageFetch is requesting Fertilizer 0.0003662109 to SolidConduitInboxComplete [02:03:15.016] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:15.017] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:15.017] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:15.018] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:15.019] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:27.423] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:03:27.423] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:03:32.170] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:32.173] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:32.173] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:32.174] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:44.983] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:44.984] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:44.986] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:44.987] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:44.987] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:44.988] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:50.230] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:50.231] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:50.233] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:50.233] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:50.234] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:50.234] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:03:52.743] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:03:52.744] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:04:03.430] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:04:03.431] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:04:07.462] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:04:12.548] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:04:16.681] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:04:16.681] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:04:24.723] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:04:24.723] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:04:31.421] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:04:31.421] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:04:31.423] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:04:33.181] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:04:33.181] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:04:45.586] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:04:45.587] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:05:05.552] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [02:05:12.954] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Carbon but still needed 1.525879E-05 more. [02:05:13.088] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:05:13.088] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:05:18.051] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:05:18.051] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:05:23.504] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:05:24.886] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:05:25.107] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:05:25.107] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:05:32.834] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:05:32.836] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:05:36.759] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:05:36.759] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:05:48.957] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:05:48.957] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:06:03.786] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:06:03.786] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:06:20.216] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:06:20.216] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:06:28.679] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:06:28.679] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:06:33.977] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:06:33.979] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:06:33.980] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:07:02.325] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:07:02.326] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:07:02.326] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:07:02.329] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:07:22.203] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:07:22.203] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:07:27.257] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:07:27.257] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:07:27.258] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:07:27.261] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:07:33.194] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:07:33.919] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:07:39.696] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:07:39.696] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:07:45.017] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.525879E-05 more. [02:07:49.603] [1] [WARNING] Chore StorageFetch is requesting Fertilizer 0.0003662109 to SolidConduitInboxComplete [02:07:54.146] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:07:54.146] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:08:09.920] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:08:09.921] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:08:16.141] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.525879E-05 more. [02:08:24.251] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:08:24.251] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:08:36.823] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:08:36.823] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:08:39.243] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [02:08:41.107] [1] [INFO] Average frame time: 0.04803904 [02:08:42.490] [1] [INFO] Deleting old autosave: C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198164876793\Greenland\auto_save\U50-Launch Cycle 10786.sav [02:08:53.558] [1] [WARNING] ThermalBlockComplete is attempting to serialize a temperature of <= 0K. Resetting to default. world= [02:08:53.559] [1] [WARNING] ThermalBlockComplete is attempting to serialize a temperature of <= 0K. Resetting to default. world= [02:08:53.559] [1] [WARNING] ThermalBlockComplete is attempting to serialize a temperature of <= 0K. Resetting to default. world= [02:08:53.566] [1] [WARNING] ThermalBlockComplete is attempting to serialize a temperature of <= 0K. Resetting to default. world= [02:08:57.719] [1] [INFO] Saved to [C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198164876793\Greenland\auto_save\U50-Monument2 Cycle 10836.sav] [02:08:59.460] [1] [INFO] Saving screenshot to C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198164876793\Greenland\auto_save\U50-Monument2 Cycle 10836.png [02:09:01.781] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:09:02.629] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Carbon but still needed 7.629395E-06 more. [02:09:08.156] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:09:08.156] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:09:26.352] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:09:26.353] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:09:26.354] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:09:36.365] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:09:36.366] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:09:45.530] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:09:45.530] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:09:51.430] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:09:51.430] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:10:13.053] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:10:13.056] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:10:25.534] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:10:25.538] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:10:25.539] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:10:31.819] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:10:31.820] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:10:54.290] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:10:54.291] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:10:54.293] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:10:54.294] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:10:54.295] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:11:09.876] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:11:09.876] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:11:23.198] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:11:23.198] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:11:33.488] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:11:33.488] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:11:33.559] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:11:33.560] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:11:33.560] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:11:33.563] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:11:39.224] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:11:39.225] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:11:45.003] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:11:45.003] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:11:53.834] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:11:53.838] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:11:54.609] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:12:02.600] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:12:02.600] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:12:16.773] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:12:16.774] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:12:24.594] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:12:26.186] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:12:26.186] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:12:28.151] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:12:28.151] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:12:28.151] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:12:28.754] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [02:12:32.630] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:12:32.630] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:12:32.631] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:12:34.612] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [02:12:43.889] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:12:43.889] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:12:50.092] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:12:52.356] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Carbon but still needed 7.629395E-06 more. [02:12:56.663] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:12:56.663] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:13:01.324] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.525879E-05 more. [02:13:04.593] [1] [WARNING] Chore StorageFetch is requesting Fertilizer 0.0003662109 to SolidConduitInboxComplete [02:13:09.136] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:13:09.136] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:13:34.958] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:13:34.958] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:13:34.960] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:13:34.963] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:13:51.178] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:13:51.178] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:14:02.207] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.525879E-05 more. [02:14:18.653] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:14:18.899] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:14:18.900] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:14:30.440] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:14:30.440] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:14:30.443] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:14:30.445] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:14:30.445] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:14:31.091] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:14:31.091] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:14:33.502] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [02:14:50.163] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:14:50.163] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:14:57.474] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:14:57.474] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:14:58.411] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:15:00.571] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:15:04.349] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [02:15:09.344] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:15:09.780] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:15:11.873] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:15:11.873] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:15:24.618] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:15:25.203] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:15:27.626] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:15:27.626] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:15:28.356] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:15:29.371] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:15:30.386] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:15:32.790] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 2.288818E-05 more. [02:15:38.186] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:15:41.935] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:15:41.936] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:15:56.703] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:15:56.704] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:15:56.756] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:15:56.756] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:15:56.761] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:16:00.712] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [02:16:09.088] [1] [WARNING] Chore FabricateFetch is requesting Salt 1.907349E-06 to RockCrusherComplete [02:16:10.565] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:16:10.565] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:16:10.644] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:16:10.645] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:16:10.648] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:16:20.469] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:16:20.470] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:16:21.026] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:16:29.536] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:16:29.540] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:16:37.379] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:16:42.720] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:16:42.721] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:16:48.117] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:16:54.897] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [02:17:00.785] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:17:00.785] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:17:02.721] [1] [WARNING] Chore FabricateFetch is requesting Salt 1.907349E-06 to RockCrusherComplete [02:17:19.777] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:17:19.777] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:17:23.976] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.525879E-05 more. [02:17:33.946] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:17:33.946] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:17:39.885] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Carbon but still needed 7.629395E-06 more. [02:18:01.511] [1] [WARNING] Chore StorageFetch is requesting Fertilizer 0.0003662109 to SolidConduitInboxComplete [02:18:03.841] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:18:03.842] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:18:15.909] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:18:15.909] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:18:22.360] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:18:22.360] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:18:29.512] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:18:37.527] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:18:37.527] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:18:43.836] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:18:44.657] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:18:44.657] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:18:44.658] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:18:44.660] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:18:56.083] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:18:56.084] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:19:02.019] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:19:02.020] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:19:12.455] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:19:12.456] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:19:12.456] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:19:12.457] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:19:12.457] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:19:12.457] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:19:16.305] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:19:16.305] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:19:27.125] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:19:29.427] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:19:29.427] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:19:29.544] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:19:29.546] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:19:32.932] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [02:19:37.745] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [02:19:42.878] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:19:42.878] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:19:43.228] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:19:49.553] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:20:01.796] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:20:01.796] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:20:13.362] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 5.722046E-06 more. [02:20:16.664] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:20:16.666] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:20:16.667] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:20:16.668] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:20:22.993] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:20:22.993] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:20:24.107] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:20:48.198] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:20:48.198] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:21:00.973] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:21:00.973] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:21:02.154] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:21:02.154] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:21:02.155] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:21:02.155] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:21:14.244] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:21:14.245] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:21:14.245] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:21:20.090] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:21:20.093] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:21:20.093] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:21:31.992] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:21:31.992] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:21:54.499] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:21:54.499] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:21:55.421] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:03.057] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:22:03.057] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:22:04.897] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [02:22:12.588] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:22:12.851] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:22:12.851] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:22:13.504] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:22:14.400] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:14.402] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:14.404] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:14.842] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:22:15.818] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:22:16.871] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [02:22:18.608] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:23.488] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:23.490] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:23.491] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:29.709] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:22:29.710] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:22:32.078] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:32.080] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:37.706] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:37.707] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:37.709] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:38.697] [1] [WARNING] Chore FabricateFetch is requesting Salt 1.907349E-06 to RockCrusherComplete [02:22:39.837] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:22:39.837] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:22:47.485] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 3.814697E-05 more. [02:22:51.210] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:51.212] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:51.212] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:51.212] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:56.390] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:56.391] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:56.393] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:56.393] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [02:22:57.938] [1] [WARNING] Chore StorageFetch is requesting Fertilizer 0.0003662109 to SolidConduitInboxComplete [02:23:00.111] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:23:00.111] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:23:04.907] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [02:23:09.343] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:23:09.343] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:23:10.753] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Carbon but still needed 7.629395E-06 more. [02:23:16.296] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 3.051758E-05 more. [02:23:27.689] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:23:27.689] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:23:34.914] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [02:23:34.915] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:17:11.724] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 2.288818E-05 more. [04:17:13.921] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 3.814697E-06 more. [04:17:22.316] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:17:22.317] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:17:29.634] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:17:29.635] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:17:30.112] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:17:30.115] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:17:35.982] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:17:35.983] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:17:38.378] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 2.288818E-05 more. [04:17:38.860] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:17:44.799] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:17:45.016] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:17:45.016] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:18:14.002] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:18:14.002] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:18:40.126] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:18:40.126] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:19:09.970] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:19:09.970] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:19:22.879] [1] [WARNING] Chore FabricateFetch is requesting Salt 2.384186E-07 to RockCrusherComplete [04:19:23.574] [1] [WARNING] Chore FabricateFetch is requesting Salt 2.384186E-07 to RockCrusherComplete [04:19:25.590] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:19:25.591] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:19:25.591] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:19:26.397] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [04:19:31.473] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:19:31.473] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:19:45.364] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:19:45.364] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:19:48.803] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:19:52.088] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:19:55.411] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:19:55.411] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:20:05.467] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [04:20:12.287] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [04:20:14.114] [1] [INFO] Average frame time: 0.05689115 [04:20:15.426] [1] [INFO] Deleting old autosave: C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198164876793\Greenland\auto_save\U50-Launch Cycle 10791.sav [04:20:25.837] [1] [WARNING] ThermalBlockComplete is attempting to serialize a temperature of <= 0K. Resetting to default. world= [04:20:25.837] [1] [WARNING] ThermalBlockComplete is attempting to serialize a temperature of <= 0K. Resetting to default. world= [04:20:25.837] [1] [WARNING] ThermalBlockComplete is attempting to serialize a temperature of <= 0K. Resetting to default. world= [04:20:25.844] [1] [WARNING] ThermalBlockComplete is attempting to serialize a temperature of <= 0K. Resetting to default. world= [04:20:29.755] [1] [INFO] Saved to [C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198164876793\Greenland\auto_save\U50-Monument2 Cycle 10841.sav] [04:20:31.387] [1] [INFO] Saving screenshot to C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198164876793\Greenland\auto_save\U50-Monument2 Cycle 10841.png [04:20:34.958] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:20:34.959] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:20:41.139] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:20:41.139] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:21:01.174] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:21:01.175] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:21:15.059] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:21:15.059] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:21:30.903] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:21:30.903] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:21:42.298] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Carbon but still needed 7.629395E-06 more. [04:21:47.611] [1] [WARNING] Chore StorageFetch is requesting Fertilizer 0.0003662109 to SolidConduitInboxComplete [04:22:06.822] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:22:06.822] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:22:06.824] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:22:06.824] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:22:06.825] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:22:06.826] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:22:06.826] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:22:16.820] [1] [INFO] Saving screenshot to C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\RetiredColonies\Greenland\00000\Coldilios [04:22:27.996] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:22:27.998] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:22:33.556] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:22:33.556] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:22:41.524] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:22:41.525] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:22:52.106] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:22:52.106] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:23:13.838] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:23:13.841] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:23:13.841] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:23:16.169] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:23:16.169] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:23:21.278] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [04:23:28.122] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:23:28.718] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:23:28.719] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:23:43.897] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:23:43.985] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:23:43.986] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:23:45.080] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:23:46.129] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:23:48.122] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:23:48.122] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:23:49.475] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:23:54.720] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:23:54.720] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:24:03.565] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [04:24:18.644] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:24:18.645] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:24:27.117] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:24:27.117] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:24:39.767] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:24:39.767] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:25:04.020] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:25:21.390] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:25:21.390] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:25:26.990] [1] [WARNING] Chore FabricateFetch is requesting Salt 4.768372E-07 to RockCrusherComplete [04:25:40.786] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:25:40.787] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:25:40.787] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:26:01.916] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:26:01.916] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:26:23.700] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:26:23.700] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:26:26.212] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to ChlorinatorComplete [04:26:33.661] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:26:33.665] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:26:33.666] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:26:36.579] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:26:36.579] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:26:38.972] [1] [WARNING] Chore FabricateFetch is requesting Salt 1.907349E-06 to RockCrusherComplete [04:26:43.354] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:26:44.573] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:26:45.448] [1] [WARNING] Chore StorageFetch is requesting Fertilizer 0.0003662109 to SolidConduitInboxComplete [04:26:45.448] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:26:49.632] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:26:50.945] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:26:51.587] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:26:52.956] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:26:52.957] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:26:54.361] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:26:54.361] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:26:54.702] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:26:58.941] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 2.288818E-05 more. [04:27:07.118] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:27:07.118] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:27:12.555] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:27:13.901] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:27:20.163] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:27:20.163] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:27:28.528] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 2.288818E-05 more. [04:27:35.287] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [04:27:45.187] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:27:45.187] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:28:01.122] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:28:01.123] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:28:22.304] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:28:22.304] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:28:22.307] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:28:53.072] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:28:53.073] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:29:04.427] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:29:04.427] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:29:22.345] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:29:22.345] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:29:33.154] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:29:33.155] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:29:33.156] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:29:33.157] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:29:33.157] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:29:33.157] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:29:33.158] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:29:53.603] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:29:53.604] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:30:05.930] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:30:05.930] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:30:11.679] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:30:11.679] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:30:25.129] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:30:25.129] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:30:27.531] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:30:27.718] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:30:38.518] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.907349E-06 more. [04:30:40.986] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:30:40.986] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:30:42.395] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:30:49.803] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:30:50.451] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:30:54.038] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:30:58.382] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:30:58.382] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:30:58.547] [1] [WARNING] FetchOrder2 RanchingFetch is requesting System.Collections.Generic.HashSet`1[Tag] 0.0009765625 to Critter Feeder [04:30:58.547] [1] [WARNING] Chore RanchingFetch is requesting Dirt 0.0009765625 to Critter Feeder [04:31:07.613] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [04:31:07.758] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:31:07.761] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:31:07.762] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:31:12.220] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:31:12.221] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:31:33.116] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:31:33.116] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:31:35.473] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:31:41.051] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:31:43.661] [1] [WARNING] Chore StorageFetch is requesting Fertilizer 0.0003662109 to SolidConduitInboxComplete [04:31:46.688] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:31:46.688] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:31:55.677] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:31:56.144] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:31:56.147] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:31:59.711] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:31:59.711] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:32:03.313] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [04:32:08.934] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:32:08.934] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:32:09.365] [1] [WARNING] Chore FabricateFetch is requesting Salt 1.907349E-06 to RockCrusherComplete [04:32:12.639] [1] [WARNING] Chore FabricateFetch is requesting Salt 1.907349E-06 to RockCrusherComplete [04:32:27.929] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:32:27.930] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:32:51.293] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.525879E-05 more. [04:33:03.017] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:33:03.017] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:33:05.658] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:33:05.661] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:33:05.661] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:33:05.661] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:33:05.661] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:33:21.558] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:33:21.558] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:33:21.586] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:33:21.589] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:33:21.590] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:33:32.967] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.525879E-05 more. [04:33:36.449] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Carbon but still needed 7.629395E-06 more. [04:33:40.499] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:33:40.500] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:33:42.453] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:33:48.596] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:34:19.958] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:34:19.958] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:34:31.722] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:34:31.722] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:34:40.591] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [04:34:41.218] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:34:42.224] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.907349E-06 more. [04:34:43.767] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:34:46.824] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:34:46.824] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:34:49.329] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:34:49.333] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:34:49.334] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:34:50.932] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.525879E-05 more. [04:35:00.334] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:35:00.334] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:35:09.236] [1] [WARNING] Chore FabricateFetch is requesting Salt 5.960464E-07 to RockCrusherComplete [04:35:12.382] [1] [WARNING] Chore FabricateFetch is requesting Salt 1.907349E-06 to RockCrusherComplete [04:35:23.684] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:35:23.686] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:35:31.847] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:35:31.848] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:35:36.669] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:35:43.240] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:35:43.240] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:36:02.900] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:36:02.901] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:36:33.652] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:36:35.113] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:36:39.941] [1] [WARNING] Chore StorageFetch is requesting Fertilizer 0.0003662109 to SolidConduitInboxComplete [04:36:54.634] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:36:54.636] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:36:57.508] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:37:05.504] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:37:05.504] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:37:06.451] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:37:06.857] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:37:15.573] [1] [WARNING] Chore FabricateFetch is requesting Salt 4.768372E-07 to RockCrusherComplete [04:37:17.640] [1] [WARNING] Chore FabricateFetch is requesting Salt 4.768372E-07 to RockCrusherComplete [04:37:25.522] [1] [WARNING] Chore FabricateFetch is requesting Salt 4.768372E-07 to RockCrusherComplete [04:37:29.369] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:37:29.370] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:37:36.198] [1] [WARNING] Chore FabricateFetch is requesting Salt 4.768372E-07 to RockCrusherComplete [04:37:36.232] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 3.051758E-05 more. [04:37:37.463] [1] [WARNING] Chore FabricateFetch is requesting Salt 4.768372E-07 to RockCrusherComplete [04:37:48.486] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:37:48.487] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:38:01.915] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 1.907349E-06 more. [04:38:06.786] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:38:06.788] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:38:11.393] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:38:11.393] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:38:12.708] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 2.288818E-05 more. [04:38:13.010] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [04:38:14.888] [1] [INFO] Average frame time: 0.05793352 [04:38:16.216] [1] [INFO] Deleting old autosave: C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198164876793\Greenland\auto_save\U50-Monument2 Cycle 10796.sav [04:38:26.556] [1] [WARNING] ThermalBlockComplete is attempting to serialize a temperature of <= 0K. Resetting to default. world= [04:38:26.556] [1] [WARNING] ThermalBlockComplete is attempting to serialize a temperature of <= 0K. Resetting to default. world= [04:38:26.557] [1] [WARNING] ThermalBlockComplete is attempting to serialize a temperature of <= 0K. Resetting to default. world= [04:38:26.564] [1] [WARNING] ThermalBlockComplete is attempting to serialize a temperature of <= 0K. Resetting to default. world= [04:38:30.443] [1] [INFO] Saved to [C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198164876793\Greenland\auto_save\U50-Monument2 Cycle 10846.sav] [04:38:32.052] [1] [INFO] Saving screenshot to C:\Users\Glyn\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198164876793\Greenland\auto_save\U50-Monument2 Cycle 10846.png [04:38:37.300] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:38:37.300] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:38:49.210] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:38:51.204] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:38:51.204] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:38:56.406] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:38:59.501] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 2.288818E-05 more. [04:39:01.024] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:39:01.177] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:39:01.178] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:39:06.099] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:39:06.099] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:39:28.029] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:39:29.847] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:39:42.058] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:39:42.058] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:39:48.950] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:02.504] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:02.504] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:02.506] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:07.008] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:40:07.008] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:40:22.937] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:22.939] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:22.939] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:32.362] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:32.363] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:32.363] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:32.572] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:40:32.572] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:40:38.123] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [04:40:40.815] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:40.816] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:40.819] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:44.191] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:40:44.191] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:40:45.497] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:45.497] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:40:45.500] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:41:03.228] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:41:09.655] [1] [WARNING] Chore FabricateFetch is requesting Salt 2.384186E-07 to RockCrusherComplete [04:41:09.853] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:41:09.853] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:41:10.549] [1] [WARNING] Chore FabricateFetch is requesting Salt 2.384186E-07 to RockCrusherComplete [04:41:13.217] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:41:13.221] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:41:20.044] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [04:41:22.956] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:41:29.458] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:41:29.458] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:41:29.560] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:41:30.081] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:41:45.786] [1] [WARNING] Chore RanchingFetch is requesting BasicFabricMaterialPlantSeed 0.0003356934 to Fish Feeder [04:41:48.774] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:41:48.775] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:41:52.305] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Carbon but still needed 7.629395E-06 more. [04:41:54.537] [1] [WARNING] Chore StorageFetch is requesting Fertilizer 0.0003662109 to SolidConduitInboxComplete [04:42:00.027] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:42:00.028] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:42:00.683] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [04:42:01.686] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [04:42:06.473] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:42:06.473] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:42:40.497] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:42:40.497] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:42:41.682] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:42:41.683] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:42:41.684] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:42:41.684] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:42:46.636] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:42:46.636] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:42:46.638] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:42:46.638] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:42:46.638] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:43:26.944] [1] [WARNING] Chore FabricateFetch is requesting Salt 2.384186E-07 to RockCrusherComplete [04:43:31.214] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:43:31.217] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:43:31.218] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:43:31.219] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:43:31.221] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:43:35.071] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [04:43:41.050] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:43:41.051] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:43:41.051] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:43:41.052] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:43:41.052] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:44:46.282] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:44:46.282] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:44:53.489] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:44:53.490] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:02.318] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:02.318] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:14.974] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:14.974] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:23.925] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:23.925] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:31.932] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:45:33.116] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:33.116] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:35.408] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [04:45:42.263] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:42.263] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:49.966] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:49.967] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:57.279] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:57.279] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:45:57.774] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:45:57.776] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:46:14.745] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:46:14.745] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:46:45.490] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:46:45.492] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:47:04.861] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:47:04.861] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:47:29.048] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:47:29.049] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:47:29.050] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:47:29.051] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:47:29.052] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:47:29.053] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:47:33.661] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:47:44.017] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:47:44.018] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:47:53.896] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:47:56.120] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:47:56.120] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:48:07.498] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:48:09.380] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:48:09.380] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:48:17.190] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:48:17.190] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:48:21.156] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:48:21.158] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:48:21.159] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:48:24.913] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:48:24.913] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:48:34.913] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:48:34.913] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:48:43.711] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [04:48:49.387] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 3.814697E-06 more. [04:48:51.762] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:48:51.763] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:49:02.450] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:49:02.450] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:49:08.404] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [04:49:18.123] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:49:18.125] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:49:22.133] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:49:23.140] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:49:23.140] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:49:28.327] [1] [WARNING] Chore FabricateFetch is requesting Salt 9.536743E-07 to RockCrusherComplete [04:49:41.258] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:49:41.258] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:49:48.978] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:49:53.873] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:49:55.059] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:49:55.059] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:50:09.677] [1] [WARNING] TransferCurrentRecipeIngredientsForBuild ran out of Salt but still needed 7.629395E-06 more. [04:50:19.451] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:50:19.452] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:50:22.949] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:50:22.950] [1] [WARNING] Why are we exiting RanchedStates while in the queue? [04:50:35.873] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:50:35.873] [1] [WARNING] RockCrusherComplete is missing symbol seed_saltPlant [04:50:43.727] [646] [INFO] Reporting error. [04:50:43.727] [646] [INFO] SimDLL Crash Dump [04:50:43.727] [646] [INFO] [04:50:46.644] [646] [INFO] Submitting crash...