Mono path[0] = 'G:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'G:/SteamLibrary/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' Initialize engine version: 2020.3.30f1 (1fb1bf06830e) [Subsystems] Discovering subsystems at path G:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11120 MB Driver: 31.0.15.3179 Begin MonoManager ReloadAssembly - Completed reload, in 4.639 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 21.094400 ms [11:48:28.894] [1] [INFO] KProfiler: Start [11:48:29.150] [1] [INFO] Applying resolution 2560x1440 @144hz (fullscreen: True) [11:48:29.151] [1] [INFO] Low Res Textures? No [11:48:29.168] [1] [INFO] Current date: 08/04/2023 19:48:29 [11:48:29.168] [1] [INFO] release Build: ??-567980-? [11:48:29.169] [1] [INFO] Creating SteamManager. [11:48:29.313] [1] [INFO] DistributionPlatform initialized. [11:48:29.403] [1] [INFO] release Build: U48-567980-S [11:48:29.403] [1] [INFO] EXPANSION1 installed: True active: True [11:48:35.189] [1] [INFO] Expansion1: True [11:48:35.189] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.19045) 64bit OSversion=10.0.19045.0 CPUmodel=Z170X-GamingG1 (Gigabyte Technology Co., Ltd.) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=8 CPUtype=Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz SystemMemoryMegs=32652 GPUgraphicsDeviceID=6918 GPUname=NVIDIA GeForce GTX 1080 Ti GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=11120 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True GPUcopyTextureSupport=Basic, Copy3D, DifferentTypes, TextureToRT, RTToTexture System Language=ChineseSimplified [11:48:39.201] [1] [INFO] Initializing at 2023-08-04 11:48:39.201 [11:48:39.201] [1] [INFO] Save path: C:\Users\BitterBoy\Documents\Klei\OxygenNotIncluded [11:48:39.679] [1] [INFO] Latent reinstall of mod Duplicant Stat Selector [DSS] BadReadException: Could not read block - no data! (position 0x002558E5) at Ionic.Zip.SharedUtilities._ReadFourBytes (System.IO.Stream s, System.String message) [0x0002d] in :0 at Ionic.Zip.SharedUtilities.ReadInt (System.IO.Stream s) [0x00000] in :0 at Ionic.Zip.ZipEntry.HandleUnexpectedDataDescriptor (Ionic.Zip.ZipEntry entry) [0x00007] in :0 at Ionic.Zip.ZipEntry.ReadEntry (Ionic.Zip.ZipContainer zc, System.Boolean first) [0x00076] in :0 at Ionic.Zip.ZipFile.ReadIntoInstance_Orig (Ionic.Zip.ZipFile zf) [0x00086] in :0 at Ionic.Zip.ZipFile.ReadIntoInstance (Ionic.Zip.ZipFile zf) [0x00144] in :0 Rethrow as ZipException: Cannot read that as a ZipFile at Ionic.Zip.ZipFile.ReadIntoInstance (Ionic.Zip.ZipFile zf) [0x0017c] in :0 at Ionic.Zip.ZipFile.Read (System.String fileName, System.IO.TextWriter statusMessageWriter, System.Text.Encoding encoding, System.EventHandler`1[TEventArgs] readProgress) [0x0004e] in :0 at Ionic.Zip.ZipFile.Read (System.String fileName) [0x00000] in :0 at KMod.ZipFile..ctor (System.String filename) [0x00007] in :0 at KMod.Manager.LoadModDBAndInitialize () [0x00190] in :0 at Global.Awake () [0x00166] in :0 UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(GameObject, GameObject, String) LaunchInitializer:Update() [11:48:39.918] [1] [INFO] Cannot initialize filesystem. [Ok] [11:48:39.918] [1] [INFO] Localization.Initialize! [11:48:39.918] [1] [INFO] Localization Initialize... Preinstalled localization [11:48:39.918] [1] [INFO] -> zh_klei [11:48:39.984] [1] [INFO] -> Locale is now zh:Chinese:LeftToRight:NotoSansCJKsc-Regular [11:48:41.567] [1] [WARNING] No lookup frames for [0xEEAC6C95] build: [painting_art_o] idx: [5] id: [texture] [11:48:42.245] [1] [ERROR] GameAssets(Clone) Error in GameAssets(Clone).Assets.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at SoundEvent..ctor (System.String file_name, System.String sound_name, System.Int32 frame, System.Boolean do_load, System.Boolean is_looping, System.Single min_interval, System.Boolean is_dynamic) [0x0005c] in :0 at GameAudioSheets.CreateSoundOfType (System.String type, System.String file_name, System.String sound_name, System.Int32 frame, System.Single min_interval, System.String dlcId) [0x0007e] in :0 at AudioSheets.CreateSound (System.String file_name, System.String anim_name, System.String type, System.Single min_interval, System.String sound_name, System.Int32 frame, System.String dlcId) [0x0001c] in :0 at AudioSheets.Initialize () [0x00060] in :0 at GameAudioSheets.Initialize () [0x00069] in :0 at Assets.OnPrefabInit () [0x00229] in :0 at KMonoBehaviour.InitializeComponent () [0x00068] in :0 Error in GameAssets(Clone).Assets.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at SoundEvent..ctor (System.String file_name, System.String sound_name, System.Int32 frame, System.Boolean do_load, System.Boolean is_looping, System.Single min_interval, System.Boolean is_dynamic) [0x0005c] in :0 at GameAudioSheets.CreateSoundOfType (System.String type, System.String file_name, System.String sound_name, System.Int32 frame, System.Single min_interval, System.String dlcId) [0x0007e] in :0 at AudioSheets.CreateSound (System.String file_name, System.String anim_name, System.String type, System.Single min_interval, System.String sound_name, System.Int32 frame, System.String dlcId) [0x0001c] in :0 at AudioSheets.Initialize () [0x00060] in :0 at GameAudioSheets.Initialize () [0x00069] in :0 at Assets.OnPrefabInit () [0x00229] in :0 at KMonoBehaviour.InitializeComponent () [0x00068] in :0 [11:48:42.420] [1] [ERROR] CustomGameSettings(Clone) Error in CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at Klei.AI.Disease.InitializeElemGrowthArray (Klei.AI.DiseaseGrowthRules.ElemGrowthInfo[]& infoArray, Klei.AI.DiseaseGrowthRules.ElemGrowthInfo default_value) [0x00006] in :0 at Klei.AI.FoodGerms.PopulateElemGrowthInfo () [0x00000] in :0 at Klei.AI.Disease..ctor (System.String id, System.Byte strength, Klei.AI.Disease+RangeInfo temperature_range, Klei.AI.Disease+RangeInfo temperature_half_lives, Klei.AI.Disease+RangeInfo pressure_range, Klei.AI.Disease+RangeInfo pressure_half_lives, System.Single radiation_kill_rate, System.Boolean statsOnly) [0x0005c] in :0 at Klei.AI.FoodGerms..ctor (System.Boolean statsOnly) [0x00058] in :0 at Database.Diseases..ctor (ResourceSet parent, System.Boolean statsOnly) [0x0000c] in :0 at Db.Initialize () [0x001bf] in :0 at Db.Get () [0x0001c] in :0 at CustomGameSettings.OnPrefabInit () [0x000bc] in :0 at KMonoBehaviour.InitializeComponent () [0x00068] in :0 Error in CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at Klei.AI.Disease.InitializeElemGrowthArray (Klei.AI.DiseaseGrowthRules.ElemGrowthInfo[]& infoArray, Klei.AI.DiseaseGrowthRules.ElemGrowthInfo default_value) [0x00006] in :0 at Klei.AI.FoodGerms.PopulateElemGrowthInfo () [0x00000] in :0 at Klei.AI.Disease..ctor (System.String id, System.Byte strength, Klei.AI.Disease+RangeInfo temperature_range, Klei.AI.Disease+RangeInfo temperature_half_lives, Klei.AI.Disease+RangeInfo pressure_range, Klei.AI.Disease+RangeInfo pressure_half_lives, System.Single radiation_kill_rate, System.Boolean statsOnly) [0x0005c] in :0 at Klei.AI.FoodGerms..ctor (System.Boolean statsOnly) [0x00058] in :0 at Database.Diseases..ctor (ResourceSet parent, System.Boolean statsOnly) [0x0000c] in :0 at Db.Initialize () [0x001bf] in :0 at Db.Get () [0x0001c] in :0 at CustomGameSettings.OnPrefabInit () [0x000bc] in :0 at KMonoBehaviour.InitializeComponent () [0x00068] in :0 [11:48:42.453] [1] [INFO] Checking which steam branch we're on. Got: [] [11:48:52.128] [1] [INFO] Reporting error. [11:48:52.128] [1] [INFO] BadReadException: Could not read block - no data! (position 0x002558E5) [11:48:52.128] [1] [INFO] Ionic.Zip.SharedUtilities._ReadFourBytes (System.IO.Stream s, System.String message) (at :0) Ionic.Zip.SharedUtilities.ReadInt (System.IO.Stream s) (at :0) Ionic.Zip.ZipEntry.HandleUnexpectedDataDescriptor (Ionic.Zip.ZipEntry entry) (at :0) Ionic.Zip.ZipEntry.ReadEntry (Ionic.Zip.ZipContainer zc, System.Boolean first) (at :0) Ionic.Zip.ZipFile.ReadIntoInstance_Orig (Ionic.Zip.ZipFile zf) (at :0) Ionic.Zip.ZipFile.ReadIntoInstance (Ionic.Zip.ZipFile zf) (at :0) Rethrow as ZipException: Cannot read that as a ZipFile Ionic.Zip.ZipFile.ReadIntoInstance (Ionic.Zip.ZipFile zf) (at :0) Ionic.Zip.ZipFile.Read (System.String fileName, System.IO.TextWriter statusMessageWriter, System.Text.Encoding encoding, System.EventHandler`1[TEventArgs] readProgress) (at :0) Ionic.Zip.ZipFile.Read (System.String fileName) (at :0) KMod.ZipFile..ctor (System.String filename) (at :0) KMod.Manager.LoadModDBAndInitialize () (at :0) Global.Awake () (at :0) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(GameObject, GameObject, String) LaunchInitializer:Update() [11:48:52.146] [1] [INFO] Submitting crash: Setting up 2 worker threads for Enlighten. Thread -> id: 4a4 -> priority: 1 Thread -> id: d24 -> priority: 1