[00:00:00]: System Memory: Memory Load: 91% Available Physical Memory: 322m/3971m Available Page File: 6616m/11907m Available Virtual Memory: 134213455m/134217727m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 32m Working Set Size: 32m Quota Peak Page Pool Usage: 253k Quota Page Pool Usage: 251k Quota Peak Non Paged Pool Usage:18k Quota Non Paged Pool Usage: 17k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 555256 [00:00:00]: Current time: Thu May 04 02:10:56 2023 [00:00:00]: Don't Starve Together: 555256 WIN32_STEAM [00:00:00]: Build Date: 1972 [00:00:00]: Mode: 64-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 11134114 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/1036257358/ [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (5172) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:3.37 [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: THREAD - started 'IC' (8232) [00:00:00]: Texture Streaming: ENABLED [00:00:00]: Texture Streaming: DISABLED [00:00:00]: Threaded Renderer: ENABLED [00:00:00]: THREAD - started 'SimUpdateThread' (9828) [00:00:00]: THREAD - started 'RenderThread' (8296) [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: [Warning] Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin64\dontstarve_steam_x64.exe is not setup in the firewall. [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin64\dontstarve_steam_x64.exe is now enabled in the firewall. [00:00:00]: THREAD - started 'StreamInput' (4048) [00:00:00]: loaded ping_cache [00:00:00]: Offline user ID: OU_76561198996523086 [00:00:00]: Cached userid loaded: [00:00:00]: SteamID: 76561198996523086 [00:00:00]: THREAD - started 'AsynTextureLoadthread' (8672) [00:00:00]: THREAD - started 'AsynTextureLoadthread' (8652) [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Home Single Language version 10.0.19044 platformSpecific SP 0.0 architecture 64-bit CPU clockSpeed 1800 name Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz manufacturer GenuineIntel numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX RAM megsOfRam 4096 GPU megsOfRam 2048 videoModeDescription name Radeon (TM) 520 driverVersion 26.20.15026.1 driverDate 20200226000000.000000-000 refreshRate 0 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1822,1051 - 5/6/5 - -1/-1/-1 - 0 [00:00:02]: CreateEGLContext: 16 configs found [00:00:02]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:02]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:02]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:02]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:02]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:02]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:02]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:02]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:02]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:02]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:02]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:02]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:02]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:02]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:02]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:02]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:02]: RestoreWindowPosition [00:00:02]: Saved Client Pos (0 x 29) [00:00:02]: Adjusted Window Pos (-9 x -9) [00:00:02]: EnsureWindowOnScreen [00:00:02]: All good. [00:00:02]: GLInfo [00:00:02]: ~~~~~~ [00:00:02]: GL_VENDOR: Google Inc. [00:00:02]: GL_RENDERER: ANGLE (Radeon (TM) 520) [00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:02]: OpenGL extensions (19, 19): [00:00:02]: GL_ANGLE_depth_texture [00:00:02]: GL_ANGLE_framebuffer_blit [00:00:02]: GL_ANGLE_framebuffer_multisample [00:00:02]: GL_ANGLE_instanced_arrays [00:00:02]: GL_ANGLE_pack_reverse_row_order [00:00:02]: GL_ANGLE_texture_compression_dxt3 [00:00:02]: GL_ANGLE_texture_compression_dxt5 [00:00:02]: GL_ANGLE_texture_usage [00:00:02]: GL_ANGLE_translated_shader_source [00:00:02]: GL_EXT_read_format_bgra [00:00:02]: GL_EXT_robustness [00:00:02]: GL_EXT_texture_compression_dxt1 [00:00:02]: GL_EXT_texture_format_BGRA8888 [00:00:02]: GL_EXT_texture_storage [00:00:02]: GL_OES_get_program_binary [00:00:02]: GL_OES_packed_depth_stencil [00:00:02]: GL_OES_rgb8_rgba8 [00:00:02]: GL_OES_standard_derivatives [00:00:02]: GL_OES_texture_npot [00:00:02]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:02]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:02]: GL_MAX_VARYING_VECTORS = 10 [00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:02]: THREAD - started 'WindowsInputManager' (8244) [00:00:02]: 4 compressed texture formats [00:00:02]: texture format 0x83f0 [00:00:02]: texture format 0x83f1 [00:00:02]: texture format 0x83f2 [00:00:02]: texture format 0x83f3 [00:00:02]: Renderer initialize: Okay [00:00:04]: AnimManager initialize: Okay [00:00:04]: Buffers initialize: Okay [00:00:04]: cDontStarveGame::DoGameSpecificInitialize() [00:00:04]: GameSpecific initialize: Okay [00:00:04]: cGame::StartPlaying [00:00:04]: AppVersion::GetArchitecture() x64 [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: [string "scripts/playerprofile.lua"]:1496: attempt to index field 'persistdata' (a number value) LUA ERROR stack traceback: scripts/playerprofile.lua(1496,1) in function 'Set' scripts/playerprofile.lua(1471,1) =[C] in function 'GetPersistentString' scripts/playerprofile.lua(1469,1) in function 'Load' scripts/main.lua(178,1) in main chunk [00:00:04]: [string "scripts/mainfunctions.lua"]:917: variable 'TheMixer' is not declared LUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) scripts/mainfunctions.lua(917,1) in function 'SetPause' scripts/mainfunctions.lua(1550,1) =[C] in function 'GetPersistentString' scripts/playerprofile.lua(1469,1) in function 'Load' scripts/main.lua(178,1) in main chunk [00:00:04]: DoLuaFile Error: [string "scripts/playerprofile.lua"]:490: attempt to index field 'persistdata' (a number value) LUA ERROR stack traceback: scripts/playerprofile.lua(490,1) in function 'GetValue' scripts/playerprofile.lua(1981,1) in function 'GetLanguageID' scripts/languages/language.lua(17,1) in function 'GetCurrentLocale' scripts/languages/language.lua(25,1) in main chunk =[C] in function 'require' scripts/main.lua(180,1) in main chunk [00:00:04]: [string "scripts/playerprofile.lua"]:490: attempt to index field 'persistdata' (a number value) LUA ERROR stack traceback: scripts/playerprofile.lua(490,1) in function 'GetValue' scripts/playerprofile.lua(1981,1) in function 'GetLanguageID' scripts/languages/language.lua(17,1) in function 'GetCurrentLocale' scripts/languages/language.lua(25,1) in main chunk =[C] in function 'require' scripts/main.lua(180,1) in main chunk [00:00:04]: Error loading main.lua [00:00:04]: Failed mSimulation->Reset() [00:00:04]: Error during game initialization! [00:00:04]: [Workshop] CancelDownloads for all pending downloads [00:00:04]: Collecting garbage... [00:00:04]: lua_gc took 0.01 seconds [00:00:04]: ~ShardLuaProxy() [00:00:04]: ~cEventLeaderboardProxy() [00:00:04]: ~ItemServerLuaProxy() [00:00:04]: ~InventoryLuaProxy() [00:00:04]: ~NetworkLuaProxy() [00:00:04]: ~SimLuaProxy() [00:00:04]: [Workshop] CancelDownloads for all pending downloads [00:00:04]: lua_close took 0.01 seconds [00:00:05]: [Workshop] CancelDownloads for all pending downloads [00:00:05]: CurlRequestManager::ClientThread::Main() complete [00:00:05]: HttpClient2 discarded 0 callbacks. [00:00:05]: Shutting down