Mono path[0] = 'D:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'D:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' Initialize engine version: 2020.3.30f1 (1fb1bf06830e) [Subsystems] Discovering subsystems at path D:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 31.0.15.1694 Begin MonoManager ReloadAssembly - Completed reload, in 0.204 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.495400 ms [00:41:32.886] [1] [INFO] KProfiler: Start [00:41:33.016] [1] [INFO] Applying resolution 2560x1080 @60hz (fullscreen: True) [00:41:33.017] [1] [INFO] Low Res Textures? No [00:41:33.039] [1] [INFO] Current date: 12/21/2022 19:41:33 [00:41:33.040] [1] [INFO] release Build: ??-535842-? [00:41:33.042] [1] [INFO] Creating SteamManager. [00:41:33.156] [1] [INFO] DistributionPlatform initialized. [00:41:33.158] [1] [INFO] release Build: U44-535842-S [00:41:33.159] [1] [INFO] EXPANSION1 installed: True active: True [00:41:35.058] [1] [INFO] Expansion1: True [00:41:35.058] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.19044) 64bit OSversion=10.0.19044.0 CPUmodel=All Series (ASUS) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz SystemMemoryMegs=8134 GPUgraphicsDeviceID=7171 GPUname=NVIDIA GeForce GTX 1060 6GB GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=6052 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True GPUcopyTextureSupport=Basic, Copy3D, DifferentTypes, TextureToRT, RTToTexture System Language=English [00:41:39.282] [1] [INFO] Initializing at 2022-12-22 00:41:39.282 [00:41:39.283] [1] [INFO] Save path: C:\Users\Peter\Documents\Klei\OxygenNotIncluded [00:41:39.824] [1] [INFO] Using builtin mod system. [00:41:39.859] [1] [INFO] Localization.Initialize! [00:41:39.864] [1] [INFO] Test Data Location / docs / C:\Users\Peter\Documents\Klei\OxygenNotIncluded [00:41:39.864] [1] [INFO] Test Data Location / local / C:\Users\Peter\AppData\Local\Klei\OxygenNotIncluded [00:41:39.869] [1] [INFO] Test Data Locations / C:\Users\Peter\Documents\Klei\OxygenNotIncluded\test / write True / read True / removed True [00:41:39.869] [1] [INFO] Test Data Locations / C:\Users\Peter\AppData\Local\Klei\OxygenNotIncluded\test / write True / read True / removed True [00:41:39.873] [1] [INFO] Logged into Steam with ID:76561198052385547, NAME:samcharles77 [00:41:39.873] [1] [INFO] [Account] Requesting auth ticket from Steam [00:41:40.719] [4] [INFO] [Account] Got login for user KU_SFlxbURI [00:41:44.686] [6] [INFO] World settings reload complete! [00:41:46.499] [1] [WARNING] Do not call MakeBuildingAlwaysOperational directly if LogicInputPorts or LogicOutputPorts are defined. Instead set BuildingDef.AlwaysOperational = true [00:41:46.503] [1] [WARNING] Do not call MakeBuildingAlwaysOperational directly if LogicInputPorts or LogicOutputPorts are defined. Instead set BuildingDef.AlwaysOperational = true Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Unloading 4413 unused Assets to reduce memory usage. Loaded Objects now: 60677. Total: 151.742000 ms (FindLiveObjects: 3.798500 ms CreateObjectMapping: 3.144800 ms MarkObjects: 141.821600 ms DeleteObjects: 2.976600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.834000 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 63337. Total: 151.800400 ms (FindLiveObjects: 3.207400 ms CreateObjectMapping: 2.415700 ms MarkObjects: 146.038100 ms DeleteObjects: 0.138900 ms) [00:41:50.498] [1] [INFO] Using local MOTD at version: 101, web version at 100 [00:41:50.522] [1] [INFO] -- MAIN MENU -- [00:41:50.685] [1] [INFO] Checking which steam branch we're on. Got: [] [00:41:50.768] [1] [INFO] Screen resolution updated, saving values to prefs: 2560x1080 @ 60, fullscreen: True Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 63427. Total: 166.833200 ms (FindLiveObjects: 4.436300 ms CreateObjectMapping: 2.582300 ms MarkObjects: 159.647000 ms DeleteObjects: 0.167200 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.857500 ms Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 81758. Total: 212.362400 ms (FindLiveObjects: 4.244700 ms CreateObjectMapping: 4.401300 ms MarkObjects: 203.499300 ms DeleteObjects: 0.216700 ms) [00:41:53.827] [1] [INFO] Loading save file: C:\Users\Peter\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198052385547\Cool Crashpad\auto_save\Cool Crashpad Cycle 73.sav headerVersion:1, buildVersion:535842, headerSize:346, IsCompressed:True [00:41:53.828] [1] [INFO] GameInfo loaded from save header: numberOfCycles:72, numberOfDuplicants:7, baseName:Cool Crashpad, isAutoSave:True, originalSaveName:Cool Crashpad.sav, clusterId:expansion1::clusters/SandstoneStartCluster, worldTraits:none, colonyGuid:9d77a7e8-89c9-4d5f-b165-877466ae003b, saveVersion:7.31 [00:41:54.296] [1] [INFO] 24.63067 Level Loaded.... backend Shader warmup: 68 shaders 233 combinations 0.018s [00:41:57.255] [1] [INFO] SAVEINFO [00:41:57.255] [1] [INFO] - Generated: Sunday, 11 December 2022 16:33:37 [00:41:57.255] [1] [INFO] - Played on: 531669, 535842 [00:41:57.256] [1] [INFO] Custom Settings: ClusterLayout=expansion1::clusters/SandstoneStartCluster,WorldgenSeed=1980783577,ImmuneSystem=Strong,CalorieBurn=Easy,Morale=Easy,Durability=Reinforced,Radiation=Easier,Stress=Optimistic,StressBreaks=Default,CarePackages=Enabled,SandboxMode=Disabled,FastWorkersMode=Disabled,SaveToCloud=Enabled,Teleporters=Enabled, [00:41:57.256] [1] [INFO] Story Settings: MegaBrainTank=Disabled,CreatureManipulator=Disabled,LonelyMinion=Disabled, [00:41:57.438] [1] [INFO] Loaded [C:\Users\Peter\Documents\Klei\OxygenNotIncluded\cloud_save_files\76561198052385547\Cool Crashpad\auto_save\Cool Crashpad Cycle 73.sav] [00:41:57.438] [1] [INFO] World Seeds [1980783585/1980783585/1980783585/1980783585] [00:41:57.537] [1] [INFO] -- GAME -- [00:41:57.539] [1] [INFO] [InterfaceTool] Initializing configs with values of DefaultKey: Invalid Configs: 3 [00:41:57.541] [1] [INFO] [InterfaceTool] Pushing config with key: Invalid [00:41:57.608] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty Unloading 1 Unused Serialized files (Serialized files now loaded: 1) [00:41:57.658] [1] [WARNING] Insufficient keys to cover root plan menu Max of 14 keys supported but TUNING.BUILDINGS.PLANORDER has 15 [00:41:59.417] [1] [INFO] Checking which steam branch we're on. Got: [] [00:42:03.515] [1] [WARNING] missing 'ui' anim in 'artifacts_kanim (KAnimFile)' [00:42:04.255] [1] [INFO] Screen resolution updated, saving values to prefs: 2560x1080 @ 60, fullscreen: True Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 238543. Total: 753.130500 ms (FindLiveObjects: 15.264500 ms CreateObjectMapping: 16.465600 ms MarkObjects: 720.956400 ms DeleteObjects: 0.443500 ms) [00:45:45.404] [1] [WARNING] Chore StorageFetch is requesting Carbon 2.288818E-05 to Storage Bin NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at ArtableSelectionSideScreen.GenerateStateButtons () [0x00050] in :0 at ArtableSelectionSideScreen.OnRefreshTarget (System.Object data) [0x00000] in :0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in :0 at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x0001d] in :0 at Workable.CompleteWork (Worker worker) [0x00044] in :0 at Worker.CompleteWork () [0x00065] in :0 at Worker.Work (System.Single dt) [0x00083] in :0 at GameStateMachine`4+State+<>c__DisplayClass84_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].b__1 (StateMachineInstanceType smi, System.Single dt) [0x0001a] in :0 at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in :0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00090] in :0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x0002d] in :0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00025] in :0 at Game.SimEveryTick (System.Single dt) [0x0006c] in :0 at Game.Update () [0x00082] in :0 [00:45:55.016] [1] [INFO] Checking which steam branch we're on. Got: [] Game.OnApplicationQuit() Setting up 1 worker threads for Enlighten. Thread -> id: 2158 -> priority: 1