IndexOutOfRangeException: Index was outside the bounds of the array. Grid+ObjectLayerIndexer.get_Item (System.Int32 cell, System.Int32 layer) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Grid.cs:600) BuildingDef.IsAreaClear (UnityEngine.GameObject source_go, System.Int32 cell, Orientation orientation, ObjectLayer layer, ObjectLayer tile_layer, System.Boolean replace_tile, System.String& fail_reason) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Defs/BuildingDef.cs:530) BuildingDef.IsValidPlaceLocation (UnityEngine.GameObject source_go, System.Int32 cell, Orientation orientation, System.Boolean replace_tile, System.String& fail_reason) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Defs/BuildingDef.cs:1135) BuildingDef.IsValidPlaceLocation (UnityEngine.GameObject source_go, UnityEngine.Vector3 pos, Orientation orientation, System.Boolean replace_tile, System.String& fail_reason) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Defs/BuildingDef.cs:1063) BuildingDef.TryPlace (UnityEngine.GameObject src_go, UnityEngine.Vector3 pos, Orientation orientation, System.Collections.Generic.IList`1[T] selected_elements, System.Int32 layer) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Defs/BuildingDef.cs:415) LaunchPad.AddBaseModule (BuildingDef moduleDefID, System.Collections.Generic.IList`1[T] elements) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Space/LaunchPad.cs:324) SelectModuleSideScreen.OrderBuildSelectedModule () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/SideScreens/SelectModuleSideScreen.cs:669) SelectModuleSideScreen.OnClickBuildSelectedModule () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/SideScreens/SelectModuleSideScreen.cs:245) KButton.SignalClick (KKeyCode btn) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:89) KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:130) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:262) UnityEngine.EventSystems.EventSystem:Update() (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:385) Build: U44-534208-SD