[00:00:00]: PersistRootStorage is now /Users/johnmcqueary/Documents/Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 522521 [00:00:00]: Current time: Sat Oct 1 22:10:14 2022 [00:00:00]: Don't Starve Together: 522521 OSX_STEAM [00:00:00]: Build Date: 7183 [00:00:00]: Mode: 64-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Steam AppBuildID: 9491648 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now /Users/johnmcqueary/Documents/Klei//DoNotStarveTogether/322485297/ [00:00:00]: THREAD - started 'GAClient' (123145498832896) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:01]: Texture Streaming: ENABLED [00:00:01]: Texture Streaming: DISABLED [00:00:01]: Threaded Renderer: DISABLED [00:00:01]: ProfileIndex:5.92 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: THREAD - started 'Ping Job Thread' (123145503088640) [00:00:01]: Platform: 1 [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: THREAD - started 'StreamInput' (123145505198080) [00:00:01]: could not load ping_cache [00:00:01]: Offline user ID: OU_76561198282751025 [00:00:01]: Cached userid loaded: [00:00:01]: SteamID: 76561198282751025 [00:00:01]: THREAD - started 'AsynTextureLoadthread' (123145507307520) [00:00:01]: THREAD - started 'AsynTextureLoadthread' (123145509416960) [00:00:01]: HardwareStats: OS name Darwin version 19.6.0 platformSpecific architecture 64-bit CPU clockSpeed 1800 name Intel(R) Core(TM) i5-3427U CPU @ 1.80GHz manufacturer GenuineIntel numCores 2 features RAM megsOfRam 4096 GPU megsOfRam 0 videoModeDescription name driverVersion driverDate refreshRate 66658304 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: Creating window with size 1280x720 at 80x90 [00:00:01]: THREAD - started 'SDLInputManager' (123145511526400) [00:00:01]: Num Joysticks detected: 0 [00:00:01]: OSX version 10.15.7 [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Intel Inc. [00:00:01]: GL_RENDERER: Intel HD Graphics 4000 OpenGL Engine [00:00:01]: GL_VERSION: 2.1 INTEL-14.7.28 [00:00:01]: GL_SHADING_LANGUAGE_VERSION: 1.20 [00:00:01]: OpenGL 3.0 not present, detecting extensions the old way [00:00:01]: OpenGL extensions (129, 129): [00:00:01]: [00:00:01]: GL_APPLE_aux_depth_stencil [00:00:01]: GL_APPLE_client_storage [00:00:01]: GL_APPLE_element_array [00:00:01]: GL_APPLE_fence [00:00:01]: GL_APPLE_float_pixels [00:00:01]: GL_APPLE_flush_buffer_range [00:00:01]: GL_APPLE_flush_render [00:00:01]: GL_APPLE_object_purgeable [00:00:01]: GL_APPLE_packed_pixels [00:00:01]: GL_APPLE_pixel_buffer [00:00:01]: GL_APPLE_rgb_422 [00:00:01]: GL_APPLE_row_bytes [00:00:01]: GL_APPLE_specular_vector [00:00:01]: GL_APPLE_texture_range [00:00:01]: GL_APPLE_transform_hint [00:00:01]: GL_APPLE_vertex_array_object [00:00:01]: GL_APPLE_vertex_array_range [00:00:01]: GL_APPLE_vertex_point_size [00:00:01]: GL_APPLE_vertex_program_evaluators [00:00:01]: GL_APPLE_ycbcr_422 [00:00:01]: GL_ARB_color_buffer_float [00:00:01]: GL_ARB_depth_buffer_float [00:00:01]: GL_ARB_depth_clamp [00:00:01]: GL_ARB_depth_texture [00:00:01]: GL_ARB_draw_buffers [00:00:01]: GL_ARB_draw_elements_base_vertex [00:00:01]: GL_ARB_draw_instanced [00:00:01]: GL_ARB_fragment_program [00:00:01]: GL_ARB_fragment_program_shadow [00:00:01]: GL_ARB_fragment_shader [00:00:01]: GL_ARB_framebuffer_object [00:00:01]: GL_ARB_framebuffer_sRGB [00:00:01]: GL_ARB_half_float_pixel [00:00:01]: GL_ARB_half_float_vertex [00:00:01]: GL_ARB_instanced_arrays [00:00:01]: GL_ARB_multisample [00:00:01]: GL_ARB_multitexture [00:00:01]: GL_ARB_occlusion_query [00:00:01]: GL_ARB_pixel_buffer_object [00:00:01]: GL_ARB_point_parameters [00:00:01]: GL_ARB_point_sprite [00:00:01]: GL_ARB_provoking_vertex [00:00:01]: GL_ARB_seamless_cube_map [00:00:01]: GL_ARB_shader_objects [00:00:01]: GL_ARB_shader_texture_lod [00:00:01]: GL_ARB_shading_language_100 [00:00:01]: GL_ARB_shadow [00:00:01]: GL_ARB_sync [00:00:01]: GL_ARB_texture_border_clamp [00:00:01]: GL_ARB_texture_compression [00:00:01]: GL_ARB_texture_compression_rgtc [00:00:01]: GL_ARB_texture_cube_map [00:00:01]: GL_ARB_texture_env_add [00:00:01]: GL_ARB_texture_env_combine [00:00:01]: GL_ARB_texture_env_crossbar [00:00:01]: GL_ARB_texture_env_dot3 [00:00:01]: GL_ARB_texture_float [00:00:01]: GL_ARB_texture_mirrored_repeat [00:00:01]: GL_ARB_texture_non_power_of_two [00:00:01]: GL_ARB_texture_rectangle [00:00:01]: GL_ARB_texture_rg [00:00:01]: GL_ARB_transpose_matrix [00:00:01]: GL_ARB_vertex_array_bgra [00:00:01]: GL_ARB_vertex_blend [00:00:01]: GL_ARB_vertex_buffer_object [00:00:01]: GL_ARB_vertex_program [00:00:01]: GL_ARB_vertex_shader [00:00:01]: GL_ARB_window_pos [00:00:01]: GL_ATI_separate_stencil [00:00:01]: GL_ATI_texture_env_combine3 [00:00:01]: GL_ATI_texture_float [00:00:01]: GL_ATI_texture_mirror_once [00:00:01]: GL_EXT_abgr [00:00:01]: GL_EXT_bgra [00:00:01]: GL_EXT_blend_color [00:00:01]: GL_EXT_blend_equation_separate [00:00:01]: GL_EXT_blend_func_separate [00:00:01]: GL_EXT_blend_minmax [00:00:01]: GL_EXT_blend_subtract [00:00:01]: GL_EXT_clip_volume_hint [00:00:01]: GL_EXT_debug_label [00:00:01]: GL_EXT_debug_marker [00:00:01]: GL_EXT_draw_buffers2 [00:00:01]: GL_EXT_draw_range_elements [00:00:01]: GL_EXT_fog_coord [00:00:01]: GL_EXT_framebuffer_blit [00:00:01]: GL_EXT_framebuffer_multisample [00:00:01]: GL_EXT_framebuffer_multisample_blit_scaled [00:00:01]: GL_EXT_framebuffer_object [00:00:01]: GL_EXT_framebuffer_sRGB [00:00:01]: GL_EXT_geometry_shader4 [00:00:01]: GL_EXT_gpu_program_parameters [00:00:01]: GL_EXT_gpu_shader4 [00:00:01]: GL_EXT_multi_draw_arrays [00:00:01]: GL_EXT_packed_depth_stencil [00:00:01]: GL_EXT_packed_float [00:00:01]: GL_EXT_provoking_vertex [00:00:01]: GL_EXT_rescale_normal [00:00:01]: GL_EXT_secondary_color [00:00:01]: GL_EXT_separate_specular_color [00:00:01]: GL_EXT_shadow_funcs [00:00:01]: GL_EXT_stencil_two_side [00:00:01]: GL_EXT_stencil_wrap [00:00:01]: GL_EXT_texture_array [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_compression_s3tc [00:00:01]: GL_EXT_texture_env_add [00:00:01]: GL_EXT_texture_filter_anisotropic [00:00:01]: GL_EXT_texture_integer [00:00:01]: GL_EXT_texture_lod_bias [00:00:01]: GL_EXT_texture_rectangle [00:00:01]: GL_EXT_texture_sRGB [00:00:01]: GL_EXT_texture_sRGB_decode [00:00:01]: GL_EXT_texture_shared_exponent [00:00:01]: GL_EXT_timer_query [00:00:01]: GL_EXT_transform_feedback [00:00:01]: GL_EXT_vertex_array_bgra [00:00:01]: GL_IBM_rasterpos_clip [00:00:01]: GL_NV_blend_square [00:00:01]: GL_NV_conditional_render [00:00:01]: GL_NV_depth_clamp [00:00:01]: GL_NV_fog_distance [00:00:01]: GL_NV_light_max_exponent [00:00:01]: GL_NV_texgen_reflection [00:00:01]: GL_NV_texture_barrier [00:00:01]: GL_SGIS_generate_mipmap [00:00:01]: GL_SGIS_texture_edge_clamp [00:00:01]: GL_SGIS_texture_lod [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS not supported [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS not supported [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS not supported [00:00:01]: 3 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: AppVersion::GetArchitecture() x64 [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: taskgrouplist: default Together [00:00:02]: taskgrouplist: classic Classic [00:00:02]: taskgrouplist: cave_default Underground [00:00:02]: taskgrouplist: lavaarena_taskset The Forge [00:00:02]: taskgrouplist: quagmire_taskset The Gorge [00:00:02]: Running main.lua [00:00:02]: loaded modindex [00:00:02]: ModIndex: Beginning normal load sequence. [00:00:02]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:08]: LOADING LUA SUCCESS [00:00:08]: PlayerDeaths could not load morgue [00:00:08]: PlayerHistory could not load player_history [00:00:08]: ServerPreferences could not load server_preferences [00:00:08]: ConsoleScreenSettings could not load consolescreen [00:00:08]: bloom_enabled true [00:00:08]: EnableShadeRenderer: true [00:00:08]: loaded shardsaveindex [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: Klump load on boot started. [00:00:08]: Klump files loaded: 0 [00:00:10]: Load FE [00:00:11]: THREAD - started 'FilesExistAsyncThread' (123145514172416) [00:00:11]: FilesExistAsyncThread started (20813 files)... [00:00:11]: Load FE: done [00:00:11]: OnLoadPermissionList: /Users/johnmcqueary/Documents/Klei//DoNotStarveTogether/322485297/client_save/blocklist.txt (Failure) [00:00:11]: OnLoadPermissionList: /Users/johnmcqueary/Documents/Klei//DoNotStarveTogether/322485297/client_save/adminlist.txt (Failure) [00:00:11]: OnLoadUserIdList: /Users/johnmcqueary/Documents/Klei//DoNotStarveTogether/322485297/client_save/whitelist.txt (Failure) [00:00:11]: [MOTD] Downloading info from https://motd.klei.com/motd.json/?game=dst&platform=STEAM&locale=US&lang=english&version=522521 [00:00:11]: SimLuaProxy::QueryServer() [00:00:12]: Check for write access: TRUE [00:00:12]: Check for read access: TRUE [00:00:12]: Available disk space for save files: 6191224 MB [00:00:12]: ModIndex: Load sequence finished successfully. [00:00:12]: Reset() returning [00:00:12]: focus gained [00:00:12]: Do AutoLogin [00:00:12]: [Steam] Auth Session Ticket requested... [00:00:12]: [MOTD] Done Loading. [00:00:12]: [MOTD] Downloading image for box7 from https://klei-motd.klei.com/dst/wicker/steam/en/wickerbottom_motd_Shadow_4e59a.tex [00:00:12]: [Steam] Got Auth Session Ticket [00:00:12]: [MOTD] MOTDImageLoader: Downloaded image: ../data/images/motd_box7.tex [00:00:13]: [200] Account Communication Success (3) [00:00:13]: Logging in as KU_ULXnd8CV [00:00:14]: There is no active event to get the status of. [00:00:14]: focus lost [00:00:14]: could not load pending_keyvalues_prod [00:00:14]: ... FilesExistAsyncThread complete [00:00:14]: loaded inventory_cache_prod [00:00:14]: using inventory state token from cached file [00:00:15]: saved /Users/johnmcqueary/Documents/Klei//DoNotStarveTogether/322485297/client_save/inventory_cache_prod [00:00:15]: saved /Users/johnmcqueary/Documents/Klei//DoNotStarveTogether/322485297/client_save/inventory_cache_prod_sig [00:00:18]: focus gained [00:00:23]: Getting top mod details... [00:00:23]: GOT top mod details...50 [00:00:34]: focus lost [00:01:21]: focus gained [00:01:25]: focus lost [00:01:57]: focus gained [00:02:00]: focus lost [00:02:09]: focus gained [00:02:11]: focus lost [00:03:42]: focus gained [00:03:47]: focus lost [00:04:42]: focus gained [00:04:45]: focus lost [00:05:17]: focus gained [00:05:24]: focus lost [00:07:11]: focus gained [00:07:24]: focus lost [00:07:33]: focus gained [00:07:36]: focus lost [00:07:44]: focus gained [00:07:55]: focus lost [00:08:06]: focus gained [00:08:09]: focus lost [00:08:28]: focus gained [00:08:39]: focus lost [00:09:03]: focus gained [00:09:08]: focus lost