Mono path[0] = '/home/ericvin/.steam/debian-installation/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = '/home/ericvin/.steam/debian-installation/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/MonoBleedingEdge/etc' PlayerConnection initialized from /home/ericvin/.steam/debian-installation/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55380 Multi-casting "[IP] 10.223.12.112 [Port] 55380 [Flags] 2 [Guid] 3573883585 [EditorId] 937643272 [Version] 1048832 [Id] LinuxPlayer(10.223.12.112) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] Oxygen Not Included" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55380] Preloaded 'cimgui.so' Preloaded 'libSimDLL.so' Preloaded 'libfmod.so' Preloaded 'libfmodL.so' Preloaded 'libfmodstudioL.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsdkencryptedappticket.so' Preloaded 'libsteam_api.so' PlayerConnection already initialized - listening to [0.0.0.0:55380] Display 0 '0': 1920x1080 (primary device). Desktop is 1920 x 1080 @ 144 Hz Initialize engine version: 2020.3.30f1 (1fb1bf06830e) [Subsystems] Discovering subsystems at path /home/ericvin/.steam/debian-installation/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 510.68.02 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced _coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_g pu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shadin g_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL _SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 6230856 Begin MonoManager ReloadAssembly - Completed reload, in 0.076 seconds Default vsync count 1 requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 144 Hz UnloadTime: 0.406480 ms [04:21:35.090] [1] [INFO] KProfiler: Start [04:21:35.204] [1] [INFO] Applying resolution 1920x1080 @144hz (fullscreen: True) [04:21:35.204] [1] [INFO] Low Res Textures? No [04:21:35.259] [1] [INFO] Current date: 05/27/2022 21:21:35 [04:21:35.260] [1] [INFO] staging Build: ??-509353-? [04:21:35.261] [1] [INFO] Creating SteamManager. [S_API] SteamAPI_Init(): Loaded '/home/ericvin/.steam/debian-installation/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 457140 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198076196704 [API loaded no] [04:21:35.298] [1] [INFO] DistributionPlatform initialized. [04:21:35.300] [1] [INFO] staging Build: U42-509353-S [04:21:35.300] [1] [INFO] EXPANSION1 installed: True active: True [04:21:36.945] [1] [INFO] Expansion1: True [04:21:36.945] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 5.17 Pop!_OS 22.04 64bit OSversion=5.17.5.76051705 CPUmodel=PC CPUdeviceType=Desktop [04:21:40.504] [1] [INFO] DevNotification: OutputSystemInfo_BadValue - [04:21:40.506] [1] [INFO] Reporting error. [04:21:40.506] [1] [INFO] DevNotification: OutputSystemInfo_BadValue [04:21:40.506] [1] [INFO] at Global.OutputSystemInfo () [0x0003f] in :0 [04:21:40.554] [1] [INFO] Submitting crash: ProcBits=64 CPUcount=12 CPUtype=Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz SystemMemoryMegs=31816 GPUgraphicsDeviceID=16027 GPUname=NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=NVIDIA Corporation GPUgraphicsDeviceVendorID=32902 GPUgraphicsDeviceVersion=OpenGL 4.5.0 NVIDIA 510.68.02 GPUmemoryMegs=8192 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=32768 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True GPUcopyTextureSupport=Basic, Copy3D, DifferentTypes, TextureToRT, RTToTexture System Language=English [04:21:40.643] [1] [INFO] Initializing at 2022-05-28 04:21:40.643 [04:21:40.643] [1] [INFO] Save path: /home/ericvin/.config/unity3d/Klei/Oxygen Not Included [04:21:41.250] [1] [INFO] Using builtin mod system. [04:21:41.279] [1] [INFO] Localization.Initialize! [04:21:41.282] [1] [INFO] Logged into Steam with ID:76561198076196704, NAME:Westoluth [04:21:41.282] [1] [INFO] [Account] Requesting auth ticket from Steam [04:21:42.297] [10] [INFO] [Account] Got login for user KU_OVovUVU8 [04:21:46.675] [6] [INFO] World settings reload complete! [04:21:47.445] [1] [WARNING] Do not call MakeBuildingAlwaysOperational directly if LogicInputPorts or LogicOutputPorts are defined. Instead set BuildingDef.AlwaysOperational = true [04:21:47.447] [1] [WARNING] Do not call MakeBuildingAlwaysOperational directly if LogicInputPorts or LogicOutputPorts are defined. Instead set BuildingDef.AlwaysOperational = true [04:21:49.144] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: HighEnergyParticle Unloading 5 Unused Serialized files (Serialized files now loaded: 1) requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 144 Hz Desktop is 1920 x 1080 @ 144 Hz System memory in use before: 438.2 MB. System memory in use after: 231.6 MB. Unloading 3760 unused Assets to reduce memory usage. Loaded Objects now: 53101. Total: 157.166894 ms (FindLiveObjects: 3.076270 ms CreateObjectMapping: 2.053772 ms MarkObjects: 141.403487 ms DeleteObjects: 10.632798 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.701345 ms System memory in use before: 248.1 MB. System memory in use after: 241.0 MB. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 55582. Total: 151.152785 ms (FindLiveObjects: 2.626132 ms CreateObjectMapping: 1.237867 ms MarkObjects: 147.159748 ms DeleteObjects: 0.128614 ms) [04:21:50.296] [1] [INFO] -- MAIN MENU -- [04:21:50.375] [1] [INFO] Checking which steam branch we're on. Got: [troubleshooting] [04:21:50.449] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 144, fullscreen: True [04:21:50.524] [1] [INFO] Using local MOTD at version: 86, web version at 65 [04:21:54.915] [1] [INFO] Set worldgen seed to 1731362743 [04:21:54.918] [1] [INFO] Set worldgen seed to 1731362743 [04:21:54.932] [1] [INFO] Getting traits for seed 167062790 expansion1::traits/DistressSignal, traits/SlimeSplats [04:21:54.933] [1] [INFO] Getting traits for seed 167062791 traits/MetalPoor, expansion1::traits/CrashedSatellites [04:21:54.934] [1] [INFO] Getting traits for seed 167062792 [04:21:54.935] [1] [INFO] Getting traits for seed 167062793 traits/MetalRich [04:21:54.938] [1] [INFO] Getting traits for seed 167062790 expansion1::traits/DistressSignal, traits/SlimeSplats [04:21:54.939] [1] [INFO] Getting traits for seed 167062791 traits/MetalPoor, expansion1::traits/CrashedSatellites [04:21:54.939] [1] [INFO] Getting traits for seed 167062792 [04:21:54.939] [1] [INFO] Getting traits for seed 167062793 traits/MetalRich [04:21:54.944] [1] [INFO] Getting traits for seed 167062790 expansion1::traits/DistressSignal, traits/SlimeSplats [04:21:54.945] [1] [INFO] Getting traits for seed 167062791 traits/MetalPoor, expansion1::traits/CrashedSatellites [04:21:54.945] [1] [INFO] Getting traits for seed 167062792 [04:21:54.946] [1] [INFO] Getting traits for seed 167062793 traits/MetalRich [04:21:54.947] [1] [INFO] Getting traits for seed 167062790 expansion1::traits/DistressSignal, traits/SlimeSplats [04:21:54.947] [1] [INFO] Getting traits for seed 167062791 traits/MetalPoor, expansion1::traits/CrashedSatellites [04:21:54.947] [1] [INFO] Getting traits for seed 167062792 [04:21:54.947] [1] [INFO] Getting traits for seed 167062793 traits/MetalRich [04:21:57.625] [1] [INFO] Generating a world with the traits: [04:21:57.804] [1] [INFO] Set world to [expansion1::worlds/VanillaSandstoneDefault] [04:21:57.808] [1] [INFO] Getting traits for seed 167062790 expansion1::traits/DistressSignal, traits/SlimeSplats [04:21:57.808] [1] [INFO] Generating a world with the traits: expansion1::traits/DistressSignal, traits/SlimeSplats [04:21:57.911] [1] [INFO] Set world to [expansion1::worlds/MediumRadioactiveVanillaWarpPlanet] [04:21:57.911] [1] [INFO] Getting traits for seed 167062791 traits/MetalPoor, expansion1::traits/CrashedSatellites [04:21:57.911] [1] [INFO] Generating a world with the traits: traits/MetalPoor, expansion1::traits/CrashedSatellites [04:21:58.036] [1] [INFO] Set world to [expansion1::worlds/TundraMoonlet] [04:21:58.036] [1] [INFO] Getting traits for seed 167062792 [04:21:58.036] [1] [INFO] Generating a world with the traits: [04:21:58.128] [1] [INFO] Set world to [expansion1::worlds/MarshyMoonlet] [04:21:58.128] [1] [INFO] Getting traits for seed 167062793 traits/MetalRich [04:21:58.128] [1] [INFO] Generating a world with the traits: traits/MetalRich [04:21:58.219] [1] [INFO] Set world to [expansion1::worlds/NiobiumMoonlet] [04:21:58.219] [1] [INFO] Generating a world with the traits: [04:21:58.310] [1] [INFO] Set world to [expansion1::worlds/MooMoonlet] [04:21:58.310] [1] [INFO] Generating a world with the traits: [04:21:58.405] [1] [INFO] Set world to [expansion1::worlds/WaterMoonlet] [04:21:58.405] [1] [INFO] Generating a world with the traits: [04:21:58.526] [1] [INFO] Set world to [expansion1::worlds/MiniRegolithMoonlet] [04:21:58.527] [1] [INFO] World Seeds: 167062789 for world VANILLASANDSTONEDEFAULT [167062789/167062789/167062789/167062789] Seeds are [167062789/167062789/167062789/167062789] [04:21:58.527] [1] [INFO] World Seeds: 167062790 for world MEDIUMRADIOACTIVEVANILLAWARPPLANET [167062790/167062790/167062790/167062790] Seeds are [167062790/167062790/167062790/167062790] [04:21:58.527] [1] [INFO] World Seeds: 167062791 for world TUNDRAMOONLET [167062791/167062791/167062791/167062791] Seeds are [167062791/167062791/167062791/167062791] [04:21:58.527] [1] [INFO] World Seeds: 167062792 for world MARSHYMOONLET [167062792/167062792/167062792/167062792] Seeds are [167062792/167062792/167062792/167062792] [04:21:58.527] [1] [INFO] World Seeds: 167062793 for world NIOBIUMMOONLET [167062793/167062793/167062793/167062793] Seeds are [167062793/167062793/167062793/167062793] [04:21:58.527] [1] [INFO] World Seeds: 167062794 for world MOOMOONLET [167062794/167062794/167062794/167062794] Seeds are [167062794/167062794/167062794/167062794] [04:21:58.527] [1] [INFO] World Seeds: 167062795 for world WATERMOONLET [167062795/167062795/167062795/167062795] Seeds are [167062795/167062795/167062795/167062795] [04:21:58.527] [1] [INFO] World Seeds: 167062796 for world REGOLITHMOONLET [167062796/167062796/167062796/167062796] Seeds are [167062796/167062796/167062796/167062796] THREAD - started 'SimThread' (139902954743360) THREAD - started 'SimThread' (139902954743360) [04:22:24.943] [28] [WARNING] Invalid cell modification (zero temp with non-zero mass): Cell=9422, EIdx=137, T=0, M=1.04, Oxygen default temp = 300 [04:22:24.943] [28] [WARNING] Invalid cell modification (zero temp with non-zero mass): Cell=9258, EIdx=137, T=0, M=1.04, Oxygen default temp = 300 [04:22:24.943] [28] [WARNING] Invalid cell modification (zero temp with non-zero mass): Cell=9259, EIdx=137, T=0, M=1.04, Oxygen default temp = 300 [04:22:24.943] [28] [WARNING] Invalid cell modification (zero temp with non-zero mass): Cell=9260, EIdx=137, T=0, M=1.04, Oxygen default temp = 300 [04:22:24.943] [28] [WARNING] Invalid cell modification (zero temp with non-zero mass): Cell=9262, EIdx=137, T=0, M=1.04, Oxygen default temp = 300 [04:22:24.943] [28] [WARNING] Invalid cell modification (zero temp with non-zero mass): Cell=9263, EIdx=137, T=0, M=1.04, Oxygen default temp = 300 [04:22:24.943] [28] [WARNING] Invalid cell modification (zero temp with non-zero mass): Cell=9257, EIdx=137, T=0, M=1.04, Oxygen default temp = 300 [04:22:25.228] [28] [INFO] World (expansion1::worlds/TundraMoonlet) does not have a starting subworld specified [04:22:25.436] [28] [INFO] World (expansion1::worlds/TundraMoonlet) does not have a starting subworld specified THREAD - started 'SimThread' (139902954743360) [04:22:26.960] [28] [WARNING] Room has no centerpoints. Terrain Cell [ shape: Square size: 1] [1 features/generic/StartLocation (29.9, 47.7)] THREAD - started 'SimThread' (139902954743360) [04:22:28.474] [28] [INFO] World (expansion1::worlds/NiobiumMoonlet) does not have a starting subworld specified [04:22:28.610] [28] [INFO] World (expansion1::worlds/NiobiumMoonlet) does not have a starting subworld specified THREAD - started 'SimThread' (139902954743360) [04:22:29.546] [28] [INFO] World (expansion1::worlds/MooMoonlet) does not have a starting subworld specified [04:22:29.704] [28] [INFO] World (expansion1::worlds/MooMoonlet) does not have a starting subworld specified [04:22:29.800] [28] [WARNING] Could not place expansion1::poi/genericGravitas/poi_genetics_lab using normal rules, trying relaxed [04:22:29.801] [28] [WARNING] Could not place geysers/chlorine_gas using normal rules, trying relaxed THREAD - started 'SimThread' (139902954743360) [04:22:30.898] [28] [INFO] World (expansion1::worlds/WaterMoonlet) does not have a starting subworld specified [04:22:31.676] [28] [INFO] World (expansion1::worlds/WaterMoonlet) does not have a starting subworld specified THREAD - started 'SimThread' (139902954743360) [04:22:33.647] [28] [INFO] World (expansion1::worlds/MiniRegolithMoonlet) does not have a starting subworld specified [04:22:33.848] [28] [INFO] World (expansion1::worlds/MiniRegolithMoonlet) does not have a starting subworld specified THREAD - started 'SimThread' (139902954743360) [04:22:34.754] [28] [WARNING] There is no room for a Space POI in ring range [9, 11] [04:22:34.754] [28] [WARNING] There is no room for a Space POI in ring range [4, 11] [04:22:34.755] [28] [WARNING] There is no room for a Space POI in ring range [4, 11] [04:22:34.755] [28] [WARNING] There is no room for a Space POI in ring range [4, 11] Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unrecognized thread niceness after calling setpriority. Target niceness is -5 and actual niceness is 5 System memory in use before: 243.3 MB. System memory in use after: 247.4 MB. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 56516. Total: 207.102602 ms (FindLiveObjects: 3.446759 ms CreateObjectMapping: 1.584418 ms MarkObjects: 201.936015 ms DeleteObjects: 0.134789 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) [04:22:35.750] [1] [INFO] QUITTING FROM at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at App.Quit () [0x00000] in :0 at ReportErrorDialog.OnDestroy () [0x00000] in :0 UnloadTime: 5.198801 ms System memory in use before: 271.1 MB. System memory in use after: 272.8 MB. Unloading 875 unused Assets to reduce memory usage. Loaded Objects now: 72452. Total: 284.669933 ms (FindLiveObjects: 3.442354 ms CreateObjectMapping: 2.622476 ms MarkObjects: 277.919842 ms DeleteObjects: 0.684720 ms) [04:22:36.086] [1] [INFO] Attempting to start a new game with current world gen [04:22:37.286] [1] [INFO] Generating a world with the traits: [04:22:37.427] [1] [INFO] Set world to [expansion1::worlds/VanillaSandstoneDefault] [04:22:37.427] [1] [INFO] Generating a world with the traits: expansion1::traits/DistressSignal, traits/SlimeSplats [04:22:37.522] [1] [INFO] Set world to [expansion1::worlds/MediumRadioactiveVanillaWarpPlanet] [04:22:37.522] [1] [INFO] Generating a world with the traits: traits/MetalPoor, expansion1::traits/CrashedSatellites [04:22:37.614] [1] [INFO] Set world to [expansion1::worlds/TundraMoonlet] [04:22:37.614] [1] [INFO] Generating a world with the traits: [04:22:37.707] [1] [INFO] Set world to [expansion1::worlds/MarshyMoonlet] [04:22:37.707] [1] [INFO] Generating a world with the traits: traits/MetalRich [04:22:37.803] [1] [INFO] Set world to [expansion1::worlds/NiobiumMoonlet] [04:22:37.803] [1] [INFO] Generating a world with the traits: [04:22:37.951] [1] [INFO] Set world to [expansion1::worlds/MooMoonlet] [04:22:37.951] [1] [INFO] Generating a world with the traits: [04:22:38.046] [1] [INFO] Set world to [expansion1::worlds/WaterMoonlet] [04:22:38.046] [1] [INFO] Generating a world with the traits: [04:22:38.141] [1] [INFO] Set world to [expansion1::worlds/MiniRegolithMoonlet] [04:22:38.223] [1] [INFO] Attempt success THREAD - started 'SimThread' (139902954743360) [04:22:38.260] [1] [INFO] 63.82229 Level Loaded.... backend Shader warmup: 73 shaders 245 combinations 0.115s [04:22:39.395] [1] [INFO] PopulatePOIsFromWorldGen [04:22:39.408] [1] [INFO] -- GAME -- [04:22:39.449] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [04:22:39.652] [1] [INFO] Checking which steam branch we're on. Got: [troubleshooting] [04:22:39.901] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 144, fullscreen: True Game.OnApplicationQuit() Setting up 3 worker threads for Enlighten. Thread -> id: 7f3db1eba640 -> priority: 1 Thread -> id: 7f3d4a13a640 -> priority: 1 Thread -> id: 7f3d49939640 -> priority: 1 ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1653711760955,"processId":506902,"allocatedMemory":1795814,"memoryLabels":[{"Permanent":40},{"NewDelete":1750611},{"Thread":256},{"Manager":1424},{"Serialization":456},{"String":355},{"DynamicArray":4},{"HashMap":24576},{"GI":296},{"VR":1536},{"Secure":7280},{"Subsystems":96},{"TLS":8884}]}