Mono path[0] = '/locData2/SteamLinux/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = '/locData2/SteamLinux/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/MonoBleedingEdge/etc' Preloaded 'libSimDLL.so' Preloaded 'libfmod.so' Preloaded 'libfmodL.so' Preloaded 'libfmodstudio.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsdkencryptedappticket.so' Preloaded 'libsteam_api.so' Display 0 'SMB2240W 22"': 1680x1050 (primary device). Display 1 'SMS22A450 22"': 1680x1050 (secondary device). Desktop is 1680 x 1050 @ 60 Hz Initialize engine version: 2020.3.11f1 (99c7afb366b3) [Subsystems] Discovering subsystems at path /locData2/SteamLinux/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: Radeon RX 580 Series (POLARIS10, DRM 3.44.0, 5.16.12-200.fc35.x86_64, LLVM 12.0.1) Vendor: AMD Version: 4.6 (Core Profile) Mesa 21.3.6 (git-fef2cdb0a5) GLES: 0 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel _buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_A RB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_a rray GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_text ure_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level ; Context handle 36008976 Begin MonoManager ReloadAssembly - Completed reload, in 0.039 seconds Default vsync count 1 requesting resize 1680 x 1050 Using native desktop resolution 1680 x 1050 requesting fullscreen 1680 x 1050 at 0 Hz Desktop is 1680 x 1050 @ 60 Hz UnloadTime: 0.354404 ms [12:03:11.139] [1] [INFO] KProfiler: Start [12:03:11.224] [1] [INFO] Applying resolution 1680x1050 @60hz (fullscreen: True) [12:03:11.224] [1] [INFO] Low Res Textures? No [12:03:11.238] [1] [INFO] Current date: 03/11/2022 13:03:11 [12:03:11.239] [1] [INFO] release Build: ??-498381-? [12:03:11.240] [1] [INFO] Creating SteamManager. [S_API] SteamAPI_Init(): Loaded '/home/amalecha/.local/share/Steam/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 457140 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198307077750 [API loaded no] [12:03:11.273] [1] [INFO] DistributionPlatform initialized. [12:03:11.274] [1] [INFO] release Build: U41-498381-S [12:03:11.275] [1] [INFO] EXPANSION1 installed: True active: True [12:03:13.031] [1] [INFO] Expansion1: True [12:03:13.032] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 5.16 Freedesktop.org 21.08.11 64bit OSversion=5.16.12.200 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=12 CPUtype=AMD Ryzen 5 5600X 6-Core Processor SystemMemoryMegs=32015 GPUgraphicsDeviceID=26591 GPUname=Radeon RX 580 Series (POLARIS10, DRM 3.44.0, 5.16.12-200.fc35.x86_64, LLVM 12.0.1) GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=AMD GPUgraphicsDeviceVendorID=4098 GPUgraphicsDeviceVersion=OpenGL 4.6 (Core Profile) Mesa 21.3.6 (git-fef2cdb0a5) GPUmemoryMegs=7702 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=English [12:03:15.393] [1] [INFO] Initializing at 2022-03-11 12:03:15.393 [12:03:15.393] [1] [INFO] Save path: /home/amalecha/.config/unity3d/Klei/Oxygen Not Included [12:03:15.790] [1] [INFO] Using builtin mod system. [12:03:15.810] [1] [INFO] Localization.Initialize! [12:03:19.681] [1] [WARNING] Do not call MakeBuildingAlwaysOperational directly if LogicInputPorts or LogicOutputPorts are defined. Instead set BuildingDef.AlwaysOperational = true [12:03:19.684] [1] [WARNING] Do not call MakeBuildingAlwaysOperational directly if LogicInputPorts or LogicOutputPorts are defined. Instead set BuildingDef.AlwaysOperational = true [12:03:21.045] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: HighEnergyParticle Unloading 5 Unused Serialized files (Serialized files now loaded: 1) requesting resize 1680 x 1050 Using native desktop resolution 1680 x 1050 requesting fullscreen 1680 x 1050 at 60 Hz Desktop is 1680 x 1050 @ 60 Hz Unloading 1095 unused Assets to reduce memory usage. Loaded Objects now: 54594. Total: 108.812526 ms (FindLiveObjects: 2.199485 ms CreateObjectMapping: 1.218705 ms MarkObjects: 104.242186 ms DeleteObjects: 1.151469 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.289444 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 57078. Total: 115.949360 ms (FindLiveObjects: 2.098155 ms CreateObjectMapping: 0.642074 ms MarkObjects: 113.146764 ms DeleteObjects: 0.061786 ms) [12:03:21.977] [1] [INFO] -- MAIN MENU -- [12:03:22.028] [1] [INFO] Checking which steam branch we're on. Got: [] [12:03:22.061] [1] [INFO] Screen resolution updated, saving values to prefs: 1680x1050 @ 60, fullscreen: True [12:03:22.315] [1] [INFO] Using local MOTD at version: 75, web version at 65 Setting up 3 worker threads for Enlighten. Thread -> id: 7f63e97f9640 -> priority: 1 Thread -> id: 7f63e8ff8640 -> priority: 1 Thread -> id: 7f63b3fff640 -> priority: 1