Exception in: (Minion).SleepChoreMonitor.root.checkforbed. System.NullReferenceException: Object reference not set to an instance of an object at Building.RequirementDescriptors (BuildingDef def) [0x00006] in :0 at Building.GetDescriptors (UnityEngine.GameObject go) [0x00006] in :0 at GameUtil.GetGameObjectEffects (UnityEngine.GameObject go, System.Boolean simpleInfoScreen) [0x00045] in :0 at MinionEquipmentPanel.GetAssignedEffectsString (AssignableSlotInstance slot) [0x00018] in :0 at MinionEquipmentPanel.ShowAssignables (Assignables assignables, UnityEngine.GameObject panel) [0x000b0] in :0 at MinionEquipmentPanel.Build () [0x00011] in :0 at MinionEquipmentPanel.Refresh (System.Object data) [0x0000f] in :0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in :0 at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in :0 at MinionAssignablesProxy.OnAssignablesChanged (System.Object data) [0x00013] in :0 at MinionAssignablesProxy+<>c.<.cctor>b__32_0 (MinionAssignablesProxy component, System.Object data) [0x00000] in :0 at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x0001e] in :0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x0004f] in :0 at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in :0 at AssignableSlotInstance.Assign (Assignable assignable) [0x00023] in :0 at Assignable.Assign (IAssignableIdentity new_assignee) [0x000b7] in :0 at Ownable.Assign (IAssignableIdentity new_assignee) [0x00086] in :0 at Assignables.AutoAssignSlot (AssignableSlot slot) [0x000c8] in :0 at SleepChoreMonitor+Instance.UpdateBed () [0x00098] in :0 at SleepChoreMonitor.b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in :0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in :0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in :0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in :0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in :0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in :0 at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].b__0 (System.Object d) [0x00000] in :0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in :0 at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in :0 at ChoreConsumer.AddUrge (Urge urge) [0x00000] in :0 at GameStateMachine`4+State+<>c__DisplayClass70_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].b__0 (StateMachineInstanceType smi) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in :0 at GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) [0x00000] in :0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in :0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in :0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in :0 at Game.SimEveryTick (System.Single dt) [0x00000] in :0 at Game.Update () [0x00000] in :0 Build: U38-487396-SD