Mono path[0] = 'D:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'D:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' Initialize engine version: 2020.3.11f1 (99c7afb366b3) [Subsystems] Discovering subsystems at path D:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 570 Series (ID=0x67df) Vendor: VRAM: 4076 MB Driver: 26.20.15002.61 Begin MonoManager ReloadAssembly - Completed reload, in 0.330 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.644000 ms [03:47:43.496] [1] [INFO] KProfiler: Start [03:47:43.679] [1] [INFO] Applying resolution 1920x1017 @59hz (fullscreen: False) [03:47:43.681] [1] [INFO] Low Res Textures? No [03:47:43.728] [1] [INFO] Current date: 11/01/2021 23:47:43 [03:47:43.728] [1] [INFO] release Build: ??-484114-? [03:47:43.730] [1] [INFO] Creating SteamManager. [03:47:43.874] [1] [INFO] DistributionPlatform initialized. [03:47:43.877] [1] [INFO] release Build: U37-484114-V [03:47:43.877] [1] [INFO] EXPANSION1 installed: False active: False [03:47:44.976] [1] [INFO] Expansion1: False SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.19043) 64bit OSversion=10.0.19043.0 CPUmodel=System Product Name (System manufacturer) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz SystemMemoryMegs=32723 GPUgraphicsDeviceID=26591 GPUname=Radeon RX 570 Series GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=ATI GPUgraphicsDeviceVendorID=4098 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=4076 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English [03:47:45.181] [1] [INFO] Initializing at 2021-11-02 03:47:45.181 [03:47:45.181] [1] [INFO] Save path: C:\Users\Owner\Documents\Klei\OxygenNotIncluded [03:47:45.883] [1] [INFO] Latent reinstall of mod Plan Buildings Without Materials [03:47:45.941] [1] [INFO] Latent reinstall of mod Wall Pumps and Vents [03:47:45.942] [1] [INFO] Latent reinstall of mod Algae Grower [03:47:45.979] [1] [INFO] Latent reinstall of mod Airlock Door BadReadException: Could not read block - no data! (position 0x00065013) at Ionic.Zip.SharedUtilities._ReadFourBytes (System.IO.Stream s, System.String message) [0x0002d] in :0 at Ionic.Zip.SharedUtilities.ReadInt (System.IO.Stream s) [0x00000] in :0 at Ionic.Zip.ZipEntry.HandleUnexpectedDataDescriptor (Ionic.Zip.ZipEntry entry) [0x00007] in :0 at Ionic.Zip.ZipEntry.ReadEntry (Ionic.Zip.ZipContainer zc, System.Boolean first) [0x00076] in :0 at Ionic.Zip.ZipFile.ReadIntoInstance_Orig (Ionic.Zip.ZipFile zf) [0x00086] in :0 at Ionic.Zip.ZipFile.ReadIntoInstance (Ionic.Zip.ZipFile zf) [0x00144] in :0 Rethrow as ZipException: Cannot read that as a ZipFile at Ionic.Zip.ZipFile.ReadIntoInstance (Ionic.Zip.ZipFile zf) [0x0017c] in :0 at Ionic.Zip.ZipFile.Read (System.String fileName, System.IO.TextWriter statusMessageWriter, System.Text.Encoding encoding, System.EventHandler`1[TEventArgs] readProgress) [0x0004e] in :0 at Ionic.Zip.ZipFile.Read (System.String fileName) [0x00000] in :0 at KMod.ZipFile..ctor (System.String filename) [0x00007] in :0 at KMod.Manager.LoadModDBAndInitialize () [0x00190] in :0 at Global.Awake () [0x0015c] in :0 UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(GameObject, GameObject, String) LaunchInitializer:Update() NullReferenceException: Object reference not set to an instance of an object at InputInit.Awake () [0x0002f] in :0 UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(GameObject, GameObject, String) LaunchInitializer:Update() [03:47:46.150] [1] [INFO] Cannot initialize filesystem. [Ok] [03:47:46.151] [1] [INFO] Localization.Initialize! [03:47:49.012] [1] [ERROR] GameAssets(Clone) Error in GameAssets(Clone).Assets.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at SoundEvent..ctor (System.String file_name, System.String sound_name, System.Int32 frame, System.Boolean do_load, System.Boolean is_looping, System.Single min_interval, System.Boolean is_dynamic) [0x00069] in :0 at GameAudioSheets.CreateSoundOfType (System.String type, System.String file_name, System.String sound_name, System.Int32 frame, System.Single min_interval, System.String dlcId) [0x0007e] in :0 at AudioSheets.CreateSound (System.String file_name, System.String anim_name, System.String type, System.Single min_interval, System.String sound_name, System.Int32 frame, System.String dlcId) [0x0001c] in :0 at AudioSheets.Initialize () [0x00060] in :0 at GameAudioSheets.Initialize () [0x00069] in :0 at Assets.OnPrefabInit () [0x00229] in :0 at KMonoBehaviour.InitializeComponent () [0x00068] in <8e85aab05d1d44a5b339d82e5aea3b88>:0 Error in GameAssets(Clone).Assets.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at SoundEvent..ctor (System.String file_name, System.String sound_name, System.Int32 frame, System.Boolean do_load, System.Boolean is_looping, System.Single min_interval, System.Boolean is_dynamic) [0x00069] in :0 at GameAudioSheets.CreateSoundOfType (System.String type, System.String file_name, System.String sound_name, System.Int32 frame, System.Single min_interval, System.String dlcId) [0x0007e] in :0 at AudioSheets.CreateSound (System.String file_name, System.String anim_name, System.String type, System.Single min_interval, System.String sound_name, System.Int32 frame, System.String dlcId) [0x0001c] in :0 at AudioSheets.Initialize () [0x00060] in :0 at GameAudioSheets.Initialize () [0x00069] in :0 at Assets.OnPrefabInit () [0x00229] in :0 at KMonoBehaviour.InitializeComponent () [0x00068] in <8e85aab05d1d44a5b339d82e5aea3b88>:0 [03:47:49.059] [1] [INFO] Checking which steam branch we're on. Got: [] [03:47:49.115] [1] [ERROR] GameAssets Error in GameAssets.Assets.OnSpawn System.TypeInitializationException: The type initializer for 'EGG_CHANCE_MODIFIERS' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object at ElementLoader.FindElementByHash (SimHashes hash) [0x00002] in :0 at HatchMetalConfig.get_METAL_ORE_TAGS () [0x00062] in :0 at TUNING.CREATURES+EGG_CHANCE_MODIFIERS..cctor () [0x00074] in :0 --- End of inner exception stack trace --- at ModifierSet.Initialize () [0x000da] in :0 at EntityModifierSet.Initialize () [0x00000] in :0 at Db.Initialize () [0x00000] in :0 at Db.Get () [0x0001c] in :0 at Assets.OnSpawn () [0x00006] in :0 at KMonoBehaviour.Spawn () [0x0005d] in <8e85aab05d1d44a5b339d82e5aea3b88>:0 Error in GameAssets.Assets.OnSpawn System.TypeInitializationException: The type initializer for 'EGG_CHANCE_MODIFIERS' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object at ElementLoader.FindElementByHash (SimHashes hash) [0x00002] in :0 at HatchMetalConfig.get_METAL_ORE_TAGS () [0x00062] in :0 at TUNING.CREATURES+EGG_CHANCE_MODIFIERS..cctor () [0x00074] in :0 --- End of inner exception stack trace --- at ModifierSet.Initialize () [0x000da] in :0 at EntityModifierSet.Initialize () [0x00000] in :0 at Db.Initialize () [0x00000] in :0 at Db.Get () [0x0001c] in :0 at Assets.OnSpawn () [0x00006] in :0 at KMonoBehaviour.Spawn () [0x0005d] in <8e85aab05d1d44a5b339d82e5aea3b88>:0 Setting up 1 worker threads for Enlighten. Thread -> id: 5ea8 -> priority: 1