[00:00:00]: System Memory: Memory Load: 48% Available Physical Memory: 8330m/16206m Available Page File: 10656m/25934m Available Virtual Memory: 134213488m/134217727m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 29m Working Set Size: 29m Quota Peak Page Pool Usage: 206k Quota Page Pool Usage: 202k Quota Peak Non Paged Pool Usage:14k Quota Non Paged Pool Usage: 13k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/150459376/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 481207 [00:00:00]: Current time: Wed Oct 13 11:44:01 2021 [00:00:00]: Don't Starve Together: 481207 WIN32 [00:00:00]: Build Date: 324 [00:00:00]: Mode: 64-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 9952 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_1 -ownernetid 76561198110725104 -ownerdir 150459376 -backup_log_count 25 -backup_log_period 0 -ugc_directory C:\\Program Files (x86)\\Steam\\steamapps\\workshop -shard Master -sigprefix DST_Master -region US [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (13064) [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:01]: Mounting file system databundles/scripts.zip successful. [00:00:01]: [Steam] SteamGameServer_Init(10999, 27016) [00:00:01]: [Steam] SteamGameServer_Init success [00:00:01]: ProfileIndex:2.50 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: Platform: 1 [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: THREAD - started 'Ping Job Thread' (14684) [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin64\dontstarve_dedicated_server_nullrenderer_x64.exe is enabled in the firewall. [00:00:01]: WindowsFirewall - Application already authorized [00:00:01]: Overriding region to US [00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/150459376/client_save/blocklist.txt (Success) [00:00:01]: THREAD - started 'StreamInput' (19104) [00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/150459376/client_save/adminlist.txt (Failure) [00:00:01]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/150459376/client_save/whitelist.txt (Failure) [00:00:01]: Offline user ID: OU_76561198110725104 [00:00:01]: Token retrieved from: APP:Klei//DoNotStarveTogether/150459376/Cluster_1/cluster_token.txt [00:00:01]: Token retrieved from: APP:Klei//DoNotStarveTogether/150459376/Cluster_1/cluster_token.txt [00:00:01]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.19042 platformSpecific SP 0.0 architecture 64-bit CPU clockSpeed 3096 name Intel(R) Core(TM) i9-9900 CPU @ 3.10GHz manufacturer GenuineIntel numCores 8 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX RAM megsOfRam 16384 GPU megsOfRam 4095 videoModeDescription 3840 x 2160 x 4294967296 colors name NVIDIA GeForce RTX 2080 Ti driverVersion 27.21.14.6137 driverDate 20210121000000.000000-000 refreshRate 59 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: AppVersion::GetArchitecture() x64 [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: taskgrouplist: quagmire_taskset The Gorge [00:00:01]: running main.lua [00:00:01]: Could not load modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: WARNING: icon paths for mod Chairs (1. chair) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:01]: SUCCESS: Loaded modoverrides.lua [00:00:01]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history [00:00:02]: ServerPreferences could not load server_preferences [00:00:02]: bloom_enabled true [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:02]: Klump load on boot started. [00:00:02]: Klump files loaded: 0 [00:00:03]: Load FE [00:00:04]: Load FE: done [00:00:04]: THREAD - started 'FilesExistAsyncThread' (6452) [00:00:04]: FilesExistAsyncThread started (18458 files)... [00:00:04]: Check for write access: TRUE [00:00:04]: Check for read access: TRUE [00:00:04]: Available disk space for save files: 13477 MB [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:04]: [IPC] Signal 'DST_Master_Kill' opened #00000000000006EC [00:00:04]: [IPC] Registering handler for signal #00000000000006EC [00:00:04]: [IPC] Handle #00000000000006EC added to the Eventhandles [00:00:04]: [IPC] Signal 'DST_Master_Starting' opened #0000000000000708 [00:00:04]: [IPC] Sending signal... #0000000000000708 [00:00:04]: [200] Account Communication Success (6) [00:00:04]: Received (KU_ftGVU5Ea) from TokenPurpose [00:00:04]: Starting Dedicated Server Game [00:00:04]: Network tick rate: U=15(2), D=0 [00:00:04]: About to start a server with the following settings: [00:00:04]: Dedicated: true [00:00:04]: Online: true [00:00:04]: Passworded: true [00:00:04]: ServerPort: 10999 [00:00:04]: SteamAuthPort: 8766 [00:00:04]: SteamMasterServerPort: 27016 [00:00:04]: ClanID: false [00:00:04]: ClanOnly: false [00:00:04]: ClanAdmin: false [00:00:04]: LanOnly: false [00:00:04]: FriendsOnly: false [00:00:04]: EnableAutosaver: true [00:00:04]: EncodeUserPath: true [00:00:04]: PVP: true [00:00:04]: MaxPlayers: 6 [00:00:04]: GameMode: survival [00:00:04]: OverridenDNS: [00:00:04]: PauseWhenEmpty: true [00:00:04]: IdleTimeout: 1800s [00:00:04]: VoteEnabled: false [00:00:04]: InternetBroadcasting: true [00:00:04]: Intent: madness [00:00:04]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:04]: Online Server Started on port: 10999 [00:00:04]: SUCCESS: Loaded modoverrides.lua [00:00:04]: Found a level data override file with these contents: [00:00:04]: K: custom_settings_desc V: [00:00:04]: K: custom_settings_id V: CUSTOM_SMALLWORLD [00:00:04]: K: custom_settings_name V: Smallworld [00:00:04]: K: custom_worldgen_desc V: [00:00:04]: K: custom_worldgen_id V: CUSTOM_SMALLWORLD [00:00:04]: K: custom_worldgen_name V: Smallworld [00:00:04]: K: desc V: The standard Don't Starve experience. [00:00:04]: K: hideminimap V: false [00:00:04]: K: id V: SURVIVAL_TOGETHER [00:00:04]: K: location V: forest [00:00:04]: K: max_playlist_position V: 999 [00:00:04]: K: min_playlist_position V: 0 [00:00:04]: K: name V: Standard Forest [00:00:04]: K: numrandom_set_pieces V: 4 [00:00:04]: K: override_level_string V: false [00:00:04]: K: overrides V: table: 000000001295A1D0 [00:00:04]: K: alternatehunt V: default [00:00:04]: K: angrybees V: default [00:00:04]: K: antliontribute V: default [00:00:04]: K: autumn V: default [00:00:04]: K: bats_setting V: default [00:00:04]: K: bearger V: default [00:00:04]: K: beefalo V: default [00:00:04]: K: beefaloheat V: default [00:00:04]: K: beequeen V: default [00:00:04]: K: bees V: default [00:00:04]: K: bees_setting V: default [00:00:04]: K: berrybush V: default [00:00:04]: K: birds V: default [00:00:04]: K: boons V: default [00:00:04]: K: branching V: default [00:00:04]: K: brightmarecreatures V: default [00:00:04]: K: bunnymen_setting V: default [00:00:04]: K: butterfly V: default [00:00:04]: K: buzzard V: default [00:00:04]: K: cactus V: default [00:00:04]: K: carrot V: default [00:00:04]: K: carrots_regrowth V: default [00:00:04]: K: catcoon V: default [00:00:04]: K: catcoons V: default [00:00:04]: K: chess V: default [00:00:04]: K: cookiecutters V: default [00:00:04]: K: crabking V: default [00:00:04]: K: day V: default [00:00:04]: K: deciduousmonster V: default [00:00:04]: K: deciduoustree_regrowth V: default [00:00:04]: K: deerclops V: default [00:00:04]: K: dragonfly V: default [00:00:04]: K: dropeverythingondespawn V: default [00:00:04]: K: evergreen_regrowth V: default [00:00:04]: K: extrastartingitems V: default [00:00:04]: K: fishschools V: default [00:00:04]: K: flint V: default [00:00:04]: K: flowers V: default [00:00:04]: K: flowers_regrowth V: default [00:00:04]: K: frograin V: default [00:00:04]: K: frogs V: default [00:00:04]: K: fruitfly V: default [00:00:04]: K: gnarwail V: default [00:00:04]: K: goosemoose V: default [00:00:04]: K: grass V: default [00:00:04]: K: grassgekkos V: default [00:00:04]: K: has_ocean V: true [00:00:04]: K: hound_mounds V: default [00:00:04]: K: houndmound V: default [00:00:04]: K: hounds V: default [00:00:04]: K: hunt V: default [00:00:04]: K: keep_disconnected_tiles V: true [00:00:04]: K: klaus V: default [00:00:04]: K: krampus V: default [00:00:04]: K: layout_mode V: LinkNodesByKeys [00:00:04]: K: liefs V: default [00:00:04]: K: lightning V: default [00:00:04]: K: lightninggoat V: default [00:00:04]: K: loop V: default [00:00:04]: K: lureplants V: default [00:00:04]: K: malbatross V: default [00:00:04]: K: marshbush V: default [00:00:04]: K: merm V: default [00:00:04]: K: merms V: default [00:00:04]: K: meteorshowers V: default [00:00:04]: K: meteorspawner V: default [00:00:04]: K: moles V: default [00:00:04]: K: moles_setting V: default [00:00:04]: K: moon_berrybush V: default [00:00:04]: K: moon_bullkelp V: default [00:00:04]: K: moon_carrot V: default [00:00:04]: K: moon_fissure V: default [00:00:04]: K: moon_fruitdragon V: default [00:00:04]: K: moon_hotspring V: default [00:00:04]: K: moon_rock V: default [00:00:04]: K: moon_sapling V: default [00:00:04]: K: moon_spider V: default [00:00:04]: K: moon_spiders V: default [00:00:04]: K: moon_starfish V: default [00:00:04]: K: moon_tree V: default [00:00:04]: K: moon_tree_regrowth V: default [00:00:04]: K: mosquitos V: default [00:00:04]: K: mushroom V: default [00:00:04]: K: mutated_hounds V: default [00:00:04]: K: no_joining_islands V: true [00:00:04]: K: no_wormholes_to_disconnected_tiles V: true [00:00:04]: K: ocean_bullkelp V: default [00:00:04]: K: ocean_seastack V: ocean_default [00:00:04]: K: ocean_shoal V: default [00:00:04]: K: ocean_waterplant V: ocean_default [00:00:04]: K: ocean_wobsterden V: default [00:00:04]: K: penguins V: default [00:00:04]: K: penguins_moon V: default [00:00:04]: K: perd V: default [00:00:04]: K: petrification V: default [00:00:04]: K: pigs V: default [00:00:04]: K: pigs_setting V: default [00:00:04]: K: ponds V: default [00:00:04]: K: prefabswaps_start V: default [00:00:04]: K: rabbits V: default [00:00:04]: K: rabbits_setting V: default [00:00:04]: K: reeds V: default [00:00:04]: K: regrowth V: default [00:00:04]: K: roads V: default [00:00:04]: K: rock V: default [00:00:04]: K: rock_ice V: default [00:00:04]: K: saltstack_regrowth V: default [00:00:04]: K: sapling V: default [00:00:04]: K: season_start V: default [00:00:04]: K: seasonalstartingitems V: default [00:00:04]: K: shadowcreatures V: default [00:00:04]: K: sharks V: default [00:00:04]: K: spawnprotection V: default [00:00:04]: K: specialevent V: default [00:00:04]: K: spider_warriors V: default [00:00:04]: K: spiderqueen V: default [00:00:04]: K: spiders V: default [00:00:04]: K: spiders_setting V: default [00:00:04]: K: spring V: default [00:00:04]: K: squid V: default [00:00:04]: K: start_location V: default [00:00:04]: K: summer V: default [00:00:04]: K: tallbirds V: default [00:00:04]: K: task_set V: default [00:00:04]: K: tentacles V: default [00:00:04]: K: touchstone V: default [00:00:04]: K: trees V: default [00:00:04]: K: tumbleweed V: default [00:00:04]: K: twiggytrees_regrowth V: default [00:00:04]: K: walrus V: default [00:00:04]: K: walrus_setting V: default [00:00:04]: K: wasps V: default [00:00:04]: K: weather V: default [00:00:04]: K: wildfires V: default [00:00:04]: K: winter V: default [00:00:04]: K: wobsters V: default [00:00:04]: K: world_size V: small [00:00:04]: K: wormhole_prefab V: wormhole [00:00:04]: K: random_set_pieces V: table: 000000001295A680 [00:00:04]: K: 1 V: Sculptures_2 [00:00:04]: K: 2 V: Sculptures_3 [00:00:04]: K: 3 V: Sculptures_4 [00:00:04]: K: 4 V: Sculptures_5 [00:00:04]: K: 5 V: Chessy_1 [00:00:04]: K: 6 V: Chessy_2 [00:00:04]: K: 7 V: Chessy_3 [00:00:04]: K: 8 V: Chessy_4 [00:00:04]: K: 9 V: Chessy_5 [00:00:04]: K: 10 V: Chessy_6 [00:00:04]: K: 11 V: Maxwell1 [00:00:04]: K: 12 V: Maxwell2 [00:00:04]: K: 13 V: Maxwell3 [00:00:04]: K: 14 V: Maxwell4 [00:00:04]: K: 15 V: Maxwell6 [00:00:04]: K: 16 V: Maxwell7 [00:00:04]: K: 17 V: Warzone_1 [00:00:04]: K: 18 V: Warzone_2 [00:00:04]: K: 19 V: Warzone_3 [00:00:04]: K: required_prefabs V: table: 000000001295ABD0 [00:00:04]: K: 1 V: multiplayer_portal [00:00:04]: K: required_setpieces V: table: 000000001295A720 [00:00:04]: K: 1 V: Sculptures_1 [00:00:04]: K: 2 V: Maxwell5 [00:00:04]: K: settings_desc V: The standard Don't Starve experience. [00:00:04]: K: settings_id V: SURVIVAL_TOGETHER [00:00:04]: K: settings_name V: Standard Forest [00:00:04]: K: substitutes V: table: 000000001295ACC0 [00:00:04]: K: version V: 4 [00:00:04]: K: worldgen_desc V: The standard Don't Starve experience. [00:00:04]: K: worldgen_id V: SURVIVAL_TOGETHER [00:00:04]: K: worldgen_name V: Standard Forest [00:00:04]: Loaded and applied level data override from ../leveldataoverride.lua [00:00:04]: Overwriting savedata with level data file. [00:00:04]: Not applying world gen overrides. [00:00:04]: Collecting garbage... [00:00:04]: lua_gc took 0.05 seconds [00:00:04]: ~ShardLuaProxy() [00:00:04]: ~cEventLeaderboardProxy() [00:00:04]: ~ItemServerLuaProxy() [00:00:04]: ~InventoryLuaProxy() [00:00:04]: ~NetworkLuaProxy() [00:00:04]: ~SimLuaProxy() [00:00:04]: FilesExistAsyncThread aborted. [00:00:04]: ... FilesExistAsyncThread complete [00:00:04]: lua_close took 0.08 seconds [00:00:04]: ReleaseAll [00:00:04]: ReleaseAll Finished [00:00:04]: cGame::StartPlaying [00:00:04]: AppVersion::GetArchitecture() x64 [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running main.lua [00:00:05]: loaded modindex [00:00:05]: WARNING: icon paths for mod Chairs (1. chair) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:05]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:05]: SUCCESS: Loaded modoverrides.lua [00:00:05]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:05]: LOADING LUA SUCCESS [00:00:05]: PlayerDeaths could not load morgue [00:00:05]: PlayerHistory could not load player_history [00:00:05]: ServerPreferences could not load server_preferences [00:00:05]: bloom_enabled true [00:00:05]: OnFilesLoaded() [00:00:05]: OnUpdatePurchaseStateComplete [00:00:05]: SUCCESS: Loaded modoverrides.lua [00:00:05]: Found a level data override file with these contents: [00:00:05]: K: custom_settings_desc V: [00:00:05]: K: custom_settings_id V: CUSTOM_SMALLWORLD [00:00:05]: K: custom_settings_name V: Smallworld [00:00:05]: K: custom_worldgen_desc V: [00:00:05]: K: custom_worldgen_id V: CUSTOM_SMALLWORLD [00:00:05]: K: custom_worldgen_name V: Smallworld [00:00:05]: K: desc V: The standard Don't Starve experience. [00:00:05]: K: hideminimap V: false [00:00:05]: K: id V: SURVIVAL_TOGETHER [00:00:05]: K: location V: forest [00:00:05]: K: max_playlist_position V: 999 [00:00:05]: K: min_playlist_position V: 0 [00:00:05]: K: name V: Standard Forest [00:00:05]: K: numrandom_set_pieces V: 4 [00:00:05]: K: override_level_string V: false [00:00:05]: K: overrides V: table: 00000000123BF8E0 [00:00:05]: K: alternatehunt V: default [00:00:05]: K: angrybees V: default [00:00:05]: K: antliontribute V: default [00:00:05]: K: autumn V: default [00:00:05]: K: bats_setting V: default [00:00:05]: K: bearger V: default [00:00:05]: K: beefalo V: default [00:00:05]: K: beefaloheat V: default [00:00:05]: K: beequeen V: default [00:00:05]: K: bees V: default [00:00:05]: K: bees_setting V: default [00:00:05]: K: berrybush V: default [00:00:05]: K: birds V: default [00:00:05]: K: boons V: default [00:00:05]: K: branching V: default [00:00:05]: K: brightmarecreatures V: default [00:00:05]: K: bunnymen_setting V: default [00:00:05]: K: butterfly V: default [00:00:05]: K: buzzard V: default [00:00:05]: K: cactus V: default [00:00:05]: K: carrot V: default [00:00:05]: K: carrots_regrowth V: default [00:00:05]: K: catcoon V: default [00:00:05]: K: catcoons V: default [00:00:05]: K: chess V: default [00:00:05]: K: cookiecutters V: default [00:00:05]: K: crabking V: default [00:00:05]: K: day V: default [00:00:05]: K: deciduousmonster V: default [00:00:05]: K: deciduoustree_regrowth V: default [00:00:05]: K: deerclops V: default [00:00:05]: K: dragonfly V: default [00:00:05]: K: dropeverythingondespawn V: default [00:00:05]: K: evergreen_regrowth V: default [00:00:05]: K: extrastartingitems V: default [00:00:05]: K: fishschools V: default [00:00:05]: K: flint V: default [00:00:05]: K: flowers V: default [00:00:05]: K: flowers_regrowth V: default [00:00:05]: K: frograin V: default [00:00:05]: K: frogs V: default [00:00:05]: K: fruitfly V: default [00:00:05]: K: gnarwail V: default [00:00:05]: K: goosemoose V: default [00:00:05]: K: grass V: default [00:00:05]: K: grassgekkos V: default [00:00:05]: K: has_ocean V: true [00:00:05]: K: hound_mounds V: default [00:00:05]: K: houndmound V: default [00:00:05]: K: hounds V: default [00:00:05]: K: hunt V: default [00:00:05]: K: keep_disconnected_tiles V: true [00:00:05]: K: klaus V: default [00:00:05]: K: krampus V: default [00:00:05]: K: layout_mode V: LinkNodesByKeys [00:00:05]: K: liefs V: default [00:00:05]: K: lightning V: default [00:00:05]: K: lightninggoat V: default [00:00:05]: K: loop V: default [00:00:05]: K: lureplants V: default [00:00:05]: K: malbatross V: default [00:00:05]: K: marshbush V: default [00:00:05]: K: merm V: default [00:00:05]: K: merms V: default [00:00:05]: K: meteorshowers V: default [00:00:05]: K: meteorspawner V: default [00:00:05]: K: moles V: default [00:00:05]: K: moles_setting V: default [00:00:05]: K: moon_berrybush V: default [00:00:05]: K: moon_bullkelp V: default [00:00:05]: K: moon_carrot V: default [00:00:05]: K: moon_fissure V: default [00:00:05]: K: moon_fruitdragon V: default [00:00:05]: K: moon_hotspring V: default [00:00:05]: K: moon_rock V: default [00:00:05]: K: moon_sapling V: default [00:00:05]: K: moon_spider V: default [00:00:05]: K: moon_spiders V: default [00:00:05]: K: moon_starfish V: default [00:00:05]: K: moon_tree V: default [00:00:05]: K: moon_tree_regrowth V: default [00:00:05]: K: mosquitos V: default [00:00:05]: K: mushroom V: default [00:00:05]: K: mutated_hounds V: default [00:00:05]: K: no_joining_islands V: true [00:00:05]: K: no_wormholes_to_disconnected_tiles V: true [00:00:05]: K: ocean_bullkelp V: default [00:00:05]: K: ocean_seastack V: ocean_default [00:00:05]: K: ocean_shoal V: default [00:00:05]: K: ocean_waterplant V: ocean_default [00:00:05]: K: ocean_wobsterden V: default [00:00:05]: K: penguins V: default [00:00:05]: K: penguins_moon V: default [00:00:05]: K: perd V: default [00:00:05]: K: petrification V: default [00:00:05]: K: pigs V: default [00:00:05]: K: pigs_setting V: default [00:00:05]: K: ponds V: default [00:00:05]: K: prefabswaps_start V: default [00:00:05]: K: rabbits V: default [00:00:05]: K: rabbits_setting V: default [00:00:05]: K: reeds V: default [00:00:05]: K: regrowth V: default [00:00:05]: K: roads V: default [00:00:05]: K: rock V: default [00:00:05]: K: rock_ice V: default [00:00:05]: K: saltstack_regrowth V: default [00:00:05]: K: sapling V: default [00:00:05]: K: season_start V: default [00:00:05]: K: seasonalstartingitems V: default [00:00:05]: K: shadowcreatures V: default [00:00:05]: K: sharks V: default [00:00:05]: K: spawnprotection V: default [00:00:05]: K: specialevent V: default [00:00:05]: K: spider_warriors V: default [00:00:05]: K: spiderqueen V: default [00:00:05]: K: spiders V: default [00:00:05]: K: spiders_setting V: default [00:00:05]: K: spring V: default [00:00:05]: K: squid V: default [00:00:05]: K: start_location V: default [00:00:05]: K: summer V: default [00:00:05]: K: tallbirds V: default [00:00:05]: K: task_set V: default [00:00:05]: K: tentacles V: default [00:00:05]: K: touchstone V: default [00:00:05]: K: trees V: default [00:00:05]: K: tumbleweed V: default [00:00:05]: K: twiggytrees_regrowth V: default [00:00:05]: K: walrus V: default [00:00:05]: K: walrus_setting V: default [00:00:05]: K: wasps V: default [00:00:05]: K: weather V: default [00:00:05]: K: wildfires V: default [00:00:05]: K: winter V: default [00:00:05]: K: wobsters V: default [00:00:05]: K: world_size V: small [00:00:05]: K: wormhole_prefab V: wormhole [00:00:05]: K: random_set_pieces V: table: 00000000123BF390 [00:00:05]: K: 1 V: Sculptures_2 [00:00:05]: K: 2 V: Sculptures_3 [00:00:05]: K: 3 V: Sculptures_4 [00:00:05]: K: 4 V: Sculptures_5 [00:00:05]: K: 5 V: Chessy_1 [00:00:05]: K: 6 V: Chessy_2 [00:00:05]: K: 7 V: Chessy_3 [00:00:05]: K: 8 V: Chessy_4 [00:00:05]: K: 9 V: Chessy_5 [00:00:05]: K: 10 V: Chessy_6 [00:00:05]: K: 11 V: Maxwell1 [00:00:05]: K: 12 V: Maxwell2 [00:00:05]: K: 13 V: Maxwell3 [00:00:05]: K: 14 V: Maxwell4 [00:00:05]: K: 15 V: Maxwell6 [00:00:05]: K: 16 V: Maxwell7 [00:00:05]: K: 17 V: Warzone_1 [00:00:05]: K: 18 V: Warzone_2 [00:00:05]: K: 19 V: Warzone_3 [00:00:05]: K: required_prefabs V: table: 00000000123BF480 [00:00:05]: K: 1 V: multiplayer_portal [00:00:05]: K: required_setpieces V: table: 00000000123BF4D0 [00:00:05]: K: 1 V: Sculptures_1 [00:00:05]: K: 2 V: Maxwell5 [00:00:05]: K: settings_desc V: The standard Don't Starve experience. [00:00:05]: K: settings_id V: SURVIVAL_TOGETHER [00:00:05]: K: settings_name V: Standard Forest [00:00:05]: K: substitutes V: table: 00000000123BF570 [00:00:05]: K: version V: 4 [00:00:05]: K: worldgen_desc V: The standard Don't Starve experience. [00:00:05]: K: worldgen_id V: SURVIVAL_TOGETHER [00:00:05]: K: worldgen_name V: Standard Forest [00:00:05]: Loaded and applied level data override from ../leveldataoverride.lua [00:00:05]: Overwriting savedata with level data file. [00:00:05]: Not applying world gen overrides. [00:00:05]: [IPC] Signal 'DST_Master_WorldGen' opened #00000000000007E8 [00:00:05]: [IPC] Sending signal... #00000000000007E8 [00:00:05]: WorldSim::SimThread::SimThread() [00:00:05]: ABOUT TO INSTALL STACKTRACE [00:00:05]: DoLuaFile scripts/stacktrace.lua [00:00:05]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:05]: INSTALLED STACKTRACE [00:00:05]: WorldSim::SimThread::SimThread() complete [00:00:05]: THREAD - started 'WorldSim' (9988) [00:00:05]: WorldSim::SimThread::Main() [00:00:05]: DoLuaFile scripts/worldgen_main.lua [00:00:05]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:05]: Check for write access: TRUE [00:00:05]: Check for read access: TRUE [00:00:05]: Available disk space for save files: 13477 MB [00:00:05]: ModIndex: Load sequence finished successfully. [00:00:05]: Reset() returning [00:00:05]: DLC enabled : false [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running worldgen_main.lua [00:00:05]: SEED = 1634143446 [00:00:05]: Generating world with these parameters: [00:00:05]: level_type SURVIVAL [00:00:05]: level_data: [00:00:05]: K: custom_settings_desc V: [00:00:05]: K: custom_settings_id V: CUSTOM_SMALLWORLD [00:00:05]: K: custom_settings_name V: Smallworld [00:00:05]: K: custom_worldgen_desc V: [00:00:05]: K: custom_worldgen_id V: CUSTOM_SMALLWORLD [00:00:05]: K: custom_worldgen_name V: Smallworld [00:00:05]: K: desc V: The standard Don't Starve experience. [00:00:05]: K: hideminimap V: false [00:00:05]: K: id V: SURVIVAL_TOGETHER [00:00:05]: K: location V: forest [00:00:05]: K: max_playlist_position V: 999 [00:00:05]: K: min_playlist_position V: 0 [00:00:05]: K: name V: Standard Forest [00:00:05]: K: numrandom_set_pieces V: 4 [00:00:05]: K: override_level_string V: false [00:00:05]: K: overrides V: table: 0000000009B92300 [00:00:05]: K: alternatehunt V: default [00:00:05]: K: angrybees V: default [00:00:05]: K: antliontribute V: default [00:00:05]: K: autumn V: default [00:00:05]: K: bats_setting V: default [00:00:05]: K: bearger V: default [00:00:05]: K: beefalo V: default [00:00:05]: K: beefaloheat V: default [00:00:05]: K: beequeen V: default [00:00:05]: K: bees V: default [00:00:05]: K: bees_setting V: default [00:00:05]: K: berrybush V: default [00:00:05]: K: birds V: default [00:00:05]: K: boons V: default [00:00:05]: K: branching V: default [00:00:05]: K: brightmarecreatures V: default [00:00:05]: K: bunnymen_setting V: default [00:00:05]: K: butterfly V: default [00:00:05]: K: buzzard V: default [00:00:05]: K: cactus V: default [00:00:05]: K: carrot V: default [00:00:05]: K: carrots_regrowth V: default [00:00:05]: K: catcoon V: default [00:00:05]: K: catcoons V: default [00:00:05]: K: chess V: default [00:00:05]: K: cookiecutters V: default [00:00:05]: K: crabking V: default [00:00:05]: K: day V: default [00:00:05]: K: deciduousmonster V: default [00:00:05]: K: deciduoustree_regrowth V: default [00:00:05]: K: deerclops V: default [00:00:05]: K: dragonfly V: default [00:00:05]: K: dropeverythingondespawn V: default [00:00:05]: K: evergreen_regrowth V: default [00:00:05]: K: extrastartingitems V: default [00:00:05]: K: fishschools V: default [00:00:05]: K: flint V: default [00:00:05]: K: flowers V: default [00:00:05]: K: flowers_regrowth V: default [00:00:05]: K: frograin V: default [00:00:05]: K: frogs V: default [00:00:05]: K: fruitfly V: default [00:00:05]: K: gnarwail V: default [00:00:05]: K: goosemoose V: default [00:00:05]: K: grass V: default [00:00:05]: K: grassgekkos V: default [00:00:05]: K: has_ocean V: true [00:00:05]: K: hound_mounds V: default [00:00:05]: K: houndmound V: default [00:00:05]: K: hounds V: default [00:00:05]: K: hunt V: default [00:00:05]: K: keep_disconnected_tiles V: true [00:00:05]: K: klaus V: default [00:00:05]: K: krampus V: default [00:00:05]: K: layout_mode V: LinkNodesByKeys [00:00:05]: K: liefs V: default [00:00:05]: K: lightning V: default [00:00:05]: K: lightninggoat V: default [00:00:05]: K: loop V: default [00:00:05]: K: lureplants V: default [00:00:05]: K: malbatross V: default [00:00:05]: K: marshbush V: default [00:00:05]: K: merm V: default [00:00:05]: K: merms V: default [00:00:05]: K: meteorshowers V: default [00:00:05]: K: meteorspawner V: default [00:00:05]: K: moles V: default [00:00:05]: K: moles_setting V: default [00:00:05]: K: moon_berrybush V: default [00:00:05]: K: moon_bullkelp V: default [00:00:05]: K: moon_carrot V: default [00:00:05]: K: moon_fissure V: default [00:00:05]: K: moon_fruitdragon V: default [00:00:05]: K: moon_hotspring V: default [00:00:05]: K: moon_rock V: default [00:00:05]: K: moon_sapling V: default [00:00:05]: K: moon_spider V: default [00:00:05]: K: moon_spiders V: default [00:00:05]: K: moon_starfish V: default [00:00:05]: K: moon_tree V: default [00:00:05]: K: moon_tree_regrowth V: default [00:00:05]: K: mosquitos V: default [00:00:05]: K: mushroom V: default [00:00:05]: K: mutated_hounds V: default [00:00:05]: K: no_joining_islands V: true [00:00:05]: K: no_wormholes_to_disconnected_tiles V: true [00:00:05]: K: ocean_bullkelp V: default [00:00:05]: K: ocean_seastack V: ocean_default [00:00:05]: K: ocean_shoal V: default [00:00:05]: K: ocean_waterplant V: ocean_default [00:00:05]: K: ocean_wobsterden V: default [00:00:05]: K: penguins V: default [00:00:05]: K: penguins_moon V: default [00:00:05]: K: perd V: default [00:00:05]: K: petrification V: default [00:00:05]: K: pigs V: default [00:00:05]: K: pigs_setting V: default [00:00:05]: K: ponds V: default [00:00:05]: K: prefabswaps_start V: default [00:00:05]: K: rabbits V: default [00:00:05]: K: rabbits_setting V: default [00:00:05]: K: reeds V: default [00:00:05]: K: regrowth V: default [00:00:05]: K: roads V: default [00:00:05]: K: rock V: default [00:00:05]: K: rock_ice V: default [00:00:05]: K: saltstack_regrowth V: default [00:00:05]: K: sapling V: default [00:00:05]: K: season_start V: default [00:00:05]: K: seasonalstartingitems V: default [00:00:05]: K: shadowcreatures V: default [00:00:05]: K: sharks V: default [00:00:05]: K: spawnprotection V: default [00:00:05]: K: specialevent V: default [00:00:05]: K: spider_warriors V: default [00:00:05]: K: spiderqueen V: default [00:00:05]: K: spiders V: default [00:00:05]: K: spiders_setting V: default [00:00:05]: K: spring V: default [00:00:05]: K: squid V: default [00:00:05]: K: start_location V: default [00:00:05]: K: summer V: default [00:00:05]: K: tallbirds V: default [00:00:05]: K: task_set V: default [00:00:05]: K: tentacles V: default [00:00:05]: K: touchstone V: default [00:00:05]: K: trees V: default [00:00:05]: K: tumbleweed V: default [00:00:05]: K: twiggytrees_regrowth V: default [00:00:05]: K: walrus V: default [00:00:05]: K: walrus_setting V: default [00:00:05]: K: wasps V: default [00:00:05]: K: weather V: default [00:00:05]: K: wildfires V: default [00:00:05]: K: winter V: default [00:00:05]: K: wobsters V: default [00:00:05]: K: world_size V: small [00:00:05]: K: wormhole_prefab V: wormhole [00:00:05]: K: random_set_pieces V: table: 0000000009B90DC0 [00:00:05]: K: 1 V: Sculptures_2 [00:00:05]: K: 2 V: Sculptures_3 [00:00:05]: K: 3 V: Sculptures_4 [00:00:05]: K: 4 V: Sculptures_5 [00:00:05]: K: 5 V: Chessy_1 [00:00:05]: K: 6 V: Chessy_2 [00:00:05]: K: 7 V: Chessy_3 [00:00:05]: K: 8 V: Chessy_4 [00:00:05]: K: 9 V: Chessy_5 [00:00:05]: K: 10 V: Chessy_6 [00:00:05]: K: 11 V: Maxwell1 [00:00:05]: K: 12 V: Maxwell2 [00:00:05]: K: 13 V: Maxwell3 [00:00:05]: K: 14 V: Maxwell4 [00:00:05]: K: 15 V: Maxwell6 [00:00:05]: K: 16 V: Maxwell7 [00:00:05]: K: 17 V: Warzone_1 [00:00:05]: K: 18 V: Warzone_2 [00:00:05]: K: 19 V: Warzone_3 [00:00:05]: K: required_prefabs V: table: 0000000009B91AE0 [00:00:05]: K: 1 V: multiplayer_portal [00:00:05]: K: required_setpieces V: table: 0000000009B90870 [00:00:05]: K: 1 V: Sculptures_1 [00:00:05]: K: 2 V: Maxwell5 [00:00:05]: K: settings_desc V: The standard Don't Starve experience. [00:00:05]: K: settings_id V: SURVIVAL_TOGETHER [00:00:05]: K: settings_name V: Standard Forest [00:00:05]: K: substitutes V: table: 0000000009B912C0 [00:00:05]: K: version V: 4 [00:00:05]: K: worldgen_desc V: The standard Don't Starve experience. [00:00:05]: K: worldgen_id V: SURVIVAL_TOGETHER [00:00:05]: K: worldgen_name V: Standard Forest [00:00:05]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:05]: Prefab Swap Selection: regular grass [00:00:05]: Prefab Swap Selection: regular twigs [00:00:05]: Prefab Swap Selection: regular berries [00:00:05]: Sculptures_1 added to task Great Plains [00:00:05]: Maxwell5 added to task Kill the spiders [00:00:05]: Warzone_2 added to task Dig that rock [00:00:05]: Chessy_5 added to task Beeeees! [00:00:05]: Maxwell2 added to task Killer bees! [00:00:05]: Sculptures_5 added to task Magic meadow [00:00:05]: New size: 50 small [00:00:05]: Creating story... [00:00:05]: [Story Gen] Generate nodes. Starting at: 'Make a pick' [00:00:05]: [Story Gen] LinkNodesByKeys [00:00:05]: Finding valid start task... [00:00:05]: ...picked Make a pick [00:00:05]: Has start node Clearing [00:00:05]: Adding Background Nodes [00:00:05]: [Story Gen] Adding Cove Nodes [00:00:05]: [Ocean] Processing ocean fake room content. [00:00:05]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:05]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:05]: GenerateVoronoiMap [100]: [00:00:06]: ...Done. [00:00:06]: [Make a pick:4:BarePlain] poly.size() == 0 [00:00:06]: [!] edge == NULL [00:00:06]: [Make a pick:7:Clearing] poly.size() == 0 [00:00:06]: [!] edge == NULL [00:00:06]: [START] poly.size() == 0 [00:00:06]: [!] edge == NULL [00:00:06]: [Story Gen] Finding nodes on mainland to connect a region to. [00:00:06]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards' [00:00:06]: [Story Gen] RestrictNodesByKey [00:00:06]: [Story Gen] Adding Cove Nodes [00:00:06]: [WorldSimActual::WorldGen_AddNewPositions] [00:00:06]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:06]: GenerateVoronoiMap [50]: [00:00:07]: ...Done. [00:00:07]: [Mole Colony Deciduous:BG_54:BGDeciduous] poly.size() == 0 [00:00:07]: [!] edge == NULL [00:00:07]: ... story created [00:00:07]: Baking map... 50 [00:00:07]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:07]: [WorldSimActual::ConvertToTileMap] [00:00:07]: [ConvertToTileMap] [00:00:07]: [WorldSimActual::ConvertToTileMap] complete [00:00:07]: [WorldSimActual::SeparateIslands] [00:00:07]: [SeparateIslands] [00:00:07]: [WorldSimActual::SeparateIslands] complete [00:00:07]: Map Baked! [00:00:07]: [WorldSimActual::ForceConnectivity] [00:00:07]: [GenerateLandmasses] [00:00:07]: [GenerateLandmasses] islands: 12 [00:00:07]: [MergeConnectedLandmasses] false [00:00:07]: [WorldSimActual::ForceConnectivity] complete [00:00:07]: [WorldSimActual::DrawRoads] [00:00:07]: [DrawRoads] [00:00:07]: [WorldSimActual::DrawRoads] complete [00:00:07]: Encoding... [00:00:07]: [WorldSimActual::CreateNodeIdTileMap] [00:00:07]: Encoding... DONE [00:00:07]: Checking Tags [00:00:07]: Populating voronoi... [00:00:07]: Warning! Could not find a spot for Sculptures_5 in node Magic meadow:BG_14:Clearing [00:00:07]: [ReplaceSingleNonLandTiles] Validating... [00:00:07]: [ReplaceSingleNonLandTiles] Replaced 3 tiles. [00:00:07]: Not checking for disconnected tiles. [00:00:07]: [Ocean] Placing ocean set pieces. [00:00:07]: [Ocean] Placed 11 of 11 ocean set pieces. [00:00:07]: [Ocean] Convert impassible to water... [00:00:07]: [Ocean] Square fill... [00:00:08]: [Ocean] Ground fill... [00:00:08]: [Ocean] Noise... [00:00:08]: [Ocean] Blend... [00:00:08]: [Ocean] Adding shoreline... [00:00:09]: [Ocean] Void Outline... [00:00:09]: [Ocean] Populating the ocean with lots of fun things to do... [00:00:09]: [Ocean] Placing ocean set pieces. [00:00:09]: [Ocean] Placed 9 of 9 ocean set pieces. [00:00:09]: [Ocean] Placing ocean set pieces. [00:00:09]: [Ocean] Placed 1 of 1 ocean set pieces. [00:00:09]: [Ocean] Placing ocean set pieces. [00:00:09]: [Ocean] Placed 1 of 1 ocean set pieces. [00:00:09]: Checking Required Prefab moon_altar_rock_idol has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab sculpture_bishop has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab pigking has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab moon_fissure has at least 2 instances (84 found). [00:00:09]: Checking Required Prefab sculpture_rook has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab hermithouse_construction1 has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab sculpture_knight has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab waterplant has at least 1 instances (112 found). [00:00:09]: Checking Required Prefab gravestone has at least 1 instances (15 found). [00:00:09]: Checking Required Prefab crabking_spawner has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab moon_altar_rock_seed has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab moon_altar_rock_glass has at least 1 instances (1 found). [00:00:09]: [ReplaceSingleNonLandTiles] Validating... [00:00:09]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:00:09]: Done forest map gen! [00:00:09]: Checking map... [00:00:09]: Generation complete [00:00:09]: WorldSim::SimThread::Main() complete [00:00:09]: Serializing world: session/103C2B0BBDE88458/0000000002 [00:00:09]: Klump load on boot started. [00:00:09]: Klump files loaded: 0 [00:00:09]: Unload FE [00:00:09]: Unload FE done [00:00:10]: LOAD BE [00:00:13]: LOAD BE: done [00:00:13]: Begin Session: 103C2B0BBDE88458 [00:00:13]: saving to server_temp/server_save [00:00:13]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:13]: Loading 18 new character(s) [00:00:14]: Total 18 character(s) loaded [00:00:14]: Loading Nav Grid [00:00:14]: World generated on build 481207 with save version: 5.08, using seed: 1634143446 [00:00:17]: Reconstructing topology [00:00:17]: ...Sorting points [00:00:17]: ...Sorting edges [00:00:17]: ...Connecting nodes [00:00:17]: ...Validating connections [00:00:17]: ...Housekeeping [00:00:17]: ...Done! [00:00:17]: 1 uploads added to server. From server_temp [00:00:17]: About to start a shard with these settings: [00:00:17]: ShardName: [SHDMASTER] [00:00:17]: ShardID: 1 [00:00:17]: ShardRole: MASTER [00:00:17]: MasterHost: (null) [00:00:17]: MasterBind: 127.0.0.1 [00:00:17]: MasterPort: 10888 [00:00:17]: [Shard] Starting master server [00:00:17]: [Warning] Could not confirm port 10888 is open in the firewall. [00:00:17]: [Shard] Shard server started on port: 10888 [00:00:17]: [IPC] Signal 'DST_Master_Ready' opened #000000000000077C [00:00:17]: [IPC] Sending signal... #000000000000077C [00:00:17]: Telling Client our new session identifier: 103C2B0BBDE88458 [00:00:17]: Registering master server in US lobby [00:00:17]: Validating portal[1] <-> [1] (inactive) [00:00:17]: Validating portal[2] <-> [2] (inactive) [00:00:17]: Validating portal[3] <-> [3] (inactive) [00:00:17]: Validating portal[4] <-> [4] (inactive) [00:00:17]: Validating portal[5] <-> [5] (inactive) [00:00:17]: Validating portal[6] <-> [6] (inactive) [00:00:17]: Validating portal[7] <-> [7] (inactive) [00:00:17]: Validating portal[8] <-> [8] (inactive) [00:00:17]: Validating portal[9] <-> [9] (inactive) [00:00:17]: Validating portal[10] <-> [10] (inactive) [00:00:18]: Sim paused [00:00:21]: [Shard] Secondary shar Caves(1991078745) connected: [LAN] 127.0.0.1 [00:00:21]: [Shard] Secondary Caves(1991078745) ready! [00:00:21]: World 1991078745 is now connected [00:00:21]: Validating portal[1] <-> 1991078745[1] (disabled) [00:00:21]: Validating portal[2] <-> 1991078745[2] (disabled) [00:00:21]: Validating portal[3] <-> 1991078745[3] (disabled) [00:00:21]: Validating portal[4] <-> 1991078745[4] (disabled) [00:00:21]: Validating portal[5] <-> 1991078745[5] (disabled) [00:00:21]: Validating portal[6] <-> 1991078745[6] (disabled) [00:00:21]: Validating portal[7] <-> 1991078745[7] (disabled) [00:00:21]: Validating portal[8] <-> 1991078745[8] (disabled) [00:00:21]: Validating portal[9] <-> 1991078745[9] (disabled) [00:00:21]: Validating portal[10] <-> 1991078745[10] (disabled) [00:00:23]: New incoming connection 127.0.0.1|59782 <2592142453469574126> [00:00:23]: Client connected from [LAN] 127.0.0.1|59782 <2592142453469574126> [00:00:23]: ValidateGameSessionToken pgs-usc^KU_ftGVU5Ea^DontStarveTogether^F3PBGC2YqVhyX05ec0mCX61qTOVRw2g6iT4UfH4M7/k= for <2592142453469574126> [00:00:23]: Client authenticated: (KU_ftGVU5Ea) Variant [00:00:23]: [Steam] Authenticated host '76561198110725104' [00:00:24]: There is no active event to validate against. [00:00:24]: [Shard] Read save location file for (KU_ftGVU5Ea) [00:00:27]: Registering master server in US lobby [00:00:32]: Resuming user: session/103C2B0BBDE88458/A7L7EGFNGKT4 [00:00:43]: Spawn request: willow from Variant [00:00:43]: Skin request: (willow_victorian) (body_cableknit_sweater_tan_khaki) (hand_willow_magma) (legs_skirt_plaid_red_ruby) (feet_formal_stiletto_black_scribble) [00:00:43]: Spawning player at: [Fixed] (-4.00, 0.00, 112.00) [00:00:43]: Serializing user: session/103C2B0BBDE88458/A7L7EGFNGKT4/0000000003 [00:00:43]: Sim unpaused [00:00:43]: Registering master server in US lobby [00:00:49]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player ~= nil then local function tmi_goto(prefab) if player.Physics ~= nil then player.Physics:Teleport(prefab.Transform:GetWorldPosition()) else player.Transform:SetPosition(prefab.Transform:GetWorldPosition()) end end local target = c_findnext("moon_altar_rock_glass") if target == nil then target = c_findnext("moon_altar_rock_idol") end tmi_goto(target) end) @(-4.24, 116.54) [00:00:49]: Finding a moon_altar_rock_glass [00:00:49]: Found 100042 (1/1) [00:01:18]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then UserToPlayer("KU_ftGVU5Ea").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_fissure" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_fissure", "moon_fissure", nil, "KU_ftGVU5Ea") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_fissure" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(0.03) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_fissure" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(78.97, -721.64) [00:01:19]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then UserToPlayer("KU_ftGVU5Ea").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_fissure" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_fissure", "moon_fissure", nil, "KU_ftGVU5Ea") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_fissure" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(0.03) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_fissure" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(74.28, -716.96) [00:01:22]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then UserToPlayer("KU_ftGVU5Ea").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_fissure" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_fissure", "moon_fissure", nil, "KU_ftGVU5Ea") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_fissure" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(0.03) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_fissure" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(71.93, -723.09) [00:01:23]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then UserToPlayer("KU_ftGVU5Ea").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_seed" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_seed", "moon_altar_seed", nil, "KU_ftGVU5Ea") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_seed" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(0.03) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_seed" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(75.81, -718.40) [00:01:23]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then UserToPlayer("KU_ftGVU5Ea").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_ward" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_ward", "moon_altar_ward", nil, "KU_ftGVU5Ea") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_ward" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(0.03) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_ward" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(76.94, -718.85) [00:01:23]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then UserToPlayer("KU_ftGVU5Ea").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_glass" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_glass", "moon_altar_glass", nil, "KU_ftGVU5Ea") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_glass" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(0.03) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_glass" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(77.80, -719.65) [00:01:24]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then UserToPlayer("KU_ftGVU5Ea").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_icon" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_icon", "moon_altar_icon", nil, "KU_ftGVU5Ea") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_icon" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(0.03) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_icon" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(78.60, -720.29) [00:01:24]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then UserToPlayer("KU_ftGVU5Ea").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_crown" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_crown", "moon_altar_crown", nil, "KU_ftGVU5Ea") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_crown" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(0.03) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_crown" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(79.36, -720.67) [00:01:24]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then UserToPlayer("KU_ftGVU5Ea").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_idol" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_idol", "moon_altar_idol", nil, "KU_ftGVU5Ea") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_idol" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(0.03) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_idol" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end) @(80.16, -721.30) [00:01:31]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then UserToPlayer("KU_ftGVU5Ea").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 4) end) @(67.46, -713.57) [00:01:52]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then UserToPlayer("KU_ftGVU5Ea").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 1) end) @(70.26, -710.32) [00:02:00]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then ThePlayer.components.talker:Say("Command not work because the player isn't in the same world with you!") return end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end) @(89.31, -703.58) [00:02:01]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then ThePlayer.components.talker:Say("Command not work because the player isn't in the same world with you!") return end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "Creative Mode:Disabled" or "Creative Mode:Enabled") b:GiveAllRecipes() end) @(89.62, -704.17) [00:02:07]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then ThePlayer.components.talker:Say("Command not work because the player isn't in the same world with you!") return end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end) @(88.89, -701.59) [00:02:12]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then ThePlayer.components.talker:Say("Command not work because the player isn't in the same world with you!") return end local h = player.components.health if player and not player:HasTag("playerghost") and h then h:SetPercent(0.05) end) @(88.15, -710.78) [00:02:19]: Could not find anim [death] in bank [ghost] [00:02:19]: Serializing user: session/103C2B0BBDE88458/A7L7EGFNGKT4/0000000003 [00:02:19]: Start world reset countdown... 120 seconds... [00:02:22]: Could not find anim [idle_loop] in bank [ghost] [00:02:22]: Stop world reset countdown [00:02:25]: Serializing user: session/103C2B0BBDE88458/A7L7EGFNGKT4/0000000003 [00:02:28]: [(KU_ftGVU5Ea) Variant] ReceiveRemoteExecute(local player = UserToPlayer('KU_ftGVU5Ea') if player == nil then ThePlayer.components.talker:Say("Command not work because the player isn't in the same world with you!") return end local h = player.components.health if player and not player:HasTag("playerghost") and h then h:SetPercent(0.05) end) @(94.89, -711.80) [00:02:33]: [string "scripts/widgets/eventannouncer.lua"]:171: attempt to concatenate local 'source' (a table value) LUA ERROR stack traceback: scripts/widgets/eventannouncer.lua:171 in (global) GetNewDeathAnnouncementString (Lua) <139-194> theDead = 116187 - willow (valid:true) source = table: 000000000D512A60 pkname = nil sourceispet = nil message = scripts/prefabs/player_common_extensions.lua:578 in (local) fn (Lua) <555-632> inst = 116187 - willow (valid:true) data = table: 00000000360C2E20 x = 77.561347961426 y = -5.483244081006e-009 z = -703.67730712891 scripts/entityscript.lua:1091 in (method) PushEvent (Lua) <1078-1105> self (valid:true) = DynamicShadow = DynamicShadow (000000000A55ABA0) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:197 deathclientobj = table: 0000000036390340 SetCameraDistance = function - scripts/prefabs/player_common.lua:1143 ScreenFlash = function - scripts/prefabs/player_common.lua:1205 skeleton_prefab = skeleton_player player_classified = 116188 - player_classified (valid:true) playercolour = table: 0000000035EC6EB0 AnimState = AnimState (000000000A55AE70) Light = Light (000000000A55A7B0) deathcause = moon_altar _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:774 pendingtasks = table: 000000001713A5F0 ShowHUD = function - scripts/prefabs/player_common.lua:1131 sg = sg="wilson", state="death", time=1.87, tags = "busy,dead,pausepredict,nomorph," IsHUDVisible = function - scripts/prefabs/player_common.lua:1121 ApplyScale = function - scripts/prefabs/player_common.lua:1220 SetGhostMode = function - scripts/prefabs/player_common.lua:686 ShowActions = function - scripts/prefabs/player_common.lua:1125 OnWakeUp = function - scripts/prefabs/player_common.lua:994 Transform = Transform (000000000A55A660) actionreplica = table: 0000000017139560 event_listening = table: 000000001713B0E0 actioncomponents = table: 0000000017139510 lower_components_shadow = table: 000000001713A640 GetMaxMoisture = function - scripts/prefabs/player_common.lua:187 CanUseTouchStone = function - scripts/prefabs/player_common.lua:137 updatecomponents = table: 000000001713D610 YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:28 ShakeCamera = function - scripts/prefabs/player_common.lua:1163 OnDespawn = function - scripts/prefabs/player_common.lua:1016 Physics = Physics (0000000009642070) MiniMapEntity = MiniMapEntity (000000000A55AED0) IsFreezing = function - scripts/prefabs/player_common.lua:157 replica = table: 000000001713A460 GetTemperature = function - scripts/prefabs/player_common.lua:147 GUID = 116187 ghostenabled = true _underleafcanopy = net_bool (0000000035CBD740) EnableMovementPrediction = function - scripts/prefabs/player_common.lua:626 worldstatewatching = table: 000000001713ACD0 SetCameraZoomed = function - scripts/prefabs/player_common.lua:1149 last_death_shardid = 1 last_death_position = (77.56, -0.00, -703.68) Network = Network (000000000A55ABD0) userid = KU_ftGVU5Ea OnPreLoad = function - scripts/prefabs/player_common.lua:866 LightWatcher = LightWatcher (000000000A55AFC0) inherentactions = table: 0000000039FBF990 spawntime = 4.1666668839753 event_listeners = table: 000000001713AFF0 killtask = PERIODIC 116187: 3.000000 IsOverheating = function - scripts/prefabs/player_common.lua:167 SnapCamera = function - scripts/prefabs/player_common.lua:1155 name = Variant prefab = willow OnSleepIn = function - scripts/prefabs/player_common.lua:966 SaveForReroll = function - scripts/prefabs/player_common.lua:1253 customidleanim = function - scripts/prefabs/willow.lua:23 ScreenFade = function - scripts/prefabs/player_common.lua:1196 [00:02:33]: [string "scripts/widgets/eventannouncer.lua"]:171: attempt to concatenate local 'source' (a table value) LUA ERROR stack traceback: scripts/widgets/eventannouncer.lua:171 in (global) GetNewDeathAnnouncementString (Lua) <139-194> scripts/prefabs/player_common_extensions.lua:578 in (local) fn (Lua) <555-632> scripts/entityscript.lua:1091 in (method) PushEvent (Lua) <1078-1105> scripts/stategraphs/SGwilson.lua:2330 in () ? (Lua) <2302-2333> =(tail call):-1 in () (tail) <-1--1> scripts/stategraph.lua:402 in (method) HandleEvents (Lua) <396-416> scripts/stategraph.lua:150 in (method) Update (Lua) <109-153> scripts/update.lua:239 in () ? (Lua) <170-249>