Assert failed at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at Debug.Assert (System.Boolean condition) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00000] in :0 at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x00000] in :0 at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00000] in :0 at GameStateMachine`4+State+<>c__DisplayClass81_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,WorkableType].b__0 (StateMachineInstanceType smi) [0x00000] in :0 at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].b__0 (StateMachineInstanceType smi) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in :0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in :0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in :0 at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].b__0 (System.Object d) [0x00000] in :0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at GameStateMachine`4+State+<>c__DisplayClass73_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].b__0 (StateMachineInstanceType smi) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in :0 at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in :0 at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in :0 at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in :0 at GameStateMachine`4+State+<>c__DisplayClass114_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ApproachableType].b__0 (StateMachineInstanceType smi) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in :0 at StateMachine+Instance.StartSM () [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in :0 at Chore.Begin (Chore+Precondition+Context context) [0x00000] in :0 at WorkChore`1[WorkableType].Begin (Chore+Precondition+Context context) [0x00000] in :0 at ChoreDriver+StatesInstance.BeginChore () [0x00000] in :0 at ChoreDriver+States+<>c.b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in :0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in :0 at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachineInstanceType smi) [0x00000] in :0 at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in :0 at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in :0 at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in :0 at Brain.UpdateChores () [0x00000] in :0 at Brain.UpdateBrain () [0x00000] in :0 at MinionBrain.UpdateBrain () [0x00000] in :0 at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in :0 at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in :0 at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at Game.LateUpdate () [0x00000] in :0 Build: U34-477203-V