[00:00:00]: System Memory: Memory Load: 75% Available Physical Memory: 501m/2037m Available Page File: 2314m/4074m Available Virtual Memory: 8388495m/8388607m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 28m Working Set Size: 28m Quota Peak Page Pool Usage: 207k Quota Page Pool Usage: 202k Quota Peak Non Paged Pool Usage:17k Quota Non Paged Pool Usage: 16k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 477964 [00:00:00]: Current time: Fri Sep 10 06:21:12 2021 [00:00:00]: Don't Starve Together: 477964 WIN32_STEAM [00:00:00]: Build Date: 240 [00:00:00]: Mode: 64-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:01]: Steam AppBuildID: 7333641 [00:00:01]: ....Done [00:00:02]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/ [00:00:02]: Fixing DPI [00:00:02]: ...Done [00:00:02]: THREAD - started 'GAClient' (1428) [00:00:02]: CurlRequestManager::ClientThread::Main() [00:00:02]: Mounting file system databundles/klump.zip successful. [00:00:02]: Mounting file system databundles/shaders.zip successful. [00:00:02]: Mounting file system databundles/fonts.zip successful. [00:00:02]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:02]: Mounting file system databundles/bigportraits.zip successful. [00:00:02]: Mounting file system databundles/images.zip successful. [00:00:02]: Mounting file system databundles/scripts.zip successful. [00:00:02]: Texture Streaming: DISABLED [00:00:02]: Threaded Renderer: ENABLED [00:00:02]: ProfileIndex:10.72 [00:00:02]: THREAD - started 'SimUpdateThread' (3784) [00:00:02]: THREAD - started 'RenderThread' (5508) [00:00:02]: [Connect] PendingConnection::Reset(true) [00:00:02]: THREAD - started 'Ping Job Thread' (3880) [00:00:02]: Platform: 1 [00:00:02]: Network tick rate: U=15(2), D=0 [00:00:02]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin64\dontstarve_steam_x64.exe is enabled in the firewall. [00:00:02]: WindowsFirewall - Application already authorized [00:00:02]: THREAD - started 'StreamInput' (3708) [00:00:02]: loaded ping_cache [00:00:02]: Offline user ID: OU_76561198882443329 [00:00:02]: SteamID: 76561198882443329 [00:00:02]: HardwareStats: OS name Microsoft Windows 7 Ultimate version 6.1.7601 platformSpecific SP 1.0 architecture 64-bit CPU clockSpeed 2200 name Intel(R) Pentium(R) Dual CPU E2200 @ 2.20GHz manufacturer GenuineIntel numCores 2 features SSE,SSE2,SSE3,SSSE3 RAM megsOfRam 2048 GPU megsOfRam 256 videoModeDescription 1280 x 1024 x 4294967296 colors name Intel(R) G33/G31 Express Chipset Family driverVersion 8.15.10.1930 driverDate 20090923000000.000000-000 refreshRate 60 [00:00:02]: cGame::InitializeOnMainThread [00:00:02]: WindowManager::Initialize [00:00:02]: CreateWindow: Requesting 1014,570 - 5/6/5 - -1/-1/-1 - 0 [00:00:02]: CreateEGLContext: 16 configs found [00:00:02]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:02]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:02]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:02]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:02]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:02]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:02]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:02]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:02]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:02]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:02]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:02]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:02]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:02]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:02]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:02]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:02]: RestoreWindowPosition [00:00:02]: Saved Client Pos (118 x 276) [00:00:02]: Adjusted Window Pos (114 x 253) [00:00:02]: EnsureWindowOnScreen [00:00:02]: All good. [00:00:03]: GLInfo [00:00:03]: ~~~~~~ [00:00:03]: THREAD - started 'WindowsInputManager' (2444) [00:00:03]: GL_VENDOR: Google Inc. [00:00:03]: GL_RENDERER: ANGLE (Intel(R) G33/G31 Express Chipset Family) [00:00:03]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:03]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:03]: OpenGL extensions (15, 15): [00:00:03]: GL_ANGLE_framebuffer_blit [00:00:03]: GL_ANGLE_pack_reverse_row_order [00:00:03]: GL_ANGLE_texture_compression_dxt3 [00:00:03]: GL_ANGLE_texture_compression_dxt5 [00:00:03]: GL_ANGLE_texture_usage [00:00:03]: GL_ANGLE_translated_shader_source [00:00:03]: GL_EXT_read_format_bgra [00:00:03]: GL_EXT_robustness [00:00:03]: GL_EXT_texture_compression_dxt1 [00:00:03]: GL_EXT_texture_format_BGRA8888 [00:00:03]: GL_EXT_texture_storage [00:00:03]: GL_OES_get_program_binary [00:00:03]: GL_OES_packed_depth_stencil [00:00:03]: GL_OES_rgb8_rgba8 [00:00:03]: GL_OES_standard_derivatives [00:00:03]: GL_MAX_TEXTURE_SIZE = 2048 [00:00:03]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:03]: GL_MAX_RENDERBUFFER_SIZE = 2048 [00:00:03]: GL_MAX_VIEWPORT_DIMS = 2048, 2048 [00:00:03]: GL_MAX_VARYING_VECTORS = 8 [00:00:03]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:03]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:03]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0 [00:00:03]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29 [00:00:03]: 4 compressed texture formats [00:00:03]: texture format 0x83f0 [00:00:03]: texture format 0x83f1 [00:00:03]: texture format 0x83f2 [00:00:03]: texture format 0x83f3 [00:00:04]: Renderer initialize: Okay [00:00:04]: Compiled shader anim_fade: (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:05]: Compiled shader anim_haunted: (192,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (130). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (136). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (192,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (130). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (136). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (192,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (130). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (136). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:05]: ### ERROR ###: shaders/anim_haunted.ksh failed to compile, falling back to shaders/anim.ksh [00:00:05]: Compiled shader anim_bloom_haunted: (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (139). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (139). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (139). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:05]: ### ERROR ###: shaders/anim_bloom_haunted.ksh failed to compile, falling back to shaders/anim_bloom.ksh [00:00:06]: Compiled shader anim_fade_haunted: (33,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (33,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (33,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:06]: ### ERROR ###: shaders/anim_fade_haunted.ksh failed to compile, falling back to shaders/anim_fade.ksh [00:00:06]: Compiled shader anim_fade: (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:07]: Compiled shader anim_holo: (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:07]: ### ERROR ###: shaders/anim_holo.ksh failed to compile, falling back to shaders/anim.ksh [00:00:07]: ERROR: HWTexture::DeserializeTexture failed on images/trans.tex. glGetError returned 0x502 [00:00:07]: 4x4 format: 0x83f3 mips: 3 [00:00:07]: AnimManager initialize: Okay [00:00:07]: Buffers initialize: Okay [00:00:07]: cDontStarveGame::DoGameSpecificInitialize() [00:00:07]: GameSpecific initialize: Okay [00:00:07]: cGame::StartPlaying [00:00:07]: AppVersion::GetArchitecture() x64 [00:00:07]: LOADING LUA [00:00:07]: DoLuaFile scripts/main.lua [00:00:07]: DoLuaFile loading buffer scripts/main.lua [00:00:11]: taskgrouplist: default Together [00:00:11]: taskgrouplist: classic Classic [00:00:11]: taskgrouplist: cave_default Underground [00:00:11]: taskgrouplist: lavaarena_taskset The Forge [00:00:11]: taskgrouplist: quagmire_taskset The Gorge [00:00:11]: running main.lua [00:00:11]: loaded modindex [00:00:12]: ModIndex: Beginning normal load sequence. [00:00:12]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:12]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [00:00:12]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:12]: Could not load mod_config_data/modconfiguration_workshop-352373173 [00:00:12]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.1 [00:00:12]: loaded mod_config_data/modconfiguration_workshop-351325790 [00:00:12]: Loading mod: workshop-351325790 (Geometric Placement) Version:3.0.11 [00:00:12]: Could not load mod_config_data/modconfiguration_workshop-376333686 [00:00:12]: Loading mod: workshop-376333686 (Combined Status) Version:1.8.4.1 [00:00:12]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [00:00:12]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [00:00:12]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [00:00:12]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:12]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [00:00:12]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:14]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [00:00:14]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [00:00:14]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [00:00:14]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:14]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [00:00:14]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:14]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [00:00:14]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [00:00:14]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [00:00:14]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:14]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [00:00:14]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:14]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:20]: Compiled shader anim_fade: (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:21]: Compiled shader anim_holo: (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:22]: Compiled shader ui_anim_cc: (106,52): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (106,52): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (106,52): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:23]: Compiled shader moonstorm: (106,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (149). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (153). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (106,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (149). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (153). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (106,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (149). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (153). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:23]: shaders/moonstorm.ksh failed to init. Falling back to shaders/moonstorm_fallback.ksh [00:00:23]: Compiled shader moonstorm_goggles: (106,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (149). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (153). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (106,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (149). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (153). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (106,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (149). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (153). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:23]: shaders/moonstorm_goggles.ksh failed to init. Falling back to shaders/moonstorm_goggles_fallback.ksh [00:00:24]: Compiled shader anim_haunted: (192,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (130). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (136). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (192,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (130). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (136). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (192,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (130). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (136). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:24]: Compiled shader anim_fade_haunted: (33,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (33,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (33,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:25]: Compiled shader anim_bloom_haunted: (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (139). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (139). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (139). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:25]: ERROR: HWTexture::DeserializeTexture failed on images/ui.tex. glGetError returned 0x502 [00:00:25]: 2048x2048 format: 0x83f3 mips: 12 [00:00:39]: LOADING LUA SUCCESS [00:00:39]: PlayerDeaths loaded morgue 2760 [00:00:39]: PlayerHistory loaded player_history (v2) len:18605 [00:00:39]: ServerPreferences loaded server_preferences 2 [00:00:39]: bloom_enabled false [00:00:39]: EnableShadeRenderer: false [00:00:39]: OnLoad slot 1 : World options was nil! Populating with default. [00:00:39]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v2 to v3 (A New Reign Part 1). [00:00:39]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v2 to v3 (A New Reign Part 1). [00:00:39]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v2 to v3 (A New Reign Part 1). [00:00:39]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v2 to v3 (A New Reign Part 1). [00:00:39]: loaded saveindex [00:00:39]: Saving upgraded saveindex [00:00:39]: loaded shardsaveindex [00:00:40]: OnFilesLoaded() [00:00:40]: OnUpdatePurchaseStateComplete [00:00:40]: Klump load on boot started. [00:00:40]: Klump files loaded: 0 [00:01:19]: Mod: workshop-376333686 (Combined Status) Registering prefabs [00:01:19]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [00:01:20]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [00:01:20]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [00:01:20]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [00:01:20]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/actiongridplacer [00:01:20]: Mod: workshop-351325790 (Geometric Placement) till_actiongridplacer [00:01:20]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [00:01:20]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [00:01:20]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [00:01:22]: Load FE [00:01:36]: ERROR: HWTexture::DeserializeTexture failed on anim/dst_menu_wanda.zip:dst_menu_wanda--atlas-0.tex. glGetError returned 0x501 [00:01:36]: 2048x2048 format: 0x83f3 mips: 11 [00:01:36]: ERROR: HWTexture::DeserializeTexture failed on anim/dst_menu_wanda.zip:dst_menu_wanda--atlas-1.tex. glGetError returned 0x501 [00:01:36]: 2048x1024 format: 0x83f3 mips: 11 [00:01:36]: Load FE: done [00:01:36]: THREAD - started 'FilesExistAsyncThread' (5080) [00:01:36]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:01:36]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:01:36]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:01:36]: FilesExistAsyncThread started (18842 files)... [00:01:37]: [MOTD] Downloading info from https://motd.klei.com/motd.json/?game=dst&platform=STEAM&locale=BR&lang=portuguese&version=477964 [00:01:37]: SimLuaProxy::QueryServer() [00:01:42]: Check for write access: TRUE [00:01:42]: Check for read access: TRUE [00:01:42]: Available disk space for save files: 85085 MB [00:01:55]: ... FilesExistAsyncThread complete [00:02:08]: ModIndex: Load sequence finished successfully. [00:02:08]: Reset() returning [00:02:09]: [MOTD] Done Loading. [00:02:10]: Do AutoLogin [00:02:10]: [Steam] Auth Session Ticket requested... [00:02:11]: [Steam] Got Auth Session Ticket [00:02:12]: [200] Account Communication Success (3) [00:02:13]: Logging in as KU_ZWoAXMai [00:02:13]: There is no active event to get the status of. [00:02:14]: saved APP:Klei//DoNotStarveTogether/client_save/cookbook_prod [00:02:16]: loaded inventory_cache_prod [00:02:16]: using inventory state token from cached file [00:02:17]: saved APP:Klei//DoNotStarveTogether/client_save/inventory_cache_prod [00:02:17]: saved APP:Klei//DoNotStarveTogether/client_save/inventory_cache_prod_sig [00:02:55]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:55]: Collecting garbage... [00:02:56]: lua_gc took 0.11 seconds [00:02:56]: ~ShardLuaProxy() [00:02:56]: ~cEventLeaderboardProxy() [00:02:56]: ~ItemServerLuaProxy() [00:02:56]: ~InventoryLuaProxy() [00:02:56]: ~NetworkLuaProxy() [00:02:56]: ~SimLuaProxy() [00:02:56]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:56]: lua_close took 0.12 seconds [00:02:57]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:57]: [Steam] Auth ticket cancelled [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:57]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:58]: CurlRequestManager::ClientThread::Main() complete [00:02:58]: HttpClient2 discarded 0 callbacks. [00:03:00]: Shutting down