[00:00:00]: System Memory: Memory Load: 52% Available Physical Memory: 3902m/8133m Available Page File: 9244m/16264m Available Virtual Memory: 8388505m/8388607m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 28m Working Set Size: 27m Quota Peak Page Pool Usage: 190k Quota Page Pool Usage: 186k Quota Peak Non Paged Pool Usage:12k Quota Non Paged Pool Usage: 11k Page File Usage: 5m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/34452002/Cluster_5/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 477964 [00:00:00]: Current time: Fri Sep 10 00:10:33 2021 [00:00:00]: Don't Starve Together: 477964 WIN32 [00:00:00]: Build Date: 225 [00:00:00]: Mode: 64-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 1656 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_5 -ownernetid 76561197994717730 -ownerdir 34452002 -backup_log_count 25 -backup_log_period 0 -shard Caves -sigprefix DST_Secondary -region EU [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (5088) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: [Steam] SteamGameServer_Init(10998, 27017) [00:00:01]: [Steam] SteamGameServer_Init success [00:00:01]: ProfileIndex:4.48 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: Platform: 1 [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: THREAD - started 'Ping Job Thread' (1420) [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin64\dontstarve_dedicated_server_nullrenderer_x64.exe is enabled in the firewall. [00:00:01]: WindowsFirewall - Application already authorized [00:00:01]: Overriding region to EU [00:00:01]: THREAD - started 'StreamInput' (1208) [00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/34452002/client_save/blocklist.txt (Failure) [00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/34452002/client_save/adminlist.txt (Failure) [00:00:01]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/34452002/client_save/whitelist.txt (Failure) [00:00:01]: Offline user ID: OU_76561197994717730 [00:00:01]: Token retrieved from: APP:Klei//DoNotStarveTogether/34452002/Cluster_5/cluster_token.txt [00:00:01]: Token retrieved from: APP:Klei//DoNotStarveTogether/34452002/Cluster_5/cluster_token.txt [00:00:01]: HardwareStats: OS name Microsoft Windows 7 Home Premium version 6.1.7601 platformSpecific SP 1.0 architecture 64-bit CPU clockSpeed 3900 name AMD A8-6600K APU with Radeon(tm) HD Graphics manufacturer AuthenticAMD numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX RAM megsOfRam 8192 GPU megsOfRam 4095 videoModeDescription 1600 x 900 x 4294967296 colors name Radeon RX 560 Series driverVersion 24.20.13019.1008 driverDate 20180925000000.000000-000 refreshRate 60 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: AppVersion::GetArchitecture() x64 [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: taskgrouplist: quagmire_taskset The Gorge [00:00:01]: running main.lua [00:00:01]: Could not load modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: SUCCESS: Loaded modoverrides.lua [00:00:01]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:03]: LOADING LUA SUCCESS [00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history [00:00:03]: ServerPreferences could not load server_preferences [00:00:03]: bloom_enabled true [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Klump load on boot started. [00:00:03]: Klump files loaded: 0 [00:00:05]: Load FE [00:00:06]: Load FE: done [00:00:06]: THREAD - started 'FilesExistAsyncThread' (2216) [00:00:06]: FilesExistAsyncThread started (18458 files)... [00:00:06]: Check for write access: TRUE [00:00:06]: Check for read access: TRUE [00:00:06]: Available disk space for save files: 207956 MB [00:00:06]: ModIndex: Load sequence finished successfully. [00:00:06]: Reset() returning [00:00:06]: [IPC] Signal 'DST_Secondary_Kill' opened #00000000000006A8 [00:00:06]: [IPC] Registering handler for signal #00000000000006A8 [00:00:06]: [IPC] Handle #00000000000006A8 added to the Eventhandles [00:00:06]: [IPC] Signal 'DST_Secondary_Starting' opened #0000000000000698 [00:00:06]: [IPC] Sending signal... #0000000000000698 [00:00:07]: [200] Account Communication Success (6) [00:00:07]: Received (KU_Fum_vc_C) from TokenPurpose [00:00:07]: Starting Dedicated Server Game [00:00:07]: Network tick rate: U=15(2), D=0 [00:00:07]: About to start a server with the following settings: [00:00:07]: Dedicated: true [00:00:07]: Online: true [00:00:07]: Passworded: false [00:00:07]: ServerPort: 10998 [00:00:07]: SteamAuthPort: 8767 [00:00:07]: SteamMasterServerPort: 27017 [00:00:07]: ClanID: false [00:00:07]: ClanOnly: false [00:00:07]: ClanAdmin: false [00:00:07]: LanOnly: true [00:00:07]: FriendsOnly: false [00:00:07]: EnableAutosaver: true [00:00:07]: EncodeUserPath: true [00:00:07]: PVP: false [00:00:07]: MaxPlayers: 1 [00:00:07]: GameMode: endless [00:00:07]: OverridenDNS: [00:00:07]: PauseWhenEmpty: true [00:00:07]: IdleTimeout: 1800s [00:00:07]: VoteEnabled: false [00:00:07]: InternetBroadcasting: true [00:00:07]: Intent: cooperative [00:00:07]: [Warning] Could not confirm port 10998 is open in the firewall. [00:00:07]: [Shard] No shard id specified, generating a random one... [00:00:07]: Online Server Started on port: 10998 [00:00:07]: SUCCESS: Loaded modoverrides.lua [00:00:07]: Found a level data override file with these contents: [00:00:07]: K: background_node_range V: table: 000000000EB55AD0 [00:00:07]: K: 1 V: 0 [00:00:07]: K: 2 V: 1 [00:00:07]: K: custom_settings_desc V: [00:00:07]: K: custom_settings_id V: CUSTOM_CAVES DEBUG PRESET [00:00:07]: K: custom_settings_name V: Caves Debug Preset [00:00:07]: K: custom_worldgen_desc V: [00:00:07]: K: custom_worldgen_id V: CUSTOM_CAVES DEBUG PRESET [00:00:07]: K: custom_worldgen_name V: Caves Debug Preset [00:00:07]: K: desc V: Delve into the caves... together! [00:00:07]: K: hideminimap V: false [00:00:07]: K: id V: DST_CAVE [00:00:07]: K: location V: cave [00:00:07]: K: max_playlist_position V: 999 [00:00:07]: K: min_playlist_position V: 0 [00:00:07]: K: name V: The Caves [00:00:07]: K: numrandom_set_pieces V: 0 [00:00:07]: K: override_level_string V: false [00:00:07]: K: overrides V: table: 000000000EB55C10 [00:00:07]: K: atriumgate V: default [00:00:07]: K: banana V: often [00:00:07]: K: bats V: default [00:00:07]: K: bats_setting V: default [00:00:07]: K: beefaloheat V: default [00:00:07]: K: berrybush V: default [00:00:07]: K: boons V: default [00:00:07]: K: branching V: never [00:00:07]: K: brightmarecreatures V: default [00:00:07]: K: bunnymen V: often [00:00:07]: K: bunnymen_setting V: default [00:00:07]: K: cave_ponds V: default [00:00:07]: K: cave_spiders V: default [00:00:07]: K: cavelight V: default [00:00:07]: K: chess V: often [00:00:07]: K: day V: default [00:00:07]: K: dropeverythingondespawn V: default [00:00:07]: K: dustmoths V: default [00:00:07]: K: earthquakes V: default [00:00:07]: K: extrastartingitems V: default [00:00:07]: K: fern V: default [00:00:07]: K: fissure V: default [00:00:07]: K: flint V: default [00:00:07]: K: flower_cave V: often [00:00:07]: K: flower_cave_regrowth V: default [00:00:07]: K: fruitfly V: default [00:00:07]: K: grass V: default [00:00:07]: K: grassgekkos V: default [00:00:07]: K: krampus V: default [00:00:07]: K: layout_mode V: RestrictNodesByKey [00:00:07]: K: lichen V: default [00:00:07]: K: liefs V: default [00:00:07]: K: lightflier_flower_regrowth V: default [00:00:07]: K: lightfliers V: default [00:00:07]: K: loop V: always [00:00:07]: K: marshbush V: default [00:00:07]: K: merms V: default [00:00:07]: K: molebats V: default [00:00:07]: K: moles_setting V: default [00:00:07]: K: monkey V: default [00:00:07]: K: monkey_setting V: default [00:00:07]: K: mushgnome V: default [00:00:07]: K: mushroom V: often [00:00:07]: K: mushtree V: default [00:00:07]: K: mushtree_moon_regrowth V: default [00:00:07]: K: mushtree_regrowth V: default [00:00:07]: K: nightmarecreatures V: default [00:00:07]: K: pigs_setting V: default [00:00:07]: K: prefabswaps_start V: default [00:00:07]: K: reeds V: default [00:00:07]: K: regrowth V: default [00:00:07]: K: roads V: never [00:00:07]: K: rock V: default [00:00:07]: K: rocky V: often [00:00:07]: K: rocky_setting V: default [00:00:07]: K: sapling V: default [00:00:07]: K: season_start V: default [00:00:07]: K: seasonalstartingitems V: default [00:00:07]: K: shadowcreatures V: default [00:00:07]: K: slurper V: default [00:00:07]: K: slurtles V: default [00:00:07]: K: slurtles_setting V: default [00:00:07]: K: snurtles V: default [00:00:07]: K: spawnprotection V: default [00:00:07]: K: specialevent V: default [00:00:07]: K: spider_dropper V: default [00:00:07]: K: spider_hider V: default [00:00:07]: K: spider_spitter V: default [00:00:07]: K: spider_warriors V: default [00:00:07]: K: spiderqueen V: default [00:00:07]: K: spiders V: default [00:00:07]: K: spiders_setting V: default [00:00:07]: K: start_location V: caves [00:00:07]: K: task_set V: cave_default [00:00:07]: K: tentacles V: default [00:00:07]: K: toadstool V: default [00:00:07]: K: touchstone V: default [00:00:07]: K: trees V: default [00:00:07]: K: weather V: default [00:00:07]: K: world_size V: huge [00:00:07]: K: wormattacks V: default [00:00:07]: K: wormhole_prefab V: tentacle_pillar [00:00:07]: K: wormlights V: often [00:00:07]: K: worms V: default [00:00:07]: K: required_prefabs V: table: 000000000EB55C60 [00:00:07]: K: 1 V: multiplayer_portal [00:00:07]: K: settings_desc V: Delve into the caves... together! [00:00:07]: K: settings_id V: DST_CAVE [00:00:07]: K: settings_name V: The Caves [00:00:07]: K: substitutes V: table: 000000000EB55CB0 [00:00:07]: K: version V: 4 [00:00:07]: K: worldgen_desc V: Delve into the caves... together! [00:00:07]: K: worldgen_id V: DST_CAVE [00:00:07]: K: worldgen_name V: The Caves [00:00:07]: Loaded and applied level data override from ../leveldataoverride.lua [00:00:07]: Overwriting savedata with level data file. [00:00:07]: Not applying world gen overrides. [00:00:07]: Collecting garbage... [00:00:07]: lua_gc took 0.05 seconds [00:00:07]: ~ShardLuaProxy() [00:00:07]: ~cEventLeaderboardProxy() [00:00:07]: ~ItemServerLuaProxy() [00:00:07]: ~InventoryLuaProxy() [00:00:07]: ~NetworkLuaProxy() [00:00:07]: ~SimLuaProxy() [00:00:07]: FilesExistAsyncThread aborted. [00:00:07]: ... FilesExistAsyncThread complete [00:00:07]: lua_close took 0.09 seconds [00:00:07]: ReleaseAll [00:00:07]: ReleaseAll Finished [00:00:07]: cGame::StartPlaying [00:00:07]: AppVersion::GetArchitecture() x64 [00:00:07]: LOADING LUA [00:00:07]: DoLuaFile scripts/main.lua [00:00:07]: DoLuaFile loading buffer scripts/main.lua [00:00:07]: taskgrouplist: default Together [00:00:07]: taskgrouplist: classic Classic [00:00:07]: taskgrouplist: cave_default Underground [00:00:07]: taskgrouplist: lavaarena_taskset The Forge [00:00:07]: taskgrouplist: quagmire_taskset The Gorge [00:00:07]: running main.lua [00:00:07]: loaded modindex [00:00:07]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:07]: SUCCESS: Loaded modoverrides.lua [00:00:08]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:08]: LOADING LUA SUCCESS [00:00:08]: PlayerDeaths could not load morgue [00:00:08]: PlayerHistory could not load player_history [00:00:08]: ServerPreferences could not load server_preferences [00:00:08]: bloom_enabled true [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: SUCCESS: Loaded modoverrides.lua [00:00:08]: Found a level data override file with these contents: [00:00:08]: K: background_node_range V: table: 0000000010649F10 [00:00:08]: K: 1 V: 0 [00:00:08]: K: 2 V: 1 [00:00:08]: K: custom_settings_desc V: [00:00:08]: K: custom_settings_id V: CUSTOM_CAVES DEBUG PRESET [00:00:08]: K: custom_settings_name V: Caves Debug Preset [00:00:08]: K: custom_worldgen_desc V: [00:00:08]: K: custom_worldgen_id V: CUSTOM_CAVES DEBUG PRESET [00:00:08]: K: custom_worldgen_name V: Caves Debug Preset [00:00:08]: K: desc V: Delve into the caves... together! [00:00:08]: K: hideminimap V: false [00:00:08]: K: id V: DST_CAVE [00:00:08]: K: location V: cave [00:00:08]: K: max_playlist_position V: 999 [00:00:08]: K: min_playlist_position V: 0 [00:00:08]: K: name V: The Caves [00:00:08]: K: numrandom_set_pieces V: 0 [00:00:08]: K: override_level_string V: false [00:00:08]: K: overrides V: table: 0000000010649FB0 [00:00:08]: K: atriumgate V: default [00:00:08]: K: banana V: often [00:00:08]: K: bats V: default [00:00:08]: K: bats_setting V: default [00:00:08]: K: beefaloheat V: default [00:00:08]: K: berrybush V: default [00:00:08]: K: boons V: default [00:00:08]: K: branching V: never [00:00:08]: K: brightmarecreatures V: default [00:00:08]: K: bunnymen V: often [00:00:08]: K: bunnymen_setting V: default [00:00:08]: K: cave_ponds V: default [00:00:08]: K: cave_spiders V: default [00:00:08]: K: cavelight V: default [00:00:08]: K: chess V: often [00:00:08]: K: day V: default [00:00:08]: K: dropeverythingondespawn V: default [00:00:08]: K: dustmoths V: default [00:00:08]: K: earthquakes V: default [00:00:08]: K: extrastartingitems V: default [00:00:08]: K: fern V: default [00:00:08]: K: fissure V: default [00:00:08]: K: flint V: default [00:00:08]: K: flower_cave V: often [00:00:08]: K: flower_cave_regrowth V: default [00:00:08]: K: fruitfly V: default [00:00:08]: K: grass V: default [00:00:08]: K: grassgekkos V: default [00:00:08]: K: krampus V: default [00:00:08]: K: layout_mode V: RestrictNodesByKey [00:00:08]: K: lichen V: default [00:00:08]: K: liefs V: default [00:00:08]: K: lightflier_flower_regrowth V: default [00:00:08]: K: lightfliers V: default [00:00:08]: K: loop V: always [00:00:08]: K: marshbush V: default [00:00:08]: K: merms V: default [00:00:08]: K: molebats V: default [00:00:08]: K: moles_setting V: default [00:00:08]: K: monkey V: default [00:00:08]: K: monkey_setting V: default [00:00:08]: K: mushgnome V: default [00:00:08]: K: mushroom V: often [00:00:08]: K: mushtree V: default [00:00:08]: K: mushtree_moon_regrowth V: default [00:00:08]: K: mushtree_regrowth V: default [00:00:08]: K: nightmarecreatures V: default [00:00:08]: K: pigs_setting V: default [00:00:08]: K: prefabswaps_start V: default [00:00:08]: K: reeds V: default [00:00:08]: K: regrowth V: default [00:00:08]: K: roads V: never [00:00:08]: K: rock V: default [00:00:08]: K: rocky V: often [00:00:08]: K: rocky_setting V: default [00:00:08]: K: sapling V: default [00:00:08]: K: season_start V: default [00:00:08]: K: seasonalstartingitems V: default [00:00:08]: K: shadowcreatures V: default [00:00:08]: K: slurper V: default [00:00:08]: K: slurtles V: default [00:00:08]: K: slurtles_setting V: default [00:00:08]: K: snurtles V: default [00:00:08]: K: spawnprotection V: default [00:00:08]: K: specialevent V: default [00:00:08]: K: spider_dropper V: default [00:00:08]: K: spider_hider V: default [00:00:08]: K: spider_spitter V: default [00:00:08]: K: spider_warriors V: default [00:00:08]: K: spiderqueen V: default [00:00:08]: K: spiders V: default [00:00:08]: K: spiders_setting V: default [00:00:08]: K: start_location V: caves [00:00:08]: K: task_set V: cave_default [00:00:08]: K: tentacles V: default [00:00:08]: K: toadstool V: default [00:00:08]: K: touchstone V: default [00:00:08]: K: trees V: default [00:00:08]: K: weather V: default [00:00:08]: K: world_size V: huge [00:00:08]: K: wormattacks V: default [00:00:08]: K: wormhole_prefab V: tentacle_pillar [00:00:08]: K: wormlights V: often [00:00:08]: K: worms V: default [00:00:08]: K: required_prefabs V: table: 000000001064A000 [00:00:08]: K: 1 V: multiplayer_portal [00:00:08]: K: settings_desc V: Delve into the caves... together! [00:00:08]: K: settings_id V: DST_CAVE [00:00:08]: K: settings_name V: The Caves [00:00:08]: K: substitutes V: table: 000000001064A050 [00:00:08]: K: version V: 4 [00:00:08]: K: worldgen_desc V: Delve into the caves... together! [00:00:08]: K: worldgen_id V: DST_CAVE [00:00:08]: K: worldgen_name V: The Caves [00:00:08]: Loaded and applied level data override from ../leveldataoverride.lua [00:00:08]: Overwriting savedata with level data file. [00:00:08]: Not applying world gen overrides. [00:00:08]: [IPC] Signal 'DST_Secondary_WorldGen' opened #000000000000076C [00:00:08]: [IPC] Sending signal... #000000000000076C [00:00:08]: WorldSim::SimThread::SimThread() [00:00:08]: ABOUT TO INSTALL STACKTRACE [00:00:08]: DoLuaFile scripts/stacktrace.lua [00:00:08]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:08]: INSTALLED STACKTRACE [00:00:08]: WorldSim::SimThread::SimThread() complete [00:00:08]: THREAD - started 'WorldSim' (3164) [00:00:08]: WorldSim::SimThread::Main() [00:00:08]: DoLuaFile scripts/worldgen_main.lua [00:00:08]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:08]: Check for write access: TRUE [00:00:08]: Check for read access: TRUE [00:00:08]: Available disk space for save files: 207956 MB [00:00:08]: ModIndex: Load sequence finished successfully. [00:00:08]: Reset() returning [00:00:08]: DLC enabled : false [00:00:08]: taskgrouplist: default Together [00:00:08]: taskgrouplist: classic Classic [00:00:08]: taskgrouplist: cave_default Underground [00:00:08]: taskgrouplist: lavaarena_taskset The Forge [00:00:08]: taskgrouplist: quagmire_taskset The Gorge [00:00:08]: running worldgen_main.lua [00:00:08]: SEED = 1631225441 [00:00:08]: Generating world with these parameters: [00:00:08]: level_type SURVIVAL [00:00:08]: level_data: [00:00:08]: K: background_node_range V: table: 000000001114E610 [00:00:08]: K: 1 V: 0 [00:00:08]: K: 2 V: 1 [00:00:08]: K: custom_settings_desc V: [00:00:08]: K: custom_settings_id V: CUSTOM_CAVES DEBUG PRESET [00:00:08]: K: custom_settings_name V: Caves Debug Preset [00:00:08]: K: custom_worldgen_desc V: [00:00:08]: K: custom_worldgen_id V: CUSTOM_CAVES DEBUG PRESET [00:00:08]: K: custom_worldgen_name V: Caves Debug Preset [00:00:08]: K: desc V: Delve into the caves... together! [00:00:08]: K: hideminimap V: false [00:00:08]: K: id V: DST_CAVE [00:00:08]: K: location V: cave [00:00:08]: K: max_playlist_position V: 999 [00:00:08]: K: min_playlist_position V: 0 [00:00:08]: K: name V: The Caves [00:00:08]: K: numrandom_set_pieces V: 0 [00:00:08]: K: override_level_string V: false [00:00:08]: K: overrides V: table: 000000001114ECF0 [00:00:08]: K: atriumgate V: default [00:00:08]: K: banana V: often [00:00:08]: K: bats V: default [00:00:08]: K: bats_setting V: default [00:00:08]: K: beefaloheat V: default [00:00:08]: K: berrybush V: default [00:00:08]: K: boons V: default [00:00:08]: K: branching V: never [00:00:08]: K: brightmarecreatures V: default [00:00:08]: K: bunnymen V: often [00:00:08]: K: bunnymen_setting V: default [00:00:08]: K: cave_ponds V: default [00:00:08]: K: cave_spiders V: default [00:00:08]: K: cavelight V: default [00:00:08]: K: chess V: often [00:00:08]: K: day V: default [00:00:08]: K: dropeverythingondespawn V: default [00:00:08]: K: dustmoths V: default [00:00:08]: K: earthquakes V: default [00:00:08]: K: extrastartingitems V: default [00:00:08]: K: fern V: default [00:00:08]: K: fissure V: default [00:00:08]: K: flint V: default [00:00:08]: K: flower_cave V: often [00:00:08]: K: flower_cave_regrowth V: default [00:00:08]: K: fruitfly V: default [00:00:08]: K: grass V: default [00:00:08]: K: grassgekkos V: default [00:00:08]: K: krampus V: default [00:00:08]: K: layout_mode V: RestrictNodesByKey [00:00:08]: K: lichen V: default [00:00:08]: K: liefs V: default [00:00:08]: K: lightflier_flower_regrowth V: default [00:00:08]: K: lightfliers V: default [00:00:08]: K: loop V: always [00:00:08]: K: marshbush V: default [00:00:08]: K: merms V: default [00:00:08]: K: molebats V: default [00:00:08]: K: moles_setting V: default [00:00:08]: K: monkey V: default [00:00:08]: K: monkey_setting V: default [00:00:08]: K: mushgnome V: default [00:00:08]: K: mushroom V: often [00:00:08]: K: mushtree V: default [00:00:08]: K: mushtree_moon_regrowth V: default [00:00:08]: K: mushtree_regrowth V: default [00:00:08]: K: nightmarecreatures V: default [00:00:08]: K: pigs_setting V: default [00:00:08]: K: prefabswaps_start V: default [00:00:08]: K: reeds V: default [00:00:08]: K: regrowth V: default [00:00:08]: K: roads V: never [00:00:08]: K: rock V: default [00:00:08]: K: rocky V: often [00:00:08]: K: rocky_setting V: default [00:00:08]: K: sapling V: default [00:00:08]: K: season_start V: default [00:00:08]: K: seasonalstartingitems V: default [00:00:08]: K: shadowcreatures V: default [00:00:08]: K: slurper V: default [00:00:08]: K: slurtles V: default [00:00:08]: K: slurtles_setting V: default [00:00:08]: K: snurtles V: default [00:00:08]: K: spawnprotection V: default [00:00:08]: K: specialevent V: default [00:00:08]: K: spider_dropper V: default [00:00:08]: K: spider_hider V: default [00:00:08]: K: spider_spitter V: default [00:00:08]: K: spider_warriors V: default [00:00:08]: K: spiderqueen V: default [00:00:08]: K: spiders V: default [00:00:08]: K: spiders_setting V: default [00:00:08]: K: start_location V: caves [00:00:08]: K: task_set V: cave_default [00:00:08]: K: tentacles V: default [00:00:08]: K: toadstool V: default [00:00:08]: K: touchstone V: default [00:00:08]: K: trees V: default [00:00:08]: K: weather V: default [00:00:08]: K: world_size V: huge [00:00:08]: K: wormattacks V: default [00:00:08]: K: wormhole_prefab V: tentacle_pillar [00:00:08]: K: wormlights V: often [00:00:08]: K: worms V: default [00:00:08]: K: required_prefabs V: table: 00000000111523F0 [00:00:08]: K: 1 V: multiplayer_portal [00:00:08]: K: settings_desc V: Delve into the caves... together! [00:00:08]: K: settings_id V: DST_CAVE [00:00:08]: K: settings_name V: The Caves [00:00:08]: K: substitutes V: table: 000000001114E930 [00:00:08]: K: version V: 4 [00:00:08]: K: worldgen_desc V: Delve into the caves... together! [00:00:08]: K: worldgen_id V: DST_CAVE [00:00:08]: K: worldgen_name V: The Caves [00:00:08]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:08]: Prefab Swap Selection: regular grass [00:00:08]: Prefab Swap Selection: regular twigs [00:00:08]: Prefab Swap Selection: regular berries [00:00:08]: New size: 450 huge [00:00:08]: Creating story... [00:00:08]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:08]: [Story Gen] RestrictNodesByKey [00:00:08]: Finding valid start task... [00:00:08]: ...picked CaveExitTask7 [00:00:08]: Has start node SinkholeCopses [00:00:08]: Adding Background Nodes [00:00:08]: [Story Gen] Adding Cove Nodes [00:00:08]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:08]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:08]: GenerateVoronoiMap [100]: [00:00:12]: ...Done. [00:00:12]: [FungalNoiseMeadow:1:SpillagmiteMeadow] poly.size() == 0 [00:00:12]: [!] edge == NULL [00:00:12]: [FungalNoiseMeadow:2:GreenMushMeadow] poly.size() == 0 [00:00:12]: [!] edge == NULL [00:00:12]: [AtriumMaze:2:AtriumMazeRooms] poly.size() == 0 [00:00:12]: [!] edge == NULL [00:00:12]: ... story created [00:00:12]: Baking map... 450 [00:00:12]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:12]: [WorldSimActual::ConvertToTileMap] [00:00:12]: [ConvertToTileMap] [00:00:12]: [WorldSimActual::ConvertToTileMap] complete [00:00:12]: [WorldSimActual::SeparateIslands] [00:00:12]: [SeparateIslands] [00:00:12]: [WorldSimActual::SeparateIslands] complete [00:00:12]: Map Baked! [00:00:12]: [WorldSimActual::ForceConnectivity] [00:00:12]: [GenerateLandmasses] [00:00:12]: [GenerateLandmasses] islands: 5 [00:00:12]: [MergeConnectedLandmasses] true [00:00:12]: [WorldSimActual::ForceConnectivity] complete [00:00:12]: Encoding... [00:00:12]: [WorldSimActual::CreateNodeIdTileMap] [00:00:12]: Encoding... DONE [00:00:12]: Checking Tags [00:00:12]: Populating voronoi... [00:00:12]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:12]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:12]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:12]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:12]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:12]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole [00:00:12]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:12]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:12]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:12]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:12]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:12]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:12]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:12]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:00:12]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:00:12]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:00:12]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:12]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:12]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:12]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:12]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:12]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:12]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:12]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:12]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:12]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:12]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:12]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:12]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:12]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:12]: [ReplaceSingleNonLandTiles] Validating... [00:00:12]: [ReplaceSingleNonLandTiles] Replaced 34 tiles. [00:00:12]: PANIC: Too many disconnected tiles... 45038 [00:00:12]: An error occured during world gen we will retry! [was 1 of 5 ] [00:00:12]: New size: 450 huge [00:00:12]: Creating story... [00:00:13]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:13]: [Story Gen] RestrictNodesByKey [00:00:13]: Finding valid start task... [00:00:13]: ...picked CaveExitTask2 [00:00:13]: Has start node GrasslandSinkhole [00:00:13]: Adding Background Nodes [00:00:13]: [Story Gen] Adding Cove Nodes [00:00:13]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:13]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:13]: GenerateVoronoiMap [100]: [00:00:17]: ...Done. [00:00:17]: [SwampySinkhole:0:SinkholeSwamp] poly.size() == 0 [00:00:17]: [!] edge == NULL [00:00:17]: ... story created [00:00:17]: Baking map... 450 [00:00:17]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:17]: [WorldSimActual::ConvertToTileMap] [00:00:17]: [ConvertToTileMap] [00:00:17]: [WorldSimActual::ConvertToTileMap] complete [00:00:17]: [WorldSimActual::SeparateIslands] [00:00:17]: [SeparateIslands] [00:00:17]: [WorldSimActual::SeparateIslands] complete [00:00:17]: Map Baked! [00:00:17]: [WorldSimActual::ForceConnectivity] [00:00:17]: [GenerateLandmasses] [00:00:17]: [GenerateLandmasses] islands: 6 [00:00:17]: [MergeConnectedLandmasses] true [00:00:17]: [WorldSimActual::ForceConnectivity] complete [00:00:17]: Encoding... [00:00:18]: [WorldSimActual::CreateNodeIdTileMap] [00:00:18]: Encoding... DONE [00:00:18]: Checking Tags [00:00:18]: Populating voronoi... [00:00:18]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:18]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:18]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:18]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:18]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:18]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:18]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:18]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:18]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:18]: Warning! Could not find a spot for RabbitTown in node CaveExitTask2:0:RabbitTown [00:00:18]: Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:18]: [ReplaceSingleNonLandTiles] Validating... [00:00:18]: [ReplaceSingleNonLandTiles] Replaced 44 tiles. [00:00:18]: PANIC: Too many disconnected tiles... 13933 [00:00:18]: An error occured during world gen we will retry! [was 2 of 5 ] [00:00:18]: New size: 450 huge [00:00:18]: Creating story... [00:00:18]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:18]: [Story Gen] RestrictNodesByKey [00:00:18]: Finding valid start task... [00:00:18]: ...picked CaveExitTask3 [00:00:18]: Has start node SinkholeForest [00:00:18]: Adding Background Nodes [00:00:18]: [Story Gen] Adding Cove Nodes [00:00:18]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:18]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:18]: GenerateVoronoiMap [100]: [00:00:22]: ...Done. [00:00:22]: [CaveExitTask2:BG_21:BGSinkhole] poly.size() == 0 [00:00:22]: [!] edge == NULL [00:00:22]: ... story created [00:00:22]: Baking map... 450 [00:00:22]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:22]: [WorldSimActual::ConvertToTileMap] [00:00:22]: [ConvertToTileMap] [00:00:22]: [WorldSimActual::ConvertToTileMap] complete [00:00:22]: [WorldSimActual::SeparateIslands] [00:00:22]: [SeparateIslands] [00:00:22]: [WorldSimActual::SeparateIslands] complete [00:00:22]: Map Baked! [00:00:22]: [WorldSimActual::ForceConnectivity] [00:00:22]: [GenerateLandmasses] [00:00:22]: [GenerateLandmasses] islands: 10 [00:00:22]: [MergeConnectedLandmasses] true [00:00:22]: [WorldSimActual::ForceConnectivity] complete [00:00:22]: Encoding... [00:00:22]: [WorldSimActual::CreateNodeIdTileMap] [00:00:22]: Encoding... DONE [00:00:22]: Checking Tags [00:00:22]: Couldn't generate any points for maze. Aborting. [00:00:22]: Populating voronoi... [00:00:22]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:22]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:22]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:22]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:22]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:22]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole [00:00:22]: Warning! Could not find a spot for PondSinkhole in node CaveExitTask7:0:SinkholeOasis [00:00:22]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:22]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:22]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:22]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:22]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:22]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:22]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:22]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:22]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:22]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:22]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:22]: [ReplaceSingleNonLandTiles] Validating... [00:00:22]: [ReplaceSingleNonLandTiles] Replaced 43 tiles. [00:00:22]: PANIC: Too many disconnected tiles... 8683 [00:00:22]: An error occured during world gen we will retry! [was 3 of 5 ] [00:00:22]: New size: 450 huge [00:00:22]: Creating story... [00:00:22]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:22]: [Story Gen] RestrictNodesByKey [00:00:22]: Finding valid start task... [00:00:22]: ...picked CaveExitTask6 [00:00:22]: Has start node GreenMushSinkhole [00:00:22]: Adding Background Nodes [00:00:22]: [Story Gen] Adding Cove Nodes [00:00:22]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:22]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:22]: GenerateVoronoiMap [100]: [00:00:27]: ...Done. [00:00:27]: ... story created [00:00:27]: Baking map... 450 [00:00:27]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:27]: [WorldSimActual::ConvertToTileMap] [00:00:27]: [ConvertToTileMap] [00:00:27]: [WorldSimActual::ConvertToTileMap] complete [00:00:27]: [WorldSimActual::SeparateIslands] [00:00:27]: [SeparateIslands] [00:00:27]: [WorldSimActual::SeparateIslands] complete [00:00:27]: Map Baked! [00:00:27]: [WorldSimActual::ForceConnectivity] [00:00:27]: [GenerateLandmasses] [00:00:27]: [GenerateLandmasses] islands: 6 [00:00:27]: [MergeConnectedLandmasses] true [00:00:27]: [WorldSimActual::ForceConnectivity] complete [00:00:27]: Encoding... [00:00:27]: [WorldSimActual::CreateNodeIdTileMap] [00:00:27]: Encoding... DONE [00:00:27]: Checking Tags [00:00:27]: Populating voronoi... [00:00:27]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:27]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:27]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:27]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:27]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:27]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:27]: Warning! Could not find a spot for PondSinkhole in node CaveExitTask7:0:SinkholeOasis [00:00:27]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:27]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:27]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:27]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:27]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:27]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:27]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:27]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:27]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:27]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:27]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:27]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:27]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:27]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:00:27]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:27]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:27]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:27]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:27]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:27]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:27]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:27]: [ReplaceSingleNonLandTiles] Validating... [00:00:27]: [ReplaceSingleNonLandTiles] Replaced 32 tiles. [00:00:27]: PANIC: Too many disconnected tiles... 47570 [00:00:27]: An error occured during world gen we will retry! [was 4 of 5 ] [00:00:27]: New size: 450 huge [00:00:27]: Creating story... [00:00:27]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:27]: [Story Gen] RestrictNodesByKey [00:00:27]: Finding valid start task... [00:00:27]: ...picked CaveExitTask7 [00:00:27]: Has start node RabbitSinkhole [00:00:27]: Adding Background Nodes [00:00:27]: [Story Gen] Adding Cove Nodes [00:00:27]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:27]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:27]: GenerateVoronoiMap [100]: [00:00:31]: ...Done. [00:00:31]: Infinite edge! RockyLand:7:BatsAndRocky [00:00:31]: Infinite edge! RedForest:BG_16:BGRedMush [00:00:31]: Infinite edge! RedForest:BG_16:BGRedMush [00:00:31]: Infinite edge! RedForest:BG_16:BGRedMush [00:00:31]: [Residential:5:RuinedCityEntrance:BLOCKER_BLANK_1] poly.size() == 0 [00:00:31]: [!] edge == NULL [00:00:31]: [BigBatCave:6:BatCave] poly.size() == 0 [00:00:31]: [!] edge == NULL [00:00:31]: [ToadStoolTask1:1:ToadstoolArenaBGMud] poly.size() == 0 [00:00:31]: [!] edge == NULL [00:00:31]: Infinite edge! AtriumMaze:COVE_0:Blank [00:00:31]: ... story created [00:00:31]: Baking map... 450 [00:00:31]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:31]: [WorldSimActual::ConvertToTileMap] [00:00:31]: [ConvertToTileMap] [00:00:31]: [WorldSimActual::ConvertToTileMap] complete [00:00:31]: [WorldSimActual::SeparateIslands] [00:00:31]: [SeparateIslands] [00:00:31]: [WorldSimActual::SeparateIslands] complete [00:00:31]: Map Baked! [00:00:31]: [WorldSimActual::ForceConnectivity] [00:00:31]: [GenerateLandmasses] [00:00:31]: [GenerateLandmasses] islands: 3 [00:00:31]: [MergeConnectedLandmasses] true [00:00:31]: [WorldSimActual::ForceConnectivity] complete [00:00:31]: Encoding... [00:00:31]: [WorldSimActual::CreateNodeIdTileMap] [00:00:31]: Encoding... DONE [00:00:31]: Checking Tags [00:00:31]: Populating voronoi... [00:00:31]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:31]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:31]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:31]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:31]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:31]: Warning! Could not find a spot for PondSinkhole in node CaveExitTask7:0:SinkholeOasis [00:00:31]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:31]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:31]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:31]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:00:31]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:31]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:31]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:31]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:31]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:31]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:31]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:31]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:31]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:31]: Warning! Could not find a spot for StraightWall in node Residential:4:Vacant [00:00:31]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:31]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:31]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:31]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:31]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:31]: [ReplaceSingleNonLandTiles] Validating... [00:00:31]: [ReplaceSingleNonLandTiles] Replaced 37 tiles. [00:00:32]: PANIC: Too many disconnected tiles... 41894 [00:00:32]: An error occured during world and we give up! [was 5 of 5 ] [00:00:32]: WorldSim::SimThread::Main() complete [00:00:32]: RESTARTING GENERATION [00:00:32]: [IPC] Sending signal... #000000000000076C [00:00:32]: WorldSim::SimThread::SimThread() [00:00:32]: ABOUT TO INSTALL STACKTRACE [00:00:32]: DoLuaFile scripts/stacktrace.lua [00:00:32]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:32]: INSTALLED STACKTRACE [00:00:32]: WorldSim::SimThread::SimThread() complete [00:00:32]: THREAD - started 'WorldSim' (1148) [00:00:32]: WorldSim::SimThread::Main() [00:00:32]: DoLuaFile scripts/worldgen_main.lua [00:00:32]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:32]: DLC enabled : false [00:00:32]: taskgrouplist: default Together [00:00:32]: taskgrouplist: classic Classic [00:00:32]: taskgrouplist: cave_default Underground [00:00:32]: taskgrouplist: lavaarena_taskset The Forge [00:00:32]: taskgrouplist: quagmire_taskset The Gorge [00:00:32]: running worldgen_main.lua [00:00:32]: SEED = 1631225465 [00:00:32]: Generating world with these parameters: [00:00:32]: level_type SURVIVAL [00:00:32]: level_data: [00:00:32]: K: background_node_range V: table: 000000000955A510 [00:00:32]: K: 1 V: 0 [00:00:32]: K: 2 V: 1 [00:00:32]: K: custom_settings_desc V: [00:00:32]: K: custom_settings_id V: CUSTOM_CAVES DEBUG PRESET [00:00:32]: K: custom_settings_name V: Caves Debug Preset [00:00:32]: K: custom_worldgen_desc V: [00:00:32]: K: custom_worldgen_id V: CUSTOM_CAVES DEBUG PRESET [00:00:32]: K: custom_worldgen_name V: Caves Debug Preset [00:00:32]: K: desc V: Delve into the caves... together! [00:00:32]: K: hideminimap V: false [00:00:32]: K: id V: DST_CAVE [00:00:32]: K: location V: cave [00:00:32]: K: max_playlist_position V: 999 [00:00:32]: K: min_playlist_position V: 0 [00:00:32]: K: name V: The Caves [00:00:32]: K: numrandom_set_pieces V: 0 [00:00:32]: K: override_level_string V: false [00:00:32]: K: overrides V: table: 000000000955ABF0 [00:00:32]: K: atriumgate V: default [00:00:32]: K: banana V: often [00:00:32]: K: bats V: default [00:00:32]: K: bats_setting V: default [00:00:32]: K: beefaloheat V: default [00:00:32]: K: berrybush V: default [00:00:32]: K: boons V: default [00:00:32]: K: branching V: never [00:00:32]: K: brightmarecreatures V: default [00:00:32]: K: bunnymen V: often [00:00:32]: K: bunnymen_setting V: default [00:00:32]: K: cave_ponds V: default [00:00:32]: K: cave_spiders V: default [00:00:32]: K: cavelight V: default [00:00:32]: K: chess V: often [00:00:32]: K: day V: default [00:00:32]: K: dropeverythingondespawn V: default [00:00:32]: K: dustmoths V: default [00:00:32]: K: earthquakes V: default [00:00:32]: K: extrastartingitems V: default [00:00:32]: K: fern V: default [00:00:32]: K: fissure V: default [00:00:32]: K: flint V: default [00:00:32]: K: flower_cave V: often [00:00:32]: K: flower_cave_regrowth V: default [00:00:32]: K: fruitfly V: default [00:00:32]: K: grass V: default [00:00:32]: K: grassgekkos V: default [00:00:32]: K: krampus V: default [00:00:32]: K: layout_mode V: RestrictNodesByKey [00:00:32]: K: lichen V: default [00:00:32]: K: liefs V: default [00:00:32]: K: lightflier_flower_regrowth V: default [00:00:32]: K: lightfliers V: default [00:00:32]: K: loop V: always [00:00:32]: K: marshbush V: default [00:00:32]: K: merms V: default [00:00:32]: K: molebats V: default [00:00:32]: K: moles_setting V: default [00:00:32]: K: monkey V: default [00:00:32]: K: monkey_setting V: default [00:00:32]: K: mushgnome V: default [00:00:32]: K: mushroom V: often [00:00:32]: K: mushtree V: default [00:00:32]: K: mushtree_moon_regrowth V: default [00:00:32]: K: mushtree_regrowth V: default [00:00:32]: K: nightmarecreatures V: default [00:00:32]: K: pigs_setting V: default [00:00:32]: K: prefabswaps_start V: default [00:00:32]: K: reeds V: default [00:00:32]: K: regrowth V: default [00:00:32]: K: roads V: never [00:00:32]: K: rock V: default [00:00:32]: K: rocky V: often [00:00:32]: K: rocky_setting V: default [00:00:32]: K: sapling V: default [00:00:32]: K: season_start V: default [00:00:32]: K: seasonalstartingitems V: default [00:00:32]: K: shadowcreatures V: default [00:00:32]: K: slurper V: default [00:00:32]: K: slurtles V: default [00:00:32]: K: slurtles_setting V: default [00:00:32]: K: snurtles V: default [00:00:32]: K: spawnprotection V: default [00:00:32]: K: specialevent V: default [00:00:32]: K: spider_dropper V: default [00:00:32]: K: spider_hider V: default [00:00:32]: K: spider_spitter V: default [00:00:32]: K: spider_warriors V: default [00:00:32]: K: spiderqueen V: default [00:00:32]: K: spiders V: default [00:00:32]: K: spiders_setting V: default [00:00:32]: K: start_location V: caves [00:00:32]: K: task_set V: cave_default [00:00:32]: K: tentacles V: default [00:00:32]: K: toadstool V: default [00:00:32]: K: touchstone V: default [00:00:32]: K: trees V: default [00:00:32]: K: weather V: default [00:00:32]: K: world_size V: huge [00:00:32]: K: wormattacks V: default [00:00:32]: K: wormhole_prefab V: tentacle_pillar [00:00:32]: K: wormlights V: often [00:00:32]: K: worms V: default [00:00:32]: K: required_prefabs V: table: 000000000955E2F0 [00:00:32]: K: 1 V: multiplayer_portal [00:00:32]: K: settings_desc V: Delve into the caves... together! [00:00:32]: K: settings_id V: DST_CAVE [00:00:32]: K: settings_name V: The Caves [00:00:32]: K: substitutes V: table: 000000000955A830 [00:00:32]: K: version V: 4 [00:00:32]: K: worldgen_desc V: Delve into the caves... together! [00:00:32]: K: worldgen_id V: DST_CAVE [00:00:32]: K: worldgen_name V: The Caves [00:00:32]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:32]: Prefab Swap Selection: regular grass [00:00:32]: Prefab Swap Selection: twiggy trees [00:00:32]: Prefab Swap Selection: juicy berries [00:00:32]: New size: 450 huge [00:00:32]: Creating story... [00:00:32]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:32]: [Story Gen] RestrictNodesByKey [00:00:32]: Finding valid start task... [00:00:32]: ...picked CaveExitTask3 [00:00:32]: Has start node RabbitTown [00:00:32]: Adding Background Nodes [00:00:32]: [Story Gen] Adding Cove Nodes [00:00:32]: Warning! Couldn't find a spot in Sacred for Level2WoodBoon [00:00:32]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:32]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:32]: GenerateVoronoiMap [100]: [00:00:37]: ...Done. [00:00:37]: [LichenLand:0:LichenMeadow] poly.size() == 0 [00:00:37]: [!] edge == NULL [00:00:37]: [LichenLand:1:PitRoom] poly.size() == 0 [00:00:37]: [!] edge == NULL [00:00:37]: [CaveJungle:BG_29:BGWildsRoom] poly.size() == 0 [00:00:37]: [!] edge == NULL [00:00:37]: Infinite edge! CaveJungle:0:PitRoom [00:00:37]: Infinite edge! CaveJungle:0:PitRoom [00:00:37]: Infinite edge! Sacred:BG_5:Blank [00:00:37]: ... story created [00:00:37]: Baking map... 450 [00:00:37]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:37]: [WorldSimActual::ConvertToTileMap] [00:00:37]: [ConvertToTileMap] [00:00:37]: [WorldSimActual::ConvertToTileMap] complete [00:00:37]: [WorldSimActual::SeparateIslands] [00:00:37]: [SeparateIslands] [00:00:37]: [WorldSimActual::SeparateIslands] complete [00:00:37]: Map Baked! [00:00:37]: [WorldSimActual::ForceConnectivity] [00:00:37]: [GenerateLandmasses] [00:00:37]: [GenerateLandmasses] islands: 4 [00:00:37]: [MergeConnectedLandmasses] true [00:00:37]: [WorldSimActual::ForceConnectivity] complete [00:00:37]: Encoding... [00:00:37]: [WorldSimActual::CreateNodeIdTileMap] [00:00:37]: Encoding... DONE [00:00:37]: Checking Tags [00:00:37]: Populating voronoi... [00:00:37]: Warning! Could not find a spot for RabbitTown in node RabbitCity:1:RabbitTown [00:00:37]: Warning! Could not find a spot for Fire Hounds in node AtriumMaze:6:AtriumMazeRooms [00:00:37]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:37]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:37]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:37]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:37]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:37]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:37]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:37]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:37]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:37]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:37]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:37]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:37]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:37]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:37]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:37]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:37]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:37]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:37]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:37]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:37]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:37]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:37]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:37]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:37]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:37]: [ReplaceSingleNonLandTiles] Validating... [00:00:37]: [ReplaceSingleNonLandTiles] Replaced 35 tiles. [00:00:37]: PANIC: Too many disconnected tiles... 18138 [00:00:37]: An error occured during world gen we will retry! [was 1 of 5 ] [00:00:37]: New size: 450 huge [00:00:37]: Creating story... [00:00:37]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:37]: [Story Gen] RestrictNodesByKey [00:00:37]: Finding valid start task... [00:00:37]: ...picked CaveExitTask5 [00:00:37]: Has start node GrasslandSinkhole [00:00:37]: Adding Background Nodes [00:00:37]: [Story Gen] Adding Cove Nodes [00:00:37]: Warning! Couldn't find a spot in Sacred for Level2WoodBoon [00:00:37]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:37]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:37]: GenerateVoronoiMap [100]: [00:00:42]: ...Done. [00:00:42]: [Military:2:MilitaryMaze] poly.size() == 0 [00:00:42]: [!] edge == NULL [00:00:42]: [BlueForest:0:DropperDesolation] poly.size() == 0 [00:00:42]: [!] edge == NULL [00:00:42]: ... story created [00:00:42]: Baking map... 450 [00:00:42]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:42]: [WorldSimActual::ConvertToTileMap] [00:00:42]: [ConvertToTileMap] [00:00:42]: [WorldSimActual::ConvertToTileMap] complete [00:00:42]: [WorldSimActual::SeparateIslands] [00:00:42]: [SeparateIslands] [00:00:42]: [WorldSimActual::SeparateIslands] complete [00:00:42]: Map Baked! [00:00:42]: [WorldSimActual::ForceConnectivity] [00:00:42]: [GenerateLandmasses] [00:00:42]: [GenerateLandmasses] islands: 4 [00:00:42]: [MergeConnectedLandmasses] true [00:00:42]: [WorldSimActual::ForceConnectivity] complete [00:00:42]: Encoding... [00:00:42]: [WorldSimActual::CreateNodeIdTileMap] [00:00:42]: Encoding... DONE [00:00:42]: Checking Tags [00:00:42]: Populating voronoi... [00:00:42]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:42]: Warning! Could not find a spot for Fire Hounds in node AtriumMaze:0:AtriumMazeRooms [00:00:42]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:00:42]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:42]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:42]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:42]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:42]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:42]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:42]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:42]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:42]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:42]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:42]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:42]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:42]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:00:42]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:42]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:42]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:42]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:42]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:42]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:42]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:42]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:42]: [ReplaceSingleNonLandTiles] Validating... [00:00:42]: [ReplaceSingleNonLandTiles] Replaced 28 tiles. [00:00:42]: PANIC: Too many disconnected tiles... 52758 [00:00:42]: An error occured during world gen we will retry! [was 2 of 5 ] [00:00:42]: New size: 450 huge [00:00:42]: Creating story... [00:00:42]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:42]: [Story Gen] RestrictNodesByKey [00:00:42]: Finding valid start task... [00:00:42]: ...picked CaveExitTask10 [00:00:42]: Has start node SinkholeOasis [00:00:42]: Adding Background Nodes [00:00:42]: [Story Gen] Adding Cove Nodes [00:00:42]: Warning! Couldn't find a spot in Sacred for Level2WoodBoon [00:00:42]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:42]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:42]: GenerateVoronoiMap [100]: [00:00:47]: ...Done. [00:00:47]: [ToadStoolTask2:BG_94:Blank] poly.size() == 0 [00:00:47]: [!] edge == NULL [00:00:47]: [Sacred:3:SacredBarracks] poly.size() == 0 [00:00:47]: [!] edge == NULL [00:00:47]: [Sacred:BG_9:Blank] poly.size() == 0 [00:00:47]: [!] edge == NULL [00:00:47]: [Military:COVE_0:Blank] poly.size() == 0 [00:00:47]: [!] edge == NULL [00:00:47]: ... story created [00:00:47]: Baking map... 450 [00:00:47]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:47]: [WorldSimActual::ConvertToTileMap] [00:00:47]: [ConvertToTileMap] [00:00:47]: [WorldSimActual::ConvertToTileMap] complete [00:00:47]: [WorldSimActual::SeparateIslands] [00:00:47]: [SeparateIslands] [00:00:47]: [WorldSimActual::SeparateIslands] complete [00:00:47]: Map Baked! [00:00:47]: [WorldSimActual::ForceConnectivity] [00:00:47]: [GenerateLandmasses] [00:00:47]: [GenerateLandmasses] islands: 9 [00:00:47]: [MergeConnectedLandmasses] true [00:00:47]: [WorldSimActual::ForceConnectivity] complete [00:00:47]: Encoding... [00:00:47]: [WorldSimActual::CreateNodeIdTileMap] [00:00:47]: Encoding... DONE [00:00:47]: Checking Tags [00:00:47]: Couldn't generate any points for maze. Aborting. [00:00:47]: Populating voronoi... [00:00:47]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:47]: Warning! Could not find a spot for RabbitTown in node RabbitCity:1:RabbitTown [00:00:47]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole [00:00:47]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:47]: Warning! Could not find a spot for StraightWall in node Residential:4:Vacant [00:00:47]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:47]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:47]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:47]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:47]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:47]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:47]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:47]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:47]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:47]: Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown [00:00:47]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:00:47]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:47]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:47]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:47]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:47]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:47]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:47]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:47]: [ReplaceSingleNonLandTiles] Validating... [00:00:47]: [ReplaceSingleNonLandTiles] Replaced 45 tiles. [00:00:47]: PANIC: Too many disconnected tiles... 52140 [00:00:47]: An error occured during world gen we will retry! [was 3 of 5 ] [00:00:47]: New size: 450 huge [00:00:47]: Creating story... [00:00:47]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:47]: [Story Gen] RestrictNodesByKey [00:00:47]: Finding valid start task... [00:00:47]: ...picked CaveExitTask4 [00:00:47]: Has start node GrasslandSinkhole [00:00:47]: Adding Background Nodes [00:00:47]: [Story Gen] Adding Cove Nodes [00:00:47]: Warning! Couldn't find a spot in Sacred for Level2WoodBoon [00:00:47]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:47]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:47]: GenerateVoronoiMap [100]: [00:00:51]: ...Done. [00:00:51]: [MuddySacred:0:WetWilds] poly.size() == 0 [00:00:51]: [!] edge == NULL [00:00:51]: [ToadStoolTask3:1:ToadstoolArenaBGMud] poly.size() == 0 [00:00:51]: [!] edge == NULL [00:00:51]: [BigBatCave:BG_98:BGBatCaveRoom] poly.size() == 0 [00:00:51]: [!] edge == NULL [00:00:51]: ... story created [00:00:51]: Baking map... 450 [00:00:51]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:51]: [WorldSimActual::ConvertToTileMap] [00:00:51]: [ConvertToTileMap] [00:00:52]: [WorldSimActual::ConvertToTileMap] complete [00:00:52]: [WorldSimActual::SeparateIslands] [00:00:52]: [SeparateIslands] [00:00:52]: [WorldSimActual::SeparateIslands] complete [00:00:52]: Map Baked! [00:00:52]: [WorldSimActual::ForceConnectivity] [00:00:52]: [GenerateLandmasses] [00:00:52]: [GenerateLandmasses] islands: 13 [00:00:52]: [MergeConnectedLandmasses] true [00:00:52]: [WorldSimActual::ForceConnectivity] complete [00:00:52]: Encoding... [00:00:52]: [WorldSimActual::CreateNodeIdTileMap] [00:00:52]: Encoding... DONE [00:00:52]: Checking Tags [00:00:52]: Populating voronoi... [00:00:52]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:52]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:52]: Warning! Could not find a spot for Fire Hounds in node AtriumMaze:6:AtriumMazeRooms [00:00:52]: Warning! Could not find a spot for PondSinkhole in node CaveExitTask7:0:SinkholeOasis [00:00:52]: Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown [00:00:52]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:00:52]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:52]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:52]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:52]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:52]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:52]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:52]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:52]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:52]: [ReplaceSingleNonLandTiles] Validating... [00:00:52]: [ReplaceSingleNonLandTiles] Replaced 31 tiles. [00:00:52]: PANIC: Too many disconnected tiles... 39521 [00:00:52]: An error occured during world gen we will retry! [was 4 of 5 ] [00:00:52]: New size: 450 huge [00:00:52]: Creating story... [00:00:52]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:52]: [Story Gen] RestrictNodesByKey [00:00:52]: Finding valid start task... [00:00:52]: ...picked CaveExitTask2 [00:00:52]: Has start node RabbitSinkhole [00:00:52]: Adding Background Nodes [00:00:52]: [Story Gen] Adding Cove Nodes [00:00:52]: Warning! Couldn't find a spot in Sacred for Level2WoodBoon [00:00:52]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:52]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:52]: GenerateVoronoiMap [100]: [00:00:58]: ...Done. [00:00:58]: [MudPit:COVE_1:Blank] poly.size() == 0 [00:00:58]: [!] edge == NULL [00:00:58]: [MudPit:BG_3:FernGully] poly.size() == 0 [00:00:58]: [!] edge == NULL [00:00:58]: [LichenLand:5:LichenLand] poly.size() == 0 [00:00:58]: [!] edge == NULL [00:00:58]: [CaveExitTask10:BG_18:BGSinkhole] poly.size() == 0 [00:00:58]: [!] edge == NULL [00:00:58]: ... story created [00:00:58]: Baking map... 450 [00:00:58]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:58]: [WorldSimActual::ConvertToTileMap] [00:00:58]: [ConvertToTileMap] [00:00:58]: [WorldSimActual::ConvertToTileMap] complete [00:00:58]: [WorldSimActual::SeparateIslands] [00:00:58]: [SeparateIslands] [00:00:58]: [WorldSimActual::SeparateIslands] complete [00:00:58]: Map Baked! [00:00:58]: [WorldSimActual::ForceConnectivity] [00:00:58]: [GenerateLandmasses] [00:00:58]: [GenerateLandmasses] islands: 6 [00:00:58]: [MergeConnectedLandmasses] true [00:00:58]: [WorldSimActual::ForceConnectivity] complete [00:00:58]: Encoding... [00:00:58]: [WorldSimActual::CreateNodeIdTileMap] [00:00:58]: Encoding... DONE [00:00:58]: Checking Tags [00:00:58]: Populating voronoi... [00:00:58]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:58]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:58]: Warning! Could not find a spot for TentaclePillar in node RabbitTown:BG_98:BGSinkhole [00:00:58]: Warning! Could not find a spot for Fire Hounds in node AtriumMaze:7:AtriumMazeRooms [00:00:58]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:00:58]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:58]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:58]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:58]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:58]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:58]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:58]: Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown [00:00:58]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:00:58]: Warning! Could not find a spot for StraightWall in node Residential:4:Vacant [00:00:58]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:58]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:58]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:58]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:58]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:58]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:58]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:58]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:58]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:58]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:58]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:58]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:58]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:58]: [ReplaceSingleNonLandTiles] Validating... [00:00:58]: [ReplaceSingleNonLandTiles] Replaced 43 tiles. [00:00:58]: PANIC: Too many disconnected tiles... 49541 [00:00:58]: An error occured during world and we give up! [was 5 of 5 ] [00:00:58]: WorldSim::SimThread::Main() complete [00:00:58]: RESTARTING GENERATION [00:00:58]: [IPC] Sending signal... #000000000000076C [00:00:58]: WorldSim::SimThread::SimThread() [00:00:58]: ABOUT TO INSTALL STACKTRACE [00:00:58]: DoLuaFile scripts/stacktrace.lua [00:00:58]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:58]: INSTALLED STACKTRACE [00:00:58]: WorldSim::SimThread::SimThread() complete [00:00:58]: THREAD - started 'WorldSim' (5988) [00:00:58]: WorldSim::SimThread::Main() [00:00:58]: DoLuaFile scripts/worldgen_main.lua [00:00:58]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:58]: DLC enabled : false [00:00:58]: taskgrouplist: default Together [00:00:58]: taskgrouplist: classic Classic [00:00:58]: taskgrouplist: cave_default Underground [00:00:58]: taskgrouplist: lavaarena_taskset The Forge [00:00:58]: taskgrouplist: quagmire_taskset The Gorge [00:00:58]: running worldgen_main.lua [00:00:58]: SEED = 1631225491 [00:00:58]: Generating world with these parameters: [00:00:58]: level_type SURVIVAL [00:00:58]: level_data: [00:00:58]: K: background_node_range V: table: 00000000161CAC00 [00:00:58]: K: 1 V: 0 [00:00:58]: K: 2 V: 1 [00:00:58]: K: custom_settings_desc V: [00:00:58]: K: custom_settings_id V: CUSTOM_CAVES DEBUG PRESET [00:00:58]: K: custom_settings_name V: Caves Debug Preset [00:00:58]: K: custom_worldgen_desc V: [00:00:58]: K: custom_worldgen_id V: CUSTOM_CAVES DEBUG PRESET [00:00:58]: K: custom_worldgen_name V: Caves Debug Preset [00:00:58]: K: desc V: Delve into the caves... together! [00:00:58]: K: hideminimap V: false [00:00:58]: K: id V: DST_CAVE [00:00:58]: K: location V: cave [00:00:58]: K: max_playlist_position V: 999 [00:00:58]: K: min_playlist_position V: 0 [00:00:58]: K: name V: The Caves [00:00:58]: K: numrandom_set_pieces V: 0 [00:00:58]: K: override_level_string V: false [00:00:58]: K: overrides V: table: 00000000161CB2E0 [00:00:58]: K: atriumgate V: default [00:00:58]: K: banana V: often [00:00:58]: K: bats V: default [00:00:58]: K: bats_setting V: default [00:00:58]: K: beefaloheat V: default [00:00:58]: K: berrybush V: default [00:00:58]: K: boons V: default [00:00:58]: K: branching V: never [00:00:58]: K: brightmarecreatures V: default [00:00:58]: K: bunnymen V: often [00:00:58]: K: bunnymen_setting V: default [00:00:58]: K: cave_ponds V: default [00:00:58]: K: cave_spiders V: default [00:00:58]: K: cavelight V: default [00:00:58]: K: chess V: often [00:00:58]: K: day V: default [00:00:58]: K: dropeverythingondespawn V: default [00:00:58]: K: dustmoths V: default [00:00:58]: K: earthquakes V: default [00:00:58]: K: extrastartingitems V: default [00:00:58]: K: fern V: default [00:00:58]: K: fissure V: default [00:00:58]: K: flint V: default [00:00:58]: K: flower_cave V: often [00:00:58]: K: flower_cave_regrowth V: default [00:00:58]: K: fruitfly V: default [00:00:58]: K: grass V: default [00:00:58]: K: grassgekkos V: default [00:00:58]: K: krampus V: default [00:00:58]: K: layout_mode V: RestrictNodesByKey [00:00:58]: K: lichen V: default [00:00:58]: K: liefs V: default [00:00:58]: K: lightflier_flower_regrowth V: default [00:00:58]: K: lightfliers V: default [00:00:58]: K: loop V: always [00:00:58]: K: marshbush V: default [00:00:58]: K: merms V: default [00:00:58]: K: molebats V: default [00:00:58]: K: moles_setting V: default [00:00:58]: K: monkey V: default [00:00:58]: K: monkey_setting V: default [00:00:58]: K: mushgnome V: default [00:00:58]: K: mushroom V: often [00:00:58]: K: mushtree V: default [00:00:58]: K: mushtree_moon_regrowth V: default [00:00:58]: K: mushtree_regrowth V: default [00:00:58]: K: nightmarecreatures V: default [00:00:58]: K: pigs_setting V: default [00:00:58]: K: prefabswaps_start V: default [00:00:58]: K: reeds V: default [00:00:58]: K: regrowth V: default [00:00:58]: K: roads V: never [00:00:58]: K: rock V: default [00:00:58]: K: rocky V: often [00:00:58]: K: rocky_setting V: default [00:00:58]: K: sapling V: default [00:00:58]: K: season_start V: default [00:00:58]: K: seasonalstartingitems V: default [00:00:58]: K: shadowcreatures V: default [00:00:58]: K: slurper V: default [00:00:58]: K: slurtles V: default [00:00:58]: K: slurtles_setting V: default [00:00:58]: K: snurtles V: default [00:00:58]: K: spawnprotection V: default [00:00:58]: K: specialevent V: default [00:00:58]: K: spider_dropper V: default [00:00:58]: K: spider_hider V: default [00:00:58]: K: spider_spitter V: default [00:00:58]: K: spider_warriors V: default [00:00:58]: K: spiderqueen V: default [00:00:58]: K: spiders V: default [00:00:58]: K: spiders_setting V: default [00:00:58]: K: start_location V: caves [00:00:58]: K: task_set V: cave_default [00:00:58]: K: tentacles V: default [00:00:58]: K: toadstool V: default [00:00:58]: K: touchstone V: default [00:00:58]: K: trees V: default [00:00:58]: K: weather V: default [00:00:58]: K: world_size V: huge [00:00:58]: K: wormattacks V: default [00:00:58]: K: wormhole_prefab V: tentacle_pillar [00:00:58]: K: wormlights V: often [00:00:58]: K: worms V: default [00:00:58]: K: required_prefabs V: table: 00000000161CE9E0 [00:00:58]: K: 1 V: multiplayer_portal [00:00:58]: K: settings_desc V: Delve into the caves... together! [00:00:58]: K: settings_id V: DST_CAVE [00:00:58]: K: settings_name V: The Caves [00:00:58]: K: substitutes V: table: 00000000161CAF20 [00:00:58]: K: version V: 4 [00:00:58]: K: worldgen_desc V: Delve into the caves... together! [00:00:58]: K: worldgen_id V: DST_CAVE [00:00:58]: K: worldgen_name V: The Caves [00:00:58]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:58]: Prefab Swap Selection: regular grass [00:00:58]: Prefab Swap Selection: regular twigs [00:00:58]: Prefab Swap Selection: regular berries [00:00:59]: New size: 450 huge [00:00:59]: Creating story... [00:00:59]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:59]: [Story Gen] RestrictNodesByKey [00:00:59]: Finding valid start task... [00:00:59]: ...picked CaveExitTask4 [00:00:59]: Has start node SinkholeOasis [00:00:59]: Adding Background Nodes [00:00:59]: [Story Gen] Adding Cove Nodes [00:00:59]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:59]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:59]: GenerateVoronoiMap [100]: [00:01:03]: ...Done. [00:01:03]: ... story created [00:01:03]: Baking map... 450 [00:01:03]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:01:03]: [WorldSimActual::ConvertToTileMap] [00:01:03]: [ConvertToTileMap] [00:01:03]: [WorldSimActual::ConvertToTileMap] complete [00:01:03]: [WorldSimActual::SeparateIslands] [00:01:03]: [SeparateIslands] [00:01:03]: [WorldSimActual::SeparateIslands] complete [00:01:03]: Map Baked! [00:01:03]: [WorldSimActual::ForceConnectivity] [00:01:03]: [GenerateLandmasses] [00:01:03]: [GenerateLandmasses] islands: 10 [00:01:03]: [MergeConnectedLandmasses] true [00:01:03]: [WorldSimActual::ForceConnectivity] complete [00:01:03]: Encoding... [00:01:03]: [WorldSimActual::CreateNodeIdTileMap] [00:01:03]: Encoding... DONE [00:01:03]: Checking Tags [00:01:03]: Populating voronoi... [00:01:03]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:01:03]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:03]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:03]: Warning! Could not find a spot for PondSinkhole in node CaveExitTask7:0:SinkholeOasis [00:01:03]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:01:03]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:01:03]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:01:03]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:01:03]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:03]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:03]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:03]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:03]: Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown [00:01:03]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:03]: Warning! Could not find a spot for TentaclePillar in node RabbitTown:4:RabbitSinkhole [00:01:03]: [ReplaceSingleNonLandTiles] Validating... [00:01:03]: [ReplaceSingleNonLandTiles] Replaced 32 tiles. [00:01:03]: PANIC: Too many disconnected tiles... 46107 [00:01:03]: An error occured during world gen we will retry! [was 1 of 5 ] [00:01:03]: New size: 450 huge [00:01:03]: Creating story... [00:01:03]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:03]: [Story Gen] RestrictNodesByKey [00:01:03]: Finding valid start task... [00:01:03]: ...picked CaveExitTask9 [00:01:03]: Has start node GreenMushRabbits [00:01:03]: Adding Background Nodes [00:01:03]: [Story Gen] Adding Cove Nodes [00:01:03]: Warning! Couldn't find a spot in BatCloister for TentaclePillar [00:01:03]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:03]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:03]: GenerateVoronoiMap [100]: [00:01:08]: ...Done. [00:01:08]: [CaveExitTask2:0:RabbitTown] poly.size() == 0 [00:01:08]: [!] edge == NULL [00:01:08]: [CaveExitTask4:0:SpiderIncursion] poly.size() == 0 [00:01:08]: [!] edge == NULL [00:01:08]: [START] poly.size() == 0 [00:01:08]: [!] edge == NULL [00:01:08]: ... story created [00:01:08]: Baking map... 450 [00:01:08]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:01:08]: [WorldSimActual::ConvertToTileMap] [00:01:08]: [ConvertToTileMap] [00:01:08]: [WorldSimActual::ConvertToTileMap] complete [00:01:08]: [WorldSimActual::SeparateIslands] [00:01:08]: [SeparateIslands] [00:01:08]: [WorldSimActual::SeparateIslands] complete [00:01:08]: Map Baked! [00:01:08]: [WorldSimActual::ForceConnectivity] [00:01:08]: [GenerateLandmasses] [00:01:08]: [GenerateLandmasses] islands: 6 [00:01:08]: [MergeConnectedLandmasses] true [00:01:08]: [WorldSimActual::ForceConnectivity] complete [00:01:08]: Encoding... [00:01:08]: [WorldSimActual::CreateNodeIdTileMap] [00:01:08]: Encoding... DONE [00:01:08]: Checking Tags [00:01:08]: Couldn't generate any points for maze. Aborting. [00:01:08]: Populating voronoi... [00:01:08]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:08]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:08]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:08]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:01:08]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:01:08]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:01:08]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:01:08]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:01:08]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:08]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:08]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:08]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:08]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:08]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:08]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:08]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:08]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:08]: Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown [00:01:08]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:01:08]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:01:08]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:01:08]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:01:08]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:08]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:08]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:08]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:08]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:08]: Warning! Could not find a spot for RabbitCity in node RabbitCity:5:RabbitCity [00:01:08]: [ReplaceSingleNonLandTiles] Validating... [00:01:08]: [ReplaceSingleNonLandTiles] Replaced 47 tiles. [00:01:08]: PANIC: Too many disconnected tiles... 50344 [00:01:08]: An error occured during world gen we will retry! [was 2 of 5 ] [00:01:08]: New size: 450 huge [00:01:08]: Creating story... [00:01:08]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:08]: [Story Gen] RestrictNodesByKey [00:01:08]: Finding valid start task... [00:01:08]: ...picked CaveExitTask3 [00:01:08]: Has start node SinkholeForest [00:01:08]: Adding Background Nodes [00:01:08]: [Story Gen] Adding Cove Nodes [00:01:08]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:08]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:08]: GenerateVoronoiMap [100]: [00:01:13]: ...Done. [00:01:13]: [BigBatCave:6:BatCave] poly.size() == 0 [00:01:13]: [!] edge == NULL [00:01:13]: [Residential:4:Vacant] poly.size() == 0 [00:01:13]: [!] edge == NULL [00:01:13]: [MilitaryPits:6:MilitaryEntrance:BLOCKER_BLANK_2] poly.size() == 0 [00:01:13]: [!] edge == NULL [00:01:13]: [MilitaryPits:5:MilitaryMaze] poly.size() == 0 [00:01:13]: [!] edge == NULL [00:01:13]: [CaveExitTask4:0:SpiderIncursion] poly.size() == 0 [00:01:13]: [!] edge == NULL [00:01:13]: ... story created [00:01:13]: Baking map... 450 [00:01:13]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:01:13]: [WorldSimActual::ConvertToTileMap] [00:01:13]: [ConvertToTileMap] [00:01:13]: [WorldSimActual::ConvertToTileMap] complete [00:01:13]: [WorldSimActual::SeparateIslands] [00:01:13]: [SeparateIslands] [00:01:13]: [WorldSimActual::SeparateIslands] complete [00:01:13]: Map Baked! [00:01:13]: [WorldSimActual::ForceConnectivity] [00:01:13]: [GenerateLandmasses] [00:01:13]: [GenerateLandmasses] islands: 4 [00:01:13]: [MergeConnectedLandmasses] true [00:01:13]: [WorldSimActual::ForceConnectivity] complete [00:01:13]: Encoding... [00:01:13]: [WorldSimActual::CreateNodeIdTileMap] [00:01:13]: Encoding... DONE [00:01:13]: Checking Tags [00:01:13]: Populating voronoi... [00:01:13]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:13]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:13]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:13]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:13]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole [00:01:13]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:01:13]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:13]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:13]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:13]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:13]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:01:13]: Warning! Could not find a spot for RabbitTown in node RabbitCity:1:RabbitTown [00:01:13]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:13]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:13]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:13]: [ReplaceSingleNonLandTiles] Validating... [00:01:13]: [ReplaceSingleNonLandTiles] Replaced 32 tiles. [00:01:13]: PANIC: Too many disconnected tiles... 14035 [00:01:13]: An error occured during world gen we will retry! [was 3 of 5 ] [00:01:13]: New size: 450 huge [00:01:13]: Creating story... [00:01:13]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:13]: [Story Gen] RestrictNodesByKey [00:01:13]: Finding valid start task... [00:01:13]: ...picked CaveExitTask5 [00:01:13]: Has start node GreenMushRabbits [00:01:13]: Adding Background Nodes [00:01:13]: [Story Gen] Adding Cove Nodes [00:01:13]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:13]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:13]: GenerateVoronoiMap [100]: [00:01:17]: ...Done. [00:01:17]: ... story created [00:01:17]: Baking map... 450 [00:01:17]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:01:17]: [WorldSimActual::ConvertToTileMap] [00:01:17]: [ConvertToTileMap] [00:01:17]: [WorldSimActual::ConvertToTileMap] complete [00:01:17]: [WorldSimActual::SeparateIslands] [00:01:17]: [SeparateIslands] [00:01:17]: [WorldSimActual::SeparateIslands] complete [00:01:17]: Map Baked! [00:01:17]: [WorldSimActual::ForceConnectivity] [00:01:17]: [GenerateLandmasses] [00:01:17]: [GenerateLandmasses] islands: 6 [00:01:17]: [MergeConnectedLandmasses] true [00:01:17]: [WorldSimActual::ForceConnectivity] complete [00:01:17]: Encoding... [00:01:17]: [WorldSimActual::CreateNodeIdTileMap] [00:01:18]: Encoding... DONE [00:01:18]: Checking Tags [00:01:18]: Populating voronoi... [00:01:18]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:18]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:18]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:01:18]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:01:18]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:01:18]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:01:18]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:18]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:18]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:18]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:18]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:01:18]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:01:18]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:18]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:18]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:18]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:18]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:18]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:01:18]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:01:18]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:18]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:18]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:18]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:18]: [ReplaceSingleNonLandTiles] Validating... [00:01:18]: [ReplaceSingleNonLandTiles] Replaced 32 tiles. [00:01:18]: PANIC: Too many disconnected tiles... 51275 [00:01:18]: An error occured during world gen we will retry! [was 4 of 5 ] [00:01:18]: New size: 450 huge [00:01:18]: Creating story... [00:01:18]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:18]: [Story Gen] RestrictNodesByKey [00:01:18]: Finding valid start task... [00:01:18]: ...picked CaveExitTask2 [00:01:18]: Has start node RabbitTown [00:01:18]: Adding Background Nodes [00:01:18]: [Story Gen] Adding Cove Nodes [00:01:18]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:18]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:18]: GenerateVoronoiMap [100]: [00:01:22]: ...Done. [00:01:22]: [MoonCaveForest:BG_93:MoonMushForest] poly.size() == 0 [00:01:22]: [!] edge == NULL [00:01:22]: [Sacred:COVE_0:Blank] poly.size() == 0 [00:01:22]: [!] edge == NULL [00:01:22]: Infinite edge! Sacred:BG_6:Blank [00:01:22]: Infinite edge! Sacred:BG_6:Blank [00:01:22]: ... story created [00:01:22]: Baking map... 450 [00:01:22]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:01:22]: [WorldSimActual::ConvertToTileMap] [00:01:22]: [ConvertToTileMap] [00:01:22]: [WorldSimActual::ConvertToTileMap] complete [00:01:22]: [WorldSimActual::SeparateIslands] [00:01:22]: [SeparateIslands] [00:01:22]: [WorldSimActual::SeparateIslands] complete [00:01:22]: Map Baked! [00:01:22]: [WorldSimActual::ForceConnectivity] [00:01:22]: [GenerateLandmasses] [00:01:22]: [GenerateLandmasses] islands: 4 [00:01:22]: [MergeConnectedLandmasses] true [00:01:22]: [WorldSimActual::ForceConnectivity] complete [00:01:22]: Encoding... [00:01:22]: [WorldSimActual::CreateNodeIdTileMap] [00:01:22]: Encoding... DONE [00:01:22]: Checking Tags [00:01:22]: Couldn't generate any points for maze. Aborting. [00:01:22]: Populating voronoi... [00:01:22]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:01:22]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:01:22]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:22]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:22]: Warning! Could not find a spot for RabbitCity in node RabbitCity:5:RabbitCity [00:01:22]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:01:22]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:22]: [ReplaceSingleNonLandTiles] Validating... [00:01:22]: [ReplaceSingleNonLandTiles] Replaced 28 tiles. [00:01:22]: PANIC: Too many disconnected tiles... 12650 [00:01:22]: An error occured during world and we give up! [was 5 of 5 ] [00:01:23]: WorldSim::SimThread::Main() complete [00:01:23]: RESTARTING GENERATION [00:01:23]: [IPC] Sending signal... #000000000000076C [00:01:23]: WorldSim::SimThread::SimThread() [00:01:23]: ABOUT TO INSTALL STACKTRACE [00:01:23]: DoLuaFile scripts/stacktrace.lua [00:01:23]: DoLuaFile loading buffer scripts/stacktrace.lua [00:01:23]: INSTALLED STACKTRACE [00:01:23]: WorldSim::SimThread::SimThread() complete [00:01:23]: THREAD - started 'WorldSim' (4940) [00:01:23]: WorldSim::SimThread::Main() [00:01:23]: DoLuaFile scripts/worldgen_main.lua [00:01:23]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:01:23]: DLC enabled : false [00:01:23]: taskgrouplist: default Together [00:01:23]: taskgrouplist: classic Classic [00:01:23]: taskgrouplist: cave_default Underground [00:01:23]: taskgrouplist: lavaarena_taskset The Forge [00:01:23]: taskgrouplist: quagmire_taskset The Gorge [00:01:23]: running worldgen_main.lua [00:01:23]: SEED = 1631225516 [00:01:23]: Generating world with these parameters: [00:01:23]: level_type SURVIVAL [00:01:23]: level_data: [00:01:23]: K: background_node_range V: table: 0000000009B7F570 [00:01:23]: K: 1 V: 0 [00:01:23]: K: 2 V: 1 [00:01:23]: K: custom_settings_desc V: [00:01:23]: K: custom_settings_id V: CUSTOM_CAVES DEBUG PRESET [00:01:23]: K: custom_settings_name V: Caves Debug Preset [00:01:23]: K: custom_worldgen_desc V: [00:01:23]: K: custom_worldgen_id V: CUSTOM_CAVES DEBUG PRESET [00:01:23]: K: custom_worldgen_name V: Caves Debug Preset [00:01:23]: K: desc V: Delve into the caves... together! [00:01:23]: K: hideminimap V: false [00:01:23]: K: id V: DST_CAVE [00:01:23]: K: location V: cave [00:01:23]: K: max_playlist_position V: 999 [00:01:23]: K: min_playlist_position V: 0 [00:01:23]: K: name V: The Caves [00:01:23]: K: numrandom_set_pieces V: 0 [00:01:23]: K: override_level_string V: false [00:01:23]: K: overrides V: table: 0000000009B7FC50 [00:01:23]: K: atriumgate V: default [00:01:23]: K: banana V: often [00:01:23]: K: bats V: default [00:01:23]: K: bats_setting V: default [00:01:23]: K: beefaloheat V: default [00:01:23]: K: berrybush V: default [00:01:23]: K: boons V: default [00:01:23]: K: branching V: never [00:01:23]: K: brightmarecreatures V: default [00:01:23]: K: bunnymen V: often [00:01:23]: K: bunnymen_setting V: default [00:01:23]: K: cave_ponds V: default [00:01:23]: K: cave_spiders V: default [00:01:23]: K: cavelight V: default [00:01:23]: K: chess V: often [00:01:23]: K: day V: default [00:01:23]: K: dropeverythingondespawn V: default [00:01:23]: K: dustmoths V: default [00:01:23]: K: earthquakes V: default [00:01:23]: K: extrastartingitems V: default [00:01:23]: K: fern V: default [00:01:23]: K: fissure V: default [00:01:23]: K: flint V: default [00:01:23]: K: flower_cave V: often [00:01:23]: K: flower_cave_regrowth V: default [00:01:23]: K: fruitfly V: default [00:01:23]: K: grass V: default [00:01:23]: K: grassgekkos V: default [00:01:23]: K: krampus V: default [00:01:23]: K: layout_mode V: RestrictNodesByKey [00:01:23]: K: lichen V: default [00:01:23]: K: liefs V: default [00:01:23]: K: lightflier_flower_regrowth V: default [00:01:23]: K: lightfliers V: default [00:01:23]: K: loop V: always [00:01:23]: K: marshbush V: default [00:01:23]: K: merms V: default [00:01:23]: K: molebats V: default [00:01:23]: K: moles_setting V: default [00:01:23]: K: monkey V: default [00:01:23]: K: monkey_setting V: default [00:01:23]: K: mushgnome V: default [00:01:23]: K: mushroom V: often [00:01:23]: K: mushtree V: default [00:01:23]: K: mushtree_moon_regrowth V: default [00:01:23]: K: mushtree_regrowth V: default [00:01:23]: K: nightmarecreatures V: default [00:01:23]: K: pigs_setting V: default [00:01:23]: K: prefabswaps_start V: default [00:01:23]: K: reeds V: default [00:01:23]: K: regrowth V: default [00:01:23]: K: roads V: never [00:01:23]: K: rock V: default [00:01:23]: K: rocky V: often [00:01:23]: K: rocky_setting V: default [00:01:23]: K: sapling V: default [00:01:23]: K: season_start V: default [00:01:23]: K: seasonalstartingitems V: default [00:01:23]: K: shadowcreatures V: default [00:01:23]: K: slurper V: default [00:01:23]: K: slurtles V: default [00:01:23]: K: slurtles_setting V: default [00:01:23]: K: snurtles V: default [00:01:23]: K: spawnprotection V: default [00:01:23]: K: specialevent V: default [00:01:23]: K: spider_dropper V: default [00:01:23]: K: spider_hider V: default [00:01:23]: K: spider_spitter V: default [00:01:23]: K: spider_warriors V: default [00:01:23]: K: spiderqueen V: default [00:01:23]: K: spiders V: default [00:01:23]: K: spiders_setting V: default [00:01:23]: K: start_location V: caves [00:01:23]: K: task_set V: cave_default [00:01:23]: K: tentacles V: default [00:01:23]: K: toadstool V: default [00:01:23]: K: touchstone V: default [00:01:23]: K: trees V: default [00:01:23]: K: weather V: default [00:01:23]: K: world_size V: huge [00:01:23]: K: wormattacks V: default [00:01:23]: K: wormhole_prefab V: tentacle_pillar [00:01:23]: K: wormlights V: often [00:01:23]: K: worms V: default [00:01:23]: K: required_prefabs V: table: 0000000009B83350 [00:01:23]: K: 1 V: multiplayer_portal [00:01:23]: K: settings_desc V: Delve into the caves... together! [00:01:23]: K: settings_id V: DST_CAVE [00:01:23]: K: settings_name V: The Caves [00:01:23]: K: substitutes V: table: 0000000009B7F890 [00:01:23]: K: version V: 4 [00:01:23]: K: worldgen_desc V: Delve into the caves... together! [00:01:23]: K: worldgen_id V: DST_CAVE [00:01:23]: K: worldgen_name V: The Caves [00:01:23]: ####### # # Generating SURVIVAL Mode Level # ####### [00:01:23]: Prefab Swap Selection: regular grass [00:01:23]: Prefab Swap Selection: regular twigs [00:01:23]: Prefab Swap Selection: regular berries [00:01:23]: New size: 450 huge [00:01:23]: Creating story... [00:01:23]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:23]: [Story Gen] RestrictNodesByKey [00:01:23]: Finding valid start task... [00:01:23]: ...picked CaveExitTask8 [00:01:23]: Has start node SinkholeForest [00:01:23]: Adding Background Nodes [00:01:23]: [Story Gen] Adding Cove Nodes [00:01:23]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:23]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:23]: GenerateVoronoiMap [100]: [00:01:27]: ...Done. [00:01:27]: [RabbitTown:3:RabbitArea] poly.size() == 0 [00:01:27]: [!] edge == NULL [00:01:27]: [FungalNoiseMeadow:7:PitRoom] poly.size() == 0 [00:01:27]: [!] edge == NULL [00:01:27]: [MudWorld:7:PitRoom] poly.size() == 0 [00:01:27]: [!] edge == NULL [00:01:27]: ... story created [00:01:27]: Baking map... 450 [00:01:27]: [BoostMap::CheckForValidCells] fail for START: 0 [00:01:27]: [WorldSimActual::WorldGen_Commit] woldgen failed! [00:01:27]: An error occured during world gen we will retry! [was 1 of 5 ] [00:01:28]: New size: 450 huge [00:01:28]: Creating story... [00:01:28]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:28]: [Story Gen] RestrictNodesByKey [00:01:28]: Finding valid start task... [00:01:28]: ...picked CaveExitTask7 [00:01:28]: Has start node RabbitArea [00:01:28]: Adding Background Nodes [00:01:28]: [Story Gen] Adding Cove Nodes [00:01:28]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:28]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:28]: GenerateVoronoiMap [100]: [00:01:32]: ...Done. [00:01:32]: [FungalNoiseMeadow:1:SpillagmiteMeadow] poly.size() == 0 [00:01:32]: [!] edge == NULL [00:01:32]: ... story created [00:01:32]: Baking map... 450 [00:01:32]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:01:32]: [WorldSimActual::ConvertToTileMap] [00:01:32]: [ConvertToTileMap] [00:01:32]: [WorldSimActual::ConvertToTileMap] complete [00:01:32]: [WorldSimActual::SeparateIslands] [00:01:32]: [SeparateIslands] [00:01:32]: [WorldSimActual::SeparateIslands] complete [00:01:32]: Map Baked! [00:01:32]: [WorldSimActual::ForceConnectivity] [00:01:32]: [GenerateLandmasses] [00:01:32]: [GenerateLandmasses] islands: 6 [00:01:32]: [MergeConnectedLandmasses] true [00:01:32]: [WorldSimActual::ForceConnectivity] complete [00:01:32]: Encoding... [00:01:32]: [WorldSimActual::CreateNodeIdTileMap] [00:01:32]: Encoding... DONE [00:01:32]: Checking Tags [00:01:32]: Couldn't generate any points for maze. Aborting. [00:01:32]: Populating voronoi... [00:01:32]: Warning! Could not find a spot for PondSinkhole in node CaveExitTask7:0:SinkholeOasis [00:01:32]: Warning! Could not find a spot for StraightWall in node Residential:4:Vacant [00:01:32]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:32]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:32]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:32]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:32]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:01:32]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:01:32]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:01:32]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:32]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:32]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:32]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:32]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:01:32]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:01:32]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:01:32]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:01:32]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:32]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:32]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:32]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:32]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:32]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:32]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:32]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:32]: [ReplaceSingleNonLandTiles] Validating... [00:01:32]: [ReplaceSingleNonLandTiles] Replaced 39 tiles. [00:01:32]: PANIC: Too many disconnected tiles... 36750 [00:01:32]: An error occured during world gen we will retry! [was 2 of 5 ] [00:01:32]: New size: 450 huge [00:01:32]: Creating story... [00:01:32]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:32]: [Story Gen] RestrictNodesByKey [00:01:32]: Finding valid start task... [00:01:32]: ...picked CaveExitTask2 [00:01:32]: Has start node SpiderIncursion [00:01:32]: Adding Background Nodes [00:01:32]: [Story Gen] Adding Cove Nodes [00:01:32]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:32]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:32]: GenerateVoronoiMap [100]: [00:01:37]: ...Done. [00:01:37]: [MudWorld:COVE_1:Blank] poly.size() == 0 [00:01:37]: [!] edge == NULL [00:01:37]: [LichenLand:BG_70:BGWilds] poly.size() == 0 [00:01:37]: [!] edge == NULL [00:01:37]: [GreenForest:3:PitRoom] poly.size() == 0 [00:01:37]: [!] edge == NULL [00:01:37]: ... story created [00:01:37]: Baking map... 450 [00:01:37]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:01:37]: [WorldSimActual::ConvertToTileMap] [00:01:37]: [ConvertToTileMap] [00:01:37]: [WorldSimActual::ConvertToTileMap] complete [00:01:37]: [WorldSimActual::SeparateIslands] [00:01:37]: [SeparateIslands] [00:01:37]: [WorldSimActual::SeparateIslands] complete [00:01:37]: Map Baked! [00:01:37]: [WorldSimActual::ForceConnectivity] [00:01:37]: [GenerateLandmasses] [00:01:37]: [GenerateLandmasses] islands: 5 [00:01:37]: [MergeConnectedLandmasses] true [00:01:37]: [WorldSimActual::ForceConnectivity] complete [00:01:37]: Encoding... [00:01:37]: [WorldSimActual::CreateNodeIdTileMap] [00:01:37]: Encoding... DONE [00:01:37]: Checking Tags [00:01:37]: Populating voronoi... [00:01:37]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:37]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:37]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:37]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:37]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:01:37]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:01:37]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:01:37]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:01:37]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:01:37]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:37]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:37]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:37]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:37]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:37]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:37]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:37]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:37]: [ReplaceSingleNonLandTiles] Validating... [00:01:37]: [ReplaceSingleNonLandTiles] Replaced 43 tiles. [00:01:37]: PANIC: Too many disconnected tiles... 38102 [00:01:37]: An error occured during world gen we will retry! [was 3 of 5 ] [00:01:37]: New size: 450 huge [00:01:37]: Creating story... [00:01:37]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:37]: [Story Gen] RestrictNodesByKey [00:01:37]: Finding valid start task... [00:01:37]: ...picked CaveExitTask5 [00:01:37]: Has start node SpiderIncursion [00:01:37]: Adding Background Nodes [00:01:37]: [Story Gen] Adding Cove Nodes [00:01:37]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:37]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:37]: GenerateVoronoiMap [100]: [00:01:42]: ...Done. [00:01:42]: [MudPit:COVE_1:Blank] poly.size() == 0 [00:01:42]: [!] edge == NULL [00:01:42]: Infinite edge! MudPit:BG_4:FernGully [00:01:42]: Infinite edge! MudPit:BG_4:FernGully [00:01:42]: ... story created [00:01:42]: Baking map... 450 [00:01:42]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:01:42]: [WorldSimActual::ConvertToTileMap] [00:01:42]: [ConvertToTileMap] [00:01:42]: [WorldSimActual::ConvertToTileMap] complete [00:01:42]: [WorldSimActual::SeparateIslands] [00:01:42]: [SeparateIslands] [00:01:42]: [WorldSimActual::SeparateIslands] complete [00:01:42]: Map Baked! [00:01:42]: [WorldSimActual::ForceConnectivity] [00:01:42]: [GenerateLandmasses] [00:01:42]: [GenerateLandmasses] islands: 4 [00:01:42]: [MergeConnectedLandmasses] true [00:01:42]: [WorldSimActual::ForceConnectivity] complete [00:01:42]: Encoding... [00:01:42]: [WorldSimActual::CreateNodeIdTileMap] [00:01:42]: Encoding... DONE [00:01:42]: Checking Tags [00:01:42]: Couldn't generate any points for maze. Aborting. [00:01:42]: Populating voronoi... [00:01:42]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:01:42]: Warning! Could not find a spot for StraightWall in node Residential:4:Vacant [00:01:42]: Warning! Could not find a spot for StraightWall in node Residential:4:Vacant [00:01:42]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:42]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:42]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:42]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:42]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:42]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:42]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:42]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:42]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:42]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:42]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:01:42]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:01:42]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:01:42]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:42]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:42]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:42]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:42]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:42]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:42]: [ReplaceSingleNonLandTiles] Validating... [00:01:42]: [ReplaceSingleNonLandTiles] Replaced 43 tiles. [00:01:42]: PANIC: Too many disconnected tiles... 38173 [00:01:42]: An error occured during world gen we will retry! [was 4 of 5 ] [00:01:42]: New size: 450 huge [00:01:42]: Creating story... [00:01:42]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:42]: [Story Gen] RestrictNodesByKey [00:01:42]: Finding valid start task... [00:01:42]: ...picked CaveExitTask8 [00:01:42]: Has start node SpiderIncursion [00:01:42]: Adding Background Nodes [00:01:42]: [Story Gen] Adding Cove Nodes [00:01:42]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:42]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:42]: GenerateVoronoiMap [100]: [00:01:46]: ...Done. [00:01:46]: [MudPit:0:SlurtlePlains] poly.size() == 0 [00:01:46]: [!] edge == NULL [00:01:46]: ... story created [00:01:46]: Baking map... 450 [00:01:46]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:01:46]: [WorldSimActual::ConvertToTileMap] [00:01:46]: [ConvertToTileMap] [00:01:46]: [WorldSimActual::ConvertToTileMap] complete [00:01:46]: [WorldSimActual::SeparateIslands] [00:01:46]: [SeparateIslands] [00:01:46]: [WorldSimActual::SeparateIslands] complete [00:01:46]: Map Baked! [00:01:46]: [WorldSimActual::ForceConnectivity] [00:01:46]: [GenerateLandmasses] [00:01:46]: [GenerateLandmasses] islands: 11 [00:01:46]: [MergeConnectedLandmasses] true [00:01:46]: [WorldSimActual::ForceConnectivity] complete [00:01:46]: Encoding... [00:01:47]: [WorldSimActual::CreateNodeIdTileMap] [00:01:47]: Encoding... DONE [00:01:47]: Checking Tags [00:01:47]: Populating voronoi... [00:01:47]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:01:47]: Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole [00:01:47]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:01:47]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:01:47]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:47]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:47]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:47]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:47]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:47]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:01:47]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:47]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:47]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:47]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:47]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:47]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:47]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:47]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:47]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:47]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:47]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:01:47]: [ReplaceSingleNonLandTiles] Validating... [00:01:47]: [ReplaceSingleNonLandTiles] Replaced 26 tiles. [00:01:47]: PANIC: Too many disconnected tiles... 46020 [00:01:47]: An error occured during world and we give up! [was 5 of 5 ] [00:01:47]: WorldSim::SimThread::Main() complete [00:01:47]: RESTARTING GENERATION [00:01:47]: [IPC] Sending signal... #000000000000076C [00:01:47]: WorldSim::SimThread::SimThread() [00:01:47]: ABOUT TO INSTALL STACKTRACE [00:01:47]: DoLuaFile scripts/stacktrace.lua [00:01:47]: DoLuaFile loading buffer scripts/stacktrace.lua [00:01:47]: INSTALLED STACKTRACE [00:01:47]: WorldSim::SimThread::SimThread() complete [00:01:47]: THREAD - started 'WorldSim' (5628) [00:01:47]: WorldSim::SimThread::Main() [00:01:47]: DoLuaFile scripts/worldgen_main.lua [00:01:47]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:01:47]: DLC enabled : false [00:01:47]: taskgrouplist: default Together [00:01:47]: taskgrouplist: classic Classic [00:01:47]: taskgrouplist: cave_default Underground [00:01:47]: taskgrouplist: lavaarena_taskset The Forge [00:01:47]: taskgrouplist: quagmire_taskset The Gorge [00:01:47]: running worldgen_main.lua [00:01:47]: SEED = 1631225540 [00:01:47]: Generating world with these parameters: [00:01:47]: level_type SURVIVAL [00:01:47]: level_data: [00:01:47]: K: background_node_range V: table: 000000000D4B22F0 [00:01:47]: K: 1 V: 0 [00:01:47]: K: 2 V: 1 [00:01:47]: K: custom_settings_desc V: [00:01:47]: K: custom_settings_id V: CUSTOM_CAVES DEBUG PRESET [00:01:47]: K: custom_settings_name V: Caves Debug Preset [00:01:47]: K: custom_worldgen_desc V: [00:01:47]: K: custom_worldgen_id V: CUSTOM_CAVES DEBUG PRESET [00:01:47]: K: custom_worldgen_name V: Caves Debug Preset [00:01:47]: K: desc V: Delve into the caves... together! [00:01:47]: K: hideminimap V: false [00:01:47]: K: id V: DST_CAVE [00:01:47]: K: location V: cave [00:01:47]: K: max_playlist_position V: 999 [00:01:47]: K: min_playlist_position V: 0 [00:01:47]: K: name V: The Caves [00:01:47]: K: numrandom_set_pieces V: 0 [00:01:47]: K: override_level_string V: false [00:01:47]: K: overrides V: table: 000000000D4B29D0 [00:01:47]: K: atriumgate V: default [00:01:47]: K: banana V: often [00:01:47]: K: bats V: default [00:01:47]: K: bats_setting V: default [00:01:47]: K: beefaloheat V: default [00:01:47]: K: berrybush V: default [00:01:47]: K: boons V: default [00:01:47]: K: branching V: never [00:01:47]: K: brightmarecreatures V: default [00:01:47]: K: bunnymen V: often [00:01:47]: K: bunnymen_setting V: default [00:01:47]: K: cave_ponds V: default [00:01:47]: K: cave_spiders V: default [00:01:47]: K: cavelight V: default [00:01:47]: K: chess V: often [00:01:47]: K: day V: default [00:01:47]: K: dropeverythingondespawn V: default [00:01:47]: K: dustmoths V: default [00:01:47]: K: earthquakes V: default [00:01:47]: K: extrastartingitems V: default [00:01:47]: K: fern V: default [00:01:47]: K: fissure V: default [00:01:47]: K: flint V: default [00:01:47]: K: flower_cave V: often [00:01:47]: K: flower_cave_regrowth V: default [00:01:47]: K: fruitfly V: default [00:01:47]: K: grass V: default [00:01:47]: K: grassgekkos V: default [00:01:47]: K: krampus V: default [00:01:47]: K: layout_mode V: RestrictNodesByKey [00:01:47]: K: lichen V: default [00:01:47]: K: liefs V: default [00:01:47]: K: lightflier_flower_regrowth V: default [00:01:47]: K: lightfliers V: default [00:01:47]: K: loop V: always [00:01:47]: K: marshbush V: default [00:01:47]: K: merms V: default [00:01:47]: K: molebats V: default [00:01:47]: K: moles_setting V: default [00:01:47]: K: monkey V: default [00:01:47]: K: monkey_setting V: default [00:01:47]: K: mushgnome V: default [00:01:47]: K: mushroom V: often [00:01:47]: K: mushtree V: default [00:01:47]: K: mushtree_moon_regrowth V: default [00:01:47]: K: mushtree_regrowth V: default [00:01:47]: K: nightmarecreatures V: default [00:01:47]: K: pigs_setting V: default [00:01:47]: K: prefabswaps_start V: default [00:01:47]: K: reeds V: default [00:01:47]: K: regrowth V: default [00:01:47]: K: roads V: never [00:01:47]: K: rock V: default [00:01:47]: K: rocky V: often [00:01:47]: K: rocky_setting V: default [00:01:47]: K: sapling V: default [00:01:47]: K: season_start V: default [00:01:47]: K: seasonalstartingitems V: default [00:01:47]: K: shadowcreatures V: default [00:01:47]: K: slurper V: default [00:01:47]: K: slurtles V: default [00:01:47]: K: slurtles_setting V: default [00:01:47]: K: snurtles V: default [00:01:47]: K: spawnprotection V: default [00:01:47]: K: specialevent V: default [00:01:47]: K: spider_dropper V: default [00:01:47]: K: spider_hider V: default [00:01:47]: K: spider_spitter V: default [00:01:47]: K: spider_warriors V: default [00:01:47]: K: spiderqueen V: default [00:01:47]: K: spiders V: default [00:01:47]: K: spiders_setting V: default [00:01:47]: K: start_location V: caves [00:01:47]: K: task_set V: cave_default [00:01:47]: K: tentacles V: default [00:01:47]: K: toadstool V: default [00:01:47]: K: touchstone V: default [00:01:47]: K: trees V: default [00:01:47]: K: weather V: default [00:01:47]: K: world_size V: huge [00:01:47]: K: wormattacks V: default [00:01:47]: K: wormhole_prefab V: tentacle_pillar [00:01:47]: K: wormlights V: often [00:01:47]: K: worms V: default [00:01:47]: K: required_prefabs V: table: 000000000D4B60D0 [00:01:47]: K: 1 V: multiplayer_portal [00:01:47]: K: settings_desc V: Delve into the caves... together! [00:01:47]: K: settings_id V: DST_CAVE [00:01:47]: K: settings_name V: The Caves [00:01:47]: K: substitutes V: table: 000000000D4B2610 [00:01:47]: K: version V: 4 [00:01:47]: K: worldgen_desc V: Delve into the caves... together! [00:01:47]: K: worldgen_id V: DST_CAVE [00:01:47]: K: worldgen_name V: The Caves [00:01:47]: ####### # # Generating SURVIVAL Mode Level # ####### [00:01:47]: Prefab Swap Selection: regular grass [00:01:47]: Prefab Swap Selection: regular twigs [00:01:47]: Prefab Swap Selection: regular berries [00:01:47]: New size: 450 huge [00:01:47]: Creating story... [00:01:47]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:47]: [Story Gen] RestrictNodesByKey [00:01:47]: Finding valid start task... [00:01:47]: ...picked CaveExitTask1 [00:01:47]: Has start node SinkholeForest [00:01:47]: Adding Background Nodes [00:01:47]: [Story Gen] Adding Cove Nodes [00:01:47]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:47]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:47]: GenerateVoronoiMap [100]: [00:01:52]: ...Done. [00:01:52]: [TheLabyrinth:1:Labyrinth] poly.size() == 0 [00:01:52]: [!] edge == NULL [00:01:52]: [SacredAltar:BG_16:Blank] poly.size() == 0 [00:01:52]: [!] edge == NULL [00:01:52]: [BigBatCave:3:PitRoom] poly.size() == 0 [00:01:52]: [!] edge == NULL [00:01:52]: [Residential:4:Vacant] poly.size() == 0 [00:01:52]: [!] edge == NULL [00:01:52]: ... story created [00:01:52]: Baking map... 450 [00:01:52]: [BoostMap::CheckForValidCells] fail for Military:0:Barracks: 0 [00:01:52]: [WorldSimActual::WorldGen_Commit] woldgen failed! [00:01:52]: An error occured during world gen we will retry! [was 1 of 5 ] [00:01:52]: New size: 450 huge [00:01:52]: Creating story... [00:01:52]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:52]: [Story Gen] RestrictNodesByKey [00:01:52]: Finding valid start task... [00:01:52]: ...picked CaveExitTask7 [00:01:52]: Has start node GreenMushRabbits [00:01:52]: Adding Background Nodes [00:01:52]: [Story Gen] Adding Cove Nodes [00:01:52]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:52]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:52]: GenerateVoronoiMap [100]: [00:01:56]: ...Done. [00:01:56]: Infinite edge! MilitaryPits:COVE_1:Blank [00:01:56]: Infinite edge! MilitaryPits:COVE_1:Blank [00:01:56]: Infinite edge! BatCloister:BG_16:BatCave [00:01:56]: ... story created [00:01:56]: Baking map... 450 [00:01:56]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:01:56]: [WorldSimActual::ConvertToTileMap] [00:01:56]: [ConvertToTileMap] [00:01:56]: [WorldSimActual::ConvertToTileMap] complete [00:01:56]: [WorldSimActual::SeparateIslands] [00:01:56]: [SeparateIslands] [00:01:56]: [WorldSimActual::SeparateIslands] complete [00:01:56]: Map Baked! [00:01:56]: [WorldSimActual::ForceConnectivity] [00:01:56]: [GenerateLandmasses] [00:01:56]: [GenerateLandmasses] islands: 12 [00:01:56]: [MergeConnectedLandmasses] true [00:01:56]: [WorldSimActual::ForceConnectivity] complete [00:01:56]: Encoding... [00:01:56]: [WorldSimActual::CreateNodeIdTileMap] [00:01:56]: Encoding... DONE [00:01:56]: Checking Tags [00:01:57]: Couldn't generate any points for maze. Aborting. [00:01:57]: Populating voronoi... [00:01:57]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:01:57]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:01:57]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole [00:01:57]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:01:57]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:57]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:01:57]: Warning! Could not find a spot for Ice Hounds in node CaveExitTask3:0:CaveExitRoom [00:01:57]: Warning! Could not find a spot for RabbitCity in node RabbitCity:5:RabbitCity [00:01:57]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:5:GrasslandSinkhole [00:01:57]: Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown [00:01:57]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:01:57]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:57]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:01:57]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:57]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:57]: Warning! Could not find a spot for CornerWall in node Residential:2:Vacant [00:01:57]: Warning! Could not find a spot for CornerWall in node Residential:2:Vacant [00:01:57]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:01:57]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:01:57]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:57]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:01:57]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:57]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:01:57]: [ReplaceSingleNonLandTiles] Validating... [00:01:57]: [ReplaceSingleNonLandTiles] Replaced 43 tiles. [00:01:57]: PANIC: Too many disconnected tiles... 7440 [00:01:57]: An error occured during world gen we will retry! [was 2 of 5 ] [00:01:57]: New size: 450 huge [00:01:57]: Creating story... [00:01:57]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:57]: [Story Gen] RestrictNodesByKey [00:01:57]: Finding valid start task... [00:01:57]: ...picked CaveExitTask4 [00:01:57]: Has start node GrasslandSinkhole [00:01:57]: Adding Background Nodes [00:01:57]: [Story Gen] Adding Cove Nodes [00:01:57]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:57]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:57]: GenerateVoronoiMap [100]: [00:02:01]: ...Done. [00:02:01]: [AtriumMaze:BG_23:AtriumMazeRooms] poly.size() == 0 [00:02:01]: [!] edge == NULL [00:02:01]: [AtriumMaze:BG_21:AtriumMazeRooms] poly.size() == 0 [00:02:01]: [!] edge == NULL [00:02:01]: [CaveExitTask7:BG_60:BGSinkhole] poly.size() == 0 [00:02:01]: [!] edge == NULL [00:02:01]: ... story created [00:02:01]: Baking map... 450 [00:02:01]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:01]: [WorldSimActual::ConvertToTileMap] [00:02:01]: [ConvertToTileMap] [00:02:01]: [WorldSimActual::ConvertToTileMap] complete [00:02:01]: [WorldSimActual::SeparateIslands] [00:02:01]: [SeparateIslands] [00:02:01]: [WorldSimActual::SeparateIslands] complete [00:02:01]: Map Baked! [00:02:01]: [WorldSimActual::ForceConnectivity] [00:02:01]: [GenerateLandmasses] [00:02:01]: [GenerateLandmasses] islands: 3 [00:02:01]: [MergeConnectedLandmasses] true [00:02:01]: [WorldSimActual::ForceConnectivity] complete [00:02:01]: Encoding... [00:02:01]: [WorldSimActual::CreateNodeIdTileMap] [00:02:01]: Encoding... DONE [00:02:01]: Checking Tags [00:02:01]: Populating voronoi... [00:02:01]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:02:01]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:02:01]: Warning! Could not find a spot for Ice Hounds in node CaveExitTask3:0:CaveExitRoom [00:02:01]: Warning! Could not find a spot for Level2RockBoon in node ArchiveMaze:0:ArchiveMazeRooms [00:02:01]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:01]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:01]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:01]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:01]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:01]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:01]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:01]: [ReplaceSingleNonLandTiles] Validating... [00:02:01]: [ReplaceSingleNonLandTiles] Replaced 42 tiles. [00:02:01]: PANIC: Too many disconnected tiles... 44147 [00:02:01]: An error occured during world gen we will retry! [was 3 of 5 ] [00:02:01]: New size: 450 huge [00:02:01]: Creating story... [00:02:01]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:01]: [Story Gen] RestrictNodesByKey [00:02:01]: Finding valid start task... [00:02:01]: ...picked CaveExitTask10 [00:02:01]: Has start node GreenMushRabbits [00:02:01]: Adding Background Nodes [00:02:01]: [Story Gen] Adding Cove Nodes [00:02:01]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:01]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:01]: GenerateVoronoiMap [100]: [00:02:05]: ...Done. [00:02:05]: [ToadStoolTask2:0:ToadstoolArenaCave] poly.size() == 0 [00:02:05]: [!] edge == NULL [00:02:05]: [Residential:2:Vacant] poly.size() == 0 [00:02:05]: [!] edge == NULL [00:02:05]: [CaveExitTask4:BG_14:BGSinkhole] poly.size() == 0 [00:02:05]: [!] edge == NULL [00:02:05]: [Sacred:BG_5:Blank] poly.size() == 0 [00:02:05]: [!] edge == NULL [00:02:05]: ... story created [00:02:05]: Baking map... 450 [00:02:05]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:05]: [WorldSimActual::ConvertToTileMap] [00:02:06]: [ConvertToTileMap] [00:02:06]: [WorldSimActual::ConvertToTileMap] complete [00:02:06]: [WorldSimActual::SeparateIslands] [00:02:06]: [SeparateIslands] [00:02:06]: [WorldSimActual::SeparateIslands] complete [00:02:06]: Map Baked! [00:02:06]: [WorldSimActual::ForceConnectivity] [00:02:06]: [GenerateLandmasses] [00:02:06]: [GenerateLandmasses] islands: 6 [00:02:06]: [MergeConnectedLandmasses] true [00:02:06]: [WorldSimActual::ForceConnectivity] complete [00:02:06]: Encoding... [00:02:06]: [WorldSimActual::CreateNodeIdTileMap] [00:02:06]: Encoding... DONE [00:02:06]: Checking Tags [00:02:06]: Couldn't generate any points for maze. Aborting. [00:02:06]: Populating voronoi... [00:02:06]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:02:06]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:02:06]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:06]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:06]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:06]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:06]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:06]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:06]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:06]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:06]: [ReplaceSingleNonLandTiles] Validating... [00:02:06]: [ReplaceSingleNonLandTiles] Replaced 38 tiles. [00:02:06]: PANIC: Too many disconnected tiles... 37714 [00:02:06]: An error occured during world gen we will retry! [was 4 of 5 ] [00:02:06]: New size: 450 huge [00:02:06]: Creating story... [00:02:06]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:06]: [Story Gen] RestrictNodesByKey [00:02:06]: Finding valid start task... [00:02:06]: ...picked CaveExitTask1 [00:02:06]: Has start node RabbitArea [00:02:06]: Adding Background Nodes [00:02:06]: [Story Gen] Adding Cove Nodes [00:02:06]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:06]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:06]: GenerateVoronoiMap [100]: [00:02:10]: ...Done. [00:02:10]: Infinite edge! Sacred:BG_4:Blank [00:02:10]: Infinite edge! Sacred:BG_4:Blank [00:02:10]: [FungalNoiseMeadow:0:BlueMushMeadow] poly.size() == 0 [00:02:10]: [!] edge == NULL [00:02:10]: [PleasantSinkhole:0:SinkholeOasis] poly.size() == 0 [00:02:10]: [!] edge == NULL [00:02:10]: ... story created [00:02:10]: Baking map... 450 [00:02:10]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:10]: [WorldSimActual::ConvertToTileMap] [00:02:10]: [ConvertToTileMap] [00:02:10]: [WorldSimActual::ConvertToTileMap] complete [00:02:10]: [WorldSimActual::SeparateIslands] [00:02:10]: [SeparateIslands] [00:02:10]: [WorldSimActual::SeparateIslands] complete [00:02:10]: Map Baked! [00:02:10]: [WorldSimActual::ForceConnectivity] [00:02:10]: [GenerateLandmasses] [00:02:10]: [GenerateLandmasses] islands: 6 [00:02:10]: [MergeConnectedLandmasses] true [00:02:10]: [WorldSimActual::ForceConnectivity] complete [00:02:10]: Encoding... [00:02:10]: [WorldSimActual::CreateNodeIdTileMap] [00:02:10]: Encoding... DONE [00:02:10]: Checking Tags [00:02:10]: Populating voronoi... [00:02:10]: Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole [00:02:10]: Warning! Could not find a spot for StraightWall in node Residential:4:Vacant [00:02:10]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:10]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:10]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:10]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:10]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:10]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:02:10]: Warning! Could not find a spot for CornerWall in node Residential:3:Vacant [00:02:10]: Warning! Could not find a spot for CornerWall in node Residential:3:Vacant [00:02:10]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:02:10]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:02:10]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:10]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:10]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:10]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:10]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:10]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:10]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:10]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:10]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:10]: [ReplaceSingleNonLandTiles] Validating... [00:02:10]: [ReplaceSingleNonLandTiles] Replaced 46 tiles. [00:02:10]: PANIC: Too many disconnected tiles... 16534 [00:02:10]: An error occured during world and we give up! [was 5 of 5 ] [00:02:10]: WorldSim::SimThread::Main() complete [00:02:10]: RESTARTING GENERATION [00:02:10]: [IPC] Sending signal... #000000000000076C [00:02:10]: WorldSim::SimThread::SimThread() [00:02:10]: ABOUT TO INSTALL STACKTRACE [00:02:10]: DoLuaFile scripts/stacktrace.lua [00:02:10]: DoLuaFile loading buffer scripts/stacktrace.lua [00:02:10]: INSTALLED STACKTRACE [00:02:10]: WorldSim::SimThread::SimThread() complete [00:02:10]: THREAD - started 'WorldSim' (3568) [00:02:10]: WorldSim::SimThread::Main() [00:02:10]: DoLuaFile scripts/worldgen_main.lua [00:02:10]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:02:10]: DLC enabled : false [00:02:11]: taskgrouplist: default Together [00:02:11]: taskgrouplist: classic Classic [00:02:11]: taskgrouplist: cave_default Underground [00:02:11]: taskgrouplist: lavaarena_taskset The Forge [00:02:11]: taskgrouplist: quagmire_taskset The Gorge [00:02:11]: running worldgen_main.lua [00:02:11]: SEED = 1631225563 [00:02:11]: Generating world with these parameters: [00:02:11]: level_type SURVIVAL [00:02:11]: level_data: [00:02:11]: K: background_node_range V: table: 0000000011236610 [00:02:11]: K: 1 V: 0 [00:02:11]: K: 2 V: 1 [00:02:11]: K: custom_settings_desc V: [00:02:11]: K: custom_settings_id V: CUSTOM_CAVES DEBUG PRESET [00:02:11]: K: custom_settings_name V: Caves Debug Preset [00:02:11]: K: custom_worldgen_desc V: [00:02:11]: K: custom_worldgen_id V: CUSTOM_CAVES DEBUG PRESET [00:02:11]: K: custom_worldgen_name V: Caves Debug Preset [00:02:11]: K: desc V: Delve into the caves... together! [00:02:11]: K: hideminimap V: false [00:02:11]: K: id V: DST_CAVE [00:02:11]: K: location V: cave [00:02:11]: K: max_playlist_position V: 999 [00:02:11]: K: min_playlist_position V: 0 [00:02:11]: K: name V: The Caves [00:02:11]: K: numrandom_set_pieces V: 0 [00:02:11]: K: override_level_string V: false [00:02:11]: K: overrides V: table: 0000000011236CF0 [00:02:11]: K: atriumgate V: default [00:02:11]: K: banana V: often [00:02:11]: K: bats V: default [00:02:11]: K: bats_setting V: default [00:02:11]: K: beefaloheat V: default [00:02:11]: K: berrybush V: default [00:02:11]: K: boons V: default [00:02:11]: K: branching V: never [00:02:11]: K: brightmarecreatures V: default [00:02:11]: K: bunnymen V: often [00:02:11]: K: bunnymen_setting V: default [00:02:11]: K: cave_ponds V: default [00:02:11]: K: cave_spiders V: default [00:02:11]: K: cavelight V: default [00:02:11]: K: chess V: often [00:02:11]: K: day V: default [00:02:11]: K: dropeverythingondespawn V: default [00:02:11]: K: dustmoths V: default [00:02:11]: K: earthquakes V: default [00:02:11]: K: extrastartingitems V: default [00:02:11]: K: fern V: default [00:02:11]: K: fissure V: default [00:02:11]: K: flint V: default [00:02:11]: K: flower_cave V: often [00:02:11]: K: flower_cave_regrowth V: default [00:02:11]: K: fruitfly V: default [00:02:11]: K: grass V: default [00:02:11]: K: grassgekkos V: default [00:02:11]: K: krampus V: default [00:02:11]: K: layout_mode V: RestrictNodesByKey [00:02:11]: K: lichen V: default [00:02:11]: K: liefs V: default [00:02:11]: K: lightflier_flower_regrowth V: default [00:02:11]: K: lightfliers V: default [00:02:11]: K: loop V: always [00:02:11]: K: marshbush V: default [00:02:11]: K: merms V: default [00:02:11]: K: molebats V: default [00:02:11]: K: moles_setting V: default [00:02:11]: K: monkey V: default [00:02:11]: K: monkey_setting V: default [00:02:11]: K: mushgnome V: default [00:02:11]: K: mushroom V: often [00:02:11]: K: mushtree V: default [00:02:11]: K: mushtree_moon_regrowth V: default [00:02:11]: K: mushtree_regrowth V: default [00:02:11]: K: nightmarecreatures V: default [00:02:11]: K: pigs_setting V: default [00:02:11]: K: prefabswaps_start V: default [00:02:11]: K: reeds V: default [00:02:11]: K: regrowth V: default [00:02:11]: K: roads V: never [00:02:11]: K: rock V: default [00:02:11]: K: rocky V: often [00:02:11]: K: rocky_setting V: default [00:02:11]: K: sapling V: default [00:02:11]: K: season_start V: default [00:02:11]: K: seasonalstartingitems V: default [00:02:11]: K: shadowcreatures V: default [00:02:11]: K: slurper V: default [00:02:11]: K: slurtles V: default [00:02:11]: K: slurtles_setting V: default [00:02:11]: K: snurtles V: default [00:02:11]: K: spawnprotection V: default [00:02:11]: K: specialevent V: default [00:02:11]: K: spider_dropper V: default [00:02:11]: K: spider_hider V: default [00:02:11]: K: spider_spitter V: default [00:02:11]: K: spider_warriors V: default [00:02:11]: K: spiderqueen V: default [00:02:11]: K: spiders V: default [00:02:11]: K: spiders_setting V: default [00:02:11]: K: start_location V: caves [00:02:11]: K: task_set V: cave_default [00:02:11]: K: tentacles V: default [00:02:11]: K: toadstool V: default [00:02:11]: K: touchstone V: default [00:02:11]: K: trees V: default [00:02:11]: K: weather V: default [00:02:11]: K: world_size V: huge [00:02:11]: K: wormattacks V: default [00:02:11]: K: wormhole_prefab V: tentacle_pillar [00:02:11]: K: wormlights V: often [00:02:11]: K: worms V: default [00:02:11]: K: required_prefabs V: table: 000000001123A3F0 [00:02:11]: K: 1 V: multiplayer_portal [00:02:11]: K: settings_desc V: Delve into the caves... together! [00:02:11]: K: settings_id V: DST_CAVE [00:02:11]: K: settings_name V: The Caves [00:02:11]: K: substitutes V: table: 0000000011236930 [00:02:11]: K: version V: 4 [00:02:11]: K: worldgen_desc V: Delve into the caves... together! [00:02:11]: K: worldgen_id V: DST_CAVE [00:02:11]: K: worldgen_name V: The Caves [00:02:11]: ####### # # Generating SURVIVAL Mode Level # ####### [00:02:11]: Prefab Swap Selection: regular grass [00:02:11]: Prefab Swap Selection: regular twigs [00:02:11]: Prefab Swap Selection: regular berries [00:02:11]: New size: 450 huge [00:02:11]: Creating story... [00:02:11]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:11]: [Story Gen] RestrictNodesByKey [00:02:11]: Finding valid start task... [00:02:11]: ...picked CaveExitTask2 [00:02:11]: Has start node RabbitSinkhole [00:02:11]: Adding Background Nodes [00:02:11]: [Story Gen] Adding Cove Nodes [00:02:11]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:11]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:11]: GenerateVoronoiMap [100]: [00:02:15]: ...Done. [00:02:15]: Infinite edge! AtriumMaze:COVE_1:Blank [00:02:15]: Infinite edge! RabbitCity:0:RabbitTown [00:02:15]: Infinite edge! RabbitCity:0:RabbitTown [00:02:15]: ... story created [00:02:15]: Baking map... 450 [00:02:15]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:15]: [WorldSimActual::ConvertToTileMap] [00:02:15]: [ConvertToTileMap] [00:02:15]: [WorldSimActual::ConvertToTileMap] complete [00:02:15]: [WorldSimActual::SeparateIslands] [00:02:15]: [SeparateIslands] [00:02:15]: [WorldSimActual::SeparateIslands] complete [00:02:15]: Map Baked! [00:02:15]: [WorldSimActual::ForceConnectivity] [00:02:15]: [GenerateLandmasses] [00:02:15]: [GenerateLandmasses] islands: 7 [00:02:15]: [MergeConnectedLandmasses] true [00:02:15]: [WorldSimActual::ForceConnectivity] complete [00:02:15]: Encoding... [00:02:15]: [WorldSimActual::CreateNodeIdTileMap] [00:02:15]: Encoding... DONE [00:02:15]: Checking Tags [00:02:16]: Populating voronoi... [00:02:16]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:02:16]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:16]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:16]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:16]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:02:16]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:02:16]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:16]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:16]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:16]: Warning! Could not find a spot for RabbitCity in node RabbitCity:5:RabbitCity [00:02:16]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:16]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis [00:02:16]: [ReplaceSingleNonLandTiles] Validating... [00:02:16]: [ReplaceSingleNonLandTiles] Replaced 31 tiles. [00:02:16]: PANIC: Too many disconnected tiles... 2896 [00:02:16]: An error occured during world gen we will retry! [was 1 of 5 ] [00:02:16]: New size: 450 huge [00:02:16]: Creating story... [00:02:16]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:16]: [Story Gen] RestrictNodesByKey [00:02:16]: Finding valid start task... [00:02:16]: ...picked CaveExitTask5 [00:02:16]: Has start node SinkholeOasis [00:02:16]: Adding Background Nodes [00:02:16]: [Story Gen] Adding Cove Nodes [00:02:16]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:16]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:16]: GenerateVoronoiMap [100]: [00:02:21]: ...Done. [00:02:21]: [GreenForest:BG_80:BGGreenMush] poly.size() == 0 [00:02:21]: [!] edge == NULL [00:02:21]: [MudLights:2:WormPlantField] poly.size() == 0 [00:02:21]: [!] edge == NULL [00:02:21]: ... story created [00:02:21]: Baking map... 450 [00:02:21]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:21]: [WorldSimActual::ConvertToTileMap] [00:02:21]: [ConvertToTileMap] [00:02:21]: [WorldSimActual::ConvertToTileMap] complete [00:02:21]: [WorldSimActual::SeparateIslands] [00:02:21]: [SeparateIslands] [00:02:21]: [WorldSimActual::SeparateIslands] complete [00:02:21]: Map Baked! [00:02:21]: [WorldSimActual::ForceConnectivity] [00:02:21]: [GenerateLandmasses] [00:02:21]: [GenerateLandmasses] islands: 11 [00:02:21]: [MergeConnectedLandmasses] true [00:02:21]: [WorldSimActual::ForceConnectivity] complete [00:02:21]: Encoding... [00:02:21]: [WorldSimActual::CreateNodeIdTileMap] [00:02:21]: Encoding... DONE [00:02:21]: Checking Tags [00:02:21]: Populating voronoi... [00:02:21]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:21]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:21]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:21]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:21]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole [00:02:21]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:21]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:21]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:21]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:21]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:21]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:21]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:21]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:21]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:21]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:21]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:21]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:21]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:21]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:21]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:02:21]: Warning! Could not find a spot for RabbitHermit in node MudCave:0:MudWithRabbit [00:02:21]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:21]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:21]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis [00:02:21]: [ReplaceSingleNonLandTiles] Validating... [00:02:21]: [ReplaceSingleNonLandTiles] Replaced 33 tiles. [00:02:21]: PANIC: Too many disconnected tiles... 44786 [00:02:21]: An error occured during world gen we will retry! [was 2 of 5 ] [00:02:21]: New size: 450 huge [00:02:21]: Creating story... [00:02:21]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:21]: [Story Gen] RestrictNodesByKey [00:02:21]: Finding valid start task... [00:02:21]: ...picked CaveExitTask1 [00:02:21]: Has start node RabbitSinkhole [00:02:21]: Adding Background Nodes [00:02:21]: [Story Gen] Adding Cove Nodes [00:02:21]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:21]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:21]: GenerateVoronoiMap [100]: [00:02:25]: ...Done. [00:02:25]: [AtriumMaze:7:AtriumMazeRooms] poly.size() == 0 [00:02:25]: [!] edge == NULL [00:02:25]: [AtriumMaze:8:AtriumMazeEntrance] poly.size() == 0 [00:02:25]: [!] edge == NULL [00:02:25]: [Military:BG_72:MilitaryMaze] poly.size() == 0 [00:02:25]: [!] edge == NULL [00:02:25]: ... story created [00:02:25]: Baking map... 450 [00:02:25]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:25]: [WorldSimActual::ConvertToTileMap] [00:02:25]: [ConvertToTileMap] [00:02:25]: [WorldSimActual::ConvertToTileMap] complete [00:02:25]: [WorldSimActual::SeparateIslands] [00:02:25]: [SeparateIslands] [00:02:25]: [WorldSimActual::SeparateIslands] complete [00:02:25]: Map Baked! [00:02:25]: [WorldSimActual::ForceConnectivity] [00:02:25]: [GenerateLandmasses] [00:02:25]: [GenerateLandmasses] islands: 5 [00:02:25]: [MergeConnectedLandmasses] true [00:02:25]: [WorldSimActual::ForceConnectivity] complete [00:02:25]: Encoding... [00:02:25]: [WorldSimActual::CreateNodeIdTileMap] [00:02:25]: Encoding... DONE [00:02:25]: Checking Tags [00:02:25]: Populating voronoi... [00:02:25]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:25]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:25]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:25]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:25]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:25]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:25]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:25]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:25]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:25]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:02:25]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:02:25]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:02:25]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:02:25]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:02:25]: Warning! Could not find a spot for RabbitTown in node CaveExitTask2:0:RabbitTown [00:02:25]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:25]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:25]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:25]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:02:25]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:25]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:25]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:25]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:25]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:25]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:25]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:02:25]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:02:25]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:02:25]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:25]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:25]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:25]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:25]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:25]: [ReplaceSingleNonLandTiles] Validating... [00:02:25]: [ReplaceSingleNonLandTiles] Replaced 34 tiles. [00:02:25]: PANIC: Too many disconnected tiles... 13563 [00:02:25]: An error occured during world gen we will retry! [was 3 of 5 ] [00:02:25]: New size: 450 huge [00:02:25]: Creating story... [00:02:25]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:25]: [Story Gen] RestrictNodesByKey [00:02:25]: Finding valid start task... [00:02:25]: ...picked CaveExitTask10 [00:02:25]: Has start node GrasslandSinkhole [00:02:25]: Adding Background Nodes [00:02:25]: [Story Gen] Adding Cove Nodes [00:02:25]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:25]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:25]: GenerateVoronoiMap [100]: [00:02:30]: ...Done. [00:02:30]: [MilitaryPits:BG_85:MilitaryMaze] poly.size() == 0 [00:02:30]: [!] edge == NULL [00:02:30]: [Military:5:MilitaryEntrance] poly.size() == 0 [00:02:30]: [!] edge == NULL [00:02:30]: Infinite edge! LichenLand:COVE_1:Blank [00:02:30]: ... story created [00:02:30]: Baking map... 450 [00:02:30]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:30]: [WorldSimActual::ConvertToTileMap] [00:02:30]: [ConvertToTileMap] [00:02:30]: [WorldSimActual::ConvertToTileMap] complete [00:02:30]: [WorldSimActual::SeparateIslands] [00:02:30]: [SeparateIslands] [00:02:30]: [WorldSimActual::SeparateIslands] complete [00:02:30]: Map Baked! [00:02:30]: [WorldSimActual::ForceConnectivity] [00:02:30]: [GenerateLandmasses] [00:02:30]: [GenerateLandmasses] islands: 14 [00:02:30]: [MergeConnectedLandmasses] true [00:02:30]: [WorldSimActual::ForceConnectivity] complete [00:02:30]: Encoding... [00:02:30]: [WorldSimActual::CreateNodeIdTileMap] [00:02:30]: Encoding... DONE [00:02:30]: Checking Tags [00:02:30]: Populating voronoi... [00:02:30]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:30]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:30]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:30]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:30]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:30]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:30]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:02:30]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:02:30]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:02:30]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:02:30]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:02:30]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:30]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:30]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:30]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:30]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:30]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:30]: Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown [00:02:30]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:02:30]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:02:30]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:30]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:30]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:30]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:30]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:30]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:30]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:30]: [ReplaceSingleNonLandTiles] Validating... [00:02:30]: [ReplaceSingleNonLandTiles] Replaced 39 tiles. [00:02:30]: PANIC: Too many disconnected tiles... 2819 [00:02:30]: An error occured during world gen we will retry! [was 4 of 5 ] [00:02:30]: New size: 450 huge [00:02:30]: Creating story... [00:02:30]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:30]: [Story Gen] RestrictNodesByKey [00:02:30]: Finding valid start task... [00:02:30]: ...picked CaveExitTask5 [00:02:30]: Has start node GreenMushSinkhole [00:02:30]: Adding Background Nodes [00:02:30]: [Story Gen] Adding Cove Nodes [00:02:30]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:30]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:30]: GenerateVoronoiMap [100]: [00:02:34]: ...Done. [00:02:34]: [ArchiveMaze:BG_54:ArchiveMazeRooms] poly.size() == 0 [00:02:34]: [!] edge == NULL [00:02:34]: [ArchiveMaze:0:ArchiveMazeRooms] poly.size() == 0 [00:02:34]: [!] edge == NULL [00:02:34]: [TheLabyrinth:1:Labyrinth] poly.size() == 0 [00:02:34]: [!] edge == NULL [00:02:34]: [RockyLand:BG_28:BGRockyCaveRoom] poly.size() == 0 [00:02:34]: [!] edge == NULL [00:02:34]: ... story created [00:02:34]: Baking map... 450 [00:02:34]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:34]: [WorldSimActual::ConvertToTileMap] [00:02:34]: [ConvertToTileMap] [00:02:34]: [WorldSimActual::ConvertToTileMap] complete [00:02:34]: [WorldSimActual::SeparateIslands] [00:02:34]: [SeparateIslands] [00:02:34]: [WorldSimActual::SeparateIslands] complete [00:02:34]: Map Baked! [00:02:34]: [WorldSimActual::ForceConnectivity] [00:02:34]: [GenerateLandmasses] [00:02:34]: [GenerateLandmasses] islands: 6 [00:02:34]: [MergeConnectedLandmasses] true [00:02:34]: [WorldSimActual::ForceConnectivity] complete [00:02:34]: Encoding... [00:02:34]: [WorldSimActual::CreateNodeIdTileMap] [00:02:34]: Encoding... DONE [00:02:34]: Checking Tags [00:02:34]: Couldn't generate any points for maze. Aborting. [00:02:34]: Populating voronoi... [00:02:34]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:34]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:34]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:34]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:34]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:34]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:34]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:4:GrasslandSinkhole [00:02:34]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:02:34]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:02:34]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:34]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:34]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:34]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:34]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:34]: Warning! Could not find a spot for CornerWall in node Residential:3:Vacant [00:02:34]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:02:34]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:02:34]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:34]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:34]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:34]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:34]: [ReplaceSingleNonLandTiles] Validating... [00:02:34]: [ReplaceSingleNonLandTiles] Replaced 46 tiles. [00:02:34]: PANIC: Too many disconnected tiles... 49768 [00:02:34]: An error occured during world and we give up! [was 5 of 5 ] [00:02:34]: WorldSim::SimThread::Main() complete [00:02:34]: RESTARTING GENERATION [00:02:34]: [IPC] Sending signal... #000000000000076C [00:02:34]: WorldSim::SimThread::SimThread() [00:02:34]: ABOUT TO INSTALL STACKTRACE [00:02:34]: DoLuaFile scripts/stacktrace.lua [00:02:34]: DoLuaFile loading buffer scripts/stacktrace.lua [00:02:34]: INSTALLED STACKTRACE [00:02:34]: WorldSim::SimThread::SimThread() complete [00:02:34]: THREAD - started 'WorldSim' (5060) [00:02:34]: WorldSim::SimThread::Main() [00:02:34]: DoLuaFile scripts/worldgen_main.lua [00:02:34]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:02:34]: DLC enabled : false [00:02:34]: taskgrouplist: default Together [00:02:34]: taskgrouplist: classic Classic [00:02:34]: taskgrouplist: cave_default Underground [00:02:34]: taskgrouplist: lavaarena_taskset The Forge [00:02:34]: taskgrouplist: quagmire_taskset The Gorge [00:02:34]: running worldgen_main.lua [00:02:34]: SEED = 1631225587 [00:02:34]: Generating world with these parameters: [00:02:34]: level_type SURVIVAL [00:02:34]: level_data: [00:02:34]: K: background_node_range V: table: 00000000139FAB20 [00:02:34]: K: 1 V: 0 [00:02:34]: K: 2 V: 1 [00:02:34]: K: custom_settings_desc V: [00:02:34]: K: custom_settings_id V: CUSTOM_CAVES DEBUG PRESET [00:02:34]: K: custom_settings_name V: Caves Debug Preset [00:02:34]: K: custom_worldgen_desc V: [00:02:34]: K: custom_worldgen_id V: CUSTOM_CAVES DEBUG PRESET [00:02:34]: K: custom_worldgen_name V: Caves Debug Preset [00:02:34]: K: desc V: Delve into the caves... together! [00:02:34]: K: hideminimap V: false [00:02:34]: K: id V: DST_CAVE [00:02:34]: K: location V: cave [00:02:34]: K: max_playlist_position V: 999 [00:02:34]: K: min_playlist_position V: 0 [00:02:34]: K: name V: The Caves [00:02:34]: K: numrandom_set_pieces V: 0 [00:02:34]: K: override_level_string V: false [00:02:34]: K: overrides V: table: 00000000139FB200 [00:02:34]: K: atriumgate V: default [00:02:34]: K: banana V: often [00:02:34]: K: bats V: default [00:02:34]: K: bats_setting V: default [00:02:34]: K: beefaloheat V: default [00:02:34]: K: berrybush V: default [00:02:34]: K: boons V: default [00:02:34]: K: branching V: never [00:02:34]: K: brightmarecreatures V: default [00:02:34]: K: bunnymen V: often [00:02:34]: K: bunnymen_setting V: default [00:02:34]: K: cave_ponds V: default [00:02:34]: K: cave_spiders V: default [00:02:34]: K: cavelight V: default [00:02:34]: K: chess V: often [00:02:34]: K: day V: default [00:02:34]: K: dropeverythingondespawn V: default [00:02:34]: K: dustmoths V: default [00:02:34]: K: earthquakes V: default [00:02:34]: K: extrastartingitems V: default [00:02:34]: K: fern V: default [00:02:34]: K: fissure V: default [00:02:34]: K: flint V: default [00:02:34]: K: flower_cave V: often [00:02:34]: K: flower_cave_regrowth V: default [00:02:34]: K: fruitfly V: default [00:02:34]: K: grass V: default [00:02:34]: K: grassgekkos V: default [00:02:34]: K: krampus V: default [00:02:34]: K: layout_mode V: RestrictNodesByKey [00:02:34]: K: lichen V: default [00:02:34]: K: liefs V: default [00:02:34]: K: lightflier_flower_regrowth V: default [00:02:34]: K: lightfliers V: default [00:02:34]: K: loop V: always [00:02:34]: K: marshbush V: default [00:02:34]: K: merms V: default [00:02:34]: K: molebats V: default [00:02:34]: K: moles_setting V: default [00:02:34]: K: monkey V: default [00:02:34]: K: monkey_setting V: default [00:02:34]: K: mushgnome V: default [00:02:34]: K: mushroom V: often [00:02:34]: K: mushtree V: default [00:02:34]: K: mushtree_moon_regrowth V: default [00:02:34]: K: mushtree_regrowth V: default [00:02:34]: K: nightmarecreatures V: default [00:02:34]: K: pigs_setting V: default [00:02:34]: K: prefabswaps_start V: default [00:02:34]: K: reeds V: default [00:02:34]: K: regrowth V: default [00:02:34]: K: roads V: never [00:02:34]: K: rock V: default [00:02:34]: K: rocky V: often [00:02:34]: K: rocky_setting V: default [00:02:34]: K: sapling V: default [00:02:34]: K: season_start V: default [00:02:34]: K: seasonalstartingitems V: default [00:02:34]: K: shadowcreatures V: default [00:02:34]: K: slurper V: default [00:02:34]: K: slurtles V: default [00:02:34]: K: slurtles_setting V: default [00:02:34]: K: snurtles V: default [00:02:34]: K: spawnprotection V: default [00:02:34]: K: specialevent V: default [00:02:34]: K: spider_dropper V: default [00:02:34]: K: spider_hider V: default [00:02:34]: K: spider_spitter V: default [00:02:34]: K: spider_warriors V: default [00:02:34]: K: spiderqueen V: default [00:02:34]: K: spiders V: default [00:02:34]: K: spiders_setting V: default [00:02:34]: K: start_location V: caves [00:02:34]: K: task_set V: cave_default [00:02:34]: K: tentacles V: default [00:02:34]: K: toadstool V: default [00:02:34]: K: touchstone V: default [00:02:34]: K: trees V: default [00:02:34]: K: weather V: default [00:02:34]: K: world_size V: huge [00:02:34]: K: wormattacks V: default [00:02:34]: K: wormhole_prefab V: tentacle_pillar [00:02:34]: K: wormlights V: often [00:02:34]: K: worms V: default [00:02:34]: K: required_prefabs V: table: 00000000139FE900 [00:02:34]: K: 1 V: multiplayer_portal [00:02:34]: K: settings_desc V: Delve into the caves... together! [00:02:34]: K: settings_id V: DST_CAVE [00:02:34]: K: settings_name V: The Caves [00:02:34]: K: substitutes V: table: 00000000139FAE40 [00:02:34]: K: version V: 4 [00:02:34]: K: worldgen_desc V: Delve into the caves... together! [00:02:34]: K: worldgen_id V: DST_CAVE [00:02:34]: K: worldgen_name V: The Caves [00:02:34]: ####### # # Generating SURVIVAL Mode Level # ####### [00:02:34]: Prefab Swap Selection: regular grass [00:02:34]: Prefab Swap Selection: regular twigs [00:02:34]: Prefab Swap Selection: regular berries [00:02:34]: New size: 450 huge [00:02:34]: Creating story... [00:02:34]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:34]: [Story Gen] RestrictNodesByKey [00:02:34]: Finding valid start task... [00:02:34]: ...picked CaveExitTask10 [00:02:34]: Has start node RabbitSinkhole [00:02:34]: Adding Background Nodes [00:02:35]: [Story Gen] Adding Cove Nodes [00:02:35]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:35]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:35]: GenerateVoronoiMap [100]: [00:02:39]: ...Done. [00:02:39]: [RedForest:6:RedMushForest] poly.size() == 0 [00:02:39]: [!] edge == NULL [00:02:39]: ... story created [00:02:39]: Baking map... 450 [00:02:39]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:39]: [WorldSimActual::ConvertToTileMap] [00:02:39]: [ConvertToTileMap] [00:02:39]: [WorldSimActual::ConvertToTileMap] complete [00:02:39]: [WorldSimActual::SeparateIslands] [00:02:39]: [SeparateIslands] [00:02:39]: [WorldSimActual::SeparateIslands] complete [00:02:39]: Map Baked! [00:02:39]: [WorldSimActual::ForceConnectivity] [00:02:39]: [GenerateLandmasses] [00:02:39]: [GenerateLandmasses] islands: 8 [00:02:39]: [MergeConnectedLandmasses] true [00:02:39]: [WorldSimActual::ForceConnectivity] complete [00:02:39]: Encoding... [00:02:39]: [WorldSimActual::CreateNodeIdTileMap] [00:02:39]: Encoding... DONE [00:02:39]: Checking Tags [00:02:39]: Populating voronoi... [00:02:39]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:39]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:39]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:39]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:39]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:39]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:39]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:39]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:39]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:4:GrasslandSinkhole [00:02:39]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:39]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:39]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:02:39]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:39]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:39]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:39]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:39]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:39]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:39]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:39]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:39]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:39]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:39]: [ReplaceSingleNonLandTiles] Validating... [00:02:39]: [ReplaceSingleNonLandTiles] Replaced 40 tiles. [00:02:39]: PANIC: Too many disconnected tiles... 48974 [00:02:39]: An error occured during world gen we will retry! [was 1 of 5 ] [00:02:39]: New size: 450 huge [00:02:39]: Creating story... [00:02:39]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:39]: [Story Gen] RestrictNodesByKey [00:02:39]: Finding valid start task... [00:02:39]: ...picked CaveExitTask8 [00:02:39]: Has start node RabbitTown [00:02:39]: Adding Background Nodes [00:02:39]: [Story Gen] Adding Cove Nodes [00:02:39]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:39]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:39]: GenerateVoronoiMap [100]: [00:02:44]: ...Done. [00:02:44]: [GreenForest:BG_71:BGGreenMush] poly.size() == 0 [00:02:44]: [!] edge == NULL [00:02:44]: [PleasantSinkhole:BG_75:BGSinkhole] poly.size() == 0 [00:02:44]: [!] edge == NULL [00:02:44]: ... story created [00:02:44]: Baking map... 450 [00:02:44]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:44]: [WorldSimActual::ConvertToTileMap] [00:02:44]: [ConvertToTileMap] [00:02:44]: [WorldSimActual::ConvertToTileMap] complete [00:02:44]: [WorldSimActual::SeparateIslands] [00:02:44]: [SeparateIslands] [00:02:44]: [WorldSimActual::SeparateIslands] complete [00:02:44]: Map Baked! [00:02:44]: [WorldSimActual::ForceConnectivity] [00:02:44]: [GenerateLandmasses] [00:02:44]: [GenerateLandmasses] islands: 6 [00:02:44]: [MergeConnectedLandmasses] true [00:02:44]: [WorldSimActual::ForceConnectivity] complete [00:02:44]: Encoding... [00:02:44]: [WorldSimActual::CreateNodeIdTileMap] [00:02:44]: Encoding... DONE [00:02:44]: Checking Tags [00:02:44]: Populating voronoi... [00:02:44]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:44]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:44]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:44]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:44]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:44]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:44]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:44]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:44]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:44]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:44]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:44]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:44]: [ReplaceSingleNonLandTiles] Validating... [00:02:44]: [ReplaceSingleNonLandTiles] Replaced 31 tiles. [00:02:44]: PANIC: Too many disconnected tiles... 48506 [00:02:44]: An error occured during world gen we will retry! [was 2 of 5 ] [00:02:44]: New size: 450 huge [00:02:44]: Creating story... [00:02:44]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:44]: [Story Gen] RestrictNodesByKey [00:02:44]: Finding valid start task... [00:02:44]: ...picked CaveExitTask10 [00:02:44]: Has start node RabbitTown [00:02:44]: Adding Background Nodes [00:02:44]: [Story Gen] Adding Cove Nodes [00:02:44]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:44]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:44]: GenerateVoronoiMap [100]: [00:02:49]: ...Done. [00:02:49]: Infinite edge! ArchiveMaze:4:ArchiveMazeEntrance:BLOCKER_BLANK_2 [00:02:49]: Infinite edge! ArchiveMaze:4:ArchiveMazeEntrance:BLOCKER_BLANK_2 [00:02:49]: Infinite edge! ArchiveMaze:4:ArchiveMazeEntrance:BLOCKER_BLANK_1 [00:02:49]: Infinite edge! ArchiveMaze:4:ArchiveMazeEntrance:BLOCKER_BLANK_1 [00:02:49]: [TheLabyrinth:1:Labyrinth] poly.size() == 0 [00:02:49]: [!] edge == NULL [00:02:49]: ... story created [00:02:49]: Baking map... 450 [00:02:49]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:49]: [WorldSimActual::ConvertToTileMap] [00:02:49]: [ConvertToTileMap] [00:02:49]: [WorldSimActual::ConvertToTileMap] complete [00:02:49]: [WorldSimActual::SeparateIslands] [00:02:49]: [SeparateIslands] [00:02:49]: [WorldSimActual::SeparateIslands] complete [00:02:49]: Map Baked! [00:02:49]: [WorldSimActual::ForceConnectivity] [00:02:49]: [GenerateLandmasses] [00:02:49]: [GenerateLandmasses] islands: 9 [00:02:49]: [MergeConnectedLandmasses] true [00:02:49]: [WorldSimActual::ForceConnectivity] complete [00:02:49]: Encoding... [00:02:49]: [WorldSimActual::CreateNodeIdTileMap] [00:02:49]: Encoding... DONE [00:02:49]: Checking Tags [00:02:49]: Populating voronoi... [00:02:49]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:49]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:49]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:49]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:49]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:49]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:49]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:49]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:49]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:49]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:49]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:49]: [ReplaceSingleNonLandTiles] Validating... [00:02:49]: [ReplaceSingleNonLandTiles] Replaced 49 tiles. [00:02:49]: PANIC: Too many disconnected tiles... 52902 [00:02:49]: An error occured during world gen we will retry! [was 3 of 5 ] [00:02:49]: New size: 450 huge [00:02:49]: Creating story... [00:02:49]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:49]: [Story Gen] RestrictNodesByKey [00:02:49]: Finding valid start task... [00:02:49]: ...picked CaveExitTask4 [00:02:49]: Has start node SinkholeCopses [00:02:49]: Adding Background Nodes [00:02:49]: [Story Gen] Adding Cove Nodes [00:02:49]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:49]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:49]: GenerateVoronoiMap [100]: [00:02:54]: ...Done. [00:02:54]: [FungalNoiseMeadow:3:FungusNoiseMeadow] poly.size() == 0 [00:02:54]: [!] edge == NULL [00:02:54]: [SwampySinkhole:4:TentaclesAndTrees] poly.size() == 0 [00:02:54]: [!] edge == NULL [00:02:54]: [SacredAltar:3:BridgeEntrance] poly.size() == 0 [00:02:54]: [!] edge == NULL [00:02:54]: ... story created [00:02:54]: Baking map... 450 [00:02:54]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:54]: [WorldSimActual::ConvertToTileMap] [00:02:54]: [ConvertToTileMap] [00:02:54]: [WorldSimActual::ConvertToTileMap] complete [00:02:54]: [WorldSimActual::SeparateIslands] [00:02:54]: [SeparateIslands] [00:02:54]: [WorldSimActual::SeparateIslands] complete [00:02:54]: Map Baked! [00:02:54]: [WorldSimActual::ForceConnectivity] [00:02:54]: [GenerateLandmasses] [00:02:54]: [GenerateLandmasses] islands: 3 [00:02:54]: [MergeConnectedLandmasses] true [00:02:54]: [WorldSimActual::ForceConnectivity] complete [00:02:54]: Encoding... [00:02:54]: [WorldSimActual::CreateNodeIdTileMap] [00:02:54]: Encoding... DONE [00:02:54]: Checking Tags [00:02:54]: Populating voronoi... [00:02:54]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:02:54]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:54]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:54]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:54]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:54]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:54]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:54]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:54]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:02:54]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:54]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:54]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:54]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:54]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:54]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:54]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:54]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:54]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:54]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:54]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:54]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:54]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:54]: [ReplaceSingleNonLandTiles] Validating... [00:02:54]: [ReplaceSingleNonLandTiles] Replaced 29 tiles. [00:02:54]: PANIC: Too many disconnected tiles... 47575 [00:02:54]: An error occured during world gen we will retry! [was 4 of 5 ] [00:02:54]: New size: 450 huge [00:02:54]: Creating story... [00:02:54]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:54]: [Story Gen] RestrictNodesByKey [00:02:54]: Finding valid start task... [00:02:54]: ...picked CaveExitTask7 [00:02:54]: Has start node SpiderIncursion [00:02:54]: Adding Background Nodes [00:02:54]: [Story Gen] Adding Cove Nodes [00:02:54]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:54]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:54]: GenerateVoronoiMap [100]: [00:02:59]: ...Done. [00:02:59]: [SacredAltar:3:BridgeEntrance] poly.size() == 0 [00:02:59]: [!] edge == NULL [00:02:59]: [SacredAltar:1:PitRoom] poly.size() == 0 [00:02:59]: [!] edge == NULL [00:02:59]: [MudCave:BG_10:BGBatCaveRoom] poly.size() == 0 [00:02:59]: [!] edge == NULL [00:02:59]: ... story created [00:02:59]: Baking map... 450 [00:02:59]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:59]: [WorldSimActual::ConvertToTileMap] [00:02:59]: [ConvertToTileMap] [00:02:59]: [WorldSimActual::ConvertToTileMap] complete [00:02:59]: [WorldSimActual::SeparateIslands] [00:02:59]: [SeparateIslands] [00:02:59]: [WorldSimActual::SeparateIslands] complete [00:02:59]: Map Baked! [00:02:59]: [WorldSimActual::ForceConnectivity] [00:02:59]: [GenerateLandmasses] [00:02:59]: [GenerateLandmasses] islands: 8 [00:02:59]: [MergeConnectedLandmasses] true [00:02:59]: [WorldSimActual::ForceConnectivity] complete [00:02:59]: Encoding... [00:02:59]: [WorldSimActual::CreateNodeIdTileMap] [00:02:59]: Encoding... DONE [00:02:59]: Checking Tags [00:02:59]: Populating voronoi... [00:02:59]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:59]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:59]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:59]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:02:59]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:59]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:02:59]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:59]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:59]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:59]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis [00:02:59]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:02:59]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:02:59]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:02:59]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:59]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:59]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:59]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:59]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:59]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:59]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:59]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:59]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:59]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:59]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:02:59]: Warning! Could not find a spot for CornerWall in node Residential:3:Vacant [00:02:59]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:02:59]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:02:59]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:02:59]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:59]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:59]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:59]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:59]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:59]: [ReplaceSingleNonLandTiles] Validating... [00:02:59]: [ReplaceSingleNonLandTiles] Replaced 40 tiles. [00:03:00]: PANIC: Too many disconnected tiles... 8963 [00:03:00]: An error occured during world and we give up! [was 5 of 5 ] [00:03:00]: WorldSim::SimThread::Main() complete [00:03:00]: RESTARTING GENERATION [00:03:00]: [IPC] Sending signal... #000000000000076C [00:03:00]: WorldSim::SimThread::SimThread() [00:03:00]: ABOUT TO INSTALL STACKTRACE [00:03:00]: DoLuaFile scripts/stacktrace.lua [00:03:00]: DoLuaFile loading buffer scripts/stacktrace.lua [00:03:00]: INSTALLED STACKTRACE [00:03:00]: WorldSim::SimThread::SimThread() complete [00:03:00]: THREAD - started 'WorldSim' (3944) [00:03:00]: WorldSim::SimThread::Main() [00:03:00]: DoLuaFile scripts/worldgen_main.lua [00:03:00]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:03:00]: DLC enabled : false [00:03:00]: taskgrouplist: default Together [00:03:00]: taskgrouplist: classic Classic [00:03:00]: taskgrouplist: cave_default Underground [00:03:00]: taskgrouplist: lavaarena_taskset The Forge [00:03:00]: taskgrouplist: quagmire_taskset The Gorge [00:03:00]: running worldgen_main.lua [00:03:00]: SEED = 1631225613 [00:03:00]: Generating world with these parameters: [00:03:00]: level_type SURVIVAL [00:03:00]: level_data: [00:03:00]: K: background_node_range V: table: 000000000BB46A40 [00:03:00]: K: 1 V: 0 [00:03:00]: K: 2 V: 1 [00:03:00]: K: custom_settings_desc V: [00:03:00]: K: custom_settings_id V: CUSTOM_CAVES DEBUG PRESET [00:03:00]: K: custom_settings_name V: Caves Debug Preset [00:03:00]: K: custom_worldgen_desc V: [00:03:00]: K: custom_worldgen_id V: CUSTOM_CAVES DEBUG PRESET [00:03:00]: K: custom_worldgen_name V: Caves Debug Preset [00:03:00]: K: desc V: Delve into the caves... together! [00:03:00]: K: hideminimap V: false [00:03:00]: K: id V: DST_CAVE [00:03:00]: K: location V: cave [00:03:00]: K: max_playlist_position V: 999 [00:03:00]: K: min_playlist_position V: 0 [00:03:00]: K: name V: The Caves [00:03:00]: K: numrandom_set_pieces V: 0 [00:03:00]: K: override_level_string V: false [00:03:00]: K: overrides V: table: 000000000BB47120 [00:03:00]: K: atriumgate V: default [00:03:00]: K: banana V: often [00:03:00]: K: bats V: default [00:03:00]: K: bats_setting V: default [00:03:00]: K: beefaloheat V: default [00:03:00]: K: berrybush V: default [00:03:00]: K: boons V: default [00:03:00]: K: branching V: never [00:03:00]: K: brightmarecreatures V: default [00:03:00]: K: bunnymen V: often [00:03:00]: K: bunnymen_setting V: default [00:03:00]: K: cave_ponds V: default [00:03:00]: K: cave_spiders V: default [00:03:00]: K: cavelight V: default [00:03:00]: K: chess V: often [00:03:00]: K: day V: default [00:03:00]: K: dropeverythingondespawn V: default [00:03:00]: K: dustmoths V: default [00:03:00]: K: earthquakes V: default [00:03:00]: K: extrastartingitems V: default [00:03:00]: K: fern V: default [00:03:00]: K: fissure V: default [00:03:00]: K: flint V: default [00:03:00]: K: flower_cave V: often [00:03:00]: K: flower_cave_regrowth V: default [00:03:00]: K: fruitfly V: default [00:03:00]: K: grass V: default [00:03:00]: K: grassgekkos V: default [00:03:00]: K: krampus V: default [00:03:00]: K: layout_mode V: RestrictNodesByKey [00:03:00]: K: lichen V: default [00:03:00]: K: liefs V: default [00:03:00]: K: lightflier_flower_regrowth V: default [00:03:00]: K: lightfliers V: default [00:03:00]: K: loop V: always [00:03:00]: K: marshbush V: default [00:03:00]: K: merms V: default [00:03:00]: K: molebats V: default [00:03:00]: K: moles_setting V: default [00:03:00]: K: monkey V: default [00:03:00]: K: monkey_setting V: default [00:03:00]: K: mushgnome V: default [00:03:00]: K: mushroom V: often [00:03:00]: K: mushtree V: default [00:03:00]: K: mushtree_moon_regrowth V: default [00:03:00]: K: mushtree_regrowth V: default [00:03:00]: K: nightmarecreatures V: default [00:03:00]: K: pigs_setting V: default [00:03:00]: K: prefabswaps_start V: default [00:03:00]: K: reeds V: default [00:03:00]: K: regrowth V: default [00:03:00]: K: roads V: never [00:03:00]: K: rock V: default [00:03:00]: K: rocky V: often [00:03:00]: K: rocky_setting V: default [00:03:00]: K: sapling V: default [00:03:00]: K: season_start V: default [00:03:00]: K: seasonalstartingitems V: default [00:03:00]: K: shadowcreatures V: default [00:03:00]: K: slurper V: default [00:03:00]: K: slurtles V: default [00:03:00]: K: slurtles_setting V: default [00:03:00]: K: snurtles V: default [00:03:00]: K: spawnprotection V: default [00:03:00]: K: specialevent V: default [00:03:00]: K: spider_dropper V: default [00:03:00]: K: spider_hider V: default [00:03:00]: K: spider_spitter V: default [00:03:00]: K: spider_warriors V: default [00:03:00]: K: spiderqueen V: default [00:03:00]: K: spiders V: default [00:03:00]: K: spiders_setting V: default [00:03:00]: K: start_location V: caves [00:03:00]: K: task_set V: cave_default [00:03:00]: K: tentacles V: default [00:03:00]: K: toadstool V: default [00:03:00]: K: touchstone V: default [00:03:00]: K: trees V: default [00:03:00]: K: weather V: default [00:03:00]: K: world_size V: huge [00:03:00]: K: wormattacks V: default [00:03:00]: K: wormhole_prefab V: tentacle_pillar [00:03:00]: K: wormlights V: often [00:03:00]: K: worms V: default [00:03:00]: K: required_prefabs V: table: 000000000BB4A820 [00:03:00]: K: 1 V: multiplayer_portal [00:03:00]: K: settings_desc V: Delve into the caves... together! [00:03:00]: K: settings_id V: DST_CAVE [00:03:00]: K: settings_name V: The Caves [00:03:00]: K: substitutes V: table: 000000000BB46D60 [00:03:00]: K: version V: 4 [00:03:00]: K: worldgen_desc V: Delve into the caves... together! [00:03:00]: K: worldgen_id V: DST_CAVE [00:03:00]: K: worldgen_name V: The Caves [00:03:00]: ####### # # Generating SURVIVAL Mode Level # ####### [00:03:00]: Prefab Swap Selection: regular grass [00:03:00]: Prefab Swap Selection: regular twigs [00:03:00]: Prefab Swap Selection: regular berries [00:03:00]: New size: 450 huge [00:03:00]: Creating story... [00:03:00]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:03:00]: [Story Gen] RestrictNodesByKey [00:03:00]: Finding valid start task... [00:03:00]: ...picked CaveExitTask7 [00:03:00]: Has start node SpiderIncursion [00:03:00]: Adding Background Nodes [00:03:00]: [Story Gen] Adding Cove Nodes [00:03:00]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:03:00]: [WorldSimActual::WorldGen_VoronoiPass] [00:03:00]: GenerateVoronoiMap [100]: [00:03:05]: ...Done. [00:03:05]: [MilitaryPits:5:MilitaryMaze] poly.size() == 0 [00:03:05]: [!] edge == NULL [00:03:05]: [ToadStoolTask2:2:ToadstoolArenaBGCave] poly.size() == 0 [00:03:05]: [!] edge == NULL [00:03:05]: ... story created [00:03:05]: Baking map... 450 [00:03:05]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:03:05]: [WorldSimActual::ConvertToTileMap] [00:03:05]: [ConvertToTileMap] [00:03:05]: [WorldSimActual::ConvertToTileMap] complete [00:03:05]: [WorldSimActual::SeparateIslands] [00:03:05]: [SeparateIslands] [00:03:05]: [WorldSimActual::SeparateIslands] complete [00:03:05]: Map Baked! [00:03:05]: [WorldSimActual::ForceConnectivity] [00:03:05]: [GenerateLandmasses] [00:03:05]: [GenerateLandmasses] islands: 7 [00:03:05]: [MergeConnectedLandmasses] true [00:03:05]: [WorldSimActual::ForceConnectivity] complete [00:03:05]: Encoding... [00:03:05]: [WorldSimActual::CreateNodeIdTileMap] [00:03:05]: Encoding... DONE [00:03:05]: Checking Tags [00:03:05]: Populating voronoi... [00:03:05]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:05]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:05]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:03:05]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:03:05]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:03:05]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:05]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:05]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:05]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:03:05]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:03:05]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:03:05]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:03:05]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:03:05]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:03:05]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:03:05]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:03:05]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:03:05]: [ReplaceSingleNonLandTiles] Validating... [00:03:05]: [ReplaceSingleNonLandTiles] Replaced 40 tiles. [00:03:05]: PANIC: Too many disconnected tiles... 44143 [00:03:05]: An error occured during world gen we will retry! [was 1 of 5 ] [00:03:05]: New size: 450 huge [00:03:05]: Creating story... [00:03:05]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:03:05]: [Story Gen] RestrictNodesByKey [00:03:06]: Finding valid start task... [00:03:06]: ...picked CaveExitTask10 [00:03:06]: Has start node GreenMushRabbits [00:03:06]: Adding Background Nodes [00:03:06]: [Story Gen] Adding Cove Nodes [00:03:06]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:03:06]: [WorldSimActual::WorldGen_VoronoiPass] [00:03:06]: GenerateVoronoiMap [100]: [00:03:10]: ...Done. [00:03:10]: [CaveExitTask3:1:RabbitSinkhole] poly.size() == 0 [00:03:10]: [!] edge == NULL [00:03:10]: [CaveExitTask2:1:CaveExitRoom] poly.size() == 0 [00:03:10]: [!] edge == NULL [00:03:10]: ... story created [00:03:10]: Baking map... 450 [00:03:10]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:03:10]: [WorldSimActual::ConvertToTileMap] [00:03:10]: [ConvertToTileMap] [00:03:10]: [WorldSimActual::ConvertToTileMap] complete [00:03:10]: [WorldSimActual::SeparateIslands] [00:03:10]: [SeparateIslands] [00:03:10]: [WorldSimActual::SeparateIslands] complete [00:03:10]: Map Baked! [00:03:10]: [WorldSimActual::ForceConnectivity] [00:03:10]: [GenerateLandmasses] [00:03:10]: [GenerateLandmasses] islands: 7 [00:03:10]: [MergeConnectedLandmasses] true [00:03:10]: [WorldSimActual::ForceConnectivity] complete [00:03:10]: Encoding... [00:03:10]: [WorldSimActual::CreateNodeIdTileMap] [00:03:10]: Encoding... DONE [00:03:10]: Checking Tags [00:03:10]: Populating voronoi... [00:03:10]: Warning! Could not find a spot for StraightWall in node Residential:4:Vacant [00:03:10]: Warning! Could not find a spot for StraightWall in node Residential:4:Vacant [00:03:10]: Warning! Could not find a spot for StraightWall in node Residential:4:Vacant [00:03:10]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:03:10]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:03:10]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:03:10]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:03:10]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:03:10]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:03:10]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:03:10]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:10]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:10]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:10]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:10]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:10]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:10]: Warning! Could not find a spot for TentaclePillar in node RabbitSpiderWar:0:SpiderIncursion [00:03:10]: [ReplaceSingleNonLandTiles] Validating... [00:03:10]: [ReplaceSingleNonLandTiles] Replaced 36 tiles. [00:03:10]: PANIC: Too many disconnected tiles... 43076 [00:03:10]: An error occured during world gen we will retry! [was 2 of 5 ] [00:03:10]: New size: 450 huge [00:03:10]: Creating story... [00:03:10]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:03:10]: [Story Gen] RestrictNodesByKey [00:03:10]: Finding valid start task... [00:03:10]: ...picked CaveExitTask8 [00:03:10]: Has start node SpiderIncursion [00:03:10]: Adding Background Nodes [00:03:10]: [Story Gen] Adding Cove Nodes [00:03:10]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:03:10]: [WorldSimActual::WorldGen_VoronoiPass] [00:03:10]: GenerateVoronoiMap [100]: [00:03:15]: ...Done. [00:03:15]: [RabbitTown:3:RabbitArea] poly.size() == 0 [00:03:15]: [!] edge == NULL [00:03:15]: [SpillagmiteCaverns:3:ThuleciteDebris] poly.size() == 0 [00:03:15]: [!] edge == NULL [00:03:15]: Infinite edge! BigBatCave:BG_99:BGBatCaveRoom [00:03:15]: Infinite edge! BigBatCave:BG_99:BGBatCaveRoom [00:03:15]: [MilitaryPits:0:Barracks] poly.size() == 0 [00:03:15]: [!] edge == NULL [00:03:15]: Infinite edge! Sacred:0:Bishops [00:03:15]: Infinite edge! Sacred:0:Bishops [00:03:15]: Infinite edge! MilitaryPits:COVE_0:Blank [00:03:15]: ... story created [00:03:15]: Baking map... 450 [00:03:15]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:03:15]: [WorldSimActual::ConvertToTileMap] [00:03:15]: [ConvertToTileMap] [00:03:15]: [WorldSimActual::ConvertToTileMap] complete [00:03:15]: [WorldSimActual::SeparateIslands] [00:03:15]: [SeparateIslands] [00:03:15]: [WorldSimActual::SeparateIslands] complete [00:03:15]: Map Baked! [00:03:15]: [WorldSimActual::ForceConnectivity] [00:03:15]: [GenerateLandmasses] [00:03:15]: [GenerateLandmasses] islands: 5 [00:03:15]: [MergeConnectedLandmasses] true [00:03:15]: [WorldSimActual::ForceConnectivity] complete [00:03:15]: Encoding... [00:03:15]: [WorldSimActual::CreateNodeIdTileMap] [00:03:15]: Encoding... DONE [00:03:15]: Checking Tags [00:03:15]: Populating voronoi... [00:03:15]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:03:15]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:15]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:15]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:15]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:03:15]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:03:15]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:03:15]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:03:15]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:03:15]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:15]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:15]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:15]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:03:15]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:03:15]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:03:15]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:03:15]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:03:15]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:03:15]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:03:15]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:03:15]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:03:15]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:03:15]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:03:15]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:03:15]: [ReplaceSingleNonLandTiles] Validating... [00:03:15]: [ReplaceSingleNonLandTiles] Replaced 27 tiles. [00:03:15]: PANIC: Too many disconnected tiles... 42184 [00:03:15]: An error occured during world gen we will retry! [was 3 of 5 ] [00:03:15]: New size: 450 huge [00:03:15]: Creating story... [00:03:15]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:03:15]: [Story Gen] RestrictNodesByKey [00:03:15]: Finding valid start task... [00:03:15]: ...picked CaveExitTask8 [00:03:15]: Has start node SinkholeForest [00:03:15]: Adding Background Nodes [00:03:15]: [Story Gen] Adding Cove Nodes [00:03:15]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:03:15]: [WorldSimActual::WorldGen_VoronoiPass] [00:03:15]: GenerateVoronoiMap [100]: [00:03:20]: ...Done. [00:03:20]: [Military:BG_80:MilitaryMaze] poly.size() == 0 [00:03:20]: [!] edge == NULL [00:03:20]: [AtriumMaze:0:AtriumMazeRooms] poly.size() == 0 [00:03:20]: [!] edge == NULL [00:03:20]: [AtriumMaze:1:AtriumMazeRooms] poly.size() == 0 [00:03:20]: [!] edge == NULL [00:03:20]: Infinite edge! Sacred:BG_5:Blank [00:03:20]: Infinite edge! Sacred:BG_5:Blank [00:03:20]: Infinite edge! TheLabyrinth:BG_76:Labyrinth [00:03:20]: Infinite edge! BlueForest:COVE_0:Blank [00:03:20]: Infinite edge! BigBatCave:9:FernyBatCave [00:03:20]: Infinite edge! BigBatCave:9:FernyBatCave [00:03:20]: ... story created [00:03:20]: Baking map... 450 [00:03:20]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:03:20]: [WorldSimActual::ConvertToTileMap] [00:03:20]: [ConvertToTileMap] [00:03:20]: [WorldSimActual::ConvertToTileMap] complete [00:03:20]: [WorldSimActual::SeparateIslands] [00:03:20]: [SeparateIslands] [00:03:20]: [WorldSimActual::SeparateIslands] complete [00:03:20]: Map Baked! [00:03:20]: [WorldSimActual::ForceConnectivity] [00:03:20]: [GenerateLandmasses] [00:03:20]: [GenerateLandmasses] islands: 9 [00:03:20]: [MergeConnectedLandmasses] true [00:03:20]: [WorldSimActual::ForceConnectivity] complete [00:03:20]: Encoding... [00:03:20]: [WorldSimActual::CreateNodeIdTileMap] [00:03:20]: Encoding... DONE [00:03:20]: Checking Tags [00:03:20]: Populating voronoi... [00:03:20]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:03:20]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:20]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:20]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:20]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:20]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:03:20]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:03:20]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:03:20]: [ReplaceSingleNonLandTiles] Validating... [00:03:20]: [ReplaceSingleNonLandTiles] Replaced 29 tiles. [00:03:20]: PANIC: Too many disconnected tiles... 47251 [00:03:20]: An error occured during world gen we will retry! [was 4 of 5 ] [00:03:20]: New size: 450 huge [00:03:20]: Creating story... [00:03:20]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:03:20]: [Story Gen] RestrictNodesByKey [00:03:20]: Finding valid start task... [00:03:20]: ...picked CaveExitTask10 [00:03:20]: Has start node GrasslandSinkhole [00:03:20]: Adding Background Nodes [00:03:20]: [Story Gen] Adding Cove Nodes [00:03:20]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:03:20]: [WorldSimActual::WorldGen_VoronoiPass] [00:03:20]: GenerateVoronoiMap [100]: [00:03:25]: ...Done. [00:03:25]: Infinite edge! MilitaryPits:COVE_0:Blank [00:03:25]: Infinite edge! MilitaryPits:COVE_0:Blank [00:03:25]: [TheLabyrinth:0:RuinedGuarden] poly.size() == 0 [00:03:25]: [!] edge == NULL [00:03:25]: [TheLabyrinth:2:Labyrinth] poly.size() == 0 [00:03:25]: [!] edge == NULL [00:03:25]: ... story created [00:03:25]: Baking map... 450 [00:03:25]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:03:25]: [WorldSimActual::ConvertToTileMap] [00:03:25]: [ConvertToTileMap] [00:03:25]: [WorldSimActual::ConvertToTileMap] complete [00:03:25]: [WorldSimActual::SeparateIslands] [00:03:25]: [SeparateIslands] [00:03:25]: [WorldSimActual::SeparateIslands] complete [00:03:25]: Map Baked! [00:03:25]: [WorldSimActual::ForceConnectivity] [00:03:25]: [GenerateLandmasses] [00:03:25]: [GenerateLandmasses] islands: 6 [00:03:25]: [MergeConnectedLandmasses] true [00:03:25]: [WorldSimActual::ForceConnectivity] complete [00:03:25]: Encoding... [00:03:25]: [WorldSimActual::CreateNodeIdTileMap] [00:03:25]: Encoding... DONE [00:03:25]: Checking Tags [00:03:25]: Populating voronoi... [00:03:25]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:25]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:25]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:25]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:25]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:25]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:25]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:03:25]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:03:25]: [ReplaceSingleNonLandTiles] Validating... [00:03:25]: [ReplaceSingleNonLandTiles] Replaced 45 tiles. [00:03:25]: PANIC: Too many disconnected tiles... 39600 [00:03:25]: An error occured during world and we give up! [was 5 of 5 ] [00:03:25]: WorldSim::SimThread::Main() complete [00:03:25]: RESTARTING GENERATION [00:03:25]: [IPC] Sending signal... #000000000000076C [00:03:25]: WorldSim::SimThread::SimThread() [00:03:25]: ABOUT TO INSTALL STACKTRACE [00:03:25]: DoLuaFile scripts/stacktrace.lua [00:03:25]: DoLuaFile loading buffer scripts/stacktrace.lua [00:03:25]: INSTALLED STACKTRACE [00:03:25]: WorldSim::SimThread::SimThread() complete [00:03:25]: THREAD - started 'WorldSim' (5684) [00:03:25]: WorldSim::SimThread::Main() [00:03:25]: DoLuaFile scripts/worldgen_main.lua [00:03:25]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:03:25]: DLC enabled : false [00:03:25]: taskgrouplist: default Together [00:03:25]: taskgrouplist: classic Classic [00:03:25]: taskgrouplist: cave_default Underground [00:03:25]: taskgrouplist: lavaarena_taskset The Forge [00:03:25]: taskgrouplist: quagmire_taskset The Gorge [00:03:25]: running worldgen_main.lua [00:03:25]: SEED = 1631225638 [00:03:25]: Generating world with these parameters: [00:03:25]: level_type SURVIVAL [00:03:25]: level_data: [00:03:25]: K: background_node_range V: table: 000000000CA30C70 [00:03:25]: K: 1 V: 0 [00:03:25]: K: 2 V: 1 [00:03:25]: K: custom_settings_desc V: [00:03:25]: K: custom_settings_id V: CUSTOM_CAVES DEBUG PRESET [00:03:25]: K: custom_settings_name V: Caves Debug Preset [00:03:25]: K: custom_worldgen_desc V: [00:03:25]: K: custom_worldgen_id V: CUSTOM_CAVES DEBUG PRESET [00:03:25]: K: custom_worldgen_name V: Caves Debug Preset [00:03:25]: K: desc V: Delve into the caves... together! [00:03:25]: K: hideminimap V: false [00:03:25]: K: id V: DST_CAVE [00:03:25]: K: location V: cave [00:03:25]: K: max_playlist_position V: 999 [00:03:25]: K: min_playlist_position V: 0 [00:03:25]: K: name V: The Caves [00:03:25]: K: numrandom_set_pieces V: 0 [00:03:25]: K: override_level_string V: false [00:03:25]: K: overrides V: table: 000000000CA31350 [00:03:25]: K: atriumgate V: default [00:03:25]: K: banana V: often [00:03:25]: K: bats V: default [00:03:25]: K: bats_setting V: default [00:03:25]: K: beefaloheat V: default [00:03:25]: K: berrybush V: default [00:03:25]: K: boons V: default [00:03:25]: K: branching V: never [00:03:25]: K: brightmarecreatures V: default [00:03:25]: K: bunnymen V: often [00:03:25]: K: bunnymen_setting V: default [00:03:25]: K: cave_ponds V: default [00:03:25]: K: cave_spiders V: default [00:03:25]: K: cavelight V: default [00:03:25]: K: chess V: often [00:03:25]: K: day V: default [00:03:25]: K: dropeverythingondespawn V: default [00:03:25]: K: dustmoths V: default [00:03:25]: K: earthquakes V: default [00:03:25]: K: extrastartingitems V: default [00:03:25]: K: fern V: default [00:03:25]: K: fissure V: default [00:03:25]: K: flint V: default [00:03:25]: K: flower_cave V: often [00:03:25]: K: flower_cave_regrowth V: default [00:03:25]: K: fruitfly V: default [00:03:25]: K: grass V: default [00:03:25]: K: grassgekkos V: default [00:03:25]: K: krampus V: default [00:03:25]: K: layout_mode V: RestrictNodesByKey [00:03:25]: K: lichen V: default [00:03:25]: K: liefs V: default [00:03:25]: K: lightflier_flower_regrowth V: default [00:03:25]: K: lightfliers V: default [00:03:25]: K: loop V: always [00:03:25]: K: marshbush V: default [00:03:25]: K: merms V: default [00:03:25]: K: molebats V: default [00:03:25]: K: moles_setting V: default [00:03:25]: K: monkey V: default [00:03:25]: K: monkey_setting V: default [00:03:25]: K: mushgnome V: default [00:03:25]: K: mushroom V: often [00:03:25]: K: mushtree V: default [00:03:25]: K: mushtree_moon_regrowth V: default [00:03:25]: K: mushtree_regrowth V: default [00:03:25]: K: nightmarecreatures V: default [00:03:25]: K: pigs_setting V: default [00:03:25]: K: prefabswaps_start V: default [00:03:25]: K: reeds V: default [00:03:25]: K: regrowth V: default [00:03:25]: K: roads V: never [00:03:25]: K: rock V: default [00:03:25]: K: rocky V: often [00:03:25]: K: rocky_setting V: default [00:03:25]: K: sapling V: default [00:03:25]: K: season_start V: default [00:03:25]: K: seasonalstartingitems V: default [00:03:25]: K: shadowcreatures V: default [00:03:25]: K: slurper V: default [00:03:25]: K: slurtles V: default [00:03:25]: K: slurtles_setting V: default [00:03:25]: K: snurtles V: default [00:03:25]: K: spawnprotection V: default [00:03:25]: K: specialevent V: default [00:03:25]: K: spider_dropper V: default [00:03:25]: K: spider_hider V: default [00:03:25]: K: spider_spitter V: default [00:03:25]: K: spider_warriors V: default [00:03:25]: K: spiderqueen V: default [00:03:25]: K: spiders V: default [00:03:25]: K: spiders_setting V: default [00:03:25]: K: start_location V: caves [00:03:25]: K: task_set V: cave_default [00:03:25]: K: tentacles V: default [00:03:25]: K: toadstool V: default [00:03:25]: K: touchstone V: default [00:03:25]: K: trees V: default [00:03:25]: K: weather V: default [00:03:25]: K: world_size V: huge [00:03:25]: K: wormattacks V: default [00:03:25]: K: wormhole_prefab V: tentacle_pillar [00:03:25]: K: wormlights V: often [00:03:25]: K: worms V: default [00:03:25]: K: required_prefabs V: table: 000000000CA34A50 [00:03:25]: K: 1 V: multiplayer_portal [00:03:25]: K: settings_desc V: Delve into the caves... together! [00:03:25]: K: settings_id V: DST_CAVE [00:03:25]: K: settings_name V: The Caves [00:03:25]: K: substitutes V: table: 000000000CA30F90 [00:03:25]: K: version V: 4 [00:03:25]: K: worldgen_desc V: Delve into the caves... together! [00:03:25]: K: worldgen_id V: DST_CAVE [00:03:25]: K: worldgen_name V: The Caves [00:03:25]: ####### # # Generating SURVIVAL Mode Level # ####### [00:03:25]: Prefab Swap Selection: regular grass [00:03:25]: Prefab Swap Selection: regular twigs [00:03:25]: Prefab Swap Selection: juicy berries [00:03:25]: New size: 450 huge [00:03:25]: Creating story... [00:03:25]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:03:25]: [Story Gen] RestrictNodesByKey [00:03:25]: Finding valid start task... [00:03:25]: ...picked CaveExitTask8 [00:03:25]: Has start node RabbitTown [00:03:25]: Adding Background Nodes [00:03:25]: [Story Gen] Adding Cove Nodes [00:03:25]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:03:25]: [WorldSimActual::WorldGen_VoronoiPass] [00:03:25]: GenerateVoronoiMap [100]: [00:03:30]: ...Done. [00:03:30]: [PleasantSinkhole:2:PitRoom] poly.size() == 0 [00:03:30]: [!] edge == NULL [00:03:30]: [CaveExitTask5:0:CaveExitRoom] poly.size() == 0 [00:03:30]: [!] edge == NULL [00:03:30]: Infinite edge! AtriumMaze:BG_29:AtriumMazeRooms [00:03:30]: Infinite edge! AtriumMaze:BG_29:AtriumMazeRooms [00:03:30]: [ToadStoolTask2:1:ToadstoolArenaBGCave] poly.size() == 0 [00:03:30]: [!] edge == NULL [00:03:30]: [MudLights:COVE_1:Blank] poly.size() == 0 [00:03:30]: [!] edge == NULL [00:03:30]: ... story created [00:03:30]: Baking map... 450 [00:03:30]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:03:30]: [WorldSimActual::ConvertToTileMap] [00:03:30]: [ConvertToTileMap] [00:03:30]: [WorldSimActual::ConvertToTileMap] complete [00:03:30]: [WorldSimActual::SeparateIslands] [00:03:30]: [SeparateIslands] [00:03:30]: [WorldSimActual::SeparateIslands] complete [00:03:30]: Map Baked! [00:03:30]: [WorldSimActual::ForceConnectivity] [00:03:30]: [GenerateLandmasses] [00:03:30]: [GenerateLandmasses] islands: 7 [00:03:30]: [MergeConnectedLandmasses] true [00:03:30]: [WorldSimActual::ForceConnectivity] complete [00:03:30]: Encoding... [00:03:30]: [WorldSimActual::CreateNodeIdTileMap] [00:03:30]: Encoding... DONE [00:03:30]: Checking Tags [00:03:31]: Populating voronoi... [00:03:31]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:03:31]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:03:31]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:03:31]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:03:31]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:03:31]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:03:31]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:03:31]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:03:31]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:03:31]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:03:31]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:03:31]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:03:31]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:03:31]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:03:31]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:31]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:31]: Warning! Could not find a spot for TentaclePillar in node RabbitTown:4:RabbitSinkhole [00:03:31]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:31]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:03:31]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:03:31]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:03:31]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:03:31]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:03:31]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:03:31]: [ReplaceSingleNonLandTiles] Validating... [00:03:31]: [ReplaceSingleNonLandTiles] Replaced 40 tiles. [00:03:31]: PANIC: Too many disconnected tiles... 56595 [00:03:31]: An error occured during world gen we will retry! [was 1 of 5 ] [00:03:31]: New size: 450 huge [00:03:31]: Creating story... [00:03:31]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:03:31]: [Story Gen] RestrictNodesByKey [00:03:31]: Finding valid start task... [00:03:31]: ...picked CaveExitTask2 [00:03:31]: Has start node GrasslandSinkhole [00:03:31]: Adding Background Nodes [00:03:31]: [Story Gen] Adding Cove Nodes [00:03:31]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:03:31]: [WorldSimActual::WorldGen_VoronoiPass] [00:03:31]: GenerateVoronoiMap [100]: [00:03:35]: ...Done. [00:03:35]: [FungalNoiseForest:7:RedMushForest] poly.size() == 0 [00:03:35]: [!] edge == NULL [00:03:35]: [CaveExitTask2:BG_26:BGSinkhole] poly.size() == 0 [00:03:35]: [!] edge == NULL [00:03:35]: Infinite edge! CaveJungle:BG_20:BGWildsRoom [00:03:35]: Infinite edge! CaveJungle:BG_20:BGWildsRoom [00:03:35]: Infinite edge! CaveJungle:BG_23:BGWildsRoom [00:03:35]: [CaveJungle:0:PitRoom] poly.size() == 0 [00:03:35]: [!] edge == NULL [00:03:35]: [GreenForest:2:GreenMushMeadow] poly.size() == 0 [00:03:35]: [!] edge == NULL [00:03:35]: [RockyLand:BG_34:BGRockyCaveRoom] poly.size() == 0 [00:03:35]: [!] edge == NULL [00:03:35]: Infinite edge! RockyLand:BG_28:BGRockyCaveRoom [00:03:35]: ... story created [00:03:35]: Baking map... 450 [00:03:35]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:03:35]: [WorldSimActual::ConvertToTileMap] [00:03:35]: [ConvertToTileMap] [00:03:35]: [WorldSimActual::ConvertToTileMap] complete [00:03:35]: [WorldSimActual::SeparateIslands] [00:03:35]: [SeparateIslands] [00:03:35]: [WorldSimActual::SeparateIslands] complete [00:03:35]: Map Baked! [00:03:35]: [WorldSimActual::ForceConnectivity] [00:03:35]: [GenerateLandmasses] [00:03:35]: [GenerateLandmasses] islands: 8 [00:03:35]: [MergeConnectedLandmasses] true [00:03:35]: [WorldSimActual::ForceConnectivity] complete [00:03:35]: Encoding... [00:03:35]: [WorldSimActual::CreateNodeIdTileMap] [00:03:36]: Encoding... DONE [00:03:36]: Checking Tags [00:03:36]: Populating voronoi... [00:03:36]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:03:36]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:03:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:03:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:03:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:03:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:03:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:03:36]: Warning! Could not find a spot for RabbitTown in node CaveExitTask10:1:GreenMushRabbits [00:03:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:03:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:03:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:03:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:03:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:03:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:03:36]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:36]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:36]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:36]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:03:36]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:03:36]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:03:36]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:36]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:36]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:36]: Warning! Could not find a spot for TentaclePillar in node RabbitTown:4:RabbitSinkhole [00:03:36]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:03:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:03:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:03:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:03:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:03:36]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:03:36]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis [00:03:36]: [ReplaceSingleNonLandTiles] Validating... [00:03:36]: [ReplaceSingleNonLandTiles] Replaced 46 tiles. [00:03:36]: PANIC: Too many disconnected tiles... 47883 [00:03:36]: An error occured during world gen we will retry! [was 2 of 5 ] [00:03:36]: New size: 450 huge [00:03:36]: Creating story... [00:03:36]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:03:36]: [Story Gen] RestrictNodesByKey [00:03:36]: Finding valid start task... [00:03:36]: ...picked CaveExitTask5 [00:03:36]: Has start node GreenMushSinkhole [00:03:36]: Adding Background Nodes [00:03:36]: [Story Gen] Adding Cove Nodes [00:03:36]: Warning! Couldn't find a spot in BatCloister for TentaclePillar [00:03:36]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:03:36]: [WorldSimActual::WorldGen_VoronoiPass] [00:03:36]: GenerateVoronoiMap [100]: [00:03:40]: ...Done. [00:03:40]: [Military:1:MilitaryMaze] poly.size() == 0 [00:03:40]: [!] edge == NULL [00:03:40]: [FungalNoiseForest:BG_45:FungusNoiseMeadow] poly.size() == 0 [00:03:40]: [!] edge == NULL [00:03:40]: [TheLabyrinth:4:Labyrinth] poly.size() == 0 [00:03:40]: [!] edge == NULL [00:03:40]: ... story created [00:03:40]: Baking map... 450 [00:03:40]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:03:40]: [WorldSimActual::ConvertToTileMap] [00:03:40]: [ConvertToTileMap] [00:03:40]: [WorldSimActual::ConvertToTileMap] complete [00:03:40]: [WorldSimActual::SeparateIslands] [00:03:40]: [SeparateIslands] [00:03:40]: [WorldSimActual::SeparateIslands] complete [00:03:40]: Map Baked! [00:03:40]: [WorldSimActual::ForceConnectivity] [00:03:40]: [GenerateLandmasses] [00:03:40]: [GenerateLandmasses] islands: 4 [00:03:40]: [MergeConnectedLandmasses] true [00:03:40]: [WorldSimActual::ForceConnectivity] complete [00:03:40]: Encoding... [00:03:40]: [WorldSimActual::CreateNodeIdTileMap] [00:03:40]: Encoding... DONE [00:03:40]: Checking Tags [00:03:40]: Couldn't generate any points for maze. Aborting. [00:03:40]: Populating voronoi... [00:03:40]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:03:40]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:03:40]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:03:40]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:03:40]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:03:40]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:03:40]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:03:40]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:03:40]: Warning! Could not find a spot for RabbitTown in node GreenForest:1:GreenMushRabbits [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:40]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:40]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:40]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:40]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:03:40]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:03:40]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:03:40]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:03:40]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:03:40]: [ReplaceSingleNonLandTiles] Validating... [00:03:40]: [ReplaceSingleNonLandTiles] Replaced 25 tiles. [00:03:40]: PANIC: Too many disconnected tiles... 2581 [00:03:40]: An error occured during world gen we will retry! [was 3 of 5 ] [00:03:40]: New size: 450 huge [00:03:40]: Creating story... [00:03:40]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:03:40]: [Story Gen] RestrictNodesByKey [00:03:40]: Finding valid start task... [00:03:40]: ...picked CaveExitTask5 [00:03:40]: Has start node SinkholeForest [00:03:40]: Adding Background Nodes [00:03:40]: [Story Gen] Adding Cove Nodes [00:03:40]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:03:40]: [WorldSimActual::WorldGen_VoronoiPass] [00:03:40]: GenerateVoronoiMap [100]: [00:03:44]: ...Done. [00:03:44]: Infinite edge! GreenForest:BG_41:BGGreenMush [00:03:44]: Infinite edge! GreenForest:BG_41:BGGreenMush [00:03:44]: Infinite edge! RockyLand:BG_31:BGRockyCaveRoom [00:03:44]: ... story created [00:03:44]: Baking map... 450 [00:03:44]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:03:44]: [WorldSimActual::ConvertToTileMap] [00:03:44]: [ConvertToTileMap] [00:03:44]: [WorldSimActual::ConvertToTileMap] complete [00:03:44]: [WorldSimActual::SeparateIslands] [00:03:44]: [SeparateIslands] [00:03:44]: [WorldSimActual::SeparateIslands] complete [00:03:44]: Map Baked! [00:03:44]: [WorldSimActual::ForceConnectivity] [00:03:44]: [GenerateLandmasses] [00:03:44]: [GenerateLandmasses] islands: 5 [00:03:44]: [MergeConnectedLandmasses] true [00:03:44]: [WorldSimActual::ForceConnectivity] complete [00:03:44]: Encoding... [00:03:45]: [WorldSimActual::CreateNodeIdTileMap] [00:03:45]: Encoding... DONE [00:03:45]: Checking Tags [00:04:48]: [IPC] Received shutdown signal. [00:04:48]: [Shard] Stopping shard mode [00:04:48]: [Steam] SendUserDisconnect for '' [00:06:30]: DoLuaFile Error: #[string "scripts/map/object_layout.lua"]:373: attempt to perform arithmetic on field '?' (a nil value) #LUA ERROR stack traceback: @scripts/map/object_layout.lua:373 in (upvalue) ReserveAndPlaceLayout (Lua) <294-450> node_id = POSITIONED layout = table: 0000000009A7C210 prefabs = table: 0000000009A7E420 add_entity = table: 000000000D4BEB20 position = table: 0000000009A7C120 world = WorldSimActual (0000000010898900) item_positions = table: 0000000009A7F140 extents = table: 0000000009A7FE10 e_width = 3.515625 e_height = 3.5078125 size = 8 flip_x = 1 flip_y = -1 switch_xy = false tiles = table: 0000000009A800E0 column = 1 row = 1 rw = 8 clmn = 1 @scripts/map/object_layout.lua:464 in (field) Place (Lua) <460-465> position = table: 0000000009A7C120 item = SINGLE_NORTH addEntity = table: 000000000D4BEB20 choices = table: 000000000CA430F0 world = nil layout = table: 0000000009A7C210 prefabs = table: 0000000009A7E420 @scripts/map/forest_map.lua:685 in (field) Generate (Lua) <346-987> prefab = cave map_width = 526 map_height = 526 tasks = table: 000000000CA412F0 level = table: 000000000CA40440 level_type = SURVIVAL start_time = 221000 SpawnFunctions = table: 000000001045B460 current_gen_params = table: 000000001045BE10 story_gen_params = table: 000000001045AF10 default_impassible_tile = 1 min_size = 450 topology_save = table: 0000000013C57CB0 storygen = table: 0000000010450AB0 join_islands = true entities = table: 0000000013C5C0D0 nodes = table: 0000000013C5C120 save = table: 0000000013C67B60 translated_prefabs = table: 000000000D4BE940 runtime_overrides = table: 000000000D4BE990 obj_layout = table: 0000000015D50630 add_fn = table: 000000000D4BEB20 task = ArchiveMaze nodes = table: 00000000161BFC40 maze_tile_size = 8 xs = table: 0000000009A741A0 ys = table: 0000000009A74290 types = table: 0000000009A742E0 choices = table: 000000000CA42EC0 c_x = 460.20031738281 c_y = 343.43023681641 centroid = (460.20, 343.43, 0.00) distances = table: 0000000009A741F0 ends = table: 0000000009A744C0 choice = 1 endidx = 1 startidx = 2 reservedindex = 3 @scripts/worldgen_main.lua:402 in () ? (Lua) <359-495> debug = false world_gen_data = table: 000000000CA2FE10 level = table: 000000000CA40440 prefab = cave choose_tasks = table: 000000000CA412F0 savedata = nil max_map_width = 1024 max_map_height = 1024 try = 4 maxtries = 5 @=(tail call):-1 in () (tail) <-1--1> @=(tail call):-1 in () (tail) <-1--1> [00:06:30]: #[string "scripts/map/object_layout.lua"]:373: attempt to perform arithmetic on field '?' (a nil value) #LUA ERROR stack traceback: @scripts/map/object_layout.lua:373 in (upvalue) ReserveAndPlaceLayout (Lua) <294-450> node_id = POSITIONED layout = table: 0000000009A7C210 prefabs = table: 0000000009A7E420 add_entity = table: 000000000D4BEB20 position = table: 0000000009A7C120 world = WorldSimActual (0000000010898900) item_positions = table: 0000000009A7F140 extents = table: 0000000009A7FE10 e_width = 3.515625 e_height = 3.5078125 size = 8 flip_x = 1 flip_y = -1 switch_xy = false tiles = table: 0000000009A800E0 column = 1 row = 1 rw = 8 clmn = 1 @scripts/map/object_layout.lua:464 in (field) Place (Lua) <460-465> position = table: 0000000009A7C120 item = SINGLE_NORTH addEntity = table: 000000000D4BEB20 choices = table: 000000000CA430F0 world = nil layout = table: 0000000009A7C210 prefabs = table: 0000000009A7E420 @scripts/map/forest_map.lua:685 in (field) Generate (Lua) <346-987> prefab = cave map_width = 526 map_height = 526 tasks = table: 000000000CA412F0 level = table: 000000000CA40440 level_type = SURVIVAL start_time = 221000 SpawnFunctions = table: 000000001045B460 current_gen_params = table: 000000001045BE10 story_gen_params = table: 000000001045AF10 default_impassible_tile = 1 min_size = 450 topology_save = table: 0000000013C57CB0 storygen = table: 0000000010450AB0 join_islands = true entities = table: 0000000013C5C0D0 nodes = table: 0000000013C5C120 save = table: 0000000013C67B60 translated_prefabs = table: 000000000D4BE940 runtime_overrides = table: 000000000D4BE990 obj_layout = table: 0000000015D50630 add_fn = table: 000000000D4BEB20 task = ArchiveMaze nodes = table: 00000000161BFC40 maze_tile_size = 8 xs = table: 0000000009A741A0 ys = table: 0000000009A74290 types = table: 0000000009A742E0 choices = table: 000000000CA42EC0 c_x = 460.20031738281 c_y = 343.43023681641 centroid = (460.20, 343.43, 0.00) distances = table: 0000000009A741F0 ends = table: 0000000009A744C0 choice = 1 endidx = 1 startidx = 2 reservedindex = 3 @scripts/worldgen_main.lua:402 in () ? (Lua) <359-495> debug = false world_gen_data = table: 000000000CA2FE10 level = table: 000000000CA40440 prefab = cave choose_tasks = table: 000000000CA412F0 savedata = nil max_map_width = 1024 max_map_height = 1024 try = 4 maxtries = 5 @=(tail call):-1 in () (tail) <-1--1> @=(tail call):-1 in () (tail) <-1--1> [00:06:30]: Error loading worldgen_main.lua [00:06:30]: WorldSim::SimThread::Main() ERROR [00:06:30]: WorldSim::SimThread::Main() complete [00:06:30]: Collecting garbage... [00:06:30]: lua_gc took 0.03 seconds [00:06:30]: ~ShardLuaProxy() [00:06:30]: ~cEventLeaderboardProxy() [00:06:30]: ~ItemServerLuaProxy() [00:06:30]: ~InventoryLuaProxy() [00:06:30]: ~NetworkLuaProxy() [00:06:30]: ~SimLuaProxy() [00:06:30]: lua_close took 0.03 seconds [00:06:30]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:06:31]: CurlRequestManager::ClientThread::Main() complete [00:06:31]: HttpClient2 discarded 0 callbacks. [00:06:31]: Shutting down