[00:00:00]: System Memory: Memory Load: 63% Available Physical Memory: 1485m/4086m Available Page File: 3946m/8170m Available Virtual Memory: 8388496m/8388607m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 28m Working Set Size: 27m Quota Peak Page Pool Usage: 207k Quota Page Pool Usage: 201k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 15k Page File Usage: 5m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 475914 [00:00:00]: Current time: Mon Aug 30 15:27:13 2021 [00:00:00]: Don't Starve Together: 475914 WIN32_STEAM [00:00:00]: Build Date: 210 [00:00:00]: Mode: 64-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 7249880 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/1103221139/ [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (3708) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: Texture Streaming: ENABLED [00:00:00]: Threaded Renderer: ENABLED [00:00:00]: ProfileIndex:4.57 [00:00:00]: THREAD - started 'SimUpdateThread' (5500) [00:00:00]: THREAD - started 'RenderThread' (4972) [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: THREAD - started 'Ping Job Thread' (5652) [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin64\dontstarve_steam_x64.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: could not load ping_cache [00:00:00]: THREAD - started 'StreamInput' (3116) [00:00:00]: Offline user ID: OU_76561199063486867 [00:00:00]: SteamID: 76561199063486867 [00:00:00]: HardwareStats: OS name Microsoft Windows 7 Ultimate version 6.1.7601 platformSpecific SP 1.0 architecture 64-bit CPU clockSpeed 2803 name Pentium(R) Dual-Core CPU E5500 @ 2.80GHz manufacturer GenuineIntel numCores 2 features SSE,SSE2,SSE3,SSSE3 RAM megsOfRam 4096 GPU megsOfRam 256 videoModeDescription 1024 x 768 x 4294967296 colors name Intel(R) G33/G31 Express Chipset Family driverVersion 8.15.10.1930 driverDate 20090923000000.000000-000 refreshRate 60 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1024,768 - 5/6/5 - -1/-1/-1 - 0 [00:00:00]: THREAD - started 'AsynTextureLoadthread' (6108) [00:00:00]: THREAD - started 'AsynTextureLoadthread' (4016) [00:00:00]: CreateEGLContext: 16 configs found [00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:00]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:00]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:00]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:00]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:00]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:00]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:00]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:00]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:00]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:00]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:00]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:00]: WindowManager::SetFullscreen(0, 1024, 768, 60) [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (Intel(R) G33/G31 Express Chipset Family) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: OpenGL extensions (15, 15): [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_MAX_TEXTURE_SIZE = 2048 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 2048 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 2048, 2048 [00:00:01]: GL_MAX_VARYING_VECTORS = 8 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: THREAD - started 'WindowsInputManager' (1264) [00:00:01]: Renderer initialize: Okay [00:00:02]: Compiled shader anim_fade: (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: Compiled shader anim_haunted: (192,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (130). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (136). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (192,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (130). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (136). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (192,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (130). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (136). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: ### ERROR ###: shaders/anim_haunted.ksh failed to compile, falling back to shaders/anim.ksh [00:00:02]: Compiled shader anim_bloom_haunted: (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (139). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (139). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (139). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: ### ERROR ###: shaders/anim_bloom_haunted.ksh failed to compile, falling back to shaders/anim_bloom.ksh [00:00:03]: Compiled shader anim_fade_haunted: (33,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (33,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (33,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:03]: ### ERROR ###: shaders/anim_fade_haunted.ksh failed to compile, falling back to shaders/anim_fade.ksh [00:00:03]: Compiled shader anim_fade: (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:04]: Compiled shader anim_holo: (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:04]: ### ERROR ###: shaders/anim_holo.ksh failed to compile, falling back to shaders/anim.ksh [00:00:04]: ERROR: HWTexture::DeserializeTexture failed on images/trans.tex. glGetError returned 0x502 [00:00:04]: 4x4 format: 0x83f3 mips: 3 [00:00:04]: AnimManager initialize: Okay [00:00:04]: Buffers initialize: Okay [00:00:04]: cDontStarveGame::DoGameSpecificInitialize() [00:00:04]: GameSpecific initialize: Okay [00:00:04]: cGame::StartPlaying [00:00:04]: AppVersion::GetArchitecture() x64 [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running main.lua [00:00:06]: loaded modindex [00:00:06]: ModIndex: Beginning normal load sequence. [00:00:06]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:12]: Compiled shader anim_fade: (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (29,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:13]: Compiled shader anim_holo: (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:14]: Compiled shader ui_anim_cc: (106,52): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (106,52): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (106,52): error X5608: Compiled shader code uses too many arithmetic instruction slots (70). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:14]: Compiled shader moonstorm: (106,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (149). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (153). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (106,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (149). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (153). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (106,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (149). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (153). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:14]: shaders/moonstorm.ksh failed to init. Falling back to shaders/moonstorm_fallback.ksh [00:00:14]: Compiled shader moonstorm_goggles: (106,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (149). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (153). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (106,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (149). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (153). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (106,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (149). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (153). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:14]: shaders/moonstorm_goggles.ksh failed to init. Falling back to shaders/moonstorm_goggles_fallback.ksh [00:00:15]: Compiled shader anim_haunted: (192,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (130). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (136). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (192,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (130). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (136). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (192,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (130). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (136). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:15]: Compiled shader anim_fade_haunted: (33,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (33,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (33,5): error X5426: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_0) to handle. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:16]: Compiled shader anim_bloom_haunted: (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (139). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (139). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (204,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (139). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:16]: ERROR: HWTexture::DeserializeTexture failed on images/ui.tex. glGetError returned 0x502 [00:00:16]: 2048x2048 format: 0x83f3 mips: 12 [00:00:29]: LOADING LUA SUCCESS [00:00:29]: PlayerDeaths loaded morgue 158 [00:00:29]: PlayerHistory loaded player_history (v2) len:225 [00:00:29]: ServerPreferences loaded server_preferences 2 [00:00:29]: bloom_enabled true [00:00:29]: EnableShadeRenderer: true [00:00:29]: loaded shardsaveindex [00:00:29]: OnFilesLoaded() [00:00:29]: OnUpdatePurchaseStateComplete [00:00:29]: Klump load on boot started. [00:00:29]: Klump files loaded: 0 [00:00:49]: Load FE [00:01:10]: Load FE: done [00:01:10]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/1103221139/client_save/blocklist.txt (Failure) [00:01:10]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/1103221139/client_save/adminlist.txt (Failure) [00:01:10]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/1103221139/client_save/whitelist.txt (Failure) [00:01:10]: THREAD - started 'FilesExistAsyncThread' (5276) [00:01:10]: FilesExistAsyncThread started (18563 files)... [00:01:10]: [MOTD] Downloading info from https://motd.klei.com/motd.json/?game=dst&platform=STEAM&locale=BR&lang=brazilian&version=475914 [00:01:10]: SimLuaProxy::QueryServer() [00:01:11]: Check for write access: TRUE [00:01:11]: Check for read access: TRUE [00:01:11]: Available disk space for save files: 206230 MB [00:01:11]: ModIndex: Load sequence finished successfully. [00:01:11]: Reset() returning [00:01:14]: [MOTD] Done Loading. [00:01:14]: Do AutoLogin [00:01:14]: [Steam] Auth Session Ticket requested... [00:01:15]: [Steam] Got Auth Session Ticket [00:01:16]: [200] Account Communication Success (3) [00:01:16]: Logging in as KU_W5Ml-CBz [00:01:17]: There is no active event to get the status of. [00:01:19]: loaded inventory_cache_prod [00:01:19]: using inventory state token from cached file [00:01:19]: ... FilesExistAsyncThread complete [00:01:19]: saved APP:Klei//DoNotStarveTogether/1103221139/client_save/inventory_cache_prod [00:01:19]: saved APP:Klei//DoNotStarveTogether/1103221139/client_save/inventory_cache_prod_sig [00:01:45]: Getting top mod details... [00:01:45]: Frontend-Unloading mod 'all'. [00:01:47]: GOT top mod details...50 [00:01:47]: ../mods/workshop-1304347324/modicon.tex is 268x268 but compressed textures must have power of 2 dimensions. [00:01:47]: ../mods/workshop-1898077974/modicon.tex is 316x316 but compressed textures must have power of 2 dimensions. [00:01:47]: ../mods/workshop-655236052/modicon.tex is 400x400 but compressed textures must have power of 2 dimensions. [00:01:47]: ../mods/workshop-622471256/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions. [00:01:47]: ../mods/workshop-767776640/modicon.tex is 640x640 but compressed textures must have power of 2 dimensions. [00:01:47]: ../mods/workshop-1282814181/modicon.tex is 260x260 but compressed textures must have power of 2 dimensions. [00:01:49]: Network tick rate: U=15(2), D=0 [00:01:49]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:49]: About to start a server with the following settings: [00:01:49]: Dedicated: false [00:01:49]: Online: true [00:01:49]: Passworded: false [00:01:49]: ServerPort: 10999 [00:01:49]: SteamAuthPort: 8766 [00:01:49]: SteamMasterServerPort: 27016 [00:01:49]: ClanID: false [00:01:49]: ClanOnly: false [00:01:49]: ClanAdmin: false [00:01:49]: LanOnly: false [00:01:49]: FriendsOnly: true [00:01:49]: EnableAutosaver: true [00:01:49]: EncodeUserPath: true [00:01:49]: PVP: false [00:01:49]: MaxPlayers: 6 [00:01:49]: GameMode: survival [00:01:49]: OverridenDNS: [00:01:49]: PauseWhenEmpty: true [00:01:49]: IdleTimeout: 1800s [00:01:49]: VoteEnabled: false [00:01:49]: InternetBroadcasting: true [00:01:49]: Intent: cooperative [00:01:49]: [Warning] Could not confirm port 10999 is open in the firewall. [00:01:49]: Online Server Started on port: 10999 [00:01:49]: SUCCESS: Loaded modoverrides.lua [00:01:49]: Found a level data override file with these contents: [00:01:49]: K: desc V: The standard Don't Starve experience. [00:01:49]: K: hideminimap V: false [00:01:49]: K: id V: SURVIVAL_TOGETHER [00:01:49]: K: location V: forest [00:01:49]: K: max_playlist_position V: 999 [00:01:49]: K: min_playlist_position V: 0 [00:01:49]: K: name V: Standard Forest [00:01:49]: K: numrandom_set_pieces V: 4 [00:01:49]: K: override_level_string V: false [00:01:49]: K: overrides V: table: 00000000378E0580 [00:01:49]: K: alternatehunt V: default [00:01:49]: K: angrybees V: default [00:01:49]: K: antliontribute V: default [00:01:49]: K: autumn V: default [00:01:49]: K: bats_setting V: default [00:01:49]: K: bearger V: default [00:01:49]: K: beefalo V: default [00:01:49]: K: beefaloheat V: default [00:01:49]: K: beequeen V: default [00:01:49]: K: bees V: default [00:01:49]: K: bees_setting V: default [00:01:49]: K: berrybush V: default [00:01:49]: K: birds V: default [00:01:49]: K: boons V: default [00:01:49]: K: branching V: default [00:01:49]: K: brightmarecreatures V: default [00:01:49]: K: bunnymen_setting V: default [00:01:49]: K: butterfly V: default [00:01:49]: K: buzzard V: default [00:01:49]: K: cactus V: default [00:01:49]: K: carrot V: default [00:01:49]: K: carrots_regrowth V: default [00:01:49]: K: catcoon V: default [00:01:49]: K: catcoons V: default [00:01:49]: K: chess V: default [00:01:49]: K: cookiecutters V: default [00:01:49]: K: crabking V: default [00:01:49]: K: day V: default [00:01:49]: K: deciduousmonster V: default [00:01:49]: K: deciduoustree_regrowth V: default [00:01:49]: K: deerclops V: default [00:01:49]: K: dragonfly V: default [00:01:49]: K: dropeverythingondespawn V: default [00:01:49]: K: evergreen_regrowth V: default [00:01:49]: K: extrastartingitems V: default [00:01:49]: K: fishschools V: default [00:01:49]: K: flint V: default [00:01:49]: K: flowers V: default [00:01:49]: K: flowers_regrowth V: default [00:01:49]: K: frograin V: default [00:01:49]: K: frogs V: default [00:01:49]: K: fruitfly V: default [00:01:49]: K: gnarwail V: default [00:01:49]: K: goosemoose V: default [00:01:49]: K: grass V: default [00:01:49]: K: grassgekkos V: default [00:01:49]: K: has_ocean V: true [00:01:49]: K: hound_mounds V: default [00:01:49]: K: houndmound V: default [00:01:49]: K: hounds V: default [00:01:49]: K: hunt V: default [00:01:49]: K: keep_disconnected_tiles V: true [00:01:49]: K: klaus V: default [00:01:49]: K: krampus V: default [00:01:49]: K: layout_mode V: LinkNodesByKeys [00:01:49]: K: liefs V: default [00:01:49]: K: lightning V: default [00:01:49]: K: lightninggoat V: default [00:01:49]: K: loop V: default [00:01:49]: K: lureplants V: default [00:01:49]: K: malbatross V: default [00:01:49]: K: marshbush V: default [00:01:49]: K: merm V: default [00:01:49]: K: merms V: default [00:01:49]: K: meteorshowers V: default [00:01:49]: K: meteorspawner V: default [00:01:49]: K: moles V: default [00:01:49]: K: moles_setting V: default [00:01:49]: K: moon_berrybush V: default [00:01:49]: K: moon_bullkelp V: default [00:01:49]: K: moon_carrot V: default [00:01:49]: K: moon_fissure V: default [00:01:49]: K: moon_fruitdragon V: default [00:01:49]: K: moon_hotspring V: default [00:01:49]: K: moon_rock V: default [00:01:49]: K: moon_sapling V: default [00:01:49]: K: moon_spider V: default [00:01:49]: K: moon_spiders V: default [00:01:49]: K: moon_starfish V: default [00:01:49]: K: moon_tree V: default [00:01:49]: K: moon_tree_regrowth V: default [00:01:49]: K: mosquitos V: default [00:01:49]: K: mushroom V: default [00:01:49]: K: mutated_hounds V: default [00:01:49]: K: no_joining_islands V: true [00:01:49]: K: no_wormholes_to_disconnected_tiles V: true [00:01:49]: K: ocean_bullkelp V: default [00:01:49]: K: ocean_seastack V: ocean_default [00:01:49]: K: ocean_shoal V: default [00:01:49]: K: ocean_waterplant V: ocean_default [00:01:49]: K: ocean_wobsterden V: default [00:01:49]: K: penguins V: default [00:01:49]: K: penguins_moon V: default [00:01:49]: K: perd V: default [00:01:49]: K: petrification V: default [00:01:49]: K: pigs V: default [00:01:49]: K: pigs_setting V: default [00:01:49]: K: ponds V: default [00:01:49]: K: prefabswaps_start V: default [00:01:49]: K: rabbits V: default [00:01:49]: K: rabbits_setting V: default [00:01:49]: K: reeds V: default [00:01:49]: K: regrowth V: default [00:01:49]: K: roads V: default [00:01:49]: K: rock V: default [00:01:49]: K: rock_ice V: default [00:01:49]: K: saltstack_regrowth V: default [00:01:49]: K: sapling V: default [00:01:49]: K: season_start V: default [00:01:49]: K: seasonalstartingitems V: default [00:01:49]: K: shadowcreatures V: default [00:01:49]: K: sharks V: default [00:01:49]: K: spawnprotection V: default [00:01:49]: K: specialevent V: default [00:01:49]: K: spider_warriors V: default [00:01:49]: K: spiderqueen V: default [00:01:49]: K: spiders V: default [00:01:49]: K: spiders_setting V: default [00:01:49]: K: spring V: default [00:01:49]: K: squid V: default [00:01:49]: K: start_location V: default [00:01:49]: K: summer V: default [00:01:49]: K: tallbirds V: default [00:01:49]: K: task_set V: default [00:01:49]: K: tentacles V: default [00:01:49]: K: touchstone V: default [00:01:49]: K: trees V: default [00:01:49]: K: tumbleweed V: default [00:01:49]: K: twiggytrees_regrowth V: default [00:01:49]: K: walrus V: default [00:01:49]: K: walrus_setting V: default [00:01:49]: K: wasps V: default [00:01:49]: K: weather V: default [00:01:49]: K: wildfires V: default [00:01:49]: K: winter V: default [00:01:49]: K: wobsters V: default [00:01:49]: K: world_size V: default [00:01:49]: K: wormhole_prefab V: wormhole [00:01:49]: K: random_set_pieces V: table: 00000000378E09E0 [00:01:49]: K: 1 V: Sculptures_2 [00:01:49]: K: 2 V: Sculptures_3 [00:01:49]: K: 3 V: Sculptures_4 [00:01:49]: K: 4 V: Sculptures_5 [00:01:49]: K: 5 V: Chessy_1 [00:01:49]: K: 6 V: Chessy_2 [00:01:49]: K: 7 V: Chessy_3 [00:01:49]: K: 8 V: Chessy_4 [00:01:49]: K: 9 V: Chessy_5 [00:01:49]: K: 10 V: Chessy_6 [00:01:49]: K: 11 V: Maxwell1 [00:01:49]: K: 12 V: Maxwell2 [00:01:49]: K: 13 V: Maxwell3 [00:01:49]: K: 14 V: Maxwell4 [00:01:49]: K: 15 V: Maxwell6 [00:01:49]: K: 16 V: Maxwell7 [00:01:49]: K: 17 V: Warzone_1 [00:01:49]: K: 18 V: Warzone_2 [00:01:49]: K: 19 V: Warzone_3 [00:01:49]: K: required_prefabs V: table: 00000000378E0AD0 [00:01:49]: K: 1 V: multiplayer_portal [00:01:49]: K: required_setpieces V: table: 00000000378E0B20 [00:01:49]: K: 1 V: Sculptures_1 [00:01:49]: K: 2 V: Maxwell5 [00:01:49]: K: settings_desc V: The standard Don't Starve experience. [00:01:49]: K: settings_id V: SURVIVAL_TOGETHER [00:01:49]: K: settings_name V: Standard Forest [00:01:49]: K: substitutes V: table: 00000000378E0B70 [00:01:49]: K: version V: 4 [00:01:49]: K: worldgen_desc V: The standard Don't Starve experience. [00:01:49]: K: worldgen_id V: SURVIVAL_TOGETHER [00:01:49]: K: worldgen_name V: Standard Forest [00:01:49]: Loaded and applied level data override from ../leveldataoverride.lua [00:01:49]: Overwriting savedata with level data file. [00:01:49]: Not applying world gen overrides. [00:01:49]: Collecting garbage... [00:01:49]: lua_gc took 0.10 seconds [00:01:49]: ~ShardLuaProxy() [00:01:49]: ~cEventLeaderboardProxy() [00:01:49]: ~ItemServerLuaProxy() [00:01:49]: ~InventoryLuaProxy() [00:01:49]: ~NetworkLuaProxy() [00:01:49]: ~SimLuaProxy() [00:01:49]: Cancelling LuaQueryCallback handle [5] [00:01:49]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:49]: lua_close took 0.09 seconds [00:01:49]: ReleaseAll [00:01:49]: ReleaseAll Finished [00:01:49]: cGame::StartPlaying [00:01:49]: AppVersion::GetArchitecture() x64 [00:01:49]: LOADING LUA [00:01:49]: DoLuaFile scripts/main.lua [00:01:49]: DoLuaFile loading buffer scripts/main.lua [00:01:50]: taskgrouplist: default Together [00:01:50]: taskgrouplist: classic Classic [00:01:50]: taskgrouplist: cave_default Underground [00:01:50]: taskgrouplist: lavaarena_taskset The Forge [00:01:50]: taskgrouplist: quagmire_taskset The Gorge [00:01:50]: running main.lua [00:01:50]: loaded modindex [00:01:50]: ModIndex: Beginning normal load sequence. [00:01:50]: SUCCESS: Loaded modoverrides.lua [00:01:50]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:01:50]: LOADING LUA SUCCESS [00:01:51]: PlayerDeaths loaded morgue 158 [00:01:51]: PlayerHistory loaded player_history (v2) len:225 [00:01:51]: ServerPreferences loaded server_preferences 2 [00:01:51]: bloom_enabled true [00:01:51]: EnableShadeRenderer: true [00:01:51]: OnFilesLoaded() [00:01:51]: OnUpdatePurchaseStateComplete [00:01:51]: Loading world: session/715E1994A8EBD9F6/0000000002 [00:01:51]: Save file is at version 5.08 [00:01:51]: Klump load on boot started. [00:01:51]: Klump files loaded: 0 [00:01:51]: Unload FE [00:01:51]: Unload FE done [00:01:52]: LOAD BE [00:02:19]: Could not preload undefined prefab (alterguardian_spiketrail_fx) [00:02:21]: Could not preload undefined prefab (oceantree_roots_medium) [00:02:21]: Could not preload undefined prefab (driftwood) [00:02:32]: LOAD BE: done [00:02:32]: Begin Session: 715E1994A8EBD9F6 [00:02:32]: saving to server_temp/server_save [00:02:32]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:02:32]: Loading 17 new character(s) [00:02:38]: Total 17 character(s) loaded [00:02:40]: Loading Nav Grid [00:02:40]: World generated on build 475914 with save version: 5.08, using seed: 1630341509 [00:02:51]: Reconstructing topology [00:02:51]: ...Sorting points [00:02:51]: ...Sorting edges [00:02:51]: ...Connecting nodes [00:02:51]: ...Validating connections [00:02:51]: ...Housekeeping [00:02:51]: ...Done! [00:02:51]: Truncating to snapshot #2... [00:02:51]: - session/715E1994A8EBD9F6/A7K0AMNVHGNT/0000000003 [00:02:51]: 1 file(s) removed [00:02:51]: 1 uploads added to server. From server_temp [00:02:51]: Telling Client our new session identifier: 715E1994A8EBD9F6 [00:02:51]: Check for write access: TRUE [00:02:51]: Check for read access: TRUE [00:02:51]: Available disk space for save files: 206232 MB [00:02:51]: ModIndex: Load sequence finished successfully. [00:02:52]: Reset() returning [00:02:52]: Best lobby region is aws/US (ping 154) [00:02:52]: Registering master server in US lobby [00:02:58]: Validating portal[1] <-> [1] (inactive) [00:02:58]: Validating portal[2] <-> [2] (inactive) [00:02:58]: Validating portal[3] <-> [3] (inactive) [00:02:58]: Validating portal[4] <-> [4] (inactive) [00:02:58]: Validating portal[5] <-> [5] (inactive) [00:02:59]: Validating portal[6] <-> [6] (inactive) [00:02:59]: Validating portal[7] <-> [7] (inactive) [00:02:59]: Attempting to send resume request [00:02:59]: Resuming user: session/715E1994A8EBD9F6/A7K0AMNVHGNT [00:02:59]: ReceiveResumeNotification [00:02:59]: Deleting user: session/715E1994A8EBD9F6/A7K0AMNVHGNT/0000000003 [00:02:59]: Validating portal[8] <-> [8] (inactive) [00:02:59]: Validating portal[9] <-> [9] (inactive) [00:02:59]: Validating portal[10] <-> [10] (inactive) [00:03:03]: Registering master server in US lobby [00:03:18]: Spawn request: woodie from [Host] ManoRato [00:03:18]: Skin request: () () () () () [00:03:21]: Spawning player at: [Fixed] (-158.00, 0.00, 194.00) [00:03:21]: Serializing user: session/715E1994A8EBD9F6/A7K0AMNVHGNT/0000000003 [00:03:21]: Registering master server in US lobby [00:03:21]: Deserializing tile data (425 x 425)