Potential infinite transition loop detected in state machine: SleepChoreMonitor(root.checkforbed) Goto stack: root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed root.sleeponfloor root.checkforbed UnityEngine.Debug:LogError (object) Debug:LogError (object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:142) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1101) SleepChoreMonitor:b__6_2 (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Minions/Monitors/SleepChoreMonitor.cs:41) StateMachine`4/GenericInstance:ExecuteActions (StateMachine`4/State,System.Collections.Generic.List`1) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:875) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:834) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) GameStateMachine`4/EventTransitionData:ExecuteTransition (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:254) GameStateMachine`4/EventTransitionData:Evaluate (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:239) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:810) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) SleepChoreMonitor:b__6_2 (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Minions/Monitors/SleepChoreMonitor.cs:41) StateMachine`4/GenericInstance:ExecuteActions (StateMachine`4/State,System.Collections.Generic.List`1) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:875) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:834) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) GameStateMachine`4/EventTransitionData:ExecuteTransition (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:254) GameStateMachine`4/EventTransitionData:Evaluate (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:239) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:810) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) SleepChoreMonitor:b__6_2 (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Minions/Monitors/SleepChoreMonitor.cs:41) StateMachine`4/GenericInstance:ExecuteActions (StateMachine`4/State,System.Collections.Generic.List`1) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:875) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:834) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) GameStateMachine`4/EventTransitionData:ExecuteTransition (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:254) GameStateMachine`4/EventTransitionData:Evaluate (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:239) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:810) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) SleepChoreMonitor:b__6_2 (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Minions/Monitors/SleepChoreMonitor.cs:41) StateMachine`4/GenericInstance:ExecuteActions (StateMachine`4/State,System.Collections.Generic.List`1) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:875) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:834) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) GameStateMachine`4/EventTransitionData:ExecuteTransition (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:254) GameStateMachine`4/EventTransitionData:Evaluate (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:239) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:810) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) SleepChoreMonitor:b__6_2 (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Minions/Monitors/SleepChoreMonitor.cs:41) StateMachine`4/GenericInstance:ExecuteActions (StateMachine`4/State,System.Collections.Generic.List`1) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:875) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:834) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) GameStateMachine`4/EventTransitionData:ExecuteTransition (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:254) GameStateMachine`4/EventTransitionData:Evaluate (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:239) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:810) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) SleepChoreMonitor:b__6_2 (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Minions/Monitors/SleepChoreMonitor.cs:41) StateMachine`4/GenericInstance:ExecuteActions (StateMachine`4/State,System.Collections.Generic.List`1) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:875) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:834) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) GameStateMachine`4/EventTransitionData:ExecuteTransition (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:254) GameStateMachine`4/EventTransitionData:Evaluate (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:239) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:810) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) SleepChoreMonitor:b__6_2 (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Minions/Monitors/SleepChoreMonitor.cs:41) StateMachine`4/GenericInstance:ExecuteActions (StateMachine`4/State,System.Collections.Generic.List`1) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:875) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:834) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) GameStateMachine`4/EventTransitionData:ExecuteTransition (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:254) GameStateMachine`4/EventTransitionData:Evaluate (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:239) StateMachine`4/GenericInstance:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:810) StateMachine`4/GenericInstance:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1141) SleepChoreMonitor:b__6_2 (SleepChoreMonitor/Instance) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Minions/Monitors/SleepChoreMonitor.cs:41) StateMachine`4/GenericInstance:ExecuteActions (StateMachine`4/State,System.Collections.Generic.List`1) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:875) State Build: EX1 S14-472677-SD