Mono path[0] = '/vault/games/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = '/vault/games/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/MonoBleedingEdge/etc' PlayerConnection initialized from /vault/games/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55308 Multi-casting "[IP] 192.168.178.100 [Port] 55308 [Flags] 2 [Guid] 3509335306 [EditorId] 2005195676 [Version] 1048832 [Id] LinuxPlayer(192.168.178.100) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] Oxygen Not Included" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55308] Preloaded 'libSimDLL.so' Preloaded 'libfmod.so' Preloaded 'libfmodL.so' Preloaded 'libfmodstudio.so' Preloaded 'libfmodstudioL.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsdkencryptedappticket.so' Preloaded 'libsteam_api.so' PlayerConnection already initialized - listening to [0.0.0.0:55308] Display 0 'DELL U2721DE 27"': 2560x1440 (primary device). Display 1 'DELL U2412M 24"': 1920x1200 (secondary device). Display 2 'DELL U2412M 24"': 1200x1920 (secondary device). Display 3 'Cintiq 16 16"': 1920x1080 (secondary device). Desktop is 2560 x 1440 @ 60 Hz Initialize engine version: 2020.3.11f1 (99c7afb366b3) [Subsystems] Discovering subsystems at path /vault/games/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: AMD Radeon RX 5700 XT (NAVI10, DRM 3.40.0, 5.12.4-051204-generic, LLVM 11.0.0) Vendor: X.Org Version: 4.6 (Core Profile) Mesa 20.2.6 GLES: 0 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel _buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB _tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R 8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level ; Context handle 9795808 Begin MonoManager ReloadAssembly - Completed reload, in 0.061 seconds Default vsync count 1 requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 60 Hz UnloadTime: 0.350758 ms [19:17:37.369] [1] [INFO] KProfiler: Start [19:17:37.479] [1] [INFO] Applying resolution 2560x1440 @60hz (fullscreen: True) [19:17:37.479] [1] [INFO] Low Res Textures? No [19:17:37.518] [1] [INFO] Current date: 07/06/2021 21:17:37 [19:17:37.518] [1] [INFO] preview Build: 469859 [19:17:37.519] [1] [INFO] Creating SteamManager. [S_API] SteamAPI_Init(): Loaded '/home/cst/.steam/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 457140 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198007321411 [API loaded no] [19:17:37.565] [1] [INFO] DistributionPlatform initialized. [19:17:37.566] [1] [INFO] preview Build: MD-469859 [19:17:37.566] [1] [INFO] EXPANSION1 installed: True active: False ERROR: ld.so: object '/home/cst/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [19:17:38.985] [1] [INFO] Expansion1: False SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 5.12 Ubuntu 20.04 64bit OSversion=5.12.4.51204 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=32 CPUtype=AMD Ryzen 9 3950X 16-Core Processor SystemMemoryMegs=64323 GPUgraphicsDeviceID=29471 GPUname=AMD Radeon RX 5700 XT (NAVI10, DRM 3.40.0, 5.12.4-051204-generic, LLVM 11.0.0) GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=X.Org GPUgraphicsDeviceVendorID=4098 GPUgraphicsDeviceVersion=OpenGL 4.6 (Core Profile) Mesa 20.2.6 GPUmemoryMegs=5681 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=English [19:17:39.120] [1] [INFO] Initializing at 2021-07-06 19:17:39.120 [19:17:39.120] [1] [INFO] Save path: /home/cst/.config/unity3d/Klei/Oxygen Not Included [19:17:39.676] [1] [INFO] Using builtin mod system. [19:17:39.696] [1] [INFO] Localization.Initialize! [19:17:39.701] [1] [INFO] Logged into Steam with ID:76561198007321411, NAME:Skarrog [19:17:39.702] [1] [INFO] [Account] Requesting auth ticket from Steam [19:17:41.916] [4] [INFO] [Account] Got login for user KU_QHyB6RAA Unloading 5 Unused Serialized files (Serialized files now loaded: 0) requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 60 Hz Desktop is 2560 x 1440 @ 60 Hz System memory in use before: 286.6 MB. System memory in use after: 286.3 MB. Unloading 1011 unused Assets to reduce memory usage. Loaded Objects now: 45066. Total: 98.944125 ms (FindLiveObjects: 2.617762 ms CreateObjectMapping: 0.715472 ms MarkObjects: 94.073195 ms DeleteObjects: 1.537155 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.061842 ms System memory in use before: 377.2 MB. System memory in use after: 381.1 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 47474. Total: 106.392083 ms (FindLiveObjects: 2.495633 ms CreateObjectMapping: 1.079817 ms MarkObjects: 102.727966 ms DeleteObjects: 0.088015 ms) [19:17:46.466] [1] [INFO] -- MAIN MENU -- [19:17:46.548] [1] [INFO] Checking which steam branch we're on. Got: [public_testing] [19:17:46.623] [1] [INFO] Screen resolution updated, saving values to prefs: 2560x1440 @ 60, fullscreen: True [19:17:46.851] [1] [INFO] Using local MOTD at version: 33, web version at 14 Unloading 2 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 383.5 MB. System memory in use after: 386.9 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47492. Total: 109.700672 ms (FindLiveObjects: 2.422356 ms CreateObjectMapping: 0.800011 ms MarkObjects: 106.419194 ms DeleteObjects: 0.058600 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.614356 ms System memory in use before: 435.5 MB. System memory in use after: 439.6 MB. Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 64074. Total: 170.685771 ms (FindLiveObjects: 2.976846 ms CreateObjectMapping: 1.746598 ms MarkObjects: 165.814449 ms DeleteObjects: 0.147306 ms) [19:26:54.942] [1] [INFO] Loading save file: /home/cst/.config/unity3d/Klei/Oxygen Not Included/save_files/Temporal Acropolis/Temporal Acropolis.sav headerVersion:1, buildVersion:469473, headerSize:326, IsCompressed:True [19:26:54.942] [1] [INFO] GameInfo loaded from save header: numberOfCycles:49, numberOfDuplicants:6, baseName:Temporal Acropolis, isAutoSave:False, originalSaveName:Temporal Acropolis.sav, clusterId:clusters/SandstoneFrozen, worldTraits:none, colonyGuid:a89c59f6-b8a6-450c-8bf9-ef49e205d153, saveVersion:7.23 [19:26:56.293] [1] [INFO] World settings reload complete! THREAD - started 'SimThread' (140061787543296) [19:26:57.744] [1] [INFO] 560.799 Level Loaded.... backend -------- Shader compilation failed #version 460 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1 #if HLSLCC_ENABLE_UNIFORM_BUFFERS #define UNITY_UNIFORM #else #define UNITY_UNIFORM uniform #endif #define UNITY_SUPPORTS_UNIFORM_LOCATION 1 #if UNITY_SUPPORTS_UNIFORM_LOCATION #define UNITY_LOCATION(x) layout(location = x) #define UNITY_BINDING(x) layout(binding = x, std140) #else #define UNITY_LOCATION(x) #define UNITY_BINDING(x) layout(std140) #endif uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; UNITY_BINDING(0) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; UNITY_BINDING(1) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; return; } -------- failed compiling: vertex shader 0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.StackTraceUtility:ExtractStackTrace () Game:OnPrefabInit () KMonoBehaviour:InitializeComponent () KMonoBehaviour:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Util:KInstantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.GameObject,string,bool,int) Util:KInstantiate (UnityEngine.GameObject,UnityEngine.GameObject,string) SceneInitializer:PostLoadPrefabs () SaveLoader:Load (IReader) SaveLoader:Load (string) SaveLoader:OnSpawn () KMonoBehaviour:Spawn () KMonoBehaviour:Start () [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 454] -------- Shader compilation failed #version 460 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1 #if HLSLCC_ENABLE_UNIFORM_BUFFERS #define UNITY_UNIFORM #else #define UNITY_UNIFORM uniform #endif #define UNITY_SUPPORTS_UNIFORM_LOCATION 1 #if UNITY_SUPPORTS_UNIFORM_LOCATION #define UNITY_LOCATION(x) layout(location = x) #define UNITY_BINDING(x) layout(binding = x, std140) #else #define UNITY_LOCATION(x) #define UNITY_BINDING(x) layout(std140) #endif uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; uniform vec4 _MainTex_ST; uniform vec4 _Color; UNITY_BINDING(0) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; UNITY_BINDING(1) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; in vec4 in_COLOR0; in vec2 in_TEXCOORD0; out vec4 vs_COLOR0; out vec2 vs_TEXCOORD0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2; vs_COLOR0 = in_COLOR0 * _Color; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw; return; } -------- failed compiling: vertex shader 0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.StackTraceUtility:ExtractStackTrace () Game:OnPrefabInit () KMonoBehaviour:InitializeComponent () KMonoBehaviour:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Util:KInstantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.GameObject,string,bool,int) Util:KInstantiate (UnityEngine.GameObject,UnityEngine.GameObject,string) SceneInitializer:PostLoadPrefabs () SaveLoader:Load (IReader) SaveLoader:Load (string) SaveLoader:OnSpawn () KMonoBehaviour:Spawn () KMonoBehaviour:Start () [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 454] -------- Shader compilation failed #version 460 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1 #if HLSLCC_ENABLE_UNIFORM_BUFFERS #define UNITY_UNIFORM #else #define UNITY_UNIFORM uniform #endif #define UNITY_SUPPORTS_UNIFORM_LOCATION 1 #if UNITY_SUPPORTS_UNIFORM_LOCATION #define UNITY_LOCATION(x) layout(location = x) #define UNITY_BINDING(x) layout(binding = x, std140) #else #define UNITY_LOCATION(x) #define UNITY_BINDING(x) layout(std140) #endif uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; UNITY_BINDING(0) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; UNITY_BINDING(1) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; return; } -------- failed compiling: vertex shader 0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader Note: Creation of internal variant of shader 'Hidden/Internal-Loading' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.StackTraceUtility:ExtractStackTrace () Game:OnPrefabInit () KMonoBehaviour:InitializeComponent () KMonoBehaviour:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Util:KInstantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.GameObject,string,bool,int) Util:KInstantiate (UnityEngine.GameObject,UnityEngine.GameObject,string) SceneInitializer:PostLoadPrefabs () SaveLoader:Load (IReader) SaveLoader:Load (string) SaveLoader:OnSpawn () KMonoBehaviour:Spawn () KMonoBehaviour:Start () [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 454] Shader warmup: 69 shaders 216 combinations 0.305s [19:27:00.237] [1] [INFO] Custom Settings: ClusterLayout=clusters/SandstoneFrozen,WorldgenSeed=421025637,ImmuneSystem=Default,CalorieBurn=Default,Morale=Default,Durability=Indestructible,Stress=Default,StressBreaks=Default,CarePackages=Enabled,SandboxMode=Disabled,FastWorkersMode=Disabled,SaveToCloud=Disabled, [19:27:00.290] [1] [INFO] Loaded [/home/cst/.config/unity3d/Klei/Oxygen Not Included/save_files/Temporal Acropolis/Temporal Acropolis.sav] [19:27:00.290] [1] [INFO] World Seeds [421025637/421025637/421025637/421025637] [19:27:00.343] [1] [INFO] -- GAME -- Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [19:27:00.397] [1] [WARNING] Insufficient keys to cover root plan menu Max of 14 keys supported but TUNING.BUILDINGS.PLANORDER has 15 [19:27:01.320] [1] [INFO] Checking which steam branch we're on. Got: [public_testing] [19:27:04.769] [1] [WARNING] missing 'ui' anim in 'artifacts_kanim (KAnimFile)' [19:27:05.714] [1] [INFO] Screen resolution updated, saving values to prefs: 2560x1440 @ 60, fullscreen: True System memory in use before: 0.85 GB. System memory in use after: 0.86 GB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 160844. Total: 466.540663 ms (FindLiveObjects: 8.478722 ms CreateObjectMapping: 3.897885 ms MarkObjects: 453.993797 ms DeleteObjects: 0.169759 ms) [19:27:34.687] [1] [WARNING] Missing KPrefabID reference: 13005077 [19:27:34.687] [1] [WARNING] ForestTreeBranch tree_trunk null [19:27:34.687] [1] [WARNING] Missing KPrefabID reference: 13005077 [19:27:34.687] [1] [WARNING] ForestTreeBranch tree_trunk null [19:27:34.688] [1] [WARNING] Missing KPrefabID reference: 13005077 [19:27:34.688] [1] [WARNING] ForestTreeBranch tree_trunk null [19:27:34.688] [1] [WARNING] Missing KPrefabID reference: 13005077 [19:27:34.688] [1] [WARNING] ForestTreeBranch tree_trunk null [19:27:34.688] [1] [WARNING] Missing KPrefabID reference: 13005077 [19:27:34.688] [1] [WARNING] ForestTreeBranch tree_trunk null [19:28:27.364] [1] [WARNING] Tried to add disease on toilet use but worker was null [19:29:18.941] [1] [WARNING] True Timelapse.OnNewDay but worldsToScreenshot is not empty [19:29:20.616] [1] [INFO] Average frame time: 0.01668303 [19:29:20.725] [1] [INFO] Deleting old autosave: /home/cst/.config/unity3d/Klei/Oxygen Not Included/save_files/Temporal Acropolis/auto_save/Temporal Acropolis Cycle 41.sav [19:29:21.214] [1] [INFO] Saved to [/home/cst/.config/unity3d/Klei/Oxygen Not Included/save_files/Temporal Acropolis/auto_save/Temporal Acropolis Cycle 51.sav] [19:29:21.507] [1] [INFO] Saving screenshot to /home/cst/.config/unity3d/Klei/Oxygen Not Included/save_files/Temporal Acropolis/auto_save/Temporal Acropolis Cycle 51.png