Mono path[0] = 'D:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' PlayerConnection initialized from D:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55282 Multi-casting "[IP] 192.168.0.5 [Port] 55282 [Flags] 2 [Guid] 3359226626 [EditorId] 228056689 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-9LQ9BF4) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Oxygen Not Included" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55282] PlayerConnection already initialized - listening to [0.0.0.0:55282] Initialize engine version: 2019.4.14f1 (4037e52648cd) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 27.21.14.6079 Begin MonoManager ReloadAssembly - Completed reload, in 0.632 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (PlantRadiationMonitorUpdater) on this Behaviour is missing! (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199) The referenced script on this Behaviour (Game Object 'SaveGame') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334) UnloadTime: 58.239700 ms [20:49:33.778] [1] [INFO] KProfiler: Start [20:49:34.108] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [20:49:34.109] [1] [INFO] Low Res Textures? No [20:49:34.129] [1] [INFO] release Build: EX1 S10-461546 [20:49:37.530] [1] [INFO] Expansion1: True [20:49:37.530] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.0) 64bit OSversion=10.0.19042.0 CPUmodel=To Be Filled By O.E.M. (To Be Filled By O.E.M.) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=16 CPUtype=AMD Ryzen 7 1700X Eight-Core Processor SystemMemoryMegs=24508 GPUgraphicsDeviceID=7171 GPUname=NVIDIA GeForce GTX 1060 6GB GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=6052 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English [20:49:41.220] [1] [INFO] Initializing at 2021-04-30 20:49:41.220 [20:49:41.221] [1] [INFO] Save path: C:\Users\Jerry\OneDrive\Documents\Klei\OxygenNotIncluded [20:49:41.928] [1] [INFO] Using builtin mod system. [20:49:41.978] [1] [INFO] Creating SteamManager. [20:49:42.147] [1] [INFO] Localization.Initialize! [20:49:42.154] [1] [INFO] Test Data Location / docs / C:\Users\Jerry\OneDrive\Documents\Klei\OxygenNotIncluded [20:49:42.154] [1] [INFO] Test Data Location / local / C:\Users\Jerry\AppData\Local\Klei\OxygenNotIncluded [20:49:42.159] [1] [INFO] Test Data Locations / C:\Users\Jerry\OneDrive\Documents\Klei\OxygenNotIncluded\test / write True / read True / removed True [20:49:42.159] [1] [INFO] Test Data Locations / C:\Users\Jerry\AppData\Local\Klei\OxygenNotIncluded\test / write True / read True / removed True [20:49:42.163] [1] [INFO] Logged into Steam with ID:76561198882331535, NAME:sleapisforwimps [20:49:42.165] [1] [INFO] [Account] Requesting auth ticket from Steam [20:49:51.456] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: HighEnergyParticle Unloading 5 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 397.0 MB. System memory in use after: 399.5 MB. Unloading 1012 unused Assets to reduce memory usage. Loaded Objects now: 51433. Total: 193.287800 ms (FindLiveObjects: 4.265400 ms CreateObjectMapping: 1.950700 ms MarkObjects: 177.004300 ms DeleteObjects: 10.066900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.239800 ms [20:49:53.782] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 [20:49:53.786] [1] [ERROR] MainMenu_SpacedOut(Clone) Error in MainMenu_SpacedOut(Clone).MainMenu.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.OnPrefabInit () [0x00134] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:125 at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 Error in MainMenu_SpacedOut(Clone).MainMenu.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.OnPrefabInit () [0x00134] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:125 at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:201) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:138) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:255) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:291) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:280) FrontEndManager:OnPrefabInit() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\FrontEndManager.cs:31) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:202) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:276) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:215) SceneInitializer:PreLoadPrefabs() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SceneInitializer.cs:52) SceneInitializer:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SceneInitializer.cs:35) UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:202) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:215) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:281) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:226) Util:KInstantiate(Component, GameObject, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:193) SceneInitializerLoader:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SceneInitializerLoader.cs:27) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 152) System memory in use before: 495.2 MB. System memory in use after: 502.8 MB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 53997. Total: 130.934900 ms (FindLiveObjects: 4.082000 ms CreateObjectMapping: 1.754400 ms MarkObjects: 124.985600 ms DeleteObjects: 0.112100 ms) [20:49:54.016] [1] [INFO] -- MAIN MENU -- [20:49:54.215] [1] [INFO] Checking which steam branch we're on. Got: [] [20:49:54.770] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:49:54.898] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True [20:49:55.531] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:49:56.085] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:49:56.720] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:49:57.483] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:49:58.649] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:49:59.465] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:00.957] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:01.239] [4] [INFO] [Account] Got login for user KU_XruxGYMp [20:50:03.126] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:03.812] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:04.175] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:04.686] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:05.072] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:05.423] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:05.770] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:06.122] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:06.478] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:06.825] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:07.175] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:07.585] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:09.122] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:09.486] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:09.869] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:10.257] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:10.669] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:11.030] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:11.375] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:11.729] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:12.104] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:12.475] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:12.836] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:13.183] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:13.544] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:13.895] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:14.495] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) [20:50:14.856] [1] [WARNING] System.IndexOutOfRangeException: Index was outside the bounds of the array. at FastReader.ReadBytes (System.Int32 length) [0x0000d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FastReader.cs:166 at SaveGame.GetHeader (IReader br, SaveGame+Header& header) [0x0004a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:204 at SaveLoader.LoadHeader (System.String filename, SaveGame+Header& header) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:957 at SaveGame.GetFileInfo (System.String filename) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveGame.cs:179 NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetLatestSaveForCurrentDLC () [0x0001a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:765 at MainMenu.RefreshResumeButton () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:521 at MainMenu.RefreshMainMenu () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:234 at MainMenu.Update () [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:502 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs Line: 765) Setting up 4 worker threads for Enlighten. Thread -> id: b3c0 -> priority: 1 Thread -> id: 2108 -> priority: 1 Thread -> id: 8414 -> priority: 1 Thread -> id: 648c -> priority: 1 ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1619815819492,"processId":46256,"allocatedMemory":76982,"memoryLabels":[{"Permanent":40},{"NewDelete":552},{"Thread":144},{"Manager":1680},{"Physics":48},{"Serialization":40},{"File":29716},{"String":857},{"DynamicArray":35584},{"PoolAlloc":56},{"Sprites":8},{"GI":296},{"VR":2024},{"Secure":6601},{"Subsystems":-664}]}